Latest / Session Zero Heroes | TTRPG Actual Play Adventures & Improv Storytelling / Session Zero University - Intramural One-Shots with Cameron Hoogendyk
Transcript
- 0:15>> Skylar: Welcome students to Session Zero
- 0:18University. My name is Professor Rainier, one of the
- 0:21many teachers here at the university. But for right
- 0:24now, I am your orientation
- 0:27representative. Here at scu, you will
- 0:30find a variety of professors well versed in the realms
- 0:33of tabletop role playing games, offering you
- 0:35their insight on every facet of
- 0:38TTRPG's. Perhaps you'd like to
- 0:41take a homebrwing class with our Potions
- 0:43professor or join in on a role playinging
- 0:46class put on by our theater department. Be
- 0:49sure to take all your required general education
- 0:52classes like Character Creation 101,
- 0:55Intro to World Building, and NPC
- 0:58Voices for Beginners to help round out
- 1:00your education. There are also plenty of electives
- 1:03and intramural opportunities to add some fun and
- 1:06diversity into your everyday schedule. So get
- 1:09out there and learn. Whether you'hoping to
- 1:12graduate with a degree in DMing or playing, it
- 1:15matters not. There is always room to
- 1:17grow at Session Zero University.
- 1:24>> Cameron: Welcome students to the
- 1:26intramural One Shots class.
- 1:29My name is Dr. Roger
- 1:32James Beenbaka.
- 1:35If this class doesnt sound familiar, then
- 1:38you probably arent taking it. It should
- 1:41probably leave now.
- 1:50Ah, good. Theres still two of you left.
- 1:52Now for the ones who stayed. This class will
- 1:55be covering the purpose of One
- 1:58Shots. The who, what,
- 2:01when, where and why for
- 2:04one shots. Hopefully by the end
- 2:07of this quick class you'll have a better
- 2:10understanding of how you can run a one shot for for
- 2:13your regular RPG playing
- 2:16groups. Before I.
- 2:20I can't keep up with that ridiculous voice the whole time.
- 2:22>> Skylar: I was just going to double check and ask if you had said the
- 2:25who, what when wearing wives of
- 2:28TTRPG'Yeah.
- 2:29>> Cameron: No I not
- 2:32why? Why four one shots? Yeah. Oh that's
- 2:35why four. So before I dive
- 2:37into anything, I want to state the main difference to one
- 2:40shots and why I personally prefer them over a long
- 2:43term campaign. Also, feel free to ask
- 2:46questions at any time.
- 2:48>> Skylar: You got it.
- 2:49>> Cameron: Just insert. You can raise a hand, whatever. I don'taking care.
- 2:51so I personally prefer One shots
- 2:54over long term campaigns. To
- 2:57me a one shot is a small contained story
- 3:00where the beginning, middle and end are all within a short period of
- 3:03time. Well, the campaign is a long term
- 3:06where storylines and arc slowly build up and are
- 3:09slow brew but in a good way. to me
- 3:12I view a one shot as a movie and a long term campaign
- 3:15as a TV show. So let's focus on the one
- 3:17shot compared to a movie. I want to focus in on this idea
- 3:20like a movie. We need to get our Whole story across from beginning
- 3:24to end in one or two consecutive sessions. It's
- 3:26like mainly the idea of a movie is all condensed into one
- 3:29film. Sometimes a part one, part two. Like they're
- 3:32starting to do now. But I'm not a fan of it, but they're starting to
- 3:35do that now. like a movie, it is a short form
- 3:38of story that'done well, can create an interesting world and can
- 3:41engage the players for an amount of time until you hit the climax of
- 3:44the story. It is up to the players then to make their
- 3:47characters engaging and to have fun in the short term world
- 3:50and to make the most of it in a quick time they have to play.
- 3:53This means being able to create arcs for the characters that will show
- 3:56growth. Important to note here though that these characters
- 3:59don't need to complete lifelong goals or
- 4:01anything of that sort, but rather they need to show
- 4:04some form of growth, just like that of a movie character
- 4:07shows growth in their own way. Usually positive growth, but
- 4:10sometimes characters show negative growth,
- 4:13which is still interesting and can make for a fun story.
- 4:16But the idea is that there is some growth and usually a
- 4:19one shot will force growth, whether'small
- 4:22or big. But it isn't like you come in
- 4:25with a big life changing goal that's probably
- 4:28not going to be achieved in a one shot. But you could have a
- 4:31big life changing goal and a one shot could make
- 4:34your character move steps towards that.
- 4:36>> Skylar: Right, right.
- 4:38>> Cameron: that's why I prefer, and personally I prefer movies
- 4:41over TV shows, but some people prefer TV shows versus movies.
- 4:44But the thing is, the idea is a
- 4:47one shot has a bigger story
- 4:50in a smaller timefraame and because that, it feels like a
- 4:53lot more happens. Yeah.
- 4:55>> Skylar: And I think it opens up the opportunity.
- 4:57>> Cameron: Right.
- 4:57>> Skylar: Like you can, you can sit down with players and say, hey, I mean
- 5:00as far as right now goes, we're gonna have a one shot
- 5:03and we're going to tell like a very specific
- 5:06shortened story. But that doesn't mean that you can't
- 5:09like take that character that achieved a little bit of growth
- 5:12within that short story and maybe go into a long term
- 5:15campaign or something.
- 5:16>> Cameron: Like I've seen people who've really enjoyed a one
- 5:19shot character so much that when a new campaign is
- 5:22starting up, they want to take that one shot character and grow them
- 5:25more into a long term campaign. And that's
- 5:27beautiful. You can even see that in modern media where they'll
- 5:30have a character that was so, good. Great
- 5:33example of this is recently with the
- 5:36James Gunn, Suicide Squad.
- 5:38>> Skylar: Right.
- 5:38>> Cameron: Peacemaker was a character that he loved so much and
- 5:41the audience loved so much that he then took that character
- 5:44basically from a one shot and made a whole
- 5:47show about that one character. Right. Giving his own
- 5:50cast of sidekicks and all that stuff. And that's
- 5:53the beauty of a one shot is you could take a really
- 5:55well fleshed out character again from just a small
- 5:58bit of time like a one shot and then give them that long term
- 6:01campaign to really grow out the character that was so
- 6:04interesting in that one shot to the long term.
- 6:07And that's the other thing about one shots. It's not going to be
- 6:10a complete character. But that's what makes it work is
- 6:13you don't need a complete character. One shot can do
- 6:16the building enough for the amount of time
- 6:19it takes, right? Yeah. Because I mean when you
- 6:22have a long term campaign, sure you want characters a little more
- 6:25depth to them because the campaign is going to have more
- 6:27depth to it. But we're going to be here
- 6:30for a while. The one shot doesn't need that depth. And that kind of
- 6:33makes the beauty of a new character
- 6:36to be explored within the realm of a
- 6:40small story of a one show.
- 6:41>> Skylar: Absolutely. It opens up a lot of opportunity to experiment with
- 6:44different characters because it's only going to be here for a little while. It also
- 6:47opens up the opportunity of man, I played that
- 6:50character in the one shot. I kind of hated it and it just really
- 6:53didn't fit my style. But it's a learning experience that I
- 6:56gained that I wasn't stuck with for the next like
- 6:59two years while we do this long term.
- 7:01>> Cameron: It's true. And yeah, also that's the thing. A lot of D and
- 7:04D players are, RPG players in general have a bunch of
- 7:07ideas, especially if they're long time players. A lot of ideas on
- 7:10the back burner for like different idea joke characters,
- 7:12whatever.
- 7:13>> Skylar: Yeahah.
- 7:13>> Cameron: and a one shot is a good way for them to really just get that
- 7:16character out of the way. They're like, I know this character won't be really best
- 7:19for a long term campaign, but I really want to try it. One
- 7:22shot. Perfect. You can do it in one shot. Get that out
- 7:25of your system. You're like, okay, either I had a lot of fun plan, I want to
- 7:28do it again or that was I.
- 7:30>> Skylar: Got it system that got it out of my. Yeah, we did
- 7:33it. We got it done. So that's a lot from A really
- 7:36great overview from like the player standpoint when it comes to
- 7:39one shots. What about for like the DMs out trying
- 7:42to like build these.
- 7:43>> Cameron: Most of what I have is actually from a DMs point of view. Oh,
- 7:46okay. So it's actually great. We got the player stuff really out of the way.
- 7:48So first off, I wanted to give the purpose of a one shot.
- 7:51Why run a one shot? There's a lot of
- 7:54reasons. Actually it's more than just like a couple.
- 7:57First one could be you want to fill for your regular
- 8:00RPG sessions and some players could be missing.
- 8:04Another could be you also use one shots to be
- 8:06the filler in between campaigns. My other D and D
- 8:10Group 9 Session 0 hereoes. But I have another one. We like to do this where
- 8:12we have a long term campaign and then
- 8:15in between the next one we'll have a series of like 1 or
- 8:18231 shots ran by the
- 8:21other players to give the next DM time to
- 8:24finish their campaign. And that way it's also like a little
- 8:27breadth of fresh. It's like a little breath of fresh
- 8:30air. kind of like Adventure Zone. That's what
- 8:33was Adventure Zone does that exact thing and it works
- 8:36really well. My other group does that and it works
- 8:38beautifully. It does the job of allowing you to try
- 8:41those joke characters. Because we want to do joke characters
- 8:44but then we don't want to do full joke characters in our campaigns
- 8:47even though that group is very not serious. So we usually have somewhat joke
- 8:50characters for all of us. But we go all out in the one
- 8:53shot just so we can get out our system and then we can. It's
- 8:56basically like a whale, right? Where you come up for
- 8:59air but for most of the time you're under the water but you
- 9:02need to come up for that air. And that's the beauty. One
- 9:05shot. It's coming up for the air to allow that
- 9:07refreshing and then you go back into another deep
- 9:10campaign. Also I didn't put in parentheses for this
- 9:13particular one. Congrats on actually
- 9:16finishing a campaign. Not many groups can say they did
- 9:18that. So the fact you are considering doing a one
- 9:21Chevy team campaigns, you did something most groups
- 9:24can't say they have.
- 9:25>> Skylar: That's true.
- 9:26>> Cameron: Shout out to whatever peoplecing that.
- 9:29>> Skylar: Yeah, absolutely. That's a lot of work.
- 9:32A lot of commitment.
- 9:33>> Cameron: Third reason is to help with DM burnout.
- 9:36I remember running the occasional one shot whenever I was
- 9:39noticing our usual dm. I like how I'm talking in third
- 9:42person here. It was you Sky. Yah. Because Skylar
- 9:45is our normal dm. As you probably have noticed very
- 9:48quickly on session zero Heroes, But I would notice
- 9:51before we start recording Session Zero Heroes that sometimes I could
- 9:54see the signs of burnout and the dm, because I
- 9:57am basically the second most D in our group. And so
- 10:00I could see it with Skylar. So I'd be like, hey, Skylar, take
- 10:03like a couple weeks off. I'll run run shots.
