Latest / Mythic Mind Games / 24 - Fallout New Vegas: House, NCR, Legion, and Legitimacy
Transcript
- 0:00Speaker 1: Hey there, I'm doctor Andrew Snyder, and I welcome you
- 0:02Speaker 1: to this episode of Mythic Mind Games as we continue
- 0:05Speaker 1: our Fallout series, this time heading over to New Vegas. Now,
- 0:09Speaker 1: as I mentioned in the last episode, this series that
- 0:11Speaker 1: we're doing is it's These are mostly kind of off
- 0:14Speaker 1: the cuff, casual conversations about the Fallout games and eventually
- 0:18Speaker 1: about the Fallout Show in this case, especially dealing with three.
- 0:23Speaker 1: Dealing with New Vegas, We're dealing with games that are
- 0:25Speaker 1: important to me and that I have good experiences with
- 0:28Speaker 1: that I have not played in a number of years,
- 0:30Speaker 1: and so these are not necessarily deep dives into the
- 0:34Speaker 1: lore and philosophy, although we do do that, but I
- 0:37Speaker 1: guess it's not as deep as it could be. That's
- 0:39Speaker 1: what I want to say here. Take that for what
- 0:41Speaker 1: it is now. I'm enjoying these conversations. Unfortunately, I and
- 0:43Speaker 1: my conversation partner did come with some notes that helped
- 0:46Speaker 1: a guide this conversation into some more substantial areas. But
- 0:50Speaker 1: next year I intend to do a full run through
- 0:51Speaker 1: the franchise and spend some time doing more deep dive
- 0:55Speaker 1: analysis with the whole study, with an entire study called
- 0:58Speaker 1: Fallout and philosophy. Make sure that you subscribe to Mythic
- 1:01Speaker 1: Mind Games podcast, make sure you subscribe to my YouTube channel,
- 1:05Speaker 1: and more information will come out on that eventually, but
- 1:07Speaker 1: that's something I'm gonna run sometime in twenty twenty six.
- 1:10Speaker 1: But for now, I hope that you enjoy our conversation
- 1:13Speaker 1: on Fallout New Vegas. Hello, and welcome to Mythic Mind Games,
- 1:22Speaker 1: an extension of the Mythic Mind Fellowship, which pursues wisdom
- 1:25Speaker 1: in the paths between primary and secondary world. I'm doctor
- 1:28Speaker 1: Andrew Snyder, and I'm glad that you're here. Welcome back
- 1:34Speaker 1: as we continue with our Fallout series now with New
- 1:37Speaker 1: Vegas joined today by Ian. Unfortunately some of the others
- 1:40Speaker 1: had to drop out. But hey, I think we've got
- 1:42Speaker 1: everything we need right here. We've got good conversation coming.
- 1:45Speaker 1: I've got my Nuka quantum here. Just have me. Well
- 1:51Speaker 1: to frame the expectations of this conversation, I should say
- 1:55Speaker 1: that this won't necessarily be super deep dive into Laura philosophy,
- 1:59Speaker 1: although so you know, Ian's got some notes here. Hopefully
- 2:02Speaker 1: we'll be doing some of that. But this is a
- 2:04Speaker 1: game that I know I haven't played for several years,
- 2:07Speaker 1: despite the fact that it is one of my it
- 2:10Speaker 1: probably is my favorite of the franchise favorite game, and
- 2:15Speaker 1: I'm definitely not alone in that it tends to be
- 2:17Speaker 1: a fan favorite. And you know, I've heard some rumors,
- 2:20Speaker 1: apparently maybe they're substantial, that there might be a remake coming.
- 2:24Speaker 1: I three seems more solid for that, but just recently
- 2:28Speaker 1: I've heard from some of the leaks that seem to
- 2:31Speaker 1: be have about as much substance as the Oblivion leaks
- 2:37Speaker 1: had come out before that remaster. So I don't know.
- 2:39Speaker 1: We'll see, But either way, this is a game I
- 2:42Speaker 1: think is worth talking about, even if we're mostly pulling
- 2:45Speaker 1: from memory here. Ian, I guess I'll start by asking
- 2:48Speaker 1: what is your experience with this game?
- 2:52Speaker 2: My experience with a Fallout probably started in actually in
- 2:57Speaker 2: two thousand and eight with Fallout three, and I really
- 3:00Speaker 2: and I really really liked, uh, I really really liked
- 3:03Speaker 2: that game at the time. I still have a lot
- 3:05Speaker 2: of fond memories of wandering the wasteland in Fallout three
- 3:09Speaker 2: that I hold near and dear to my heart. Overall,
- 3:12Speaker 2: my feelings on Fallout three, just like generally as a game,
- 3:16Speaker 2: have kind of cooled somewhat I've definitely taken much more
- 3:21Speaker 2: of a shine to New Vegas, which I played. I
- 3:25Speaker 2: played New Vegas on on release, and I really enjoyed
- 3:30Speaker 2: that as well, definitely appreciated it a lot more when
- 3:34Speaker 2: I was older. I didn't have as much fun wandering
- 3:37Speaker 2: the New Vegas wasteland as they did the Fallout three wasteland,
- 3:42Speaker 2: and I think that I think that's not necessarily an
- 3:48Speaker 2: accident because Bethesda in general are very very good at
- 3:53Speaker 2: building sandbox like sandbox worlds that are like fun to
- 3:56Speaker 2: romp around in and explore. New Vegas has got fantastic worlds.
- 4:02Speaker 2: I want to make you know, I want to make
- 4:03Speaker 2: that abundantly clear. But New Vegas was created by Obsidian
- 4:10Speaker 2: Entertainment as opposed to the actual Bethesda development but as
- 4:15Speaker 2: to published it, but they didn't develop it right, so
- 4:17Speaker 2: it was developed by Obsidian. Obsidian has always been known
- 4:20Speaker 2: for their strong writing, which lends itself more towards philosophy. Actually,
- 4:27Speaker 2: So the older I got, the more I appreciated New
- 4:29Speaker 2: Vegas and its world for that. But that's kind of
- 4:34Speaker 2: the that's kind of the crash course there.
- 4:38Speaker 1: Yeah, there definitely is a lot of potential there now
- 4:41Speaker 1: as I've said in other contexts at some point in
- 4:43Speaker 1: twenty twenty six, I want to do a full run
- 4:45Speaker 1: through all the Fallout games and do more of a
- 4:48Speaker 1: deep dive Fallout in philosophy, like what I'm doing with
- 4:50Speaker 1: the Elder Scrolls material. I think that there's a lot
- 4:54Speaker 1: of potential there, but I just need to spend more
- 4:55Speaker 1: time revisiting and more time thinking about these things. But yeah,
- 4:59Speaker 1: I agree that that new particularly lends itself to that
- 5:01Speaker 1: kind of discourse. Maybe it'd be worthwhile just rehashing the
- 5:05Speaker 1: very basic plot of this game for people who haven't
- 5:09Speaker 1: visited for a while. So it starts off very different
- 5:13Speaker 1: than the other Fallout games, and that you're not a
- 5:14Speaker 1: vault dweller, You're not a relative of a vault dweller.
- 5:18Speaker 1: You are somebody from the wasteland. You are a courier
- 5:21Speaker 1: tasked with bringing this platinum chip to the strip. But
- 5:25Speaker 1: as the game gets started, or I guess right before
- 5:27Speaker 1: the game gets started, you get shot in the head
- 5:29Speaker 1: a couple of times, which tends to put a damper
- 5:31Speaker 1: on things. It's just a little bit, right, So somehow
- 5:35Speaker 1: you survive and your body is I gets pulled out
- 5:38Speaker 1: of the shallow Grave by this robot's Caratron, and he
- 5:43Speaker 1: brings you to Doc Mitchell patches you up, and eventually
- 5:46Speaker 1: you kind of followed the trail back to the strip
- 5:50Speaker 1: or to the strip where eventually you do encounter Benny,
- 5:53Speaker 1: the guy who shot you and took the chip, and
- 5:56Speaker 1: you have various choices at this point, but not after
- 6:00Speaker 1: that you you get introduced to guest Man his robot
- 6:04Speaker 1: to Caratron that he well, he's very affirming, hence his
- 6:09Speaker 1: name uh. And he was originally part of Benny's plan
- 6:12Speaker 1: to take over the strip, take over New Vegas, which
- 6:16Speaker 1: is only still standing in as much as it is
- 6:19Speaker 1: thanks to the protection provided by mister House who brings
- 6:23Speaker 1: us and.
- 6:24Speaker 2: The Hoover Dams which everybody wants.
- 6:26Speaker 1: Yes, yes, mister House brings us back to the pre
- 6:30Speaker 1: war era, which I like that we have such direct
- 6:33Speaker 1: connections to the pre war era. Here House, who was
- 6:37Speaker 1: the CEO of rob Co and he was one of
- 6:42Speaker 1: the main capitalist players in this era directly leading up
- 6:46Speaker 1: to the bombs dropping, and so he manages to protect
- 6:51Speaker 1: at least a portion of Vegas along with himself. Obviously
- 6:56Speaker 1: he said, he connects up with some of his life
- 6:59Speaker 1: preservation technology eventually through his mental ingraining in his system.
- 7:08Speaker 2: Right, he's basically the wizard in the tower. Yes, yes,
- 7:12Speaker 2: Like somebody pointed that out to me once and I've
- 7:14Speaker 2: never gotten it out of my head. He's a wizard
- 7:16Speaker 2: in his tower.
- 7:17Speaker 1: That's a great point because but by the time the
- 7:19Speaker 1: courier should up, by the time that the game starts,
- 7:21Speaker 1: you know, he he is this sort of grand presence
- 7:24Speaker 1: on a screen and he has a lot of influence.
- 7:26Speaker 1: But I mean him himself. I mean he's this shriveled
- 7:29Speaker 1: up little body in this tank being kept alive and
- 7:32Speaker 1: and so yeah, and so all this kind of relates
- 7:35Speaker 1: to or the whole game is centered around what do
- 7:37Speaker 1: you do? Who are you going to put into power
- 7:40Speaker 1: by the end? You know, are you going to side
- 7:42Speaker 1: with House, with mister House and give him control his
- 7:45Speaker 1: Carotron's control of the strip and the dam. Are you
- 7:49Speaker 1: going to side with the NCR, Are you going to
- 7:52Speaker 1: side with the obviously evil legion? Or are you just
- 7:57Speaker 1: gonna take control of yourself and kind of get a
- 8:00Speaker 1: independent Vegas? And so this is the various ways that
- 8:02Speaker 1: you can go with this, and there are all kinds
- 8:04Speaker 1: of sub branches you can take within those different pursuits.
- 8:07Speaker 1: So there's just a lot of different ways that you
- 8:09Speaker 1: can approach this game, which I think is one of
- 8:11Speaker 1: the things that really adds to replay value. Well, yes,
- 8:15Speaker 1: there are choices to make, and three the choices to
- 8:17Speaker 1: make in four. I feel like there's a lot more
- 8:19Speaker 1: room for maneuvering in this game, which just makes it
- 8:21Speaker 1: a little bit more intricate. So that's the basic plot.
- 8:26Speaker 1: Where where do you think we should go from here?
- 8:27Speaker 1: As far as specific points of conversation.
- 8:30Speaker 2: Oh my goodness, where do we even Yikes, where do
- 8:34Speaker 2: we even begin? I think so so for people who
- 8:39Speaker 2: maybe watched our Morowind video right, we talked about how
- 8:43Speaker 2: one of the things one of the strengths of Morowind
- 8:46Speaker 2: as an open world game when it comes to the
- 8:48Speaker 2: design philosophy of an open world game is that you
- 8:54Speaker 2: basically you you make your character, you get off the boat,
- 8:59Speaker 2: and you're instantly ready to play. You're instantly ready to
- 9:02Speaker 2: kind of go wherever you want and do whatever you want. Uh.
- 9:05Speaker 2: New Vegas takes a page out of this book. By
- 9:09Speaker 2: after after after you getting like shot in the head
- 9:12Speaker 2: for reasons you don't know why, you know, you get
- 9:14Speaker 2: pulled out of the shallow grave by a robot and
- 9:17Speaker 2: then Doc Mitchell like patches you up, which is a
- 9:21Speaker 2: really funny way of using the character creation and you
- 9:24Speaker 2: can so he can. He's like, uh, I don't know
- 9:27Speaker 2: if I put your face together right, you know, and
- 9:30Speaker 2: then you can make whatever face you want and he says, uh,
- 9:33Speaker 2: good enough, you know. So so that that that's a
- 9:35Speaker 2: really fun, diegetic way of you doing character creation and
- 9:38Speaker 2: then boom, you're out in the world. You're ready to play.
- 9:42Speaker 2: So that's uh So, that's definitely one of the design
- 9:45Speaker 2: strengths of of New Vegas. Uh compared to say like
- 9:52Speaker 2: like a well, I guess I was gonna say Oblivion,
- 9:55Speaker 2: but probably more pertinent would be Fallout three, where you
- 9:58Speaker 2: kind of have like a whole hours where of being
- 10:01Speaker 2: in the vault almost before you're ready to actually go
- 10:04Speaker 2: out in the world and do things. You do have
- 10:07Speaker 2: the good spring stuff that you that that you kind
- 10:11Speaker 2: of go through. It's there is an optional tutorial you
- 10:15Speaker 2: can choose to leave good springs and not worry about
- 10:17Speaker 2: that at all. But if you do that, that you're
- 10:20Speaker 2: you're if you're playing a good person, and statistically most
- 10:24Speaker 2: people do you're probably going to stay and help out
- 10:26Speaker 2: good Springs with the with they're being they're being attacked
- 10:29Speaker 2: by the by the by the gangs.
- 10:31Speaker 1: Yeah, and I do appreciate that. Right at the beginning,
- 10:34Speaker 1: you're presented the moral scenario. I mean, do you take
- 10:37Speaker 1: what's obviously the good approach and and protect the town
- 10:40Speaker 1: from the gangs, or or do you join the gang
- 10:42Speaker 1: and help them take over the town? Right, That's that's
- 10:44Speaker 1: an option as well.
- 10:45Speaker 2: This is this is probably this is probably the first
- 10:50Speaker 2: and last time in the game you will get a well, okay,
- 10:55Speaker 2: that's not that's not entirely true, But I'm going to
- 10:57Speaker 2: finish the thought the last time air quotes that you
- 11:01Speaker 2: will get in obviously good and obviously evil choice, because
- 11:05Speaker 2: from there on out, the rest of the game is
- 11:07Speaker 2: presenting you with really complicated and sometimes uncomfortable scenarios where
- 11:15Speaker 2: you're trying where it's leaving you the player to figure out, Okay,
- 11:21Speaker 2: you know what is justice? Either you know either according
- 11:25Speaker 2: to whatever character you're making and playing and role playing,
- 11:28Speaker 2: or you can even ask yourself those same questions and
- 11:33Speaker 2: you know, wow, what would I do in this situation,
- 11:36Speaker 2: in this in this really hard, unpleasant situation, what is
- 11:40Speaker 2: the right call? That's that's most of them moral conundrums
- 11:44Speaker 2: in the game.
- 11:45Speaker 1: Yeah, absolutely, even on the large scale of you know,
- 11:48Speaker 1: who's going to be in control at the end. I mean,
- 11:50Speaker 1: to me, it seems like the I mean, it's very
- 11:53Speaker 1: reasonable to say that, Okay, all these actors that are
- 11:56Speaker 1: trying to buy for power here, like they'll have some
- 11:58Speaker 1: agenda here, and you know, maybe better if we just
- 12:00Speaker 1: maintain independence. But of course if you do that, then
- 12:02Speaker 1: everything kind of falls into anarchy. And so, you know
- 12:06Speaker 1: it in big or small, A lot of times, even
- 12:09Speaker 1: the decision that seems like the right one doesn't necessarily
- 12:12Speaker 1: have the consequences that you're looking for. I've just said that.
- 12:17Speaker 1: Dave and I talked about this h fallout three with
- 12:19Speaker 1: the tenpenny tower situation, where you think that, okay, maybe
- 12:24Speaker 1: the good thing to do is get some piece between
- 12:26Speaker 1: the gules and the people in the tower. But of
- 12:32Speaker 1: course if you do that, then eventually the ghules just
- 12:33Speaker 1: like kill our one to take over. And so there's
- 12:37Speaker 1: no clear boundaries regarding like what is the right course
- 12:41Speaker 1: of action by virtue as well as by practicality.
