Latest / Wits & Weights | Strength & Fat Loss Over 40 / Why Streaks and Badges Don’t Help You Lose Fat (And What Does) | Ep 449
Transcript
- 0:00Philip Pape: How many times have you hit your macros for two or three weeks, missed a day, and felt like all progress was gone?
- 0:06Philip Pape: The way most people structure hitting their nutrition targets is designed after gamification, which actually doesn't work as well as you think.
- 0:16Philip Pape: Today I'm showing you a different approach, borrowed from video games and RPGs, but not quite the same as gamification, where progress is much more permanent and you never have to start over.
- 0:27Philip Pape: Welcome to Wits and Weights, the show that puts a popular piece of fitness advice under the microscope, finds the hidden reason it doesn't work, and gives you the deceptively simple fix that does.
- 0:42Philip Pape: I'm your host, certified nutrition coach, Philip Pape.
- 0:45Philip Pape: And if you've ever tried to build a consistent nutrition habit and found yourself doing really well for a few weeks and then falling off, and then starting over from scratch and then falling off, today is going to explain why that keeps happening.
- 1:00Philip Pape: And we always come back to this, but it's not because you simply lack discipline.
- 1:04Philip Pape: The problem is systemic, it is structural.
- 1:08Philip Pape: It's the system that you are using to set and progress against those targets.
- 1:14Philip Pape: Now I'm gonna warn you today, I'm gonna get a little nerdy and talk about some video games.
- 1:17Philip Pape: And if you've ever played RPGs like Diablo or Path of Exile or even old school Final Fantasy or Zelda, you already understand the mechanic that I'm going to describe.
- 1:28Philip Pape: If you have it, don't worry.
- 1:30Philip Pape: The concept is simple.
- 1:31Philip Pape: The psychology behind it applies to everyone.
- 1:33Philip Pape: You don't have to know video games.
- 1:35Philip Pape: That's just my thing.
- 1:36Philip Pape: All right, and then stick around to the very end because I'm gonna give you a three-question test to find out whether your current macro targets are in that sweet spot where progress can actually happen, or whether they're in a zone that's more or less guaranteed to make you frustrated and quit.
- 1:53Philip Pape: And it takes about 30 seconds.
- 1:55Philip Pape: All right, today you're gonna learn about three things.
- 1:58Philip Pape: First, why the type of gamification most people use actively undermines the motivation truly needed for long-term adherence, right?
- 2:09Philip Pape: Sustainability.
- 2:10Philip Pape: Second, the specific psychological mechanism that makes RPG style leveling so effective.
- 2:17Philip Pape: So getting leveling up.
- 2:18Philip Pape: Okay, when we talk about RPGs and video games in this context, I'm just talking about making progress and leveling up.
- 2:24Philip Pape: And then we're gonna look at why it maps directly to your nutrition behavior.
- 2:27Philip Pape: And then third, I'm gonna give you a method that you can apply this week to your own macro targets to turn this more abstract goal of, say, hit my protein into a concrete progressive system where you're always building and never starting over.
- 2:42Philip Pape: So let's get into it and talk about the what is the popular advice and what's wrong with it.
- 2:48Philip Pape: We've heard of gamification.
- 2:50Philip Pape: I love the concept of gamifying your nutrition, of making it fun, you know, close the rings, right?
- 2:56Philip Pape: On your uh on your watch, hit the streak, earn the badge, get the check marks.
- 3:01Philip Pape: And you see this in apps, you hear this from coaches, from influencers, you see it in challenges.
- 3:06Philip Pape: Plenty of tools are built around it.
- 3:07Philip Pape: You see in communities, you know, my own community has a leaderboard.
- 3:10Philip Pape: I don't even use it only because I know it actually doesn't work, part of what we're talking about today.
- 3:14Philip Pape: It sounds like it should work, right?
- 3:16Philip Pape: Who doesn't want to make a healthy behavior feel like a game?
- 3:22Philip Pape: Especially something people don't often like to do.
- 3:24Philip Pape: And there is a grain of truth there because games are motivating, right?
- 3:28Philip Pape: We've all experienced just chilling on the couch, getting lost in a game for hours.
- 3:33Philip Pape: Well, maybe not all of us, but I have many times.
- 3:35Philip Pape: And you're voluntarily doing, I'll call them hard things, right?
- 3:40Philip Pape: They're not hard in the IRL, right, real life context, but games tend to challenge you and get harder as you go through them, right?
- 3:47Philip Pape: Whether it's a shooter or an RPG or a simulation, whatever.
- 3:50Philip Pape: And so there's this feedback loop and it feels really good and it hits the dopamine center.
- 3:55Philip Pape: And so the impulse is to borrow that type of energy and say, how do we apply that to other things like nutrition?
- 4:01Philip Pape: And it makes sense on the surface.
- 4:03Philip Pape: But the problem with these systems is they borrow the wrong parts of the games.