- 10:05So you can just de stress and
- 10:09what you think about that?
- 10:10>> Skylar: Oh, yeah, no, it gives you more time to, like, collect your
- 10:13thoughts. I think it's just one of those things of, like,
- 10:15the constant ongoing. Like every week
- 10:18I need to come up with where the storyline is going and
- 10:21depending on what the players have successfully done.
- 10:24And that's the thing too, is, like, if you've got players that really take
- 10:27their time, it kind of goes both ways. If you got players that take
- 10:29their time and they slowly work through things, it can be a little
- 10:32frustrating as the dm because you're like, I would love
- 10:35to have other ideas, but I can't even come up with new ideas until
- 10:38you guys get past this stuff. Or there's the inverse
- 10:41of they're speeding through everything. I come up with so fast
- 10:44that I can't keep up with it and I need a break.
- 10:46>> Cameron: Yeah. And also another thing is
- 10:49being stuck as that forever dm, you do kind of get
- 10:52burned out just being stuck as that. So the one shot gives
- 10:55that DM a chance to be that player, get out that. The
- 10:58breath of fresh air. It's like the whale thing, but for the dm. The DM needs
- 11:01that breath help. I've been underwater too long ago. Exactly.
- 11:04a rather fun reason for doing A
- 11:07rather fun reason for doing a one shot is a seasonal one shot,
- 11:10which is, loads of fun. I know here at Session Zero Heroes,
- 11:13we like to do a yearly one shot around Halloween. And this is
- 11:16actually something we, as a group, we're doing even before Session
- 11:19zero, where we always do one shot. A Halloween
- 11:22themed one shot around Halloween. It's just a thing we've always
- 11:25done and we just transferred it to Session Zero
- 11:27Heroes. fun holiday themes, around a one
- 11:30shot can just be a lot of fun. Halloween is the biggest one, of course,
- 11:33because it's just RPGs and horror
- 11:36or just go hand in hand.
- 11:37>> Skylar: Everybody wants to find that, like horror.
- 11:39>> Cameron: Also, like, for you, you also can do Christmas things. Our
- 11:42big one. But I said you can even go creative. You can make a
- 11:45F. St. Patty's Day one wherever they're trying to catch a
- 11:48leprechaun or something. Or, I even said you could take
- 11:51inspiration From Stranger Things, a popular TV show that had
- 11:54a whole season based around fourth of July.
- 11:56>> Cameron: Like you can get creative with your seasons because there's a lot of
- 11:59interesting seasons. There's also, it could be even fun
- 12:02to explore a season if say your whole
- 12:05group is American. Like we are. there are s so many
- 12:07holidays that are foreign. Like foreign holidays that
- 12:10we as Americans don't know much about. But if a DM
- 12:13they a little digging, they could probably find an interesting
- 12:16foreign holiday where the players not
- 12:19only can explore this new holiday concept,
- 12:22but they can explore it as characters fresh in a
- 12:25story too. So it truly would be like
- 12:28a new experience for a new holiday
- 12:31and a new world. Andeah it could be really cool if you did
- 12:34that.
- 12:34>> Skylar: It steps those players that have been playing and
- 12:37probably have DM'at some point. Right? They're pretty
- 12:40well versed in the monster manual and this, that and
- 12:43then takes them out of like, oh, just another, you
- 12:46know, D and D high fantasy. Whatever. We're gonna
- 12:49run another one.
- 12:50>> Cameron: No, no.
- 12:50>> Skylar: This is something totally different. The world is gonna feel
- 12:53different. The monsters are going to be totally different. You're not going to know what their
- 12:56weaknesses are because do you guys know.
- 12:59>> Cameron: About the Yul Log celebration of Sweden? And they
- 13:02go what? That's what we're running a session on
- 13:05you. Okay.
- 13:06>> Skylar: They get an interesting.
- 13:08>> Cameron: You're like, so the Yul Log cat
- 13:10gracefully sleeps. Also. This is all real. Just saying.
- 13:13Anyways, Log what Cat Cates.
- 13:16>> Skylar: There's a cat?
- 13:17>> Cameron: Yes.
- 13:17>> Skylar: What is a Yule log?
- 13:19>> Cameron: it's a log. Anyways, a
- 13:21personal favorite reason of mine for running a one shot
- 13:24is to help get creative juices flowing. To help with the
- 13:27creativity and practicing of improv for a
- 13:30long term campaign. You could do this in
- 13:33between campaigns. Like I said, you could even do this during campaigns.
- 13:36To do this, I have my players show up expecting a one
- 13:39shot. The catch is they won't know the setting
- 13:42or their character. Beforehan I created a fun one
- 13:45shot and then generated. I personally
- 13:48do random generation, but you could generate sheets
- 13:51however you want. But the idea is you are making them
- 13:54as the dm, not the players. Then when the
- 13:56players arrive, you give them randomly
- 13:59hand out the character sheets. Kind of like in community when Abit
- 14:02places on the papers and he was going to give them to them, but then they all
- 14:05randomly took. That's exactly what's gonna happen with your players. They just
- 14:08randomly take. I remember the last time I did this, I laid
- 14:11five sheets down and I put a shape on the back of them. And
- 14:14in the story I said there was five. They were basically
- 14:17going to step into a like an
- 14:20Avatar machine. Like from Avatar, the movie, James
- 14:23Cameron movies O where they step into a machine, it's going to transfer them
- 14:25into someone else. And so I said there was five machines with five
- 14:28shapes on them and on the back of each character sheet I threw the shapes.
- 14:31And so they said which shape they got into. And then when they
- 14:34chose the shape I then gave them the character sheet and they flipped it over and
- 14:37discovered their new character.
- 14:39>> Skylar: Did the shapes have some kind of correlation?
- 14:40>> Cameron: Absolutely not. I random it. But anyway,
- 14:43it'easy visual for you. I also random the characters
- 14:46generated as well. So it was pure random. But
- 14:49anyways, the idea of doing that is it gets the
- 14:52characters out of their comfort zone because it could force
- 14:55your typical mage only player, to have to play a
- 14:58fighter. And they have no choice. Right.
- 15:00When you force people out of their comfort zone, it forces them to think
- 15:03on the spot. And when you force people to think on the spot, it
- 15:06creates. It makes them have to be more
- 15:09creative. And that's not a bad
- 15:12thing. No'not at all a great thing. It will help
- 15:15them be a better player for
- 15:18future games. Once you go back to that.
- 15:20>> Skylar: Campaign, it's kind of like what you end up getting.
- 15:23And if anybody's ever had the opportunity, they probably
- 15:26know what I'm. If everybody's ever done it, they know what I'm talking about. But if you have
- 15:29the opportunity, I highly recommend. And it is like dming for
- 15:32kids. And these kids have no preconceived
- 15:35notions of anything. This is all so
- 15:37new to them and the ability for them to come up with just
- 15:40the craziest ideas during a session is
- 15:43awesome. So yeah, I think that kind of goes along with that same idea
- 15:46of and getting them out of their comfort zone and making them
- 15:49experience everything new for the first.
- 15:50>> Cameron: And we even have we can speak from a spit
- 15:53experience because we've done it a few times with our own group
- 15:56outside recording. And we did one where Skyller was doing
- 15:59a Halloween horror like Killer at a
- 16:02camp thing. Oh ye. And we all had random characters and
- 16:05it's still one of our favorite one shots we ever
- 16:08ran.
- 16:09>> Skylar: Terrible in the was.
- 16:11>> Cameron: It was so bad. But it's created all four of
- 16:14us made some iconic characters. But mind you,
- 16:17these were four characters we crafted on the spot. When
- 16:20we got the character sheets and flipped them over and looked at our
- 16:23stats and our information'like okay, guess this is what
- 16:26we're playing as on a spot. Created four unique characters
- 16:29that were all hilarious and were somehow
- 16:31very had a lot of depth to that they
- 16:34did.
- 16:35>> Skylar: I think it was the beauty of it was just how people interpreted
- 16:38the stats. I don't want to go too far
- 16:41into it just because it was kind
- 16:43of dark in a weird way. But yeah, just like looking at your
- 16:46stats and seeing that your HP is ridiculously low in your
- 16:49concentration.
- 16:49>> Cameron: You had one player who's h ###p
- 16:52was their constitution was negative 3 and
- 16:55they were a wizard. So they were level 3 and their
- 16:58HP was 3 health because that's the minimum it
- 17:01can be at level 3.
- 17:03>> Skylar: Needless to say, basically the character played
- 17:06someone who was like sickly with a disease.
- 17:09>> Cameron: They were on deathbed and they were
- 17:12sent to this camp as like their last. Like their.
- 17:15>> Skylar: They're like a make a wish.
- 17:16>> Cameron: Their a wish was to go to a camp before
- 17:18D.
- 17:21>> Skylar: So terrible. But at the same time it was so
- 17:24like intriguing of like this this kid who's like,
- 17:27like it's not a character and normal pur.
- 17:30It's not a character you would normally think of.
- 17:32>> Cameron: No.
- 17:33>> Skylar: You know, not to say that everybody's a min maxer but I mean
- 17:36you try to play to the strengths of whatever class.
- 17:38>> Cameron: I would never have thought of playing a character that had
- 17:41minimum HP Y.
- 17:43>> Skylar: VI that's like opposite of what they're going.
- 17:44>> Cameron: They're dying.
- 17:45>> Skylar: You're like, hey, my character could at least be
- 17:48so am I healthy? But no, it was
- 17:51pretty great. It was pretty great.
- 17:52>> Cameron: and my final reason for running a one shot is
- 17:55to try a new RPG system. Say someone in the
- 17:58group discovered a new RPG system and they really want to try it or they just
- 18:01bought one. Skyar loves doing this.
- 18:03>> Skylar: I have a problem.
- 18:04>> Cameron: The thing is sometimes,
- 18:07and it'the smart thing to do is you should
- 18:09try out that system in a one shot before you
- 18:13commit to a long term.
- 18:14>> Skylar: Campaign with like the sample rules that they post online.
- 18:17>> Cameron: Exactly. Before you commit to a long term campaign.
- 18:20And after a couple sessions, everyone went in the groups like I hate this system. And
- 18:23you're like, well, shoot, I just spent all this time crafting a long term
- 18:26campaign and everyone hates the system. Yeah, one shot. Great
- 18:29way to just get a feel on the system. If everyone in the
- 18:31group'like heck ye, I love this system, then consider making a long
- 18:34term campaign. But if everyone's just personal,
- 18:37honestly, if everyone's just not feeling 10 out of
- 18:4010 on the system, you probably shouldn't commit to it.
- 18:428 nines maybe if that's the group majority. But if
- 18:45everyone's like it was good. Like that's
- 18:48probably not something 5, 6 or lower.
