Latest / Ridiculous History / Ridiculous Video Game Tie-ins, Part Two: The Olympics and the Great Game of Chex Quest
Transcript
- 0:00Speaker 1: Ridiculous History is a production of iHeartRadio. Welcome back to
- 0:27Speaker 1: the show, Ridiculous Historians. Thank you, as always so much
- 0:30Speaker 1: for tuning in. Let's have a shout out for super
- 0:32Speaker 1: producer mister Max Williams.
- 0:34Speaker 2: Why why Sorry, a little pure moods for you there.
- 0:41Speaker 3: Did you guys enjoy this two game boys right there?
- 0:43Speaker 1: Yes? Yes, especially the Trust game Boys of agreeing to
- 0:48Speaker 1: that despite die hearing it.
- 0:50Speaker 4: I have big bullet. That's mister Noel Brown, the one
- 0:52Speaker 4: in online dole. How you feeling, were you guys?
- 0:54Speaker 2: Og game boys as owned original black and white uh
- 1:00Speaker 2: eight bit game boys.
- 1:02Speaker 3: I was a little too young to get those weren't
- 1:05Speaker 3: actually being sold by the time. But my first game
- 1:07Speaker 3: Boy was given to me by a friend of my mother's,
- 1:09Speaker 3: which was black and white.
- 1:10Speaker 1: Yes, yeah, I created and won several game Boy Tetris
- 1:16Speaker 1: competitions I was.
- 1:17Speaker 4: Creating with it. Yes, how many.
- 1:21Speaker 3: I don't know the formal title that they have, but
- 1:24Speaker 3: like people who've bet in Tetris because it's like one
- 1:26Speaker 3: of the highest.
- 1:26Speaker 4: Yeah, I've never actually beat it. Very few people have.
- 1:29Speaker 3: I think the titles kind of dropped screen. There is
- 1:33Speaker 3: a beating of the yeah you have to beat the
- 1:37Speaker 3: last level. The last real level is incredibly hard. Were
- 1:41Speaker 3: you so fast? Well, no, you can't see what what
- 1:44Speaker 3: titles are down. You can't see what title is coming down.
- 1:47Speaker 3: You can only see the next tile.
- 1:48Speaker 1: Thirteen year old recently made World News by hidiot Oh. Also, folks,
- 1:53Speaker 1: this part two of the Golden Ages. We love this
- 1:56Speaker 1: video game tie in. We're so excited. We've had such
- 1:59Speaker 1: a great time with part one. We hope you enjoy
- 2:03Speaker 1: it too. With the game boy question, I remember one
- 2:07Speaker 1: game I got super into was a Bugs Bunny video
- 2:11Speaker 1: game of puzzle solving and getting carrots. Yes, I assume
- 2:17Speaker 1: Tetris never ended, but I had no idea how deep
- 2:20Speaker 1: the Bugs Bunny game went.
- 2:21Speaker 4: It just went on.
- 2:23Speaker 2: I do remember that one. I had an original game Boy.
- 2:27Speaker 2: It was probably late in that game. It was so
- 2:30Speaker 2: such a popular device that they sold it and without
- 2:33Speaker 2: making a new next gen version for many years. I
- 2:36Speaker 2: was born in nineteen eighty three, really quickly, though. There
- 2:38Speaker 2: are a couple of documentaries about Tetris. One covering the
- 2:41Speaker 2: stuff that you guys are probably talking about is Ecstasy
- 2:44Speaker 2: of Order The Tetris Masters, which you can watch in
- 2:47Speaker 2: its entirety on YouTube. And then there actually recently was
- 2:50Speaker 2: a Tetris movie on Apple TV that's just called Tetris
- 2:54Speaker 2: that is a like dramatized version of the Tetras story.
- 2:57Speaker 2: We're not really talking about Tetris today, guys, but that
- 3:00Speaker 2: is such a perfect example of elegant design meets.
- 3:05Speaker 4: Escalatingly difficult gameplay.
- 3:07Speaker 2: It can get crazy if you stay the course, but
- 3:10Speaker 2: for a casual player, fun as hell's a while away the.
- 3:15Speaker 1: Time, and the music is quite sophisticated. I love the music.
- 3:18Speaker 1: I still play it when I'm writing stuff.
- 3:20Speaker 2: It gets stuck in my head out of the clear
- 3:22Speaker 2: blue sky sometimes, guys.
- 3:23Speaker 1: Yeah, the name of that game I mentioned earlier, by
- 3:27Speaker 1: the way, is Bugs Bunny Crazy Castle. The Bugs Bunny
- 3:30Speaker 1: Crazy Castle. I definitely played that one. It was so cool.