- 4:08Philip Pape: What they borrow are extrinsic motivators, things like points, badges, leaderboards, streaks.
- 4:16Philip Pape: And these are these surface elements, the shiny objects.
- 4:20Philip Pape: And when you look at behavioral research about them, it's not great.
- 4:24Philip Pape: These things actually don't work too well.
- 4:26Philip Pape: So I'll give you a couple examples.
- 4:28Philip Pape: A little over 10 years ago, Hannes and Fox 2015 ran a study at Indiana University, which by the way is one of my alma maters.
- 4:36Philip Pape: I got my MBA there, um, and I know they won the national championship this year in football, which disappointed me because I'm actually a Miami Hurricanes fan.
- 4:42Philip Pape: But it, you know, kind of cool that this study is from there.
- 4:45Philip Pape: They took a college course and they added gamification.
- 4:49Philip Pape: So they added leaderboards, badges, and points for participation.
- 4:53Philip Pape: The control group got the same course, but none of that stuff.
- 4:58Philip Pape: The gamified group had all that, and guess what?
- 5:02Philip Pape: They ended up less motivated, more anxious.
- 5:05Philip Pape: They scored lower on the exams, they reported lower satisfaction.
- 5:09Philip Pape: So there were more gamification elements, but worse outcomes.
- 5:13Philip Pape: Now, why is that?
- 5:14Philip Pape: This is the cool thing.
- 5:15Philip Pape: This is where it gets important.
- 5:17Philip Pape: So there's something called self-determination theory, and it's a great framework where humans have three core psychological needs when it comes to sustained motivation.
- 5:29Philip Pape: Three, those three things are autonomy, competence, and relatedness.
- 5:33Philip Pape: Autonomy, competence, and relatedness.
- 5:35Philip Pape: Extrinsic rewards like streaks and badges, they tend to erode your autonomy or your agency.
- 5:42Philip Pape: And the behavior then shifts from, hey, I'm doing this because I want to get better to I'm doing this to keep my streak alive.
- 5:47Philip Pape: And then when the streak breaks, you've lost the only thing that was motivating you.
- 5:51Philip Pape: Kind of makes sense, right?
- 5:52Philip Pape: There was a meta-analysis by Kim and Castelli that looked at gamification across health and fitness contexts.
- 6:00Philip Pape: And they found a pattern where short-term engagement tends to go up, but long-term adherence doesn't.
- 6:06Philip Pape: And the average dropout rate for gamified health apps is around 75% within the first 90 days.
- 6:13Philip Pape: So we've got this popular approach, gamify your nutrition, that produces this, you know, dopamine-fueled honeymoon phase followed by a crash.
- 6:23Philip Pape: And if it sounds familiar to you, if you've had that experience of, hey, I'm really into tracking for the first three or four weeks, and then I have a bad day or something comes up and it destroys the whole thing, it's because the system isn't designed optimally.
- 6:36Philip Pape: And this streak-based thinking specifically creates a psychological trap.
- 6:42Philip Pape: Researchers call it the what the hell effect.
- 6:44Philip Pape: And that's just putting it nicely because I don't swear on this show.
- 6:47Philip Pape: So that's as bad as it gets.
- 6:48Philip Pape: Pollavy and Herman documented this across decades of dieting research that when someone is trying to maintain a perfect record, a single slip-up, it doesn't just feel like a slip-up, it feels like total, utter failure.
- 7:02Philip Pape: Like, hey, I already broke the streak.
- 7:04Philip Pape: What the hell?
- 7:04Philip Pape: Might as well eat whatever I want today, right?
- 7:06Philip Pape: That's the all or nothing thinking, the all or nothing frame baked into that streak model.
- 7:11Philip Pape: And it creates a binary that causes this whole collapse.
- 7:14Philip Pape: Because like, oh my God, I just missed my streak.
- 7:16Philip Pape: It's all over.
- 7:17Philip Pape: And I've actually felt that myself when it comes to step, step counting.
- 7:21Philip Pape: I actually lowered my step count target in the app I in the app I was using because I kind of felt that phenomenon as well.
- 7:28Philip Pape: It's like, oh my gosh, I just broke a streak.
- 7:30Philip Pape: It just, it just kind of disappointed me, right?
- 7:32Philip Pape: So here's where we are.
- 7:33Philip Pape: Gamification is popular.
- 7:35Philip Pape: The the type that people are using, though, with these extrinsic reward systems, undermines intrinsic motivation over time and it sets you up for all or nothing thinking.
- 7:44Philip Pape: And then that derails a longer-term process like fat loss, muscle building, all the things that we are trying to do.
- 7:51Philip Pape: Okay, so if badges and streaks take from the wrong parts of games, what are the right parts?
- 7:57Philip Pape: Think about how a role-playing game works.
- 7:59Philip Pape: And I'll explain it if you've never heard it before.
