Latest / Awoken Game Club Podcast / Promise Mascot Agency
Transcript
- 0:03SPEAKER_00: Welcome back to the Awoken Game Club.
- 0:06SPEAKER_00: Awoken Game Club is a monthly video game book club.
- 0:10SPEAKER_00: We play indie games that strike our fancy and then debrief,
- 0:13SPEAKER_00: debate and celebrate after playing throughout the month.
- 0:16SPEAKER_00: Awoken Game Club is myself, Ben and my co-host Patrick.
- 0:20Follow us on Substack to get notifications,
- 0:23see Patrick's art,
- 0:24and chat with us.
- 0:26SPEAKER_00: Our game next month for April or March 2026 is Mouthwashing,
- 0:33SPEAKER_00: which is going to be our first horror game.
- 0:35SPEAKER_00: Very excited for that.
- 0:37SPEAKER_00: Each and every Awoken Game Club episode is packed full of spoilers,
- 0:41so treat these like any monthly book club where all the
- 0:43attendees have had time
- 0:45SPEAKER_00: with the book or the game.
- 0:46SPEAKER_00: If you're worried about spoilers, this episode is evergreen.
- 0:49SPEAKER_00: So come back and listen after you play it.
- 0:52SPEAKER_00: And with the housekeeping out of the way, how are you doing, Patrick?
- 0:56SPEAKER_01: I'm doing okay, man.
- 0:57SPEAKER_01: I am excited to talk about Promise Mascot Agency.
- 0:59SPEAKER_01: Very fun game.
- 1:01SPEAKER_01: Very visually striking game.
- 1:03SPEAKER_01: But how are you doing?
- 1:05SPEAKER_00: Yeah,
- 1:05SPEAKER_00: I feel like I'm excited to hear your take as an artist,
- 1:08SPEAKER_00: because you're right,
- 1:08SPEAKER_00: there is a style to this game.
- 1:11SPEAKER_00: Well, let's start with the selection.
- 1:14SPEAKER_00: So this month was my month to offer three games up to you.
- 1:18And of those three games,
- 1:20you picked Promise Mascot Agency for the game for us to play.
- 1:24SPEAKER_00: What drew you to Promise Mascot Agency?
- 1:27SPEAKER_01: You know me so well.
- 1:28SPEAKER_01: The art style was very much a big driver.
- 1:32SPEAKER_01: I do think I thought it was very charming.
- 1:35SPEAKER_01: It was set in this, I think it's a fictional Japanese town.
- 1:39SPEAKER_01: The trailers that we screened were screaming very Japanese.
- 1:46And I know we'll get into it,
- 1:47but from what I understand,
- 1:49this is not a...
- 1:51a japanese studio nor a japanese team that made this very
- 1:56japanese game so i think
- 1:57it's very cool that i learned all of that much later than
- 2:01playing because you could
- 2:02have fooled me with how much japanese drip this game has for
- 2:07sure i mean the well
- 2:08SPEAKER_00: let's um go into the wikipedia hole a little bit so
- 2:13it was developed you're right by kaizen gameworks which kaizen
- 2:17is that strictly a
- 2:18japanese term for like um so like ben you're an engineer you
- 2:23know what the kaizen
- 2:24is right oh process improvement process improvement what are
- 2:28they like the big
- 2:30mechs that fight what are those called those are kaiju man
- 2:33that's kaiju oh gosh
- 2:35SPEAKER_00: okay okay so never mind
- 2:37SPEAKER_00: This is process improvement.
- 2:38SPEAKER_00: Not Kaiju Gameworks, Kaizen Gameworks.
- 2:42SPEAKER_00: Okay,
- 2:43SPEAKER_00: so they are based in the UK,
- 2:45SPEAKER_00: and they were founded by Phil and Ollie,
- 2:47who are former full-time game developers who quit with their
- 2:50savings to make games.
- 2:51SPEAKER_00: And their first game came out four years ago,
- 2:54SPEAKER_00: maybe five years now,
- 2:54SPEAKER_00: and that was Paradise Killer,
- 2:56which I do remember making a splash when it did come out as
- 2:59like a stylish
- 3:01SPEAKER_00: narrative-based kind of mystery game,
- 3:03SPEAKER_00: but did not have this kind of Japanese style.
- 3:07SPEAKER_00: The one thing I wanted to mention,
- 3:10as you talked about how it was like dripping with like Japanese
- 3:13culture is the art
- 3:14SPEAKER_00: Bible for this book.
- 3:16SPEAKER_00: And the person who designed the mascots for the title was Ikumi Nakamura,
- 3:21SPEAKER_00: who is a,
- 3:22SPEAKER_00: I guess,
- 3:23SPEAKER_00: did you have you heard of this person?
- 3:24SPEAKER_00: Did you look into this?
- 3:25SPEAKER_01: I looked into her and her art a little bit.
- 3:29SPEAKER_01: Nothing particularly struck me.
- 3:32SPEAKER_01: I know she's a very famous artist.
- 3:35I think she is credited as a collaborator because I do think
- 3:39their main artist is
- 3:40SPEAKER_01: this Rachel Noy that I'm also reading.
- 3:42SPEAKER_01: But I do think they were very excited.
- 3:44SPEAKER_01: I read a small, I think, director interview.
- 3:49SPEAKER_01: They were very excited to sign and collaborate with Akumi Nakamura.
- 3:53yeah which i think she definitely gave it like some real
- 3:57credibility and and i know
- 4:00it looks like she did the evil withins which i can kind of see
- 4:03um and this game is
- 4:06a little bit darker and weirder than as cozy of a game as it is
- 4:10it's it's a weird
- 4:12cozy game for sure for sure yeah so what were what were your
- 4:17first impressions when
- 4:18SPEAKER_00: you jumped into the game
- 4:20SPEAKER_01: So for me,
- 4:21SPEAKER_01: I am a Like a Dragon series Yakuza,
- 4:25which I know this has some greater implications considering
- 4:28some other things that
- 4:29SPEAKER_01: we'll talk about.
