Latest / Pick Up and Deliver / Home Field Advantage
Transcript
- 0:00Welcome to Pick Up and Deliver, the podcast where I pick up my audio recorder as I step
- 0:07out of the store and deliver an episode to you while I walk home.
- 0:11I'm Brendan Riley.
- 0:15Well, good afternoon listeners.
- 0:22It's a cloudy day here in suburban Chicago.
- 0:25I've just finished running some errands.
- 0:26I'm on my way home.
- 0:29And I thought I would talk to you about some board game stuff.
- 0:32I was playing a game of fantasy realms recently and it became evident that one of the challenges
- 0:39of that game is having a sense of the scope of the cards.
- 0:44That the more you've played it, the more you have a sense of like which cards can come
- 0:47up how often, where they can go, and how likely you are to find say a pairing to go with
- 0:55one of the cards that you have.
- 0:57Like if you're fishing for a combo, how likely are you to get that combo?
- 1:00It got me to thinking about something that happens that I am often concerned about when I am
- 1:05showing people a game that they haven't played before.
- 1:10And that's what in baseball they call the home field advantage.
- 1:13I guess they call that in most sports that are played on fields.
- 1:16And I think the idea of home field advantage is
- 1:19that you might have a sense of how to play in your specific venue that there might
- 1:27be a spot where the grass is a little squishier or where the sun shines at a certain time
- 1:31of day or there might be aspects of the physical playing on the field or you have an advantage
- 1:37if you're on your home field.
- 1:38Similarly, generally in a professional sports capacity, you also have your fans in the
- 1:44stadium.
- 1:45In the field of mobile home field, we know human beings, we are emotional creatures that share
- 1:50our emotions with one another.
- 1:52We're communal in that way.
- 1:54And so the shared emotion of cheering for a group or booing a group or whatever rubs off
- 1:59on the players, I think.
- 2:00So there is home field advantage.
- 2:02So I got to thinking about what does that mean in board games?
- 2:04What are the different ways that board games have home field advantage?
- 2:08Have experience that they privilege experience?
- 2:12Obviously, the first way would be understanding the systems of the game.
- 2:17Just generally, that on your first play of a game, you don't understand how all the systems
- 2:23interact.
- 2:24You have a theoretical view of it.
- 2:27You've been taught the rules.
- 2:28Maybe you've watched a video.
- 2:30You have a sense of how they're supposed to work.
- 2:33But you haven't actually seen them in action.
- 2:35You haven't wrestled with the challenge of manipulating the components or moving your
- 2:40piece or doing whatever it is you need to do in order to make the systems work and work
- 2:45them well.
- 2:46You have an idea of how it works, but you don't have the practicality.
- 2:50That is just the advantage of experience.
- 2:52I'm not sure you're necessarily talking about that per se, but rather which games are more
- 3:00attuned to that kind of privilege in which games are less attuned to it or have more
- 3:06room for inexperienced players to do well.
- 3:10Of course, one of the main ways that this happens or doesn't happen is in luck.
- 3:18The more luck a game has, the more the more chance an inexperienced player has to keep up with
- 3:25an inexperienced player.
- 3:26So I would say that's one part of it.
- 3:28I would also say the easier a system is to grasp and grasp fully the better chance that a
- 3:35player has, a new player has to keep up with an inexperienced player.
- 3:40Along those lines, I would say push your luck games with relatively simple mechanisms, something
- 3:44like flip seven or skull.
- 3:48skull is a bluffing game, not a push your luck game, but still.
- 3:51Those games you should be able to be playing them very well your first play.
- 3:56I wouldn't point to those games as ones where an inexperienced player has a dramatic skill
- 4:02benefit over a new player.
- 4:04But there are plenty of games where different aspects of the game mean that having played
- 4:10at a bunch gives you an outsized advantage beyond just the you're familiar with the game.
- 4:17Or maybe the kind of familiarity you build with the game from playing it far out ways,
- 4:23the kind of familiarity somebody is going to get from going through a normal teach of
- 4:27a game.
- 4:28I'm setting aside somebody who looks through all the cards and watches some playthroughs
- 4:33and kind of vicariously develops some experience with the game.
- 4:36I'm thinking of somebody who sits down at the table with you to play the game, maybe they've
- 4:40heard of it, but they don't know anything about it.
- 4:42You teach them how to play, maybe they watch your rules video, maybe both, and then they
- 4:46play.
- 4:47So, I thought of three different ways that home field advantage emerges in games like that.
