Latest / Gospel Tech with Nathan Sutherland / Choosing Safe Video Games
Transcript
- 0:01Speaker 1: Purposely, your life, God's purpose. More podcasts at Purposely.com. Everybody,
- 0:14Speaker 1: today we are talking about video games and how we
- 0:16Speaker 1: can pick the best ones for our children. I'm assuming
- 0:20Speaker 1: with this conversation that you're a family who's decided, you
- 0:23Speaker 1: know what, video games are something we're going to participate in.
- 0:25Speaker 1: They're safe. Our And we want to know if the
- 0:28Speaker 1: outcome is going to be good with the games we pick.
- 0:30Speaker 1: If you're not there yet, this will be a clarifying
- 0:33Speaker 1: conversation for you as you think about what you could
- 0:35Speaker 1: do to get there. But if you're allowing your child
- 0:38Speaker 1: to look to play video games, how do we decide
- 0:40Speaker 1: specifically when we're talking elementary and junior high level children,
- 0:45Speaker 1: which games are appropriate? I'm beginning to do some game reviews.
- 0:48Speaker 1: So we just finished one on Marvel's Wolverine. It is
- 0:51Speaker 1: not just bringing out a hammer against a game-rated mature.
- 0:55Speaker 1: The focus is actually how do we talk about them well?
- 0:58Speaker 1: So if we have a junior high kid who goes, yeah,
- 1:00Speaker 1: but I can turn off the gore. What can I do?
- 1:02Speaker 1: Can I play it now? We talk through the steps
- 1:05Speaker 1: of like, okay, what hurdles would we need to overcome
- 1:08Speaker 1: to make this game playable in our family? And that's
- 1:10Speaker 1: going to be true across everything. any games, so let's
- 1:12Speaker 1: talk about your conversation with your family first. What can
- 1:16Speaker 1: you do to pick a great video game? Look at
- 1:18Speaker 1: the box. Look at the little letter on the box.
- 1:21Speaker 1: If it says E for everyone, that game is probably
- 1:23Speaker 1: appropriate for all age ranges if video games are something
- 1:27Speaker 1: you're going to do. It's not appropriate for every mind type,
- 1:31Speaker 1: for every personality. It's not appropriate for me. I haven't
- 1:34Speaker 1: played a game in 15 years, so any video game
- 1:37Speaker 1: would be inappropriate for me. But in terms of the content,
- 1:41Speaker 1: we are not dealing with video games, or excuse me,
- 1:44Speaker 1: we're not dealing in the video game world with what
- 1:46Speaker 1: we had in, say, movies in the 1980s. You're not
- 1:49Speaker 1: going to get curse words and violence and inappropriate relational
- 1:52Speaker 1: scenes that still earn a PG rating. If it says
- 1:57Speaker 1: E for everyone, it's probably E for everyone. If it
- 1:59Speaker 1: says M for mature, they mean that there are some
- 2:02Speaker 1: very concerning either topics or conversations or scenes and violence
- 2:09Speaker 1: in there. that are not meant for young users. So
- 2:12Speaker 1: just check that, just look at the box. You can
- 2:15Speaker 1: go to esrb.org, the entertainmentsoftwarereviewboard.org, type in the name of
- 2:21Speaker 1: your game, hit enter and click on the game you
- 2:22Speaker 1: want because they do a really nice job of giving
- 2:25Speaker 1: you one paragraph blurb. They're not a marketing arm. of
- 2:29Speaker 1: the video game industry. And by that, I mean, they're
- 2:31Speaker 1: not trying to hype up the games to be like,
- 2:33Speaker 1: this game is amazing. Look at all the violence. Instead,
- 2:36Speaker 1: they're as factual as you can be. They don't cover
- 2:39Speaker 1: every single detail, but they do a very nice job
- 2:42Speaker 1: of encapsulating why is it teen? Why is it E?
- 2:46Speaker 1: Why is it mature? All right. First is look at
- 2:50Speaker 1: the box. Second is trust your gut. You know your kid.
- 2:53Speaker 1: If you have like a spidey sense going on, be like, man,
- 2:55Speaker 1: there's just something about this game that doesn't feel right.
- 2:58Speaker 1: It might even happen after you've said yes. So you
- 3:02Speaker 1: give your child the game and there's something you're just like, yeah,
- 3:05Speaker 1: they don't love it. It's not even necessarily in a kid.