- 4:30SPEAKER_01: But I am a fan of that game.
- 4:34SPEAKER_01: And honestly, it really reminded me of those.
- 4:36I do think when you set yourselves in the foot of a or in the
- 4:42feet of a charismatic
- 4:44SPEAKER_01: and likable Yakuza,
- 4:46SPEAKER_01: you automatically have to go to...
- 4:49SPEAKER_01: the greatest Yakuza franchise in games.
- 4:54SPEAKER_01: And I was not disappointed.
- 4:56SPEAKER_01: I do think it had a lot of the kind of that,
- 5:00SPEAKER_01: I don't call it bipolar,
- 5:01SPEAKER_01: but it goes from very serious Yakuza,
- 5:04you know the opening scene you're chopping your fingers off
- 5:08because you you've
- 5:09mucked up the deal to there's also this giant finger mascot in
- 5:14the background that
- 5:15we're not acknowledging is any strange or different so i i do
- 5:19think the yakuza and
- 5:20like a dragon games also toe that line between like this is
- 5:24almost melodramatic but
- 5:26SPEAKER_01: also there is this
- 5:28SPEAKER_01: unaddressed weirdness in the room that kind of adds to the absurdity,
- 5:32SPEAKER_01: which I think this game as a whole accomplishes pretty well.
- 5:37SPEAKER_00: Yeah,
- 5:38SPEAKER_00: I like the opening as a tone setter,
- 5:40SPEAKER_00: like you said,
- 5:41SPEAKER_00: that we've got the Yakuza gangster vibe coming in strong,
- 5:46SPEAKER_00: but then the weird thumb and fingers hanging out,
- 5:51SPEAKER_00: not being acknowledged.
- 5:53SPEAKER_00: And then it also did
- 5:58explain why you're banished to this rural japanese town that is
- 6:02on the up and up or
- 6:03on the down and out kind of somewhere in between um so yeah i
- 6:08thought it opened
- 6:08strong and like showed how stylish the game was and the music i
- 6:13mean my third note
- 6:14is that the music is full of boppers like just quite a bit of
- 6:19just very good music
- 6:21SPEAKER_00: like the
- 6:22the art and the music is probably my favorite part of this game
- 6:25without jumping
- 6:26SPEAKER_00: like too far ahead.
- 6:27SPEAKER_00: But yeah, sure.
- 6:28SPEAKER_01: No, I, I agree.
- 6:29SPEAKER_01: Um, I had to look it up.
- 6:31SPEAKER_01: It is a Showa era inspired,
- 6:35SPEAKER_01: like the retro vignette style,
- 6:38SPEAKER_01: even in the beginning,
- 6:40SPEAKER_01: they were like,
- 6:40SPEAKER_01: okay,
- 6:40SPEAKER_01: are you,
- 6:41are you down with this filter that we're going to throw on to
- 6:44the entire game?
- 6:46SPEAKER_01: And I thought that was very cool.
- 6:48SPEAKER_01: And, um,
- 6:49SPEAKER_01: I was looking just Wikipedia-ing Showa era.
- 6:51SPEAKER_01: The word cozy is thrown in there.
- 6:54SPEAKER_01: And I do think it is funny that this game is kind of a cozy game.
- 6:58SPEAKER_01: And then you just consider the,
- 7:02SPEAKER_01: I guess,
- 7:02SPEAKER_01: the implied violence that this guy had as he built the empire.
- 7:06And then contrasting that to the relatively no violence that
- 7:11you get in the game.
- 7:12SPEAKER_01: I thought that was very interesting, fun, and...
- 7:16SPEAKER_01: Yeah, it's a cozy management game.
- 7:18SPEAKER_01: So I guess if we're getting into the mechanics a little bit,
- 7:21SPEAKER_01: I was not necessarily,
- 7:24SPEAKER_01: because we signed up when you presented this.
- 7:27I looked into it,
- 7:28and I was like,
- 7:29oh,
- 7:29there's some management involved,
- 7:31clearly.
- 7:33SPEAKER_01: And that turned out to be a pretty big mechanic from the outgo,
- 7:35SPEAKER_01: where you're like,
- 7:37SPEAKER_01: OK,
- 7:37SPEAKER_01: you've got to make,
- 7:39SPEAKER_01: is it $22 billion?
- 7:39SPEAKER_01: Probably billion, right?
- 7:44SPEAKER_00: A big number.
- 7:45SPEAKER_00: It's a big number, right?
- 7:47SPEAKER_00: You have a debt because of the money that you lost.
- 7:50SPEAKER_00: Yeah, there were so many mechanics.
- 7:55SPEAKER_00: I think, like,
- 7:57SPEAKER_00: I don't think either of us knew much about this game going in.
- 8:00I had kind of added it to my Steam wishlist based on someone's
- 8:04impassioned speech
- 8:05SPEAKER_00: for it at a Game Awards at the end of last year.
- 8:08SPEAKER_00: And I liked... So one of the things that disappointed me most was that...
- 8:14SPEAKER_00: this person was complimentary of the card battle mechanic,
- 8:21SPEAKER_00: which like,
- 8:22so I didn't make it all the way through the game or even close
- 8:25because I will talk
- 8:27SPEAKER_00: about it,
- 8:27SPEAKER_00: but it was,
- 8:29SPEAKER_00: it was so bad.
- 8:30SPEAKER_00: The card battle mechanic is so minor.
- 8:32SPEAKER_00: So they're,
- 8:34SPEAKER_00: I feel like I don't play many cozy games,
- 8:37SPEAKER_00: but this game was kind of a sitcom vibe of just good vibes,
- 8:43SPEAKER_00: like nose exhale,
- 8:44SPEAKER_00: dialogue,
- 8:46SPEAKER_00: fun open world exploration,
- 8:48SPEAKER_00: but none of the mechanics...