- 18:51>> Skylar: Probably like is it worth it?
- 18:53>> Cameron: Yeah. And if one person really loved it but everyone's like still mid on
- 18:55it, it's still probably not going to work's. A
- 18:58system and everyone gets out of it. Like Dagger Har for example,
- 19:01me, you and Jackson recorded us making characters and Dave
- 19:04record making characters and all of us left that character making go.
- 19:07That was so much fun. Yeah. And that was just from character creation. Like
- 19:10you want a system like that where you dip your feet
- 19:13in and if after just dipping your feet and you're like I want more, you're like
- 19:16okay, that's a system you want. But if you like you dip your feet and you're like
- 19:19it's alght then yeah, avoid that. That's fine
- 19:22to 100. One shot. Maybe one shot it again if you're
- 19:25fine with it. But not long term campaign. But that's the beauty
- 19:27of one shots. Yeah, it's a good way to dip your feet into a system
- 19:31and see if it's something you want to dive into it or if you
- 19:34just want to like walk around in for a little bit
- 19:37and then hop out, get out.
- 19:38>> Skylar: I mean and the beauty of it too is that if you're playing with,
- 19:41I mean obviously if you're playing with friends that makes things a lot easier. But if you're
- 19:44playing with people that have played a little bit of TTRPGs
- 19:47throughout, they know like maybe I just didn't make a good
- 19:50character or now that I see how the mechanics work, I
- 19:53might invest my stats or
- 19:56whatever else. The way I built my character would be different.
- 19:59Doesn't mean I don't like the system. Just I would do
- 20:02things differently to like set myself up for a little bit more
- 20:05fun.
- 20:05>> Cameron: But that is what a one shot can do. Exactly. Try things out.
- 20:08>> Skylar: Absolutely. Absolutely.
- 20:10>> Cameron: Okay, so that's the end of wire on A
- 20:12one.
- 20:13>> Skylar: Right.
- 20:13>> Cameron: So now I'm going to do it next. You're probably wondering how
- 20:16you design a one shot.
- 20:18>> Skylar: See that's my biggest struggle is because I can't
- 20:21just. I have such a hard time not building out this
- 20:23massive story and I want, I desperately want
- 20:26to run one shots better came. So teach
- 20:29me what I'm doing.
- 20:30>> Cameron: I made, I don't want to say simple.
- 20:33>> Skylar: It's not.
- 20:33>> Cameron: It's a four step system
- 20:37I made to hopefully
- 20:39make how I. This is how I make one shots and I
- 20:42make a lot of one shots. So this is how my four step system, how
- 20:45I make a one shot. First think of a
- 20:48setting. O every story needs a setting
- 20:51and themes of what you're going for. Are you going for
- 20:53spooky feeling for Halloween? Are you going for a dream
- 20:56like situation almost like Alice in Wonderland or wizard of
- 20:59Oz? Maybe you feel like doing a school type
- 21:02situation with kids breaking free from the status norm
- 21:04kind of story. You honestly can think of any in all types
- 21:07of situations and or settings but find one
- 21:10you are excited about digging into. This is my
- 21:13caveat. This is probably the most important thing of
- 21:16running a one shy as a dm. Figure out a setting
- 21:19you love, you want to dig deeper
- 21:22into. If you as the DM aren't doing a setting or
- 21:25hitting on a story you aren't passionate about, then you're
- 21:28going to deliver a so so story. And when you deliver a
- 21:31soso story, the players are going to give back a so so playing
- 21:34style. When they give back that, you'll end up with a
- 21:36lukewarm session. But if you as a
- 21:39DM love the story and you are into it and
- 21:42passionate about, you will be excited and engaged the entire
- 21:45time. When you're excited and engaged, players feed off of
- 21:48this and they will be excited and engaged in what you're
- 21:51telling them.
- 21:51>> Cameron: This is how you get them to explore your world. That is how you
- 21:54grow your world and that'how you get them engrossed into
- 21:57a story. Right?
- 21:58>> Skylar: Right. Because they want it, they want to experience
- 22:01it and they want and they're going to help you build it.
- 22:04>> Cameron: And that'that's the thing you can start.
- 22:06>> Skylar: You don't have to build it.
- 22:07>> Cameron: All very simplistic.
- 22:08>> Skylar: Yes.
- 22:09>> Cameron: And then the players, how they explore, they will
- 22:12create that world but they won't always just create the world, but
- 22:15rather that's again, if you're passionate about it,
- 22:18say they do something that you didn't plan for. If you're
- 22:21passionate about it, you'll be able to think of something on the spot. O yeah. And
- 22:24you'll be excited about something you made on the spot. Right. And if it's something you
- 22:27really care about, like I give the ex ###amp of Alison Wonder. Alison
- 22:30Wader has a very interesting book series and there's a few of them. If you're
- 22:33a big person who loves that world and the player
- 22:36asks a question, you prepare for it but then you're like oh, I remember this
- 22:38obscure thing from the books that Iot really enjoyed. You
- 22:41can bring that obscure thing into this world on a dime,
- 22:44and then the players might find it just as cool as you do. And if not, whatever.
- 22:47Right.
- 22:48>> Skylar: That requires you to really kind of immerse yourself and be willing
- 22:51to immerse yourself. One of my favorite things that players
- 22:53do, and this is how you know that you've got them in gross,
- 22:56is when somebody suggests an idea that you
- 22:59hadn't thought of before, and you're just sitting there as the DM
- 23:02and you're like, oh, yeah, yeah, yeah. That is actually
- 23:05correct. Wow. Well, well done. You get to play it off as if
- 23:08you had already thought of it before. But, I mean, the beauty of it is, is that
- 23:10again, your players are going to help you build that world.
- 23:13And you can just. Yeah, you can absorb their ideas because that
- 23:16gives them something that they're like.
- 23:18>> Cameron: I figured things out. And then it makes you even more excited because then you
- 23:21see your players engaged and excited about the world that
- 23:24you're excited about. It's almost like when you show a friend a
- 23:27movie or a TV show that you love and you were seeing how much
- 23:30they're loving it and asking questions and engaged in it, because
- 23:33that makes you feel better about and more engaged to
- 23:35it. And so it feeds off each other.
- 23:37>> Skylar: It really does. It really does.
- 23:38>> Cameron: That's the big thing. Find a setting you lovees. That's the
- 23:41idea. Right? And sometimes you can craft your own setting that show
- 23:44up. Like, I know I was talking about the new campaign I was
- 23:47building. It's inspired by Bioshock and One
- 23:49Piece, Two things I very much love. So I'm
- 23:52passionate about it because I combine two things I love into my
- 23:55own project. But it's taken from things, from
- 23:58love. It's not like I took two concepts of things I'm like, so, so
- 24:01about. I think it will be good. Like, no, I love it. I
- 24:04know it'be good because it's two things I love. Yes.
- 24:06>> Skylar: There are elements of Criminals, of Violin Numis that are actually inspired
- 24:09straight from Cyberpunk 2077, which I
- 24:12absolutely loved playing through every second of.
- 24:15So, yeah, I totally get that. Also, just
- 24:17to throw this out there, I'm actually playing Bioshock with Emily
- 24:20right now.
- 24:21>> Cameron: I remember that.
- 24:22>> Skylar: So, yeah, she's intriguued. And she's hooked too, because she
- 24:25was just infinite. the first, we're starting with the beginning.
- 24:27>> Cameron: Okay.
- 24:27>> Skylar: I might skip the second one just.
- 24:29>> Cameron: Because it's basically the same as the first.
- 24:31>> Skylar: Yeah, it's just new story, new character Side story happening.
- 24:34Yeah, yeah.
- 24:34>> Cameron: But BioShock infinites, the one, story. Think
- 24:37infin it's the better storyline.
- 24:39>> Skylar: Yeah. So yeah, no, I'm right there with you. But
- 24:42yeah, she's definitely immersed.
- 24:43>> Cameron: So now we've crafted our setting.
- 24:45>> Skylar: Yes.
- 24:45>> Cameron: Right. So that's the first thing. Second team, time to fill this setting with
- 24:48a storyline. It is up to you how you want to fill it. Whether
- 24:51you start from the beginning and craft up until you hit your
- 24:54climax. But personally I prefer
- 24:57starting with whatever is the objective of the story and going
- 25:00from there. Because in a long term campaign
- 25:03you need an objective. But that objective will eventually
- 25:06come. And sometimes you can kind of start with a
- 25:08very vague beginning. Right. Like a fetch
- 25:11quest and whatever and then grow from there based on how your senior players
- 25:14are. Yeah. One shot. You don't have that option. You need to have
- 25:17that objective right from the get go. Right. Because
- 25:20at the end of the day a one shot is basically if you're playing a video game,
- 25:23a one shot is basically a side quest.
- 25:25>> Skylar: Right.
- 25:26>> Cameron: And a side quest isn't just like, oh, you need do
- 25:28it. Ah, you need to do this. Then you need to do this. Then you need to
- 25:31do this. They. You need to do this. It doesn't do that. It's not
- 25:34like a chain of events. It's one main event.
- 25:37>> Skylar: Right.
- 25:37>> Cameron: Right. And so when you crap, you have your setting. So
- 25:40now you need that one main event. This could be
- 25:43a big bad evil guy. That's the best classic way to do a one
- 25:46shot. or it's a social enemy with a fight against the power of
- 25:49the system. But it's like it's.
- 25:52It's a minor thing in the big
- 25:55world, but you don't care about the big world right now. It's just
- 25:57a minor thing. For the one shot simp. It could be a
- 26:00heist heist. One shots are pretty simple.
- 26:03It very easy. because it's like here's your goal. How
- 26:06do you do the goal? The players plan, then they try it out.
- 26:09>> Skylar: You're here to steal a thing. Go steal the thing.
- 26:12>> Cameron: One. The simplest. A one shot.
- 26:14>> Skylar: Absolutely.
- 26:14>> Cameron: ###Utely if you're doing a horror themed
- 26:17best one shot I could give you here an abandoned
- 26:20house. Send the players to go explore it. And they're a bunch of like
- 26:22Scooby Doo gang teenagers.
- 26:24>> Skylar: Yeah.
- 26:24>> Cameron: That's one of the best one.
- 26:26>> Skylar: Exactly what we did for our last one.
- 26:27>> Cameron: I've done three of them. So it's literally
- 26:30one the best one shots for like Halloween it's so much
- 26:33fun. but whatever you craft for the
- 26:36object or antagonist, because sometimes it might not be a person, it might be a
- 26:39thing like a haunted house. Right.
- 26:41>> Skylar: Or like a to erupt volcano or.
- 26:43>> Cameron: A graveyard or an Alison
- 26:46Wonderion esque situation where it's not really the
- 26:48objective isn't stop something,
- 26:51it's rather how do I get out?
- 26:53>> Skylar: Yeah. How do I get home? Yeah.
