Latest / High Alpha Hooligans Podcast / DCS Back to Basics: Catching Up on the Community’s Hottest Topics
Transcript
- FiFi: So I was watching Discovery Channel the other day and it was a show about bats. And so there was like, you know, the vampire bat, the fruit bat and all sorts of stuff, but then there's the flying fox. And it doesn't make sense to me because that's the only bat that doesn't have that doesn't have bat in its name. So you would think they would call it like maybe the fox bat. Okay. Here we go. SCUD: Welcome to High Aval Hooligans, everybody. I'm Scud. Welcome. And we have Jimmy Jimmmmmmmy: Yes, welcome. Welcome. FiFi: We're back. SCUD: Chaos and we have Fifi and we're back for another episode. this one's the what are we calling this? St state Jimmmmmmmy: First up first episode in a while. SCUD: Kind of. How long has it been since we did the DKS? Jimmmmmmmy: Well, first first like yeah, we did have DKS. I guess that's a real one. But that like that was the first real one we did since like Flight Sim Expo. Then SCUD: That's why, because Fleissemax will take all the time up. This is this this FiFi: Yeah. That's what it Jimmmmmmmy: Yeah. SCUD: state of the union, state of the Jimmmmmmmy: Yeah yeah yeah yeah. SCUD: podcast, state of the simulator. FiFi: Yeah. SCUD: Something like that. Call it what you want. It's it's it's that kind of a thing. back to basics, talking about we're just gonna talk about some stuff going on at DCS. first FiFi: It's just us three. It's weird. SCUD: it is, yeah, weird. It's just back to just the OG, the OG three. first, Thanks to Fox Three Minute Solutions for being a sponsor and putting us on some awesome servers. shout out to our partners. Make sure I don't forget Eagle Dynamics, Granelli Design, Heat Blur, Pi Max, Wind Control, Toby Eye Tracker. I think that's it. Remember FiFi: Yeah, we've SCUD: that if you want a PyMax, if you want a Thrustmaster, if you want a Toby I tracker, if you want a server from Fox 3, hit up our Patreon. We have we have discounts and discount codes for all those products. They're all on our Patreon. So please, you don't have to subscribe. You can go to the Patreon if they're available without a paying a subscription. You can just join as a free member. You can get all the Discount codes and buy all the cool shit you want for your flight sim and at at a little bit less than you'd normally FiFi: Yeah. Yeah. That's literally it. Just Jimmmmmmmy: Thank you. FiFi: discounts for everybody. SCUD: Admin stuff complete. All right. On to the topics. Hack. Roll call. Late to roll call, asshole. All right. FiFi: Yeah. SCUD: Fifi, you wanna you wanna start us off with a topic for this state of the FiFi: Oof. SCUD: sim. FiFi: We've got we've got a cool we got a few cool things to talk about. Like I mean first and foremost, getting back to basics, like we've been we've been busy, like doing all sorts SCUD: my god. FiFi: of crazy stuff for the past few months. everybody's been Jimmmmmmmy: I'm doing it right now. FiFi: yeah, Jimmy's like still working while we're while we're podcasting. Like it's and it's it doesn't end, but you know, between you know the past few months with you know the big event that we threw on. And the big fundraiser that we threw on and everything like that. And then now and then go immediately rolling into the Sim Gaming Expo, which I'm a little upset that I didn't get to go. but Jimmmmmmmy: Mr. Goodwin. FiFi: I know. It sounded like it was SCUD: It was a lot of fun. FiFi: a lot of fun. I wanted to really check out that sim racing, the the crazy sim racing rig that you guys mess with, but Jimmmmmmmy: Yeah. SCUD: Apex. Jimmmmmmmy: Dude, that thing was an egg scrambler. Like SCUD: So we FiFi: Yeah. SCUD: there's a live video of both me and Jimmy played it and that thing they Jimmmmmmmy: Mm-hmm. SCUD: have 700 pounds of weights holding this thing to the ground. It's sub-millisecond response. It kicks my ass. Then Jimmy gets in and he crashes the car, kicks his ass, and then he hops out and he's like, he's like, I had surgery, and there's parts of my back I haven't felt for months. Jimmmmmmmy: Ha ha. SCUD: I can feel them now. Like it was, it was yeah. It was good. FiFi: That's rough. SCUD: It was a lot of fun. But you're right. V like we did we we kind of like I think where we started getting really busy was with Grinnelli. And we were like just dive deep into testing for the F-100. And then we're putting out content. We're the first people that can stream it. We're making videos about it. And we finally get done with that, and we go to Flightsum Expo. And we finally get back from Flight Some Expo. And I remember saying, like, all right, now we can finally get back to we can clean up all the shit we haven't gotten to. And immediately, like the moment I say that, Heapler's like, Hey, you guys wanna do stuff for the B U? We're like, Yep. FiFi: Which which SCUD: And so FiFi: has become Sharko's favorite module. Remember that. I'm saying it. SCUD: Careful. If he hears you say that, he'll fight you on it. But we we do the B U stuff and then and then it's right into op wags. And and then right after Op Wags, it's sim gaming exposed. So it just it it yeah, there's been there's been no breaks. Like we haven't been able to pump the brakes and slow down and play the game. FiFi: Yeah. So that's kind of what we've been doing now is just I guess just catching back up on everything. You know, Jimmy's been pounding away at his new job and getting used to the new hours and but it so if you guys ever need any sort of cool RC stuff, hit Jimmy up. He's he's the man. SCUD: Yeah. Yeah, look at that smile on his face, he's like, Yeah. FiFi: And Jimmmmmmmy: We're actually we're actually we're doing a a build off competition right now. And so it's we're doing micro and doing a thirty two scale build, which is tiny, tiny, tiny, tiny. I'm l literally all afternoon have been printing stuff and like literally getting thing lined up so I can install the ESC in the motor and everything and the transmission has been a challenge. However, it nobody beaten me. SCUD: Yeah, it's been a challenge and you've you've loved every minute of it. FiFi: Yeah. SCUD: I I would also like to point out, too, we say we've been too busy to to fly the game a lot, and we've been really busy, and it's kind of hit shown up in some of our content on here. That's all true. But I also want to say that when we do have time to fly, and I'm guilty of this too. Jimmy's not, but I'm guilty of it a little bit. Fifi's guilty of it massively. We don't really have a lot of time to f to play DCS and fly, except We we've gotten Fifi into VAT sim and Microsoft flight sim. So every time we don't have time to fly and I look online, there's Fifi in his PC twelve or Sesta citation flying a you know, across the country in a flight sim and he's like, I don't have time to fly I'm like, Nope, no you don't, do ya? FiFi: It it's Sharko's fault. Like Sharko and I SCUD: Tell yeah. FiFi: will do Sharko and I will do like these random cross countries. And it's I think it's turned into Sharko just trying to see where he can get me yelled at by ATC more because we were in because SCUD: I will say that was the highlight of me flying with you on a Vat Sim was was ATC yelling at you. FiFi: I what was it, Sweden control? Like the by the way, the Danish crew out in Copenhagen. nicest tower controllers ever. Like I was completely lined up SCUD: Ha ha ha. FiFi: on the wrong runway and everything and like that. And I was like, can I just take two seven left? And they're like, No, you gotta take right, but you're good for the visual. And I'm like, cool. So I just bounced over, but like yeah, but Sweden control, man, like I man, I gotta SCUD: What did they they like I was listening in when when you checked in with them and they said something like like this isn't America. Like they like called you out right away. They're like, like that's not how we play over here, dude. Fix your shit. FiFi: Yeah. So yeah, so I checked in and they were so it's it's Sharko and I had this like this hour long discussion afterwards. So I checked in and it was like they came online like halfway through my descent into into Copenhagen anyways. So I was like, all right, whatever. I checked in with them, like, hey, I'm out of like sixteen thousand for like five thousand or whatever. And they're like, Okay, well, you know, continue descent and then they pass me like a radio. frequency to go to and instead of saying like one two seven dot five that's I well instead of saying one two seven decimal five with them I was like two seven dot five cool thanks see ya and I was like I even threw a little Swedish in there you know because you know I'm married to a Swede right so like I know a little Swedish. So I was like you know two seven dot five talk and then I was like and then I went and then he's like this isn't America we say the whole thing every time like I was like I was like