- 3:34Speaker 2: It's like a detective almost right, isn't He has like
- 3:36Speaker 2: a magnifying It's all coming back.
- 3:39Speaker 1: It's a little flashes side scroller. But weirdly enough, the
- 3:43Speaker 1: thing that bugged me about this and a lot of
- 3:45Speaker 1: other players as well, maybe ridiculous historians amongst us, Bugs
- 3:49Speaker 1: Bunny in that game weirdly does not have the ability
- 3:51Speaker 1: to jump despite being a bunny, so you can just
- 3:56Speaker 1: walk around and you have to find boxing club. Anyway,
- 4:00Speaker 1: as matter, we're talking about video game tie ins. Technically
- 4:02Speaker 1: that is a tie in because bugs Bunny was a
- 4:05Speaker 1: pre existing character right from the world of animation.
- 4:08Speaker 4: That's right.
- 4:09Speaker 1: But we are going to we mentioned a very sad
- 4:12Speaker 1: story from Georgia. We are also going to maybe begin
- 4:16Speaker 1: today's episode with another strange story from Georgia. Nineteen ninety six. Atlanta,
- 4:23Speaker 1: Georgia plays host to the Olympics. The as our power,
- 4:28Speaker 1: Lauren would say, the actual facts Olympics and every town
- 4:32Speaker 1: that has the Olympics come through, they spend billions of
- 4:35Speaker 1: dollars on all sorts of things. And Atlanta tried to
- 4:39Speaker 1: make a mascot, I'll say, tried.
- 4:48Speaker 4: Do you remember the mascot.
- 4:50Speaker 2: I've never been a mascot. I've never tried to create
- 4:53Speaker 2: a mascot. You know, people give designers sometimes like oh,
- 4:58Speaker 2: it's so easy, said.
- 5:01Speaker 4: Enough boy, howdy is it not?
- 5:04Speaker 2: It requires once again, a level of precision, elegance and
- 5:07Speaker 2: simplicity that requires a lot of thinking, a lot of
- 5:11Speaker 2: very careful planning. And uh boy, did they bork this one.
- 5:17Speaker 2: And you know whoever designed that monstrosity is he got
- 5:20Speaker 2: paid a mint.
- 5:22Speaker 1: Yeah, and it may have even been a thing. That
- 5:24Speaker 1: creator is John Ryan, and it may have been a
- 5:26Speaker 1: thing where it may have been a thing where uh,
- 5:30Speaker 1: the producers or the other I guess we call them
- 5:33Speaker 1: stakeholders just kept making requests.
- 5:36Speaker 4: So it may not.
- 5:37Speaker 2: Have been his visual vision by committee. Another ship of
- 5:40Speaker 2: thesis kind of situation. Right, but how how should we?
- 5:45Speaker 4: Uh?
- 5:45Speaker 2: And this is this is going to get to a
- 5:46Speaker 2: video game because this you know, the Olympics are huge,
- 5:50Speaker 2: it's a big deal.
- 5:50Speaker 4: What country hosts them?
- 5:52Speaker 2: I believe we're looking at Paris this year, right, isn't
- 5:55Speaker 2: that what's happening? I think we're in Paris. They have
- 5:59Speaker 2: some very unique mascots them. Well, we're gonna get to
- 6:02Speaker 2: that because this is a difficult job. It's sort of
- 6:04Speaker 2: a fool's errand in many ways because you're you're opening
- 6:08Speaker 2: yourself up to criticism no matter what the end result.
- 6:11Speaker 1: Is and no matter what you come up with. It's
- 6:14Speaker 1: kind of a it's a kobyashi maru. Right, it's an
- 6:19Speaker 1: unwinnable situation. You're welcome, thank.
- 6:22Speaker 3: You, God jump and God jump in.
- 6:24Speaker 5: Uh.
- 6:24Speaker 3: I was they had I guess HBO East too, which
- 6:28Speaker 3: is a channel I get now they play commercial free
- 6:31Speaker 3: Star Trek movie.
- 6:32Speaker 4: You get like cable type TV Max. Yeah.
- 6:35Speaker 3: I for sports, you still have to do well, objected.
- 6:39Speaker 4: Stream Okay, I always forget about the need for sports.
- 6:42Speaker 3: They were playing all last Friday the original series Star
- 6:46Speaker 3: Trek movies. So I watched Wrath of Khan in the Morning,
- 6:49Speaker 3: which starts off with Kobyashi Maru. Ki's the alley in
- 6:53Speaker 3: the Kobyashi Maru. I've got how amazing she is in
- 6:55Speaker 3: that movie, and how which is shame that they screw
- 7:00Speaker 3: that one up. And I've got how dark that movie is.
