Latest / All The Right Movies / A Life In Movies: Tim Webber
Transcript
- 0:04All the right movies. Hi there.
- 0:35This is A Life in Movies, the interview show from All the
- 0:38Right Movies, where we talk to people inside the industry about
- 0:41films they've worked on and outside the industry about their
- 0:44favorite films. Today on the show, we're talking
- 0:47to an industry figure who's among the most successful names
- 0:49in this field, A visual effects supervisor at Visual Effects
- 0:53Studio Frame Store. Tim Webber has a career going
- 0:56back to the late 1980s and has worked on some of the biggest
- 0:59effects movies this century. Harry Potter, The Dark Knight,
- 1:02Avatar, Gravity, among others. We're going to be talking about
- 1:06all of that and more. So welcome to the show, Tim.
- 1:10How's it going? Good.
- 1:12Thank you. Very good.
- 1:14Great. Thanks for joining me.
- 1:16You're in London, I believe. That's right.
- 1:18Yeah, yeah, I'm based in London and I've been travelling around
- 1:23a bit recently, talk, doing talks and things, but yeah,
- 1:26usually in London. So you never quite made the move
- 1:29to Los Angeles then? No, there have been a couple of
- 1:32times when that's nearly happened, but I'm I like living
- 1:38in London. I've I've stuck it out.
- 1:41So you have quite the filmography, looking at your
- 1:43career, some huge titles that you've worked on.
- 1:47Before we get into those though, Tim, I'd like to go back to the
- 1:49early days of your career. Yeah.
- 1:52So the earliest credits I've found for you, Tim, were in the
- 1:551990s on TV, Merlin in the late 90s and the 10th Kingdom.
- 2:00Yes, that's right. I actually did one other TV show
- 2:05before those, which was actually I thought a great project to
- 2:12work on. It was Gulliver's Travels with
- 2:13Ted Danson. It was, it was a mini series for
- 2:17TV. It was it was the first time I
- 2:19had been a visual effects supervisor on something long
- 2:22form. Used to that I'd done
- 2:24commercials and pop promos and worked on things like that.
- 2:28So it was quite a big moment for me.
- 2:31And it was, we did hundreds of shots.
- 2:34I remember we, we had no idea what we were letting ourselves
- 2:37in for. So, you know, we just took the
- 2:40leap and said we'd do it. And, and I won an Emmy for it.
- 2:45And, you know, I think the work was very good and, and the film
- 2:49itself was great. It's still one of my favorite
- 2:51ones. I think it was, it was a great
- 2:53thing to work and obviously lots of cool people and small people.
- 2:57And we had to develop new techniques for, for keying.
- 3:01We, we did a lot of blue screen work on it to make people talk
- 3:05and small. And we had to develop new
- 3:06techniques so that we could get wisps of hair and shadows on the
- 3:11floor because to make the people feel that they were in these
- 3:14different environments to make sure they didn't look as though
- 3:17they were cut out. Basically.
- 3:19It was a great, great project. So how did you come to get
- 3:22involved in those early projects?
- 3:24How did you break into the industry in the first place?
- 3:27Well, I broke into the industry. Well, broke in, I sort of crept
- 3:31into the industry. I'd say I, I, I left, I left
- 3:34university where I'd, well, I'd say I studied theoretical
- 3:37physics because in theory I was supposed to be studying physics
- 3:41and I didn't spend an awful lot of time doing that.
- 3:44I think I spent more time in the art school than I did in physics
- 3:46lab. So, so I'd, yeah, I studied
- 3:50physics, but I was, I very much enjoyed visual art.
- 3:54I almost went to art school. It was a toss up between physics
- 3:56and art school. And you know, I carried on
- 3:59drawing and stuff whilst I was at university.
- 4:01So then when I left, I wanted to find something that combined the
- 4:04two, you know, those two sort of interests and skills.
- 4:07And at the time it was kind of the golden age of pop promos.
- 4:13Lots of innovative work was going on in the world of pop
- 4:16promos and they were doing some quite ever things and, you know,
- 4:21they were visually interesting. And so I went around a few
- 4:24companies that worked on pop promos and I got a job at frame
- 4:29store making coffee. And that was kind of how I
- 4:32started. And I wasn't very good at
- 4:34making. Well, I wasn't very good at
- 4:35making tea because I didn't drink it.
- 4:38So they promoted me instead. Yeah, people are very particular
- 4:42about the tea, are there? Yeah, exactly.
- 4:45Yeah, I started to work on adverts and things like that.
- 4:50It was all short form because the computers in those days, we
- 4:53used a computer, it's called a Harry made by Quantel.
- 4:57It could store a minute and a half of video and this is old
- 5:02small resolution TV resolution video.
- 5:07It could only store a minute and a half and everything you tried
- 5:09to do and if you wanted to change the colour, it would take
- 5:113 seconds before you anything changed.
- 5:14And you had to change the colour on a shot before you if you were
- 5:18keying it over onto another shot.
- 5:19So combining 2 images, you'd have to change the colour and
- 5:23then combine the two images and then go, oh, the colour's not
- 5:25quite right. You'd have to go back, separate
- 5:27them again, change the colour. And it was incredibly clunky
- 5:30compared to what you can do on a mobile phone these days.
- 5:33But you know that it cost £1,000,000 I think back then to
- 5:36buy a Harry that was proper cutting edge technology, but
- 5:41basic. So yeah, one of the people who'd
- 5:44worked with us before on ATV programme was Duncan Kenworthy,
- 5:48who was a producer, who he produced for Weddings and a
- 5:52Funeral was the big thing he'd produced at the time and he was
- 5:57producing Gulliver's Travels with Charles Stubborn.
- 6:00So they came and yeah, we slightly naively said, yeah,
- 6:04let's do it. And you know, they believed we
- 6:07could and in the end we, we made it.
- 6:11But it was it was quite a challenge.
- 6:13But looking at your filmography, Tim, it looks like one of the
- 6:16first features you worked on was as a visual effects supervisor
- 6:20on Love Actually. Was that kind of a link from 4
- 6:24Weddings in the Funeral to that? It there was absolutely, yeah.
- 6:27It was the same producer again, Duncan Kenworthy, young
- 6:31Gulliver's Travels with him. They were making love.