Jesus Christ So yeah, and then it that turned into like an ear scolding. Meanwhile, like I can hear you guys just laughing at me the entire time. Like about it, like, ooh, people get in trouble again. And that just like threw me off for like SCUD: You're damn right. FiFi: the last 10 minutes of that flight while I was like trying to get everything set up. It yeah. Anyways. But yeah, no, we do have we are working on a new project coming up for Microsoft Flight Sim, right? We might as well talk about that. I don't know. We don't know what we're really calling it quite yet. But it's called I think the joke is we're calling it like the civil hooligans. one of our it's not gonna be civil, it's anything anything but civil. Jimmmmmmmy: The the two the two begins. FiFi: The tubigans. Ooh, I like that one. The two SCUD: Two booligans. FiFi: two two tube hooligans. Two tube of hooligans. But yeah, so we got that coming up. we're gonna be doing we're gonna be s not splitting, but we're gonna be adding on. to all sorts of flight stuff. We've actually made some really cool friends with it. we have a commercial rotor pilot that that's gonna be kind of heading up that. There's I think there's we're even talking about doing a new podcast SCUD: Love you, Bella too. FiFi: to to go along with that. Yeah. and all sorts of stuff. So keep an eye out for that. but other than that, I guess we can just kinda get into everything else w without just talking too much. SCUD: Yeah, so let's talk about DCS now. It's FiFi: Yeah. SCUD: only ten it's only ten minutes, and we can get we can get on topic. FiFi: Yeah. Fas. SCUD: the the downturn in DCS activity is one of the things we Which which may be real or maybe somewhat imagined, depends on your perspective, I guess. There's your leadoff question for group discussion. Now go. FiFi: No go. Rhode Island is neither a road nor an island. Discuss. yeah, no, it's SCUD: Discuss. FiFi: it so and Jimmy has all the data on it, right? Like he started dropping like graphs and all sorts of crazy stuff. when we were talking about when I brought it up. But everybody's kind of been talking about like a lot of the the the what the server hosts and everybody's been talking about like this this downturn. And it's been a little bit more than usual. Like normally summer kind of like drops off a little bit. It's been more unusual and now you have like servers shutting down, like whole servers shutting down. we've we've dropped one of our servers because of that. and then and then all the four away guys are you know their servers are going away, which is a huge SCUD: Is it all of theirs or is it some of theirs do we know? Jimmmmmmmy: Yeah. FiFi: I think it's like most. I don't know. Jimmy probably has more intel on that. So we'll let him talk about that when he's when he has a moment. and then and then we're just trying to I think the big question is like what's going on? Like why why is it like I have theories about like Jimmmmmmmy: That's good. FiFi: maybe people are getting tired of like flying the same missions over and over again because if you go through you'll see like a lot of just like foothold missions everywhere, right? Which is pretty much the only thing that really works right now, you know, and that's been kind of like my big point. all the time is like quit giving us so many planes but give us things to do with the planes when it comes to when it comes to the game. and so I think mission makers are maybe like starting to kinda like feel a little I mean we see we even see them in Milsom squadrons. So I'm gonna give the floor up before I just keep rambling. SCUD: No, you're right. You're right. I'll I'll add on there. Jimmmmmmmy: So if I could, SCUD: Go Go ahead. Jimmmmmmmy: historically, like if you look at data for online multiplayer for everything, you can start with just Steam numbers. When it comes summertime, you know, and we're in that early May to like August time frame, all video games fall off because the weather's great, everybody's out watching fireworks, they're having barbecues, they are, you know, pissing into the wind in a typhoon. You know, there's a lot of activities that happens during that time that takes you away from video games. You know, it's an industry wide known fact. And then also when you take it down to the level of, you know, DCS, you know, it hits us a little bit more because, you know, we we're a very small community, so every ripple tends to turn into a larger wave than it is. And this year has been a larger Butterfly effect. you know, with with you know people being active in the multiplayer, not even just multiplayer, but if you just go to like the Steam, you know, metrics, you know, it's people have been flying less. you know, so and it it's across the board. It's it's not just multiplayer, it's also single player. It's not just one server, it's all servers, you know. So it's there's been like a a trickle of you know people going out and enjoying The outside, which is what the hypothesis is, right? Like the weather's nice, people are doing something other than, you know, hiding from vitamin D. So SCUD: Well, on that note then, you don't need to go outside in the nice, beautiful weather and touch grass. Lock yourself in your basement, put on a VR headset or stare to a computer monitor for six to eight hours and p pretend to be a pilot. Come on, guys. Get back to it. FiFi: Yeah, yeah. Woody justification. There's been there's been like there's been like two guys taking all the waypoints in our in our campaign right now. Like Yeah, shout out shout out SCUD: Yeah, be be more like those guys. Do nothing but play DCS. FiFi: shout out to the Dom Patrol guys for for your holding it down. SCUD: You're absolutely right, Jimmy. it's summertime and the game's gonna fall off. But I also agree with Fifi where it feels like it's fallen off more than what we have seen in the past. And I I think that might be a combination of just the time of year it is mixed with some stagnation, right? It's it's always the same. Thing. Some people like that, some people don't, but everyone gets burned out a little bit. I get burned out. There are times where I'll I'll just grind DCS and then I'll all of a sudden I'm not playing for a month or two. And it's kind of takes a minute for me to get back into it because I just needed a break. so I it may be a little bit of both. foothold's good, but it does, it is it does tend to be repetitious. although like It's the CSG are now flying foothold instead of other missions. So where some people are falling away from it, you know, Milsom Squadron that means Fifi are associated with or they're they've moved to that. Jimmmmmmmy: It's an evolution across SCUD: But I think that's because it's new for them. Jimmmmmmmy: yeah, it's it's it's it's a it's been a unique evolution of a lot of things for not just ECS, but like gaming in general across this summer, because you know even the hardcore armor guys have been, you know, now split between Arma and War Dogs, you know, but even both those games are down, you know. And that that's an excellent that's that's an SCUD: thanks for reminding me. Go ahead, sorry. Jimmmmmmmy: excellent point that you made though about like Mealsome Squadrons because You know, we've done it in the past with Milson Squadron where we threw a campaign up and we said, Hey, if you're gonna participate, you need to be in a two ship, do everything right, you know, and do an after action to where everybody knows, you know, status of the battle space. You know, so that's SCUD: Yeah, that's not that's not for everyone. Jimmmmmmmy: Yeah, I I like that though because that's everybody there's still that appetite to get out and find new things that you know, you're not currently flying in DCS. SCUD: Yeah. I like it too, but that's not that's not for everybody. You did remind me, so don't let me forget I'm just do it right now. We did have a chance for anyone out there that is a DCS player that also plays, or at least knows of Arma. We did get a chance to meet and hang out with Nars Sasquatch. Narsquatch Jimmmmmmmy: Dude. SCUD: is the is the barefoot VR you want a safe drop Jimmmmmmmy: So cool. SCUD: or a hot drop, dude. And then he does like a backflip with a helicopter and lands right in the in the in the middle of a firefight. That dude is one of the nicest guys I have ever met. He's so cool. So FiFi: Ha ha ha. SCUD: just a quick shout out to Nar. I I I hope we see him again at more events because what a freaking cool dude. Jimmmmmmmy: Dude, I will lose my marbles if he joins our Discord. FiFi: Ha ha. SCUD: I I d I don't think that w I think that would be easy for us, dude. I'll reach out to him. FiFi: Yeah. SCUD: if you haven't seen him, go on YouTube or TikTok and look up Nars Asquatch and just enjoy the absurdity of how well this guy flies. You know, infill, exfil in Arma. on back onto the topic of downturns due to the summertime. The other thing we see, this is just