- 12:45Speaker 2: Yeah, it's like, and you know, obviously, you know, we'll
- 12:49Speaker 2: get to you know, we'll get to Caesar's Legion. Everybody,
- 12:52Speaker 2: don't worry. You know, obviously Caesar's Legion is. They're not great, right,
- 12:57Speaker 2: But I'm the obsidian. I keep trying to say Bethesda
- 13:02Speaker 2: and stopping myself obsidian. They they tried, at the very
- 13:08Speaker 2: least in their marketing to kind of like paint a
- 13:12Speaker 2: picture of more of a moral conundrum where where you know, okay, yeah,
- 13:19Speaker 2: you know, see, you know, Caesar's Legion is this horrible dictatorship,
- 13:24Speaker 2: but there is order in safety, like kind of like
- 13:26Speaker 2: within their realm, within their sphere of influence. The problem
- 13:29Speaker 2: with the game is that it's not actually a Caesar's
- 13:31Speaker 2: Legion focus game. It's a very NCR focused game, and
- 13:35Speaker 2: the Legion is barely in the game at all. And
- 13:37Speaker 2: I think this is partly this is partly probably because
- 13:41Speaker 2: of just you know, you know, just you know, time
- 13:44Speaker 2: and limitations and things like that. But they probably made
- 13:47Speaker 2: the right call ultimately in the end to focus on
- 13:50Speaker 2: the NCR and the problems of the NCR. But the
- 13:53Speaker 2: game itself just does not give you a whole lot
- 13:55Speaker 2: in the way of actually seeing what benefits Caesar's Legion
- 14:02Speaker 2: may or may not provide to its people. I lost
- 14:08Speaker 2: my trade of thought.
- 14:08Speaker 1: Yeah, and I do. I wish they'd portrayed the Legion
- 14:13Speaker 1: a little bit differently. I wish they made it more
- 14:15Speaker 1: morally justifiable, even if still questionable to side with them,
- 14:19Speaker 1: because in the game they're pretty much just monsters, right, Yeah,
- 14:22Speaker 1: they're I mean, they're they're evil. That they're the bad faction.
- 14:25Speaker 2: I think it's okay that they're the bad faction. Rome
- 14:32Speaker 2: itself wasn't exactly cute and cuddly either. Uh, just ask
- 14:36Speaker 2: the first century Christians. Sure, but you know, or or
- 14:41Speaker 2: I was listening to Dan Carlin's hardcore history, that's a
- 14:44Speaker 2: favorite of mine. He was doing a series called The
- 14:47Speaker 2: Celtic Holocaust, and I don't know, I don't know if
- 14:51Speaker 2: you know what I'm talking about, if you've listened to
- 14:52Speaker 2: that at all, or or any of that, but basically,
- 14:56Speaker 2: but uh, it was basically a two part series. And
- 15:00Speaker 2: I don't remember the details because it's been a hot minute,
- 15:03Speaker 2: but the gist of the Celtic Holocaust was basically the
- 15:09Speaker 2: Roman Empires assimilation, yes, but also largely the extermination of
- 15:15Speaker 2: Celtic peoples in the British Isles. They were like they
- 15:19Speaker 2: they you know, as you know, as it is, it
- 15:24Speaker 2: is true that Rome brought a lot of peoples into
- 15:27Speaker 2: their empire and appropriated their you know, and appropriated their cultures,
- 15:31Speaker 2: their holidays, you know, their whatever. I mean, you know,
- 15:33Speaker 2: we have you know, we have the historical documentation that
- 15:38Speaker 2: you know that they allowed the they allowed the first
- 15:40Speaker 2: century you know, Jews to continue their religious practices, you know,
- 15:44Speaker 2: even though they were still there, you know, they were
- 15:45Speaker 2: paying taxes and all of that stuff. But just as
- 15:48Speaker 2: much as Rome was doing that stuff for the people
- 15:50Speaker 2: that they incorporated into their empire, they were also brutally
- 15:54Speaker 2: exterminating and committing their own genocides as well. So so
- 16:00Speaker 2: there is there is a level to this where it's like, yeah,
- 16:03Speaker 2: you know, it's okay that see I think it's okay
- 16:06Speaker 2: that Caesar's legion aren't necessarily you know that that that
- 16:09Speaker 2: that that they're not necessarily nice, you know that they're
- 16:12Speaker 2: not you know that I think it's okay that they're
- 16:14Speaker 2: the bad gays. But it would be nice if they
- 16:17Speaker 2: had more going for them to make them an appealing option,
- 16:21Speaker 2: because as it stands, they are just completely cartoonishly evil,
- 16:25Speaker 2: and the only thing they have going for them is
- 16:30Speaker 2: uh Caesar's phil the Caesar characters kaisar excuse me, his
- 16:35Speaker 2: philosophical monologue on quote unquote Hegelian dialectics. Now, I'm sure
- 16:43Speaker 2: you could probably speak to this more. Something that I
- 16:46Speaker 2: kind of stumbled on within the last few months recently
- 16:50Speaker 2: was that synthesis uh anti anti thesis and uh thesis
- 16:58Speaker 2: anti thesis and synthesis is not something that Hagel actually
- 17:02Speaker 2: does at all, and that what and his system is
- 17:06Speaker 2: actually something called imin critique, which I don't know anything about.
- 17:09Speaker 2: So maybe you can shed some light on that.
- 17:12Speaker 1: Yeah, I do kind of backtrack then come back to
- 17:16Speaker 1: that that I do agree that. Okay, obviously Rome, well
- 17:23Speaker 1: it didn't necessarily build as empire through diplomacy first and foremost. Right,
- 17:27Speaker 1: Like it is, they are violent, They are brutal people.
- 17:30Speaker 1: I mean, their main patron is Mars, the god of war. Right,
- 17:34Speaker 1: It's so they are a martial people.
- 17:37Speaker 2: And coliseum was a pretty cool idea, right right.
- 17:40Speaker 1: Like, there were obviously a brutal people. I mean the
- 17:43Speaker 1: fact that you know, the their most iconic form of
- 17:45Speaker 1: execution is crucifixion, Like they are not a nice people.
- 17:51Speaker 1: At the same time, we do get things like the Pactumano.
- 17:54Speaker 1: We get a kind of peace, we get a kind
- 17:56Speaker 1: of civilization, we get it kind of flourishing that could
- 17:58Speaker 1: only happen within a large, strong empire. Now that being said,
- 18:04Speaker 1: is worth reminding ourselves that the legion in Fallout is
- 18:09Speaker 1: not Rome. This is post apocalystic Rome, right, and so
- 18:13Speaker 1: we should expect that they would be worse than Rome.
- 18:16Speaker 2: This is a Larper's idea of like what he thinks
- 18:21Speaker 2: Rome should be because he found like one or two
- 18:26Speaker 2: burned books from the post apocalypse.
- 18:29Speaker 1: Correct, and so we should expect that whatever Someonel says
- 18:33Speaker 1: has to Rome, it's going to be.
- 18:35Speaker 2: Well, just that these are like these are the people
- 18:38Speaker 2: like if you remember from Fallout three and I loved
- 18:40Speaker 2: this by the way, these are the people who like
- 18:43Speaker 2: thought like you know that there's like the museum in Washington,
- 18:46Speaker 2: d C. Where the robot is like, oh, you know.
- 18:50Speaker 2: And then George Washington flew to Britain presumably he went
- 18:54Speaker 2: to Britain presumably by plane, right, you know, and gave
- 18:59Speaker 2: and gave the king the Declaration of Independent Wait you know,
- 19:02Speaker 2: wait a minute, wait a minute, hold on a minute.
- 19:05Speaker 1: Which it is kind of a funny commentary on the
- 19:07Speaker 1: thing that we think we know of history, especially ancient history.
- 19:10Speaker 2: Oh yeah, oh yeah, absolutely. But it's important to keep
- 19:13Speaker 2: in mind that I can't remember Kaiser's real name all
- 19:18Speaker 2: of a sudden, it's some really just like underwhelming, normal
- 19:21Speaker 2: dude name. I can't remember what it is. But we
- 19:22Speaker 2: have to remember that this character is living in that
- 19:25Speaker 2: world in that context, So he does it. I mean,
- 19:28Speaker 2: he does not have a have a real understanding of
- 19:31Speaker 2: what Rome is at all, and apparently he doesn't know
- 19:36Speaker 2: who Hagel is either. But something that's something something that
- 19:40Speaker 2: somebody pointed out, like we're putting we're putting Hagel off again,
- 19:43Speaker 2: something that somebody else pointed out, like to me years ago,
- 19:47Speaker 2: was that you have like this weird you have this
- 19:50Speaker 2: weird thing with Caesar's Legion where they're kind of weirdly
- 19:53Speaker 2: anti technology in a lot of ways. But if you
- 19:56Speaker 2: know anything about Rome, they loved technology. They were all
- 19:59Speaker 2: about technology. They had a god of technology.
- 20:02Speaker 1: Yeah, that's very true. I mean it's this Rome that
- 20:04Speaker 1: gives us aqueducts and indoor plumbing essentially, Like, yeah, so
- 20:08Speaker 1: obviously they're very technologically focused. Now for I mean, for
- 20:15Speaker 1: the the Hegel move. Yeah, it is true that the
- 20:18Speaker 1: thesis antithesis synthesis model is an oversimplification of Hegel. But
- 20:25Speaker 1: I mean, I'm not an expert on Hegel to honestly,
- 20:27Speaker 1: I don't think Hegel is an expert on Hegel, like
- 20:29Speaker 1: if you ever, like if you I even when I
- 20:33Speaker 1: was majoring in philosophy and in undergrad even when my
- 20:36Speaker 1: professors went in my post modern class, said that he
- 20:39Speaker 1: doesn't think Hegel understands Hegel. And I think that's pretty
- 20:43Speaker 1: so funny, so dense and obscure. And I say, that's
- 20:48Speaker 1: someone who likes scarecy guard that Hegel's very dense, very obscure.
- 20:51Speaker 1: But anyways, I mean, yeah, Hegel's basic view of history
- 20:55Speaker 1: is that not necessarily that it takes this firm dialectical model,
- 20:59Speaker 1: but that everything is progressing toward the kind of self
- 21:04Speaker 1: understanding of reason. So he's a kind of like pantheist,
- 21:07Speaker 1: where he believes that history is the sort of the
- 21:11Speaker 1: unfolding of God or God increasingly realizing himself through the
- 21:15Speaker 1: advancement of history, the advancement of society, to the point
- 21:19Speaker 1: where he believed that of course, his own Prussian society
- 21:23Speaker 1: was approaching kind of ultimate enlightenment of as he said,
- 21:28Speaker 1: in a way that only Hegel can say, is absolute thought,
- 21:32Speaker 1: thinking itself absolutely, where like divine reason is essentially coming
- 21:37Speaker 1: to understand itself in Hegelian philosophy. And so you know,
- 21:43Speaker 1: he has this onward march of history. This is where
- 21:45Speaker 1: we get this idea of like the right side of history,
- 21:47Speaker 1: that history itself is moving a definitive direction. And so well,
- 21:52Speaker 1: it's an oversimplification to say that we have affirm like
- 21:55Speaker 1: this is posited, this opposite is positive, and now we
- 21:59Speaker 1: get something between right. This would be the synthesis model,
- 22:02Speaker 1: it said. It's it's more of just you know, this
- 22:04Speaker 1: is happening over here. This is happening over here, but
- 22:07Speaker 1: everything is moving toward a definitive point. And so well
- 22:11Speaker 1: it seems like a very modernist idea. Well yeah, I
- 22:14Speaker 1: mean he was, he is a modern thinker, fair enough. Yeah,
- 22:18Speaker 1: And so Hegel is I mean, what what what Kaiser
- 22:24Speaker 1: does in Fallout when he's saying that, you know, n
- 22:27Speaker 1: CR and the legion or thesis and antithesis, which I
- 22:30Speaker 1: believe is the context. I don't remember his exact quote
- 22:33Speaker 1: or exact reference. But I think that's basically what he's
- 22:35Speaker 1: framing with that. With that, I mean, he's it's an oversupplification,
- 22:40Speaker 1: but I think he's still making the basic Hegelian point
- 22:42Speaker 1: that history is moving toward a certain point. And I
- 22:46Speaker 1: am that point. It's basically the confirmation that he's making.
- 22:50Speaker 2: It's it's one of those things like even even if
- 22:54Speaker 2: Caesar doesn't really know what he's talking about, like he's
- 22:59Speaker 2: like too, to his credit, the man is an eloquent speaker, right,
- 23:04Speaker 2: And if there's one thing history has proven is that
- 23:07Speaker 2: all you have to do is be a good speaker
- 23:10Speaker 2: at people and and and people will just love you
- 23:13Speaker 2: for it. But he but he's like, but this is
- 23:17Speaker 2: kind of like the one point, kind of like the
- 23:19Speaker 2: one and only meaningful point in the game where you
- 23:21Speaker 2: get to engage with Caesar's legion in any kind of
- 23:24Speaker 2: meaningful way. And it's really really cool that that's in
- 23:27Speaker 2: the game. You don't see that sort of thing in
- 23:30Speaker 2: many games at all, let alone any other Fallout, any
- 23:33Speaker 2: of the other follow games. Well, I say, any other
- 23:35Speaker 2: Follout games, fall Out one and two or probably you know,
- 23:38Speaker 2: fall At one and two of kind of have that
- 23:39Speaker 2: going on, you know, But.
- 23:42Speaker 1: Yeah, I can't think of any other game where Bagel
- 23:44Speaker 1: is directly reference or or any major philosopher really, And
- 23:48Speaker 1: you know, I think it's a good point that that
- 23:51Speaker 1: rhetoric itself can can go a long way, right saying
- 23:53Speaker 1: the right things at the right level of confidence. Ryfe
- 23:56Speaker 1: of C. S. Lewis, in talking about what inspired the
- 23:59Speaker 1: Screwtape Letters, he said that he had just listened to
- 24:02Speaker 1: a speech on the radio by Adolf Hitler, and he
- 24:06Speaker 1: said that, you know, he finds himself like, even though
- 24:09Speaker 1: he knows what Hitler saying his faults, he finds himself
- 24:11Speaker 1: almost believing it, just because of the power of his rhetoric,
- 24:15Speaker 1: which is largely what led to him writing the screw
- 24:17Speaker 1: Dape letters. Right about this the demonic voice and interesting, Yeah,
- 24:24Speaker 1: and so you know, he the listening to Hitler gave
- 24:26Speaker 1: him this idea for well, a kind of voice that
- 24:29Speaker 1: can sound very rational, it can sound very appealing, it
- 24:31Speaker 1: can sound very soothing, but ultimately is leading you to damnation.
- 24:36Speaker 1: And and yeah, we definitely see that in a lot
- 24:39Speaker 1: of you know, so called great men of history, and
- 24:41Speaker 1: we definitely see that in in Kaiser.
- 24:46Speaker 2: Yeah, and it's it's it's a it's a shame that
- 24:50Speaker 2: we don't it's it's a shame that we don't get
- 24:55Speaker 2: like just like anything more than that, like even the
- 24:58Speaker 2: whole Like all right, hang, hang on a second, I
- 25:03Speaker 2: have to I have to check my notes here really quick.
- 25:06Speaker 2: I need to see David wanted me to say something.
- 25:09Speaker 2: I don't remember what it was. It was, Oh yeah,
- 25:14Speaker 2: chattel slavery is bad. Hey we we we we we
- 25:18Speaker 2: we ticked that box on the subject, though, can I
- 25:23Speaker 2: just say that Kaiser's slavery sucks, like it's not even
- 25:28Speaker 2: it's it's not it's it's it's not even like air
- 25:31Speaker 2: quotes good slavery, Like he basically takes a but like
- 25:35Speaker 2: all we see of it is he takes a bunch
- 25:37Speaker 2: of like women, explicitly women, and he puts like huge
- 25:44Speaker 2: like comically huge pacts on their backs like they're like
- 25:48Speaker 2: they're ox And it's like okay, like I know, like
- 25:53Speaker 2: like like I know this is supposed to be awful,
- 25:56Speaker 2: but like even like if you know anything about like
- 26:00Speaker 2: Roman slavery, even Roman slavery, like even Roman slaves had
- 26:03Speaker 2: tools to do their jobs. That's like and it wasn't
- 26:06Speaker 2: and it wasn't relegated to It wasn't relegated to like
- 26:10Speaker 2: one like exclusively to one sex.
- 26:13Speaker 1: Yeah, it seemed definitely seems like Kaiser's form of slavery
- 26:17Speaker 1: is not so much to do anything rather than just
- 26:21Speaker 1: to denigrate his subjects.