- 4:52The first one I'm just going to call cards index.
- 4:55And this is a metonymy for a larger issue of understanding all the things the game has
- 5:01and the way those pieces interact mean that you have an advantage over somebody who is new
- 5:06and just hasn't seen things come out.
- 5:08The game that I think I feel strongest about this happening in is London.
- 5:14London is a game from Martin Wallace.
- 5:17I really like it.
- 5:18It's a very interesting game where you are giving cards and using those cards to interact
- 5:22with the board and so on.
- 5:24But each card has a slightly different power in it.
- 5:26So when you go to play it, if you are playing carefully, you have to read every card that
- 5:31comes out to think about what's going to happen.
- 5:33That means new players, there's a lot of information overload and a lot to deal with.
- 5:37On top of that, you have to constantly be discarding cards.
- 5:40Every time you play a card in London, you also have to discard a card of the same color.
- 5:44So you're taking in twice as many cards as you're going to play.
- 5:47Meaning that you're reading all these cards and then you're going to have to decide which
- 5:50of them you're not going to use.
- 5:52It's a delicious tension, but it really bogs the game down in terms of how long it's
- 5:57going to go, how quick it's going to be, and how hard it is or not is.
- 6:01To hold info in your head.
- 6:03And then on top of that, there are some cards that just have value if you play them in a
- 6:07certain way, but the value they have isn't immediate or easy to understand.
- 6:12I think you could find the same experience with race for the galaxy.
- 6:16People who've played race for the galaxy a lot really understand the nuances of how the
- 6:21cards interact and they know what to look for if they have a particular card or a particular
- 6:26combo.
- 6:27Being able to interact with those cards and anticipate what's coming really goes a long
- 6:32way toward finding yourself winning the game versus if you don't know what's there, it's
- 6:38much harder to do.
- 6:39Another game that I would put in that category is Everdell.
- 6:43Everdell again has a big stack of cards.
- 6:45If you have all the expansions, the stack of cards is bigger and bigger.
- 6:48There's a bunch of different villagers that all do different kinds of things because
- 6:52the game has a hard hand limit of eight.
- 6:54You're not allowed to draw cards if you have eight so you can't go over and discard down.
- 6:59So the game prevents card cycling in pretty important ways.
- 7:03You also have a limit to how many cards you can play so every card you play is an important
- 7:08choice.
- 7:09There are ways to get rid of cards, but if you haven't played before, it's not clear to
- 7:12you how important that is or not.
- 7:14And as you think about your strategy, you may or not understand why you should be thinking
- 7:19about getting rid of cards from your tableau.
- 7:22For example.
- 7:23So all of that means that the nuances of what to do with the cards are somewhat obscured
- 7:28by the complexity and the volume of different cards that can come out.
- 7:33A couple other games that have similar things.
- 7:36Fantasy Realms is another one where every card has a power on it so every card might be
- 7:40useful to you.
- 7:41Meaning every card that comes out in the market has to be read.
- 7:45Elysium, the Dunston and Gilbert game, which I really, really like and haven't played
- 7:50for a very long time.
- 7:52That one also has this problem of every card does something so everybody has to look at every
- 7:56card that does something.
- 7:58That one also has the challenge of having a huge market of cards that everybody has to
- 8:02look at and then you're all drafting those cards.
- 8:05So the need to understand what the cards are is a real challenge.
- 8:10And then I will point to Res Arcana and Villagers as two more games where understanding what
- 8:16cards are available and how they can be used really gives players with experience and advantage
- 8:23over new players.
- 8:25The second way that Home Field Advantage or Experience in a game emerges I think.
- 8:29This one's probably closest to, well if you've played the game a lot you'll understand.
- 8:32But I think I'm thinking of it in specific ways.
- 8:34And this is mastering complex systems.
- 8:37So if three games here, Dunston and Point 2, through the ages, Arc Nova and Terraforming
- 8:42Mars.
- 8:43Each of these games has a whole bunch of different systems which have generally different weight
- 8:50in terms of how important they are for winning the game.
- 8:54Often the mix of systems allows you to win the game in different ways.
- 8:58So there is an element of choosing your path that works best tactically as well as strategically.
- 9:04But there is also an element of just understanding the way that resources move where points come
- 9:11from.
- 9:12All this can be explained in the abstract and often is, but Experience players come to
- 9:17understand the interaction of the systems just in a lot more depth than people who are
- 9:23new to the game.