- 6:33Actually, you know, they were. It was the same team that had
- 6:35made 4 weddings, you know, a lot of the same people, Richard
- 6:40Curtis. And that yeah, that was the
- 6:43very, very early days of digital film being able to work on, you
- 6:50know, films which were much a higher resolution were going to
- 6:53be shown on the big screen. So the quality had to be that
- 6:55much better. So again, a huge technical
- 6:58challenge actually back then. I'd love, actually, it's a
- 7:02little while since I've seen the film, but there's nothing that
- 7:04jumps out as needing visual effects supervision.
- 7:07So what were you covering on that?
- 7:10Yeah, there was a huge amount. Another project we did with them
- 7:14had something a little bit more interesting in it with the same
- 7:17team. So Duncan Cameron, the producing
- 7:19again, Richard Curtis wrote. It was Notting Hill and that was
- 7:24interesting because there's one shot in that which people spoke
- 7:27about and they came and talked to us and asked us about it for
- 7:30many, many years later. I mean, it still comes up in
- 7:33conversations with our clients and things and that's, it was
- 7:35called the Seasonal walk. It's in the middle of Notting
- 7:38Hill and it's a time passing moment.
- 7:41Hugh Grant's character is walking down Portobello Rd.
- 7:45Market and it goes through all the seasons of the year in one
- 7:48shot. 1 long continuous shot. And so we had to shoot that as
- 7:53separate elements because, you know, we shot a snowy bit and a
- 7:57rainy bit and, you know, we had to shoot them all totally
- 7:59separately and then join them together into what appears to be
- 8:021 long seamless shot. And it's, it's such a clever use
- 8:06of visual effects and an interesting way to tell the
- 8:10story. And it's, you know, it's a
- 8:11lovely emotional moment that gets the message across about
- 8:15time passing and his his transition from one mood to
- 8:19another. And it it's just one of my
- 8:21favorite shots that I've worked on so.
- 8:23Yeah, I know the shot. It is a great shot.
- 8:25It's very visual, isn't it? Yeah, absolutely.
- 8:28And seems to be around this time then maybe the mid 2000s of
- 8:31things really took off for Frame store and yourself you were
- 8:34visual effects supervisor on, among other titles, Harry Potter
- 8:37and the Goblet of Fire, Children of Men, and then a mega
- 8:41production, Christopher Nolan's The Dark Knight.
- 8:43So how did you come to be involved working on that?
- 8:45Did Frame still have to pitch for the work?
- 8:48Yes, Friends Door, like you say, around all of those films it was
- 8:51getting bigger and bigger. Harry Potter was a big part of
- 8:55what grew the film industry in London, I'd say, because there
- 8:59was a regular supply of films and on each film there would be
- 9:03a larger and larger amount of work.
- 9:06So by the time we did the Goblet of Fire, there was a significant
- 9:10amount. There was creatures and huge
- 9:11environments and we were doing quite a lot of work.
- 9:13And then we had a lot more capability and we were ready,
- 9:18you know, to do more complicated films like The Dark Knight.
- 9:21And that was also a big challenge is sort of again, it
- 9:25was a step up in resolution because Christopher Nolan for
- 9:28one of the first times, I think he really pushed the shooting on
- 9:31IMAX. The whole film wasn't on IMAX,
- 9:33but there were some big sequences on IMAX and some of
- 9:35our sequences are out and the resolution you have to deal with
- 9:38for that was huge. And it was, that was incredibly
- 9:40challenging because we, we couldn't, even when we had the
- 9:44scenes in the computer, you couldn't play them back at full
- 9:48resolution. So when you wanted to view it
- 9:50and check there wasn't anything going wrong, you'd have to play
- 9:53the bottom left hand corner and then the bottom.
- 9:55Really. And and and you know what?
- 9:58Look at your work in bits and see if it was all it was, all
- 10:02looking good or not. Is that because the equipment
- 10:04hadn't quite caught up with IMAX at that point?
- 10:07Exactly that, yeah, yeah, I mean to keep the quality of IMAX you
- 10:11had to have I think we had 7.5 K images.
- 10:15So if you think these days sort of TV tends to be 2K and then,
- 10:18you know, done a lot of Netflix and stuff like that, it's 4K
- 10:21that's high resolution. We were working at 7.5 K and it
- 10:24and the, the number of pixels you have is proportional to that
- 10:28number squared because that's the length in One Direction.
- 10:31But you're, you know, if you double it in One Direction,
- 10:32you're also doubling in that the other direction.
- 10:34So you have 4 times as many pixels.
- 10:36So huge number of pixels for the computers to have to deal with
- 10:40the storage, the playback, everything was, was very, very
- 10:43challenging. And of course, you know,
- 10:45Christopher Nolan, one of his big driving things is to keep
- 10:49everything very, very grounded in reality.
- 10:51You know, that's something that's very close to my heart.
- 10:53I love doing very believable, real feeling, photo real work
- 10:58and he likes to, you know, do as much for real as possible and
- 11:02only rely on visual effects when you absolutely have to, which is
- 11:05something I totally agree with. I think, you know, the more you
- 11:08can do real, the better. And even when you are having
- 11:11then to do some visual effects, it will be more grounded in
- 11:15reality because you've got some real things to base it off.
- 11:18So, you know, that was a big part of what we were trying to
- 11:21do. And as he said himself, one of
- 11:23the few exceptions to his rule about trying to keep everything
- 11:27grounded in reality actually was one of the big challenges we had
- 11:31was the character Harvey Dent, who becomes 2 faced.
- 11:34Of course, one side of his face is all burnt and scarred.
- 11:38And, you know, Christopher Nolan realized that if you did that
- 11:42too real, if it looked genuinely like a real scarred, horrible,
- 11:47burnt face, that would not take for a good movie.
- 11:50You know, it would take people out to the movie, they wouldn't
- 11:52want to watch it, etcetera. So he said, this is the one time
- 11:56where I want to do something a little bit fantastical.
- 12:00But getting that balance between fantastical and real was quite
- 12:03tricky because it still had everything else in the movie he
- 12:06was trying to make as real as possible.
- 12:07I mean, you know, even down to Batman being able to fly, he
- 12:11can't fly. He can glide on his caves and
- 12:13the mechanics behind it is all thought through and it makes
- 12:15sense. It's there's kind of physical
- 12:17reality behind it, so we had to fit in with all of that and for
- 12:22it to feel real. But it was designed so that you
- 12:26could see through to the muscles moving and you could see through
- 12:30his teeth, through holes in his face.
- 12:32And it was still pretty shocking, but it was sort of
- 12:35over the top enough that you knew it wasn't kind of real, if
- 12:39you see what I mean. And it made it a much more
- 12:42enjoyable and fascinating film to watch.