- 8:51were stood out as this could be its own game like it all kind
- 8:57of needed each other
- 8:58the the story and writing was really good but not wouldn't hold
- 9:04on it up on its own
- 9:05the open world aspect couldn't really be its own game and yeah
- 9:08i guess like i i
- 9:12I ended up being kind of disappointed by every way of playing
- 9:16the game except for
- 9:18SPEAKER_00: the open world driving.
- 9:19SPEAKER_00: That was the only part that I really liked.
- 9:22SPEAKER_00: The visual novel aspect, I'll talk about in a bit.
- 9:26And then the driving aspect and the unlocking aspect and the
- 9:29management sim and the
- 9:31SPEAKER_00: card battling.
- 9:34SPEAKER_00: It was cool that I kept being like, oh, there's more layers to this game.
- 9:38SPEAKER_00: But a lot of it just felt surface level to me.
- 9:42SPEAKER_01: I think,
- 9:43SPEAKER_01: unfortunately,
- 9:43SPEAKER_01: that's my gripe with it,
- 9:45SPEAKER_01: too,
- 9:45SPEAKER_01: is a lot of the meaning with all these mechanics,
- 9:49SPEAKER_01: all these different games,
- 9:51SPEAKER_01: didn't actually amount to much.
- 9:53I did finish the game,
- 9:54did get my platinum,
- 9:56as I try to do with every game.
- 9:58SPEAKER_00: How long did that take you?
- 9:59SPEAKER_01: About 14 hours.
- 10:00SPEAKER_01: Okay.
- 10:00SPEAKER_01: Okay.
- 10:02SPEAKER_01: Not terrible.
- 10:03I think the Platinum is actually very forgiving for what it
- 10:05could have been.
- 10:05SPEAKER_01: It could have been a lot worse than what it asked of you to do,
- 10:08SPEAKER_01: but I thought it was very reasonable.
- 10:10SPEAKER_00: My playtime was three hours.
- 10:13SPEAKER_00: Very consistently, I kept having nights with free time and being like,
- 10:19don't want to play promise mascot agency like after the first
- 10:22hour i was quite
- 10:24bored and i think what really hurt me was the two games that i
- 10:28was playing before
- 10:29this were disco elysium and magic the gathering and i was like
- 10:34one game that was
- 10:35part of why i was excited about this is because when i'm really
- 10:38enjoying disco
- 10:39elysium which is a very text heavy and story heavy game and i'm
- 10:42like i'm ready for
- 10:43SPEAKER_00: a game with a lot of visual novel
- 10:47SPEAKER_00: I'm ready for that.
- 10:49SPEAKER_00: I'm really enjoying the dialogue.
- 10:50SPEAKER_00: I'm really enjoying the writing in Disco Elysium.
- 10:53SPEAKER_00: And this game,
- 10:54I kind of thought it was going to be a bit more like of the
- 10:58dialogue was going to
- 10:58SPEAKER_00: be the noir and the drama and the story.
- 11:03SPEAKER_00: But most of the dialogue...
- 11:06SPEAKER_00: is very quippy and light and good.
- 11:11SPEAKER_00: It's really good writing, but when I watch TV, I don't watch sitcoms.
- 11:16SPEAKER_00: I watch HBO dramas and comedies.
- 11:19SPEAKER_00: I don't really need something to pass the time.
- 11:22SPEAKER_00: I'm not a huge cozy game fan.
- 11:25And this game just wanted you to kind of sit with it and enjoy
- 11:28the vibes and the art.
- 11:29SPEAKER_00: And I was like, where's the narrative?
- 11:31SPEAKER_00: Where's the deep car battling?
- 11:33SPEAKER_00: Where is the...
- 11:34The one thing I loved was the open world that they created and
- 11:37driving around in
- 11:37SPEAKER_00: that crazy car.
- 11:38SPEAKER_00: I loved that, but everything else I was really bored by.
- 11:42SPEAKER_00: Yeah.
- 11:42SPEAKER_00: Yeah.
- 11:43SPEAKER_01: I agree,
- 11:44SPEAKER_01: and I buy into a lot of the visual novel stuff for these types of games,
- 11:49SPEAKER_01: like Persona and Like a Dragon.
- 11:51SPEAKER_01: Unfortunately, those both eventually suffer from over-dialogue.
- 11:56If there's too much dialogue,
- 11:57you are smashing the buttons to get through the dialogues.
- 12:02And I do want to,
- 12:05this will be a good time to call it out,
- 12:07I did love the voice acting.
- 12:08SPEAKER_01: The voice acting was perfect, I think.
- 12:12One,
- 12:12you have a fully Japanese voiced roster played by Japanese
- 12:16individuals.
- 12:17SPEAKER_01: The lead, Michi, is played by the legendary Takaya Kuroda.
- 12:22SPEAKER_01: Kuroda?
- 12:23SPEAKER_01: Excuse me for that.
- 12:24SPEAKER_01: But he is the voice actor of Kiryu from Like a Dragon.
- 12:28SPEAKER_01: He is the main character.
- 12:29SPEAKER_01: Wow.
- 12:30And so that deep voice,
- 12:31that Yakuza energy,
- 12:32they secured the Yakuza to do it.
- 12:36SPEAKER_01: And that's the best part.
- 12:38SPEAKER_01: And Pinky's voice actress, so good.
- 12:40SPEAKER_01: Pinky was so good.
- 12:42SPEAKER_00: In the best way.
- 12:43SPEAKER_00: Yeah.
- 12:45SPEAKER_00: Man, the developers loved the source material.
- 12:49SPEAKER_00: I didn't know about that,
- 12:51that Michi was voiced by the Yakuza actor and the art bible and
- 12:57everything.
- 12:59SPEAKER_00: This game is authentic.
- 13:01SPEAKER_00: It very much delivered on what they were going for.
- 13:04SPEAKER_00: It just wasn't for me in the end.
- 13:07SPEAKER_00: I know.
- 13:08And did you know our boy from a long time ago,
- 13:12Shuhei Ishida,
- 13:13is also a voice in one of these.
