Latest / Awoken Game Club Podcast / Mouthwashing
Transcript
- 0:00to the awoken game club yo yo uh patrick hello how uh how's
- 0:09your breath today oh
- 0:11i'm i could use a little bit of mouthwash if you know what i
- 0:14mean okay well it
- 0:16SPEAKER_02: sounds like we've got just what the doctor ordered um
- 0:21Yeah,
- 0:22this month's game was Mouthwashing,
- 0:25the first horror game of the Awoken Game Club.
- 0:28If you're joining us for the first time,
- 0:30Awoken Game Club is a monthly video game book club.
- 0:33SPEAKER_02: We play indie games, debate, debrief, celebrate at the end of the month.
- 0:38Follow us on Substack to get notifications,
- 0:40see Patrick's art,
- 0:41and chat with us.
- 0:42SPEAKER_02: Our game next month is Mugenics,
- 0:45if you want to go ahead and play that and join us for next
- 0:48month's edition.
- 0:51SPEAKER_02: A little bit of housekeeping.
- 0:52SPEAKER_02: Each and every Awoken Game Club episode is packed full of spoilers.
- 0:55So treat these like any monthly book club where all the
- 0:57attendees have had their
- 0:58SPEAKER_02: time with the book or game.
- 1:01SPEAKER_02: And if you're worried about spoilers, this episode is evergreen.
- 1:03SPEAKER_02: So come back and listen after you've played.
- 1:05SPEAKER_02: And luckily, mouthwashing doesn't take too long to play.
- 1:08So I encourage you to go check it out before listening if
- 1:11that's something you're interested in.
- 1:13SPEAKER_02: So with that out of the way, Patrick, what did you think of mouthwashing?
- 1:21SPEAKER_00: Well, in my note here, I just have good old, well-done science fiction.
- 1:29SPEAKER_00: I'm a big fan of movies like in the Alien franchise and those kind of...
- 1:34SPEAKER_00: Maybe even Sunshine,
- 1:36SPEAKER_00: Sunspot.
- 1:37I think that's like a mid-2000s...
- 1:38Both of those were cited in the Wikipedia as inspirations.
- 1:42SPEAKER_02: Alien and Sunshine.
- 1:43SPEAKER_00: Holy smokes.
- 1:44SPEAKER_00: I did not know that.
- 1:45SPEAKER_00: You nailed that.
- 1:46SPEAKER_00: But if we're talking...
- 1:49you know aberration or like mind loss or just like the
- 1:54tragedies of deep travel
- 1:55space maybe a little bit of black mirror this is where we're at
- 2:00um and i did love
- 2:01the medium that kind of incurred all this like the actual
- 2:05mouthwash itself when you
- 2:07actually think about the game there's not a ton that has to do
- 2:10with the mouthwash
- 2:12SPEAKER_00: product but it is such a
- 2:15SPEAKER_00: a symbol of the degradation of this poor crew and its use is phenomenal.
- 2:22SPEAKER_00: So I really did enjoy this game.
- 2:25SPEAKER_00: What about you?
- 2:26SPEAKER_02: I've never heard of Sunshine.
- 2:28SPEAKER_02: I've got to check that out.
- 2:29SPEAKER_02: That is a deep pull.
- 2:33It is kind of important that you said it was a great science
- 2:37fiction game because
- 2:39SPEAKER_02: it is not the capital H horror that I was expecting,
- 2:44SPEAKER_02: which I'm very okay with as not a big horror game.
- 2:48gamer i i'm one of my like my first notes was like after that
- 2:54intro like the first
- 2:55minute or two of the game i'm like whoa what did we get
- 2:58ourselves into because that
- 3:01was maybe like the scariest part of the whole game i said the
- 3:05same thing i was like
- 3:06in my room i finished the first sequence and i was like
- 3:10dropping an f-bomb i was
- 3:11SPEAKER_00: like
- 3:12SPEAKER_00: Screw this out loud.
- 3:13SPEAKER_00: There's no one in the room, but I just had to exhale.
- 3:16SPEAKER_00: I was just like, screw this.
- 3:18SPEAKER_00: This is ridiculous.
- 3:19SPEAKER_00: I can't believe we're doing this.
- 3:21SPEAKER_00: There was literally like a 5% feeling in me where I was like,
- 3:27SPEAKER_00: maybe I don't want to play this game.
- 3:28SPEAKER_00: And just like, that's what I'll talk about.
- 3:30SPEAKER_02: Yeah,
- 3:31SPEAKER_02: I had that too,
- 3:32SPEAKER_02: where I was like,
- 3:33SPEAKER_02: if this is the level of scared that I'm going to feel this whole game,
- 3:39SPEAKER_02: I'm in trouble.
- 3:40Because,
- 3:42I mean,
- 3:42let's talk a little bit about our history with horror games.
- 3:44SPEAKER_02: I like horror games,
- 3:46but we used to play them in college and we lived together as
- 3:50like a social
- 3:50SPEAKER_02: experience,
- 3:51SPEAKER_02: which is...
- 3:52SPEAKER_02: I find very enjoyable,
- 3:53SPEAKER_02: but very different than playing by yourself at night with no one to like,
- 3:59SPEAKER_02: haha,
- 4:00SPEAKER_02: that was scary next to you.
- 4:02SPEAKER_00: I so I I might contrast with you or not disagree,
- 4:06SPEAKER_00: but I found because when we were in college together,
- 4:10SPEAKER_00: the very glorious PT came out and we played that together,
- 4:13SPEAKER_00: which was a very special time.
- 4:16SPEAKER_00: I could not handle watching you play that game.
- 4:19SPEAKER_00: I was yelling, I was thrashing about.
- 4:22SPEAKER_00: I do think when I play horror games or watch horror movies on my own,
- 4:26SPEAKER_00: I think I am weirdly less scared than when I'm with other people.
- 4:31SPEAKER_02: You almost have to close a part of yourself off to survive.
- 4:35SPEAKER_02: I don't know if that's how you think about it,
- 4:38SPEAKER_02: but I do think I kind of got a little bit more like,
- 4:42SPEAKER_02: it's just a game,
- 4:43SPEAKER_02: let me lock in,
- 4:44SPEAKER_02: versus letting myself...
- 4:46be really truly scared um when i'm with peers which maybe i can
- 4:52i can basically as
- 4:55a survival instinct i might do that i just find myself yelling
- 4:59a lot more which i
- 5:00think is a loop of me feeling scared where i'm in like haunted
- 5:06horror houses i'm
- 5:07SPEAKER_00: always touching someone i'm always it's almost like
- 5:11SPEAKER_00: I'm letting myself be scared.