- 3:07Speaker 1: It's not even reset related per se. This isn't your
- 3:10Speaker 1: child's relationships pivoting or their sleep getting impeded. You're just
- 3:14Speaker 1: watching the game and you're like, there's something about it.
- 3:17Speaker 1: I would put this in the category of how I
- 3:19Speaker 1: feel about certain children's cartoons where I'm like, it's not
- 3:22Speaker 1: thematically bad. It would pass any, you know, PBS special
- 3:26Speaker 1: test for like Daniel Tiger. Like it's teaching you life lessons,
- 3:30Speaker 1: but but I don't like the character. Like, I wouldn't
- 3:32Speaker 1: let this character hang out with my kid a lot. Like,
- 3:35Speaker 1: he or she is disrespectful or just blatantly disobedient or
- 3:39Speaker 1: a little bit like Kevin McAllister in Home Alone, but
- 3:42Speaker 1: in a children's cartoon. And I just don't like it. Like,
- 3:45Speaker 1: there's something off. Trust your spidey sense. And I'm being
- 3:47Speaker 1: simple there, but there are other things where you're like,
- 3:50Speaker 1: there's no smoking gun, well, maybe literally, but there's no
- 3:54Speaker 1: specific evidence that you have that this game is a
- 3:56Speaker 1: bad choice. You're just like, oh, I don't love it.
- 3:58Speaker 1: You can put a pause on that game and say, hey,
- 4:01Speaker 1: I need to do some more research. Go watch some
- 4:03Speaker 1: gameplay online. Pull up YouTube, enter the game's title, and
- 4:07Speaker 1: just put gameplay. And you can put no commentary if
- 4:10Speaker 1: you don't want someone else's words coming in. And just
- 4:13Speaker 1: kind of click through the game and look for it.
- 4:15Speaker 1: If ESRB didn't note it specifically, just look for is
- 4:18Speaker 1: it a theme in the game? Is it the messaging
- 4:20Speaker 1: of the game? Is it the way the game focuses
- 4:22Speaker 1: your child's mind and heart? Like there are some that
- 4:24Speaker 1: are just not the best. And you may not be
- 4:28Speaker 1: a fan of it, even if it's not inappropriate per se.
- 4:31Speaker 1: Trust your gut. then grade it. The third thing you
- 4:33Speaker 1: can do is actually give this game a grade. And
- 4:36Speaker 1: it's wonderful to do with your child in the room
- 4:39Speaker 1: because sometimes that stops the conversation real quickly. You pull
- 4:42Speaker 1: up that same YouTube video, gameplay of, enter the blank.
- 4:45Speaker 1: You start watching it and you're looking for these six
- 4:48Speaker 1: categories and you start seeing things and your child might
- 4:51Speaker 1: just go, yeah, it's fine. Like I get it. We're
- 4:54Speaker 1: probably not going to play this game. And that doesn't
- 4:56Speaker 1: mean you have to dunk on them or make them
- 4:58Speaker 1: feel bad or like, you know, do an, I told
- 5:01Speaker 1: you so thing. You simply have the conversation and go, Hey,
- 5:03Speaker 1: do you, do you know why we, we don't want
- 5:05Speaker 1: you to play this game? It's not because it's not cool.
- 5:07Speaker 1: And it's not because your friends aren't playing it. It's
- 5:10Speaker 1: because we believe it's bad for you. Like we want
- 5:13Speaker 1: you to play games that are good. So look through
- 5:16Speaker 1: and we can put this in the show notes, uh,
- 5:19Speaker 1: or the comments, whichever your podcast or YouTube, uh, Would
- 5:23Speaker 1: we have the character over for dinner? This is the
- 5:25Speaker 1: first question we ask. We simply watch it and go,
- 5:28Speaker 1: how do we feel about this? So in Marvel's Wolverine,
- 5:31Speaker 1: most of us would say, no, Logan probably isn't the
- 5:34Speaker 1: guy we want hanging out with our kids a lot one-on-one.