- 13:15SPEAKER_00: He plays one of the mascots.
- 13:18SPEAKER_00: This game feels like a PS2 game.
- 13:20SPEAKER_00: I think intentionally so.
- 13:22SPEAKER_00: Definitely,
- 13:23SPEAKER_00: because this game,
- 13:24the game that this reminded me most of where me and my sister
- 13:27played hundreds of
- 13:29SPEAKER_00: hours was Simpsons Road Rage and Simpsons Hidden Run.
- 13:33It's like an open world that you only live in your car and
- 13:37you're just driving.
- 13:38It's fun to bop around and knock over bushes and then you run
- 13:41into people and have
- 13:42SPEAKER_00: dialogue and then you go do another quest.
- 13:45SPEAKER_00: And I love those games.
- 13:47SPEAKER_00: And this game definitely felt of a similar formula.
- 13:51I was actually,
- 13:52I have a note here that I personally didn't actually love the
- 13:55traversal.
- 13:56SPEAKER_01: I thought the hitboxes and there was a lot of unclear collisions.
- 14:00SPEAKER_01: It was clunky.
- 14:00SPEAKER_01: Whether it be, yeah.
- 14:02SPEAKER_01: Sometimes the gates were like,
- 14:04SPEAKER_01: okay,
- 14:04SPEAKER_01: if you touch even like a fraction of the gate,
- 14:07SPEAKER_01: your car is spinning out.
- 14:09SPEAKER_02: Yeah.
- 14:10SPEAKER_01: And then the trees weren't anything.
- 14:13SPEAKER_01: And I think for me,
- 14:15SPEAKER_01: what saved a lot of it was deep in the end game,
- 14:19SPEAKER_01: you get a flying mechanic where you can fly.
- 14:21SPEAKER_01: That's which deeply changes how you navigate.
- 14:25SPEAKER_01: And then the pinky launcher.
- 14:27SPEAKER_01: Did you get that far?
- 14:28SPEAKER_01: No.
- 14:28So basically,
- 14:30there's a mechanic where,
- 14:31you know,
- 14:32there you could like run over signs and stuff.
- 14:35You could eventually get a pinky launcher where you literally
- 14:38eat pinky at distances and
- 14:41SPEAKER_01: And that made driving around fun.
- 14:44Cause you would just be smashing the launcher and you would
- 14:46just pinky would make
- 14:47SPEAKER_01: the best noises.
- 14:49They would be the most like,
- 14:51I don't even want to replicate some of the voice acting here.
- 14:53SPEAKER_01: Not, not for you.
- 14:54SPEAKER_01: Not right now, but it was just the most cringy like yells.
- 14:59SPEAKER_01: And as you're just throwing her across.
- 15:03SPEAKER_01: And so for me, that's where a lot of traversal was saved.
- 15:07SPEAKER_01: And yeah,
- 15:09SPEAKER_01: Yeah,
- 15:09I think all of that was only also salvageable because the
- 15:12minimap had clear
- 15:13indications of where you were supposed to pick up items and
- 15:16interact with things.
- 15:19SPEAKER_01: I do think if it was both unclear and a frustrating driving experience,
- 15:24SPEAKER_01: that would have really ruined any attempt for me to platinum the game.
- 15:30SPEAKER_00: Yeah, it certainly wasn't.
- 15:32forza horizon that's for sure like anytime i got to like a top
- 15:36speed i ended up
- 15:39stuck in a ditch and like so many times so many times when i
- 15:42was playing i was like
- 15:44is there a reset button like i think i'm stuck and then somehow
- 15:47i would be able to
- 15:47SPEAKER_00: get out which i think
- 15:49That was part of what I was really impressed by is that they
- 15:53somehow got the
- 15:54SPEAKER_00: physics to a place where you didn't ever get stuck.
- 15:58SPEAKER_00: And I think maybe because I was so bored,
- 16:00I really enjoyed the almost puzzle mechanics of trying to jump
- 16:05over fences and
- 16:06SPEAKER_00: like...
- 16:08squeeze through buildings and go off ramps and try and catch
- 16:11the ghosts or chase
- 16:14down the upgrades and then I also because I only played for
- 16:18three-ish hours I
- 16:21didn't really wasn't really recursively going through areas so
- 16:26everything was new
- 16:27SPEAKER_00: and fresh and I did enjoy like picking up trash and hitting signs and
- 16:36going into the woods and finding a shrine i think the yeah and
- 16:42then i didn't i
- 16:43never talked to pinky pinky kept being like having things to
- 16:46say i'm like i'm not
- 16:47i'm not going to talk to you stop telling me to talk to you i
- 16:49love pinky but like
- 16:51i'm just driving i don't want to talk to you um but yeah i
- 16:54think like the jumping
- 16:56SPEAKER_00: and the boosting felt good and i just thought it was
- 17:00the silly tone of the game and the silly tone of the driving,
- 17:04I found them very complimentary.
- 17:07I think one of my ways that I wanted to make it better is I
- 17:11think they should have
- 17:12SPEAKER_01: leaned into it a little more.
- 17:13There are games out there kind of,
- 17:16I mean,
- 17:17Like a Dragon is like that because it
- 17:20SPEAKER_01: like I'd mentioned earlier, very serious.
- 17:22SPEAKER_01: And then it jumps into like,
- 17:24SPEAKER_01: you're pushing a 40 year old,
- 17:26SPEAKER_01: just like Yakuza,
- 17:27SPEAKER_01: just like a baby around.
- 17:29SPEAKER_01: And it's like, this is the game.
- 17:30SPEAKER_01: This is the entire experience.
- 17:31SPEAKER_01: Yeah.
- 17:31SPEAKER_01: Should have had a little bit more like that.
- 17:33SPEAKER_01: Or even like Saints Row.
- 17:34SPEAKER_01: Saints Row, like got into really silliness.
- 17:38SPEAKER_01: Sometimes I think,
- 17:41SPEAKER_01: I don't know.