- 8:01Philip Pape: Most people do.
- 8:02Philip Pape: You start with a character, and the character has a set of skills, and each skill has a level.
- 8:09Philip Pape: Okay, forget classes, forget, you know, all the sub-elements of RPGs.
- 8:14Philip Pape: We're gonna keep it simple.
- 8:15Philip Pape: So you might have strength, for example, and it's at a level three, intelligence at a level five.
- 8:20Philip Pape: Maybe you can distribute your skill points at the beginning, but you have a finite amount of skills, and that's where you start.
- 8:26Philip Pape: And you usually start as this lowly character with, you know, a wooden sword or something, right?
- 8:30Philip Pape: Or a club or something like that with barely any clothes, if at all.
- 8:34Philip Pape: And then when you earn experience by, say, killing mobsters or mobsters, monsters, mobs of monsters.
- 8:41Philip Pape: I guess killing mobsters in some games, right?
- 8:43Philip Pape: Then you get skill points.
- 8:45Philip Pape: You get experience points.
- 8:46Philip Pape: And then you can invest those points every time you level up into the skills that you want to develop.
- 8:51Philip Pape: Simple as that, right?
- 8:52Philip Pape: Now, two things are happening in that model that actually apply to behavior change in real life.
- 8:59Philip Pape: First is that the bar is always rising, right?
- 9:03Philip Pape: The bar is always rising, but it rises incrementally.
- 9:06Philip Pape: Going from level three to four is a meaningful improvement and it's also achievable.
- 9:11Philip Pape: You don't just jump from level three to level 15.
- 9:15Philip Pape: The game doesn't let you do it unless you're hacking it or using a mod, and your brain doesn't expect that to happen either, even in real life, right?
- 9:23Philip Pape: You don't expect to go from a complete beginner to completely advanced, for example.
- 9:27Philip Pape: Each level, therefore, is the small win that unlocks the next level.
- 9:32Philip Pape: And this maps directly to some pretty old research now.
- 9:35Philip Pape: Back in 1981, Albert Bandura studied proximal versus distal goals.
- 9:42Philip Pape: So that's just short-term versus long-term goals.
- 9:44Philip Pape: And he gave students the same math curriculum.
- 9:46Philip Pape: One group got a single end of semester target.
- 9:50Philip Pape: The other group got weekly targets that built toward that same endpoint.
- 9:56Philip Pape: And the weekly target group outp outperformed on all the measures speed, accuracy, confidence.
- 10:02Philip Pape: So the destination is the same, but the path structure to get there was different.
- 10:07Philip Pape: And the incremental path won.
- 10:10Philip Pape: Teresa Amobile did research on what's called the progress principle, and it reinforces this, but but from a little bit of a different angle.
- 10:18Philip Pape: Her team analyzed over 12,000 diary entries from professionals and found that the single strongest predictor of sustained motivation was the feeling of making progress on meaningful work.
- 10:30Philip Pape: Okay, not the rewards, not the recognition, but actually the progress itself.
- 10:35Philip Pape: Small, visible, regular progress.
- 10:38Philip Pape: So that's kind of the first concept of the short-term, step-by-step, you know, micro goals and progress.
- 10:46Philip Pape: The second thing, and this is the part a lot of people miss, like when you're comparing it to a gamification of an RPG, you don't ever lose your levels, right?
- 10:55Philip Pape: You never go backward.
- 10:56Philip Pape: You might have a bad session, you might get killed and die and lose some gold, or you know, in a in a souls-like game, for those of you into that, which are super frustrating to me and I don't have the time, in a souls-like game, you might lose a ton of your progress from the last point, but you don't go past before that point.
- 11:13Philip Pape: Your skill points remain.
- 11:15Philip Pape: The things you've invested in so far are permanent because you've achieved that level.
- 11:20Philip Pape: Now, if you compare that to a streak, a streak is more binary.
- 11:23Philip Pape: You're either maintaining it or you've lost it, right?
- 11:25Philip Pape: When you when the streak breaks, you're back to zero psychologically, even if nothing about your body or your behavior has changed.
- 11:35Philip Pape: Whereas a skill level, it's more cumulative.
- 11:38Philip Pape: Progress is always banked.
- 11:40Philip Pape: All right, so now this brings me to the research about flow and flow states, which I absolutely love because there's an overlap with positive psychology.
- 11:48Philip Pape: So when we look at flow, it is that state of complete absorption where your effort feels almost automatic.
- 11:56Philip Pape: And it occurs when the challenge of what you're doing is slightly beyond your current ability to do it, just slightly.
- 12:03Philip Pape: Okay, I've used other frameworks like put, like expanding your comfort zone.
- 12:07Philip Pape: So that's flow.
- 12:08Philip Pape: It's like the challenge, it's challenging and it's slightly beyond your current ability.
- 12:12Philip Pape: If it's if something's too easy, you're gonna get bored.