- 12:44It wasn't sort of purely horrible, I suppose.
- 12:48So the process of getting involved in a production like
- 12:50that, will Warner Brothers sort of put the feelers out to all
- 12:53the visual effects studios saying we're looking for this
- 12:55kind of thing, come and do a pitch for it.
- 12:58Yeah, yes. Normally there is some sort of a
- 13:00pitch involved unless you have a very good relationship with
- 13:04people. So typically we do little bits
- 13:07of artwork or we show tests, or we put together a reel of
- 13:11previous work that is relevant. And we also nearly always have
- 13:15to estimate the cost. You can do a budget for, you
- 13:19know, all the key scenes or, you know, or the whole movie.
- 13:23And then a combination of Warner Brothers and the director and
- 13:26the producer will choose sometimes one, how to do all the
- 13:31work on the bigger movies, particularly back then.
- 13:33It's less true now, but back then they were too big for a
- 13:36single visual effects company to do because you had to deliver it
- 13:40all at the same time. And if you were delivering too
- 13:42much stuff all in one go, it would be really hard work.
- 13:44So they would spread it out across a few companies and, and
- 13:48in those days, you know, they were, as I said, London was
- 13:51becoming a really big visual effects centre.
- 13:53So there was quite a few companies all based in Soho and
- 13:56we were all kind of quite close together and and that was very
- 14:00effective then when people wanted to split it across
- 14:02different companies. Yes.
- 14:04Your role on The Dark Knight was credited as visual effects
- 14:07supervisor, frame store, and looking at the credits like you
- 14:10kind of alluded to there, there was also a visual effects
- 14:12supervisor, BUF, Visual effects supervisor, Double Negative, New
- 14:16Deal Studios, Synesite. So there was quite a few studios
- 14:20all working on the film at the same time.
- 14:22Do you have a lot of overlap between what you work go on?
- 14:24Do you do you speak to those guys?
- 14:26Well, a little bit, yeah. So the other main company that
- 14:29was doing it was double negative with Paul Franklin was the their
- 14:32supervisor. And then there's there was one
- 14:35overall supervisor, Nick Davis, who, you know, coordinated all
- 14:39of us kind of thing. So there was two big companies
- 14:41and then some other companies doing other bits.
- 14:45So most of the work sort of is, is going through the overall
- 14:49supervisor who coordinates us, but we also, then we also have
- 14:52to work together a little bit. Generally it, you know, having
- 14:56to work together is avoided as much as possible.
- 14:58So, you know, trying to keep all the shots, you know, that we're
- 15:03doing separate from all the shots that another company is
- 15:05doing makes everyone's life much easier because trying to
- 15:09coordinate and you're waiting for them to finish what they've
- 15:12got to do on a shot. And, you know, they're waiting
- 15:14for us to finish what we've got to do is unbelievably
- 15:17complicated, much more complicated for some reason than
- 15:20you think it would be. So, you know, it's usually a
- 15:23case of, well, we'll try and separate it.
- 15:25But obviously, you know, if another company was doing all
- 15:29the backgrounds for a certain scene and then Harvey Dent
- 15:32appears in that scene, we would have to do Harvey Dent, they
- 15:35would have to do the background. And there are times when you
- 15:38have to work together. Yeah, you you just have to try
- 15:41and make that as effective as possible.
- 15:42Then it's not. It's not easy, but but we get
- 15:45that. So will frame store tasked with
- 15:47handling specifically the Harvey Dent face CGI?
- 15:50Was anything else other than that or was it mainly Harvey
- 15:52Dent? There was some other various
- 15:54other bits. Harvey Dent I'd say was the sort
- 15:57of most complex and interesting bit we did.
- 16:00But we had the scene in Hong Kong that this was 1 scene that
- 16:04was shot on IMAX where he escapes from a building.
- 16:08He flies off 1 building. It's the second.
- 16:11Well, it was at the time, the second tallest building in the
- 16:13world. I think he jumps off that and
- 16:14flies into another building. I got to go and stand on the
- 16:17corner that he stands on and the second tallest building in the
- 16:20world, which was fantastic. Yeah, lovely.
- 16:22Very scary. Much more scary than I thought
- 16:24it was. I didn't jump off, so we had to
- 16:29create a computer generated building so that he could smash
- 16:33through the windows. Obviously we had to create him
- 16:35flying through the air and the stuntman did.
- 16:38This is a classic example of how Christopher Nolan tried to keep
- 16:41stuff real. So a stuntman did do a jump knot
- 16:45off that building. He was filmed at one point
- 16:48standing on that corner of that building and then separate there
- 16:51was a jump of him. Shots of him jumping off on blue
- 16:54screen in the studio onto a crash mat.
- 16:57So we had the reference of how he looked on the building.
- 16:59We could make sure it looked exactly like that.
- 17:02We started the shots with him actually jumping and then we
- 17:06took that over and you know, as he flew around, we did ACG
- 17:11human, which was pretty tricky back then.
- 17:13So it was a combination of of different elements and and
- 17:17that's what makes it feel more grounded in reality is having as
- 17:20many of those bits as real as possible.
- 17:22Of course. Yeah, I know.
- 17:23I know the exactly the shot that you mean now.
- 17:25I've never ever noticed that was a CGI Christian Bale.
- 17:28Great. So that's what we like to hear.
- 17:33So in terms of Christopher Nolan then, we've mentioned him quite
- 17:35a few times, of course. How closely did you work with
- 17:38him? Did you see him on the set
- 17:39regularly? Reasonably closely, yeah.
- 17:43The closer you can be to the director, the better.
- 17:45There are times, you know, and they're very busy, so there are
- 17:49times when sometimes you don't see very much of them, and that
- 17:54is always the biggest challenge. Luckily, I, you know, we did get
- 17:57enough direct contact with him to be able to do that one
- 18:01successfully, even though it was a pretty big movie, so it was
- 18:04challenging to get his time. It makes a big difference being
- 18:07able to hear their thoughts. It's it's how it's being able to
- 18:11understand the why of why they want to do something.
- 18:14I mean, Christopher Allen is a really good example of this.
- 18:16You hear that he wants to do something in a shot and you
- 18:19think, oh, it's a bit strange. Why on earth do you want to do
- 18:21that? I don't understand that.
- 18:22You know, we'll try and do it. And then you get to talk to him,
- 18:25and he explains not just what he wants to do, but the philosophy
- 18:29behind why he wants to do it. And you suddenly go, oh, I see.
