Latest / Pick Up and Deliver / Forbidden Jungle; Woodcraft; New York Slice revisited; Letter Jam
Transcript
- 0:05Welcome to pick up and deliver the podcast where I pick up my audio recorders,
- 0:08I leave the game shop and delivering episode to you while I walk home.
- 0:11I'm Brendan Riley. Well, good afternoon, listeners. It's a lovely
- 0:23day here in Suburtman, Chicago. It's slightly overcast and we're having a gentle
- 0:28rain right now. So if you're hearing any watery noises, it's because I'm
- 0:32getting lightly rained on. It's not so bad that I can't walk home in
- 0:36it, although given the amount of rain I'm getting on my glasses, it
- 0:39may be a weird journey of squinting through rain colored, rain covered glasses.
- 0:45We'll see. So it seems like another opportunity to chat with you about games
- 0:49I've been playing. That's right, it's time for another board Game Espresso Triple
- 0:52Shot. For those of you new to the podcast, Board Game Espresso Triple
- 0:57Shot is a first impressions review segment in which I go over three games that
- 1:04I've played recently for the first time and one game that I dusted off,
- 1:08and talk a little bit about the experience of playing them anew, playing them
- 1:14brand new, or playing or re playing a game I haven't played in a
- 1:18while. That was awkward, But you understand what I'm talking about, So
- 1:21let's just jump right in. The first game I want to talk about is
- 1:25came out of Gen Con this year. I did not pick it up.
- 1:27A friend of mine got it right around when it released and brought it over
- 1:33to play. This is Forbidden Jungle. Forbidden Jungle is the fourth game in
- 1:38the Forbidden series from game Right Games and designer Matt Leecock, first one being
- 1:42Forbidden Island, the second one being Forbidden Desert, the third one being Forbidden
- 1:47Sky, and then this new one, Forbidden Jungle. And I will say
- 1:51I really like Forbidden Island as a game to teach people new to the genre
- 1:57about cooperative games. And I really like Forbidden Desert as a good midweight cooperative
- 2:04game with really interesting bits of luck and actually some thoughtful challenges to it.
- 2:09Forbidden Sky I was not as excited about. I found it pretty challenging and
- 2:15I didn't really enjoy the puzzle. I've only played it two or three times,
- 2:19but none of them really did it for me. And then we have
- 2:22Forbidden Jungle. The new one. Forbidden Jungle actually is a continuation of the
- 2:28three parts story that began with Forbidden Desert, and Forbidden Desert you crashed your
- 2:34plane in a desert and you end up building an airship from pieces you find
- 2:38of a lost civilization in the desert. After you do that, you fly
- 2:42up and you land it or crash it on a sky platform flying in the
- 2:46sky. And then after Forbidden Sky you launch into outer space or something in
- 2:53a rocket and then you crash that rocket in the jungle, which is Forbidden
- 2:58Jungle. As far as I know, Forbidden Island is not part of that
- 3:00story. Forbidden Jungle, like the other games, involves each player having a
- 3:07role, and each one of those roles coming with a special power that you
- 3:12can do. Involves using actions to maneuver in a particular way to do simple
- 3:19tasks as well as move, and you have an overall goal of finding an
- 3:24assembling a thing and using that to get out of there. Basically, there's
- 3:30crisis management and action point selection. Forbidden Jungle uses an interesting kind of crisis
- 3:37management. Has a number of different types of enemies, and the enemies grow
- 3:43and advance over the course of the game, and so as you go along,
- 3:46those enemies get more and more troublesome, and you have to use actions
- 3:51to get rid of them. There are cards and technologies that will give you
- 3:54additional advantages to try to get rid of them, and so finding and using
- 4:00those cards and finding using those technologies at the right time and in the right
- 4:03way is the key to success. We played the game twice. In the
- 4:06first game we lost. In the second game we did succeed. We were
- 4:10playing on easy, I think, and it hit a lot of the same
- 4:13buttons that Forbidden Desert did. I think it certainly is on par with that
- 4:18one in terms of the interesting mechanisms, the interesting challenge, in terms of
- 4:23figuring out where the thing you're looking for is, the escalating challenge, and
- 4:27having to figure out how to react to it in a way that doesn't get
- 4:30you killed. Those things are all pretty great. I found it more comprehensible
- 4:33and more fun than Forbidden Sky, so that part of it wasn't was better.