- 12:14Philip Pape: If something's too hard, you get anxious because you you're you get frustrated, right?
- 12:17Philip Pape: Maybe that's why I don't like Souls like Souls like games.
- 12:21Philip Pape: But other RPGs that have a leveling system, it naturally keeps you in that flow because each new level is one increment above where you proved you could perform.
- 12:30Philip Pape: And there's debates about whether video games can even be something considered a flow state.
- 12:35Philip Pape: That's a separate argument.
- 12:36Philip Pape: All right, then there's the third piece of psychology here that's worth calling out, and that is goal setting theory, where goals have to be specific and difficult, but within reach to optimize your performance.
- 12:49Philip Pape: So a vague goal, like I need to eat better or hit my macros, it doesn't produce the same behavior.
- 12:55Philip Pape: When somebody responds to me to an email and they're like, hey, I like what I heard, you know, I've been trying to watch my food and alcohol.
- 13:01Philip Pape: And that's the way they frame it.
- 13:02Philip Pape: I'm trying to watch my food and alcohol.
- 13:04Philip Pape: And my brain immediately goes to, okay, how are you watching?
- 13:06Philip Pape: You know, you is this a specific, you know, way of tracking, blah, blah, blah, because I know that person is not going to succeed long term with that as their goal.
- 13:14Philip Pape: Whereas increase my protein from, you know, 80 to 90 grams this week is a lot more specific, something you can track objectively, something that's achievable, and you could look back and say that you won that.
- 13:27Philip Pape: And the RPG model forces that kind of specificity, right?
- 13:31Philip Pape: Because think about in a video game, you can't invest a skill point in everything.
- 13:35Philip Pape: I mean, you might get five points and distribute one to each, but you can't invest as many as you want in everything.
- 13:41Philip Pape: You have to pick a skill and increase it by one increment, hold on to it, and move to the next, you know, incrementally.
- 13:46Philip Pape: So the model looks like this: instead of tracking streaks or closing your rings on your Apple Watch, you define your nutrition targets as like skills on a character sheet, where say protein is a skill, calories are a skill, steps are a skill.
- 14:01Philip Pape: It's up to you to decide what those are.
- 14:03Philip Pape: And of course, we we help our clients and members come up with those, the things that you want to track.
- 14:09Philip Pape: And then each week you evaluate which skills are ready for a level up.
- 14:14Philip Pape: You add just the one increment, and then you hold on to it because you've built that skill.
- 14:19Philip Pape: Now, there's some timing involved, like how long it takes to do some of these in the real world.
- 14:24Philip Pape: There are different models.
- 14:25Philip Pape: I like the roughly 45-day model.
- 14:28Philip Pape: Like once you've held a skill for 45 days, then it's locked in.
- 14:31Philip Pape: So it's not like in a game where you can just blow through it in a few hours, but it's a very important thing.
- 14:36Philip Pape: And then you add the next point and the next skill.
- 14:38Philip Pape: Now, if you're hearing this and you're thinking, all right, this makes sense.
- 14:41Philip Pape: How do I actually build this kind of progressive system for myself?
- 14:45Philip Pape: How do I know where to start?
- 14:47Philip Pape: How fast to progress, when to hold steady.
- 14:49Philip Pape: That is exactly what Eat More Lift Heavy is built around.
- 14:54Philip Pape: That's right.
- 14:54Philip Pape: Eat more lift heavy.
- 14:56Philip Pape: It's a 26-week coaching program.
- 14:58Philip Pape: So 26 weeks is six months, but notice 26 weeks, it's it's individual weeks that each help you build these skills.
- 15:06Philip Pape: And it involves both training and nutrition progressing together over three phases in the 26 weeks.
- 15:14Philip Pape: Phase one is stop guessing, where the first eight weeks we establish your baseline.
- 15:20Philip Pape: We figure out where you actually are, not where you think you should be, and we build that skill floor.
- 15:25Philip Pape: Phase two, the eat more lift heavy phase, weeks nine through 18, that's where the bar starts to rise and you really start to see massive progress.
- 15:35Philip Pape: And then phase three, trust yourself, is the final weeks 19 through 26 where you internalize the system so it's intrinsically motivated, so you can run it without us or without the need for this education or push or accountability if you want.
- 15:51Philip Pape: And the whole structure mirrors what we've been talking about today: this graduated progression, never going backward.
- 15:58Philip Pape: Each week has one focus and one action item, of course, with a lot of resources behind it, tools, resources, modules.
- 16:06Philip Pape: And it is a coached process.
- 16:08Philip Pape: It's not a content library.
- 16:10Philip Pape: It's it's not a bunch of different courses.
- 16:12Philip Pape: It's one focus that takes you through the 26 weeks.
- 16:15Philip Pape: And it works for everyone because of how customized it is.