- 18:32Yeah, of course, that makes total sense.
- 18:34I see what he wants to do. I mean, some, you know, now I
- 18:36understand why he wants to do it.
- 18:37I can do what he wants to do. I can get what it is he really
- 18:40wants because I understand the why of it.
- 18:42And that makes a big difference. So yeah, direct contact is is.
- 18:47I've seen quite a bit of behind the scenes footage on The Dark
- 18:50Knight and some of that Christopher Nolan films as well,
- 18:52and it always seems to be really, really relaxed.
- 18:55I'm not sure if that's normal or if it's Christopher Nolan's
- 18:57style or something like that, because I would think with his
- 19:00kind of films being so precise, I would imagine him being quite
- 19:04intense, but doesn't seem to be the case.
- 19:07There's a sort of relaxed intensity.
- 19:09I would say he's he is very precise.
- 19:11He knows exactly what he wants and so there is an intensity
- 19:15because he knows exactly what he wants.
- 19:17But also because of that, everyone is focused on that one
- 19:21thing. Everyone is working together.
- 19:22I mean, for example, he tends not to shoot with multiple
- 19:25cameras. So you're not sort of trying to
- 19:27make something work from two different angles.
- 19:29You know, everyone's focused on the one shot 1 camera.
- 19:32He knows exactly what he wants and it's very, you know, he gets
- 19:37what he wants much more. And here's a good example of his
- 19:39philosophy. He's really thought through why
- 19:41he wants to shoot on single cameras most of the time.
- 19:44You know, he knows that you didn't get a much better view
- 19:48through that camera, that he doesn't want to have endless
- 19:51footage to look through in the edit.
- 19:52He'd rather have the clarity of what you want.
- 19:54You know, he, I mean, I'm, I'm probably mangling slightly his
- 19:58philosophy for doing that from memory, but you know, he's
- 20:01really thought through why he does that and it makes total
- 20:03sense. There's a real, really strong
- 20:05logic behind it. So he's a director who turns up
- 20:08and everything's been thought through already.
- 20:10He knows how we how they're going to do it, what we're going
- 20:11to do. And I guess that's why it's so
- 20:13relaxed, because there's no real stress of how we're going to do
- 20:16this and that kind of thing. Yeah, well planned.
- 20:20And to me that's a really critical part of making a movies
- 20:23for it all to be well planned, everyone on the same page, but
- 20:27planned in a way that allows for changes, fluidity, happy
- 20:32accidents. But but if it's planned, you can
- 20:35incorporate those. You know, the actor suddenly
- 20:37goes I'd rather do this instead of that.
- 20:39You know, that's what you want them to bring to it.
- 20:41So you've got to make sure there is the room for that to happen.
- 20:45And if it's well planned, it's actually easier for that to
- 20:48happen because you know your parameters.
- 20:49You can go, yeah, we can make that work.
- 20:51Or if it's not well planned, you might think there's more
- 20:54freedom. But I usually find there's just
- 20:57more confusion, you know? So it's great to have the
- 21:00planning, as long as you're planning to allow for the
- 21:03fluidity, you know, the creative.
- 21:05Fluidity well the year after the dark night you were visual
- 21:07effects supervisor on where the wild things are and then a huge
- 21:11visual effects movie in avatar groundbreaking digital effects
- 21:15on avatar how did you come to be involved on that one we're.
- 21:20Working on a few sequences in that there were the bits on the
- 21:24alien planet where he's not in the land of the Navi, if I'm
- 21:27pronouncing that correctly, where he's not in his avatar.
- 21:31It's the more real looking stuff.
- 21:33It's not the alien planet, blue creatures, which I slightly
- 21:37jokingly said made our, made our work much harder because it had
- 21:41to look absolutely real. It wasn't full of fancy colours
- 21:43and blue alien creatures. I mean, what Wetter did, who did
- 21:47all of that was, was phenomenal. That was amazing work and, and
- 21:50was very, very complicated. There's a tiny bit of truth to
- 21:52what I say, but not a huge amount.
- 21:55But so yeah, we we were doing those sort of scenes.
- 21:58So they they were often just we have one person on a blue screen
- 22:03and everything else in the shot was created in the computer, but
- 22:07had to look photo real because it was had to, you know, feel
- 22:10like it was just a space station or, you know, a massive
- 22:14warehouse of the robots, the neck suits or whatever.
- 22:18And I came on to the show quite late because the supervisor who
- 22:22had been doing it had to leave suddenly and wasn't well.
- 22:27And so at that point it was in a tricky position.
- 22:31But I'd say, you know, there was, there was not long to go
- 22:34before delivery. And it was, there was an awful
- 22:36lot of work to do. Things weren't going well at
- 22:38that point. So it was a very, very
- 22:40stressful. You know, Jamie Cameron is
- 22:42someone else who knows exactly what he wants.
- 22:44And there was a lot of pressure and we weren't in a good place
- 22:47but, you know, to begin with. But we managed to sorted stuff
- 22:50out and it was fascinating again to work with James Cameron
- 22:53didn't get much contact with him because it was a huge, huge show
- 22:55that one. But we, we did have some, we, we
- 22:58did reviews with him and again, it was incredibly beneficial to
- 23:02be hearing stuff directly from him as to what he wanted.
- 23:05And we we managed to finish it off in the toughest few months
- 23:11of of my life. Was that because of the
- 23:15tightness of the deadlines? Yeah, absolutely.
- 23:18It was. Yeah.
- 23:19There was a lot to do in in a little in not much time left,
- 23:23yeah. And James Cameron, another huge
- 23:26directing name, has a reputation for being a bit intense on set.
- 23:31Did you see much of that? Well, I didn't see him on set at
- 23:34all because I only came on during post production and and I
- 23:38had this, you know, fear. You know, when we sort of, when
- 23:41we did calls with him of how intense he would be, he was, I'd
- 23:45say it was intense, but it was great.
- 23:48I thought it was really enjoyable working with him
- 23:51because he does know what he wants.
- 23:54He's very specific and precise and you can really get out of
- 23:58him. You know, he's a good
- 23:59communicator. And yeah, it was.
- 24:02It was really enjoyable. So then another big visual
- 24:05effects film came after Avatar, when in 2013 you were visual
- 24:10effects supervisor on Gravity with director Alfonso Cuaron.
- 24:14One of the jewels in Frame Store's crown, I think.
- 24:17This one isn't it. I think so, yeah.
- 24:19So how did you guys come to work on this film then?