- 26:23Speaker 2: Yeah, it's very like. It's so like again, Caesar's Legion
- 26:27Speaker 2: is just so cartoonishly awfully just bad, and it makes
- 26:34Speaker 2: me wish, it makes me wish that there was more.
- 26:40Speaker 2: I guess coming back to that.
- 26:42Speaker 1: Right, that there should be some beneficial civilization that is
- 26:46Speaker 1: coming out of the Legion to make it more of
- 26:48Speaker 1: a compelling force, even if there's still fundamentally bad. Right, Yeah,
- 26:53Speaker 1: I definitely agree with that. It's very cartoonish. It's if
- 26:56Speaker 1: you're going to side with the Legion, you have to
- 26:58Speaker 1: just say from the beginning, I'm going to be an outright.
- 27:01Speaker 2: Villain, like I'm a murder hobo. I'm a murder hobo
- 27:04Speaker 2: and I don't care. Yeah, exactly, like that's that, that's
- 27:07Speaker 2: literally that's the only reason to join the Legion, correct, Uh,
- 27:13Speaker 2: not so not not a not a fan of that.
- 27:17Speaker 2: I was actually I was actually looking at some I
- 27:19Speaker 2: was actually looking at some interesting stuff. Uh. This this somebody,
- 27:24Speaker 2: somebody I was watching online was making, was making an
- 27:28Speaker 2: interesting point that I thought was a little what's the
- 27:35Speaker 2: word I'm looking for, I'm just for for for want
- 27:41Speaker 2: of a better word, for now, I'm just gonna say.
- 27:43Speaker 2: I thought the point at first was like a little extreme,
- 27:46Speaker 2: but then I thought, well, maybe not. And they were
- 27:49Speaker 2: talking about how kind of like so what the game
- 27:52Speaker 2: is doing, so they like the the game, like the
- 27:54Speaker 2: story of the game is very much focused on the NCR.
- 27:57Speaker 2: And that's fine, uh, because this is a it's about
- 27:59Speaker 2: the end, and it's about the problems, especially the problems
- 28:04Speaker 2: of the NCR. You've got like dozens and dozens of
- 28:07Speaker 2: characters in the game, and all these lines of dialogue
- 28:10Speaker 2: all talking about, like you know, either people who are
- 28:13Speaker 2: outside the NCR or people who are even inside the
- 28:15Speaker 2: NCR complaining about the NCR and the New California Republic
- 28:21Speaker 2: and just all of the problems that it has. And
- 28:25Speaker 2: it's very much like you know, so like if if
- 28:28Speaker 2: Caesar is, if kaisar is chasing his like weird goofy
- 28:34Speaker 2: distorted idealized version of Rome, the NCR, it's and it's
- 28:40Speaker 2: it's definitely like a far cry from what it used
- 28:43Speaker 2: to be under the character Tandy in Fallouts one and two.
- 28:47Speaker 2: Kind of like where the NCR is kind of born,
- 28:52Speaker 2: and somebody who's played those games could probably like, you know,
- 28:56Speaker 2: correct me on that and fill in the details like
- 29:01Speaker 2: the the the the the NCR is kind of like
- 29:04Speaker 2: this decaying beast, uh unto itself. It's stretched very very thin,
- 29:11Speaker 2: and it's very very obvious they're not there for the
- 29:14Speaker 2: people of the Mohave. They only care about the dam.
- 29:19Speaker 2: They only care about the dam, and they only care
- 29:21Speaker 2: about the revenue that uh that uh New Vegas is
- 29:28Speaker 2: is is bringing in, and everybody else kind of falls
- 29:34Speaker 2: to the wayside. Right. The NCR as this decaying beast.
- 29:39Speaker 2: It is the you know, if if basically New Vegas
- 29:46Speaker 2: is a coin, and if Caesar's Legion is on one
- 29:48Speaker 2: side of the coin, then basically what this guy is saying,
- 29:52Speaker 2: what this guy was saying was that the NCR is
- 29:54Speaker 2: the opposite side of the coin. And there are many
- 29:56Speaker 2: ways what he was saying was there are many ways
- 29:59Speaker 2: in which the NCR, you know, for all of its pretense,
- 30:04Speaker 2: is a lot closer in practice to Caesar's Legion than
- 30:10Speaker 2: even the NCR itself would like to admit. And I
- 30:12Speaker 2: thought that was kind of a I thought that was
- 30:13Speaker 2: a bold take at first. But the more you look
- 30:16Speaker 2: at the game and kind of like the characters in
- 30:18Speaker 2: the quest and stuff that's going on in the game,
- 30:20Speaker 2: the more that kind of makes its own degree of
- 30:23Speaker 2: sense because you have a lot of interesting situations where like, okay,
- 30:30Speaker 2: so the you know, the NCR doesn't have like you know,
- 30:34Speaker 2: they don't have the order that Caesar's Legion apparently has
- 30:38Speaker 2: within its lanes within its territory, with like the safety
- 30:40Speaker 2: in the order that the Legion apparently provides. But what
- 30:44Speaker 2: the But there are a lot of stories, a lot
- 30:47Speaker 2: of quests where you will interact with NCR soldiers, and
- 30:51Speaker 2: NCR soldiers are actually like oppressing Mohafi people, where like,
- 30:57Speaker 2: you know, you have so like you have this, you
- 30:59Speaker 2: have this, uh, this one soldier I can't remember where
- 31:04Speaker 2: he asks for your help and he basically he gets
- 31:07Speaker 2: into a heaty dispute with a with a with a
- 31:12Speaker 2: Mojabi citizen and then he just executes the guy on
- 31:15Speaker 2: the spot because he didn't like you know, because he
- 31:17Speaker 2: because he didn't like screw that guy. I don't like him.
- 31:19Speaker 2: You know, I'm I'm a soldier. I could do what
- 31:20Speaker 2: I want. I'll just kill him. Or if you look
- 31:24Speaker 2: at the if you look at the super if you
- 31:25Speaker 2: look at the Supermutants and the super in Jacobstown, and
- 31:29Speaker 2: the supermutants are are a lot more like the Fallout
- 31:32Speaker 2: one and two supermutants. You know, they're not mindless monsters,
- 31:36Speaker 2: they're not orcs. It was basically like, you know, kind
- 31:39Speaker 2: of like this weapons experiment by the Master to make
- 31:42Speaker 2: a super race of beings essentially as weapons. Uh, you know,
- 31:46Speaker 2: there's still people. They're in they're capable of you know,
- 31:49Speaker 2: they're capable of making decisions and rational thought and communication
- 31:53Speaker 2: and all of that stuff. And and one of the
- 31:55Speaker 2: things you have the NCR doing is the NCR is
- 31:57Speaker 2: camping outside of Jacobstown And basically the NCR doesn't want
- 32:02Speaker 2: the super mutants there, and they're just trying to find
- 32:04Speaker 2: a way. They're trying to find the excuse to get
- 32:06Speaker 2: rid of them by any means necessary, and they're trying
- 32:09Speaker 2: to provoke the Supermutants who are there. They're actually trying
- 32:12Speaker 2: to like live away from people and kind of live
- 32:15Speaker 2: their own life and not cause any trouble, and the
- 32:17Speaker 2: NCR is trying to provoke them into hostilities so that
- 32:21Speaker 2: they can justify going in and wiping out all the supermutants.
- 32:25Speaker 2: It's really messed up. It's actually really really really messed up.
- 32:29Speaker 2: Not every single NCR soldier is like a bad guy, right,
- 32:32Speaker 2: you know, there's plenty of there's you know, there's there's
- 32:34Speaker 2: plenty of NCR soldiers who are good and virtuous people.
- 32:37Speaker 2: You know, this is the complexity of the NCR. You know,
- 32:39Speaker 2: you have soldiers that are actually being taken advantage of
- 32:42Speaker 2: by their own commanding officers and their own government officials,
- 32:45Speaker 2: promising them resources that they're not going to get, Promising
- 32:48Speaker 2: them like you know, engagements or deployments that are going
- 32:52Speaker 2: to be light and easy, and it's the exact opposite.
- 32:54Speaker 2: There's like a whole series of quest lines where you
- 32:56Speaker 2: have to help soldiers like go through like help them
- 33:01Speaker 2: process all of their trauma, like all of just like
- 33:04Speaker 2: the horrible things that they've gone through as they're trying
- 33:06Speaker 2: to cope in this in this in this kind of
- 33:08Speaker 2: like dark and depressing world. And uh, but but like
- 33:15Speaker 2: when you look but when you when you look at
- 33:17Speaker 2: like the powder gangers, right, that was a problem that
- 33:22Speaker 2: the NCR created, and they're not interested in cleaning up
- 33:25Speaker 2: their own mess, right, so they they gave a bunch
- 33:28Speaker 2: of they gave a bunch of really dangerous criminals this
- 33:30Speaker 2: this dynamite for labor work to create a railroad, and
- 33:34Speaker 2: then the the powder gangers with the dynamite were able
- 33:37Speaker 2: to very very easily take over the prison and then
- 33:40Speaker 2: run over the area. That's a that's it. That's it.
- 33:43Speaker 2: That's an NCR problem. And so but the but the
- 33:47Speaker 2: powder gangers are attacking good springs, they're attacking prim and
- 33:51Speaker 2: the NCR won't lift a finger to help either of
- 33:55Speaker 2: those settlements because they are not within the jurisdiction of
- 33:59Speaker 2: the NCR. And the powder gangers are a problem that
- 34:02Speaker 2: they literally created. It's a very it's very fascinating, just
- 34:07Speaker 2: like how how much the NCR is struggling, and like
- 34:10Speaker 2: all of the ways and just like it's in which
- 34:12Speaker 2: it's really messed up. And I've been talking way too long.
- 34:15Speaker 1: I'm sorry, no, no no apology necessarity. And I think
- 34:18Speaker 1: that does provid and context for kind of frame this
- 34:21Speaker 1: discussion of how different is NCR from the legion I mean, obviously,
- 34:27Speaker 1: on surface level, NCR seems a lot better, right, And
- 34:30Speaker 1: I would say that they are still better, but yeah,
- 34:33Speaker 1: they're still ruled by self interest, right, And that's kind
- 34:36Speaker 1: of the point that you're making. And you know, it's
- 34:38Speaker 1: a large, complicated society where you have good actors, you
- 34:42Speaker 1: have bad actors, but end of the day, it's concerned
- 34:45Speaker 1: with self interest, not necessarily the good of man. And
- 34:49Speaker 1: you know, it kind of raises a question of what
- 34:54Speaker 1: exactly gives government, because I mean, this is a kind
- 34:57Speaker 1: of prod to governmental ent, like what gives government legitimacy
- 35:05Speaker 1: versus a gang? In City of God, Augustine recounts the
- 35:09Speaker 1: tale of a pirate who's captured by oh, I think
- 35:13Speaker 1: it was Alexander the Great and and the and Alexander
- 35:18Speaker 1: says to this pirate, you know, what business do you
- 35:21Speaker 1: have capturing ships at sea? And the pirate responds to
- 35:26Speaker 1: Alexander saying that, you know, you call me a pirate.
- 35:30Speaker 1: Basically I've got a small operation. Well you've got a
- 35:32Speaker 1: larger one, so people call you emperor, Like what fundamentally
- 35:35Speaker 1: is the difference here? And so you know, what is
- 35:38Speaker 1: the difference between the NCR and some petty gang other
- 35:42Speaker 1: than size, and that both are interested in their own people,
- 35:46Speaker 1: you know, potentially dividing up the spoils. You've got various
- 35:49Speaker 1: levels of authority, but it all just comes down to
- 35:52Speaker 1: self interest. Only the NCR has some more guns at
- 35:55Speaker 1: their side. And so I mean, what what makes them
- 36:00Speaker 1: more more legitimate than Caesar's Legion? I mean, I suppose
- 36:05Speaker 1: that they aren't inherently evil, even if they're driven by
- 36:10Speaker 1: self interest, whereas the Legion, I would say, is inherently evil,
- 36:14Speaker 1: which is why you don't really have good actors in
- 36:16Speaker 1: the Legion unless there's somebody else.
- 36:19Speaker 2: No there there there are zero good actors in the Legion.
- 36:22Speaker 2: Like again, it's just not even worth comparing the two
- 36:24Speaker 2: in that way. I think. I think the only thing
- 36:28Speaker 2: the game really does is like it feels. It feels
- 36:33Speaker 2: like the Legion. It feels like the Legion. Is there
- 36:40Speaker 2: two kind of like show like the word kind of
- 36:50Speaker 2: like to contrast against the worst parts of the NCR
- 36:54Speaker 2: more than it more than more than it is to
- 36:57Speaker 2: show any virtues of the Legion itself.
- 37:01Speaker 1: Right, because I mean, at least if you give the
- 37:04Speaker 1: NCR power, you know in the end that you have
- 37:08Speaker 1: recent believes that there's some stability in the land. You know,
- 37:12Speaker 1: everyone isn't getting violated, right, I mean that they do
- 37:16Speaker 1: to some degree just you know, incorporate. Maybe I'm I'm
- 37:20Speaker 1: just remembering the ending, but I think if I correctly,
- 37:22Speaker 1: they incorporate people into their midst rather than simply dominating them.
- 37:26Speaker 1: But maybe I'm misremembering that.
- 37:28Speaker 2: Depending on so I don't remember all of the ins
- 37:31Speaker 2: and outs of the of the NCR details, but depending
- 37:34Speaker 2: on how NCR heavy you go in your game, that
- 37:37Speaker 2: is absolutely a direction you can do. Like you can
- 37:39Speaker 2: bring Prim into the jurisdiction of the NCR for example.
- 37:44Speaker 2: Now they won't like it, the people of Prim, they
- 37:49Speaker 2: won't like it, but that is one way you can
- 37:52Speaker 2: bring order into the city because their sheriff is dead
- 37:56Speaker 2: and they need a new sheriff. So you can get
- 37:58Speaker 2: you can get a U. You can get a guy
- 38:01Speaker 2: from the prison who was basically like an ex sheriff.
- 38:06Speaker 2: He like you know, and you know he's got his
- 38:09Speaker 2: you know, his issues in baggage, like there's a reason
- 38:11Speaker 2: why he's there, but he is an option. Or you
- 38:14Speaker 2: could get the local robot and program him to be
- 38:18Speaker 2: the sheriff. Or you could like go through all the
- 38:23Speaker 2: steps of convincing the NCR why they should go into
- 38:26Speaker 2: prim Okay, and then we're gonna sign here here, here, here, here, here, here, here, here, here,
- 38:30Speaker 2: and here and here and here. All right, and now congratulations,
- 38:35Speaker 2: you're part of the NCR. Give us taxes, you know.
- 38:38Speaker 2: But but you've got but you've you've got a shareff now,
- 38:40Speaker 2: like there are options like that across the mojave for that.
- 38:44Speaker 1: We let's see what else do you have in your notes?
- 38:47Speaker 2: I was thinking about so the more on the subject
- 38:50Speaker 2: of the NCR, I was thinking about, uh, kind of
- 38:53Speaker 2: like the the the moral ambiguity, right, the moral quandary.
- 38:57Speaker 2: So we talked a lot about like horrible things that
- 38:59Speaker 2: NCR does, like oh, I'm just gonna kill this guy
- 39:01Speaker 2: because I don't like him. We're gonna provoke these supermutants,
- 39:05Speaker 2: you know, to try and attack us so that we
- 39:06Speaker 2: can justify war goal goals. You know. So we've talked
- 39:09Speaker 2: about some horrible stuff. There's actually lots of juicy, wonderful,
- 39:15Speaker 2: like depressing, nuanced stuff when it comes to like okay,
- 39:21Speaker 2: you know, what's the what's the right answer here? And
- 39:23Speaker 2: there's a really good one of the examples. That's a
- 39:26Speaker 2: really good microcosm of the quests in the game. Where
- 39:28Speaker 2: do my notes go? I gotta scroll up? There they
- 39:35Speaker 2: are there's a water quest right okay in the for
- 39:41Speaker 2: the NCR. So they have all these farms. The NCR
- 39:43Speaker 2: has all these farms basically to you know, feed their operations.
- 39:49Speaker 2: The farms aren't so the farms are not you know,
- 39:51Speaker 2: they're not for the local people. It's NCR property. Only.
- 39:55Speaker 2: All of that food, all of that water goes to
- 39:58Speaker 2: NCR stuff, not to any of the people in Free
- 40:02Speaker 2: Side who are literally on the other side of the wall,
- 40:05Speaker 2: you know, just like scrounging their existence for one more day.