- 16:18Philip Pape: So if you are over 40, if you lift, you track, but you're not seeing the results you expect, go to wits and weights.com slash eatmore and get on the wait list.
- 16:27Philip Pape: The program launches March 30, and the wait list is going to get early access and founders pricing.
- 16:34Philip Pape: This is great pricing that will never be the same again.
- 16:38Philip Pape: And you're not gonna find a discount like it in the future.
- 16:41Philip Pape: So witsandweights.com slash eat more to get on the eat more heavy lift heavy wait lists.
- 16:47Philip Pape: All right, let's keep going as I fumble my words here.
- 16:50Philip Pape: And I want to get specific about how you apply this gamification framework in the right way.
- 16:56Philip Pape: I want to walk you through the mechanics and then you can start doing it this week.
- 16:59Philip Pape: Again, if you want support doing it with over a six-month period and really lock it in, go to witsandweights.com slash eat more.
- 17:05Philip Pape: But here's what you got to do.
- 17:06Philip Pape: Step one.
- 17:07Philip Pape: All right, step one is to define your skills.
- 17:10Philip Pape: So for most people tracking macros, your skills are let's say protein, calories, and either fats and carbs, or maybe a combination of those or whatever.
- 17:22Philip Pape: In other words, some people don't care about the fats, but they do care about the carbs, some people vice versa, and some people like both.
- 17:28Philip Pape: The easiest thing is just do all the macros.
- 17:30Philip Pape: And then you can add maybe a fourth skill of daily steps or training sessions per week.
- 17:35Philip Pape: So I would keep the whole list to like three or four to start.
- 17:39Philip Pape: Otherwise, you're gonna spread your skill points to thin.
- 17:42Philip Pape: Okay.
- 17:42Philip Pape: Step two is to find your level one, your level one.
- 17:45Philip Pape: Remember, we're going from level zero to one here.
- 17:47Philip Pape: Okay.
- 17:48Philip Pape: You started the game and you're trying to get to level one.
- 17:50Philip Pape: Now, some games start at level one, I get it, but this is we're gonna start really low.
- 17:54Philip Pape: This is not your goal number.
- 17:55Philip Pape: Okay, I don't care.
- 17:56Philip Pape: We're not talking about weight loss or anything like that, months down the road.
- 17:59Philip Pape: This is where you are right now, consistently without stress, that you can get to for the next level.
- 18:06Philip Pape: All right.
- 18:07Philip Pape: So if your ultimate protein target is 140 grams because you weigh 140 pounds and you've heard me say one gram per pound in that vicinity, but you're actually averaging like 60 grams of protein right now, then going from 60 to 140 is not your level one.
- 18:22Philip Pape: Your level one might be 75 or 90, right?
- 18:26Philip Pape: It's a small jump.
- 18:27Philip Pape: All right, and I want to pause right here because this is where most people push back, they resist, they feel like Seti, 90 grams of protein, it's not even 100.
- 18:34Philip Pape: Aren't I going back, or it's not not ambitious enough, and I'm not hitting the target, right?
- 18:38Philip Pape: But that is the streak mentality that we're trying to avoid.
- 18:42Philip Pape: You are not lowering your standards here, right?
- 18:44Philip Pape: You're establishing a floor that you've proven you can hold, which is your zero, that's where you are now.
- 18:51Philip Pape: And then every level above that is progress.
- 18:54Philip Pape: Every level above that is something you earn and make progress that can stick.
- 18:58Philip Pape: And again, going back to the RPG analogy, if you have a new character and you know, the game said, we're gonna give you a starting strength of starting strength, that's funny, starting skill where your strength is let's say eight instead of one, you know, you wouldn't be upset about it.
- 19:14Philip Pape: You'd say, or let's say it's eight instead of 20.
- 19:18Philip Pape: You'd say, okay, cool, that's where I'm starting.
- 19:20Philip Pape: I'm gonna build from there, right?
- 19:21Philip Pape: I kind of butchered that analogy, but you know what I mean.
- 19:23Philip Pape: All right, step three is to define your increments.
- 19:27Philip Pape: So this is the cool part where you where you do it like a game, and you say, okay, I can increment either by day or by week, whatever makes sense.
- 19:36Philip Pape: So, like for protein, a reasonable increment might be 10 grams per day.
- 19:41Philip Pape: Like, I'm going to increase my target by 10 grams per day.
- 19:44Philip Pape: Now, you might be using an app like Macro Factor and it has a target of 140, and you're currently hitting 80.
- 19:49Philip Pape: You can still, like mentally or in a separate place, document, hey, I'm gonna try to hit 90, then 100, then 110, then 120, whatever makes sense.
- 19:58Philip Pape: Okay, what I you could stick with the same target all week and then go up the next week, whatever makes sense.
- 20:02Philip Pape: So for step count, it might be 500 steps per day increase, right?
- 20:06Philip Pape: Just a short walk or a few extra steps around the house, whatever.