- 26:54>> Cameron: or like Wizard Oise. Right. so you have this,
- 26:57you've set this up. you prioritize this first because
- 27:00then you can set the stage for how the group can beat or escape
- 27:03or do whatever, achieve the objective.
- 27:05Then you need to design a way for the players to get through this story from
- 27:08where you start. The main characters, need
- 27:11to figure out the ending at
- 27:14the start.
- 27:15>> Skylar: Right, Right.
- 27:16>> Cameron: If the characters don't know the ending at the start,
- 27:19you're not going to have a one shot.
- 27:21>> Skylar: No.
- 27:21>> Cameron: It's going to be a long term.
- 27:23>> Skylar: You're about to go into a box.
- 27:25>> Cameron: That if you don't have the ending
- 27:27right in front of the character's eyes, it's not a one shot,
- 27:30simple as that.
- 27:31>> Skylar: They're going to go exploring.
- 27:32>> Cameron: It goes exploring and it creates a long time.
- 27:34>> Skylar: And I think that this step, this step two that you're talking about
- 27:37is honestly where the whole like division between a one
- 27:40shot and a full time or a long term campaign really kind.
- 27:43>> Cameron: Of comes into play. And that is why I'm establishing right
- 27:46now.
- 27:46>> Skylar: Yes.
- 27:47>> Cameron: Have a goal. Set it right in front of your characters.
- 27:50Say do this.
- 27:51>> Skylar: Yes.
- 27:52>> Cameron: It's railroading.
- 27:53>> Skylar: It is railroading, but not in a bad way.
- 27:55>> Cameron: But a one shot needs it.
- 27:56>> Skylar: Yes.
- 27:57>> Cameron: Because if you don't put a railroad in a one shot, they will
- 28:00wander and it will take multiple sessions.
- 28:02>> Skylar: Right.
- 28:02>> Cameron: Okay.
- 28:03>> Skylar: It's important to like, establish that railroading in and of
- 28:06itself isn't always a bad thing. Especially
- 28:09in one shots. Sometimes even in long term campaigns, it's not a
- 28:12bad thing. Like you got to get the players from point A to point B. Not
- 28:15everything is a sandbox campaign. Yeah, we need like,
- 28:17we're trying to make a story here. I'm not trying to force the story to
- 28:20go any particular way. I just need you guys to, to like move towards
- 28:23the story and not towards every little distraction.
- 28:26>> Cameron: Because then what I put after this, after I put this
- 28:29important thing and in.
- 28:30>> Skylar: Have an ending.
- 28:31>> Cameron: Show the ending. Show the ending. Yes, that's the big thing. Show the
- 28:34ending. Then after you have that, you have the
- 28:36ending. You have the start, which is showing the ending.
- 28:39Then after you get all those things, you fill
- 28:42in, you add inside characters. You
- 28:45add in, fill or fluff to important side details
- 28:48like buildings, places and things. and then
- 28:51these things will sometimes help guide
- 28:54players. They might be a minor distraction, but make sure that minor
- 28:56distraction is just that. It's just a look.
- 28:59Ah, back to the story.
- 29:01>> Skylar: Good to knoweah.
- 29:02>> Cameron: Exactly. Little things to add to the world.
- 29:05But doesn't lead. It's not. It'it's. It's a
- 29:08sign on the side of a road, like a billboard.
- 29:11But it's not a literal side road.
- 29:13>> Skylar: Yes.
- 29:14>> Cameron: That says come follow me down the side road.
- 29:17And then at the end of that side road is a billboard. Don't
- 29:19do that.
- 29:20>> Skylar: You got to tread super careful.
- 29:21>> Cameron: Don't do that. Just have it be on the side. If they're exploring
- 29:24a building, if they're exploring a side room. Cool. They explore a
- 29:27side room. Put maybe a one or thing, two things of
- 29:30interest. But then don't put like a staircase to another room.
- 29:33Right. And then that staircase to another room leads to another room. Unless
- 29:36if that's heading towards your ending. Cool. Do that. Y. But if it's not, then what
- 29:39are you doing? You're just creating more distraction.
- 29:41>> Skylar: More mini side quests.
- 29:43>> Cameron: More mini.
- 29:43>> Skylar: Yeah.
- 29:44>> Cameron: Because if you think of it like this, the group might break up, they
- 29:47might separate. And then if you have the side quests that
- 29:50are longer, like a path that's longer, then that means this
- 29:53character is wandering away from the main story.
- 29:56Well, the other characters are waiting for them at the main story.
- 29:59And one of those characters might get bored and wander away from the
- 30:02main story and. Yeah. No. Anything you can do to
- 30:05keep the players contained within the self. And I would strongly
- 30:08recommend, don't let people split up.
- 30:11And if they split up, make sure they're in groups.
- 30:13Because again, it's a one shot.
- 30:16>> Skylar: It's a really great, like, way to describe. This would be
- 30:19literally the Scooby Doo gang.
- 30:21>> Cameron: Right.
- 30:21>> Skylar: Velma sees or, says, oh wait, I saw a
- 30:24book about this in the library. She goes back to the library.
- 30:27Scooby and Shaggy, they're all, you know.
- 30:29>> Cameron: And Fredys off eating Daphne.
- 30:30>> Skylar: They're all waiting. And then Shaggy and Scooby say, we're hungry. We're
- 30:33going to go get food. So they head to the kitchen of the haunted house.
- 30:37>> Cameron: Whatever. Dm'running the Scooby Doo gang in
- 30:40that world is probably pulling their hair out. I don't
- 30:43know how he always gets it. Back to the end. But he always does.
- 30:46So you know, that's true. I once did run a one shot where
- 30:49all three characters. It was three characters.
- 30:52All three characters. This is probably one of my greatest achievements in
- 30:55the one sh O. I had all three characters
- 30:57start at three different spots
- 31:00and each one had three acts. And
- 31:03at the fourth act they all met up at the same location
- 31:06because they all were like detectives or had fallen their own
- 31:09mystery for their own reason. Yeah. And they each had three
- 31:12acts each. And their fourth. Their third act led them to
- 31:15the fourth act where they all met up at the same location
- 31:18at the same time to fight the big bad evil guy
- 31:20that all three of them are looking for in their own ways. Right. One
- 31:23of my greatest things I've ever acc. That's wild.
- 31:27It took a lot of work, a lot of planning.
- 31:30I don't know how I did it, but it was one of the greatest things.
- 31:33Dave or one of our local players, he played it with me. He probably
- 31:36could tell you how cool. They probably felt really cool when they saw it when
- 31:39I made it work like that.
- 31:41>> Skylar: and all of a sudden you're with other players and you're like, whoa.
- 31:44>> Cameron: And they probably. It's like they didn't see what I
- 31:47was doing until the third act because the first
- 31:50one gave them the end of the first act, gave
- 31:53the player A, got to the end of act
- 31:55three, got a location.
- 31:58>> Cameron: Player B got to the end of Act 3, got a
- 32:00location and realized, wait a second,
- 32:03it's the same location. Player A gu.
- 32:06And then player C gets to their third
- 32:08act and I give them like instead occasion. It's a
- 32:11name. And they're like, ooh, that's something different. But then they get to
- 32:14that name which led them to that location and they're like,
- 32:17oh, shoot, all three of us here at the same time.
- 32:20Boom. Fight the B.
- 32:21>> Skylar: Was this in person or.
- 32:23>> Cameron: Wow.
- 32:24>> Skylar: Wow. So even in person, they didn't see
- 32:27that they were all coming together to the same. Wow, that is
- 32:30crazy. That's cool.
- 32:32>> Cameron: and it was just a fun time. But important thing to note
- 32:35here. Do not fill your world with too much
- 32:38distraction.
- 32:38>> Skylar: Right.
- 32:39>> Cameron: One shot, make sure it's condensed and it
- 32:42follows that path. Right. It's fine
- 32:44having, like I said, the side billboards that they can look and
- 32:47got, but make sure that they're still
- 32:50walking down the street as they do.
- 32:52>> Skylar: Or just like minor opportunities to help them
- 32:55towards that end of goal.
- 32:56>> Cameron: And also, if your world has the
- 32:59chance that it could lead to distractions.
- 33:02Put in an NPC that's really good at guiding them back down the
- 33:05path. Right?
- 33:06>> Skylar: Sure.
- 33:06>> Cameron: That's always helpful. Especially if it's a fun NPC that's.
- 33:09>> Skylar: Not that hateable and that's its own
- 33:12episode in another Ye.
- 33:13>> Cameron: It's true. That's true.
- 33:14>> Skylar: And I do have that noted down. Like truly, we have an
- 33:17episode inevitably coming where we're going to talk about how to make
- 33:20NPCs likeable and how to make them dislikel
- 33:23unlikable.
- 33:24>> Cameron: The final thing and important thing to this second one
- 33:26of the goal.
- 33:28>> Skylar: Whatever.
- 33:29>> Cameron: Ye. Whatever the second one is called. It's the whole goal. Whatever. And I said
- 33:32the main goal. Main thing is make the goal achievable. Y this is my
- 33:35final piece of advice Fiz. Make the goal within an arms
- 33:38reach. That way the characters don't feel
- 33:40deterred and it will keep them moving at a pace towards
- 33:43it. If they can see it. Right.
- 33:46They'll go towards it.
- 33:47>> Skylar: Right.
- 33:47>> Cameron: It's like the light. It's like a tunnel, right?
- 33:50>> Skylar: Yeah.
- 33:50>> Cameron: It's like driving. Yeah. It, it's. It's just how we. It's
- 33:53as. How we as humans act. We go towards the things.
- 33:56If we have a goal and we can see it, then we'll go towards it.
- 33:59Right? Right. We can't see it, but we still have
- 34:02that goal. We'll get there. But we might get distract.
- 34:04>> Skylar: We're hesitant.
- 34:05>> Cameron: Weant. Whatever. Right. But if you can see
- 34:08it and that's what you want. Yeah. Like if you
- 34:11wanted a hamburger but you're like I have to drive to the
- 34:14store to get the hamburger. I have to do
- 34:16XYZ to get the hamburger're like ah, might not get the
- 34:19hamburger. Right.
- 34:20>> Skylar: But if you're at the store walking.
- 34:21>> Cameron: You'Re at the store or you're in the mall and you walk past
- 34:24the Burger King you like, there's a hamburger right
- 34:27there. I want a hamburger.
- 34:29>> Skylar: That's right.
- 34:29>> Cameron: I just turn and I get it. Right.
- 34:32>> Skylar: It's Burger King, not a sponsor.
- 34:33>> Cameron: Yeah, but thats the
- 34:36idea. You have a story. Make sure they can always see
- 34:39that End goal. Example. Good
- 34:42example. Say its a big bad evil guy. Have
- 34:45posters up as you see where theres a poster of
- 34:47the big bad evil guy reminding them this is what youre after
- 34:50or say Theyre walking by and they see a destroyed
- 34:53house with a family crying in front of it and the player asks
- 34:56who destroyed the house? Big bad evil guy.