- 40:10Speaker 2: Excuse me. So what happens is we have this really
- 40:14Speaker 2: interesting scenario. They know, you know, the NCAR have got
- 40:17Speaker 2: like all these water pipes set up to get water
- 40:21Speaker 2: around for all of their farms. There are there are
- 40:25Speaker 2: in Free Side. I think there are kind of like
- 40:29Speaker 2: some people who have taken the initiative right to uh,
- 40:34Speaker 2: you know, siphon some of that water from you know,
- 40:37Speaker 2: from the pipes. You know, like you know that is
- 40:39Speaker 2: you know, that's not their property, you know, like strictly speaking,
- 40:43Speaker 2: as the NCR sees it. Uh. They so like, we've
- 40:46Speaker 2: got some free side people who are siphoning some of
- 40:48Speaker 2: that water for their own kind of little farm so
- 40:51Speaker 2: that they can have some food and they can have
- 40:53Speaker 2: some water. So we've got so we've got kind of
- 40:58Speaker 2: we've got like a moral conundrum here. We have these
- 41:00Speaker 2: people who are obviously in need, who don't have any
- 41:04Speaker 2: do who don't have, you know, any other easy means
- 41:07Speaker 2: of supporting themselves, and they're taking they're you know, they're
- 41:11Speaker 2: they're they're taking water. You know, it's not theirs. They're stealing.
- 41:15Speaker 2: That's you know, like you know, there's you know, there's
- 41:16Speaker 2: you know, there's really no two ways about it. They're
- 41:18Speaker 2: stealing the water right for you know, for a farm
- 41:21Speaker 2: that they need that they're trying to maintain. So what
- 41:25Speaker 2: do you do? What do you do in that situation?
- 41:28Speaker 2: Do you, like, you know, do you show mercy to
- 41:32Speaker 2: these people? Do you show and just like you know,
- 41:35Speaker 2: and let them keep siphoning that water from the NCR farms.
- 41:40Speaker 2: But it's more complicated than that, okay, because there was
- 41:44Speaker 2: an NCR soldier, you know, just an average joe, you know,
- 41:47Speaker 2: who was like, hey, you know, I've noticed that we're
- 41:52Speaker 2: not getting as much water to our farms as we're
- 41:54Speaker 2: supposed to. I'm gonna go see what's going on with this.
- 41:57Speaker 2: He disappears. You do the quest. Do you find out
- 42:01Speaker 2: in the midst of this this water quest? You find
- 42:04Speaker 2: out that that soldier turned up dead and it was
- 42:07Speaker 2: one of the free Siders who's trying to run this
- 42:09Speaker 2: farm that did it. And now it's gotten. Now it's
- 42:14Speaker 2: gotten like really hairy, hasn't it? Right? Do we still
- 42:17Speaker 2: show mercy to these Do we show mercy still to
- 42:21Speaker 2: the freesiders and cover up a murder so that they
- 42:26Speaker 2: can have their own little farm and their own little
- 42:28Speaker 2: means of supporting themselves, you know now, because you know
- 42:31Speaker 2: we're not We're not just we're not just looking the
- 42:32Speaker 2: other way for water. We're looking for the other way
- 42:34Speaker 2: for murder. If you do that, If you do that,
- 42:39Speaker 2: the NCR farms struggle because they're not getting all of
- 42:42Speaker 2: the water that they were promised. And all of the
- 42:46Speaker 2: NCR farmers, like you know, they they you know, by
- 42:50Speaker 2: the end of the game, they will start packing up
- 42:52Speaker 2: and leaving because either they're getting fired or the prospect
- 42:55Speaker 2: of getting fired because they're not meeting quota because they're
- 42:59Speaker 2: not getting the water that they were promised to begin
- 43:01Speaker 2: with to grow all the crops that they need for
- 43:04Speaker 2: the NCR operations. So no matter what you choose, someone
- 43:10Speaker 2: is going to suffer, like you know, some like someone
- 43:14Speaker 2: is not getting the water they need, someone is not
- 43:16Speaker 2: getting the food they need. And the question is is
- 43:19Speaker 2: it the NCR people and it's not their fault, you know,
- 43:25Speaker 2: or are you gonna or you know, are you gonna, like,
- 43:27Speaker 2: you know, stick it to the Freeesiders because you know,
- 43:31Speaker 2: they are stealing the water and they did murder that guy,
- 43:34Speaker 2: but then now they don't have that farm or that
- 43:38Speaker 2: water and they're in a really tight spot and that's
- 43:42Speaker 2: not really fair to the people on in Freeside who
- 43:46Speaker 2: are depending on that farm. And that's and that's like
- 43:49Speaker 2: a microcosm of the moral conundrum in all of the
- 43:54Speaker 2: quests of New Vegas. And that's one of the things
- 43:56Speaker 2: that makes this game just like kind of like so
- 43:58Speaker 2: deep and so great. You have really uncomfortable quandary and
- 44:02Speaker 2: it's like, you know, and you know, every everybody can
- 44:05Speaker 2: come to that and they will have a different answer
- 44:08Speaker 2: on what they think justice is.
- 44:11Speaker 1: Yeah, I think that's a great scenario to consider. And
- 44:15Speaker 1: you know, at first, as you're telling me this, the
- 44:18Speaker 1: I mean the part of me that very much affirms
- 44:21Speaker 1: and celebrates property rights, right, the free market capital asidemy.
- 44:25Speaker 1: You know, once you say that, yeah, stealing is bad.
- 44:27Speaker 1: But at the same time a Quinnas even said, Thomas
- 44:32Speaker 1: Aquinas says that when it comes to like basic needs
- 44:36Speaker 1: for survival in this case, he would say that we
- 44:40Speaker 1: siphoning the water might not actually be stealing because the
- 44:45Speaker 1: the value, like the basic value of human life. Trump's
- 44:48Speaker 1: property rights is his position. Yeah, And so you know,
- 44:51Speaker 1: at that point, if you are starving, like literally starving,
- 44:55Speaker 1: then taking food that otherwise wouldn't belong to you, well,
- 44:57Speaker 1: in this case, it does belong to you, because like
- 45:00Speaker 1: your basic human dignity, your value stands above property rights.
- 45:05Speaker 1: At the same time, well, once we throw murder in there,
- 45:08Speaker 1: well that that changes the calculus a little bit, because
- 45:11Speaker 1: now like we're what we're siphoning water, I mean to
- 45:15Speaker 1: people who don't value human life to the point where
- 45:19Speaker 1: you know, they are elevating their needs even above the
- 45:22Speaker 1: basic human life of this n CR guy. Uh, And
- 45:26Speaker 1: so that that does complicate things a little bit. And
- 45:28Speaker 1: like you said, like, now that's going to put a
- 45:30Speaker 1: undue strain on the n CR farmers. And so it's
- 45:34Speaker 1: a difficult situation there. I mean, take take the the
- 45:38Speaker 1: murder out of it. I might side with the free siders,
- 45:41Speaker 1: right ad the murder dynamic and well, I don't know,
- 45:44Speaker 1: it's not quite so easy.
- 45:46Speaker 2: Yeah, yeah, it's it's very like I think, I think
- 45:50Speaker 2: of the and and as you were you were talking
- 45:53Speaker 2: like about UH as you were talking about Quinas, I
- 45:58Speaker 2: was thinking about the passage in UH levitiguous where like
- 46:04Speaker 2: it like kind of like the moral like the moral
- 46:07Speaker 2: law section where it's like that there's there is provision
- 46:11Speaker 2: for the poor where you know, when you're gathering, when
- 46:14Speaker 2: you're gathering in your fields any like, you know, don't
- 46:17Speaker 2: gather around the edges and anything that falls to the
- 46:20Speaker 2: ground also during gathering you leave that there as well.
- 46:23Speaker 2: And the reason and the reason why that's there is
- 46:27Speaker 2: because within within the lividal, within the levitical law, within
- 46:31Speaker 2: the law that God gave to his people, this was
- 46:33Speaker 2: the provision and the safety net for the poor and
- 46:37Speaker 2: the disenfranchised. You know, the people who didn't you know,
- 46:40Speaker 2: the people who didn't have you know, means to support
- 46:42Speaker 2: themselves the people who like you know, you know, for
- 46:45Speaker 2: the people who were hungry, you know, for the people
- 46:48Speaker 2: you know, whoo who didn't have enough. You had this
- 46:51Speaker 2: law to basically like hey, you like you know, you know,
- 46:56Speaker 2: save you know, save some of this for say some
- 47:00Speaker 2: of this for the poor, you know, like you know,
- 47:03Speaker 2: and you know, and especially to our modern sensibilities, there's
- 47:06Speaker 2: a certain offense to that because if you you if
- 47:08Speaker 2: you if you were to calculate, like you know, not
- 47:11Speaker 2: harvesting the edges of your farm field, right, you know,
- 47:13Speaker 2: and you do the percentages, you know whatever, you know,
- 47:15Speaker 2: that's a that's a pretty hefty percentage that you're that
- 47:18Speaker 2: you're sacrificing every single year. You know. But like you know,
- 47:22Speaker 2: here kind of like the letter in the spirit of
- 47:23Speaker 2: the law is you know, this is to help the poor,
- 47:27Speaker 2: because I want you to help the poor, you know.
- 47:29Speaker 2: The end Now, the NCR is obviously the NCR is
- 47:34Speaker 2: obviously not doing that. They and they have you know,
- 47:37Speaker 2: they have no they have no interest in doing that.
- 47:40Speaker 2: You know, we can say, you know, we can say
- 47:41Speaker 2: that is you know, an indictment against them, you know
- 47:45Speaker 2: on you know, on the uh you know, and on
- 47:49Speaker 2: the other hand, again, you know, we have like you know,
- 47:53Speaker 2: we have the murder situation that instantly just kind of like,
- 47:57Speaker 2: you know, that's kind of you know, that's kind of
- 47:58Speaker 2: like you know, the fly and the soup right there.
- 48:00Speaker 2: But like at the same time, you're still gonna have like,
- 48:03Speaker 2: you know, all the freeze. You know, you're gonna because
- 48:05Speaker 2: it's kind of the fault of this one guy, and
- 48:07Speaker 2: all the other freesliders are going to suffer, you know,
- 48:12Speaker 2: because you know, because of this consequence, and they're gonna
- 48:15Speaker 2: be they're gonna be right back where they started. It's
- 48:18Speaker 2: just there's there's nothing about there's nothing about this situation
- 48:23Speaker 2: that is that is nice. In the slightest you can,
- 48:27Speaker 2: you can also make the case that, you know, the
- 48:30Speaker 2: NCR shouldn't even be here in the first place. The
- 48:32Speaker 2: only reason they are there is because they want the
- 48:35Speaker 2: energy from the dam. But they are spread so thin
- 48:39Speaker 2: they can barely afford to fund their their operations, including
- 48:46Speaker 2: their farming, and that's a punishment to the NCR farmers itself.
- 48:53Speaker 2: I just that's something that's really just really fascinating to
- 48:55Speaker 2: me about the game.
- 48:57Speaker 1: Yeah, that's a great point that there is no clear
- 49:02Speaker 1: moral answer. It's you can justify either position, but end
- 49:05Speaker 1: of the day, that some evil is going to be
- 49:07Speaker 1: committed against somebody or some group of people right through
- 49:10Speaker 1: no fault of their own, necessarily, and some good will
- 49:14Speaker 1: provided on the other side. And and as you said that,
- 49:16Speaker 1: that is a pretty good microcosm of the kinds of
- 49:18Speaker 1: decisions that you make throughout this game that you know,
- 49:21Speaker 1: setting aside like the the moral extremes of the Caesars
- 49:25Speaker 1: legions stuff, right, Yes, for for the most part, that
- 49:28Speaker 1: you are navigating these very kind of real world type
- 49:32Speaker 1: of political situations of how are we going to balance
- 49:34Speaker 1: out resources amidst scarcity or you know, how do we uh,
- 49:39Speaker 1: what kind of ethical principles we're going to bring to
- 49:41Speaker 1: bear here? But end of the day, it's it's not
- 49:44Speaker 1: super clear what the right course of action is, which
- 49:47Speaker 1: is exactly what makes this game so compelling.
- 49:51Speaker 2: Yeah, yeah, for oh for sure, for sure, what else
- 50:02Speaker 2: do we have here? So we talked, so we talked
- 50:08Speaker 2: about kind of the moral conundrums of the game. We
- 50:11Speaker 2: talked about kind of the NCR is chasing kind of
- 50:14Speaker 2: like their kind of idealized image of an America gone
- 50:18Speaker 2: by Kaiser is chasing kind of like the idol of
- 50:22Speaker 2: his perception of like a rome that's gone by. We
- 50:26Speaker 2: talked about the agriculture issue. I like, I absolutely loved
- 50:32Speaker 2: that there is this uh oh like there there actually
- 50:38Speaker 2: there actually is kind of like an adjacent ish quest
- 50:41Speaker 2: where you have to get agricultural data, like research data
- 50:46Speaker 2: from from a vault for for growing more food faster.
- 50:52Speaker 2: Do you you know that question that I'm talking.
- 50:53Speaker 1: About, Is that the one with the plant people.
- 50:56Speaker 2: Yeah, that's the that's the one that's the one with
- 50:58Speaker 2: the plant people and the giant bugs. And it's like
- 51:00Speaker 2: it's like one of those it's like one of those
- 51:02Speaker 2: things where yeah, the research went horribly horribly wrong, and
- 51:06Speaker 2: you can choose to destroy the information or you can
- 51:10Speaker 2: choose to keep the information and give it to the NCR.
- 51:13Speaker 2: You know, and when you give it, when you give
- 51:14Speaker 2: it to the NCR, you know, you have like that
- 51:17Speaker 2: hilarious line from the guy who's heading the project. He's
- 51:20Speaker 2: this doctor who's this obviously this very self interested man,
- 51:25Speaker 2: you know, who's trying to just like climb up the
- 51:27Speaker 2: ladder the rungs of the ladder within the NCR. And
- 51:31Speaker 2: uh when you when you when you bring up any
- 51:34Speaker 2: concerns over the project, he says, like the juiciest line,
- 51:37Speaker 2: which is where the government like have faith right, uh,
- 51:41Speaker 2: you know, and it's like, oh, do I really trust
- 51:43Speaker 2: this guy, Like, you know, do I really trust this
- 51:46Speaker 2: guy to uh to actually like make good with this information,
- 51:51Speaker 2: you know, and like cause, in the best of all
- 51:53Speaker 2: possible worlds, somebody looks at the research data and says, oh,
- 51:57Speaker 2: this is how it went wrong, So this is how
- 51:58Speaker 2: we could do it better and hope not do that again.
- 52:01Speaker 2: Or is the guy just gonna pass it along for
- 52:04Speaker 2: somebody to make the same mistake again just so that
- 52:06Speaker 2: he can get his brownie points, like his like his
- 52:11Speaker 2: political brownie points. That you know, that that's just kind
- 52:16Speaker 2: of a that's another example of just kind of that,
- 52:19Speaker 2: you know, that's sort of that sort of a you know,
- 52:21Speaker 2: conundrum going on in the game. There's a really hilarious
- 52:24Speaker 2: guy in the labs who's just as an aside where
- 52:28Speaker 2: he's talking about his interview process forgetting his job. They
- 52:31Speaker 2: asked him if he had a degree in theoretical physics,
- 52:34Speaker 2: and he said he had a theoretical degree in physics,
- 52:37Speaker 2: and that's how he got the job. That's super funny.
- 52:40Speaker 1: Yeah, that's funny. Yeah. I don't have a whole lot
- 52:43Speaker 1: to philosophically comment on that, but I will say that
- 52:46Speaker 1: I just appreciate all the zany stuff we get, especially
- 52:48Speaker 1: through the vaults, regarding oh yeah, fish experiments and whatnot.
- 52:53Speaker 2: The vaults are one of the most memorable parts of
- 52:55Speaker 2: the game. I have more I remember. I'll lot of
- 53:00Speaker 2: the Fallout three vaults more clearly than I do the
- 53:04Speaker 2: New Vegas vaults at the moment, because it's been a
- 53:07Speaker 2: hot minute. I definitely remember. I definitely remember the plant
- 53:11Speaker 2: Man vault for sure. There was there was a There
- 53:16Speaker 2: was another one. It may have been part of the
- 53:18Speaker 2: water Quest. I don't remember. There was another vault where
- 53:21Speaker 2: some guys. Some guys got trapped inside a vault in
- 53:25Speaker 2: New Vegas and you could either uh, you could either
- 53:30Speaker 2: let them. You could either like free them, and if
- 53:32Speaker 2: you freed them, it would like irradiate the water, or
- 53:35Speaker 2: if you left them to die and they're pleading with
- 53:37Speaker 2: you over the intercomp which just makes it rough and
- 53:40Speaker 2: awful and just not pleasant. But if you if you
- 53:42Speaker 2: if you leave them to die, then the water stays clean.