- 20:10Philip Pape: They should be small enough that the effort required to hold a new level feels barely noticeable and not overwhelming, just beyond your current ability.
- 20:21Philip Pape: Remember the flow state research we talked about.
- 20:23Philip Pape: So that's step three is to define those increments.
- 20:26Philip Pape: Step four is to level up when you're ready.
- 20:29Philip Pape: And here's the rule I have: when you've held a level for five out of seven days for at least a week, and you haven't felt like it was a really hard thing to do, like you white knuckled it, you're ready for the next skill point.
- 20:42Philip Pape: Now notice I said five out of seven, not seven out of seven.
- 20:45Philip Pape: We're not gonna build a streak.
- 20:46Philip Pape: We're building a pattern, an average, a slight increase in our ability.
- 20:51Philip Pape: Okay, a pattern out of five out of five out of seven is a skill.
- 20:55Philip Pape: A streak of seven out of seven, but then you break it on day eight because you can't sustain it.
- 21:00Philip Pape: That that's the trap we talked about before.
- 21:01Philip Pape: All right, so level up when you're ready.
- 21:03Philip Pape: Five out of seven days for a week.
- 21:05Philip Pape: You can come with some come up with something similar if it's a longer time horizon.
- 21:10Philip Pape: That's what, like 80% consistency.
- 21:12Philip Pape: All right, step five, and by the way, we have six steps in here.
- 21:15Philip Pape: Step five is to pick which skill gets the point.
- 21:19Philip Pape: Ah, okay.
- 21:20Philip Pape: You don't level up everything at once.
- 21:22Philip Pape: In a given week, only one of your skills is going to get that increment.
- 21:27Philip Pape: All right.
- 21:28Philip Pape: This is where the where research on what's called endowed progress comes in, where people who feel like they've already started a task are about 34% more likely to complete it.
- 21:43Philip Pape: And when you've already banked, say, three levels on your protein and then you're holding steady there, then that momentum is gonna carry over when you decide to invest a point in something else instead.
- 21:53Philip Pape: So, in other words, you're you're building up each of the anchors, you're building up protein over here, maybe a couple times, and then you hold, then you Build up calories over here and then you hold, maybe you build up steps over here, then you hold, you get it.
- 22:03Philip Pape: So we're doing one at a time and we're building it up incrementally.
- 22:06Philip Pape: You can go back and forth, but only do one at a time.
- 22:09Philip Pape: And then the final step is step six to keep the old levels.
- 22:14Philip Pape: So if life gets crazy, if travel interrupts your routine, if you have a bad week, you're not going to reset to level one.
- 22:23Philip Pape: You're going to hold the last level that you proved to yourself that you could sustain.
- 22:28Philip Pape: Now, could you drop back to level one back one level temporarily?
- 22:33Philip Pape: Sure.
- 22:34Philip Pape: But the overall architecture of your progress is there.
- 22:39Philip Pape: You've built the skills, you have the resilience, you know what that is.
- 22:42Philip Pape: A bad week doesn't delete them.
- 22:43Philip Pape: So sometimes you are going to drop, but you're going to come right back to it because that is your new baseline.
- 22:48Philip Pape: So do you notice the difference?
- 22:50Philip Pape: What separates this from a streak-based system where every day is like green or red?
- 22:56Philip Pape: There is no red day in this system.
- 22:59Philip Pape: There's I'm holding my level or I'm working back to my level, and you're still playing the game.
- 23:04Philip Pape: That's what that is.
- 23:05Philip Pape: All right.
- 23:05Philip Pape: There's one more thing I want to address because I do see this all the time with, for example, our clients and our members, just talking to listeners as well.
- 23:13Philip Pape: Sometimes the reason that you don't hit your target is not about motivation, it's logistical.
- 23:21Philip Pape: It's just logistical and about the environment or setup or something like that or the system.
- 23:28Philip Pape: And those two problems need different solutions.
- 23:31Philip Pape: A logistical problem is something like, hey, I can't figure out how to get 140 grams of protein across the three meals that I have and stay within my calories.
- 23:42Philip Pape: I just don't know what to eat to make it work.
- 23:44Philip Pape: Like I'm either going over on one or the other, or I'm coming under on protein or going over on calories.
- 23:49Philip Pape: That person doesn't have a problem with their mindset.
- 23:52Philip Pape: Like it's not the psychology.
- 23:53Philip Pape: They just need someone to sit with them and show them the math, the numbers.
- 23:57Philip Pape: Like, guys, sometimes it's that simple.
- 23:59Philip Pape: Now I'm an engineer talking here, and sometimes very cold and calculated about these things, but sometimes that's what you need.
- 24:05Philip Pape: Sometimes I need to give you some tough love and say, look, it's just numbers.
- 24:10Philip Pape: Let's just figure it out.
- 24:10Philip Pape: And that it kind of takes the stress out in some ways.