- 5:37Speaker 1: So would we put this child into a world with
- 5:39Speaker 1: him where they get a lot of time together? That
- 5:42Speaker 1: might sound silly if you're not a gamer, but just know,
- 5:44Speaker 1: parasocial relationships are real, and we feel an affinity towards
- 5:48Speaker 1: our characters, even if they're the bad guys sometimes. Like,
- 5:50Speaker 1: we just, we understand their story, and it's actually a
- 5:53Speaker 1: little Stockholm complex sometimes. But like, it is real that
- 5:56Speaker 1: we grow fond of our characters, even our nemesi, nemesi, nemesises? Anyway,
- 6:03Speaker 1: the bad guys. So... Would you have this character over
- 6:06Speaker 1: for dinner? Is this someone you want your child to
- 6:08Speaker 1: be more like? It might seem like a silly question
- 6:10Speaker 1: at times, but it's a real experience. So ask the question. Violence,
- 6:14Speaker 1: is it just part of it? Like there happens to
- 6:16Speaker 1: be violence, but it's acceptable to an extent. The one
- 6:20Speaker 1: that always is that kind of midline on dividing families
- 6:23Speaker 1: I found is Fortnite. There's no blood, but there's a
- 6:26Speaker 1: lot of fully automatic weaponry being aimed at your friends.
- 6:29Speaker 1: So is it... you know, Hunger Games and child violence
- 6:33Speaker 1: on child on child violence? Or is it a nerf
- 6:36Speaker 1: or laser tag battle? Like, I don't know, have the
- 6:39Speaker 1: conversation with your child about what is our expectation for violence.
- 6:42Speaker 1: And this is before you see what it does to
- 6:43Speaker 1: your child. Obviously, if your kid plays, and suddenly becomes aggressive,
- 6:47Speaker 1: or gets overstimulated, or starts being just rage, rage, which
- 6:50Speaker 1: we'll get to in a minute, like, we want to
- 6:52Speaker 1: address that. Violence is Language, is the language helpful? Is
- 6:55Speaker 1: it just progressing the plot or is there messaging in
- 6:57Speaker 1: this unhelpful or is it actually just a lot of
- 7:00Speaker 1: cursing and profanity? Playtime, can we be content with this?
- 7:05Speaker 1: Well-made games like Minecraft still fight on contentment because it's
- 7:09Speaker 1: limitless and there's really no amount of time that's enough.
- 7:12Speaker 1: So can we be okay just playing this game for
- 7:15Speaker 1: 30 minutes? Minecraft would fail on time, but that doesn't
- 7:17Speaker 1: make it a bad game for everyone. It does make
- 7:20Speaker 1: it a very hard game to put down. Other games
- 7:22Speaker 1: like World of Warcraft or even Fortnite would fall into that.
- 7:26Speaker 1: It's like Pringles. You never just eat one. Can I
- 7:29Speaker 1: have a chip, Dad? Yes, here's one chip. Now, don't
- 7:32Speaker 1: complain and go about your day. These are the things
- 7:35Speaker 1: that you want to be good at so that you
- 7:36Speaker 1: can enjoy being good at it. Playtime, we want to
- 7:41Speaker 1: make sure contentment is possible and we give ourselves the
- 7:44Speaker 1: highest possible likelihood of that outcome. Parents, as we strive
- 7:50Speaker 1: to raise kids who love God and use tech, it's
- 7:53Speaker 1: intimidating to look at this next stage of life and
- 7:55Speaker 1: think about what academics may look like for them. When
- 7:58Speaker 1: you're thinking about college, consider George Fox University for your
- 8:02Speaker 1: children because of three things. First, it's going to give
- 8:04Speaker 1: you a more intimate, known environment where they have a
- 8:08Speaker 1: focus on being known personally, academically, and spiritually. Your child
- 8:12Speaker 1: will grow in their faith. 93% of undergrad students at
- 8:15Speaker 1: George Fox last year through the 2025 academic year said
- 8:19Speaker 1: that being at George Fox has helped them grow in
- 8:21Speaker 1: their relationship with Jesus. We also want them to grow academically,
- 8:26Speaker 1: which means being a part of university with rigorous academic
- 8:29Speaker 1: standards and opportunities to be engaged. They have a nationally
- 8:33Speaker 1: recognized engineering, nursing, and education programs, as well as chances
- 8:37Speaker 1: to study abroad here within the U.S. and then internationally.
- 8:39Speaker 1: And finally, personally, to be part of a vibrant campus
- 8:43Speaker 1: atmosphere where you can play intramural sports or part of
- 8:46Speaker 1: their NCAA Division III athletic programs with 23 sports available.