- 24:23No Frame Store had done a couple of films with Alfonso by this
- 24:27point. 1 was a Harry Potter film.
- 24:30The third one, I didn't work on that one, but then I worked with
- 24:34him on Children of Men, which was another huge challenge.
- 24:38Very, very tricky work in that we had to create a digital baby
- 24:42and we had to do some very long shots, like the the birth of the
- 24:45baby happens in a 4 1/2 minute continuous shot.
- 24:48You know, had a good time working with him on that.
- 24:51And so when he was writing Gravity, he came to us and we
- 24:58sat with him. I'm still clearly remember
- 25:00sitting with him in this small office, sitting on a couple of
- 25:03sofas and and he spent 45 minutes just chatting through
- 25:07what the story of the film was going to be about this woman in
- 25:10space. And you know, a lot of it, she's
- 25:12on her own in space. And it was fascinating just just
- 25:15hearing him tell the story back then was left me breathless.
- 25:19You know, I, I remember at the end of it just feeling kind of
- 25:23exhausted as he, it was quite, quite intense.
- 25:27And he at the time, kind of thought it was going to be quite
- 25:30a quick and easy film to make. It was quite a short film.
- 25:35He, he just, you know, envisioned we could just hang
- 25:39astronauts in space suits from wires.
- 25:42So it looked as though they were floating around, build little
- 25:45bits of the space shuttle or the ISS.
- 25:48And in visual effects, we would extend those, you know, to be
- 25:52bigger. But the the thing about that
- 25:56film is he took the film language did using children of
- 26:00men of the long shot and he really lent into that.
- 26:04So Gravity has a huge number of very, very long shots.
- 26:06The opening shot is 12 1/2 minutes long.
- 26:09The second shot is not much shorter.
- 26:11At one stage they were all one shot actually.
- 26:14So it's going to be 20 something minutes long.
- 26:17Those two are huge. And I think 70% of the movie is
- 26:22made-up of just 17 shots, though, you know, the 17 shots
- 26:26all over a minute long. And if you just string those
- 26:28together, that's 70% of the running time of the movie.
- 26:31And that creating a long shot is complicated in so many reasons,
- 26:37for so many reasons. It multiplies the complexity of
- 26:42everything else you're doing. And making something feel
- 26:46genuinely weightless is very challenging.
- 26:49And you know, they've done it for Apollo 13.
- 26:51But in Apollo 13 they'd, they had normal length shots so they
- 26:54could shoot a little moment up in the vomit comet where someone
- 26:57was genuinely floating and they'd cut the few seconds.
- 27:00You can get the fat in with someone you know on a wire and
- 27:05you wouldn't notice they were on a wire because it was just a
- 27:07short shot or they were doing something while simple so you
- 27:10didn't feel that they were on a wire.
- 27:12Haven't you had the real weightless moment to go with
- 27:14this? And you know, if it was a close
- 27:16up, you could, you can do all sorts of easy things.
- 27:19But we had to start with a massive, beautiful, wide Vista.
- 27:23And then we had to come in very slowly and see George's
- 27:28character flying around in a on a jet pack and Sandra's
- 27:31character working on the Hubble, on the electronics of the
- 27:35Hubble. And we had to come slowly put in
- 27:37right up to an intense close up, more continuous performance and
- 27:41then two shots of them working together and bolt photo and
- 27:45camera continually choreographed beautifully because again,
- 27:49without the ability to edit, you have to sort of edit your shots
- 27:53in the camera move. So it has to be choreographed
- 27:55perfectly and you can't make changes later.
- 27:58You can't only say, oh, look, what happens if we make this a
- 28:00bit quicker by cutting some stuff off.
- 28:02You can't. You've just, you've got to move
- 28:03the camera from there to there. This stuff's got to happen.
- 28:06So that has to be planned incredibly well.
- 28:08And then there's, you know, action, there's destruction,
- 28:11there's everything kicks off and it's all mayhem.
- 28:14You know, see, we've got to get all of those moments.
- 28:16We've got to find a technique to make all of those moments work
- 28:19in one continuous shot. And but you cannot do that by
- 28:23hang hanging people on wires in space suits and moving the
- 28:26camera around for, you know, it just that that wouldn't work.
- 28:29And because of the continuous shock, the the audience is
- 28:32examining what's going on much more intently, frankly, and
- 28:36that, you know, anything that doesn't feel right, they will
- 28:38notice much more. So in the end we decided to make
- 28:43it largely CG basically to make the whole environment and the
- 28:49astronauts, all of it in CG apart from their faces because
- 28:54CG faces incredibly challenging. They still are incredibly
- 28:57challenging. Very hard to not fall into the
- 28:59uncanny valley. So that was the decision and and
- 29:03that kind of led to a whole load of other challenges.
- 29:07Well, yeah, I know that from speaking to you before Tim, and
- 29:10from doing research myself, that there were loads of technical
- 29:12challenges on gravity. I know there was a device
- 29:15created called the Light Box to help with the anti gravity
- 29:19scenes and shooting faces and that kind of thing.
- 29:21You tell us a bit about that, how that came about.
- 29:24Absolutely, yeah. So we tried to think of a number
- 29:27of ways to film the faces because the tricky thing when
- 29:31you're making everything in CG, or pretty much everything in CG
- 29:35really is when you then film the face.
- 29:38You need to make sure the actor can feel as if they've got the
- 29:42right stuff around them. So they know what they're
- 29:44performing. You know, they know what's
- 29:45around them where they're, you know, you also need to make sure
- 29:48that the lighting around them is correct.
- 29:50So we had to have the sun. That's straightforward.
- 29:54You just get a traditional light, you pointed at them
- 29:56that's like the sunlight. But then you also have this
- 29:59very, very large banks light coming off the Earth because the
- 30:03Earth fills half of the horizon almost when you're in low Earth
- 30:07orbit. And it has lots of different
- 30:09colours all over it. It has white clouds and blue sea
- 30:11and stuff. So that has a lot of complexity
- 30:15to it, and it's huge. And then you add to that that
- 30:18these lights have to move around the actor because as the actor
- 30:23is in theory, rotating, spinning around, flying around, whatever
- 30:27they're doing in space, we can't necessarily spin the actor
- 30:31around. We can't dangle them upside
- 30:33down. It will be uncomfortable, it'll
- 30:35look uncomfortable, it won't look like they're being
- 30:36weightless. So we had to keep the actor
- 30:38relatively still and move the camera around them and the
- 30:41lights around them. And kind of the first solution
- 30:44we had to that which we did use was to move the camera.