- 7:02Speaker 3: It is very incredibly dark. But you said, Kobe Asha Maru,
- 7:05Speaker 3: you can't say a Star Trek with me around, and Knox.
- 7:09Speaker 2: You're like Beetlejuice bro we gotta really stop staying Star Trek.
- 7:13Speaker 1: Starrim Or Jonathan Strickland. That's our one of three mentions
- 7:16Speaker 1: before he shows up, just to reeling back.
- 7:18Speaker 2: In really quickly, to double back a wepins that originally
- 7:21Speaker 2: Kobe Ashamru referring to an unwinnable situation, right.
- 7:24Speaker 1: Like, and we see this in the culmination of a
- 7:27Speaker 1: lot of big things. You could argue that the very
- 7:30Speaker 1: last Star Wars film was kind of doomed from the
- 7:34Speaker 1: start because how could you conclude a story in a
- 7:36Speaker 1: way that would satisfy everybody.
- 7:38Speaker 4: That's kind of, you know.
- 7:39Speaker 1: That's similar to what people were running into with these
- 7:42Speaker 1: Olympic mascots Atlanta magazines. Max Blow has a great explanation
- 7:48Speaker 1: of this and a great name, Max Blough. Give me
- 7:51Speaker 1: a break.
- 7:52Speaker 2: What sorry, Max Williams, But Max Blow, it's got you beat.
- 7:56Speaker 2: By the way, Ben, there were four bugs Bunny Crazy
- 7:59Speaker 2: Castle games.
- 8:00Speaker 3: Right.
- 8:00Speaker 1: Didn't they have different cartoon characters as well?
- 8:03Speaker 2: Yeah, yeah, yeah, I love that. But Max Blow does
- 8:06Speaker 2: indeed have this to say. It would be hard to
- 8:10Speaker 2: overstate how shocking it was when Atlanta was awarded the
- 8:13Speaker 2: nineteen ninety six Summer Olympic Games Atlanta over Toronto, Athens Melbourne.
- 8:18Speaker 2: The news, which came on a Tuesday in September nineteen ninety,
- 8:22Speaker 2: sent the city into a frenzy dare we say, a
- 8:25Speaker 2: tizzy of celebration. But for Billy Payne, who'd run the
- 8:29Speaker 2: three year campaign that led to the announcement, it was
- 8:33Speaker 2: just the beginning. Now came the hard part, finding corporate sponsors,
- 8:38Speaker 2: building an eighty five thousand seeds stadium, delegating the one
- 8:41Speaker 2: thousand and one tasks to ready the city for the
- 8:43Speaker 2: world stage. Far down on his list, designing a mascot
- 8:47Speaker 2: in time for the closing ceremonies of the Barcelona Games
- 8:51Speaker 2: in nineteen ninety two, when the Olympic torch would be
- 8:54Speaker 2: passed to Atlanta, Paying quickly appointed Hey Mascot Committee, which
- 8:59Speaker 2: created design guidelines and canvassed for submissions. Ten companies proposed
- 9:04Speaker 2: to mascot. One was chosen. The winner would live an
- 9:09Speaker 2: Olympic infamy.
- 9:11Speaker 1: And objectively we can say we're kind of generous with
- 9:15Speaker 1: the title winner there, at least that's what the public thought.
- 9:19Speaker 1: Similar to Grimace is he is somewhat a character that
- 9:22Speaker 1: defies explanation. He's got running shoes, he's got Olympic rings
- 9:27Speaker 1: that incorporate into his appearance, and he has a torch
- 9:32Speaker 1: that emanates stars.
- 9:37Speaker 4: I'm looking at him now.
- 9:38Speaker 2: He looks like the kind of mascot that you'd see
- 9:40Speaker 2: for like a public utility or something you know, like
- 9:43Speaker 2: like the water department. He's like an anthropomorphic water droplet
- 9:49Speaker 2: perhaps or a unit of natural gas. He does have
- 9:54Speaker 2: these big, oversized shoes he's got it's a very of
- 9:58Speaker 2: its era nineties cartoon style. You know, it's something I
- 10:03Speaker 2: can imagine seeing on Fox Kids, you know.
- 10:05Speaker 4: On Saturday morning.
- 10:07Speaker 2: I don't know, I can't help but also think that
- 10:09Speaker 2: he kind of looks like an anthropomorphized sperm, that is
- 10:13Speaker 2: something that always.
- 10:15Speaker 4: Shaped kind of blob character, you know. And we know
- 10:18Speaker 4: that his original name is what is it with a Z?
- 10:24Speaker 4: And no one knows, sir, No one knows. No one knows.