- 8:51Speaker 1: The goal here is to go to a place that's
- 8:55Speaker 1: going to support your goals, not try to make you
- 8:57Speaker 1: support theirs. To have that goal be to raise you
- 9:01Speaker 1: up to be all God's called you to be and
- 9:03Speaker 1: to truly equip your young person with my, in my case,
- 9:07Speaker 1: my son's or my daughter's to love God and then
- 9:10Speaker 1: from their love of God to go wherever God has
- 9:12Speaker 1: called them. And that includes being equipped with a degree
- 9:14Speaker 1: that will help them do that, to be missionally equipped
- 9:17Speaker 1: to love and serve others, to lead where God has
- 9:19Speaker 1: planted them in, to know the gospel for themselves, to
- 9:21Speaker 1: be able to share it with others. So George Fox
- 9:23Speaker 1: University is an amazing resource for our kids, for our
- 9:26Speaker 1: community here in the Northwest, and for anyone who's looking
- 9:29Speaker 1: to raise up a young person who can love God
- 9:32Speaker 1: and from that, love others. Themes, do they line up
- 9:36Speaker 1: with our family values? Do they line up with what
- 9:39Speaker 1: God tells us to celebrate and what is true, honorable, just,
- 9:42Speaker 1: and good? If that's true, then wonderful. If it's a
- 9:45Speaker 1: really complex story, just make sure we've thought through that
- 9:48Speaker 1: this complex story is appropriate for our child's experience. And
- 9:54Speaker 1: is it a fair game design? I mean, is it
- 9:56Speaker 1: a game that comes with all the parts and it's
- 9:59Speaker 1: not built around retention alone? There are games that are
- 10:02Speaker 1: built unfairly in order to keep your child on that game.
- 10:05Speaker 1: I often call out Call of Duty's prestige classes as
- 10:08Speaker 1: something that are effectively a meaningless game addition, but what
- 10:11Speaker 1: they do is they force people to play a lot
- 10:13Speaker 1: because kids care about it. And then they keep playing
- 10:16Speaker 1: even after the game's no longer fun to accomplish something
- 10:18Speaker 1: that really doesn't benefit their game experience and certainly doesn't
- 10:22Speaker 1: benefit their real world lives. Instead, it's just a trick
- 10:26Speaker 1: to keep you coming back because it's the sunk cost fallacy.
- 10:28Speaker 1: I've already gotten to prestige class three, so I should
- 10:30Speaker 1: just keep burning hundreds of hours to max out my
- 10:33Speaker 1: prestige classes. We want to look at that when we
- 10:36Speaker 1: think about game design. Are they demanding payment from our children?
- 10:39Speaker 1: Are they constantly throwing ads at them? Are they looping
- 10:41Speaker 1: them in with behavioral loops to make it unsatisfying to
- 10:45Speaker 1: finish playing. Even Duolingo does this, right? Am I going
- 10:48Speaker 1: to make my little owl sad? Am I going to
- 10:49Speaker 1: get demoted a leak? So there are a couple others.
- 10:52Speaker 1: So we looked at the character, violence, language, playtime theme,
- 10:56Speaker 1: and game design. You can look at a couple others. Regiometer,
- 10:59Speaker 1: does this make my child just incredibly angry? This will
- 11:03Speaker 1: be things like Hollow Knight and Dark Souls and Elden
- 11:06Speaker 1: Ring and like games that are just built around making
- 11:08Speaker 1: you so frustrated. Flappy Bird for a Sleep-o-meter, like if
- 11:12Speaker 1: your kid plays this, does your child sleep worse? Just
- 11:16Speaker 1: ask the question. Vacation location. I like this one. I
- 11:19Speaker 1: know I'm like tooting my own horn on that, but
- 11:21Speaker 1: like your child has a finite amount of free time
- 11:23Speaker 1: to spend in a fantastical world. Is this the world
- 11:26Speaker 1: that you would hope for them? Like, would you go
- 11:28Speaker 1: there on vacation? Because there are some worlds, like it's
- 11:30Speaker 1: an engaging story and the character's fine, but like, holy moly,
- 11:33Speaker 1: this is dark. Like, let's go somewhere nice for a minute. Like,
- 11:36Speaker 1: this is your free time away from all the stress
- 11:38Speaker 1: and the friends and the competition and the real world.
- 11:41Speaker 1: Maybe go somewhere nice. This is why Animal Crossing exists.
- 11:44Speaker 1: You don't have to play Animal Crossing, but think about
- 11:47Speaker 1: the location your child is spending his or her free
- 11:49Speaker 1: time in. It might explain some other stuff. If any
- 11:52Speaker 1: of these fail, and you go, you know what? This
- 11:54Speaker 1: game is not good for our family. find an alternative.