- 30:48We put the camera on a car assembly robot.
- 30:51There was a small company in San Francisco who were doing their
- 30:54own little pieces called Auto Fuss.
- 30:56They were doing their own little pieces where they put the camera
- 30:59on a car assembly robot so that they could move it in
- 31:02interesting ways. And Christopheria, the studio
- 31:05executive had come across them and, you know, we all got in
- 31:08contact and we work with them to increase the capabilities of
- 31:13that, A, to be able to move the camera in ways that we needed
- 31:17to, which was slightly different to what they needed, but B, to
- 31:19be able to move the lights as well.
- 31:21So we, you'd put the sunlight on one robot, a massive bounce for
- 31:26the earth on another robot, and the camera on another.
- 31:28We had these three robots, you know, moving around the actors
- 31:33as the shot progressed. But that's quite cumbersome
- 31:36having three car assembly robots moving around with, you know,
- 31:38with the huge lights on them and everything.
- 31:40It, you know, they bumped into each other if you wanted to do
- 31:42certain things and stuff. So it didn't work for
- 31:44everything. So then the next concept was the
- 31:48idea was to create the light box, as you say.
- 31:50So that was basically it was a cube big enough for Sandra or
- 31:56George to get in. And we could, we had a device
- 31:59that allowed us to move them in certain ways.
- 32:02We still had the camera on the car assembly robot so it could
- 32:05move around in certain ways. But on the inside of this box
- 32:09was LED screens like you have, well, in those days, you have a
- 32:14lot of them at the back of pop concerts, you know, giant
- 32:18screens. But we made, you know, all of
- 32:20the screens pointing in on the box.
- 32:23They were quite low resolution back then.
- 32:25They had sort of, you know, separate individual dots for LE
- 32:29DS. These days they're much higher
- 32:31resolution, but it enabled us to put an image on these LE DS and
- 32:36they were just bright enough to be able to light the character
- 32:41with all of the bounce light from the Earth or the bounce
- 32:44light. For example, you know, if if
- 32:47Sandra was flying towards the ISS and about to grab onto it,
- 32:51we could put an image of the ISS on the screen and make it get
- 32:54bigger and bigger and closer and closer to higher.
- 32:56And it would give us give you the like pouncing off the ISS on
- 33:00her face and and she could also see it coming towards her.
- 33:04So she understood what was happening and how she had to
- 33:07perform. We still had to do a traditional
- 33:10light for the sunlight because the LEDs weren't bright enough
- 33:13for that. So we had the traditional light
- 33:14in there being moved around by hand and these images playing
- 33:18back, you know, complex images playing back on the on the
- 33:22screens, moving around them to get the environment so that
- 33:26their faces would fit into the CG that that we were creating
- 33:32later. We designed the lighting we
- 33:35previoused, which is like a low res animation of that.
- 33:38We did that for the whole movie so that we could plan it and
- 33:42design it. And then we did a pre light with
- 33:44Chilo, the cinematographer of of the movie so that the lighting
- 33:48was planned before we even got on stage.
- 33:51So that the lighting, then you'd, you'd know how the
- 33:56lighting for the whole shot was going to look, even though
- 33:58you're just filming a face, you know, you were doing it in a way
- 34:01that would work for the whole shot.
- 34:03And that was much better than what people often do.
- 34:08Or certainly back then is they'd go and they'd light the face and
- 34:10then they'd try and make everything else fit that and you
- 34:13can't do it. It's a real struggle.
- 34:14But so we did it that way around which was more effective and
- 34:18their faces would just fit very naturally into the CG.
- 34:22And we still had to do some work to make it all balanced
- 34:24etcetera. But it was much, much easier to
- 34:26fit them into the CG and create these long, continuous shots.
- 34:31Well, that sounds like a genius invention.
- 34:33A genius idea. The light box.
- 34:35Is that something that's now become a bit of an industry
- 34:37standard if other people adopted that as well?
- 34:40Well, the box and you know, using in exactly the way we did
- 34:45was has been done since, but is only really worth it for certain
- 34:51shows, often shows set in space, you know, certain shots.
- 34:55But people have taken the basic idea and as the technology of
- 34:59the screens has developed, you can get much higher resolution
- 35:03screens now. So now people build a whole and
- 35:06they're much cheaper than they were back then.
- 35:08People build a whole stage and we've done this as well out of
- 35:12LED screens and you know, you can have people acting wandering
- 35:15around on a stage surrounded by the LED screens.
- 35:19Again, you've got the lighting environment you need, but the
- 35:22resolutions to the screens is good enough.
- 35:24Now that what you film, you can actually, if you put the correct
- 35:28image on the screen behind the actor, you can film the whole
- 35:31shot in camera. It's called in camera visual
- 35:33effects. So you're generating live the
- 35:36image that goes behind the actor and you film the actor with that
- 35:40behind them and you get the shot in camera.
- 35:42They're a problems and limitations to doing that.
- 35:46But yeah, it's, you know, as the technology has moved on, you you
- 35:50can do a lot of it. We we sort of almost did some in
- 35:53camera, an in camera shot on gravity.
- 35:56In the end, there sort of is 1 where the camera goes right,
- 35:59right close into Sandra's eye and you can see the Earth as
- 36:05she's spinning around at this point rotating and you can see
- 36:08the earth reflected in her eye. And that is purely off the light
- 36:12box. And because of the reflection,
- 36:15the resolution is fine. You know, we get away with it.
- 36:17So in ways that was the first in camera visual effects shot, I
- 36:20suppose. But yeah, but on the whole,
- 36:24yeah, the the screens were too were too low resolution to make
- 36:27that work back then. For talking about Alfonso
- 36:30Cuaron, you said before Tim that he came in with certain
- 36:33expectations how he might make the film.
- 36:35And then obviously they were blown apart pretty quickly, I
- 36:37would imagine. So how was he to work with?
- 36:39That must have been a very collaborative relationship I
- 36:41would imagine then between him and everybody.
- 36:44It was, it was, it was very collaborative.
- 36:47You know, as as I was saying earlier, it's great the closer
- 36:49you work with the director. We work very, very closely with
- 36:51him. He he had his office enough on
- 36:54our floor that we were on in our building so that he could be
- 36:58close to what we were doing because no one had ever made a
- 37:02film that way before. It involved a lot closer
- 37:05collaboration between me and Chivo particularly.