- 34:59Little reminders that say hey, this is what you're
- 35:02Doing right, do this. Stop.
- 35:05>> Skylar: So it's not so much literal, like they're not literally seeing big bad
- 35:07evil guy just down the block. No, it's more kind
- 35:10of like the.
- 35:11>> Cameron: Concept reminder reminders that
- 35:14says hey it'and also like it's also not that far obtainable.
- 35:17Like at the very start you're like, hey, this is your goal. It's at
- 35:20the end of town. It. Okay, it's at the end of town. That's where I need to go,
- 35:23right? Yep. And it's like I'm into town. It's at the end. It's something
- 35:26that's within attainable distance. Right.
- 35:28>> Skylar: Not like a 10 day journey that they're gonna have to.
- 35:31Yeah.
- 35:52>> Cameron: Okay. So that's step one and step two.
- 35:55So step one is theme
- 35:57and and everything setting. Step two is
- 36:00make an attainable goal.
- 36:01>> Skylar: Right.
- 36:02>> Cameron: Step three, after you have the setting story, you need to
- 36:05find the system. I know some people have trouble crafting
- 36:07a story because they first start with the system and then
- 36:10try to fit a story into that
- 36:13system. But that limits your creativity. Sure. And when you
- 36:16world building from the start. I have found that if
- 36:19you're trying to cram a story into a system,
- 36:22it can lead the writer'block and getting stuck in a train of
- 36:25thought to fix this. I save the choosing of an
- 36:27RPG system after I have the story in place and I have
- 36:30the goals created. Once I do that, I can go and
- 36:33find a system that fits the story
- 36:36setting and the goals.
- 36:38Also when I say this, there are
- 36:42a ton of RPG systems
- 36:45O why? And there's so many
- 36:47different kinds and there's so many different kinds within different
- 36:50kinds. Right. So you have planning to choose from. So
- 36:53don't worry about making the super outlandish
- 36:56system because trust me when I say this, you can probably
- 36:59find a system that someone has
- 37:02made or created that's at least similar to your. And guess
- 37:05what? There's even systems out there that are
- 37:08designed for people to make a
- 37:11setting for and then they just use this blanket
- 37:13system to just fit for the story. A great one is the
- 37:16cipher system which is designed that
- 37:19you can take any setting, use their
- 37:22basic cipher system guide, combine the
- 37:25two to make your own system for
- 37:28your own setting.
- 37:29>> Skylar: Gotcha System. setting
- 37:32Agnostic TTRPG Basically yeah.
- 37:35>> Cameron: So it's great. So don't worry about that. But once you do
- 37:38that, you'll find a system. Blah blah, blah.
- 37:40>> Skylar: And one thing that ill ll say too, the episode that we have
- 37:43coming out in February, I actually do an interview with
- 37:46Hartley Yosa and for session zero,
- 37:48Heroes. Who's going to talk about the whole concept of
- 37:51getting out of D and D and using other systems for
- 37:54stuff exactly like this.
- 37:56>> Cameron: Again, like I said earlier, one shots are a great way to get out of
- 37:59that system. System. Get out that stuck
- 38:02system system lock.
- 38:03>> Skylar: Or whatever you want to call it.
- 38:04>> Cameron: Yeah. Okay, so now we've got setting
- 38:07Y, we've got goals and main story Y.
- 38:10And then we have a system you've picked. Final step is
- 38:13to fill the story with your characters. This is done
- 38:16via the session zero. Yes, session zero.
- 38:18>> Skylar: Heroeseah.
- 38:19>> Skylar: That'us.
- 38:19>> Cameron: this should be a quick story crafting session that takes less than half
- 38:22an hour. You as the dm, give a quick world
- 38:25theme overview. And it helps to if the world is something
- 38:28that players are familiar. We're in Alice in Wonderland world.
- 38:31>> Skylar: Were in Oz, Avatar, the last airbe or when we did
- 38:33benders and BRWs.
- 38:34>> Cameron: Exactly. The world theyre familiar. And if theyre not, give them a quick
- 38:37like five minute run through. Like this is the
- 38:40setting. Were in 1890s
- 38:43France, whatever.
- 38:44>> Skylar: Because sometimes you get stuck in a situation where one of your players
- 38:47didnt watch Avatar last Airbender and they keep talking about how they
- 38:49didnt watch it.
- 38:50>> Cameron: The they only watched the movie.
- 38:51>> Skylar: They only watched the movie. Like who does thatir?
- 38:54>> Cameron: anyways, you give that quick, overview and then you help your players
- 38:57create a quick character that fits into the world.
- 39:00If it is more complicated system, then I recommend you
- 39:03make pre make characters and let your characters focus more on
- 39:06the system and learning to play than both
- 39:09character creation and learning to play. Because that will take up more
- 39:12time and they'eat your one shot time frame.
- 39:15>> Skylar: And you can always talk to them and be like, hey, you know, here's a general
- 39:18concept. Is there anything that you can give me
- 39:21that I can work on? If you like playing more of the
- 39:24magic based characters, I can do something with that. If
- 39:27you prefer to play a fighter based, you know, melee character, I can
- 39:30do that. Like just give me a general concept and I'll make you a character based
- 39:33on that.
- 39:34>> Cameron: Exactly. Or you could do what I recommended which is do
- 39:36random characters or random characters.
- 39:38>> Skylar: Absolutely.
- 39:39>> Cameron: I do recommend though, if you do random characters, do it with
- 39:42an easier system.
- 39:43>> Skylar: Okay.
- 39:44>> Cameron: Though I have thrown people and random characters into D and D and
- 39:47they never played before. But D and D can kind of be
- 39:50a simple system in its own way.
- 39:53but anyways, I recommend also that in one
- 39:56shot to have all the Players know each other in some
- 39:59way. This helps a ton when characters want to rolepl play
- 40:02because if the characters know each other in some way, then they
- 40:05will have a reference to bounce off of each other. If
- 40:07no one knows each other, it can lead to a lot of awkward
- 40:10movements. But if you have some characters who are say,
- 40:13partners, friends or family members, even
- 40:15enemies, it can lead to a lot of fun moments and also
- 40:18will create reasons for characters to want to interact with other
- 40:21characters. Think of it like this. You
- 40:24will have fun if you go on vacation by yourself with
- 40:27total strangers, but you will have an absolute
- 40:30blast if you go on vacation with friends or family or
- 40:33people you're close to.
- 40:34>> Skylar: Right.
- 40:35>> Cameron: Make the characters craft those connections in the one
- 40:38shot Session zero. And I promise this will do
- 40:41most of the heavy lifting for character interactions as
- 40:44the story goes along. I can think of so
- 40:47many one shots I personally played in or I've
- 40:50DM'where I at
- 40:52I in session zero.
- 40:55I had them in some way. And Monst of the week does a great
- 40:58job. O mon y it has power Powered.
- 41:00>> Skylar: By the apocalypse stuff in general.
- 41:01>> Cameron: They have like 15 options for like, I know this
- 41:04character this way. I know this character this way. And there are
- 41:07so many variety of reasons, but just giving those,
- 41:10those connections to each of the characters, it makes
- 41:13you have a reason to work with them.
- 41:16Be, avoidance of them. But you still are like you're
- 41:19watching them like everything and
- 41:21one shots. This is an
- 41:24own personal thing of mine, but
- 41:27make two of the players related
- 41:30somehow. Every time I've done
- 41:33it, it's made the session so much fun
- 41:36or so much better. It adds so much more depth to
- 41:38it because just that fact of throwing bloodah into
- 41:41the mix of two. I've known this distance
- 41:44cousins. Like I once played a campaign where I
- 41:47and I played a character and my other character was my
- 41:50long lost brother. One of the best one shots I've ever
- 41:53played. Because we were just like catching up
- 41:56the whole time but willing to die for each other, even though we
- 41:59hadn't seen each other in like 100 years.
- 42:01Like doing that your re.
- 42:03>> Skylar: monster.
- 42:03>> Cameron: The week. The week. Music mayhem.
- 42:05>> Skylar: Dave and I were like. He was like my uncle, my character's
- 42:08uncle. And it was just the most ridiculous, hilarious
- 42:11thing ever.
- 42:12>> Cameron: Going to the next Monster of the week run by, Nate. Nate.
- 42:15>> Skylar: Yep.
- 42:15>> Cameron: Me and Connor were cousins.
- 42:17>> Skylar: Yes.
- 42:17>> Cameron: And we. That dynamic was so good as it was
- 42:20so good. It could be any
- 42:23type of blood relation. You could even be step siblings. You could be
- 42:26stepfather, step son. Could Be hilarious in its own
- 42:29way, but make
- 42:32some group. Heck if it's a whole family, that could be even better. You
- 42:35know, like disord. Hold on a second here.
- 42:37>> Skylar: That's an interesting.
- 42:38>> Cameron: Think of it like o, you're going on a trip or something and everyone's all
- 42:41crammed into a van. Something like that.
- 42:43>> Skylar: Where have I heard that book? I feel like somebody's done that before. But all
- 42:46things considered, that'd be a great monster of the week. Like you're a family
- 42:49on like some kind of vacation and then the
- 42:52monster.
- 42:52>> Cameron: Shows up or something. That would make.
- 42:55>> Skylar: But again that'd be hilarious.
- 42:56>> Cameron: And like. And that's the thing too. It's like you can say
- 43:00weirder stuff with your friends and family. Right. But
- 43:03if your character doesn't know on our character they're going to be distance
- 43:05because that's how some people are with strangers.
- 43:08>> Skylar: Oh, absolutely.
- 43:08>> Cameron: But if you know that player, then you could probably say some
- 43:11more stuff. You can pounce things off of them because they're your
- 43:14relative and whatever. They know you and stuff.
- 43:16>> Skylar: Honestly, I feel like every TTRPG system
- 43:19should add that element into it.
- 43:21>> Cameron: Like you a way to know each other from the somehow. The thing
- 43:24is though, here's the thing. Long term
- 43:27campaigns, you can get away without it
- 43:30because the idea is that they shouldn't know each other
- 43:33before and because the way they grow together is via
- 43:36the long term campaign. That's true. Right. But in
- 43:39one shot you don't have that time to grow together.
- 43:41So re establishing that time to grow
- 43:44together.
- 43:45>> Skylar: Right.
- 43:46>> Cameron: Is great. And also doesn't mean they can't grow together. It's
- 43:49just, it's easier for them to get into role
- 43:52play. Just start growing from that starting point.
- 43:54>> Skylar: Absolutely, absolutely.
- 43:56>> Cameron: So those are my four ways. Four big ones,
- 43:59four big Ws too. so they were.
- 44:01>> Skylar: Create your setting, your theme, whatever.