around the the corner, maybe we'll see, is anytime a new game drops. Gameplay in DCS plummets for a month or two. And what rumor is that we've got GT GTA six next month in November. So so expect the expect the server numbers to fall. Yeah. Jimmmmmmmy: Yeah, dudes. See a player base. We've been waiting for fifteen, sixteen years, like We're g dude, we're gonna be just as guilty of it. SCUD: So that that right about the time where DCS gameplay is gonna pick up is when that game drops and and FiFi: It's SCUD: it's gonna hit us. FiFi: GGS six is coming out to it's gonna it's coming out to console only, right? At first. And then like PC's coming later. I don't know. Jimmmmmmmy: Well they dude, it's gone b it's gone both ways. I can check the current messaging. SCUD: It doesn't matter if it's PC or not, PC players that play DCS are still gonna go find FiFi: Right. yeah, drop off. SCUD: GTA. Jimmmmmmmy: A console. FiFi: So and so and the other thing, I think the other thing is is like mission makers getting burnt out. Like we we saw that we saw the conversation SCUD: f yeah, for for real. FiFi: with CSG. Like, I mean, mission making in DCS is hard. Like it is hard work. And I think that's actually a perfect segue into our next segue. yeah, Jimmmmmmmy: You don't say. FiFi: and and into into another SCUD: What what would that be? FiFi: topic, into a next topic is the use of AI in DCS. Now I'm waiting for the comments to explode and I'm just gonna catch on fire right here in my seat because I mentioned AI and DCS in the same thing. And you're seeing a lot more. Yeah, just like I I could feel I could SCUD: Dude. I can feel the the heat coming off the hog at Reddit right now. It's like people with pitchforks are outside my door. FiFi: yeah. So AI and DCS. Let's talk about it. Because when we first started the podcast, I used a lot of AI images to Help us get going and and take up things and stuff like that. And then we got flamed for it. And you're seeing more and more creators. Jimmmmmmmy: And you got rooted. FiFi: Dude, I it was bad. Like we got destroyed. And but you also are now seeing more and more DCS content creators pop up. And they're all like the majority of everybody is using AI, even just for thumbnails. I I have learned my lesson. We do not use AI for our thumbnails, I promise. SCUD: Not anymore. FiFi: we have we have once or twice. We have once or twice. And it oof, I was I was let known about that. But then you're also seeing AI mission makers, you're seeing AI library makers coming out of a bunch of different places. And so opening the floor, what do you guys think about AI's place and maybe helping improve processes to bring content back to DCS? Jimmmmmmmy: I have SCUD: I Jimmmmmmmy: so I have a thought but I wanna go second because my take on it is a little bit different and from a different like aspect of where the conversation is right now. SCUD: I think I think it's got its place. Right. Like most things that AI is dipping its hands into, it can be a tool to help make a product better. And I think that AI has a place in DCS where it can help make this game better. from a a conceptual idea for missions, from a Mission building to help root out errors to make a script run better. You know, somebody comes up with a great mission, great campaign, but they need a little help because there's bugs or errors. You know, it's a good tool to help people that are creating stuff for DCS make their stuff better, more playable, more enjoyable. that that's kind of the blanket statement on where I think it belongs. There are tools that AI can be, where AI can fill in a gap. To make the game better, like say intentions AI or or Jimmmmmmmy: Yeah. SCUD: stuff like that, where you can now have instead of having the the repetitious computer voice of AWAX, you now have an AWAX that responds to you. You can call in your normal voice and hear what sounds like a normal human talking back based on what's happening in the game to fill the gap where where the software is not kind of living up to what it could be. The game is amazing. That's why we've done a podcast like a year and a half about it, but there are some gaps that AI can be used to fill. Where I don't think AI belongs and where we've gotten burned and where where I think it could be a slippery slope is when it replaces creativity. When somebody has no concept of what they want to do, no idea of what they want to present, no idea of what mission they want to make or what's what cinematic they want to make or what thumbnail they want to make. And they just go into AI and be like, make me something cool that will get me likes and clicks, send. that's that's the danger area for me. it it shouldn't replace creativity, it shouldn't replace artwork, it shouldn't replace what what people can come up with, but it can be used to help them. Make that stuff better once somebody has an idea that works. That's there we go. Jimmmmmmmy: That's good. Actually, I got a good piggyback on that one too. so SCUD: Pick it back. Jimmmmmmmy: piggyback. the my my biggest thing, if I could s if I could sum it up in like one sentence. AI, like you said, it's not a solution. it's a tool. And really, when you utilize it well, it can really help you learn. Like when you said scripting, like the first thing I do when I have a script that doesn't work, I throw it in an old chat GPT or Grok or whatever whatever's open, and I say, Hey, here's a script. Why is it not working? where's my phone? There's disturbance in the force. FiFi: I okay, okay. Quick Jimmmmmmmy: Money. I'm on the all fit. I'm only all faithful. FiFi: quick quick quick Zin story here because when we were at Flight Civ Expo SCUD: Ha ha ha. FiFi: When we were at Flight Civ Expo, you guys were fiends. Like we would I remember one morning Jimmy and I I went I went over to Jimmy's hotel to have breakfast over there because my c my hotel breakfast was Jimmmmmmmy: Ha ha. FiFi: like shit. And Jimmy's like, Hold on, before we go, I pulled up a few I pulled up a few places we gotta go. To go get some more Zins or whatever, because like so I one of you smuggled like a log of Zins in. I so but then but like and Jimmy's like, we gotta go find more Zins. He's like, I gotta get to I gotta repa I gotta replace gun for the for the Zins. Jimmmmmmmy: And then we got to see a hobo shitting on the street. FiFi: There's how much SCUD: Ha ha ha. FiFi: on the street, yeah. But like we had to go find this stupid store that was closed anyways. And that place looked ransacked. Like, but my god. Yeah. Anyways, the Zinn stuff. Like the Zinn's always offering some sort of great adventure for us. But continue, Jimmy. I'm sorry. SCUD: AI scripting, that's where you were. Jimmmmmmmy: yeah, so it it really like taught me how to because I'm not I'm not a internet, you know, designer, I'm not a scriptor, I'm not a designer, developer, anything. I'm just some random 40-year-old who, you know, wants to have a little bit of fun. And I like to build stuff, you know. So when it comes to DCS, building missions is fun to me. It's like the same, you know, correlation or causation with like hobbies, like building a model is fun to me. Building an RC plane is fun to me. You know, I don't always go out and fly it twenty four seven, but the part of building it, understanding it and making it better, good, or faster, that's what like really intrigues me. So DCS is really like a the perfect game for me because not only do I get to go out and have fun in an environment that I like, but it has such a large back end to where, you know SCUD: It's got cake. Jimmmmmmmy: Yo, with two Cs. But no, it gives me such a large tool, you know, on the back end to actually like be creative and build and things like that, you know? And you can apply that set you can you SCUD: Tool on the back end. Jimmmmmmmy: can apply that in different ways and however you see fit. But AI really helped me learn how to organize things, how to start and end things, you know, how to capture things and then you know where'd my notes go? And then to look at the stuff that the community has made. SkyEye, absolutely fantastic. You know, like Sked said, you know, where you're actually talking to someone and you don't have to use like back in the day, there was the old overlord bot that would, you know, give you AWAX call-outs, but it was super robotic. You had to say the exact right super duper correct words, or you know, you're not getting what you want. But with Skye and a lot of the other new AI powered GCI stuff, you can say, Hey, you, it's me. Where's the bogey dope at? You know, and they're like, hey, I know what you're saying, you know, and they can reply. And then when it comes to like Scud, you said, building a campaign, like, like, hey, I want to build this, I want it to be historically accurate, you know, putting a prompt into, you know, an AI tool and saying, Hey, can you help me create an outline for building this campaign and make it