- 53:45Speaker 2: But if you let them go. Then you're going to
- 53:47Speaker 2: contaminate all the water and kill the farms. That's that's another.
- 53:50Speaker 2: That's another not feel good just like at all?
- 53:55Speaker 1: Yeah, for sure, Yeah, Mitch, have you watched the show
- 54:00Speaker 1: at all?
- 54:01Speaker 2: I did watch the show. Have you watched the show?
- 54:06Speaker 1: I have watched the show. Okay, this is a side
- 54:08Speaker 1: and we won't spend too long on this, but sure, sure,
- 54:11Speaker 1: what are your thoughts based off here? At your face? There?
- 54:14Speaker 2: I enjoy I enjoyed the show. Okay, there's a I
- 54:19Speaker 2: enjoyed the show. There's a good show in there. There
- 54:24Speaker 2: really is. It's not as good as people say it is.
- 54:29Speaker 2: It mostly has to do. It's got it's got a
- 54:32Speaker 2: lot of writing problems. It's gotta it's got a it's
- 54:35Speaker 2: got a lot of stuff that's just kind of like
- 54:37Speaker 2: weirdly written or poorly written. Or there are some characters
- 54:41Speaker 2: that I that some people like, there are characters that
- 54:43Speaker 2: people adore that I don't like and think are poorly written.
- 54:48Speaker 2: That's just that that's just kind of too. That's just
- 54:51Speaker 2: kind of to sum it up on the whole, it's
- 54:53Speaker 2: a fun show to watch, it's got it's got problems. Uh,
- 55:00Speaker 2: but it was it was a lot of fun. There's
- 55:02Speaker 2: all there's a there's a there's a lot of fun, kooky, uh,
- 55:06Speaker 2: spirit of you know, the spirit of Fallout is very
- 55:08Speaker 2: much present in the show.
- 55:11Speaker 1: Yeah, and that later on after we get to four.
- 55:14Speaker 1: I do want to have an episode on the show
- 55:15Speaker 1: in particular, which I agree it's necessarily a great piece
- 55:19Speaker 1: of art per se, but as you said, I feel
- 55:21Speaker 1: like it does a good job of capturing the spirit
- 55:24Speaker 1: of Fallout, conveying that the world of Fallout. I feel
- 55:26Speaker 1: like that's kind of that's where it really excels for me.
- 55:28Speaker 1: But in particular, what maybe just think of the show
- 55:31Speaker 1: and throw that in here, is that that one scene
- 55:34Speaker 1: where you know, all the different corporations or whatnot, or
- 55:36Speaker 1: throwing out that different ideas for the vaults. I just
- 55:39Speaker 1: found that scene kind of.
- 55:40Speaker 2: Oh yeah, that was really that was really that was
- 55:42Speaker 2: that was yeah, yeah, I remember that. That was great.
- 55:46Speaker 2: I And that's what that's that that's kind of that's
- 55:49Speaker 2: that's that's kind of like one of the examples of
- 55:52Speaker 2: just kind of you have kind of like just like
- 55:54Speaker 2: these really greedy, self serving you know, uh, you know, corporations.
- 55:59Speaker 2: They're not just selling a they're not just selling a
- 56:02Speaker 2: like you know, like a like a like a post
- 56:04Speaker 2: apocalyptic service for the survival of the human race. They
- 56:07Speaker 2: want to turn everything into a social experiment, and that's like,
- 56:10Speaker 2: you know, it's just it's so it's it's so messed
- 56:14Speaker 2: up now. And now the social experiments themselves, like you know,
- 56:17Speaker 2: the Fallout series, they always have fun with it. They
- 56:20Speaker 2: always have like they always have like the kookiest, goofyest
- 56:25Speaker 2: fun ideas for kind of like the social experiments for
- 56:28Speaker 2: these vaults. But when you actually sit down and seriously
- 56:31Speaker 2: look at what's going on, it's so messed up, like
- 56:35Speaker 2: just what they're doing to these people.
- 56:37Speaker 1: And love of just nonsensical, like sometimes you wonder what
- 56:40Speaker 1: is the good that could have come out of this?
- 56:43Speaker 1: But well maybe that kind of brings us to a
- 56:48Speaker 1: broader question of if you had to narrow it, what
- 56:53Speaker 1: would you say, is the message a Fallout.
- 56:57Speaker 2: Oh boy, oh boy? Like we might keep we like
- 57:04Speaker 2: I don't know, like you know, uh we like I
- 57:09Speaker 2: don't know, we we we might be we might be
- 57:10Speaker 2: getting into the spicy territory here. I think there is
- 57:15Speaker 2: no I think there's and like you know, we can
- 57:19Speaker 2: we can also like you know, like ever, everyone's like
- 57:22Speaker 2: everyone's got their own opinions on this. I certainly have
- 57:25Speaker 2: my opinions. I think, however, I think however you view it,
- 57:33Speaker 2: there's no getting around like Fallout in general is itself
- 57:38Speaker 2: very much a satire of of basically like American jingoism
- 57:49Speaker 2: kind of like like very it's it's very it's it's
- 57:51Speaker 2: very much satire. It's it's very much satirizing. Uh, it's
- 57:55Speaker 2: satirizing patriotism, it's sapur it's satirizing American capitalism. Uh uh.
- 58:03Speaker 2: There's like, there's there, there's there's there's definitely a lot
- 58:06Speaker 2: of jinguistic stuff which is kind of like played for laughs,
- 58:10Speaker 2: like when you like when you like when you have
- 58:12Speaker 2: when you have like in the in the opening cut
- 58:14Speaker 2: scene for Fallout one, where you have like the the
- 58:16Speaker 2: news TV it's like a US annexes Canada and you
- 58:20Speaker 2: have the American soldier like execute the Canadian civilian in
- 58:23Speaker 2: the street and then he looks at the camera any
- 58:25Speaker 2: waves like you know, so like they're like they they
- 58:28Speaker 2: they they do it. They do it in a very
- 58:30Speaker 2: like tongue in cheek way. But there's all there's there's
- 58:34Speaker 2: a lot of commentary on like like American culture and
- 58:40Speaker 2: kind of like the red scare and kind of like
- 58:43Speaker 2: the the like the the seriousness, like like the the
- 58:47Speaker 2: the or the the degree, the extreme degree to which
- 58:51Speaker 2: we we took that to kind of like you know,
- 58:57Speaker 2: kind of protect uh are, like our ideas, our values,
- 59:03Speaker 2: our interests from threats both real and also perceived.
- 59:13Speaker 1: Yeah, there's obviously that strong focus on propaganda, and to
- 59:19Speaker 1: be fair that in the Fallout alternate timeline, communist China
- 59:24Speaker 1: provides a very real threat, right They even yea invade Alaska,
- 59:28Speaker 1: and you know, they're a very real threat. But a
- 59:33Speaker 1: lot of times in you know, the reddit forms or wherever,
- 59:37Speaker 1: you know, people say that Fallout is primarily a critique
- 59:41Speaker 1: of Americanism or maybe even capitalism, and that that may
- 59:45Speaker 1: be there, But the way I see it.
- 59:47Speaker 2: Definitely like it definitely kind of like an extreme Americanism.
- 59:50Speaker 1: Right, it's really I would say it's a critique of
- 59:53Speaker 1: this fundamental like idealism or like exuberant optimism about the
- 59:59Speaker 1: future in our unbridled potential, and you know, well that
- 1:00:03Speaker 1: does get manifested through nationalism. And it's worth noting that
- 1:00:06Speaker 1: these games, yeah take place in America, so we only
- 1:00:09Speaker 1: really see the American perspective at least primarily.
- 1:00:12Speaker 2: But that and that was the point of the creators,
- 1:00:14Speaker 2: like the point like they weren't interested in looking at
- 1:00:17Speaker 2: the rest of the world. It was all through They
- 1:00:20Speaker 2: weren't interested in world building in that sense, like literally
- 1:00:23Speaker 2: world building. It was like, you know, their intention was
- 1:00:26Speaker 2: like we are we are looking at like a very
- 1:00:29Speaker 2: where we are looking kind of like America at through
- 1:00:31Speaker 2: this lens in a very specific place, in a very
- 1:00:33Speaker 2: specific time. And like the idea that that kind of
- 1:00:39Speaker 2: jingoistic nationalism and a like kind of like leads to
- 1:00:45Speaker 2: kind of like this outcome basically.
- 1:00:47Speaker 1: Right and in fact, maybe to bring us back to
- 1:00:49Speaker 1: Hegel it's kind of a critique of the Segelian nationalism
- 1:00:52Speaker 1: that we are the definitive future, right, that we are
- 1:00:56Speaker 1: what progress means. It's the progression of us as we
- 1:00:59Speaker 1: reflect upon ourselves. Like that's what progress is. That's where
- 1:01:02Speaker 1: world history is moving toward. And you know, I think
- 1:01:06Speaker 1: that it's worth focusing in on that that slogan or
- 1:01:10Speaker 1: that that tagline associated with the fallout the you know,
- 1:01:12Speaker 1: war never changes. It's this idea that no matter what
- 1:01:16Speaker 1: we get, what kind of nice stuff we get with technology,
- 1:01:19Speaker 1: with unbridled capitalism, like that can produce a lot of
- 1:01:21Speaker 1: stuff that maybe even is good. It's not going to
- 1:01:24Speaker 1: change fundamental human nature. No, it's just going to give
- 1:01:27Speaker 1: us bigger and more powerful weapons to smack each other with.
- 1:01:32Speaker 1: And that becomes increasingly dangerous as technology increases, as we
- 1:01:37Speaker 1: move forward into and maybe even beyond the atomic age, like,
- 1:01:41Speaker 1: they can just become more dangerous. And so while we
- 1:01:44Speaker 1: have all these visions of utopia in unbridled progress and
- 1:01:48Speaker 1: the inevitability of the Golden age that you know, the
- 1:01:51Speaker 1: the descendants of the scientific revolution will usher in end
- 1:01:55Speaker 1: of the day, people are people Like we're still the
- 1:01:58Speaker 1: same basic people that smack each other with rocks and clubs.
- 1:02:02Speaker 1: We just now have much bigger rocks and clubs. And
- 1:02:04Speaker 1: so I think on a more sophisticated level, I think
- 1:02:07Speaker 1: that what Fallout is is it's a reminder of this
- 1:02:10Speaker 1: basic human nature that doesn't change, and I think that
- 1:02:16Speaker 1: that is good. In fact, I would argue it's a
- 1:02:18Speaker 1: very conservative idea. I mean, I don't know exactly what
- 1:02:21Speaker 1: the you know, philosophies or the ideologies are of the
- 1:02:25Speaker 1: writers of these games. I venture to say that I
- 1:02:29Speaker 1: probably differ with them on a great number of topics,
- 1:02:31Speaker 1: but end of the day, I think it's a very
- 1:02:32Speaker 1: conservative idea to remind us that there is a basic
- 1:02:35Speaker 1: human nature that the progress of society technology is not
- 1:02:38Speaker 1: going to fully overcome.
- 1:02:40Speaker 2: There is absolutely a lot of like however you look
- 1:02:43Speaker 2: at it, there's absolutely a lot of themes and ideas
- 1:02:47Speaker 2: that are themselves very universal and everybody can take something
- 1:02:52Speaker 2: away from it when it comes to when it comes
- 1:02:55Speaker 2: to like, you know, this story as a commentary on
- 1:02:59Speaker 2: the human condition. And I think that is and I
- 1:03:03Speaker 2: think that is something that is definitely, absolutely absolutely present.
- 1:03:10Speaker 2: I was, I was actually thinking about like I had
- 1:03:13Speaker 2: I had. I had two thoughts you mentioned like scientific process,
- 1:03:16Speaker 2: I want to put I want to put a pin
- 1:03:18Speaker 2: in that because we can we can talk about that
- 1:03:20Speaker 2: a little bit for uh, for old old world blues.
- 1:03:24Speaker 2: The other thing I wanted to mention as kind of
- 1:03:26Speaker 2: like you were talking about like human nature, which was
- 1:03:29Speaker 2: I see, I see a lot you know, like so
- 1:03:33Speaker 2: a lot a lot of the a lot of the
- 1:03:34Speaker 2: old historians from like the last century or so, there
- 1:03:37Speaker 2: was always this very very big idea about like the
- 1:03:40Speaker 2: fall of civilizations comes from uh, stems from kind of
- 1:03:46Speaker 2: like a moral deficiency. Right now, I've seen I've seen
- 1:03:51Speaker 2: like you know, like you know, some people, like some people,
- 1:03:55Speaker 2: some scholars, some thinkers, depending on who you talk to,
- 1:03:57Speaker 2: depending on who you ask, they kind of like scoff
- 1:04:00Speaker 2: at that ideal a little bit that that kind of
- 1:04:03Speaker 2: like you know, moral kind of like moral failing doesn't
- 1:04:06Speaker 2: necessarily have anything to do with the fall of with
- 1:04:09Speaker 2: the falls of of a like civilizations necessarily per se.
- 1:04:14Speaker 2: I think there's a whole conversation that you could have
- 1:04:17Speaker 2: there that could you know, you could just like go
- 1:04:19Speaker 2: back and forth all day. That's not really what I'm
- 1:04:21Speaker 2: here to talk about. What is interesting to me is
- 1:04:25Speaker 2: that And this was something that struck out to me
- 1:04:27Speaker 2: because I was listening to a soundtrack about a year
- 1:04:31Speaker 2: ago of like all of the songs that they haven't
- 1:04:35Speaker 2: Fallout three, And an interesting thing I noticed about Fallout three,
- 1:04:39Speaker 2: so like one of the things about one of the
- 1:04:41Speaker 2: things about like Fallout as a whole, like as a
- 1:04:43Speaker 2: whole at the very least from at the very least
- 1:04:46Speaker 2: from three onward, one and two, I think it's a
- 1:04:48Speaker 2: little different, but at the very least from three onward,
- 1:04:52Speaker 2: if one and two were not included in that is
- 1:04:55Speaker 2: there there's kind of like this, you know, you know,
- 1:04:59Speaker 2: regardless of what a whatever messages or themes that fall
- 1:05:02Speaker 2: Out is trying to say about America itself, there is this,
- 1:05:05Speaker 2: uh there, there's kind of this interesting thing going on
- 1:05:10Speaker 2: where you have nevertheless, the people of the modern wasteland
- 1:05:14Speaker 2: have a nostalgia for a day gone, you know, for
- 1:05:17Speaker 2: for for a golden age long gone, right, you know,
- 1:05:20Speaker 2: I always like you know I I you know, like
- 1:05:22Speaker 2: nostalgia is just like a very powerful force. It's a
- 1:05:25Speaker 2: very powerful theme in Fallout. Again, the NCR is chasing
- 1:05:29Speaker 2: that nostalgia, even kaisers changed, you know, chasing that nostalgia.
- 1:05:32Speaker 2: He's chasing a different kind of nostalgia, but he's chasing,
- 1:05:35Speaker 2: you know, kind of like you know that he's chasing
- 1:05:37Speaker 2: the golden age of Rome. You know, NCR is chasing
- 1:05:39Speaker 2: the golden age of America. And all of the songs
- 1:05:42Speaker 2: that they play on the radio are from you know,
- 1:05:46Speaker 2: you know, are kind of from the time when people
- 1:05:48Speaker 2: you know, like you know, when America was you know,
- 1:05:51Speaker 2: very much considered like a peak in its world power,
- 1:05:53Speaker 2: like you know, in the you know, like in the
- 1:05:54Speaker 2: you know, in the fifties, in the you know, in
- 1:05:56Speaker 2: the sixties, you know, in the you know, you know,
- 1:05:58Speaker 2: you know, you know, I would you know, you know,
- 1:06:01Speaker 2: I would say even like, you know, the nineties, although
- 1:06:02Speaker 2: there's nothing there there there's there's there's no nineties themes particularly,
- 1:06:08Speaker 2: it's definitely like, you know, but you've got all these
- 1:06:10Speaker 2: all this music from like the forties and fifties and
- 1:06:12Speaker 2: the sixties and so so that's kind of like one
- 1:06:16Speaker 2: way in which that nostalgia presents itself in the world
- 1:06:19Speaker 2: of Fallout. But all of these songs in Fallout three,
- 1:06:21Speaker 2: I noticed a lot of them, and it's really funny.