- 10:28Speaker 1: They if you see the original design, it's even stranger
- 10:34Speaker 1: for a couple of different aesthetic reasons. But in defense
- 10:38Speaker 1: of the creators, they had to make something that conformed
- 10:42Speaker 1: to the request of the Atlanta committee for the Olympic Games.
- 10:46Speaker 1: So what we see here is the result of someone
- 10:49Speaker 1: trying to satisfy a committee's, perhaps the times contradictory request.
- 10:54Speaker 1: For a long long time, up until twenty twenty four,
- 10:59Speaker 1: is he was considered the worst mascot of his type
- 11:03Speaker 1: or of its type. And now to your earlier point
- 11:06Speaker 1: about the Paris Olympics, they have had the ignomonious torch
- 11:12Speaker 1: of worst mascot passed to them. Let's get a look
- 11:16Speaker 1: at the Paris twenty twenty four mascots. Lest we be
- 11:20Speaker 1: seen as just dunking on our own hometown guy.
- 11:23Speaker 5: Is He?
- 11:23Speaker 2: Yeah, I want to see it too, because I'm looking
- 11:25Speaker 2: at an article on Nbcolympics dot com that's just a
- 11:28Speaker 2: look through his Olympic mascots over the years, and a
- 11:33Speaker 2: lot of them aren't great.
- 11:34Speaker 4: I'm not gonna lie. It's committee. Yeah, it is. It
- 11:37Speaker 4: is committee.
- 11:38Speaker 2: But I'm also like kind of like, what's the big deal,
- 11:41Speaker 2: Like sort of like who cares?
- 11:43Speaker 4: You know. It's not like something that people are gonna remember.
- 11:46Speaker 4: And honestly, the ones they remember are the bad ones.
- 11:49Speaker 3: Is he.
- 11:49Speaker 2: Merch is kind of sought after. They're sort of hard
- 11:52Speaker 2: to find. So I'm looking at do you tell about
- 11:55Speaker 2: the Paris one? Though I'm looking at them, I'm looking
- 11:57Speaker 2: at it cold.
- 11:58Speaker 4: I'm looking at the twenty twenty four or Olympic.
- 12:01Speaker 1: Mascots for the Olympic Paralympic Games. They're two anthropomorphic hats,
- 12:09Speaker 1: the Napoleon hats the Phrygian hats, like the triangular thing
- 12:17Speaker 1: that Napoleon would wear. That's how most Americans will remember it.
- 12:20Speaker 1: And they've got the the the horizontal points of the
- 12:25Speaker 1: hats are these little fingerless arms, and then they have
- 12:29Speaker 1: really skinny legs. That go up into the aperture of
- 12:34Speaker 1: the hat.
- 12:34Speaker 2: Interestingly, though, I'm looking at this one image of them,
- 12:38Speaker 2: and maybe this is a special version or something, but
- 12:41Speaker 2: I think it's not, you know how, you know, and
- 12:43Speaker 2: there are prosthetics that can be attached to people who
- 12:47Speaker 2: are missing legs to allow them to run in high
- 12:50Speaker 2: impact situations. It's like they've got they've got some give
- 12:53Speaker 2: to them. They almost look like a ski in a way,
- 12:56Speaker 2: like a bent kind of like the sum of spring
- 12:59Speaker 2: loaded or bring me kind of the version of his
- 13:01Speaker 2: mascot that I'm seeing as as that for on one leg.
- 13:05Speaker 2: So that's kind of cool in a way, sort of
- 13:07Speaker 2: an effort towards inclusivity. I think this French mascot is dope.
- 13:11Speaker 2: I'm not gonna lie. I think it's cool.
- 13:13Speaker 1: That's the Paralympic win. Oh and let me correct correct
- 13:17Speaker 1: this real quick. Here the Phrygian cap where the Liberty
- 13:20Speaker 1: cap is not as fancy as Napoleon's. It looks it's
- 13:25Speaker 1: definitely a cap. It looks almost like a rap with
- 13:27Speaker 1: some extra earflaps hanging down.
- 13:29Speaker 2: I see, Ben, there is the Paralympics, and there are
- 13:32Speaker 2: different versions of this mascot.
- 13:35Speaker 4: So all this.
- 13:36Speaker 2: I think this is a very valid discussion and of itself.
- 13:38Speaker 2: But all this to get to is he was kind
- 13:41Speaker 2: of mocked a little bit and panned at the time,
- 13:45Speaker 2: but he did somehow, you know, because he was part
- 13:47Speaker 2: of the conversation get the kind of slapped together video
- 13:51Speaker 2: game treatment.
- 13:52Speaker 4: I did not know this.