- 5:13SPEAKER_00: Right.
- 5:14SPEAKER_00: Meanwhile,
- 5:15SPEAKER_00: when I am by myself,
- 5:16SPEAKER_00: like you said,
- 5:17whether it's being closing something off or isolating the one
- 5:19survival instinct,
- 5:21SPEAKER_00: my eyes are like locked in.
- 5:23SPEAKER_00: I am like, okay, this is a game or I just need to get to the other place.
- 5:27SPEAKER_00: And with other horror games I've played, like strictly horror, I,
- 5:31SPEAKER_00: My bench isn't very deep.
- 5:32I did finish and beat Soma,
- 5:34which is another great kind of game like this.
- 5:37SPEAKER_00: And I do remember in Soma,
- 5:39there were a lot of times where you could just crawl in a
- 5:41corner and look at the
- 5:42SPEAKER_00: ground.
- 5:43SPEAKER_00: And when I would do that as I played the game,
- 5:45SPEAKER_00: I was also almost like looking at the ground,
- 5:49SPEAKER_00: which I don't think I would do in a social setting.
- 5:52SPEAKER_00: I would be like watching the screen or behind a pillow,
- 5:56SPEAKER_00: which fully acknowledges that I'm scared.
- 5:58SPEAKER_00: Meanwhile, at
- 6:00SPEAKER_00: By myself, I'm just basically alt-tabbing.
- 6:03SPEAKER_02: Right.
- 6:05SPEAKER_02: Does this apply to horror movies as well?
- 6:07SPEAKER_02: Can you watch horror movies by yourself?
- 6:09SPEAKER_02: Or do you prefer to watch them with someone else?
- 6:11SPEAKER_00: I do both regularly.
- 6:13SPEAKER_00: And it is a different experience when I'm watching with other people.
- 6:17SPEAKER_00: And I am yelling the whole time.
- 6:20SPEAKER_00: But when I'm by myself,
- 6:21I've got maybe one pillow in front of me and just very ready to
- 6:25occlude 90% of the
- 6:26SPEAKER_00: screen as needed.
- 6:27SPEAKER_00: But dead silent.
- 6:30um this game was one of your choices um which i picked how'd
- 6:34you hear about
- 6:34mouthwashing i actually heard about it when it got released and
- 6:40some of my favorite
- 6:41art twitter blue sky whatever you want to call it basically my
- 6:45art sphere social
- 6:46SPEAKER_00: media was doing fan art and i wish i could go back and find it
- 6:52SPEAKER_00: There's a lot out there.
- 6:53SPEAKER_00: I think a lot of it centered around Anya,
- 6:56SPEAKER_00: one of the characters,
- 6:57SPEAKER_00: especially her likeness to Shelley Duvall from The Shining.
- 7:01And I think people were doing a lot of memes at the time
- 7:03because she arguably has
- 7:06SPEAKER_00: one of the more tragic story arcs.
- 7:10SPEAKER_02: So I think that's... That's a fun question.
- 7:12SPEAKER_02: Who had the most tragic story arc?
- 7:15SPEAKER_02: But yes, I agree.
- 7:17SPEAKER_02: She maybe is the most tragic story arc.
- 7:22SPEAKER_00: This was in my pool, but why did you choose it?
- 7:25yeah i mean i think uh i love an art game um i feel like i was
- 7:30ready for kind of a
- 7:32shorter more cinematic experience uh it was very ravely
- 7:38reviewed by uh min max a
- 7:40gaming podcast i like so i always like i played this game and
- 7:43then i went back and
- 7:44i listened to their thoughts again having played it which i had
- 7:47a lot of fun doing
- 7:48SPEAKER_02: um
- 7:50And you touched on that you discovered the game through some
- 7:53art community that you follow.
- 7:56SPEAKER_02: The art direction in this game did blow me away.
- 7:59SPEAKER_02: Because I think it's highlighted that it uses a low-poly,
- 8:06SPEAKER_02: retro style that was inspired by maybe the original PlayStation,
- 8:10SPEAKER_02: which I got from the trailer and I got from the images,
- 8:14SPEAKER_02: but I don't think I was ready for...
- 8:16SPEAKER_02: what I felt like was a beautiful,
- 8:20SPEAKER_02: I don't think it's the right word,
- 8:21but just between the surreal cutscene or set pieces and the way
- 8:30in which the art
- 8:31SPEAKER_02: style contributed to the moodiness and scariness of it,
- 8:35SPEAKER_02: and then the music,
- 8:36I really thought this game was like an artistic achievement
- 8:40beyond just a really
- 8:41SPEAKER_02: compelling narrative and a horror game.
- 8:46SPEAKER_00: No,
- 8:47SPEAKER_00: I do fully agree because with that low poly,
- 8:50SPEAKER_00: there was just a lot of elements of highly produced sound mixing,
- 8:55SPEAKER_00: highly produced,
- 8:56SPEAKER_00: almost like aside sound effects.
- 9:00visuals like yes it was poly but the scene where all the cards
- 9:04are flashing across
- 9:05your face or as you're being tricked not tricked but like the
- 9:09puzzles of walking in
- 9:10one direction I just felt all of that was very clean and like
- 9:15juxtaposed with the
- 9:16poly visuals it was very cool and yeah I do think it's really
- 9:22funny you bring it up
- 9:23like PlayStation 1 and I guess I didn't really think of it like
- 9:26that because so
- 9:27SPEAKER_00: many this day and age
- 9:30SPEAKER_00: Games are like,
- 9:31I'm thinking like Lethal Company was kind of like PlayStation 1
- 9:34and it almost has
- 9:35SPEAKER_00: that same grain,
- 9:36SPEAKER_00: that intentional grain filter,
- 9:38which I don't know if that's intentionally done now versus
- 9:42obviously that was just
- 9:43a product of the technology at the time in 1995 or whenever the
- 9:47PlayStation 1 came
- 9:47SPEAKER_00: out.
- 9:48SPEAKER_02: I also feel like a little bit different than lethal company,
- 9:52SPEAKER_02: the low poly retro style complimented how small the game was like the,
- 10:00SPEAKER_02: the ship,
- 10:01SPEAKER_02: um,
- 10:02SPEAKER_02: the ship is the,
- 10:02SPEAKER_02: the tulper,
- 10:03SPEAKER_02: uh,
- 10:05is very small um you can you can traverse every room in the
- 10:09game in like a minute
- 10:12um and so like the low poly the kind of cozy small gameplay um
- 10:18arena all like made
- 10:20SPEAKER_02: it feel very focused and it was very focused on the narrative like
- 10:26I guess you could call it kind of a walking simulator where you
- 10:28were just getting
- 10:29SPEAKER_02: propelled through this narrative.