- 1:06:24Speaker 2: A lot of them were kind of like, you know,
- 1:06:26Speaker 2: celebrating in one form or another, you know what you know,
- 1:06:30Speaker 2: people would call a moral degeneracy. Actually, and I thought,
- 1:06:34Speaker 2: and that actually struck you know when I when you
- 1:06:36Speaker 2: put all of the songs in a line and listen
- 1:06:38Speaker 2: to them one after the other without them being like
- 1:06:40Speaker 2: on a mix, I found that really really interesting, where
- 1:06:43Speaker 2: it's like, oh, you know this, you know this, you
- 1:06:45Speaker 2: know that this guy is you know, this guy is
- 1:06:47Speaker 2: celebrating his uh, you know, his his proclivities, and you
- 1:06:52Speaker 2: know in this song and then this other song is like,
- 1:06:54Speaker 2: you know, this guy is kind of you know, uh,
- 1:06:57Speaker 2: you know, the the is celebrating you know, his vices
- 1:07:01Speaker 2: and this you know, there's there's a there's a lot
- 1:07:03Speaker 2: of songs that are that are kind of singing and
- 1:07:05Speaker 2: celebrating vice, like actually in Fallout three, and I thought
- 1:07:09Speaker 2: that was really I thought that was really interesting. I
- 1:07:11Speaker 2: don't know how intentional that was or not, but there's
- 1:07:15Speaker 2: in either case, there's definitely like a theme there. Hey,
- 1:07:17Speaker 2: you know, this golden age that we're pining for, you know,
- 1:07:21Speaker 2: like you know in the Ashes of the Civilization is
- 1:07:24Speaker 2: a celebration of vice.
- 1:07:27Speaker 1: Yeah, it's really interesting. I didn't really consider that, but
- 1:07:30Speaker 1: I mean thinking over some of the songs that show
- 1:07:32Speaker 1: up on the radio and that that definitely seems like
- 1:07:34Speaker 1: a plausible theory or framing that we're looking for this
- 1:07:40Speaker 1: golden age provided for us, despite the fact that we
- 1:07:43Speaker 1: are not a Golden age kind of people, right, and
- 1:07:46Speaker 1: and you can't really achieve the external without the internal,
- 1:07:51Speaker 1: at least any kind of really stable sort of way,
- 1:07:53Speaker 1: and so you know, we want stability while we're living
- 1:07:55Speaker 1: pretty chaotic lives. That this is interesting. I should think
- 1:07:58Speaker 1: more about that.
- 1:08:00Speaker 2: The other thing that I was thinking about. So we're
- 1:08:02Speaker 2: coming back to so Old World Blues, right, where's my finger?
- 1:08:05Speaker 2: I was trying to do a circle Old World Blues
- 1:08:08Speaker 2: you were talking about like the scientific stuff, you know,
- 1:08:10Speaker 2: Old World Blues like poses a very very poignant question
- 1:08:16Speaker 2: about so like I guess very very quickly. I guess
- 1:08:19Speaker 2: for the for the benefit of listeners who don't know
- 1:08:22Speaker 2: or don't remember, they need a refresher. So, like Old
- 1:08:26Speaker 2: World Blues is the you know, the courier goes on
- 1:08:30Speaker 2: an adventure. He winds up in this area called Big Mountain,
- 1:08:33Speaker 2: which was abbreviated you know empty, So it's called Big Empty,
- 1:08:37Speaker 2: the Big Empty, and it's basically it was the Big Empty.
- 1:08:43Speaker 2: Was this basically this think take where the most brilliant
- 1:08:46Speaker 2: minds in the world could you know, do their scientific experiments.
- 1:08:50Speaker 2: The scientific experiments of these people got super duper out
- 1:08:53Speaker 2: of hand, and they're one of the doctors basically, like,
- 1:08:57Speaker 2: you know, one of the doctors thought of his thought
- 1:08:59Speaker 2: his were so morally repugnant that like, Okay, if these
- 1:09:04Speaker 2: people live, leave the Big Empty, they are going to
- 1:09:07Speaker 2: unleash untold devastation on the world in the name of progress.
- 1:09:12Speaker 2: I've got to devise a way to trap them in
- 1:09:16Speaker 2: here and keep them from leaving. Now, hilariously enough, his
- 1:09:21Speaker 2: fears are his fears are well founded. But it doesn't
- 1:09:26Speaker 2: come from his colleagues. It came from everybody else when
- 1:09:29Speaker 2: the bombs fell. You know, ironically, they all these now,
- 1:09:32Speaker 2: all these characters survive as brains in a jar, as
- 1:09:35Speaker 2: brains and jars, and they and there's this whole theme
- 1:09:38Speaker 2: about how they've kind of like lost their humanity. And
- 1:09:40Speaker 2: you can actually talk to all of these very like
- 1:09:42Speaker 2: you know, crazy characters, and you help them in various ways,
- 1:09:46Speaker 2: whether it's good or you know, whether it's for good
- 1:09:48Speaker 2: or not. You are helping each of these characters try
- 1:09:52Speaker 2: to connect with their humanity that has been stripped from
- 1:09:54Speaker 2: them over the last two hundred years. But like the like, uh,
- 1:09:59Speaker 2: the the character that you are opposed to in the beginning,
- 1:10:03Speaker 2: this doctor, this doctor Mobius guy, he's kind of passed
- 1:10:06Speaker 2: off as your antagonist, but you get to the end
- 1:10:09Speaker 2: and you find out that, you know, he was the
- 1:10:10Speaker 2: guy who was trying to stop all of this horrible
- 1:10:12Speaker 2: stuff from happening. And they do like they do like
- 1:10:15Speaker 2: this this is basically the moment where your character goes
- 1:10:17Speaker 2: full overpowered. You turn into a cyborg. They rip out
- 1:10:20Speaker 2: your brain, they rip out your spine, they rip out
- 1:10:22Speaker 2: your heart, and they replace it with like this technology
- 1:10:25Speaker 2: that kind of keeps you going, and you can you
- 1:10:28Speaker 2: can get all these body parts back. One of the
- 1:10:30Speaker 2: hilarious things when you taught, when you actually confront this
- 1:10:32Speaker 2: doctor Mobius guy, you know, who was trying to save
- 1:10:35Speaker 2: the world from his colleagues. He's like, well, yeah you can.
- 1:10:38Speaker 2: You can have your brain back, but it's probably it's
- 1:10:43Speaker 2: probably gonna not wanna. It's probably gonna not want to
- 1:10:49Speaker 2: come back to you. It's like, what, what the heck
- 1:10:51Speaker 2: are you talking about? One of the hilarious I completely
- 1:10:54Speaker 2: I completely forgot about this. You have an argument with
- 1:10:58Speaker 2: your own brain to get it back inside your head,
- 1:11:01Speaker 2: and your brain is blaming you for everything that's ever
- 1:11:04Speaker 2: happened to it, like, man, if it wasn't for the
- 1:11:06Speaker 2: decisions that you made, then we wouldn't have gotten shot
- 1:11:09Speaker 2: in the head, like I like, and then you can
- 1:11:12Speaker 2: argue back with your brain and say like look like listen, brain,
- 1:11:17Speaker 2: like you know you're like you know, you're you're a
- 1:11:19Speaker 2: non trivial reason why I make decisions in the first place,
- 1:11:22Speaker 2: Like you know, this is like the fact that I
- 1:11:24Speaker 2: got shot in the head. It's not my fault. It's
- 1:11:26Speaker 2: so funny. But the thing that Old World Blues, that
- 1:11:31Speaker 2: the poignant question that Old World Blues is asking is
- 1:11:36Speaker 2: like when is scientific progress good? Like when has it
- 1:11:40Speaker 2: gone too far? Like that is like like that that
- 1:11:45Speaker 2: is like that is the theme of Old World Blues
- 1:11:48Speaker 2: there for New Vegas and they they they they have
- 1:11:52Speaker 2: they have a lot of fun with it, but they're
- 1:11:53Speaker 2: also posing a really interesting progress, interesting question about the
- 1:11:58Speaker 2: nature of progress. When is progres resk good? When is
- 1:12:01Speaker 2: it not? When have we crossed the line?
- 1:12:04Speaker 1: Yeah, that's it. It's a good question. And yeah, I've
- 1:12:07Speaker 1: forgot about much of this scenario. I really can't wait
- 1:12:10Speaker 1: to go back and play it again. It's just so's
- 1:12:12Speaker 1: aany but but yes, this question of okay, when does
- 1:12:15Speaker 1: science go too far? I mean, my principal source for
- 1:12:19Speaker 1: this would be C. S. Lewis is The Abolition of Man,
- 1:12:22Speaker 1: where he talks about men without chess, which in this
- 1:12:25Speaker 1: case would be brain in a jar. Right, this quite
- 1:12:28Speaker 1: literally you're missing a chest or or in that hideous
- 1:12:31Speaker 1: strength in to something similar and you know, really what
- 1:12:34Speaker 1: it comes down to is is our technology helping us
- 1:12:37Speaker 1: to operate more in line with our nature or less
- 1:12:42Speaker 1: in line with our nature? But even that isn't necessarily
- 1:12:45Speaker 1: easy to answer. I mean, we could say that good
- 1:12:48Speaker 1: medicine helps us to operate more in line with human
- 1:12:52Speaker 1: nature by by curing the things that would cause deformation,
- 1:12:57Speaker 1: things that cause corruption. Right, we heal diseases, we fix injuries.
- 1:13:02Speaker 1: But I guess the question is at what point are
- 1:13:06Speaker 1: we stepping beyond nature? And that is not necessarily an
- 1:13:10Speaker 1: easy question to answer. I mean, think, for example, like
- 1:13:13Speaker 1: you know, elon Musk neuralink stuff like I mean, I
- 1:13:18Speaker 1: see people talking about how they literally couldn't do anything
- 1:13:23Speaker 1: in life and now they can. And is that restoration
- 1:13:27Speaker 1: of something like basic human functioning, basic bodily functioning. Is
- 1:13:32Speaker 1: that a good thing? Well, it's hard to say that
- 1:13:34Speaker 1: it's not. But at the same time, we can readily
- 1:13:37Speaker 1: recognize the totally dystopian ways that this technology can go,
- 1:13:42Speaker 1: and then the question can be asked, like is it
- 1:13:45Speaker 1: technology itself a good thing or not?
- 1:13:47Speaker 2: I mean, it's already kind of there, like I don't know,
- 1:13:49Speaker 2: like I don't know, I don't know every single use
- 1:13:52Speaker 2: case for like his neural chip stuff. But I do
- 1:13:54Speaker 2: know it's ended. Actually it's ended badly for some of
- 1:13:57Speaker 2: his for some of his human test subjects where either
- 1:14:00Speaker 2: either like it stops working or they have to take
- 1:14:03Speaker 2: it out, they have to take the chip out of
- 1:14:04Speaker 2: the guy, out of the person for one reason or another,
- 1:14:07Speaker 2: and then they end up. And then they they ended
- 1:14:12Speaker 2: for at least one of these people. They they were
- 1:14:15Speaker 2: they they weren't just right back where they started. They
- 1:14:17Speaker 2: were worse. Yeah, like like there is like there has
- 1:14:21Speaker 2: been like there there has been like some there's been
- 1:14:24Speaker 2: like some really unfortunate stuff that's come out of it too.
- 1:14:27Speaker 2: Like so like on theory on on paper, right, the
- 1:14:31Speaker 2: idea that we can use this technology to help people
- 1:14:33Speaker 2: and restore people like you know, yeah, we can see
- 1:14:36Speaker 2: like you know, that's you know, that's all. That's always
- 1:14:39Speaker 2: a wonderful idea on paper like that you want to see,
- 1:14:43Speaker 2: you know, and then then of course you know, but
- 1:14:45Speaker 2: then of course you are instantly on that tightrope. You
- 1:14:48Speaker 2: were opening the floodgate to like all sorts of problems,
- 1:14:53Speaker 2: and okay, where is the you know, where you know,
- 1:14:56Speaker 2: where is the line? When have we crossed it. When
- 1:14:58Speaker 2: does it become when does it become problematic in the
- 1:15:01Speaker 2: hear and now it's in the here and now it's
- 1:15:04Speaker 2: problematic because like you know, some of these people that
- 1:15:07Speaker 2: he has help that you know that he was a
- 1:15:09Speaker 2: helping initially you know now like you know, you know
- 1:15:12Speaker 2: now they're hurting or you know they're worse or you
- 1:15:15Speaker 2: know whatever. And uh And as far as the rest
- 1:15:21Speaker 2: of the chips though, like keep it away from my brain.
- 1:15:23Speaker 2: If it goes in my head, I don't want it.
- 1:15:26Speaker 1: And and I mean inevitably that has to be where
- 1:15:29Speaker 1: things are headed. Where it begins with how do we
- 1:15:32Speaker 1: restore what isn't working to now? What do we how
- 1:15:34Speaker 1: do we enhance what is working right? How do we
- 1:15:37Speaker 1: enhance healthy subjects? And like I just I feel like
- 1:15:41Speaker 1: that sort of thing that's sort of technology is only
- 1:15:44Speaker 1: a matter of time, right, And the most we can
- 1:15:47Speaker 1: do is put on the brakes a little bit and say,
- 1:15:50Speaker 1: like you know, watch out by Rick, reminding people of
- 1:15:54Speaker 1: what it actually means to be human, that we are
- 1:15:56Speaker 1: more than simply functionality. There's a deeper center to us.
- 1:16:01Speaker 1: But I mean it's inevitably this is where technology is
- 1:16:05Speaker 1: going to go and of course every once in a while,
- 1:16:08Speaker 1: just recently Musk, and obviously Musk is one of the
- 1:16:11Speaker 1: central figures in this whole conversation, at least at this
- 1:16:14Speaker 1: point in history. Yes, he said something about how, you know,
- 1:16:18Speaker 1: what if our primary purpose is to give the sun consciousness,
- 1:16:23Speaker 1: which I don't even know what that means, but.
- 1:16:25Speaker 2: I think I remember you quoting that it.
- 1:16:27Speaker 1: Sounds terribly dystopian.
- 1:16:30Speaker 2: It's yeah, it's sounds it sounds really weird. I think
- 1:16:32Speaker 2: we would have, like, I think we would have like
- 1:16:34Speaker 2: a really good conversation on the cyberpunk genre. I love
- 1:16:37Speaker 2: the cyberpunk genre. The cyberpunk genre is the epitome of like,
- 1:16:42Speaker 2: you know, the apple of Eden as technology, you know,
- 1:16:46Speaker 2: or not the app you we all know it's not
- 1:16:48Speaker 2: really an apple, right, but like the fruit of eden
- 1:16:51Speaker 2: as like you know, as as technology you know, that
- 1:16:54Speaker 2: is you know, that is the that is at the
- 1:16:56Speaker 2: heart of of cyberpunk. That that's we're kind of getting
- 1:17:01Speaker 2: off topic here with that though, but that is that
- 1:17:04Speaker 2: would be like that would be uh, that would be
- 1:17:07Speaker 2: a good conversation.
- 1:17:08Speaker 1: Right, But I guess it's still kind of within the
- 1:17:10Speaker 1: domain that we're started with. Of Yes, of of how
- 1:17:15Speaker 1: do we use technology to advance human nature versus how
- 1:17:18Speaker 1: do we use technology to create human nature? Which which
- 1:17:21Speaker 1: can bring us back to some you know, older conversations
- 1:17:25Speaker 1: of like is there such a thing as a human essence? Which,
- 1:17:27Speaker 1: of course I would say there is, but go to
- 1:17:30Speaker 1: postmodern leaders like Jean Paul Sart who says, well, no,
- 1:17:35Speaker 1: we exist and then we create our essence out of
- 1:17:37Speaker 1: the decisions that we make. And so these are two
- 1:17:39Speaker 1: fundamentally different ways of viewing what human what humanity is.
- 1:17:46Speaker 2: Well, I think we here at mythic mind are right
- 1:17:49Speaker 2: and those other people are silly wrong due to heads.
- 1:17:53Speaker 2: Well that is my and that is my disc you know,
- 1:17:55Speaker 2: that is my discourse. Thank you for coming to my
- 1:17:58Speaker 2: ted talk.
- 1:17:58Speaker 1: Yes, and obviously that is correct.