- 13:54Speaker 1: Yeah, they also, Oh nice, we get to reference a guy,
- 13:58Speaker 1: you know, Thomas Wheatley, local reporter who was writing for
- 14:01Speaker 1: Axios Atlanta, and he says, the the Olympic Committee left
- 14:07Speaker 1: no stone unturned in licensing this mascot Izzy in all
- 14:11Speaker 1: kinds of merch, refrigerator, magnets, t shirts, hats, caps, you
- 14:16Speaker 1: name it, and of course video games. This is where
- 14:19Speaker 1: we introduce our first game for this episode, Isy's Quest
- 14:24Speaker 1: for the Olympic Rings. That sounds like it makes sense.
- 14:27Speaker 1: You know, it's an Olympic mascot. You gotta collect coins
- 14:30Speaker 1: and try to get the Olympic Rings.
- 14:32Speaker 2: I bet you. This is too obscurity even no comes
- 14:35Speaker 2: right up. Holy crap. It was on Sega Genesis. It
- 14:38Speaker 2: was this is a next gen game. This is like,
- 14:41Speaker 2: I mean, you know, relatively speaking next gen to a
- 14:43Speaker 2: lot of the ones that were talking about in episode one,
- 14:45Speaker 2: which were all kind of early home console type games,
- 14:48Speaker 2: which honestly they were a next gen of their own
- 14:50Speaker 2: in their own right, because Atari was kind of the first.
- 14:52Speaker 2: So even regular nes had more bit depth I believe
- 14:56Speaker 2: than an Atari system, Isn't that right, Max?
- 15:00Speaker 3: Yeah, so the Atari twenty six hundred would have been
- 15:03Speaker 3: the one on the same tier as.
- 15:07Speaker 4: The regular nes.
- 15:09Speaker 3: Yeah, as regular nis actually correct, regular nsa because the first,
- 15:13Speaker 3: the most famous Atari was like pre Nintendo.
- 15:16Speaker 1: Right right, and that was you that that was the
- 15:22Speaker 1: thing that walked, so other gaming could run well.
- 15:24Speaker 2: And that just goes to show too how the difference
- 15:27Speaker 2: between Atari and Nintendo they were basically dealing with very
- 15:31Speaker 2: similar hardware in terms of power. It really showed how
- 15:34Speaker 2: important the game design was. And Nintendo really has always
- 15:38Speaker 2: made their bank on the fact that they're the really
- 15:41Speaker 2: good to designing games. Because even today, the the you know,
- 15:45Speaker 2: the most powerful Nintendo system you get pales in comparison
- 15:49Speaker 2: to you know what other companies like PlayStation and Xbox.
- 15:52Speaker 4: Do, and that's literally by design.
- 15:56Speaker 3: And the backtrack, I mean, I met the Atari fifty
- 16:00Speaker 3: six twentyix hundreds are very famous one the nes and
- 16:02Speaker 3: the twenty are on the same.
- 16:05Speaker 2: Right, So the twenty six hundred is the one people
- 16:06Speaker 2: think of with like the ET game, that's like the
- 16:08Speaker 2: early really craphole, the looking one. So even the regular
- 16:11Speaker 2: NES was a next gen from that. Sorry getting caught
- 16:13Speaker 2: up in this. So Izzy's a Quest for the Olympic
- 16:16Speaker 2: Rings would have been a next gen to that because
- 16:19Speaker 2: SNS was sixteen bit if I'm not mistaken, So that
- 16:22Speaker 2: was a big old jump. And then you had your
- 16:24Speaker 2: Sega Genesis as well. I have zero recollection of this.
- 16:29Speaker 5: Game, you guys, Well, it was sort of a it
- 16:39Speaker 5: was sort of ticking a box for some people.
- 16:42Speaker 4: We do know.
- 16:43Speaker 1: It was not super in depth like Bug but Bugs
- 16:46Speaker 1: Buddy's Crazy Castle. You can complete it in about an hour,
- 16:51Speaker 1: not even a crazy difficult speed run. And then the
- 16:54Speaker 1: lead animator of the game, William Anderson, said, yet, the
- 16:58Speaker 1: Olympic officials had just a couple of demands, can't change
- 17:02Speaker 1: the character design, makes sense. Have the Olympics as a theme,
- 17:05Speaker 1: of course, and they said we'd prefer no violence. And
- 17:09Speaker 1: when these developers got to work, they said it was
- 17:12Speaker 1: one of their best experiences to date. One William Anderson,
- 17:17Speaker 1: who is now the owner of Awaken Games, was speaking
- 17:21Speaker 1: to Thomas Wheatley, and he said, look, we're a small
- 17:23Speaker 1: group of developers. We're really dedicated to not only making
- 17:27Speaker 1: the best games, but having fun while doing it. So
- 17:31Speaker 1: you can get a copy of this game for Super
- 17:33Speaker 1: Nintendo for fifty to one hundred and fifty dollars, or
- 17:37Speaker 1: if for some reason you need a price break, you
- 17:39Speaker 1: can get a box of six of them, six copies
- 17:42Speaker 1: of the game for six hundred bucks like today. At
- 17:46Speaker 1: the time of the conversation with Axios, Yeah.