- 10:32SPEAKER_02: And speaking of like the art direction being amazing,
- 10:36SPEAKER_02: the narrative is also amazing,
- 10:38SPEAKER_02: which is what makes this game.
- 10:40SPEAKER_02: It is the game.
- 10:41SPEAKER_02: The game is the nonlinear narrative.
- 10:44And I thought that the art contributed to that because you were
- 10:47just focused on the
- 10:48SPEAKER_02: narrative the whole time.
- 10:49SPEAKER_02: There was no like,
- 10:50SPEAKER_02: collectibles or backdrops to get distracted by.
- 10:56SPEAKER_02: You're just living in this small, claustrophobic narrative.
- 11:01SPEAKER_00: I fully agree.
- 11:02SPEAKER_00: I think even whether it be between the...
- 11:07The things you were tasked,
- 11:08I guess,
- 11:08to do,
- 11:09it felt very urgent at the time.
- 11:11SPEAKER_00: There were like even an open world game.
- 11:14Yeah,
- 11:15I might go mess around over here for a side quest,
- 11:18but I did feel the urgency.
- 11:21And with these small narrative driven games,
- 11:23I do feel like it is best to role play.
- 11:26SPEAKER_00: Basically, if they're like,
- 11:28SPEAKER_00: Hey, Anya needs this now or like you need to go help Daisuke.
- 11:32SPEAKER_00: A part of me is like,
- 11:33SPEAKER_00: well,
- 11:34SPEAKER_00: you know,
- 11:34maybe I want to go look in the other rooms for like some ID
- 11:37cards or something,
- 11:38SPEAKER_00: but like,
- 11:39SPEAKER_00: no.
- 11:40SPEAKER_00: the game really does feel like I need to go help them at this moment.
- 11:44SPEAKER_00: And I don't think that game punished you if you didn't,
- 11:47but I just really welcome opportunities in narrative-driven
- 11:51games where I can just
- 11:52fully immerse as opposed to be distracted by the dangling of
- 11:57Platinum or the
- 11:58SPEAKER_00: dangling of...
- 11:59you know a true final ending i was just like no just just play
- 12:02the game just let
- 12:03the mouth just drink the mouthwash just get in there just drink
- 12:07the mouthwash i
- 12:08really did like the narrative i felt it felt compelling to do
- 12:12so in a very natural
- 12:13way that conflicted with generally how i play games yeah i it's
- 12:18it's funny you
- 12:18SPEAKER_02: mentioned the id cards i forgot about that because i was looking at the
- 12:20achievements after i beat it and i i only got like two of the
- 12:25name the id cards so
- 12:26SPEAKER_02: yeah they they somehow fit
- 12:28a lot of hidden things in a space that I felt like was so
- 12:32tightly contained.
- 12:33SPEAKER_02: Like every time you were trying to go do some,
- 12:36SPEAKER_02: one of those tasks,
- 12:38SPEAKER_02: almost every door was closed to you for,
- 12:40SPEAKER_02: for one reason or another.
- 12:42SPEAKER_02: Um,
- 12:46SPEAKER_02: I think the subversion,
- 12:47SPEAKER_02: just getting straight to the meat of it,
- 12:51and this is something that I kind of inferred from hearing
- 12:56other people talk about
- 12:57SPEAKER_02: it,
- 12:57SPEAKER_02: is for me at least,
- 12:59SPEAKER_02: you think it's a space mystery of how did the ship crash and...
- 13:06SPEAKER_02: um how are you gonna survive and then i don't know if it's two-thirds or
- 13:10three-fourths of the way through the game but you realize the
- 13:13story is not about
- 13:14that it's about a a sexual assault and uh i was not ready for
- 13:20that i was like at
- 13:22the way because like i was like oh they they're commenting on
- 13:26capitalism and like
- 13:28SPEAKER_02: wage labor and um
- 13:31uh the who whodunit of how the ship crashed and how you're
- 13:34gonna get out and i know
- 13:35it's a horror game but i i kind of let myself i mean all those
- 13:40things can be in a
- 13:41horror game but i was not expecting to be playing as a
- 13:45psychopath basically yes yes
- 13:49the game is jimmy is a piece of shit and ruins just about
- 13:55everyone's time on this
- 13:57ship and the whole journey is this idea of as it was very
- 14:03subliminally or even
- 14:06SPEAKER_00: whatever the opposite,
- 14:07SPEAKER_00: bluntly taking responsibility,
- 14:10SPEAKER_00: which is the message that kept showing up.
- 14:12And Jimmy just keep trying to phrase all of his poor decisions
- 14:18and his poor actions
- 14:19SPEAKER_00: of trust me,
- 14:20SPEAKER_00: trust me,
- 14:21SPEAKER_00: bro,
- 14:21SPEAKER_00: I'm going to fix it.
- 14:22SPEAKER_00: Trust me.
- 14:22SPEAKER_00: And one by one,
- 14:25SPEAKER_00: Everyone pays the price.
- 14:27SPEAKER_00: Maybe multiple times.
- 14:30SPEAKER_02: He's such a weasel.
- 14:32SPEAKER_02: So you play as... Before the crash, you play as Curly, the captain.
- 14:37SPEAKER_02: And then after the crash, you play as Jimmy.
- 14:39SPEAKER_02: And...
- 14:43I guess whatever the I don't know how early on that you see
- 14:46Curly post crash when
- 14:48SPEAKER_02: he's like the kind of mascot of the game.
- 14:53SPEAKER_02: Yeah, he's in bad shape.
- 14:55SPEAKER_02: And speaking of in bad shape,
- 14:56the first time that you have to open his mouth to give him the
- 14:59painkillers and the
- 15:02SPEAKER_02: sound.
- 15:03SPEAKER_02: Oh, my gosh.
- 15:05SPEAKER_02: That is some ASMR right there.
- 15:07SPEAKER_02: Yeah, that is maybe, like, again, art direction.