- 17:41It's hard to tell because this also had maybe what I would
- 17:45consider like JRPG sense
- 17:48SPEAKER_01: of humor,
- 17:49SPEAKER_01: even though this is a Western studio,
- 17:51SPEAKER_01: clearly.
- 17:52I do think they just nailed it so much where I don't know if
- 17:55they could get away
- 17:56SPEAKER_01: necessarily with getting a little bit more crass like Saints Row.
- 18:00SPEAKER_01: Yeah.
- 18:03yeah it was tougher for me for sure like i couldn't get a flow
- 18:07so the two things
- 18:08that kept knocking me off my flow were there were there were
- 18:12excellent scenes like
- 18:14story scenes or really fun side character scenes that were like
- 18:19a lot of dialogue
- 18:20SPEAKER_00: and i was like this is a lot but it's i'm i'm paying attention this is
- 18:25this is compelling and there were quite a few just throwaway
- 18:29dialogues where you
- 18:31are clicking through like 12 like sentences you're just like
- 18:36wait like i thought i
- 18:37was just like dropping something off or like like what are we
- 18:40talking about like
- 18:41SPEAKER_00: why is this so long like it could be funny like
- 18:47i have a note here that the whole game loop is designed to give
- 18:51you quips that uh
- 18:53quippy nose exhale conversations like there's so many there's
- 18:57they're not short
- 18:58they're never short conversations and they're never long
- 19:00conversations they're like
- 19:01medium length quippy like a lot of snorting because it's like
- 19:05funny dialogue but it
- 19:08SPEAKER_00: just doesn't uh
- 19:10that if that is your thing this game delivers it in spades and
- 19:13i wanted i wanted
- 19:14the both other ends of the spectrum i wanted like a one-liner
- 19:19banger piece of
- 19:20dialogue that would make me laugh and keep going or long really
- 19:24cool yes funny but
- 19:27also introspective and interesting conversations and i felt
- 19:30like i kept getting
- 19:30SPEAKER_00: these medium length whether i was ready or not
- 19:34conversations where you're like you said just mashing the
- 19:37dialogue about yep i i do
- 19:39think uh setting up a bit just took too long in the game and i
- 19:45do think a lot of
- 19:45SPEAKER_01: the mascots as fun as they were and great designs as they were
- 19:50SPEAKER_01: Obviously,
- 19:51SPEAKER_01: all of them a little one note and all of them have like loyalty and bond
- 19:55SPEAKER_01: progression.
- 19:55SPEAKER_01: But honestly, I pushed through a lot of those.
- 19:57SPEAKER_01: I had to watch a lot of those to like get my platinum trophy.
- 20:01SPEAKER_01: None of them are of note.
- 20:03SPEAKER_01: None of them are actually significant.
- 20:05SPEAKER_01: They...
- 20:07SPEAKER_01: Yeah,
- 20:07SPEAKER_01: it does give a lot of,
- 20:09SPEAKER_01: and they did reference this in the interview I saw,
- 20:11SPEAKER_01: persona kind of progression with relationships is you rank up your bonds,
- 20:17SPEAKER_01: you rank up your relationships with them,
- 20:20SPEAKER_01: and those unlock passives to help you get more money and get more...
- 20:26all of it for the management sim of the game which spoiler
- 20:30alert i know this is a
- 20:31spoiler cast it doesn't actually matter i don't know if you got
- 20:35if you had read
- 20:35that you never actually have to pay off the 22 bajillion so
- 20:40what where does the
- 20:41SPEAKER_01: story go
- 20:43SPEAKER_01: So basically you send enough money,
- 20:45SPEAKER_01: which I think is about two or $3 million to trigger the,
- 20:51SPEAKER_01: like everyone,
- 20:52SPEAKER_01: your,
- 20:52SPEAKER_01: your boss,
- 20:54SPEAKER_01: everyone eventually comes to Maso kimchi or kimchi.
- 20:58SPEAKER_01: That's not great.
- 20:59Uh,
- 20:59the town,
- 21:00the town,
- 21:02and you get there and the money repayment component just
- 21:07disappears.
- 21:07SPEAKER_01: Yeah.
- 21:09SPEAKER_00: Okay.
- 21:09SPEAKER_00: Which is insane.
- 21:11SPEAKER_00: What...
- 21:14SPEAKER_00: What else?
- 21:14SPEAKER_00: What happens next when they all come?
- 21:16SPEAKER_00: Dude,
- 21:17SPEAKER_00: there is a crazy plot line with...
- 21:20SPEAKER_01: It gets...
- 21:22SPEAKER_01: I'm not going to say it's good because I skipped through a lot of it,
- 21:26SPEAKER_01: but there's this coal mine.
- 21:28SPEAKER_01: I know.
- 21:29SPEAKER_01: There's this coal mine.
- 21:30SPEAKER_01: There's this who owned the coal mine.
- 21:32SPEAKER_01: Apparently,
- 21:33it was one person's family who had some sort of relationship
- 21:36with another person,
- 21:38SPEAKER_01: and that's why they're here.
- 21:40it is it is not a great are you learning about the curse no
- 21:44well there's no there
- 21:45is no curse this is scooby-doo basically it's all manufactured
- 21:47i think i saw that
- 21:49coming yeah and yeah none of it really hit or landed nor was it
- 21:55relevant to mascots
- 21:58SPEAKER_01: and and even if it was it's just not yeah
- 22:04SPEAKER_00: There's too many, too many ideas, too many mechanics.
- 22:07SPEAKER_00: And I think like,
- 22:09SPEAKER_00: I don't know if I had more time or if I was trying to kill time in a,
- 22:19SPEAKER_00: what I felt like artistic and varied and funny way.
- 22:23SPEAKER_00: I think this game is great for that.
- 22:25SPEAKER_00: It's just not really what I'm looking for.
- 22:28SPEAKER_00: Yeah.
- 22:29The note I have that's related to that is this game is like a
- 22:32slightly better
- 22:33SPEAKER_01: cookie clicker or clicker game.