historically factual? And then using that to build your stuff, you know, it's a I think it's an absolutely fantastic tool to bolster your creativity with more context, if that makes sense. SCUD: Pose one too. So we've got Say Intentions AI and Skyi, Air Traffic Control and AWAX AI, and and it works really good. It's it's a lot better than what we had. Excuse me. could you and I'm not throwing spears because the modules are phenomenal, but could you imagine a Tomcat or a Phantom or an Apache where your George or your jester Instead of a gesture wheel, can listen and respond to you in AI. Or at least, at least listen to you and then use AI to do that. Can you imagine how much better it would be instead of using a gesture wheel to say, gesture, where's the bandit? Lock this guy up. How fast am I? And he just responds with the cue that's already recorded. I think that would make Jimmmmmmmy: Mm-hmm. SCUD: multi-crew airplanes with an AI, AI back seater feel more. Real and fluid. I don't know. Now FiFi: Yeah, yeah. And SCUD: then I then I worry that I'd that I'd end up flying and just having weird conversations with the AI guy sitting in the back seat, but FiFi: Yeah. Or it would just end up looking Jimmmmmmmy: Dude FiFi: like any of our any of our group chats with Grayson. Jimmmmmmmy: Dude, imagine imagine, you know, to kind of, you know, build upon what you're saying, Scud, like like you're in the the front seat of the Tomcat and you're like, Hey Jester, I'm stuck on this system, how do I turn my tack and on? And he's like, you know, look here, flip this switch, you know? SCUD: Yeah. Well, and specifically for the jester ones, I think that that Grey Wolf's recorded comms are amazing. So I wouldn't Jimmmmmmmy: Mm-hmm. SCUD: want to replace what he's saying. I think but but he's already got enough cues to be able to respond to basic things. But yeah, like same that would be nice to be able to to to say to stuff to to Petrovic and George and and have them talk to talk back to you with with you know Jimmmmmmmy: It was just an example. I'm not I'm not saying yeah. A conversation. SCUD: Instead of having to gesture wheel it. It it would be really you wouldn't even need a gesture context button. You could just tell gesture, hey, hey, I got the guy up my nose, lock him up, let's go for a kill. And he goes, Yeah, let's do that. I I would like to say on the topic of AI as well, that like I said, there's a place for it. And in my opinion, the place is is making filling in the voids and making the game better, taking this the stuff that people are already putting out for the game and making it perform better or run better. It's not it's not using AI to create an AI generated song or music video and then being like, look at I'm an artist. although we have some AI generated songs in some of our campaigns that are hilarious. but but the person that created those is not calling himself an a musician or an artist for that. but I would like to say too that that there's a we talked about this in the past, there's a loud minority. Of AI hating trolls that play DCS. And I think Jimmy said it that what the the trolls in the bump's basement that just want to be negative and they want to beat up on anything that's AI. And I am going to speak directly to any of you that happen to watch our podcast or listen to it. If you're really mad that Jimmmmmmmy: Thank you. SCUD: people are using AI to help make the game more playable and more enjoyable, then stop posting hate on it online. figure out how to code and go write the programs that you don't want people using ai for. Because unless you or somebody else who's got that skill does it, we don't have it. And I again I point back to SkyEye and that AWACS stuff. Unless unless somebody out there is going to write a better program for A AWAX, this makes the game much better. So either FiFi: Yeah. SCUD: don't use it if you don't like it, but to to hate on it When somebody's creating something that makes the game feel more real, to me is ridiculous. FiFi: So the conversations I've seen and heard and have been directed at for for a lot of that kind of stuff is like when people I guess when when AI is used to to cheap out on things, right? Like when people are like use it to make graphics for like their thumbnails and and things like that. Like people you know, what was the first thing people were like, Well, if I know that they're just going cheap on their their AI graphics for thumbnails, then I know the content's not gonna be good immediately. And I I I'm going to break everybody's hearts and tell you that all of your top favorite content creators use a form of AI to to SCUD: Yeah. FiFi: create thumbnails and content. And I promise Jimmmmmmmy: No. FiFi: you, I promise you, even the ones SCUD: Ha ha ha. FiFi: that claim that they don't, definitely do. And we had like a little meeting the other day and I pulled up all sorts of like the different AI tools that people use to sneak to to use AI to cheat their way through systems and And Grey SCUD: Well FiFi: Wolf the IT guy was like, What? Like, yeah. SCUD: Also, on that note, if if if somebody puts out a seven-minute cinematic video of a Tomcat doing close air support, or if somebody puts out a video of X, Y, or Z and they put all this time and they flew and they scripted and they recorded and they did all the cinematics and they did all the video editing, and or or your favorite podcasters put out a podcast once every two weeks where they talk for an hour and a half about all this cool shit going on in the game. And you are mad because the thumbnail is AI and that's why you're not going to listen to the content, then you're missing out. That's fine. If that's how you want to be, look at the AI thumbnail and be like, not for me. Click, they almost it almost be garbage. And it's like fine. And I I and I'm comfortable saying this, completely comfortable saying this, because of the 25,000 people that subscribe to us on YouTube and of of them, the people that sit and watch through the whole podcast. I'm speaking to you because the people that won't watch this, because our thumbnail might be AI, aren't here right now. This is a safe space. FiFi: They can't hear you. So yeah. SCUD: Yeah. Jimmmmmmmy: There needs to be an there needs to be an AI thumbnail for this one. FiFi: No, God, no, please don't. I'm not we we have swapped up recording schedules and everything. SCUD: It needs to be no. Jimmmmmmmy: yes. Yeah. It's it's the SCUD: Yeah. Jimmmmmmmy: it's the subject bud. FiFi: it's my god. Maybe maybe we'll figure out I I don't know. god, that would we we swapped up our whole recording schedule so we can it was we can minimize as much of that impact as we could. All right, so moving on, so we don't Okay. SCUD: We are. Let's go. Hold on. Let's talk about that real quick. For those that are watching. The those of you who stick with us, the the like five that will watch the whole episode through and you're halfway through now. We are we know that because we've been busy like we talked about in the past. feather floating in my face. Because of all that, we know that our our our schedules for release have been erratic. That's being fixed. We we are we have set a recording schedule and and This episode is dropping on a Thursday and there will be an episode dropping two weeks later on a Thursday. And they will be every Thursday at the same time every two weeks. And that is our plan moving forward so that we can deliver you the content you want and need and yearn for on a on a more consistent basis. So this is this is FiFi: Yeah. And we've SCUD: this is the direction we're taking. FiFi: We've also been we've also been fortunate enough in the unfortunate circumstances that have happened over the past couple months. of unfortunate things happening. We've been fortunate enough to have really grown close and, you know, built some really good relationships with particular people within the company and within a bunch of different companies because of the visibility that everybody brought, opwags and things like that. So we're we're we're able to Be a little bit more privy to more information that we can help disseminate better without giving away too much. So SCUD: If you don't know what he's talking about, go back and watch the first ten seconds of this podcast episode. FiFi: Yeah. So so definitely so you know, definitely Jimmmmmmmy: Nobody k nobody cares about national geographics, dude. FiFi: Yeah. So so there's that. SCUD: W everyone does when Phoebe puts on his his his his his Attenborough. Yes. Jimmmmmmmy: We need a box FiFi: The Dave Attenborough? Yeah, we got a we got a SCUD: where's that been? We need to pull that out of some Jimmmmmmmy: Yeah. FiFi: I you guys just figure out what we need to do it. SCUD: I feel like there might be a segment of this episode where we talk about things like maybe weapons that might warrant a completely impromptu and ad lib Attenberg. FiFi: Maybe I don't know. I d