- 44:04get your main goal, your big bad,
- 44:07your primary storyline that you're going to kind of accomplish
- 44:10within the span of the one shot. And then number
- 44:13three we're going to
- 44:16is we're going to pick a system that fits the setting and
- 44:19fits what we're trying to do. And then
- 44:21four is we're gonna, we're.
- 44:23>> Cameron: Gonna have our players, we're gonna do our
- 44:26session zero. I almost says heroes. I know. We're so used to it.
- 44:29We rena have a session zero and then make the characters connected
- 44:32in some way. Don't have them be strangers.
- 44:34>> Skylar: No.
- 44:35>> Cameron: Unless if it's specific for your one shot for them
- 44:38to be strangers. But I highly suggest don't let them be
- 44:40strangers. It just makes role playing s so much.
- 44:43>> Skylar: Yeah, it takes a lot long.
- 44:44>> Cameron: I mean, frin we. One of our best games we've ever were played
- 44:47was when we pretended to be the. We were the three orcs who
- 44:50were all related and we had our
- 44:52gnome father who adopted all of us. And we were basically
- 44:55the teenage. We were the Teenage Mutant Ninja Turtles, but we
- 44:58were Teenage Mutant Ninja Orcs.
- 45:00>> Skylar: It was just a ran up like. So there was a guy at the local
- 45:03convention that we have here in town, the gaming convention.
- 45:06And he had made his own system and so he
- 45:09wanted like. We were like, oh yeah, we love, you know, trying new systems. And he
- 45:12said it's really easy to teach. So he sat down and yeah, that
- 45:15was just. It was the funniest thing in the world.
- 45:17>> Cameron: It also started like we were just trying to figure out what we were gonna play.
- 45:20And then the three of us sit next to
- 45:23each other. We like, hey, what are you playing? He said, I'm playing an orc.
- 45:26And then Skyler like, oh, I picked orc too. And I went,
- 45:29I picked orc too. We're like,
- 45:32wait, are we all brothers then? And they just kind of.
- 45:35>> Skylar: And then the one other guy was like, and I picked a gnome.
- 45:37>> Cameron: We're like, yo, this we could just be the ninja turtles
- 45:40and ``s it was so good.
- 45:42>> Skylar: And the beauty of it too was that one guy, Cody,
- 45:45had never played, never played any RPG
- 45:48ever before. And so yeah, that was his entire
- 45:51immersion was. And he was so funny too. Y
- 45:54He kind of led that to some extent. It was great.
- 45:57>> Cameron: It some of the best bits in it.
- 45:58>> Skylar: We got to get him on the show.
- 46:00>> Cameron: I really want to do a full long term campaign with him. I think
- 46:03he'd be hilarious.
- 46:03>> Skylar: He's very ohay.
- 46:05>> Cameron: So now that I've covered everything that I feel is
- 46:07important to make a good one shot, I want to break down the who
- 46:10what when were White House basically.
- 46:12>> Skylar: Sure.
- 46:12>> Cameron: So first off, who this is for
- 46:15the players of your normal RPG group.
- 46:18You can even use one shots as a good way to introduce new players
- 46:21to your regular group. Or to be a fun side quest and say a
- 46:24friend is visiting from out of state and you want to include them in your
- 46:27normal RPG nots. Yeah,
- 46:29that's the who for this is for sure
- 46:32what a good one shot is. Whatever you as a DM
- 46:35make it, you will have to do some leg work up front. But if you
- 46:38enjoy the story in the setting and it's something you're passionate
- 46:41about, then the excitement will carry over into the story you have made
- 46:43for the players. I did put this note here. I forgot
- 46:46to mention it in my other thing, but it's a very important note. make
- 46:49sure that your story setting is something that the
- 46:52group will care about. Right? If no one in your
- 46:55group cares about historical financial situations,
- 46:58then don't run a historical finance based
- 47:00story, even if it's something you really
- 47:03enjoy. Because if they don't care about it and
- 47:06the slightest, they won't care about the story in the
- 47:09slightest.
- 47:09>> Skylar: And now that was the only thing that I could think of that
- 47:12I was going to ask you about. As far as like when you were talking
- 47:15about you as the dm, choosing a setting and a theme and
- 47:18everything that you love. Like, that's a one like minor
- 47:21caveat to it that if your players are going to hate it, there's
- 47:24just.
- 47:25>> Cameron: There is a great example of this in our group.
- 47:28Skyar already knows what I'm talking about.
- 47:31Skylar tries to force Pokemon
- 47:34into all of his campaigns.
- 47:37I, Cameron.
- 47:41>> Skylar: Say, you can be honest, have.
- 47:43>> Cameron: No, I don't hate it. I have zero
- 47:46interest in Pokemon. Absolutely
- 47:49none. The most Ive ve done for Pokemon was Pokemon
- 47:52Go. And that's because it just felt like something that wasn't truly
- 47:55Pokemon, but just something and like a collection game, I
- 47:57guess. I don't know. But I wasn't even really that into. I
- 48:00only played it because my friends played it. It was something to do while they
- 48:03played.
- 48:04>> Skylar: But the funny thing is that, this is a little bit
- 48:07of a spoiler for coin, but there is
- 48:10an element inside Criminals of Isa numis
- 48:13that you guys have not discovered yet that may or
- 48:16may not have elements of Pokemon
- 48:18attached to it. And it'not necessary.
- 48:21It'not necessary for you guys to. But I put
- 48:24it in there just in case somebody
- 48:27had a slight interest and you're now the only.
- 48:30Actually no, you and technically Quinn would be the only ones that
- 48:33know anything about it because he has his whole.
- 48:36>> Cameron: I'm justnna tell you, I'm not really.
- 48:37>> Skylar: Oh yeah, no, I kind of figured it.
- 48:39>> Cameron: I'm just saying there's a great example.
- 48:42If Skylar has a table full of camerans who
- 48:45hate don't hate Pokem. They have zero interest in Pokemon. And
- 48:48Skyller says, hey, I brought a Pokemon camp.
- 48:51One shot to play sound like this, they'd be like
- 48:55hooray. And then none of them would care.
- 48:57>> Skylar: Just, you know, the funny thing is, is that when I first discovered
- 49:00Dungeons like just TTRPGs s in general for the most part. In
- 49:03college that was the like original thing that
- 49:05I tried playing. All we did
- 49:08was session zero. We made our characters.
- 49:11He showed us how Pokemon worked. It was
- 49:14excessively complicated. Like even today
- 49:16I'm like, how did that even work? I think I found like whatever system
- 49:19he was using that like added to D and D5E for
- 49:22Pokemon. And I'm looking at it and I'm like, I just don't
- 49:25care. Make it simple. Have a monster. If you ever
- 49:28watch, and not a sponsor, not affiliated with us
- 49:31or anything. If you ever watch Node Andod
- 49:34de again, pretty popular YouTube channel, they did
- 49:37a Pokemon campaign and it is the funniest thing I've ever watched
- 49:40in my life. I've probably watched through it like five times.
- 49:43And it's stupid simple. They literally
- 49:46just caught D and D monsters for the most part. There was a little
- 49:49bit of Pokemon that were mixed in. Like one guy references
- 49:52Charmander. I don't know if he ever actually catches a Charmander. It's
- 49:55irrelevant. Anyway, they catch D and D monsters and then
- 49:58they just battle D and you throw it into the ring and then you take turns like you
- 50:00normally would and you use their stat block. It's the easiest thing in the world. I'm like, why in
- 50:03the world are we not doing this? This is all completely irrelevant. I
- 50:06just want to establish ironically
- 50:09Pokemon D and D is kind of what got me into D and
- 50:11D and I've just never been able to get people into it.
- 50:14>> Cameron: This is also irrelevant, but I'm
- 50:17doing a long term
- 50:19text based RPG
- 50:22system with some friends online and Skyar's one of them. Oh,
- 50:25Skyar's character is forcing me to run a
- 50:28D Pomon. He's
- 50:30me run a Pokemon themed
- 50:33campaign for him. It is not a Pokemon
- 50:36themed campaign. And he's make east turning it
- 50:39into.
- 50:39>> Skylar: Against my will captured a creature
- 50:42and I'm planning on capturing more and
- 50:45having them battle for me. And now you're trapped. You have
- 50:48to do this the way I want it.
- 50:51>> Cameron: Y. I'll just kill your character off
- 50:53and Jo. I'm joking. okay.
- 50:56So that was the caveat. The
- 50:59what? The what?
- 51:00>> Skylar: Yes, the what.
- 51:00>> Cameron: It was make a good one shot of something you care about and also
- 51:03make sure that the the group will care about it. As for the most
- 51:06part doing over the top generic things with
- 51:09regular settings and stuff that will work. It'just when you go
- 51:12into something very sniche, then you might have to watch
- 51:15out.
- 51:16>> Skylar: It's the classic. and I meant to say this actually at the beginning when
- 51:18you introduce the first concept which was coming up with your
- 51:21theme in your setting. And I know every DM out there will always say
- 51:24steal, steal, steal, steal, steal. Go find
- 51:27content you enjoy and then just use it. I mean,
- 51:30unless it's copyright and you're trying to make a podcast, kind of like
- 51:33what we do or whatever the case, like you can do what
- 51:36you want. Disney'not going to call you up with a cease and
- 51:39desist letter and slap it down on
- 51:42your.
- 51:42>> Cameron: Yeah, and that's. Yeah,
- 51:45exactly. Take inspiration from things.
- 51:47>> Skylar: Take inspiration from things you love and your players love.
- 51:50>> Cameron: when as I near the start of the
- 51:52class then win is whenever your
- 51:55group feels like. This includes a lot
- 51:58of reasons. But honestly, if you ask me, anytime can be
- 52:01a good time for a one shot. That's my
- 52:04personal do have a bit of a bias.
- 52:05>> Skylar: You did say you love one shots at the beginning. Like
- 52:08but I do agree.
- 52:09>> Cameron: But like it's like I said to
- 52:12reiterate, like I said in my first start. Like
- 52:15these were all the different reasons of when you could do a
- 52:18one shot take. All those if any of them
- 52:20apply run.
- 52:22>> Skylar: They pretty much apply to any time.
- 52:23>> Cameron: Really. They do. Ye. That's the beauty of a one shot.
- 52:25>> Skylar: And like we said before, sometimes a one shot can just lead right
- 52:28into the long term session. There's nothing wrong with that.
- 52:31>> Cameron: Also, there's like hundreds of one shots online that
- 52:33you can find. Most of them kind of are behind paywalls, but they
- 52:36like cost like one bucar two bucks. So like if you aren't a person
- 52:39that like wants to make your own, there's plenty out there
- 52:42that you.
- 52:43>> Skylar: Plenty out there. Absolutely.
- 52:44>> Cameron: where this goes for the setting of your story, the where
- 52:47is the first and foremost thing. I recommend you figure out the
- 52:50setting. This will help you craft the story around the setting you want to
- 52:53dive into.