- 22:36SPEAKER_01: Yeah.
- 22:36SPEAKER_01: Like you are just,
- 22:37SPEAKER_01: you are trying to maintain all of these incomes,
- 22:41SPEAKER_01: whether it be the obvious management part.
- 22:45SPEAKER_01: There's a toy management.
- 22:46I don't know if you got that far where you play the crane game
- 22:50and you,
- 22:51you,
- 22:52uh dispatch toys and the disappointing part is all of it
- 22:58doesn't mean anything uh
- 23:00part of me was like this is what i meant to say when the
- 23:03platinum could have been
- 23:04SPEAKER_01: harder like you you put a gold trophy in there that says
- 23:09contribute the original amount that you were owed like that
- 23:12could have been one of
- 23:13the hard trophies that I've been like okay time to maximize
- 23:18every stream of income
- 23:19and like that would be a fun for me as a completionist that
- 23:23would be like a fun
- 23:23SPEAKER_01: part of the game is like okay
- 23:25SPEAKER_01: I need to maximize.
- 23:26SPEAKER_01: I need to take on the harder card challenge.
- 23:28SPEAKER_01: The card game was so not good and it doesn't get any harder.
- 23:33SPEAKER_00: Bad.
- 23:33SPEAKER_00: I don't know if I ever understood it.
- 23:35SPEAKER_00: I was just like, you just add two numbers together and then it's over.
- 23:39SPEAKER_00: Okay.
- 23:39SPEAKER_00: Like, what is this?
- 23:41SPEAKER_01: So here, here's,
- 23:43SPEAKER_01: Did you read or see what the final boss was like?
- 23:48SPEAKER_01: No.
- 23:49SPEAKER_01: So basically, it's the card game.
- 23:52You compete in this mega mascot competition that you play the
- 23:56card game multiple times in a row.
- 23:59SPEAKER_01: But because they are so...
- 24:03SPEAKER_01: whoever is trying to supplant you, they like make the game impossible.
- 24:08SPEAKER_01: They're like, this thing has 10,000 health.
- 24:10SPEAKER_01: Good luck fighting it.
- 24:11SPEAKER_01: And it's me who grinded all the cards.
- 24:15I like,
- 24:16I don't actually know the number,
- 24:17but I carved off like several hundred.
- 24:20SPEAKER_01: Like I was like dishing out damage.
- 24:22SPEAKER_01: I was redrawing and I was like,
- 24:25SPEAKER_01: okay,
- 24:25SPEAKER_01: clearly I'm supposed to lose this,
- 24:27SPEAKER_01: but like maybe it would be fun to try to beat it.
- 24:29SPEAKER_01: Yeah.
- 24:29SPEAKER_01: And yeah,
- 24:30SPEAKER_01: Basically, they they make you do this.
- 24:33SPEAKER_01: They force you to lose intentionally three times in a row.
- 24:39SPEAKER_01: And then you unlock the power of friendship.
- 24:42SPEAKER_01: And each card is now worth like 10,000 or 10 million.
- 24:45SPEAKER_01: And then you do it again three times in a row.
- 24:49SPEAKER_01: Like basically all of your autonomy,
- 24:51all of your hard work and all of your reason to do anything is
- 24:56done through what is
- 24:57SPEAKER_01: a barely interactive cutscene.
- 25:00and i was like what why did i grind all of this like give me
- 25:03something actually
- 25:04hard and the other note i'm going off right now i'm sorry hell
- 25:07yeah like lean lean
- 25:11into the pinky launcher let me fight uh another mascot agency
- 25:15with the pinky
- 25:16launcher or any of these other weird mini games like the crane
- 25:18game and let me
- 25:20SPEAKER_01: actually do it instead of
- 25:23SPEAKER_01: not even letting me play the card game right, like with my hard work.
- 25:26SPEAKER_01: You gave me Exodia in round one and you asked me, wasn't that awesome?
- 25:32SPEAKER_01: And I'm like, no, it wasn't.
- 25:34SPEAKER_00: They totally ran out of steam on a few of their...
- 25:38It's like we talked a lot about in our ball pit episode how
- 25:41they have these
- 25:42SPEAKER_00: different design verticals,
- 25:43SPEAKER_00: whether they be the balls,
- 25:44SPEAKER_00: the characters,
- 25:45SPEAKER_00: the maps.
- 25:46SPEAKER_00: And as the game progresses,
- 25:49they struggle to keep up with each other in terms of new ideas
- 25:52and new mechanics.
- 25:53SPEAKER_00: And yeah, the card game...
- 25:57never left go like it never got they like they put it in the
- 26:01game and then they put
- 26:02all of their effort into everything else and then at the very
- 26:05end they were like oh
- 26:07gosh we're we're we got nothing yeah it's funny that you're
- 26:11talking about grinding
- 26:11too because the this game got a major update in august 2025
- 26:14which is after we
- 26:15SPEAKER_00: played it
- 26:16the update is called prepare to grind uh which featured time
- 26:19trials new difficulty
- 26:20modes and a grinding ability upgrade for the player's truck or
- 26:24i guess maybe that's
- 26:25how you can grind on post it's grinding it's grinding on rails
- 26:28that's a nice pun
- 26:29SPEAKER_00: yeah so but still like this game i guess too like
- 26:34I think that maybe what is subverting my expectations a little
- 26:38bit is that it's
- 26:39SPEAKER_00: rare that indie games do this,
- 26:41SPEAKER_00: right?
- 26:41SPEAKER_00: If an indie game tries to create,
- 26:44SPEAKER_00: like if you think about a short hike,
- 26:47SPEAKER_00: which has one mechanic about climbing and gliding,
- 26:51SPEAKER_00: that
- 26:54um propels you through like a very charming game but to make
- 26:57the world feel bigger
- 26:58to keep the player excited they add like mini games there's the
- 27:02volleyball mini
- 27:03game and i know you've played this if you haven't played this
- 27:06um you should check
- 27:07SPEAKER_00: it out short hike's amazing there's the volleyball mini game there is um
- 27:13SPEAKER_00: a little bit of dialogue, and then there might be a fishing minigame.