- 9:24And so the likelihood of somebody who is new to the game outpacing an Experience Player is
- 9:29pretty low because there's just so many different nuances to understand.
- 9:35And you come to understand those nuances by mastering the complexity of the system.
- 9:39Through the ages, I've talked about playing that literally hundreds of times now.
- 9:44And that game is very challenging because there are a whole bunch of different currencies
- 9:50to keep track of.
- 9:52And as you compete with other players, if you get behind or ahead in some of those currencies,
- 9:57you can dramatically affect your ability to do well as you interact with those other players.
- 10:03You can affect your ability to score cards.
- 10:05The interactivity of the military, for instance, if you let yourself get behind in that, that
- 10:10can be game-roaning.
- 10:11At the same time, if you spend too much energy on the military, military is generally not
- 10:16giving you a ton of points.
- 10:18It can, if you get way ahead, but it won't always.
- 10:21The end game movement is really interesting as well.
- 10:26Kind of understanding how to build a robust base on which to move toward that end game
- 10:31is a big challenge.
- 10:33And I think it comes with time, even if you've had it explained to you.
- 10:37Arcanova has similar considerations than I would say so to terraforming Mars.
- 10:42All three of these games, plus there was one more that I named, which I have now forgotten.
- 10:48All of these games, I think, really benefit from repeated plays, of course, but also just
- 10:54very specifically the home field advantage of understanding where the complexity lies
- 11:01and the hidden implications of that complexity is really important and it's something that
- 11:08you only get through practice.
- 11:09And thus, experienced players are going to win against new players much more often than
- 11:15in games that don't have that same facet.
- 11:18All right, the third way I would suggest that games have this home field advantage is in
- 11:25the nature of efficiency.
- 11:26Now y'all know, I love myself a good Euro game.
- 11:30Most of my top games are, in fact, Euro games.
- 11:33If I were going to pick a short phrase to describe most Euro games or what makes them Euro
- 11:38games, I would say, efficiency puzzles.
- 11:41Euro games are about finding and maximizing efficiency in order to accomplish things.
- 11:48Some games, that efficiency is razor tight, something like Tricarion or a Gricola.
- 11:53These are games where if you haven't maximized your efficiency going into play and you're
- 11:59playing against someone who is, they are going to roll you because the game is so tight
- 12:05that a misstep can make you fall behind.
- 12:08Anyway, that's very hard to catch up.
- 12:10And again, like the Mastering Complexity piece, understanding where the efficiencies of
- 12:15these games lie and how to maximize them really becomes a home field advantage because while
- 12:21you can in the abstract acquire this knowledge, I think most of the time with games like Tricarion
- 12:26or Gricola.
- 12:27And to some degree of session, although obsession is heavily luck driven or there is a significant
- 12:32luck component to it.
- 12:34As you play these games, I think they are really compelling in how they reward the home
- 12:41player advantage.
- 12:42The last game under efficiency that I wanted to talk about is a slightly different one.
- 12:45This is Century.
- 12:47Century is an interesting example for me because I think it does not have a ton of home
- 12:51field advantage.
- 12:52It has some because the first time you play it, you might not really see the nuances of
- 12:58how pieces go together.
- 13:00But I have discovered that new players, if taught well, can really have a significantly
- 13:06strong chance at succeeding at century.
- 13:10Because I would say the way the economy works in that game is visible in its entirety.
- 13:17Unlike other games that have a more obscure economy or have enough complexity that it becomes
- 13:24very hard to understand where the different pieces go and where they come from.
- 13:29In century, it is a narrow enough window of things that you really do have the opportunity
- 13:34to succeed in gaining the most efficiency.
- 13:39So those are my three thoughts about kinds of games or ways that games provide home field
- 13:45advantage.
- 13:46I'm curious, what other things do you have to suggest?
- 13:51Does experience, is this really just a way of saying experience?
- 13:55Having experience playing the game gives you an advantage.
- 13:57What are the other ways that having played the game a bunch of times gives you dramatic
- 14:01advantage beyond just experience with the game or ways that you can characterize the experiences
- 14:06of the game to capitalize on them?
- 14:08Share those thoughts over on board game geek and guild 3269.
- 14:10I hope to see you there.
- 14:12In the meantime, thanks for joining me on my walk today.
- 14:14I hope you're next one.
- 14:15This is Palsies Mindless.
- 14:16Bye bye.
- 14:41♪ I know, I know, I know ♪