- 52:54>> Skylar: Sure.
- 52:54>> Cameron: The why. Why Not. That's my reason. Why not.
- 52:57>> Skylar: Nice.
- 52:58>> Cameron: The how. Hopefully the short class helped
- 53:01answer all of the how.
- 53:03>> Skylar: Wow.
- 53:04>> Cameron: Any questions?
- 53:06>> Skylar: did you know that you said why not? Ah,
- 53:08did. Did you know that why not is a Pokemon
- 53:12suspend?
- 53:16No. I mean honestly, I think that was a solid
- 53:19covering of just all the reasons why you should. All
- 53:22the reason or in an explanation of how. How to
- 53:24enact that one shot campaign. Which
- 53:27again, all the reason or. Yeah, all the reasons are
- 53:30for every reason. Do it. Try it.
- 53:33There's. There's plenty of reasons why. And then how is is
- 53:36exactly what.
- 53:37>> Cameron: We'Ve gone through here is also another
- 53:40pro since I've just been namely mostly pros.
- 53:42a one shot world is a lot smaller than a
- 53:45long term campaign world. So if you don't have
- 53:48the time but you want to dm, you don't have the time
- 53:51to DM a long term campaign. Like the time to create
- 53:54it. I mean like free time. But you
- 53:57can. But it's something you want to do.
- 53:59It'easier to find the time to
- 54:02make a one shot world because it does not take that long. And it'also
- 54:05like I said, theres a lot of resources online to help with with one shot. So
- 54:08that'll help make it faster than a long term world.
- 54:11Because long term world has a lot more to it. That's just the nature
- 54:14of it. Right. But short term it's a lot less to it,
- 54:17honestly.
- 54:17>> Skylar: And I'll go back to what I said before with like, your players will
- 54:20help you build it. And honestly, sometimes a one shot
- 54:23can work really well as that introduction into long term
- 54:26because you don't have to come up with all the world
- 54:29that's out there. Your players during the one shot will.
- 54:32>> Cameron: Give you prompts, especially some really creative players. Some
- 54:35really creative players will on a dime, name
- 54:38drop people, characters, people, places
- 54:41and things. They will name drop nouns like proper nouns,
- 54:44like big things that could be used in a long
- 54:47term campaign. And they'll just drop it on a dime. And if you weren't
- 54:50taking notes, you're like, oh shoot, that is could be something you very
- 54:52useful.
- 54:53>> Skylar: I want to go down to steamy mountains. The steamy
- 54:56mountains. That's where. That's where my character comes from.
- 54:58And's okay, you're like steamy mountains.
- 55:00>> Cameron: All right, I'll put it in Spring Mountain. The family
- 55:03runs a low qu.
- 55:04>> Skylar: Spring absolute like it. Now you're okay. So now there's
- 55:07a family. Okay, who's this family? Let's talk about that. You know, it's just
- 55:10giving you proms and that's why you should absolutely take good notes.
- 55:13>> Cameron: Y take notes. Yeah.
- 55:14>> Skylar: I'm very guilty of not doing.
- 55:16>> Cameron: I've started doing it. Yes. Because I found that it.
- 55:19If you don't for one shots, I don't typically take notes.
- 55:22>> Skylar: Right.
- 55:22>> Cameron: Unless if the one shot is designed in a world that's like part of.
- 55:25And that's another thing I't even mention here. But you could do one shots
- 55:28inside of your world. It's basically like a side
- 55:30quest in your long term campaigns world. It's another way, it's
- 55:33like. I don't want to say it, but
- 55:36it's like the beach episode anime,
- 55:39right? Like those. It's the side quest. one shot
- 55:42is the beach episode of your D and D campaign. But
- 55:45sometimes it's good. It's a way to character build
- 55:48in a different way. Because taking
- 55:51characters from this long term thing and putting them into a short
- 55:54term situation, it can be fun. It can create funny
- 55:57situations and stuff. And for the most part I think one
- 56:00shot should be more fun than serious. Y because long term
- 56:03is designed to be this more. They can have both fun in serious
- 56:06tones. But a one shot, if you go serious, then it could
- 56:09just become too drab and dark and stuff. So keep it fun.
- 56:12Like that's the idea. Keep it fun.
- 56:14>> Skylar: Even in our horror stuff that we've done in the past, we
- 56:17usually end.
- 56:17>> Cameron: Up laughing more than anything. Ye.
- 56:19>> Skylar: And I think your players are just going to grab a teacher. I don't know, maybe it's just
- 56:22us.
- 56:22>> Cameron: It could be our group. But some groups are a little more serious and
- 56:25that's fine for one shot and stuff. But like,
- 56:28I personally do think one shot should be a little more fun.
- 56:31Think of it too. Like a video game. Right? Like
- 56:34the side quests usually aren't as serious, but there are some
- 56:37side quests in video games that are pretty serious,
- 56:40a little dark and it's like, okay, well this is a harsh
- 56:43part of the world, but sometimes you need those
- 56:46moments. For the most part, I don't see.
- 56:48>> Skylar: Any like small like sit down and play it in an
- 56:51hour type game like video games that
- 56:54are overly serious or
- 56:57you don't have enough time to build up that tension.
- 56:59>> Cameron: No, I was meaning more like either. I was talking more like in
- 57:02a long term campaign. If you're doing a side
- 57:04quest, a one shot in a long term campaign, and the
- 57:07one shot is a serious tone. Yeah,
- 57:10that's because it's a one shot in the long term campaign. And you could
- 57:13be using that serious tone to kind of fuel the world
- 57:16of the long term. Oh, absolly. That's pretty cool. But if you're doing
- 57:19strictly a one shot with it contained within itself, then I
- 57:22recommend don't do serious because that'll be weird. It'll be just like,
- 57:25what a tone are we going for here? Like.
- 57:26>> Skylar: Right, right.
- 57:27>> Cameron: If it's a one shot in its own world, have fun.
- 57:29>> Skylar: Keep it fun. Yeah, keep it fun. Awesome. All right,
- 57:32with all of that being said first, of all, Cameron, thank you so much
- 57:35for sharing all Your incredible expertise on one shots and
- 57:38everything, all this research, all this, like the class notes
- 57:41and everything that you've done to help us all
- 57:44understand better how we can make one
- 57:47shots, how we should be running one shots, how we should
- 57:50be building those for our players, but also for
- 57:53ourselves to have a good time. So I think that's
- 57:56super beneficial information from
- 57:58Session Zero University. With that being
- 58:01said, before we end the episode, we do want to jump.
- 58:04>> Cameron: Into our O Y. I forgot about this.
- 58:06>> Skylar: You did.
- 58:07>> Cameron: I forgot about this.
- 58:08>> Skylar: Oh man.
- 58:25All right, so hello, Hello. Yes,
- 58:28welcome back. We are. so at the end of
- 58:31every Session Zero University episode, we're going to be doing what is called
- 58:34an intramural, which is sort of a game that, just a
- 58:37short, quick little fun game that we're going to do to kind
- 58:40of, a, entertain you, of course, the listener, and
- 58:42also B, to give you guys, maybe some ideas
- 58:45or maybe create something that will help
- 58:48to sort of help you create in a sense. and
- 58:51the one that we had planned for this, I thought was fitting, was called our
- 58:54Public Domain One Shot. And so the idea behind this is
- 58:57that, ah, I have here a massive
- 59:00list of various different things that have
- 59:03entered the public domain. I said that this was perfect one
- 59:05because it's all about one shots. We're going to be crafting a
- 59:08one shot using some of these characters and places and things.
- 59:12M and then the other side of it too is that every
- 59:14January in the United States, among other countries, it's just
- 59:17different, like number of years, something gets released
- 59:20or several things get released, usually multiple things,
- 59:23into the public domain. And this year I
- 59:26know we're celebrating Popeyes, Popeye. The big
- 59:29one is the big one who's going into the public domain. There's plenty
- 59:32of other stuff, some interesting music, some other film
- 59:35and such that's going in. But that's kind of one of the big ones. A lot of
- 59:38people are just waiting for cartoon characters. Ever since Winnie the
- 59:41Pooh, it's just been like what characters are going in
- 59:44because we want to use them for stuff. Mostly horror
- 59:47movies for some reason. with that being said,
- 59:50I've got this massive list of characters. So each
- 59:53of us are going to both, come up with our own one shot. So,
- 59:56ironically, this is modeled pretty well after what you came up
- 59:58with. So first one is characters. this
- 1:00:01one's mostly just because again, characters are kind of the
- 1:00:04interesting thing about the public domain. That's the
- 1:00:07thing everybody's kind of waiting for. For a lot of of people,
- 1:00:10the second element is places.
- 1:00:12So this is going to be the,
- 1:00:15sort of the locations that are inside of some of these
- 1:00:18pieces of media. And I went kind of broad with them.
- 1:00:20>> Cameron: Right.
- 1:00:21>> Skylar: It's just more of a concept. and then there
- 1:00:23is a threat or plot. This is the
- 1:00:26goal, like you talked about. this is
- 1:00:29just sort of something that happens inside of the story from
- 1:00:32these public domain pieces of media, in a broad
- 1:00:35sense, to use as kind of the big
- 1:00:38overarching goal.
- 1:00:39>> Cameron: It'the hook.
- 1:00:40>> Skylar: It's the hook. Yep, exactly. So, Cameron, I'll have
- 1:00:43you roll first for characters. there are
- 1:00:4539 different characters that I kind of summarize.
- 1:00:48There's a lot of characters out, but these are just kind of the key ones.
- 1:00:51so if you want to roll two D20s
- 1:00:54and if you roll. If you roll
- 1:00:57220.
- 1:00:5928.
- 1:01:0128. So you got. Oh,
- 1:01:04interesting. man, that one's almost too easy. King
- 1:01:06Arthur and Merlin and just anything
- 1:01:09from kind of King Arthurian legend,
- 1:01:13you can use. And that doesn't mean you have to use all of them. Like just, you can
- 1:01:16have aer that you want. Okay. Okay, perfect. All right, so for
- 1:01:19places.
- 1:01:19>> Cameron: Need a quick Google actually.
- 1:01:21>> Skylar: Yeah, that's totally fine. for places you'll roll another
- 1:01:24D20, you're looking for 14 or lower. Just
- 1:01:27because I was only able to kind of summarize about 14 different locations.
- 1:01:30>> Cameron: 14.
- 1:01:30>> Skylar: Yeah.
- 1:01:31>> Cameron: 11.
- 1:01:32>> Skylar: 11. So you're go going toa go. A desert
- 1:01:35island where an alleged treasure resigns.
- 1:01:39What a smile. Okay, okay.
- 1:01:42>> Cameron: Ah, that works perfectly with ideas.
- 1:01:45>> Skylar: Sounds good. And then threat or plotline?
- 1:01:48Kind of either. Or roll a D8 for me.