- 27:18SPEAKER_00: Is there a fishing minigame?
- 27:19SPEAKER_00: Probably.
- 27:20SPEAKER_00: Just micro-experiences.
- 27:21Yeah,
- 27:22and that's cute,
- 27:23and that's charming,
- 27:24but they're not core parts of the game.
- 27:27SPEAKER_00: When you think about a huge open world like The Witcher,
- 27:31SPEAKER_00: which has a whole Gwent card game in it,
- 27:34SPEAKER_00: or Cyberpunk or something that has amazing...
- 27:40and dialogue and story on top of all of the like combat I feel
- 27:44like those games justify their
- 27:50ambition a little bit more whereas indie games they tend to
- 27:54focus on really doing
- 27:57one thing really well because that's all they have the budget
- 28:00to do or all the
- 28:00interest in doing like an amazing visual novel an amazing card
- 28:04game an amazing
- 28:05horror game or hack and slash whatever it is so i i think i
- 28:10like i respect and i i
- 28:12SPEAKER_00: think this is the game that they wanted to make but it just isn't um
- 28:18SPEAKER_00: it's just, it wasn't for me.
- 28:19SPEAKER_00: Yeah.
- 28:20SPEAKER_01: Yeah.
- 28:20SPEAKER_01: It's a, it's a very big pool that is a little shallow.
- 28:25SPEAKER_00: Yeah.
- 28:26SPEAKER_00: The,
- 28:27SPEAKER_00: some positive notes,
- 28:28SPEAKER_00: the,
- 28:29SPEAKER_00: I have some notes I have,
- 28:30SPEAKER_00: the mama son,
- 28:31SPEAKER_00: the dominatrix bartender cracked me up.
- 28:34SPEAKER_00: I thought that that was hilarious.
- 28:36SPEAKER_00: I really enjoyed picking up nail polishes for pinky.
- 28:40SPEAKER_00: Like I was like, that's, see, that's, that's one that like,
- 28:44SPEAKER_00: I enjoy collecting it because I get to show it off.
- 28:47SPEAKER_00: I get to see how it looks on the back of the car.
- 28:49It satisfied my collector instinct in a way that the cards did
- 28:54not because the
- 28:55SPEAKER_00: cards kept demanding that I engage with this larger,
- 28:58SPEAKER_00: annoying minigame.
- 29:00SPEAKER_00: And it was...
- 29:02yeah i just found that to be a very charming small thing in the
- 29:06game um and then
- 29:09yeah i thought that the i like just driving through water like
- 29:14i was like yeah i
- 29:15like i was like what's gonna happen if i just go through this
- 29:17water and stuff like
- 29:18that but that's that's pretty much those are the things that i
- 29:21wrote down that were
- 29:22SPEAKER_00: that were positive yeah
- 29:24SPEAKER_01: Yeah, I think I had mentioned, I thought the voice acting was very good.
- 29:28SPEAKER_01: Pinky and Beachy, they are fun characters.
- 29:32SPEAKER_01: I did like all of the mascot, most of the mascot designs.
- 29:36SPEAKER_01: I thought they were very cute.
- 29:37SPEAKER_01: Yeah, I do think with...
- 29:43SPEAKER_01: Like you were mentioning earlier,
- 29:43SPEAKER_01: with as many mechanics as they had,
- 29:45SPEAKER_01: I do imagine,
- 29:46SPEAKER_01: like you said,
- 29:47SPEAKER_01: it is an indie team,
- 29:50SPEAKER_01: and they were trying to do what...
- 29:53SPEAKER_01: I'm going to butcher the developer of Yakuza slash Like a Dragon.
- 29:56SPEAKER_01: They tried to do what they did.
- 29:58SPEAKER_01: And because those games also have the most random minigames.
- 30:03SPEAKER_01: There will be a small racing car game, and a delivery game, and a...
- 30:10like a Mahjong game,
- 30:11a card game,
- 30:12like they have literally 50 mini games in the,
- 30:17SPEAKER_01: like a dragon.
- 30:18SPEAKER_01: And it's like,
- 30:19SPEAKER_01: none of these are important to the story at all,
- 30:22SPEAKER_01: but it's like,
- 30:23SPEAKER_01: Hey,
- 30:23SPEAKER_01: these are cool things that you can engage with for some reason.
- 30:26SPEAKER_01: And we kind of baked like an end game.
- 30:31SPEAKER_01: What like challenging component with it.
- 30:33SPEAKER_01: I do think that's what they were trying to do.
- 30:35SPEAKER_01: Maybe with a little bit of what they were after.
- 30:37Ultimately they don't mean anything kind of like,
- 30:40like a dragon,
- 30:41but I just wish,
- 30:43SPEAKER_01: I just wish,
- 30:44SPEAKER_01: I don't know,
- 30:45SPEAKER_01: like you had mentioned with the minigame,
- 30:49SPEAKER_01: I wish they added up to something,
- 30:51SPEAKER_01: or you had to engage with them,
- 30:53SPEAKER_01: like for me,
- 30:54SPEAKER_01: for a greater objective of repaying everything,
- 30:57SPEAKER_01: or even if it's just for fun.
- 31:00SPEAKER_00: Or just, like,
- 31:01have more story than just the very beginning and the very end
- 31:05like yeah was there
- 31:06any other story in between i mean there's lore and world
- 31:11building but is there like
- 31:13dynamic events that that changed the story no that's cruel for
- 31:19me to quickly say
- 31:20SPEAKER_01: that that way so i will say the one thing with the story at the end is
- 31:26SPEAKER_01: I don't know if you knew or saw it coming,
- 31:28SPEAKER_01: but your best friend,
- 31:29SPEAKER_01: your oath-sworn brother from the beginning,
- 31:31SPEAKER_01: he was the bad guy the whole time.