- 37:09It was fantastic working with Chivo Emmanuel Lubetzky to give
- 37:13him his full name. He, he is a genius
- 37:16cinematographer and I learnt so much of working with him.
- 37:20And you know, all the departments, production design,
- 37:23costume were designing things that were never physically made.
- 37:27We were just creating them in the computer.
- 37:29So it was a different relationship to normal.
- 37:31And because it was different, everyone had to work much more
- 37:33closely together because you don't just have the normal
- 37:36established lines of communication that people have
- 37:39worked out for 10s of years and they know how it goes, etcetera,
- 37:43etcetera. It was different.
- 37:44We had to be much more tightly involved and much more
- 37:47collaborative, and that's one of the reasons Gravity was
- 37:51unbelievably challenging, but the most satisfying film to work
- 37:54on because I was at the heart of the film making process in every
- 37:57way. And it took us three years, but,
- 38:00you know, three years of being very, very involved in
- 38:02everything about the film, and that was really very satisfying.
- 38:07Two huge movie stars in this one as well in George Clooney and
- 38:10mainly Sandra Bullock in the lead.
- 38:12How were they to work with on the film?
- 38:14They were both great. We were very lucky, I'd say, to
- 38:17have those because we had to get our cast to do some, you know,
- 38:21unusual things and to work in unusual circumstances.
- 38:25George was very relaxed and very entertaining on set.
- 38:29And you know, that that made life much easier than if he'd
- 38:35been a different personality. And Sandra was incredibly
- 38:39willing to, you know, I mean, she had to, she had to spend
- 38:42half her time in the light box as or Sandra's cage as it got
- 38:46dubbed at one point. And she actually said in some
- 38:50ways it was quite good because she was isolated in this box
- 38:52from everyone on this through and you know, it's a bit like
- 38:56being isolated in space. So she, she used it to help her
- 38:59get performance, but she had to do that and put her on this
- 39:01thing called the 12 wire rig, which was like we were puppeting
- 39:05her. We, we could move a little sort
- 39:06of minute, the model of Sandra around, sort of tilt it, swing
- 39:11it, slide it along. And that the computer would then
- 39:14control the wires that she was suspended from and replicate the
- 39:18movement we were doing on her. And she was dangling from this
- 39:22rig and this was mainly for the shots inside the ISS where she's
- 39:26sort of floating down the corridor and, you know, she had
- 39:29to act as if she was pushing herself that it was that that
- 39:31was moving her along. But actually we were.
- 39:34But so all of that had to be coordinated.
- 39:36Incredibly complex marks for her to hit in three-dimensional
- 39:41space, not just a mark on the floor like normal actors have to
- 39:44deal with, you know, 3 dimensional space, different
- 39:45angles, etcetera, mining certain things.
- 39:48And she did that. I still can't believe how
- 39:52incredibly well she did all of that.
- 39:54And then on top of that, gave a great performance.
- 39:57Very, very impressed by how she managed to do that.
- 40:00She is fantastic in the film. One bit of trivia that I heard,
- 40:03Tim, which kind of blew my mind if it's true, was that the
- 40:06effects work that you guys did was so complex that the whole
- 40:09film, if they'd been rendered by one machine, would have taken
- 40:127000 years to render. That that's, I can't remember
- 40:17the exact number, but it was it was it was the beginning of when
- 40:20they started to build the pyramid.
- 40:21So that probably. Isn't that?
- 40:23That sounds about right though. Yeah, it's certainly a few
- 40:25thousand. Yeah, Yeah, it, it was, it was a
- 40:29lot of rendering. And actually, you know, we
- 40:31talked about sort of the innovations we had to create to
- 40:34be able to shoot it, but we also had to use a whole different
- 40:37rendering technology that had been not used barely at all up
- 40:43to this point, you know, and we had to make a big change at
- 40:45Frame store. And I kind of knew at the
- 40:47beginning that it was not physically accurate rendering.
- 40:51And you could make stuff look photo real, but you had to do a
- 40:55lot of human work to balance things to get the feeling of
- 40:58bounce light, the subtle little bit.
- 41:00It wasn't very good at creating. And those make a huge
- 41:03difference. So you don't notice them,
- 41:05obviously, but it just feels wrong if they're not there or
- 41:08not correct. So I, I knew that was going to
- 41:11be a problem. And the technology team at
- 41:13Framestore worked very, very hard to find this new renderer
- 41:17and to re engineer the whole set of the systems at Framestore so
- 41:21that we could use this new renderer and render it using
- 41:24that. But it then took a lot of
- 41:26rendering, a lot of computers to get through it.
- 41:29And you were nominated for and won an Oscar for Best Visual
- 41:32Effects for Gravity. What accolade?
- 41:34So how are the Oscars? And they were great.
- 41:38It was the second time I'd been first, first time I'd won.
- 41:41I'd been for The Dark Knight, which was fascinating.
- 41:45It's more fun if you win, but it's fun either way.
- 41:49It was such a big night for Gravity because Gravity won a
- 41:53lot of Oscars that evening. So it was lovely for the whole
- 41:57team to be having such a great time, you know, very enjoyable.
- 42:02And, and the Oscars, it's interesting to see the occasion,
- 42:06you know, I, I, I've been to the Baftas a lot and, and that's
- 42:09grand and I love the Baftas, it's great.
- 42:12But the Oscars is so much bigger And it's like, you know, you
- 42:16don't realise how much bigger it is until you're there.
- 42:19And it's just huge as an event. The thing that sums up for me is
- 42:23when you're walking down the red carpet and there's one side is
- 42:26decorated all lovely because that's the side the cameras are
- 42:29on the other side looking at the one side that's all nice and
- 42:32you're walking down the red carpet.
- 42:34The other side is just all the cameras and it's a mess and you
- 42:37know, it's all done for the cameras.
- 42:40It's quite funny like that. And actually because the visual
- 42:44effects was such an integral part of Gravity to get a lot of
- 42:47the attention. Normally visual effects is
- 42:49slightly ignored at events like the Oscars, frankly, you know,
- 42:52it's just sort of not not of any interest.
- 42:54This was, I think it was one of the rare occasions where we got
- 42:58a lot of the attention and that was, that's great.
- 43:01Well, leading off from that little bit, something I've
- 43:03always found a little bit strange is how a lot of visual
- 43:06effects studios don't become really well known.
- 43:09I mean, you've got like say ILM, maybe that's about it.
- 43:11You mentioned Weta before, but like, great, some of them are
- 43:14greatest and most ground breaking effects films of recent
- 43:16years. And I think even most movie fans
- 43:18probably wouldn't know who they are necessarily.