- 1:18:03Speaker 2: But there is a conversation to be had there, like
- 1:18:06Speaker 2: if only for the sake of the conversation itself.
- 1:18:10Speaker 1: Right, Yeah, And and I mean really that's it's a
- 1:18:15Speaker 1: it's a dangerous position. And Lewis talked about this an
- 1:18:17Speaker 1: abolition of man, that that if we say there's no
- 1:18:19Speaker 1: such a thing as human essence, there's just functionality, then
- 1:18:23Speaker 1: at the end of the day, what we're getting to
- 1:18:24Speaker 1: get is not more freedom. Right. We tend to think
- 1:18:28Speaker 1: that as technology advances, well, more people will be free
- 1:18:32Speaker 1: because more people will have limitations of disease and handicap
- 1:18:36Speaker 1: and whatever. More these things will be cured and done
- 1:18:39Speaker 1: away with. But in reality, more and more people will
- 1:18:43Speaker 1: become dependent on the fewer and fewer people who happen
- 1:18:46Speaker 1: to be in power, who happen to hold the reins
- 1:18:49Speaker 1: on such technology. Right, it's just like smartphones, Like, you know,
- 1:18:53Speaker 1: we we give away a great deal of freedom the
- 1:18:56Speaker 1: more that we depend on those who provide us with smartphones, right,
- 1:19:00Speaker 1: And so it's actually fewer and fewer people who end
- 1:19:03Speaker 1: up with more and more power. Over time, well, more
- 1:19:06Speaker 1: and more people become dependent, and so's it's not that
- 1:19:10Speaker 1: the proliferation of technology makes more people free. It actually,
- 1:19:14Speaker 1: in the long run makes more people dependent. Yes, yeah,
- 1:19:23Speaker 1: I don't. You don't have to come out on amore.
- 1:19:26Speaker 2: I I wish no, no, I I wish I I
- 1:19:29Speaker 2: I I wish I was, I wish I was, like
- 1:19:32Speaker 2: uh more more prepared to engage with that thought.
- 1:19:37Speaker 1: A little bit bey on fallout at this point.
- 1:19:39Speaker 2: No, it's no, no, yeah, it's it's yeah, yeah, it's
- 1:19:42Speaker 2: it's fine, there's a Yeah, there's a there's a there's
- 1:19:44Speaker 2: a lot of good stuff to talk about. I have
- 1:19:46Speaker 2: I have a couple other things here if you're willing,
- 1:19:49Speaker 2: if we still have the.
- 1:19:49Speaker 1: Time, sure, sure.
- 1:19:51Speaker 2: Uh Like, I feel like we are doing a horrible,
- 1:19:55Speaker 2: horrendous disservice to followut New Vegas. And I'm sure people
- 1:19:59Speaker 2: have been screaming at us all this time with talking
- 1:20:01Speaker 2: about the NCR and Nuvey and the Legion and blah
- 1:20:04Speaker 2: blah blah blah blah. We have barely brought up mister
- 1:20:07Speaker 2: House himself.
- 1:20:08Speaker 1: Correct.
- 1:20:09Speaker 2: All right, So what do you think, mister Andrew Snyder
- 1:20:17Speaker 2: about mister Howes. I mean the wizard in the Tower,
- 1:20:21Speaker 2: the wizard in the Wizard of Oz. You know, don't
- 1:20:24Speaker 2: look don't like you know, he's got the big green
- 1:20:27Speaker 2: head on the screen, don't pay attention to the little
- 1:20:30Speaker 2: little shriveled man in the coffin.
- 1:20:33Speaker 1: Well you can get I think, some kind of achievement
- 1:20:36Speaker 1: or bonus if you eat him.
- 1:20:38Speaker 2: Oh my god, you know what. The cannibalism. Cannibalism perk
- 1:20:42Speaker 2: is the thing. I shouldn't be surprised.
- 1:20:44Speaker 1: Yeah, you get a bonus if you eat him or
- 1:20:48Speaker 1: or if you eat Kaiser or some of the others.
- 1:20:51Speaker 1: But anyways, that's hilarious. That's a little bit beside the
- 1:20:53Speaker 1: point that, Yeah, I I actually, from what I can remember,
- 1:20:59Speaker 1: I tend to prefer House over the alternatives. If for
- 1:21:04Speaker 1: no other reason then the conservative in me wants to
- 1:21:08Speaker 1: preserve something of the old world, which he definitely represents
- 1:21:12Speaker 1: and sort of brings into the wasteland. Now, that's not
- 1:21:19Speaker 1: a very nuanced view, and I don't remember a lot
- 1:21:21Speaker 1: of particularities here, so maybe maybe you can provide some
- 1:21:23Speaker 1: direction or some thoughts here.
- 1:21:28Speaker 2: So I am so I remember my very first playthrough,
- 1:21:33Speaker 2: and again I'm like twenty years like I was like
- 1:21:35Speaker 2: twenty years old. Yeah, you know, so this was like
- 1:21:37Speaker 2: you know, this was this was a while ago. I
- 1:21:41Speaker 2: am definitely not that age now, But I remember siding
- 1:21:47Speaker 2: with mister House on the first play through, and the
- 1:21:52Speaker 2: more I got to the conclusion of the main quest,
- 1:21:57Speaker 2: the more I didn't enjoy it. And just like, you know,
- 1:22:02Speaker 2: just like just like like personally, like you know, like
- 1:22:08Speaker 2: you know, you know, gay, you know, game you know,
- 1:22:11Speaker 2: gameplay is one thing, right, you know, we all do
- 1:22:13Speaker 2: various whatever in these games, and that's all fun. And
- 1:22:15Speaker 2: awesome and dandy. Personally, I was not enjoying mister House
- 1:22:19Speaker 2: very much by the end. He he was, He's very much.
- 1:22:26Speaker 2: He's really not much different from anybody else in the wasteland.
- 1:22:30Speaker 2: He is like, you know, he is his own dictator,
- 1:22:32Speaker 2: you know. He he does if you are going to
- 1:22:35Speaker 2: go along with his planned he insists that there are
- 1:22:39Speaker 2: you know, there are people groups that you know, you
- 1:22:44Speaker 2: that you must wipe out that you may not necessarily
- 1:22:47Speaker 2: want to wipe out the way he kind of like
- 1:22:50Speaker 2: the way he kind of like treats his own people.
- 1:22:53Speaker 2: Uh Like he he like one of the one of
- 1:22:56Speaker 2: the vaults that's actually within New Vegas itself, Like keyes
- 1:23:00Speaker 2: he basically like evicted the entire population and filled the
- 1:23:05Speaker 2: vault with concrete, you know, like like completely flooded it
- 1:23:09Speaker 2: with you know, with like solid with concrete so that
- 1:23:11Speaker 2: they couldn't go back in the vault. Now, like there
- 1:23:13Speaker 2: is some I don't know, I don't remember all the
- 1:23:15Speaker 2: history about mister House Apparently, like there's some lore that
- 1:23:19Speaker 2: that was his vault that that he you know, that
- 1:23:24Speaker 2: that he himself was in when the whole thing, you know,
- 1:23:26Speaker 2: when everything went down. It was a I do remember
- 1:23:31Speaker 2: it was a gambling vault. The interesting thing about mister
- 1:23:34Speaker 2: House is that he tolerates the vice of gambling within
- 1:23:39Speaker 2: New Vegas. He sees it as a means to an end.
- 1:23:41Speaker 2: But he himself, he's got the long term goal of
- 1:23:43Speaker 2: wanting to abolish gambling, which I think in and of
- 1:23:46Speaker 2: itself is not a bad thing. But everything that he
- 1:23:51Speaker 2: does to kind of achieve his own ends is itself
- 1:23:54Speaker 2: very like uh uh dictatorial? Is that how you say that?
- 1:24:00Speaker 2: Like the dictatorial oppressive? He's you know, he's so like
- 1:24:06Speaker 2: in that sense. He is very much kind of like
- 1:24:08Speaker 2: the the the the unchecked, kind of like power hungry,
- 1:24:14Speaker 2: kind of libertarian tech bro that I personally find very distasteful.
- 1:24:21Speaker 2: He's got some lovely ideas on paper, in practice, I
- 1:24:28Speaker 2: don't think he's I don't think he's a particularly lovely
- 1:24:31Speaker 2: person or a beneficent ruler in any way, shape or form.
- 1:24:35Speaker 1: Yeah, he's definitely not a hero. But he does provide,
- 1:24:39Speaker 1: at least arguably provides the kind of law and order
- 1:24:42Speaker 1: that we said was largely missing from the legion that
- 1:24:44Speaker 1: potentially could have been there.
- 1:24:46Speaker 2: There is, Yeah, go ahead, I'm sorry, No.
- 1:24:48Speaker 1: No, that that's basically it. That that he is the
- 1:24:50Speaker 1: he's the law and order candidate, which you know, all
- 1:24:53Speaker 1: things considered might not be good, but that itself could
- 1:24:55Speaker 1: potentially be a good thing and otherwise chaotic scenario, there.
- 1:25:00Speaker 2: Is an argument to be made, like you know, and
- 1:25:03Speaker 2: people like one of the Again, one of the fun
- 1:25:05Speaker 2: things about New Vegas is that you know, people have
- 1:25:07Speaker 2: been you know, just just as people have been spending
- 1:25:11Speaker 2: the last ten years passionately arguing Storm Cloaker Empire, people
- 1:25:18Speaker 2: have been spending the last ten, you know, fifteen years
- 1:25:21Speaker 2: actually passionately arguing NCR, or like, no one's really arguing legion.
- 1:25:27Speaker 2: You know, some people are are some people are on
- 1:25:30Speaker 2: ironically arguing legion. I love you, I love you all.
- 1:25:34Speaker 2: I just I just want to preface that. But that's
- 1:25:36Speaker 2: just weird. I don't understand it, you know, so like
- 1:25:40Speaker 2: so realistically people are saying NCR versus house versus independent
- 1:25:48Speaker 2: or you know or independent you know, like house is
- 1:25:51Speaker 2: technically independent, but like independent where the courier is calling
- 1:25:54Speaker 2: the shots, right, you know, those are realistically kind of
- 1:25:57Speaker 2: like the three things that everyone's arguing, and like they've
- 1:26:00Speaker 2: been doing it for years. No one's come out on
- 1:26:02Speaker 2: top when it comes to that argument, and it's a
- 1:26:05Speaker 2: testament to the writing of the game itself that it
- 1:26:09Speaker 2: presents us with just kind of actually like these really
- 1:26:12Speaker 2: interesting like moral quandrums and socratic exercises for kind of
- 1:26:19Speaker 2: like you know, like this situation like you know, how
- 1:26:21Speaker 2: like what is what is the best situation going forward?
- 1:26:24Speaker 2: Kind of like for like the stability and the well
- 1:26:27Speaker 2: being of the people in this region in a post
- 1:26:29Speaker 2: apocalyptic world. And the fact that and the fact that
- 1:26:34Speaker 2: people feel so strongly about these topics, like you know,
- 1:26:37Speaker 2: shows that there is just kind of there's there's there's
- 1:26:39Speaker 2: kind of a relevance to these ideas that kind of
- 1:26:42Speaker 2: like that kind of like touches our souls almost And
- 1:26:45Speaker 2: that's and that's that is too New Vegas's credit that
- 1:26:49Speaker 2: you can that we can have these conversations at all,
- 1:26:52Speaker 2: Like that's one of the that that's kind of like
- 1:26:54Speaker 2: one of the strengths as you know, like you know,
- 1:26:58Speaker 2: as you know art as a medium, as video games
- 1:27:00Speaker 2: as a medium, and especially as Fall like in particular,
- 1:27:03Speaker 2: you know, as followed New Vegas as as a as
- 1:27:06Speaker 2: a piece of interactive art and storytelling.
- 1:27:10Speaker 1: Yeah, absolutely, And uh so, so where do you land
- 1:27:14Speaker 1: who should control Vegas.
- 1:27:16Speaker 2: Oh my gosh. It's one of those things where I
- 1:27:19Speaker 2: don't think there is a right answer. Once upon of well,
- 1:27:23Speaker 2: you know, once upon a time, like a very young
- 1:27:25Speaker 2: me would have said, like, oh maybe House, But then
- 1:27:28Speaker 2: I very quickly like I like I was, I was,
- 1:27:32Speaker 2: I was very quickly housepilled, until I was very quickly
- 1:27:35Speaker 2: not housepilled, like within the same playthrough. I feel like
- 1:27:40Speaker 2: independence is a is a lovely idea on paper, assuming
- 1:27:47Speaker 2: you can maintain your own order instability, because like even
- 1:27:51Speaker 2: if it's just you, like like you like, even if
- 1:27:53Speaker 2: it's just you, you are still like you are still
- 1:27:57Speaker 2: kind of like dispensing order because you take control of
- 1:28:00Speaker 2: House's robot army. You know that he uses for the
- 1:28:03Speaker 2: you know that he uses for like protection and defense
- 1:28:07Speaker 2: and the like dispensing and maintaining and maintaining of order
- 1:28:10Speaker 2: and justice. So it's not like there's like a there's
- 1:28:13Speaker 2: it's not like there's a big you know, it's not
- 1:28:15Speaker 2: like there's a big change there in that regard. You
- 1:28:17Speaker 2: have the resources, you are holding, the resources, you are
- 1:28:20Speaker 2: holding the cards. The question is can you play the
- 1:28:22Speaker 2: cards right? And I think that answer is up to
- 1:28:26Speaker 2: the individual player. But from a from a realistic standpoint,
- 1:28:33Speaker 2: I think the answer to that question is almost beyond
- 1:28:36Speaker 2: the scope of the game to to fully answer. And
- 1:28:40Speaker 2: kind of like with any kind of justified or with
- 1:28:44Speaker 2: any kind of justification or satisfaction, there is you know,
- 1:28:48Speaker 2: that there is a case to be made that there
- 1:28:51Speaker 2: is no long term stability to be had in independence,
- 1:28:57Speaker 2: and that includes even with house because of what the
- 1:29:00Speaker 2: Hoover Dam itself provides in a post apocalyptic world where
- 1:29:04Speaker 2: resources are so scarce. The fact of the matter is that,
- 1:29:07Speaker 2: like you know, whether you push people out, even if
- 1:29:10Speaker 2: it's just for a little bit, they want the dam,
- 1:29:13Speaker 2: They're going to come back, like you know, if it
- 1:29:16Speaker 2: you know, even you know, it may not be today,
- 1:29:18Speaker 2: it may not be tomorrow, you know, But what happens when,
- 1:29:23Speaker 2: like you know, in the next you know, ten or fifteen,
- 1:29:25Speaker 2: twenty years, you know, NCR decides you know, round two
- 1:29:29Speaker 2: for the damn here we are. You know, what if
- 1:29:32Speaker 2: Caesar's legion comes back or you know, some other huge
- 1:29:36Speaker 2: tribal power you know, or some other you know, some
- 1:29:38Speaker 2: other power within the game, what happens when they come
- 1:29:41Speaker 2: back and then we're right back where we started, Like
- 1:29:44Speaker 2: New Vegas in Fallout is just kind of in the
- 1:29:47Speaker 2: undesirable situation of being like the piece that everybody wants
- 1:29:57Speaker 2: on the board. And I think that to that end,
- 1:30:03Speaker 2: I don't think the NCR is like and like, you know, again,
- 1:30:12Speaker 2: not not even not even bringing any real world analogs
- 1:30:15Speaker 2: into it, Okay, like you know, not not even bringing
- 1:30:18Speaker 2: real world stuff, real world politics, real world America into it,
- 1:30:22Speaker 2: just judging on judging the game and the and the
- 1:30:25Speaker 2: and the and the and the the the the the
- 1:30:28Speaker 2: the political powers and and all the characters in the
- 1:30:31Speaker 2: story on their own merits, which can be done because
- 1:30:34Speaker 2: this game is well written enough that this story stands
- 1:30:37Speaker 2: on its own merits without necessarily those outside influences. Like
- 1:30:43Speaker 2: the NCR is not great, but there is a case
- 1:30:48Speaker 2: to be made that if anyone's going to have the
- 1:30:53Speaker 2: damn we're probably better off with it being the NCR
- 1:30:59Speaker 2: than some other power, certainly Caesar's Legion.
- 1:31:03Speaker 1: Yeah, I mean, obviously NCR is preferable to the Legion.
- 1:31:08Speaker 2: I think that's that's a low bar though.