I think the last Adenborough thing I did was for the Mazdaq Meat Grinder when they did the Mazda Wheat Grinder video. Go check that out. Yes. Okay. We gotta mention it. We gotta talk about that. Yeah. Jimmmmmmmy: It's in the urban dictionary now. It's in the urban dictionary now. SCUD: Yes. Yes. Yes. Let's talk about that. That is so worth talking about. we do have we Jimmmmmmmy: Holy cow, yes. SCUD: do have a whole nother segment to this episode. Don't don't quit on us because we are gonna talk about more stuff. Jimmmmmmmy: Yeah. SCUD: We have a whole nother thing we're gonna talk about, but absolutely worth mentioning that i we've talked about it, right? If is at least s we did talk about it on the episode, right? I Jimmmmmmmy: yeah. SCUD: don't think I was part of the upwags episode. FiFi: Well yeah, yeah, yeah. Yeah, we yeah, we talked we talked about it. SCUD: So if you guys are not familiar, 30 second recap during opwags, one of the most contentious battles for weeks, for you know, two weekends was over on both servers FiFi: On both servers, on both servers. SCUD: over two weekends, the battle seemed to to center over the town of Mazdock, the airfield of Mazdoc. And it was carnage. It was, it was, it was taking off from taxiways because the runway was blown up and getting maybe three missiles off the rail as your gears coming up and then getting shot down. It was it was carnage. It has been dubbed by those that played, especially those on the Red Force side, the Mazdoc Meat Grinder. And the Mazdoc Meat Grinder is now in the Urban Dictionary. So there is a DCS FiFi: Thanks to Sharko. SCUD: there, not a DCS event. There is a moment in a DCS event that is immortalized in the urban dictionary. That's I love that. FiFi: Yeah. my god. It only took long enough. Like I had to I had totally forgot that Sharko had had like submitted for that. And then he just came up randomly. He's like, yo, guess what showed up? The Mozak Meat Grinder. Like it's we finally got approved. so kudos to Sharko for doing all the legwork. SCUD: I'm I'm pulling it up right now. FiFi: Ha ha ha SCUD: I I'm so happy with this. FiFi: But yeah. SCUD: On Urban Dictionary. FiFi: The Mazda McGrinder. SCUD: The Mazdoc Meat Grinder, the fight for Mazdoc in DCS world during the weekend of July 31st to August 2nd on Operation Wags, regarded as a mass casualty event on both sides. Players took off and were immediately merged with four-plus bandits. Man, the Mazdoc Meat Grinder was wild last night. That sounds really awful. Or I have night terrors from the Mazdok Meat Grinder. FiFi: Short Joe. SCUD: that's success. Th that's a measurement of success right there. FiFi: Sharko is Sharko's the man. All right. So moving on out of that. SCUD: Moving on. FiFi: Let's talk about let's do some SCUD: Talk about bombs. FiFi: let's talk about some bombs. Yeah. So SCUD: Let's talk about weapons. FiFi: so we're not gonna go into reading patch notes because there's other people that that that is all their content and that's all they do is just read patch notes. and you know, and so we're not gonna dig into that. But there's one particular thing that came up. Jimmmmmmmy: Which which is very necessary 'cause, you know, FiFi: Yep. Yep. Jimmmmmmmy: new stuff happens all the time. SCUD: Yeah, it's just not it's just not our it's not our niche, right? It's not our that's not our lane. But sometimes Jimmmmmmmy: No. Plus we don't know how to read. FiFi: But there's one p yeah, we that's also true. We don't we don't know how to read the well. SCUD: But s sometimes there are things in the patch notes that we find of particular interest. FiFi: Well, Jimmy Jimmy in in Skudge Defense, he did make it out of the enlisted ranks. So one of us knows how to read, but the other two of us don't. Jimmmmmmmy: Nah, he has the same degree I do. We got the same degree, trust me, we can't read. SCUD: I know how to read just enough. FiFi: So let's SCUD: But what we can do is drop bombs. FiFi: yeah. So let's let's talk about bombs. So there's a one particular let me let me pull it up for myself so I can read it. there's one particular note from from that from that from that patch and it's and it's about bombs and like the penetrators giggity that and how they and how no yeah and and and and how delay fusing and stuff like that works. And so the the actual patch note reads as introduce warhead shattering due to delay fuse non penetrator bombs, rockets, bombs or rockets being used on hard surfaces. For example, if a standard high explosive bomb with a delayed fuse hits concrete, it's more likely to break apart than detonate. That patch note had to come out, had been out for maybe ten to fifteen minutes, and I was already angry cat typing to nine line and big newy SCUD: Ha ha ha. FiFi: about it. Jimmmmmmmy: So let me let me let me start to frame this for everybody, because I got the simplest brain of the group. when you just FiFi: No, no, no. I was letting Jimmmmmmmy: So FiFi: Jimmy d okay. Jimmmmmmmy: So when you have a munition that is a purpose built explosive, go bang bang, every munition has a way of arming. Whether that's a Mark nineteen, that is whether it's a, you know, high velocity to low velocity, you know, grenade fired weapon, whether it is a missile, whether it is a bomb, there is a arming process. And whether it's through evolutions of turning or whether it's through time. You know, once that is armed, it is a live munition. So there is live bang stuff inside that munition and it doesn't change just because it doesn't hit something that it likes. SCUD: Okay. That's part. Jimmmmmmmy: And SCUD: Can I are you is that was that the end? Jimmmmmmmy: No, so you know, to to f to frame it, like I'm just trying to say like SCUD: Jimmy is high as shit right now on on medicine 'cause he's sick. So so it is Jimmmmmmmy: Yeah, I gotta really I gotta dude, I'm struggle busting. But no, so when you have a live munition with an explosive core and it is armed, it doesn't just simply fall apart. It is live. It has live bang. It just does not go bang in the manner that you want it to. FiFi: Correct. That is that that is a very good basic explanation of it. SCUD: Sure, sure. And if if I can expand, for for the DCS players Jimmmmmmmy: Yeah. SCUD: out there, you you drop Jimmmmmmmy: I bombs. SCUD: bomb. Most of the time, unless you're dropping like general purpose bombs and war birds, most of the time, you load the bomb on, you ignore the little orange triangle on the top left, and you drop it, you go into your whatever airplane you're in, you tell it this is I want nose or tail or nose tail fusing. And I want to drop it in auto, and you drop the bomb and it blows up and kills a target. That's how we do it. Most of the time that works. But for specific targets, and to make this game more real, and this is this is what me and Fifi lived with ordnance. Targets are not just there's the bad guy, I put bomb on bad guy, bad guy dead. Targets are are engineered. We weaponeer them. We look at the target. We we look at the building. We go, how how many stories is the building? What is the building made of? What's around the building? And what kind of bomb do we want to put on that? How many and what pattern? And then important Jimmmmmmmy: Or even SCUD: to that is what fusing, and that's what the little orange triangle on your bombs is, is you can go in and select different fuses. And there are fuses that are instantaneous. There are fuses that have delays. There are ways to mix fusing where you can put one type of fuse in the nose and one type of fuse in the tail to give you in in that way you have the option. Choose nose or tail views to change how the weapon responds when it hits the target. In particular, without getting too deep into the weeds, if you are hitting a hardened target, a bunker, concrete building, something trying to take out a runway, something that is designed that is, you know, hardened concrete, hardened steel, the bomb's not necessarily gonna blow that up. A normal bomb won't. That's why we have penetrators, which are available in the game. We have penetrators, those are bombs that have hardened casings and usually. They don't have a nose fuse. They usually have a steel penetrator fuse to help penetrate deeper into the target, and they just rely on a tail fuse. With those bombs that are penetrators, there's often delay fusing because you don't want the bomb to go off partway into the building. You want the bomb to go all the way into the building and blow up. What DCS is adding in is the beginning of making these bombs behave more real. In particular, if you have a non-penetrating bomb. So you do not choose a penetrator and then you drop that non-penetrating bomb with a delayed fuse onto a hardened piece of concrete. That bomb is not going to have one, a penetrator would have the effects. A non-penetrator bomb wouldn't. If you've ever tried to drop bombs, you can drop any 2,000 pounder on a on a command center in the