- 17:49Speaker 4: Okay, interesting.
- 17:50Speaker 2: I did find a page on Internet archive from Game
- 17:54Speaker 2: Pro issues sixty nine April nineteen ninety five. It had
- 17:58Speaker 2: this to sid this is back. You know, reviewers were
- 18:01Speaker 2: a lot less mean back in the day. I'm realizing,
- 18:03Speaker 2: at least for games and stuff, it was much more
- 18:06Speaker 2: felt like a promotional device than it was a purely.
- 18:09Speaker 4: We're gonna shred your shitty game.
- 18:12Speaker 2: By the nineteen ninety six summer games seem far off,
- 18:14Speaker 2: but not for Izzy, as this reads like a press release.
- 18:18Speaker 2: As the Olympic mascot, he must search the torch world
- 18:21Speaker 2: to collect five Olympic rings that keep the torch lit.
- 18:25Speaker 2: In this ten level quest, Izzy morphs into eight sporting
- 18:29Speaker 2: characters collecting power ups and loads of bonuses. Nice backgrounds
- 18:33Speaker 2: bring colorful detail to Izzy's world, but it's Izzy himself
- 18:37Speaker 2: who stimulates the game visually. His numerous and determined expressions
- 18:42Speaker 2: make him an easy to like character. The sound effects
- 18:45Speaker 2: are enjoyable too, with great splats, smashes and blasting trumpets,
- 18:51Speaker 2: and then it refers to a smurfy soundtrack.
- 18:54Speaker 1: And this brings up an interesting point because my question
- 18:58Speaker 1: is would people have been so what they have dunked on?
- 19:03Speaker 1: Is he so hard if he had just started as
- 19:05Speaker 1: a video game character?
- 19:07Speaker 4: I think not.
- 19:08Speaker 1: I think saying here's a fun game about the Olympics.
- 19:12Speaker 4: Well, but Ben I was. I've been meaning to bring
- 19:14Speaker 4: this up.
- 19:14Speaker 2: It's been kind of nagging at me, this whole idea
- 19:17Speaker 2: of First of all, I completely disagree the French. I
- 19:19Speaker 2: think the French hat guys are cool. The idea that
- 19:22Speaker 2: they're somehow worse than is He, I think is absurd.
- 19:25Speaker 2: But what how does one rank a freaking anthropomorphic cartoon
- 19:31Speaker 2: mascot in terms of better or worse? Is it how
- 19:34Speaker 2: well they represent the country? Is it how like cute
- 19:39Speaker 2: they are? Like?
- 19:39Speaker 1: What are what are the metrics for this completely subjective.
- 19:44Speaker 1: It's water cooler opinion thing, you know, like it's it's
- 19:46Speaker 1: one of when I say water cooler opinion, it's one
- 19:49Speaker 1: of those things like the BS fashion articles you read
- 19:52Speaker 1: where people just want to kind of participate socially by
- 19:57Speaker 1: either having a hot take or agree with a thing
- 20:00Speaker 1: that other people are talking about. Uh, and we see
- 20:04Speaker 1: we also see again the power of nostalgia. I think
- 20:07Speaker 1: it's quite possible that it will become a cool thing
- 20:12Speaker 1: to play this game in the near future because the
- 20:15Speaker 1: Olympics are back on again and people are older now
- 20:20Speaker 1: and they're having those fond memories. It's, you know, another
- 20:23Speaker 1: thing that reminds us of of course, is our next
- 20:25Speaker 1: creature on the list or next game? I should say
- 20:28Speaker 1: checks quest Quest quest quest.
- 20:31Speaker 3: Literally the motivation for this entire episode absolutely another one
- 20:36Speaker 3: that I absolutely unfamiliar with.
- 20:39Speaker 2: So we all know what checks cereal was. Is it's
- 20:42Speaker 2: still a thing. It's check No checks was a serial?
- 20:45Speaker 2: Right or was checks? What am I thinking of?
- 20:47Speaker 4: It's a serial?
- 20:48Speaker 3: But then there's uh checks mix well, of course check
- 20:51Speaker 3: trail mixed with check checks mixed.