- 11:57Speaker 1: It might just be a lower paced or a more
- 12:00Speaker 1: appropriate version of that game. So in the Wolverine example,
- 12:04Speaker 1: you might go to the Marvel Spider-Man from seven years ago,
- 12:07Speaker 1: made by Insomniac, the same company, but it's just not
- 12:11Speaker 1: trying to be so adult. So maybe you do something
- 12:14Speaker 1: like that. Maybe go to an older console and you
- 12:16Speaker 1: just play simpler video games because Well, there were no
- 12:19Speaker 1: behavioral scientists on design teams before Halo. So if you
- 12:23Speaker 1: find something before the original Xbox, it might be unhealthy,
- 12:27Speaker 1: but it wasn't designed by a behavioral scientist to be unhealthy.
- 12:31Speaker 1: You can also go just slower pace. You can go
- 12:33Speaker 1: to board games. You can go to real world play
- 12:35Speaker 1: like Legos because that's analog Minecraft. You can get outside
- 12:40Speaker 1: and do creative play with sticks and friends and have
- 12:44Speaker 1: the opportunity to make your own fun. You can also
- 12:47Speaker 1: create on your own. This could be creating with drawing,
- 12:49Speaker 1: with writing, with physically building stuff. If you need to
- 12:52Speaker 1: purchase something, there are lots of groups that sell you
- 12:56Speaker 1: really cool kinetic play tools. In fact, in the comments
- 13:01Speaker 1: or send a note to me, what is your favorite
- 13:03Speaker 1: kinetic play tool for your child? We've done the Mark
- 13:06Speaker 1: Rober Crunch Labs boxes. Those have been cool. We've done the,
- 13:10Speaker 1: oh my goodness, I'll put it in the show notes,
- 13:11Speaker 1: but the Cooking for Kids I can picture the cover.
- 13:16Speaker 1: I just can't picture the name. Anyway, there are wonderful
- 13:19Speaker 1: adventures you can have at the pace of real life.
- 13:21Speaker 1: You do want to make sure it's age appropriate and
- 13:23Speaker 1: that the topics fit your family. If you're letting your
- 13:25Speaker 1: children play video games and you're picking games that work
- 13:29Speaker 1: for them and with them, make sure that those games
- 13:31Speaker 1: are games they go to with friends, not for friends.
- 13:34Speaker 1: Whatever the game is, do not buy into the lie
- 13:36Speaker 1: that your child needs to be in the space in
- 13:38Speaker 1: order to have friends. If that is currently your reality,
- 13:41Speaker 1: find a way to get your child plugged in with
- 13:43Speaker 1: at least one real-world person. It could be in your neighborhood.
- 13:46Speaker 1: It could be through your church or community. It could
- 13:48Speaker 1: be just in the general location that you live or
- 13:51Speaker 1: through your local co-op, but getting tied in with a
- 13:54Speaker 1: real-world person who is going to be a healthy fit
- 13:57Speaker 1: for your child is really important. So please do make
- 14:00Speaker 1: sure that they're playing video games with friends, not for friends,
- 14:04Speaker 1: and that the games line up with what you expect
- 14:06Speaker 1: from your family. So in conclusion, look at the box,
- 14:09Speaker 1: trust your gut, grade that game, and then make adjustments
- 14:13Speaker 1: as needed. In the meantime, continue to have fun making
- 14:17Speaker 1: these conversations intentional and deliberate with your family. play games
- 14:21Speaker 1: with your kids. If you're letting your kids play games,
- 14:23Speaker 1: go ahead and ask them questions. What's your favorite part?
- 14:25Speaker 1: Can you show me how to do that? Could we
- 14:27Speaker 1: play this together? It doesn't need to be every single day,
- 14:29Speaker 1: but you can be a part of that experience with
- 14:31Speaker 1: your child because you've told your child, yes, this is safe,
- 14:33Speaker 1: you're ready, and I like what it's doing for you.
- 14:35Speaker 1: So now these games matter to you. So go ahead
- 14:37Speaker 1: and jump in and be a part of it. If
- 14:39Speaker 1: you have any questions, you can comment below, ask me.
- 14:41Speaker 1: I do try to get back to those quickly. You
- 14:43Speaker 1: can email me, nathan at gospeltech.net. And I look forward
- 14:46Speaker 1: to talking with you next time about how we can
- 14:48Speaker 1: continue to use the best tech well and raise kids
- 14:50Speaker 1: who love God and use tech. See you then.