- 15:12SPEAKER_02: There's so many little, like,
- 15:18crazy moments beautiful moments horrifying moments that make
- 15:22this more than just a
- 15:23good story like the the repetition of having to shove
- 15:26painkillers down curly's
- 15:28SPEAKER_00: throat is is insane um speaking of repetition and you were looking at the
- 15:34achievements earlier did you see the achievement called sock
- 15:36puppet uh no or at
- 15:40SPEAKER_00: least i don't remember
- 15:41It's one of the hidden achievements,
- 15:43and I quickly looked at them for fun.
- 15:45Sock Puppet is an achievement you get if you rapidly open and
- 15:50close Curly's mouth.
- 15:52SPEAKER_00: I was like, this is so sick.
- 15:54SPEAKER_00: I can't imagine if you accidentally or naturally got that.
- 15:57SPEAKER_00: Just you being a monster.
- 16:00SPEAKER_02: Yeah, so I guess...
- 16:08SPEAKER_02: Oh, you got a bunch of employee cards.
- 16:11SPEAKER_02: I got all of them except Jimmy's.
- 16:13SPEAKER_02: Oh, okay.
- 16:16SPEAKER_02: Yeah, I mean, I think like
- 16:19SPEAKER_02: What was also kind of interesting,
- 16:21SPEAKER_02: and this game has a lot of subtlety,
- 16:23SPEAKER_02: but one of the game club questions that I had was,
- 16:28SPEAKER_02: by the end,
- 16:29SPEAKER_02: is Curly even a sympathetic character?
- 16:31SPEAKER_02: Wait, you mean Jimmy?
- 16:34SPEAKER_02: No, I mean Curly.
- 16:36SPEAKER_02: Jimmy's beyond redemption,
- 16:39SPEAKER_02: but it did seem like...
- 16:43SPEAKER_02: I guess there's that one scene where he just tells...
- 16:46jimmy that he'll figure it out after jimmy confesses uh or
- 16:51after he realized
- 16:51basically it seems like he kind of sweeps jimmy's assault under
- 16:56the rug a little
- 16:57bit um and uh i feel like he was playing this like straight man
- 17:03like noble captain
- 17:05SPEAKER_02: and then when you see that you're like again like that is a very um
- 17:11SPEAKER_02: Like, the actions that Curly take lead to... Is it Sonya?
- 17:20SPEAKER_02: Sonya?
- 17:21SPEAKER_00: Anya.
- 17:21SPEAKER_02: Anya.
- 17:22SPEAKER_02: Anya's, like...
- 17:24suicide at the end like so I feel like it was just again part
- 17:30of the sexual assault
- 17:32story but like basically the people the you tell someone and
- 17:35then the people in
- 17:36power don't really do anything about it yeah I thought that was
- 17:40pretty classic and
- 17:41pretty like made it just hard to play as not hard but weird to
- 17:47play as all of these
- 17:48characters because you have no you don't have any agency when
- 17:51you're playing it
- 17:52SPEAKER_00: Agreed, agreed.
- 17:53SPEAKER_00: I do think the game,
- 17:57SPEAKER_00: whatever the opposite of agency is,
- 18:00SPEAKER_00: whether...
- 18:01SPEAKER_00: There's something just very cryptic about pressing tab,
- 18:04SPEAKER_00: knowing what's in your inventory,
- 18:06SPEAKER_00: and using the items,
- 18:08SPEAKER_00: right?
- 18:08SPEAKER_02: Oh, yeah, yeah, yeah.
- 18:10SPEAKER_00: It just felt like,
- 18:11SPEAKER_00: oh,
- 18:11SPEAKER_00: God,
- 18:11SPEAKER_00: don't make me pull out...
- 18:12SPEAKER_00: Okay,
- 18:12SPEAKER_00: I'm pulling out the axe,
- 18:13SPEAKER_00: I'm pulling out the gun,
- 18:15SPEAKER_00: I'm sweeping my mouse left and right,
- 18:18SPEAKER_00: and I'm just like,
- 18:19SPEAKER_00: this is...
- 18:21I know I'm like supposed to be feeling all of this and that's
- 18:24just what I kind of
- 18:25SPEAKER_00: have to fully commit to.
- 18:27SPEAKER_00: And yeah,
- 18:29SPEAKER_00: I do think I put that in one of the columns of,
- 18:32cause I had two columns of what were the jump scares and what
- 18:35were the horrors that
- 18:36SPEAKER_00: you underwent and you had called out one of them already feeding curly.
- 18:41I'll talk about cutting the cake and then cutting curly,
- 18:45which is like the same thing.
- 18:47SPEAKER_00: The ultrasound scene.
- 18:49SPEAKER_00: Yeah.
- 18:50SPEAKER_00: And you go through these,
- 18:52and I think the game is trying to elicit emotions of you being
- 18:57that psychopath,
- 18:57SPEAKER_00: you being Curly during moments of his.
- 19:03SPEAKER_00: Was it clear that Curly was also going through?
- 19:08SPEAKER_00: Because before the twist happens,
- 19:10SPEAKER_00: it felt like when we were in Curly's shoes,
- 19:12SPEAKER_00: we also went through a few psychological trips to Wonderland.
- 19:17SPEAKER_00: Or maybe did I miss that?
- 19:19SPEAKER_02: Yeah, I'm not sure.
- 19:21SPEAKER_02: I think one of the notes I have,
- 19:24SPEAKER_02: because I don't think I really fully understood the perspective switch.
- 19:30SPEAKER_02: I think that we can talk a little bit about the non-linear narrative,
- 19:35SPEAKER_02: but I don't think while I was playing,
- 19:37it was 100% clear to me that I was playing as Crowley's
- 19:40perspective before the
- 19:41SPEAKER_02: crash and Jimmy's after.
- 19:43SPEAKER_02: I didn't really fully get on board with
- 19:49the curly versus jimmy because you're kind of acting as the
- 19:52captain the whole time
- 19:53so i was just like i kind of wasn't really thinking about curly
- 19:56as even a character
- 19:58but i mean one of the surreal moments i have that really got me
- 20:01was i just wrote
- 20:02down when you're running to the cockpit and you fall into the
- 20:05blood planet which i
- 20:07don't remember if i was playing as curly or jimmy for that but
- 20:12if it was curly then
- 20:14SPEAKER_02: that is very much a uh
- 20:20SPEAKER_02: you're descending into a little bit of madness, not just as Jimmy.