- 1:31:10Speaker 1: Yeah, that's the obvious one. I mean, I feel like
- 1:31:14Speaker 1: in this sort of chaotic environment, I mean, this is
- 1:31:17Speaker 1: when you need a strong leader, and it seems like
- 1:31:21Speaker 1: the NCR is just not capable of providing that any
- 1:31:26Speaker 1: kind of stable long term scenario. Yeah, and so that's
- 1:31:30Speaker 1: why I would say either house or kind of courier
- 1:31:35Speaker 1: led Vegas that you just you need. You need a
- 1:31:40Speaker 1: strong force, You need a strong central leader to provide
- 1:31:44Speaker 1: that kind of order in a time of chaos and
- 1:31:48Speaker 1: widespread violence.
- 1:31:49Speaker 2: You do have a giant robot army that is very
- 1:31:53Speaker 2: like nobody else, like you know, like nobody else has
- 1:31:55Speaker 2: that robot army. And it's a pretty good robot army.
- 1:31:58Speaker 2: So I mean, you know, oh, like I feel like
- 1:32:02Speaker 2: you know, I I I think, you know, I think
- 1:32:04Speaker 2: most factions would think twice before fighting that robot army.
- 1:32:08Speaker 1: Yeah, exactly. And so uh, moral as story is, if
- 1:32:12Speaker 1: you want security, well you should get a giant robot army.
- 1:32:16Speaker 2: There you go. That's you know, that's our new Vegas tag.
- 1:32:19Speaker 2: Talk ted talk, get yourself a giant robot army. Thank
- 1:32:21Speaker 2: you everybody. Do we do we have time for one more?
- 1:32:26Speaker 2: Or do we want to call it? All right?
- 1:32:28Speaker 1: We can do one more. We'll call it.
- 1:32:30Speaker 2: One more, all right. So one of the interesting things
- 1:32:33Speaker 2: about like this, what a what a bummer, you know,
- 1:32:36Speaker 2: it's fine. So the Lonesome Road DLC, What do you
- 1:32:44Speaker 2: remember about that?
- 1:32:47Speaker 1: Not a whole lot. I remember appreciate it at the time,
- 1:32:51Speaker 1: but I just don't remember a whole lot about it.
- 1:32:54Speaker 2: Yeah, I don't remember all the ins and outs of it,
- 1:32:56Speaker 2: like I wish I did. The gist of Lonesome Road
- 1:32:59Speaker 2: is is the final DLC for the game, and it's
- 1:33:01Speaker 2: supposed to be kind of like the culmination in a
- 1:33:04Speaker 2: lot of ways. It's the culmination of the story, and
- 1:33:07Speaker 2: it's the culmination of all the other DLCs as well.
- 1:33:09Speaker 2: One of the things that New Vegas did really really well,
- 1:33:12Speaker 2: you know, with just like incredible writing, incredible in depth
- 1:33:14Speaker 2: faction system, but also just like incredible like attention to
- 1:33:20Speaker 2: detail and connecting all these little threads and stories together.
- 1:33:24Speaker 2: All throughout the main story of New Vegas. You have
- 1:33:29Speaker 2: hints here and there of like this rival that apparently
- 1:33:34Speaker 2: your character has that's kind of stalking you in the
- 1:33:37Speaker 2: shadows a little bit but never really comes into the light.
- 1:33:39Speaker 2: And the rival kind of like you know, like all
- 1:33:42Speaker 2: all of the characters across you know, dead money, honest hearts, ooh,
- 1:33:47Speaker 2: honest hearts. Darn you know, what It's fine, Sorry, Joshua Graham.
- 1:33:51Speaker 2: Maybe next time. But like across all of the DLC's,
- 1:33:56Speaker 2: there's actually a lot of overlap between all of those
- 1:33:58Speaker 2: characters and all of the events that happen in the
- 1:34:02Speaker 2: game that you just don't really see in a lot
- 1:34:05Speaker 2: of stories. But Lonesome Road tries to tie all of
- 1:34:08Speaker 2: that together. You have you have this character who is
- 1:34:12Speaker 2: your who is your arrival, and his name is Ulysses.
- 1:34:15Speaker 2: And this is the part where it's kind of weird.
- 1:34:19Speaker 2: Lonesome Road basically tries to give the Courier a backstory,
- 1:34:22Speaker 2: and the backstory basically comes down to, well, uh Ulysses
- 1:34:27Speaker 2: is basically calling to your character to come and have
- 1:34:30Speaker 2: like a final confrontation with him, and he's really mad
- 1:34:33Speaker 2: at you for some reason. He's mad at something. He's
- 1:34:35Speaker 2: mad at you for something that you apparently did. But
- 1:34:38Speaker 2: the long story short is that back in your Courier days,
- 1:34:43Speaker 2: you delivered a package for the by by order of
- 1:34:48Speaker 2: the NCR, and it had the package had some old
- 1:34:53Speaker 2: world symbols on it, and it's implied that these are
- 1:34:57Speaker 2: maybe like nuclear codes or something. They have these old
- 1:35:00Speaker 2: world symbols on it. They didn't really know what they were,
- 1:35:02Speaker 2: but they were trying to decipher them. They wanted to
- 1:35:05Speaker 2: control it. They didn't want the Legion to have it. Yea, YadA, YadA, YadA.
- 1:35:08Speaker 2: You delivered you delivered this package to this place called
- 1:35:12Speaker 2: the Divide. It was this, it was this town, this village,
- 1:35:16Speaker 2: the city called the Divide. And your character apparent like
- 1:35:22Speaker 2: it's hard to say how much your character knew. Apparently
- 1:35:24Speaker 2: they didn't know a whole lot. But essentially what happened
- 1:35:28Speaker 2: was when your character delivered this package to this NCR
- 1:35:32Speaker 2: research facility at the Divide, it activated. Uh there was
- 1:35:36Speaker 2: a bunch of missile silos at the Divide. This package
- 1:35:39Speaker 2: activated all of the missiles in the missile silos, and
- 1:35:42Speaker 2: the missiles detonated inside the silos and destroyed the city
- 1:35:47Speaker 2: and then also created an earthquake. Because I think it's
- 1:35:50Speaker 2: I think that I think the reason why it's called
- 1:35:51Speaker 2: the Divide is because it's on the fault line. Uh
- 1:35:55Speaker 2: So basically, you you, you inadvertently destroyed this town ulysses
- 1:36:01Speaker 2: Is And I wish we had more time for this.
- 1:36:05Speaker 2: I wish we could do this more justice. So this
- 1:36:08Speaker 2: might be better off for your Ballout series. This might
- 1:36:11Speaker 2: be a better question to ask for your fallout series,
- 1:36:13Speaker 2: but I'm going to do it now anyway, and we
- 1:36:15Speaker 2: can come back to that. We can come back to
- 1:36:17Speaker 2: it later. But because there's a lot of the final
- 1:36:22Speaker 2: boss of Lonesome Road is you basically having a big
- 1:36:27Speaker 2: fat philosophical debate with Ulysses and one of the things,
- 1:36:32Speaker 2: and he talks about a lot of things, but one
- 1:36:33Speaker 2: of the things he does is that he holds you
- 1:36:37Speaker 2: personally responsible for delivering that package, even though nobody really
- 1:36:43Speaker 2: seems to know what the package was or what it did.
- 1:36:48Speaker 2: So one of the I guess one of the questions
- 1:36:51Speaker 2: that I was going to ask you, basically from a
- 1:36:54Speaker 2: point of philosophy, when it comes to blame in a situation,
- 1:36:58Speaker 2: when it comes to blame, when it comes to fault,
- 1:37:00Speaker 2: like in a situation like that. You know, we're arguing
- 1:37:03Speaker 2: butterfly effect here, right, you know. So I guess my
- 1:37:06Speaker 2: question was to you, as a teacher of philosophy, you know,
- 1:37:11Speaker 2: what would how would the Greek how would the various
- 1:37:15Speaker 2: Greek philosophers, how might they like address the that that
- 1:37:20Speaker 2: issue of who's at fault, who is to blame? You know,
- 1:37:24Speaker 2: or or maybe you know, maybe one of your favorites,
- 1:37:26Speaker 2: like you know, Lewis or Kirkagard or somebody like what
- 1:37:29Speaker 2: would these various philosophers have to say on the issue
- 1:37:32Speaker 2: of the butterfly effect and who's at fault in a
- 1:37:35Speaker 2: situation like this?
- 1:37:37Speaker 1: I mean, the reality is that in any particular situation,
- 1:37:40Speaker 1: all you can do is act in virtue in accordance
- 1:37:44Speaker 1: to the knowledge that you have, yes or that you
- 1:37:47Speaker 1: can reasonably have, right, I mean, ignorance itself is sometimes culpable,
- 1:37:52Speaker 1: But as far as what is reasonable for you to
- 1:37:55Speaker 1: know in that occasion, will you act within those parameters
- 1:37:58Speaker 1: to decide what is most likely the the good course
- 1:38:03Speaker 1: of action here? And you know, the Aristotle would would
- 1:38:08Speaker 1: say that ultimately virtue comes down to figuring out, like
- 1:38:12Speaker 1: what is the right action in this particular situation. And
- 1:38:16Speaker 1: you know, for the courier in this case, I mean,
- 1:38:18Speaker 1: if he doesn't really know what's happening, then he ultimately
- 1:38:22Speaker 1: is not culpable for whatever transpire.
- 1:38:25Speaker 2: Right.
- 1:38:26Speaker 1: And so now remind me where does this detonator or
- 1:38:31Speaker 1: this package, where does it originally come from?
- 1:38:34Speaker 2: It's not I I don't remember the details. It's not clear.
- 1:38:39Speaker 2: It's it's it's not clear like you you like and
- 1:38:44Speaker 2: the and the like. There's a whole debate that goes
- 1:38:46Speaker 2: with it. Ulysses is making the argument that you are
- 1:38:50Speaker 2: that the courier was culpable in his ignorance, but you
- 1:38:54Speaker 2: can also make you can also like one of the
- 1:38:57Speaker 2: arguments that you can make to him, if I remember correctly,
- 1:38:59Speaker 2: am I getting something wrong? But if I remember correctly,
- 1:39:02Speaker 2: one of the arguments that you can give to Ulysses
- 1:39:05Speaker 2: is that if anything like the NCR is at fault
- 1:39:09Speaker 2: for the negligence, you know or like that they they
- 1:39:13Speaker 2: they they they have they they share more of the
- 1:39:15Speaker 2: blame for negligence for dealing with such a for dealing
- 1:39:18Speaker 2: with such a dangerous package, you know that they just
- 1:39:21Speaker 2: so desperately had to have, you know, and and maybe
- 1:39:25Speaker 2: not necessarily you so much. It's one of those It's
- 1:39:28Speaker 2: one of those things where like, you know, uh, we
- 1:39:33Speaker 2: could probably we would probably do more justice to this
- 1:39:36Speaker 2: conversation playing the DLC and also like having kind of
- 1:39:41Speaker 2: like the the like the tech the text document of
- 1:39:46Speaker 2: ulysses monologue basically his big long monologue and kind of
- 1:39:50Speaker 2: analyzing kind of like his arguments and what he is saying.
- 1:39:54Speaker 2: But I thought I would just uh, I thought I
- 1:39:56Speaker 2: would just like throw it out there and say like, oh,
- 1:39:59Speaker 2: you know, like what would you know, what would what
- 1:40:01Speaker 2: would Socrates say in this situation? What would Aristotle think
- 1:40:04Speaker 2: about this in this situation? You know, what would you know? Whatever?
- 1:40:07Speaker 2: And I just I just wanted to see what you
- 1:40:08Speaker 2: would say.
- 1:40:10Speaker 1: Yeah, and so based off yeah, how it's been framed
- 1:40:13Speaker 1: and what I remember, it really just comes down.
- 1:40:15Speaker 2: I haven't given you much to go on. I do apologize.
- 1:40:18Speaker 2: What happens. This is what happens when you're like, you know,
- 1:40:21Speaker 2: you're you're coming to the end and you're trying to
- 1:40:23Speaker 2: like scramble to fill out your little notepad.
- 1:40:26Speaker 1: No, no, yeah, I'm sure that there's more nuanced than
- 1:40:29Speaker 1: we're providing it here. Sure, And so yeah, maybe probably speaking.
- 1:40:34Speaker 2: You and I are in agreement, like basically like as
- 1:40:37Speaker 2: to the issue I was, which is why I was
- 1:40:39Speaker 2: trying to frame it with oh what would what? What
- 1:40:41Speaker 2: would the Greeks have said? Right?
- 1:40:44Speaker 1: And it still really comes down to the same basic
- 1:40:47Speaker 1: issue of you can only act in accordance with the
- 1:40:49Speaker 1: knowledge that you have, and so you can be virtuous
- 1:40:54Speaker 1: even if your active virtue leads to bad consequences because
- 1:40:58Speaker 1: you don't have access to, you know, the broader scope
- 1:41:01Speaker 1: of history and you know where the dominans are going
- 1:41:04Speaker 1: to lead eventually, all you know is well, I mean,
- 1:41:07Speaker 1: maybe I'll quote one of the great philosophers Gandolf and say.
- 1:41:11Speaker 2: There you go.
- 1:41:12Speaker 1: You can only you know, you can only deal with
- 1:41:15Speaker 1: the time that's provided to you.
- 1:41:16Speaker 2: Right, we're cooking with gas now exactly.
- 1:41:20Speaker 1: And so that that is what it is. But yeah,
- 1:41:22Speaker 1: I definitely look forward to getting into this and various
- 1:41:25Speaker 1: other issues related to New Vegas once I refresh myself
- 1:41:29Speaker 1: with a full play through, with the intention of doing
- 1:41:32Speaker 1: this sort of analysis along the way. I think there's
- 1:41:35Speaker 1: a lot there, just need to need a refresh.
- 1:41:37Speaker 2: Her mm hmm.
- 1:41:39Speaker 1: All right, well we have for almost a couple of
- 1:41:42Speaker 1: hours now. I'm very impressed. I appreciate all the notes
- 1:41:47Speaker 1: and questions and framings that you've brought into this. I
- 1:41:50Speaker 1: definitely would not have been able to go that long
- 1:41:51Speaker 1: off the top of my head without that. So I
- 1:41:53Speaker 1: definitely appreciate.
- 1:41:54Speaker 2: That My intention is to is to bring value to
- 1:42:00Speaker 2: this like what like you know, I mean, you know,
- 1:42:03Speaker 2: now whether whether whether or not are whether or not
- 1:42:07Speaker 2: our viewers, our listeners or our partners on the show
- 1:42:10Speaker 2: agree with that. I'm doing my best.
- 1:42:12Speaker 1: Guys. Hey, anyone who's still listening by this point will
- 1:42:16Speaker 1: recognize some value in the conversation. So good. I appreciate it.
- 1:42:20Speaker 1: And next time we will get into Fallout four. But
- 1:42:25Speaker 1: I think this is a good place to go ahead
- 1:42:26Speaker 1: and wrap it for now. So thanks again and I'll
- 1:42:28Speaker 1: see you next time.
- 1:42:29Speaker 2: Thank you so much, Thank you.
- 1:42:35Speaker 1: All right, partners, thank you for listening or watching over
- 1:42:38Speaker 1: on YouTube. If you enjoy this, make sure that you
- 1:42:40Speaker 1: do subscribe to my channel. My YouTube channel, make sure
- 1:42:43Speaker 1: you subscribe to the Mythic Mind Games podcast so you
- 1:42:46Speaker 1: can listen on the go. And I also welcome your
- 1:42:48Speaker 1: support over on Patreon at patreon dot com slash mythic Mind.
- 1:42:52Speaker 1: If you want to participate in this community, you want
- 1:42:54Speaker 1: to join some of these chats, you want to have
- 1:42:56Speaker 1: full access to the Mythic Mind discord server, or where
- 1:43:00Speaker 1: you just want to support what it is that we're doing.
- 1:43:02Speaker 1: Patreon dot com, slash mythic Mind. Any level of support
- 1:43:05Speaker 1: is helpful, but obviously higher levels will get you some
- 1:43:07Speaker 1: more perks. Next week over here, we'll be coming to
- 1:43:10Speaker 1: you with Fallout four. But the next thing to come
- 1:43:12Speaker 1: out from Mythic Mind will be over on the main
- 1:43:14Speaker 1: Mythic Mind podcast as we continue through our Narnia series.
- 1:43:19Speaker 1: But that's it for now until next time. God speaking
- 1:43:26Speaker 1: to the town of our Free Road is strange you
- 1:43:29Speaker 1: want find a hardly spoke to folks around him, didn't
- 1:43:35Speaker 1: have too much to say.