- 4:39And though I've only played at the once, I would say I put
- 4:43Forbidden Jungle at number three in the series or number two in the series after
- 4:47Forbidden Desert. Forbidden Island is still really good. It's just very very light,
- 4:51so not a game I probably would play with other gamers. Over Forbidden
- 4:55Desert or Forbidden Jungle. Worth giving it a try if you have a chance.
- 4:58That's from Matt Leacock and publisher Game Right Games. Next up, we
- 5:02have Woodcraft. Woodcraft is a game I was waiting eagerly for after Essen.
- 5:08It came out last year at Essen and got quite a bit of coverage from
- 5:12the various places that I like getting coverage from. It is another combotastic engine
- 5:17building manage your resources, Scale Up your Turns game from Vladimir Succi. Like
- 5:26the game before it, Missina thirteen forty seven, this one Vladimir Succi designed
- 5:30with another designer I forget their name, My apologies. In this one,
- 5:34you are fairy tale woodworkers in the forest, growing and using wood to make
- 5:42different items and then selling those items as part of contracts to get money and
- 5:46other resources. You develop your workshop by buying different tools and by building out
- 5:56different pieces of your workshop that gain you different elements, and all of those
- 6:00different pieces make you more efficient and more successful as you go along. There's
- 6:04a neat mechanism by which you manage your would you grow it in these pots
- 6:10or you buy it from the lumber yard, and you have to manage the
- 6:13size of the wood lumber pieces, and you can split them and join them
- 6:18and do the such stuff in order to get the lumber in the right size
- 6:23that you need it in order to do the different projects. The central action
- 6:27wheel is a key part of the game. There is an element of a
- 6:31Rondel to it. It's not quite a Rondell, but it's very It's in
- 6:35the same neighborhood as a Rondel, and it works pretty well that way,
- 6:42you know. All in all, this is another great Vladimiosucchi game. I
- 6:45really enjoyed it. I'd have to play it a few more times to figure
- 6:47out where it fits in the pantheon of these games. I think it feels
- 6:54more like something like Shipyard or what would be another one that would feel like
- 6:59a good fit. This one doesn't have the central space that you're building in
- 7:03like you see in Praga or Underwater Cities or Pulsar twenty eight forty nine.
- 7:10It is more self contained. It feels more like a return to Shipyard in
- 7:14terms of the way that you're managing your resources, the way that you're building
- 7:17up your own environment to amplify the use of those resources, and then looking
- 7:23for efficiency combos in the nature of things that come out. The theme is
- 7:28fine. It's got this sort of cute art to it, and it holds
- 7:31together all right, although there's an implication of like a magical fantasy world that
- 7:35isn't reflected really in the story that's being told with any dramatic need. It
- 7:42really is just an efficiency puzzle, but it's a really good one and I
- 7:46enjoy it quite a bit. It probably lies somewhere in the neighborhood between Shipyard
- 7:51and Messina thirteen forty seven, because Messina is one of those ones where you're
- 7:56you have a shared resource board that you're kind of fighting over with moving your
- 7:59p to take things, and there is some of that here where you are
- 8:03trying to get the resources that your opponents might want. The action wheel in
- 8:07the middle feels a bit like Praga in terms of choosing what kind of action
- 8:09you're going to do in a little bit like Shipyard, and then the outcome
- 8:16part feels, yeah, I don't know, like he doesn't really have a
- 8:20contract fulfillment game per se. Maybe a little bit like Last Will, I
- 8:26don't know. You can definitely see that it is in league with the other
- 8:31kinds of games Vladimirsucchi creates, but it does feel different from them in interesting
- 8:37and significant ways. I really like it. I'd be happy to I'm looking
- 8:41forward to playing it again, and it's definitely staying in my collection. So
- 8:45that's Woodcraft from Delicious Games, I think published in the US by Rio Grand
- 8:48if I'm not mistaken, all right. So I recently got a chance to
- 8:52dust off a game that I haven't played since Origins twenty seventeen, and this
- 8:56is New York Slice. New York Slice is by Jeffreys or Allers, and
- 9:01it is a re theme of an older game that was apparently about pie.
- 9:05Instead of slicing sweet dessert pies, you're now slicing savory pizza pies. On.