game and it blows up. But in real life, and as the game develops, that bomb's not going to work. You're going to have to use a penetrator with a delay fuse. This particular patch is saying that if you do not do that, if you do not build the bomb body, the penetrator bomb with the right kind of fusing, that you may not have any effects. That bomb will hit the target and then shatter. Because let's say you put a t you know a 10 millisecond delay on the fuse. The bomb hits, it doesn't penetrate, it shatters into pieces and it shatters apart before the fuse has had a chance to ignite it. And so now not only do you not have an exp penetration and a target destroyed, you don't even have any effects at all because you're Your fuse delay was just long enough for that bomb to shatter on a hard target and turn into pieces of explosive shatter you know, thrown all over the ground that didn't it didn't go high ordinance, didn't explode. Fifi, how does that is that am I on the mark with that? FiFi: So that is what ED is modeling, right? That exactly what you just said. Where I had my nerd rage moment was that's not how it works. Jimmmmmmmy: Orc. FiFi: because a a bomb just doesn't shatter. Now there was here we go. So there was a study back in the nineties that the army did where they took scaled-down models of Mark eighty-two's and they dropped them or fired them on a rail. across into a hardened concrete structures. when you start weaponeering things and you know, I'm an NGA I'm an NGA certified targeteer and weaponeer. Like my whole job was at one point in time was to figure out exactly what kind of bomb to get exactly what kind of effects to tell people like Scud and Jimmy, you know, what you need to use to to to kill something. so there's a lot that goes into it, but to keep it simple That test, what they did is they they did non-exploding, just regular bombs and they sent them across a rail into into hardened concrete structures, and then they would see how far into the structure that they would penetrate before it became ineffective, right? And so obviously those bombs, as they weren't exploding, were just shattering. And I think that's where the data is coming from. And this is the conversation that I also had with with with the team about that. so now. Instead, what we're what what the conversation is is what actually happens when the bomb when the bomb doesn't penetrate deep enough. Typically, with a regular and high explosive, just mark standard, we'll use the Mark eighty two. Standard Mark eighty two high explosive bomb, it has a nose plug where it has the a fuse, and it has a tail plug where has a fuse. And what what ED is Simulating right now, as of right now, as of the patch that sent me off, is the fact that even if you have a nose plug fuse sets an instantaneous or delay, that the bomb is going to hit the concrete and shatter and not explode, period. Dot end of story, even though that fuse is being activated for the bomb to explode. What really should be happening is the bomb only penetrating. A quarter of the way in and then exploding on the surface and doing what we call a surface pop. Jimmmmmmmy: Depending on the density of whatever it's hitting. FiFi: depending on when depending on the density of what it's hitting. SCUD: Absolutely. FiFi: Exactly. Perfect example. When I was flying MQ9s in Afghanistan, we would we had GBU-12s instantaneous fusing, and we would when we would drop bombs on on buildings, especially in Afghanistan, there were these buildings we call the breadloaf roofs. where they were the round breadloaf buildings and those acted like hardened concrete bunkers, even though they were only made out of mud. But structurally those things were incredible. Jimmmmmmmy: Magic mud. FiFi: Those things were incredible structurally. And we would put a 12 we would put a GBU twelve 500 pound bomb right on the top of this mud hut, thinking that that would do it. And you'd see the explosion, the screen would clear and everybody would come running right out the inside of the building and there would be no damage on top of the building because the bomb didn't penetrate it, but it didn't break apart. All it did was just explode on the top. So now what the conversation is is talking about maybe the effect be the bomb exploding on the top and actually not and and just not doing any damage. The thing is, I think there's probably more to it that I don't know, coding-wise, when it comes to maybe it's like a hit point thing or you know, the bombs do X amount of damage and you know, the building has X amount of hit points. For it to work. I don't know. I can't speak to it. Maybe that's what it is. That's my excuse. But Jimmmmmmmy: I think it depends on each map and the architecture of the FiFi: Right. Jimmmmmmmy: surface of each of the representations of the three D or three D representation of the two D image. Or you know what I'm saying? FiFi: Right. Yeah, yeah, yeah. So so that's the so that's kind of the conversation that's been going on right now. And we've been talking a lot. and there's there's a lot of really cool dialogue going back and forth. And hopefully we'll see a more realistic bomb. And I think we just have to as a community, it's that's up to us to help steer that properly instead of knee jerk reacting like I kind of did. But then luckily You know, the team was really cool and really receptive about it, so SCUD: They like they like you. Yeah, but if you're gonna Jimmmmmmmy: No SCUD: dork out on stuff, this is a good thing to dork out on, right? and Jimmmmmmmy: It is. It's it is the right thing to dork out on 'cause it's FiFi: Yeah. Jimmmmmmmy: a study level dork simulator. SCUD: Fifi, what is this? What FiFi: And we haven't even started talking about shape charges, but anyways. Jimmmmmmmy: I can talk for days about that shit. FiFi: Yeah. SCUD: The patch note, the thing that they've already added to the game that you are now working with them on to make it better. What does this mean for the DCS player base right now? FiFi: It means that you need to make sure you're selecting the proper weapon for the proper target. First and foremost. Jimmmmmmmy: You need to you need a weaponer it. FiFi: You have to weaponeer it. So now what's so SCUD: Sure, but but for the people that don't know how to do that, what does that mean? Like paint a basic picture of what that means. Jimmmmmmmy: Mm. FiFi: So basic picture is right now what it's modeled is it's gonna be velocity and angle to in of impact. Are the two things that are from what I was told is velocity and angle of impact. So you need to make sure your bombs are coming in steeper and faster. Jimmmmmmmy: hold on. SCUD: on hardened structures, right? FiFi: Un hardened structures. Jimmmmmmmy: And but SCUD: And is it bomb body as well, right? That that is is are FiFi: Yes. SCUD: we going to see different effects now with a penetrator versus a non penetrator on hardened targets? Jimmmmmmmy: The the big the big FiFi: I don't know. Jimmmmmmmy: the big thing that we need to know as players is if you're hitting something hard, you need to have the proper fusing layout. And if you're going for penetration, you can't have that nose anymore. You have to plug it and only run a tail. Because if you're running a nose fuse on something you're trying to penetrate. Yeah. Yeah. You you need to SCUD: W in theory, but that's why I'm asking, what does this mean right now? 'Cause it could that i i I don't know if if like I just asked, I don't know if the bomb body and the and the nose plug are a factor yet or if they will become a factor. Jimmmmmmmy: No, they are. It it's no, it's live. The update went. SCUD: Sure, but but in the discussion, we haven't FiFi: Right, right, right, right. But the way it's modeled. SCUD: made it clear yet if that that is a factor. Because as per the discussion, FiFi: Because the problem is SCUD: they have said that the factors right now that they have told us, like Fifi said, is impact angle and velocity. We have not confirmed if nose fuse plug or bomb casing, bomb body are factors yet. I imagine they are. We just don't know for sure. But FIF Jimmy is right. FiFi: conversation SCUD: Go ahead. Sorry. FiFi: so sorry from the conversation they are not factors right now. It's just the velocity and the angle of impact. That's where my problem came with. That's where my issue came from. SCUD: But based on discussions we're having, Fifi is nudging them further down this road, because I think this is absolutely where DCS should go. Like, let's let's get more realistic effects from weapons. I think that's great. If we continue to nudge them down the road and they continue to add on to this and make it more real, then the nose fuse plug and the bomb body casing are going to become factors. Not a bad idea, anyways, now to start playing that way if you want to play the game like it's real. But so. What do you do then to make your bomb work better on a hardened target? you need the bomb to come in at a steeper angle, which you usually have control of in your aircraft based on whatever systems you're running. You can set the impact angle. I would suggest an impact angle of let's say 80 degrees as opposed to 90. 