- 20:24SPEAKER_02: But yeah, I think I did kind of
- 20:27SPEAKER_02: associate the madness and the horror,
- 20:30SPEAKER_02: like,
- 20:30SPEAKER_02: whatever type of horror it is,
- 20:32SPEAKER_02: with the ship and the Pony Express and the game,
- 20:36SPEAKER_02: and less as,
- 20:37SPEAKER_02: like,
- 20:38SPEAKER_02: oh,
- 20:38SPEAKER_02: Jimmy is personally a psychotic,
- 20:43SPEAKER_02: or,
- 20:43SPEAKER_02: like,
- 20:43SPEAKER_02: losing his mind.
- 20:44SPEAKER_02: More like, this world is actually like this, yeah.
- 20:50SPEAKER_00: Yeah, I thought... I would believe that until the end where it became...
- 20:57just like a straight horror game as the way I interpreted that
- 21:02onslaught of guilt
- 21:04SPEAKER_00: or the onslaught of jump scares and sequences is Jimmy's mounting guilt.
- 21:10SPEAKER_00: Yeah.
- 21:11We're manifesting as hallucinations where it eventually all
- 21:16with just like how
- 21:17SPEAKER_00: awful the visual you're supposed to feel.
- 21:21And that's how Jimmy feels where ultimately that's where he
- 21:24makes his decision to make
- 21:27SPEAKER_00: save Curly instead of himself.
- 21:30SPEAKER_00: Because up until then,
- 21:33SPEAKER_00: even as you're carving into Curly,
- 21:34SPEAKER_00: and is it insinuated that he eats Curly's leg?
- 21:38SPEAKER_00: Is that what...
- 21:38SPEAKER_02: I think they called it a surreal hallucination in the Wikipedia,
- 21:45SPEAKER_02: but that is what's insinuated,
- 21:46SPEAKER_02: yeah.
- 21:47SPEAKER_00: And I just feel as though that is...
- 21:52SPEAKER_00: For all the awful things you did,
- 21:54SPEAKER_00: and you trying to escape your...
- 21:57SPEAKER_00: ability to take any responsibility for it,
- 22:00SPEAKER_00: the guilt eventually just,
- 22:03SPEAKER_00: which is why you're like crying in front of the burning Curly,
- 22:07SPEAKER_00: where you eventually like take that long trip down that corridor,
- 22:11SPEAKER_00: which is not real,
- 22:12SPEAKER_00: but it is real to let Curly go.
- 22:16SPEAKER_02: Yeah,
- 22:16SPEAKER_02: my read is that,
- 22:18SPEAKER_02: my read on it,
- 22:19SPEAKER_02: which is,
- 22:20SPEAKER_02: it's fun that we have,
- 22:21SPEAKER_02: we're trying to like dissect it because the game is not,
- 22:24SPEAKER_02: that's what's kind of nice is that it's,
- 22:26SPEAKER_02: they don't,
- 22:27really tell you what's real and what's not and they don't
- 22:30really tell you what the
- 22:32characters are thinking just what they're experiencing or
- 22:35seeing or doing or saying
- 22:36um you're not really like reading inner dialogue um i don't
- 22:41think curly was ever
- 22:43guilty uh for any of the things he did um and i i saw like kind
- 22:49of his suicide at
- 22:50SPEAKER_02: the end or his
- 22:52putting curly in the,
- 22:54the chamber is more like a selfish act of not wanting to face
- 22:59the music.
- 23:02SPEAKER_02: Like it,
- 23:03I thought as one more thing that he did that was trying to
- 23:07escape responsibility
- 23:09SPEAKER_02: and less of like,
- 23:11SPEAKER_02: he's letting curly live because he feels bad for curly.
- 23:15SPEAKER_02: Yeah.
- 23:16SPEAKER_00: I'll point out some examples.
- 23:19SPEAKER_00: My counter,
- 23:20SPEAKER_00: not necessarily counter,
- 23:21but there was an instance where either Curly was talking to
- 23:26Jimmy where he was
- 23:29SPEAKER_00: telling Jimmy,
- 23:30SPEAKER_00: look what you can do,
- 23:31SPEAKER_00: man.
- 23:32SPEAKER_00: I know it's going to live between us, but you can escape here.
- 23:35SPEAKER_00: Tell the story you want to say.
- 23:38SPEAKER_00: How I went crazy.
- 23:40SPEAKER_00: Basically, you could get out of this scot-free.
- 23:43SPEAKER_00: You can...
- 23:44do all that and he ultimately chose not to and then the other
- 23:51thing which i will
- 23:52say i have this as a note during jimmy's final carry of curly
- 23:57to the pod i hit tab
- 24:00and i tried to use the gun which was in your inventory now he
- 24:04uses it later right
- 24:05SPEAKER_00: after he puts curly in the thing the game says
- 24:10not yet and that's where i was like oh and that's what i knew
- 24:13immediately on that
- 24:15walk before he put curly i was like oh he's gonna put curly in
- 24:17the escape pod and
- 24:19like you're in jimmy's head and you're like i'm about to use
- 24:22this and i do believe
- 24:23that i can see from your point where it is him still escaping
- 24:26his responsibility i
- 24:28did just think maybe when i was playing and i was like i don't
- 24:32really know what's
- 24:32going on when i hit tab tried to use the gun and it just says
- 24:36not yet i was just
- 24:37SPEAKER_00: like
- 24:39SPEAKER_00: The feelings I felt were like, oh, he's totally about to kill himself.
- 24:43SPEAKER_02: It's funny.
- 24:43SPEAKER_02: I think I had that moment, but much, much earlier.
- 24:46I think it was not yet for a very long time because I
- 24:49definitely tried to use the
- 24:50SPEAKER_02: gun at a different moment.
- 24:53SPEAKER_02: Yeah, I think it's like it might just be...
- 24:57SPEAKER_02: like,
- 24:59SPEAKER_02: um,
- 25:01SPEAKER_02: uh,
- 25:01an ending that for me is a little incongruous with the main
- 25:07story arc because just
- 25:08SPEAKER_02: everything that Jimmy did to Swansea to,
- 25:12SPEAKER_02: uh,
- 25:13SPEAKER_02: um,
- 25:15to curly to anya to daisuke like he was truly like sociopathic
- 25:24and his like kind of
- 25:25just way he's yeah just murdered he first he tried to kill
- 25:29everybody by crashing
- 25:30the ship uh and then he um murders uh swan say um and then he
- 25:39like i guess he kind
- 25:40SPEAKER_02: of tried to save daisuke uh
- 25:43SPEAKER_00: No,
- 25:43SPEAKER_00: I read that it was all selfish,
- 25:47SPEAKER_00: because even as he was encouraging Daisuke to go up the vent...
- 25:54SPEAKER_00: Um, he was like, Swansea will be so proud of you if you did that.