- 1:01:51This one, I've got eight. One, one.
- 1:01:53Oh, that's also what I got. Oh, man, I might have to
- 1:01:56reroll. I could rerol if you need me. Yeah, go ahead, Go ahead.
- 1:02:00>> Cameron: Four.
- 1:02:00>> Skylar: Four. the players are transported to a strange
- 1:02:03new world, but promised a way home if they can accomplish
- 1:02:06a special task. Did it just write
- 1:02:09itself?
- 1:02:10>> Cameron: Yep.
- 1:02:10>> Skylar: Oh, okay. What do you got?
- 1:02:12>> Cameron: So when you said King Arth Thepy anything from
- 1:02:15that world, immediately my brain think I'm
- 1:02:17not going to go obvious. So I went,
- 1:02:21Vivian, or
- 1:02:23Num is her other name. The lady of the
- 1:02:26Lakealibur.
- 1:02:28>> Skylar: Oay.
- 1:02:28>> Cameron: That was my thought. And so then when you said it's a
- 1:02:31desert island with an artifact or a relic on it.
- 1:02:34It'salibur.
- 1:02:35>> Skylar: Oay.
- 1:02:35>> Cameron: The characters are looking for excscout and they're looking
- 1:02:38for the lady of the Lake. Somewhere on this desert
- 1:02:41island is a
- 1:02:43oasis. And in the center of the oasis
- 1:02:46is Vivon with the scalibur
- 1:02:49oay. But the catch is to get there, they have
- 1:02:51to combat Monst, a monster or two that
- 1:02:54might be in the way. Maybe, escape
- 1:02:57some quicksand or something. It might be inside
- 1:03:00a temple, you know, something. But. But
- 1:03:03the duty of this is condensed on an island. You really don't need
- 1:03:06to put that much into it because they're kind of trapped there and stuff. But
- 1:03:09the instant they can get a scalibur, they're
- 1:03:12teleported back.
- 1:03:13>> Skylar: Okay, okay.
- 1:03:14>> Cameron: Quick little camp. Little one shot right there. But I could
- 1:03:17see a lot of fun things in it. And if you want to get
- 1:03:20even more creative, you could, teleport in other
- 1:03:23famous creatures and monsters from King
- 1:03:26Arthur's times. Maybe even have a dragt. Yeah,
- 1:03:29A pseudo dragon, right?
- 1:03:30>> Skylar: Or someone throw like a full ancient dragon.
- 1:03:33>> Cameron: But you have that like guarding the temple or something.
- 1:03:35>> Skylar: Okay, nice. Classic.
- 1:03:37>> Cameron: Very good, very good.
- 1:03:37>> Skylar: I like it. I got the Wonderful wizard
- 1:03:40of Oz for my characters that can be Dorothy,
- 1:03:43the Tin man, the coward.
- 1:03:44>> Cameron: I was thinking about that today, mind you, when we
- 1:03:47were talking about. Because we were texting today before
- 1:03:50we're doing this one shot, right? And I was just thinking, like,
- 1:03:53what's a fun world setting that you
- 1:03:56do one shots in or even a long term campaign? I was like, the
- 1:03:59wizard of Oz. Like, you know how many books,
- 1:04:02dude.
- 1:04:02>> Skylar: I just recently found out?
- 1:04:03>> Cameron: It's insane.
- 1:04:05>> Skylar: Like, there was one someone was referencing and they're like, oh, yeah, it's number
- 1:04:0823 in the series. And I'm like, excuse me,
- 1:04:1023, are you kidding me?
- 1:04:12>> Cameron: The world is crazy. It's so huge. I was
- 1:04:15like, you could run a long term campaign in that world
- 1:04:18and just have so much stuff you could
- 1:04:21just drop on people. It's insane.
- 1:04:24>> Skylar: Yeah, man. And then they've made a second
- 1:04:27movie because people talk about it a lot because there were like a
- 1:04:29weird group of people with rollerblades that are
- 1:04:32really creepy. And I've seen the clip a couple of times. I
- 1:04:35can't remember what they're called. and so, yeah, there's. There would
- 1:04:38be something there too if you wanted to do some
- 1:04:41research and you don't like reading as much. Read some summaries
- 1:04:44and then watch that. So, yeah, I got a, wonderful
- 1:04:47wizard of Oz for my characters. the places
- 1:04:50I'm getting is a mystical desert land with a
- 1:04:53city of 10th. So kind of like Aladdin Yah. and then
- 1:04:56my threat or plot is an ancient manuscript is
- 1:04:59discovered that would lead someone to an unexplored
- 1:05:01place. Journey, to the center of the Earth is kind of where that kind of came
- 1:05:04from. I'm imagining you've got a traveling merchant
- 1:05:07and he's kind of like a weird dude. He's like a collector of things.
- 1:05:10>> Cameron: Right.
- 1:05:10>> Skylar: And so he's collected. I would imagine
- 1:05:13he's probably one of the players. And then you have the three
- 1:05:16other players are the Tin man, the cowardly. Like
- 1:05:19he travels around the world. Right. He's not just
- 1:05:22limited to this sort of Arabic space
- 1:05:25country, whatever. But that's where he's at.
- 1:05:27>> Cameron: He's wandered into Oz.
- 1:05:28>> Skylar: Yes. Or, or he'snder he's wandered
- 1:05:31into like sort of an Aladdin style desert area.
- 1:05:34He finds a tablet like it's an
- 1:05:36ancient stone, like Egyptian hieroglyphic
- 1:05:39tablet. and he followed. He and the others kind
- 1:05:42of follow that to.
- 1:05:45It could be like a pyramid.
- 1:05:47>> Cameron: It could be.
- 1:05:47>> Skylar: Maybe that's a little too typical. It could be a sphinx.
- 1:05:50>> Cameron: Actually.
- 1:05:51>> Skylar: Sphinx would be really interesting. There's a. There's an opportunity there for
- 1:05:54like a.
- 1:05:54>> Cameron: Riddle and then to fig
- 1:05:57character based on their.
- 1:05:59>> Skylar: Yeah.
- 1:06:00>> Cameron: Courage, heart, brain. You know.
- 1:06:03>> Skylar: Now you're just the odd. That's just odds.
- 1:06:05>> Cameron: Yeah, that's.
- 1:06:05>> Skylar: Well, no, yeah, but you said Tin.
- 1:06:07>> Cameron: Man, lion, ye char.
- 1:06:08>> Skylar: I'm like that's their growth experience, the opportunity
- 1:06:11there. and then yeah, they get inside of this sort of like
- 1:06:14ancient thing again. With any one shot, I think it's gonna
- 1:06:17be prevalent that there's gonna be like a couple of encounters, maybe some
- 1:06:19smaller encounters along the way. They're gonna run into like some scarab be
- 1:06:22beetle, swarms, they might end up against
- 1:06:25some sort of got a bunch of jackals, you know, things like that. But yeah, at
- 1:06:28the end of it all, probably a mummy.
- 1:06:32Mummies are classic to this y.
- 1:06:35Which also the mummy, the original like
- 1:06:38book of the mummy is also in the. Yeah, so that works too.
- 1:06:40>> Cameron: All the.
- 1:06:41>> Skylar: Yeah. Like OG Monsters. Yeah.
- 1:06:44Frankenstein'monster and everything like that. So yeah. So
- 1:06:47anyway, yeah. that's public domain. M. One shot. So if you're
- 1:06:50looking for kind of an obscure source of inspiration.
- 1:06:53>> Cameron: Boom. We just gave you two. Yeah. We just gave you a bunch of. Yeah.
- 1:06:56>> Skylar: Or just the fact of like go check out what's in the public domain.
- 1:06:59Because you would be surprised
- 1:07:01at what's in the public domain. and there's a lot of good stuff in there that you
- 1:07:04can use.
- 1:07:05>> Cameron: To be fair, you don't need to do public domain if you're not recording.
- 1:07:08>> Skylar: That's also true.
- 1:07:09>> Cameron: You could just straight up do like a, Stranger Things
- 1:07:12inspired up. That's true. Straight up. Hunger
- 1:07:14Games inspired. One shot.
- 1:07:16>> Skylar: Like, nothing stopping you. Absolutely.
- 1:07:18>> Cameron: If you're recording it and trying to.
- 1:07:20>> Skylar: Make a profit, then you might want to go
- 1:07:23or, you know, again or make your own. If you're looking for, like,
- 1:07:25the O. Yeah, that's obviously. Yep. Absolutely.
- 1:07:28Yeah. And if you're looking for, like, visuals and stuff that you can use,
- 1:07:31public domain is definitely. Yeah. So, awesome. So
- 1:07:34thank you all and especially thank you, Professor
- 1:07:37Roger James Bittenboacher. Roger
- 1:07:40James Bittenbacher. Not to be confused with Orville
- 1:07:43Redenbacher.
- 1:07:44>> Cameron: Nope.
- 1:07:44>> Skylar: No relation.
- 1:07:45>> Cameron: No.
- 1:07:46>> Skylar: thank you for your expertise on one shots. I hope that those
- 1:07:49listening and of course myself, got a lot out
- 1:07:51of, this class. So once
- 1:07:54again, this has been Session Zero Heroes, and we'll see you guys next
- 1:07:57time.
- 1:07:58>> Skylar: Thank you so much for joining us for today's class.
- 1:08:01We hope you gained some new knowledge and ideas from our
- 1:08:04incredibly knowledgeable professors, which you can take with
- 1:08:07you to your table and implement into your games
- 1:08:10and sessions. If you enjoy what were developing here
- 1:08:12at Session Zero University, then be sure to check out our
- 1:08:15lessons in practice by checking out various
- 1:08:18actual play episodes. We have tested and
- 1:08:21recorded a variety of games, systems,
- 1:08:24stories and themes for your enjoyment, from
- 1:08:27Dungeons and Dragons to Powered by the Apocalypse to
- 1:08:30Kids on Bikes and more. Be sure to follow and
- 1:08:33subscribe to the Session Zero Heroes podcast so you
- 1:08:35don't miss out on any of our future TTRPG
- 1:08:38content. Our show is available everywhere. Podcasts can
- 1:08:41be found from Spotify to Apple podcast to
- 1:08:44YouTube, so there are plenty of places that you can follow and
- 1:08:47listen from. We encourage you to check us out on social media
- 1:08:50as well. Whether you're prevalent on Facebook,
- 1:08:52X, Instagra, Blue sky or
- 1:08:55Discord, we're there and we'd love for you to join
- 1:08:58our community. And if you're willing, we would truly
- 1:09:01appreciate you dropping a review on whatever platform you're
- 1:09:03listening to if it allows you to do so. Your
- 1:09:06feedback means a lot and helps others to discover
- 1:09:09our show. Thank you so much and we'll see you for your
- 1:09:12next class at Session Zero University,
- 1:09:14run by the Session Zero Heroes Podcast.