90 degrees is a little bit harder for the weapon to maintain because it's now tipping back and forth as opposed to going up and down. So 80 gives you a little bit better effects. But no shallow bomb angles. And then you need to carry that weapon with a lot of energy, which means you need to drop it fast and from up high. So slow or low drops, you're not going to get the same energy out of the bomb. and push maybe a little closer into the target area. And still, if you if you pickle that bomb from really high at the first moment you have the chance to do it, the bomb is probably gonna hit the target. But if it runs out of energy. The first thing it's going to shave off is impact angle. If you tell it to hit it an 80-degree impact angle and it says, I'm not going to be able to do that and still hit the target, it will start to shallow itself out. So carry your bomb a little bit closer, be a little bit higher, and go a little bit faster to get that effect on a hardened shelter now. Start thinking about weaponeering hardened shelters with nose fuse plugs and penetrating weapons because I can see that in the future of the game. FiFi: That's a whole nother podcast episode just talking about how penetrators work, which I think that would be pretty cool. I think that would be kind of a cool discussion to have without trying to land us in jail either. But SCUD: Well and and another thing to to add on to that is is Jimmy's mentioned it, though though it may or may not be a factor yet, is fusing. Now I'm gonna speak to DCS general stuff to keep us all out of trouble. So this is this is general numbers for DCS and nothing from real world. But if you are going against buildings, structures, something other than troops in the open and trucks, right? or you know. point targets like a tank or a BMP or something. You should have something other than impact fusing. You you do not if if you watch videos of J Dams and bombs blowing up in combat, and and this is a comment we see on cinematic videos, including some of ours. They're like, they need to make the explosions way bigger in the game. And it's like, no, dude, that that explosion in the game looks how it would look in real life. It is not this giant Hollywood fireball. If you look at videos of bombs going off, You're not going to see a big fireball. What you're going to see is a Jimmmmmmmy: Ha ha. SCUD: shit ton of dirt. You want to see dirt go up in the sky. And that dirt going up in the sky is because that bomb is not hitting the building and blowing up on the roof. That bomb is going through that building, through the floor, in under the building, and it's lifting the entire building up off the ground and shattering it. So if you're going against structures, you want some delay fusing. As a general rule, based on DCS generic numbers, 10 milliseconds is fine for normal structures. if it's a couple stories, go with a 25. And if it's like a big building, go with something like 50 or 60. Delay the fuse for longer so the bomb can get deeper into the target. Those are general numbers to start playing the game and thinking about what may be coming down the road if we get into more realistic effects. And if you drop your bomb and you don't see a big huge fireball, but you see a spout of dirt shoot up in the air, then that's probably a pretty pretty good bomb. What is it? FiFi: Cat fart. The cat fart. We always call it the Jimmmmmmmy: That is that. FiFi: cat fart. SCUD: I didn't hear you say it again. FiFi: We always called it the catfart. If SCUD: the cat fart. FiFi: if when a bomb over penetrates and explodes underground, all you see is just like one singular stream of of dust come up out of the impact crater, it's called a cat fart. SCUD: Well, I'm not talking that. I'm not I'm not talking a little stream of dust, but I'm talking like the billowing dirt the shaft FiFi: yeah. SCUD: of dirt that goes up in the air with a little bit of fire. Jimmmmmmmy: Yeah, you're you're not you're not blowing up a a a structure. You're erasing what's on top of the earth. FiFi: Yeah. Yeah. And just SCUD: Yeah. Yeah. You want the building to lift, shatter, and then the rubble falls into a crater. FiFi: Yeah. And people you know, people think that bombs need to have bigger explosions and things like that. But remember, danger close for a GPU twelve is a hundred and ten meters. Like that that means I have a point one percent chance of getting killed by the bomb if I'm a hundred and ten meters away. SCUD: Not just 110 meters a away. These are not classified numbers. FiFi: Standing up, standing up. A hundred and ten yeah. SCUD: Yeah, well we we would always run in the P22, we would always run danger close numbers prone. FiFi: okay. SCUD: So that's like there's a there is a percent chance that you might die if you're laying down when this bomb goes off. FiFi: That's even closer. Yeah. Jimmmmmmmy: It's a it's a casualty producing radius. It's not like a science of dead zone. FiFi: Yeah. Jimmmmmmmy: Casualty producing radius. Yeah. Casualting radius. SCUD: No, it's it's all science. It's all science. FiFi: Yeah. But anyways, so that's a whole that we can we can film a whole nother episode on on that. SCUD: I Yeah, yeah, the we'll we'll we'll cut it there. That's what's that's what's happening. That's what's changed in the game. That's what Fifi is doing to drive this this ship to to to make it even more real and push E D into continuing down this path to make even more realistic bomb stuff. I'm excited about it. I think it's awesome. because because it's cool. Jimmmmmmmy: One of the if I couldn't for one I got I got one. So like you when it comes to like fusing, talking about like APKWS Advanced Precision Kill Weapon System. You know, if you fuse it correctly, you know, you can literally laser designate a window in a vehicle, put a slight delay on it, and the APKWS goes into the window in with the correct millisecond delay, it explodes in the cabin and it just contains everything and all you see is a little boosh and like just the windows break out. And they're like it is the most like on Michael Bay moment of combat, but that is like the perfect employment of that weapon. FiFi: Remind me in the post show. Jimmmmmmmy: Ha ha. FiFi: We'll talk about this in the post show. I've got I've got two or three really good stories about Delai Pew's weapons that SCUD: yeah. FiFi: I've shot. Okay, so continue. Jimmmmmmmy: Ha ha ha. FiFi: Anyways. SCUD: S while we're public, I'd also like to throw out there, since we're talking weapons to to Nine Line and Big Nui and the the folks over at Eagle Dynamics, I would love to see the Rods from God. And but I I know that everyone will use it against Geneva Conventions in an illegal way. if you're not sure what it is, it's a Wik mid weapons or win con wind corrected munitions dispenser. Look up the one that it's the Rods from God. Just look that up and You'll understand. It would be cool to use that against like like petroleum targets or something like that. And and when do we get the health? Jimmmmmmmy: Ha ha. FiFi: Aren't those aren't those a aren't those illegal? SCUD: They are illegal to use against people. All right. For those that don't know, the Rods from God is a it's a cluster bomb, but instead of explosives, it contains thousands of tungsten spears. And so when it opens, it throws thousands of tungsten spears. that's why it's called the Rods from God. It is it is illegal to use it against pr people. The d the weapon is designed to use against chemical facilities so that you don't blow the chemical facility up and spread chemical weapons into the air. So it's designed to poke a thousand holes through stuff and then drain it into the earth. I'd also Jimmmmmmmy: It's a it's a SCUD: like to know when we get the hellfire with the with the tungsten swords on it. Yet again, another non high explosive weapon. And that is that one is is real too. If you guys aren't familiar, the US military has a hellfire. with no explosive charge, but instead it has a bunch of swords that pop out on the side so that you can hit a single person without causing any collateral damage to anyone else. They have successfully hit, FiFi: I have shot those. SCUD: they have successfully hit people in the seat of a car without killing anyone else in the car. They've also successfully hit somebody standing on their balcony without killing anyone else in the room behind them. It is a very low collateral damage and scary as hell weapon. Jimmmmmmmy: The reason the FiFi: I've shot those. Jimmmmmmmy: reason it is so cool is because the munition itself is such a dense material, it does not store any type of energy. So it forces whatever it hits to absorb and take every ounce of energy that that thing is carrying