- 25:58SPEAKER_00: And that's what, that's why Daisuke went up the dangerous van.
- 26:01SPEAKER_00: I'm just like, Jimmy, you, you piece of shit.
- 26:03SPEAKER_02: Well,
- 26:03I also met the scene where he's like putting pouring mouthwash
- 26:07on him to try and
- 26:08SPEAKER_02: like heal or like fix his wounds.
- 26:12SPEAKER_02: And Swansea has to kind of, um,
- 26:16put him out of his his misery yeah like it just like uh the
- 26:21whole story is uh
- 26:23jimmy's is genuinely beyond the pale um so yeah i think i don't
- 26:29know that because
- 26:32you're right they're they're they're telling you to take
- 26:34responsibility and the the
- 26:36SPEAKER_02: pony mascot is telling you to take accountability um
- 26:44And I guess I'm reading the plot that he apologizes to everyone
- 26:47for everything he's
- 26:48SPEAKER_02: done and then kills himself with a revolver.
- 26:50SPEAKER_02: I still think he's a sociopath.
- 26:54SPEAKER_02: So I don't know if sociopaths feel guilt or if he just felt trapped.
- 27:00SPEAKER_02: Yeah, I don't know.
- 27:01SPEAKER_00: I think I agree.
- 27:03SPEAKER_00: And honestly,
- 27:04the other note I have here is I do think the devs agree because
- 27:09one of the hidden
- 27:10SPEAKER_00: achievements is called,
- 27:11SPEAKER_00: parentheses,
- 27:12SPEAKER_00: the good ending.
- 27:14SPEAKER_00: And to unlock this one is during the chase sequence of the cemetery,
- 27:18SPEAKER_00: you get axed by Swansea 10 times.
- 27:21SPEAKER_00: Wow.
- 27:22SPEAKER_00: And they call that the good ending.
- 27:24SPEAKER_00: So I think even the devs are a little in on Jimmy sucks.
- 27:28SPEAKER_00: Just let him get over and over cut down.
- 27:33SPEAKER_02: That was really scary in the graveyard.
- 27:35SPEAKER_00: That was really scary.
- 27:36SPEAKER_00: That was the top one for the jump scare.
- 27:38SPEAKER_00: That was awful.
- 27:39SPEAKER_02: That was really awful.
- 27:42When Anya tells you,
- 27:44playing as Curly,
- 27:44that she's pregnant,
- 27:46was it obvious to you...
- 27:49like that it was Jimmy like I feel like I was even like it was
- 27:52it was it me curly
- 27:54or was it Swansea or was it like I feel like at that point
- 27:58Jimmy was like this
- 28:00SPEAKER_02: sweet little sidekick before that moment
- 28:03there I agree there was a moment earlier in the game where
- 28:07you're directed to go
- 28:09somewhere and I went to the cockpit instead and I stumbled on
- 28:13Anya and Swansea and
- 28:16Swansea says something similar he's like okay I'll talk to him
- 28:20I'll figure it out
- 28:22or we'll figure it out together and like obviously Anya looks
- 28:24very upset and I do
- 28:27SPEAKER_00: think
- 28:28from the art that i saw um it was clearly i mean just in pop
- 28:35culture's current
- 28:36depiction of shelly duvall like we they're clearly like trying
- 28:39to make her more of
- 28:40an empowered woman because of the abuse she suffered and and so
- 28:45i just felt like i
- 28:46SPEAKER_00: knew like poor anya
- 28:51someone did something terrible to her the second i saw her and
- 28:55i was already
- 28:56suspicious of everyone on the ship i was just like this poor
- 28:58girl is like doing her
- 29:00best and i probably should have suspected it when jimmy was
- 29:04being a piece of
- 29:06garbage to her very early on yeah about um trying to feed curly
- 29:11the medicine um
- 29:13SPEAKER_02: gosh even in that moment i i think i was like
- 29:19I was like,
- 29:20well,
- 29:21yeah,
- 29:22like,
- 29:22she does seem too weak to give him the medicines.
- 29:26SPEAKER_02: I don't think, yeah, like, I was, like, not aware.
- 29:28I think that's why it was very powerful for me when I was like,
- 29:32oh,
- 29:32I'm a monster.
- 29:35SPEAKER_02: I was like, oh, my God.
- 29:36SPEAKER_02: Like, I didn't really realize.
- 29:38I thought these were just going to be a bunch of grumpy people
- 29:41trapped in an
- 29:42SPEAKER_02: unfortunate situation together.
- 29:43SPEAKER_02: Not that, like...
- 29:45I really didn't think that one of the ship members caused the
- 29:48accident and like why
- 29:50SPEAKER_02: they caused the accident.
- 29:51SPEAKER_02: It all just unraveled like very, very quickly for me.
- 29:54SPEAKER_02: I've never, I don't know who Shelley Duvall is.
- 29:56SPEAKER_02: I have to read about, read about her.
- 30:00Basically she's the lead actress in The Shining and she just
- 30:04went through a lot of
- 30:05SPEAKER_00: abuse from that director.
- 30:09SPEAKER_02: Yeah.
- 30:11SPEAKER_02: Okay.
- 30:11SPEAKER_02: I got to read, read some more.
- 30:14SPEAKER_02: Um,
- 30:15SPEAKER_02: I thought that the,
- 30:17SPEAKER_02: another holy F moment for me was when you're,
- 30:21SPEAKER_02: you're like in some sequence that has the gravestone with the flower.
- 30:25SPEAKER_02: Um, and then you like use the code scanner on it and the wall disappears.
- 30:31SPEAKER_02: That was really powerful.
- 30:32SPEAKER_02: They do like such good, like special effects in this game.
- 30:36SPEAKER_02: The special effects in this game are amazing.
- 30:38SPEAKER_02: Um,
- 30:38yes um agreed i thought that running from the blind beast was
- 30:43the low point in the
- 30:45game uh yeah i thought that that was that little sequence that
- 30:49little puzzle was
- 30:49like i was like really tedious like i immediately realized like
- 30:55the puzzle and you
- 30:56just stop when you it gets close did you did you actually ever
- 31:00see the the horse
- 31:01SPEAKER_00: face i did
- 31:03SPEAKER_00: I saw it for the first time and I thought that was cool.
- 31:06SPEAKER_00: And then when I figured out the puzzle,
- 31:07SPEAKER_00: I was like,
- 31:08SPEAKER_00: this is very tedious how long this is taking.