- 20:53Speaker 2: Though, was one of these things that was just kind
- 20:54Speaker 2: of created organically by humans in the wild and then
- 20:58Speaker 2: repurposed and and did by Checks you know what I mean,
- 21:01Speaker 2: where it's like people were making it themselves, mixing it
- 21:03Speaker 2: with all kinds of other little little bits and snacky bobs,
- 21:06Speaker 2: and putting some seasoning in there, a little what is
- 21:08Speaker 2: it like Old Bay seasoning or some kind of you know,
- 21:12Speaker 2: kind of umami bit of seasoning.
- 21:15Speaker 4: And then Checks decide, hey.
- 21:16Speaker 2: Wait a minute, you guys do we're gonna We're gonna
- 21:18Speaker 2: do this ourselves and call it something and act like
- 21:20Speaker 2: we invented it.
- 21:22Speaker 4: So chex Mix was huge. Oh yeah, chexs Mix is
- 21:25Speaker 4: still a giant.
- 21:26Speaker 1: You know. It Also is a giant in the world
- 21:28Speaker 1: of gaming is the Doom franchise, And in twenty twenty
- 21:32Speaker 1: five they're going to have a prequel to the original Doom.
- 21:36Speaker 1: The trailer released this week yea or this week had
- 21:41Speaker 1: ed this game first off is pretty good because it
- 21:45Speaker 1: is kind of like to our earlier point about Skins,
- 21:49Speaker 1: it is a modification of a pre existing game that
- 21:53Speaker 1: was just built to be a game. Doom, one of
- 21:55Speaker 1: the most famous first person shooters of all time. Go
- 22:00Speaker 1: to Daniel Horowitz and his article chexs Quest a twenty
- 22:03Speaker 1: years later, retrospective on a cereal based game. We see
- 22:07Speaker 1: that they took this idea and they ran with it,
- 22:12Speaker 1: and they did something that you see. To me, it's
- 22:16Speaker 1: part of what defines really good comedy. They play it
- 22:19Speaker 1: with a straight face. Chex's quest is the when you
- 22:24Speaker 1: are the player, the stakes are supposed to be on
- 22:27Speaker 1: the level of playing Doom.
- 22:29Speaker 4: You know what i mean.
- 22:30Speaker 1: You gotta hunt the Flemoids I'm sorry, or the Chechs
- 22:35Speaker 1: Warrior the guides.
- 22:37Speaker 4: Yeah, you know.
- 22:38Speaker 2: Isn't that funny though, because there's nothing that will dry
- 22:40Speaker 2: your mouth out and gets your real flemy, like eating
- 22:43Speaker 2: a big old mouthful of checks mix.
- 22:45Speaker 4: It's like this gets a breakfast cereal or racist.
- 22:49Speaker 3: Play the high, high fiber version of them.
- 22:53Speaker 1: This was aimed at This was nineteen ninety six, so
- 22:57Speaker 1: the same year as the Olympics in Atlanta. It was
- 23:00Speaker 1: aimed at children who were at least six.
- 23:04Speaker 4: To nine years old.
- 23:05Speaker 1: And the kind of modification this is is what we
- 23:09Speaker 1: call a total conversion. They took a lot of the
- 23:12Speaker 1: violence out of Doom, or a lot of the the
- 23:15Speaker 1: egregious blood right, and they I gotta tell you, the
- 23:22Speaker 1: gameplay is pretty much the same as do.
- 23:25Speaker 3: It's exactly the same. The only difference is you're not
- 23:28Speaker 3: killing the Flemoys. The Flemoids are immune from any type
- 23:32Speaker 3: of damage. You're teleporting them back to their dimension, so
- 23:36Speaker 3: when you shoot them, it's sort of like Splatoon.
- 23:38Speaker 2: If anyone's familiar with the the Nintendo or I guess
- 23:43Speaker 2: it's on Switch game Splatoon, it is a first person
- 23:46Speaker 2: shooter where you don't kill anybody, you just blast them
- 23:50Speaker 2: with ink. It's like paintball. So it's a way of
- 23:52Speaker 2: having the mechanics of a murder game. Sands the murder
- 23:56Speaker 2: is that kind of the idem x exactly. That's one
- 23:58Speaker 2: hundred because, as Ben said, it is. My dad fought
- 24:01Speaker 2: it hilarious the time, and I was too young to
- 24:03Speaker 2: understand what Doom was. He's like, this is literally Doom
- 24:05Speaker 2: for kids.
- 24:07Speaker 1: Yeah, you've got and the power ups change the weapons
- 24:10Speaker 1: and ammunition shape to all be serial themed and just
- 24:13Speaker 1: like just like any other first person shooter, you win
- 24:16Speaker 1: the game by beating the final boss at the last level.
- 24:21Speaker 4: And I think it's.