into the target. FiFi: Wild. We got some really cool post shows SCUD: Yeah, yeah, it is. FiFi: conversations to have. Anyways. SCUD: Before Po show, I think I if you guys will indulge me, I'd like to end on a really cool video. Just something really cool. Fifi said something, it made me think of it. I think it's cool if if you guys will indulge. And then after that, we'll do dad advice. But you were talking about testing on hardened facilities, right? Using down down the track shooting bombs off a rail into hardened concrete. Have you guys seen the old video where they were designing a concrete, hardened concrete shelter? to protect nuclear reactors and they tested it with an F four phantom. Jimmmmmmmy: No. FiFi: Yes. I know this video. Yeah, this is really cool. Yeah, this is this one's really cool. SCUD: So look at Phoebe's excited. So this is this is an F4 Phantom on a high-speed rail being shot into a concrete wall. If in in some of the shots, you can see by the time the wings are a little wider than the wall. So the wing tips continue past the concrete. But by the time the wing tips continue past the concrete, you can see that nothing is penetrated. The entire airplane vaporizes. And nothing goes through the concrete. So they literally vaporize an an F4 phantom against a concrete wall without penetration. This is a glorious video. make sure I share sound here. Although I don't think that sh it matters. Now, right here, I'll pause it. You'll see by the time the wings go by and some of the disintegrating airplane goes by, you will see nothing coming out the side. This airplane vaporizes. it's glorious. FiFi: Yeah. SCUD: Super high speed. FiFi: the poor F four. SCUD: It's gone. FiFi: Just the wings, just the wing there's just the wingtips going by. SCUD: I think they have a a full speed at some point here too, but I'll have to make sure. FiFi: But scud. It looks like some some stuff came out the backside of that F of that concrete. SCUD: Dude, that is all airplane. It's insane. sorry. All right, cool. I just wanted I it's just it's just one of those videos that you reminded me of and I remember thinking it's just it's just too cool. Last last slide, last shot. Jimmmmmmmy: Dude. Dude, you can see you can FiFi: disintegrates. It doesn't it doesn't make it anywhere through. It's just an F four shaped scorch mark. Jimmmmmmmy: you could see the full structure SCUD: Ha ha ha. Jimmmmmmmy: through that last shot and just all that kinetic energy just releasing in every path of least resistance, like except SCUD: Every direction. Every direction. Jimmmmmmmy: forward. SCUD: Yeah yeah yeah. FiFi: Yeah, except for it, yeah. Jimmmmmmmy: That energy did not go forward on that one. SCUD: Correct. But that one's cool. Dad advice? Are we are we are we at that point? FiFi: Yeah, we can do that. Yeah. I think we've I think we've hit SCUD: And then we'll FiFi: pretty much or yeah, I think we can hit we can hit all that. I don't think I have any more points written down. SCUD: Well let's let's let's stop. Before we do dat advice, yeah. Fifi. Anything else? FiFi: no. I think I think my next question, I I don't know. I think I think my next question would be, and you guys can shut me down on this. So cut me off if I can always edit this out. But I think my next question would be, you know, what the future of ED and their and their community outreach is gonna look like. We like what are we gonna see? Are we just only gonna get newsletters now? You know, is there gonna be a new personality stepping up? I would love to see Nine Line just like just memeing everybody all the time. 'cause he 'cause he just speaks in memes. SCUD: Do you think that that that being the the the the face and voice of of Eagle Dynamics through soul memes, just memes and only memes is the right way to go? FiFi: Just solely through solely through gifts. Just through through through mean gifts. But no, I mean that's a legitimate question. Like, you know, I it's it's an unfortunate Jimmmmmmmy: So that reminds FiFi: thing that we have to talk about, but it's I think it's something that, you know, that needs to be that needs I I think, you know, as creators, we should probably, you know, maybe start kind of pushing people towards sorry, Jimmy, I didn't mean to catch you off. Jimmmmmmmy: No, I have a I actually have a quote on that one. leaders are neither born or created. They're summoned into existence by circumstance, you know, and right now there's a circumstance where the new, you know, face is being found or stepping into that situation, you know, just support the game, support the studio, support the community. And, you know, as we step forward, you know, that leader will be summoned. So FiFi: That's wise, super wise words. I don't even want that advice. I just I I like that. Like that was the beard. It's the beard. There's SCUD: There's your dad advice. FiFi: a there's a lot of wisdom in that beard. But yeah. Jimmmmmmmy: Yeah. There's also a lot of gray. FiFi: That's wiz that's wisdom. That's not gray, it's wisdom. my god, my wife. SCUD: More and more every episode. We need to go back to like the early episodes and see how much gray there is back then. Jimmmmmmmy: Dude, the racing stripes are new. SCUD: The racing stripes. Jimmmmmmmy: Yeah. Well I also got a re I FiFi: My wife is found. Jimmmmmmmy: also got a real job, so I have to have like big void like words at actual meetings and stuff now, so you know. FiFi: My wife has found like three Yeah. SCUD: That's what's causing your gray hair? Jimmmmmmmy: No, the w the wisdom. FiFi: My wife has found like three gray hairs on like near my temples and she has just been letting me go. Let me have a Jimmmmmmmy: Bro, I got three in my left nostral alone. FiFi: I I'm not ready for it. But SCUD: I've got one or two that have that have been hanging out and my wife has been just waiting for them to start multiplying. FiFi: Scud looks perpetually 35. I don't want to hear it. Like you Jimmmmmmmy: Scud looks good. If you haven't seen Scud in person, this dude's handsome. FiFi: Yeah, he's like he's like perpetually thirty-five. Like SCUD: Thanks guys. Jimmmmmmmy: He's a good looking dude. I'm just saying. FiFi: Yeah, perpetually yeah. Forever thirty-five. That's Jimmmmmmmy: I mean, you know SCUD: Alright. Jimmmmmmmy: God and I are both married, SCUD: Yeah. Jimmmmmmmy: but when he slides you're his room key, you know, you don't w you don't sleep on that one. SCUD: No, there was no sleeping. Jimmmmmmmy: Dude, I don't know. There was something about that hotel, like nobody was FiFi: I I I miss something. Jimmmmmmmy: sleeping. FiFi: I miss something and I'm okay with that. Jimmmmmmmy: The the hotel we stayed at SCUD: Yeah. Jimmmmmmmy: in Schomburg, like literally we'd go to breakfast every day, everyone's like, Man, I couldn't sleep, couldn't sleep and they had this I think it was like it was like two LEDs in the rooms, like one of the thermostats somewhere somewhere else, and I swear to god it lit the entire room like it was like fucking high noon. FiFi: Yeah. SCUD: I went to breakfast the the last morning and Maria gave me a big old hug, the the waitress there. She asked Jimmmmmmmy: Dude, Marie was awesome. SCUD: if we'd be back next year for the next ex expo. The the wait the waitress wanted to make sure we FiFi: Really? That's cool. Shark Sharko and Jimmmmmmmy: She was awesome. FiFi: Hoom's Sharko and Homes had plenty of stories from hotels and I from like from like throwing spiders at the front desk and stuff like that. So I SCUD: Yeah, they were we should tell some of those stories at the post show show. But yeah, they were in a different hotel than us. Jimmmmmmmy: I mean There yeah, there was so there was like there's like no like there's nothing like juicy or fun. It was just like the staff and the people there were awesome. Especially Maria. And to to set to picture Maria's like mid fifties breakfast waitress at the hotel and just like salted the earth good person. SCUD: Yeah. FiFi: Cool. SCUD: All right. Okay. That was what I was gonna Jimmmmmmmy: I do have dat advice. Alright. FiFi: Yes. SCUD: ask. Jimmmmmmmy: So dat advice, when you plan a strike, always have a backup plan. this rule goes for road trips and primary targets. for the love of freedom, have a backup plan and make sure your fuses are right. SCUD: Is that also a FiFi: Yeah. SCUD: weird way of making a poop joke? Jimmmmmmmy: Hmm. Have a plan FiFi: we went. Jimmmmmmmy: B when you gotta shit. FiFi: Yeah. SCUD: Make sure your fusing's right when you're dropping bombs in the bathroom. FiFi: What is that? What what was the what was one of those lines with Jack is it Jack Nicholson said it in what's that movie The Bucket List where he's like never pass up a bathroom? SCUD: On that note, thank FiFi: There's there's a couple other ones but I just you know. Jimmmmmmmy: I think it w yeah, it was like SCUD: thanks for listening and watching everybody. FiFi: See you guys. SCUD: Rifle Kazoo.