- 31:33SPEAKER_01: The suave-looking one.
- 31:35SPEAKER_01: The handsome-looking one.
- 31:37SPEAKER_00: The one who got shot.
- 31:39SPEAKER_01: The one who got shot.
- 31:41SPEAKER_00: Yeah.
- 31:42And I will say the game at the end...
- 31:44What did you choose,
- 31:45by the way,
- 31:46at the beginning of...
- 31:47what did i choose is it either like save him or what was it
- 31:52like you had this
- 31:53choice to either throw him under the bus or like say it's your
- 31:56fault or just in the
- 31:59stand in the heist could you have like saved the money or saved
- 32:02him kind of thing
- 32:04yeah i think i chose to save him i did that was my i wonder
- 32:08what would happen if
- 32:08SPEAKER_00: you chose the other thing
- 32:10SPEAKER_00: The answer is probably not anything.
- 32:13But I will say at the epilogue,
- 32:16it does have a similar actual final choice.
- 32:20You have three options to what you want to do with Toki,
- 32:23your Orthswim brother.
- 32:24SPEAKER_01: You can free him.
- 32:28SPEAKER_01: You can forgive him.
- 32:31Or you can what's called take him to the kill room,
- 32:35which is you presumably like execute him.
- 32:39SPEAKER_01: And I do think that was always interesting.
- 32:41SPEAKER_01: I don't know how you roleplay these games,
- 32:45SPEAKER_01: but I in my head,
- 32:47SPEAKER_01: the story with Michi is I didn't play him like violent or mean or mean,
- 32:53SPEAKER_01: even though like he has this reputation of being an enforcer.
- 32:57SPEAKER_01: I think the time spent in this fictional city working with mascots didn't
- 33:02SPEAKER_01: necessarily play with being an unforgiving merciless killer.
- 33:08SPEAKER_01: He seemed like a softie.
- 33:09SPEAKER_00: Yeah, a little bit of a softie.
- 33:13SPEAKER_00: Yeah,
- 33:13SPEAKER_00: I think,
- 33:14SPEAKER_00: like,
- 33:14SPEAKER_00: this game definitely has an audience,
- 33:17SPEAKER_00: because it's at 97% on Steam,
- 33:20SPEAKER_00: overwhelmingly positive,
- 33:22SPEAKER_00: with quite a bit of reviews,
- 33:23SPEAKER_00: so I do think,
- 33:25SPEAKER_00: like,
- 33:25SPEAKER_00: for the right people,
- 33:26SPEAKER_00: this game is nothing like it,
- 33:29SPEAKER_00: and they're absolutely their cup of tea.
- 33:31SPEAKER_00: One of the reviews says,
- 33:32SPEAKER_00: a weird game in the best way,
- 33:34SPEAKER_00: this could never be created by a corporate design committee.
- 33:38SPEAKER_00: I agree with that, like,
- 33:41I think that's something that is special about indie games is
- 33:44they're not made for
- 33:46the masses and you can actually feel like the choices weren't
- 33:52focus tested and they
- 33:53got to be weird and risky and yeah I do appreciate that about
- 33:59this game a great
- 34:00SPEAKER_00: deal yeah that's all I have for Promise Mascot Agency
- 34:09SPEAKER_00: I think that's all I had too.
- 34:11SPEAKER_00: I think I... Thank you for finishing it and platinum me.
- 34:15SPEAKER_00: Yeah, of course.
- 34:15SPEAKER_00: We needed some of that cred on this recap.
- 34:19SPEAKER_01: Yeah, I wanted to give it a fair shake.
- 34:21SPEAKER_01: And also,
- 34:23SPEAKER_01: you know,
- 34:24SPEAKER_01: after a while,
- 34:25SPEAKER_01: and again,
- 34:25SPEAKER_01: after I get my feet wet in the game,
- 34:27SPEAKER_01: I always look up,
- 34:27SPEAKER_01: okay,
- 34:28SPEAKER_01: guys,
- 34:28SPEAKER_01: am I trying to platinum it?
- 34:30SPEAKER_01: Like talking to myself.
- 34:31SPEAKER_01: And I look it up and I see it's like a 15 hour platinum.
- 34:34SPEAKER_01: I'm like, oh yeah, this is happening.
- 34:36SPEAKER_01: I don't care how long it's going to take.
- 34:37SPEAKER_01: I'm going to do it.
- 34:38SPEAKER_00: Some sunk cost.
- 34:40SPEAKER_01: Exactly.
- 34:42SPEAKER_01: I'm well adjusted, I promise.
- 34:43SPEAKER_00: Yeah, it was cool, I think.
- 34:46SPEAKER_00: I think it has made me,
- 34:48SPEAKER_00: just like last month's luprints,
- 34:51SPEAKER_00: I'm like,
- 34:52SPEAKER_00: I'm good on puzzlers for a bit.
- 34:53SPEAKER_00: I'm definitely good on visual novels for a minute.
- 34:57I'm looking forward to mouthwashing,
- 34:59which is going to just be something totally different.
- 35:03SPEAKER_00: Absolutely.
- 35:05SPEAKER_01: Very cool, man.
- 35:06SPEAKER_00: Awesome.
- 35:07Well,
- 35:07thank you,
- 35:08as always,
- 35:09Patrick,
- 35:09for being my partner in crime on this.
- 35:14SPEAKER_00: That was Promise Mascot Agency.
- 35:15SPEAKER_00: Next month is mouthwashing, which is fun to say.
- 35:20SPEAKER_00: And I can't wait to recap it with you.
- 35:24SPEAKER_01: Sounds good.
- 35:24SPEAKER_01: I'll see you next time.
- 35:25SPEAKER_00: All right.
- 35:26SPEAKER_00: Thank you so much, everyone.
- 35:27SPEAKER_00: Happy gaming.
- 35:30SPEAKER_02: Thank you for listening.
- 35:32SPEAKER_01: Much love.