- 24:13Philip Pape: Because then there's the trade-offs you can make and you don't get emotional about it.
- 24:17Philip Pape: And that's where things like example meals and protein-dense food options and how to distribute your food and how many times that you eat and all that, those strategies can solve the math of it.
- 24:30Philip Pape: And you can solve it almost instantly.
- 24:32Philip Pape: Like if I if I get my hands on that problem, I'm going to solve it in about five minutes for you.
- 24:36Philip Pape: Right.
- 24:37Philip Pape: And I have tools for this as well.
- 24:38Philip Pape: And by the way, another plug for Eat More Lift Heavy.
- 24:41Philip Pape: In Eat More Lift Heavy, we're going to have like, I want to say about 10 really powerful automated tools that I've worked to code up that will help solve a lot of these problems, like how to get all your protein.
- 24:55Philip Pape: And they're tools that you can access over and over and over again whenever you need them.
- 24:59Philip Pape: And you're going to have human coaches too, but I think it's really powerful to have something you can go to right away.
- 25:04Philip Pape: That's not AI, by the way.
- 25:05Philip Pape: That's a pre-coded tool just for that problem.
- 25:09Philip Pape: So that's the math side of it.
- 25:11Philip Pape: That's like a logistical problem.
- 25:12Philip Pape: Whereas like a cognitive problem sounds sounds different.
- 25:16Philip Pape: It sounds like, hey, I know I should be hitting my 140 grams and I was doing it for two weeks, but now I can't seem to make myself do it and I feel like I'm failing.
- 25:23Philip Pape: And that I see a lot too, right?
- 25:25Philip Pape: It's somebody who had gotten to the point, but now they're not.
- 25:29Philip Pape: And they may need to drop the target, not because they're not capable of it, but because, let's say 140 was level 12, and they were actually at level three, and they skipped levels four through 11.
- 25:42Philip Pape: And so the gap between where they are and where they're trying to be is too large for that flow state.
- 25:48Philip Pape: And so instead, they're in the anxiety zone.
- 25:51Philip Pape: And what does anxiety do?
- 25:52Philip Pape: It produces avoidance.
- 25:53Philip Pape: You avoid things, you give up, you get despondent, all of that.
- 25:57Philip Pape: So this RPG model handles both of these in a different way.
- 26:01Philip Pape: So for the logistics problem, you stay at your current level and you just fix the plan.
- 26:06Philip Pape: So you stay at your current level, right?
- 26:09Philip Pape: But you fix the plan.
- 26:10Philip Pape: It's just math, it's just strategies.
- 26:13Philip Pape: For the cognitive problem, you're gonna drop to where you can hit five out of seven days without stress.
- 26:19Philip Pape: And you're gonna call that your current level and you're gonna build from there.
- 26:22Philip Pape: All right.
- 26:22Philip Pape: And look, by definition, you're probably not gonna go down a bunch of levels from your current capability.
- 26:28Philip Pape: It's probably that you tried to jump up too many levels and you're just trying to find your true level right now.
- 26:33Philip Pape: And I know it's hard to hear.
- 26:35Philip Pape: I know it's hard to hear.
- 26:36Philip Pape: Nobody wants to drop their targets and feel like they're admitting it's not working and they're a failure and all this.
- 26:41Philip Pape: But if we reframe it, it's reallocating a skill point.
- 26:45Philip Pape: It's a strategy in and of itself.
- 26:47Philip Pape: It's saying, hey, this build, this character build I have, this character class, this build isn't working for my playstyle, right?
- 26:55Philip Pape: I can't be a rogue or an a sorceress right now.
- 26:59Philip Pape: I have to be a barbarian.
- 27:01Philip Pape: I got to go with the brute force at a lower level.
- 27:04Philip Pape: Let me adjust my character.
- 27:05Philip Pape: Or you still have the character, but your build is changing.
- 27:09Philip Pape: And the game is still going and you're just optimizing your character.
- 27:12Philip Pape: All right, before we wrap up, remember I promised you a three-question test to find out if your macro targets are in the flow zone.
- 27:20Philip Pape: I'm gonna share it in a second, just after this.
- 27:22Philip Pape: But just another reminder: if the system I described today sounds like, yes, that's exactly what I've been missing.
- 27:28Philip Pape: Oh my God, Philip, you're talking, speaking my language of what's been going on in my head, and I have been able to explain it.
- 27:33Philip Pape: Eat more lift heavy is the coached and tool-based and automated altogether version of this.
- 27:41Philip Pape: Okay, it's my engineering brain put into a really excellently designed program for 26 weeks, training and nutrition progressing together.
- 27:51Philip Pape: You're not gonna find this in the industry at this price point.
- 27:54Philip Pape: It gives you a launch, we it, not it, I, I and Coach Carroll will give you a launch plan in your first week built specifically for where you're starting, not where you wish you were, but where you're starting, how you should train, how you should track your food.