- 31:10SPEAKER_02: Yeah, it took a little too long.
- 31:12SPEAKER_02: Agreed.
- 31:16i'm trying to think what other notes i have uh yeah just like a
- 31:23great horror game
- 31:24for not horror fans in my opinion because um i i'm like the
- 31:29scary litmus like level
- 31:31of like zero to ten i would put this game at like a three uh
- 31:35how about you
- 31:38SPEAKER_00: I'm more skittish, and I build it on myself.
- 31:43SPEAKER_00: There were just a lot of instances where,
- 31:45SPEAKER_00: as I'm walking through the quarters,
- 31:46SPEAKER_00: even during normal sequences,
- 31:48SPEAKER_00: I'm closing the door behind me,
- 31:49SPEAKER_00: and I'm always looking back.
- 31:52SPEAKER_00: And I'll close the door,
- 31:53SPEAKER_00: and then open it again,
- 31:54SPEAKER_00: and then close it,
- 31:55SPEAKER_00: just to be like,
- 31:56SPEAKER_00: it's nothing.
- 31:57SPEAKER_00: I'm trying to almost trigger the condition statements.
- 32:02SPEAKER_00: I'm just like, let me make sure this isn't a scary thing.
- 32:05SPEAKER_00: And nothing eventually...
- 32:08SPEAKER_00: Nothing ever really triggered anything, so it was all paranoia.
- 32:12SPEAKER_00: But I would say a five.
- 32:13SPEAKER_00: I'd say a five.
- 32:14SPEAKER_02: That's solid.
- 32:16SPEAKER_02: How did you handle the first computer crash that was the transition?
- 32:24the computer crash so when when the time when you jump in the
- 32:27timeline and the the
- 32:30screen glitches out in a way that like kind of like a computer
- 32:35like uh like
- 32:36stuttering and then the whole screen blends and then you're
- 32:39like the first couple
- 32:40times um that happened i was like shit the game or the game
- 32:44crash like uh i thought
- 32:46SPEAKER_02: that was well done as well
- 32:48SPEAKER_00: Yeah, I don't think I ever got the sense.
- 32:51SPEAKER_00: There were just moments where I squinted my eyes.
- 32:54SPEAKER_00: I was like, this is part of the game, right?
- 32:57SPEAKER_00: This is not.
- 33:01SPEAKER_02: One other thing.
- 33:02SPEAKER_02: When you first booted up the game and started it,
- 33:05SPEAKER_02: did you have the option to hit continue instead of new game?
- 33:09SPEAKER_00: Bro, I hit continue as a meme.
- 33:12SPEAKER_00: I was just like, let me just try this.
- 33:14SPEAKER_00: This is the kind of game where it might do something cool.
- 33:18that's cool that we both did that i did too that's so cool like
- 33:21i was like i i just
- 33:23now i need to look up like i assume they're identical to hit
- 33:26new game and continue
- 33:27but just another little touch that sticks with you um it's ever
- 33:33so unnerving
- 33:35because in every other game that we've played and we play a lot
- 33:38of games you don't
- 33:39get the continue when you start the game for the first time
- 33:41it's grayed out so the
- 33:42SPEAKER_00: fact that this had it i was like
- 33:44SPEAKER_00: Ooh, this is right.
- 33:46SPEAKER_00: Let me let me push.
- 33:47I like a game that lets you push against like a common trope or
- 33:53something.
- 33:53SPEAKER_00: And it's just like reward me for for satiating my curiosity.
- 33:59SPEAKER_00: And it didn't seem like there was anything special,
- 34:01SPEAKER_00: but I did like that,
- 34:02SPEAKER_00: especially in a game that's supposed to be a little unnerving.
- 34:05yeah and it like it kind of breaks the fourth wall a little bit
- 34:08or it's almost like
- 34:09a uh jumanji kind of thing of like is this like it reminds me
- 34:13of um a game that
- 34:14would have done that is um inscription um yes it just kind of
- 34:19plays with your
- 34:20assumptions did you ever play doki doki literature club i've
- 34:25heard of it i have not
- 34:25SPEAKER_02: played it
- 34:26SPEAKER_00: It's a visual novel.
- 34:27SPEAKER_00: It gets very dark very fast.
- 34:29And that game both has you very intentionally opening up the
- 34:34game files and like
- 34:36SPEAKER_00: modifying notes and stuff.
- 34:37SPEAKER_02: Totally.
- 34:38And it's just like one of those games where it's like,
- 34:41there's only one real way to delete me.
- 34:43SPEAKER_00: And you have to go into like the folders and files.
- 34:46SPEAKER_00: And I feel like there are little notes popping up that are like,
- 34:49SPEAKER_00: don't stop,
- 34:49SPEAKER_00: please don't go further.
- 34:50SPEAKER_00: And you're just like...
- 34:54100% there's a little bit of that um in the opening um oh yeah
- 35:01especially when it's
- 35:01like i hope this hurts and i was like i don't who is that is
- 35:05that for me is that
- 35:06for me uh do you think and this is i mean i don't think this is
- 35:11really up for
- 35:12debate but like do you think swan say was actually saving the
- 35:14cryopod for daisuke
- 35:17SPEAKER_00: I think so.
- 35:18SPEAKER_00: Yeah, probably.
- 35:20SPEAKER_00: What we learned towards the end is that he was a stand-up guy.
- 35:23SPEAKER_00: He was drunk, but I do think he actually cared and loved Daisuke a lot.
- 35:28SPEAKER_02: I thought that was a nice switch.
- 35:29SPEAKER_02: I thought that he was like...
- 35:31I thought they made him a little bit too unlikable in terms of
- 35:34his 180 towards
- 35:37SPEAKER_02: actually the only solid character in the game.
- 35:39SPEAKER_02: Or the only... Yeah, one of the solid characters.
- 35:43SPEAKER_02: But yeah, I thought that that was like
- 35:46interesting I was a little bit like happened a little fast for
- 35:50me the way that he
- 35:51was annoyed with Daisuke I found that very believable yeah yeah
- 35:57I mean I just last
- 35:59things from my notes I just thought the nonlinear narrative was
- 36:02was expertly done
- 36:03if this game was a linear story it would it wouldn't work and
- 36:09then yeah I guess
- 36:11SPEAKER_02: most unsettling moment sounds like it was the graveyard for for you
- 36:15SPEAKER_00: I think so.
- 36:16SPEAKER_00: Like for jump scare, for sure.
- 36:18SPEAKER_00: The graveyard.