- 9:11What you're trying to do is you play a number of rounds equal to
- 9:15the number of players, and the player when it's your turn as the active
- 9:20player the divider. You're going to set out this pizza. It's eleven slices
- 9:24and each slice has a variety of different toppings on it. You're going to
- 9:28divide that pizza up into a number of sections equal to the number of players,
- 9:35and then everybody takes one section of the pizza It is possible, through
- 9:39a couple of the different game actions, for some for there to be zero
- 9:43sec zero pieces of pizza left when it comes down around to the original divider,
- 9:48but that's uncommon. When you take the pizza slices, they become part
- 9:52of your collection, and essentially what you're doing is you're trying to have the
- 9:56most of each type of pizza. So if you have the most slices of
- 10:01sausage of anybody at the table at the end of the game, you score
- 10:05for sausage, and they have that for each different kind of pizza. If
- 10:09you can at any time or no when you take a piece of slice,
- 10:13you can choose to eat it instead of putting it in your collection. If
- 10:18you eat it, then you get one point for every pepperoni that was on
- 10:20that pizza slice. At the end of the game, there is one slice
- 10:24that has three anchovies on it. If you have that slice, you lose
- 10:28points, and that's kind of it. It is a I pick you choose
- 10:31mechanism. It is somewhat limiting in that when you put the pizza out,
- 10:35you don't get to divide the sections up however you want. You lay the
- 10:41pizza out and then you have to cut it into slices based on where they
- 10:43came out. Now, this is really important because otherwise the game would be
- 10:48interminably long. People would take forever trying to decide what organization to do,
- 10:54because if you got to rearrange the eleven slices however you want, it would
- 10:58be very common. Instead, you have to use the pieces as they are
- 11:03situated in the pizza itself, meaning that you aren't always going to find a
- 11:09great combination, and sometimes you'll make sections that are clearly better than others.
- 11:13But that's the challenge. I think I don't recall for sure because last time
- 11:18I played this was in twenty seventeen, but I think at the time I
- 11:20probably said something like this game is fine, I'm not all that excited about
- 11:24it. There are other games that I like better that use a push your
- 11:28luck mechanism or an ice split, you choose mechanism. I really like Mammot
- 11:33for that style of game. And so while I'll happily play New York Slice,
- 11:37if someone brings it out, it's not probably a game I'm gonna pursue
- 11:41to own or ask to play myself. And I stand by that now.
- 11:46If that's not what I said before. Well, you can go back and
- 11:48listen. I'll put links to the previous episode in the show notes. So
- 11:52finally, the third game that I tried and you that I want to talk
- 11:56about today is letter Jam. I am not going to try to explain Lane
- 12:00Letter Jam on an audio podcast. It is shockingly complicated to explain. Suffice
- 12:05it to say. It is a group game where you have a word in
- 12:09front of you that you can't see, and everybody else has words in front
- 12:13of them that they can that you can see but they can't. People take
- 12:16turns building words using the letters that are in the market and the letters that
- 12:22people have in front of them on the table. The goal of the group
- 12:28is to have everybody figure out what their individual words are and we get points
- 12:33as a group if everybody figures out their words. Explain it more detail would
- 12:37not be worthwhile because it's difficult to teach even if you have the game in
- 12:39front of you. It's very difficult to teach if you're just listening to an
- 12:45audio podcast and hoping you'll understand it. Let me say though, it is
- 12:48really interesting and it fits the code names just one kind of approach pretty well.
- 12:56It is more complex than both of those. It's probably on par with
- 12:58decrypt if you're thinking about a word game, except to cryptos and teams and
- 13:03then letter Jam. It's cooperative. I really liked it. I'd be happily
- 13:07played again. I notice it's available on Board Game Arena now, so I
- 13:09think I'm gonna see if I can get a couple of games of it going
- 13:11there. Overall, really interesting and I'm glad I got to try it.
- 13:16That said, not for the faint of heart. Really a little on the
- 13:20complicated side too. And if you if you're going to teach it to people,
- 13:22I would strongly recommend practicing explaining it because it feels like it's going to
- 13:26be a bear to teach. So so those are three new games I tried.
- 13:31In one game, I dust set off. What games have you tried
- 13:33lately? Head over to board game Gee killed three two six nine and let
- 13:35me know there. You can email me running at rattlebox games dot com or
- 13:39send me a direct message to one at nine two nine. Isn't like to
- 13:41use your name on board game game. If you want to play a game
- 13:45with me, I'm Onboard Game Arena and you Kata dot d also as one
- 13:48that at nine two nine, I'd love to play with you in either of
- 13:50those plays. Thanks for joining me on Mawauke today. I hope in your
- 13:52nice walk this is pleasing to his mind. Walk gold Bye, brought to
- 14:16you by Rattlebox year