- 28:09Philip Pape: Go to wits and weights.com slash eatmore and get on the wait list.
- 28:13Philip Pape: And then you'll get early access.
- 28:14Philip Pape: You'll also get founders pricing.
- 28:16Philip Pape: There's no risk in doing that.
- 28:18Philip Pape: It's free to get on the list.
- 28:19Philip Pape: So go to wits and weights.com slash eat more.
- 28:22Philip Pape: All right, here's that test that I promised you.
- 28:25Philip Pape: And it's three questions, and I want you to answer it honestly.
- 28:28Philip Pape: I know I'm giving you a lot of these, so hopefully this one hits if you need it.
- 28:33Philip Pape: Question one over the past seven days, did you hit your protein target at least five out of seven days?
- 28:39Philip Pape: If the answer is no, then your protein target is above your current level.
- 28:44Philip Pape: That's it.
- 28:44Philip Pape: I don't care what the excuse is, what the reason is, forget it all and just acknowledge and admit right now your protein target is too high.
- 28:52Philip Pape: Not, oh no, no, no, it's fine.
- 28:54Philip Pape: I just did this, this, this, and that's why I didn't hit it.
- 28:56Philip Pape: No, no, no.
- 28:57Philip Pape: No.
- 28:57Philip Pape: Your protein target is too high.
- 29:00Philip Pape: Drop it to wherever you were consistently hitting it before and call that your floor to build the levels from there.
- 29:08Philip Pape: That's question one.
- 29:09Philip Pape: Question two, when you think about tomorrow's meals, are you confident that you can hit your targets?
- 29:15Philip Pape: Or do you feel a tightness in your chest right now?
- 29:19Philip Pape: A little bit of anxiety and heat in your head.
- 29:23Philip Pape: Okay, confidence means you're in the flow zone.
- 29:26Philip Pape: Like, yes, of course I'm confident.
- 29:27Philip Pape: I've been doing it.
- 29:28Philip Pape: I'm confident, I've got my meals ready to go.
- 29:31Philip Pape: I know what I'm gonna eat.
- 29:32Philip Pape: I hit up the grocery store.
- 29:33Philip Pape: Maybe I did my meal planning, all that good stuff.
- 29:34Philip Pape: Maybe I've pre-logged, whatever it is for you, whatever your system is, if you're confident.
- 29:39Philip Pape: But if you're very tight, if you've got butterflies in your stomach, if you're nervous or anxious, it means that that challenge of hitting your targets tomorrow is far, it's too far above your skill level, and you have to back it down one increment.
- 29:51Philip Pape: That's it.
- 29:52Philip Pape: Again, the levels.
- 29:54Philip Pape: Question three.
- 29:55Philip Pape: If you missed your target yesterday, did you feel like the whole day was blown?
- 30:00Philip Pape: Or did you think, okay, I'm gonna get closer tomorrow?
- 30:03Philip Pape: I'm just gonna start again tomorrow.
- 30:04Philip Pape: I'm gonna get closer.
- 30:06Philip Pape: If you felt like the day was blown, you're still thinking in streaks in all or nothing land, as opposed to levels.
- 30:14Philip Pape: And that's okay.
- 30:15Philip Pape: That's you've acknowledged it, right?
- 30:16Philip Pape: That's step one.
- 30:17Philip Pape: And now we want to reframe that hey, yesterday was a four out of five day.
- 30:23Philip Pape: Your level is still your level.
- 30:25Philip Pape: Today is a new attempt at your same level.
- 30:28Philip Pape: You're not restarting, you're not starting from zero, you're just attempting again to the same level, and you have fallback plans that we've talked about in this episode.
- 30:35Philip Pape: If it continues to be a challenge.
- 30:37Philip Pape: Now, if you answered, yeah, confident, and I use levels to all three of those questions, then your targets are in the flow zone, right?
- 30:45Philip Pape: You hit you you hit your protein targets most of the time, you're confident about tomorrow's meals, and even if you missed your target yesterday, if it was one of those two out of seven, you reframe it and like, okay, today I'm gonna do it again.
- 30:57Philip Pape: We're all good.
- 30:58Philip Pape: And then you build from there.
- 30:59Philip Pape: If not, you know what you need to adjust.
- 31:01Philip Pape: All right.
- 31:02Philip Pape: I hope that was helpful.
- 31:03Philip Pape: I hope it helped you reframe and think about levels in skill building, kind of the way I do.
- 31:08Philip Pape: I hope you take with it something valuable.
- 31:10Philip Pape: And until next time, keep using your wits, lifting those weights.
- 31:14Philip Pape: And remember, you don't build your best character starting at level 50.
- 31:17Philip Pape: You earn it one skill point at a time.
- 31:20Philip Pape: I'm Philip Pape, and I'll talk to you next time here on the Wits and Weights podcast.