- 36:22And then for just like sheer horror,
- 36:24almost like the skin crawlingness,
- 36:27that's cutting the cake.
- 36:29SPEAKER_00: Even the normal cake didn't feel right.
- 36:30SPEAKER_00: I just felt like how much, how broad my mouse had to go.
- 36:35SPEAKER_00: I was like this.
- 36:36SPEAKER_00: Cause I was like starting small, moving further.
- 36:39SPEAKER_00: All of a sudden I was sweeping across.
- 36:41SPEAKER_00: It was awful.
- 36:41SPEAKER_00: Yeah.
- 36:42SPEAKER_00: And the ultrasound one was pretty good, too, with the meter.
- 36:47SPEAKER_02: That was great.
- 36:47SPEAKER_02: Remember the teeth hallway?
- 36:51SPEAKER_02: The teeth hallway.
- 36:52SPEAKER_02: You're going in like circles.
- 36:54SPEAKER_00: Someone's esophagus.
- 36:55SPEAKER_00: Oh, the eyes.
- 36:57SPEAKER_02: Oh, eyes.
- 36:57SPEAKER_02: You're right.
- 36:58SPEAKER_02: Eyes.
- 36:58SPEAKER_02: Yes.
- 36:59SPEAKER_02: The eye hallway.
- 37:00SPEAKER_02: Yeah.
- 37:00SPEAKER_02: Yeah.
- 37:01SPEAKER_02: That was kind of crazy.
- 37:03very very i really want to know like how they programmed that
- 37:06um just like this is
- 37:07so well that's weird you get the weirdy creepies at first and
- 37:13you're like oh man
- 37:13this is cool what they're doing and then after that initial
- 37:16wave i started like
- 37:19swinging my mouse around to see to to catch how they're popping
- 37:22in yeah and i'm
- 37:24SPEAKER_00: like oh this is cool i like this yeah that was really cool
- 37:29SPEAKER_02: Oh, cool.
- 37:29SPEAKER_02: Yeah, I mean, I really enjoyed this one, honestly.
- 37:33SPEAKER_02: I wouldn't say it's like a game.
- 37:36SPEAKER_02: I've liked this game.
- 37:37SPEAKER_02: I liked this game more than a lot of games I've played.
- 37:41SPEAKER_02: I mean, I've liked a lot of games.
- 37:43I just want to say I'm trying to draw a distinction between
- 37:45enjoy and like.
- 37:46SPEAKER_02: I was like, I really liked this game.
- 37:49SPEAKER_02: I really respected it.
- 37:50SPEAKER_02: I'm really glad I played it.
- 37:52SPEAKER_02: I don't know that I enjoy playing horror games alone,
- 37:55but I'm super glad that you picked this one and that I got the
- 37:59chance to play it.
- 38:01SPEAKER_00: I'm also glad you picked this one.
- 38:02SPEAKER_00: I don't think I expected you to pick this one.
- 38:05SPEAKER_00: I've thrown horror games every once in a while,
- 38:08SPEAKER_00: and I think when you called the bluff,
- 38:11SPEAKER_00: I just realized how chicken shit I am.
- 38:16SPEAKER_00: Do you think you'll ever play another horror game outside of this?
- 38:21i think so but i also think i appreciate i don't like the meme
- 38:25horror games uh yeah
- 38:27i like i like the the like you said that the ones inspired by
- 38:31alien and um sunshine
- 38:33or whatever that is like i i i think i'm more likely to play a
- 38:37a serious horror
- 38:38game than a meme horror game gotcha yeah man go watch sunshine
- 38:42that movie's great
- 38:44SPEAKER_02: yeah cool any any other closing thoughts
- 38:48um no just um hopefully no one out there i did have a weird
- 38:53questions like do we
- 38:54forgive jimmy and the answer is no right or there's no world
- 38:58where you can no let's
- 39:00make sure we don't have an audience member that is like
- 39:02actually jimmy yeah no
- 39:05SPEAKER_02: please please uh go no don't forgive jimmy um jimmy is uh
- 39:13SPEAKER_02: You've missed the point of the game.
- 39:15SPEAKER_02: The true villain in the game.
- 39:18SPEAKER_02: And...
- 39:19SPEAKER_02: Yeah,
- 39:19SPEAKER_02: I mean,
- 39:19SPEAKER_02: I think...
- 39:21SPEAKER_02: Yeah,
- 39:21SPEAKER_02: I think...
- 39:25SPEAKER_01: Anya was like...
- 39:33SPEAKER_02: The most tragic part of the game,
- 39:34SPEAKER_02: even though she got the least...
- 39:36SPEAKER_02: Well,
- 39:36SPEAKER_02: Daisuke too.
- 39:37SPEAKER_02: The innocence, right?
- 39:38SPEAKER_02: Like the... Yeah.
- 39:41SPEAKER_01: Yeah.
- 39:43Definitely like a crazy,
- 39:48only like a two or three hour game has us asking these
- 39:53questions too.
- 39:55Like usually you think of like an open world game that can
- 39:58explore characters to
- 40:00SPEAKER_02: such a level,
- 40:01SPEAKER_02: but this game really packed it in a short amount of time.
- 40:05SPEAKER_00: I mean, that's just like one of the first thing I said.
- 40:08SPEAKER_00: It's just good science fiction.
- 40:10SPEAKER_00: It's so good.
- 40:11SPEAKER_00: There's a reason those movies like Alien and Sunshine,
- 40:15SPEAKER_00: those crew members in that ship,
- 40:17SPEAKER_00: there's just a reason we get attached to them.
- 40:20SPEAKER_00: And yeah, just good storytelling.
- 40:24SPEAKER_00: Good storytelling.
- 40:25SPEAKER_02: All right.
- 40:26SPEAKER_02: Well, another dark-toned game for next month, Mugenics.
- 40:32SPEAKER_02: You think it's Mugenics or Meowgenics?
- 40:34SPEAKER_02: I think it's Mugenics.
- 40:35SPEAKER_02: Mugenics.
- 40:36SPEAKER_02: Okay.
- 40:38SPEAKER_02: Well, looking forward to chatting with you about that game next month.
- 40:45SPEAKER_00: All right, man.
- 40:46SPEAKER_00: Take care.
- 40:46SPEAKER_01: Thanks, Patrick.
- 40:47SPEAKER_01: Later.
- 40:48SPEAKER_01: Thank you.
- 40:48SPEAKER_01: Bye.
- 40:50SPEAKER_01: Thank you for listening.
- 40:52SPEAKER_01: Much love.