- 43:20And why is that, do you think? Why do effects teams become
- 43:23unsung heroes? I, I think there's a few
- 43:26reasons, but it's a really good point.
- 43:28I mean, one is the work is done by a lot of people.
- 43:32It's very much teamwork and you know, it's a company doing the
- 43:36work and people latch onto individuals more easily.
- 43:40That makes it less personal and therefore there's less interest
- 43:43from the audience. I'd say we come along in
- 43:46people's minds, we come along at the end and and it's computers
- 43:49that do everything. Actually, we're involved from
- 43:52the very beginning, from the very initial bit of planning.
- 43:55We're involved in the shoot. And it's not computers that do
- 43:59it. It's artists that do it who use
- 44:00computers as as a tool, you know, where it's teams and teams
- 44:04of incredibly talented craftspeople and artists working
- 44:08on it. So, you know, recently there's
- 44:10been quite a lot of people talking about, oh, there's no
- 44:13visual effects in this. We've tried to avoid visual
- 44:16effects and, you know, tried to do it for real.
- 44:18And which as I said before, you know, I fully into that
- 44:22philosophy up to a point, but it's almost become like visual
- 44:25effects is a bad thing. And I think that's a shame
- 44:29because it's a lot of work. It's not true that there's no
- 44:32visual effects in a lot of these films where people are talking
- 44:35like that and we did 1500 shots on them.
- 44:37And you know that the work that goes into it, the love and the
- 44:40care and the artistry that goes into it from a big team of
- 44:43people working very, very hard is is huge.
- 44:47What do you think as well, Tim? Because with visual effects,
- 44:49say, unlike say music, say, John Williams, a big name, the better
- 44:53the work he does, the more you notice them in the film.
- 44:56Visual effects. The better your work is, the
- 44:59less you notice you in the film. That that's a very good point,
- 45:02yes And yeah, a lot of work is 100% like that.
- 45:07You know, when, when you're doing in what we call invisible
- 45:11effects, you know, so we might be working in a romantic comedy
- 45:14or a, you know, period drama. And if you see our work at all,
- 45:19we, we've done a really bad job, you know, so you should not know
- 45:22there's any visual effects in it.
- 45:23But even when we're doing, say, a creature like Rocket Raccoon
- 45:27or Paddington, if you're thinking about the visual
- 45:30effects, it's not a good job. People know it's, you know,
- 45:33there's no bear talking in the shots.
- 45:35They know there's visual effects in there, but hopefully they're
- 45:38just engaging with him as a character and, you know, being
- 45:41carried along. And I think that's a good point.
- 45:44Yeah. The better job we do, the less
- 45:45people notice us. Yeah.
- 45:47And to finish it off, Tim, I have some more general quick
- 45:50fire style questions, if that's all right.
- 45:53So of all the directors you've worked with, mentioned some
- 45:56really big names, who was your favorite to work with?
- 46:00Oh, that would be, that would be unfair to say, but I, I would
- 46:03have to say I think I'd actually Alfonso, because, you know, he,
- 46:07he is a real genius, as many of them are, I'd say, but he is a
- 46:13real genius. He's you know, he does, he
- 46:15pushes things forwards. I get to work very closely with
- 46:19him. You know, the level of
- 46:21expectations of the quality he wants is incredibly high.
- 46:25He's not satisfied just to go the easy way and he, you know,
- 46:29he's always looking to do something different and he makes
- 46:32great films, you know, so. I think you may have answered
- 46:36this one already, but of the films you've worked on, which
- 46:39film are you most proud of the effects on?
- 46:42Well, that kind of has to be gravity.
- 46:44I mean, I think for obvious reasons, you know, it would.
- 46:47Yeah, it would be that. I mean the other one I still
- 46:50look back on and really enjoy is and you know, what we achieved
- 46:58with what we had back then is actually phenomenal I'd say.
- 47:01And that's a nice little 2 films.
- 47:04Very satisfying too. Great, and finally, if there's
- 47:07any aspiring visual effects artists listening to us, what
- 47:11would your top tip be on getting into the industry?
- 47:14It's really hard and it's a very different industry to when I got
- 47:17into it, you know, when I got in, started making coffee and
- 47:20you know, but then I, I got in and I just, I, I, I had to do
- 47:24everything. I was a one man band on anything
- 47:27I was working on pretty much. I mean, when, when on all the
- 47:29adverts. So I learned about being on set,
- 47:32I learned about compositing, I learned about CGI, learned about
- 47:35stop frame animation because I, you know, I'd be involved with
- 47:38stuff, you know, all sorts of things.
- 47:40And even when we did Gulliver's Travels, that was pretty much
- 47:42just a team of two. We did hundreds of shots and it
- 47:45was me and another visual effect supervisor.
- 47:47But he is another visual effect supervisor now, William
- 47:49Bartlett. And it was just the two of us.
- 47:51So you really learnt a lot. These days it's very
- 47:54specialised. People come in and they're a
- 47:56modular or a texture artist or a matte painter or a animator, you
- 48:02know, so and they're coming out from university having trained
- 48:06in that specialism. And you know, we have 20 or so
- 48:10different departments of friends to all of them specialized in
- 48:12what they do. So understanding the bigger
- 48:14picture, which is what enables you to do great work and move on
- 48:19is hard when you go in in with that speciality.
- 48:21And, and it's hard when you're going into the industry to know
- 48:26which speciality is right for you.
- 48:29You know, my advice is just get in, I would say and look around
- 48:33and don't get into the specialization too soon until
- 48:36you've looked at the range of options that are there and in
- 48:40your early days particularly, but this is true all the way
- 48:41through. Try and understand the big
- 48:44picture. Try and understand what the
- 48:45departments around you are doing and why.
- 48:47It will make what you do better and more suitable.
- 48:50Try and understand film making, try and understand art and music
- 48:56and things because they all affect what you do.
- 48:59You know, you know, so focused on the bigger picture, you need
- 49:02to be good at the specific expertise you have, but it's
- 49:06also important to understand the bigger picture.
- 49:09Great advice. Well, Tim Webber, thank you very
- 49:12much for joining me. Thank you.
- 49:14That's been a pleasure. And that's our chat with Tim
- 49:18Webber. Some fascinating insights there
- 49:19into the visual effects that make some of our favorite films.
- 49:22So hopefully you've enjoyed it. If you did enjoy it, you may
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- 49:29Classic, where three of us do deep dives into classic and hit
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