- 24:23Speaker 1: Also a little bit easier than Doom because you want
- 24:26Speaker 1: people to associate the cereal with fun. Alex Walker has
- 24:31Speaker 1: a great short history. Excuse me, short official history of
- 24:36Speaker 1: Chech's Quest, which talks about how brilliant it was for
- 24:42Speaker 1: the cereal manufacturers to put a video game in your
- 24:45Speaker 1: boxes cereal as a prize. I think that's the really
- 24:49Speaker 1: brilliant thing, because one of the best parts of children's
- 24:52Speaker 1: cereal is, of course the prizes you get. And I
- 24:55Speaker 1: got to say furthermore, in recent decades, they've really started
- 24:58Speaker 1: skimping on the prizes. You guys, notice that I'm an adult,
- 25:01Speaker 1: like I can vote.
- 25:02Speaker 4: That's scary skipping on the prizes and the cereal.
- 25:05Speaker 2: And yeah, if I'm not mistaken, I think it's become
- 25:09Speaker 2: a little less popular to put them in the cereal
- 25:13Speaker 2: at all because of like potential choking hazards. And so
- 25:17Speaker 2: you get some kind of coupon that you mail in
- 25:19Speaker 2: to get the prize after the fact, which just ain't
- 25:23Speaker 2: cutting that.
- 25:24Speaker 1: Right exactly, because that's not the kind of delayed gratification
- 25:28Speaker 1: kids are overall into. Originally, the game was supposed to
- 25:33Speaker 1: be in a cornfield and you had a flashlight. The
- 25:37Speaker 1: idea was you would make an educational tool in the
- 25:40Speaker 1: form of a video game, similar to like Math Blaster
- 25:43Speaker 1: or the Oregon Trail. But the team behind checks Quest
- 25:48Speaker 1: said let's if we're doing a video game, let's do
- 25:52Speaker 1: an actual video game. Let's look around at other video
- 25:55Speaker 1: games and see what's taking off, what's already popular, and
- 25:59Speaker 1: let's try to do that. And it looked around and
- 26:01Speaker 1: the most popular one they found was Doom.
- 26:05Speaker 4: At least.
- 26:08Speaker 1: This wasn't on a console rigially either, I think it
- 26:10Speaker 1: was on It was on personal computers. And then they said, okay,
- 26:15Speaker 1: we'll make a first person shooter.
- 26:17Speaker 4: We'll make Doom.
- 26:18Speaker 1: But checks and then they said, oh, hang on, it's
- 26:21Speaker 1: kind of tough to make a video game in six months.
- 26:24Speaker 2: Yeah, it's super hard. And that's the thing with a
- 26:26Speaker 2: lot of these product tie in games is that they're
- 26:29Speaker 2: sort of an afterthought and that they're you know, absolutely rushed,
- 26:34Speaker 2: and that is evident in the final product because sometimes,
- 26:37Speaker 2: to your point, bent, either they're egregiously difficult and look
- 26:41Speaker 2: like crap, or they look good but are really really
- 26:45Speaker 2: really short. Games were expensive back then, just like VHS
- 26:49Speaker 2: tapes were expensive, which is why there was such a
- 26:52Speaker 2: robust rental market. So you certainly wouldn't be quite as
- 26:55Speaker 2: letdown if you rented the game and realized you could
- 26:57Speaker 2: beat it in twenty minutes, but if you shelled out
- 26:59Speaker 2: the that could be cause for a meltdown.
- 27:02Speaker 1: Absolutely, And this is we have to remember before the
- 27:06Speaker 1: rise of the video game online review industry on YouTube
- 27:10Speaker 1: and stuff, so you couldn't act. It was much more
- 27:13Speaker 1: difficult to just hop on a website and watch someone
- 27:17Speaker 1: play the game and decide whether or not it was
- 27:19Speaker 1: a buy or a rental. And also these guys they
- 27:22Speaker 1: had another problem. They had to get a co sign
- 27:25Speaker 1: from the FDA, one of the most famous bureaucracies in
- 27:28Speaker 1: the country, and the FDA needed to sign off on
- 27:32Speaker 1: checks shipping all these cd ROMs, along with food people
- 27:37Speaker 1: would actually consume. To your earlier point, they had to
- 27:40Speaker 1: adhere to the demands of the FDA, which meant they
- 27:44Speaker 1: had to redesign weapons so they looked as non weapony
- 27:48Speaker 1: as possible, non descript, and then they had to really
- 27:52Speaker 1: dumb down the sound. It was a huge gamble for
- 27:55Speaker 1: General Mills, but it was also a massive success, so
- 28:00Speaker 1: much so that just one year later they released the sequel,
- 28:05Speaker 1: checks Quest. Two Flemoids take Chextropolis.
- 28:08Speaker 3: Yeah, I gotta jump in the emergency like you're out
- 28:12Speaker 3: of AMMO weapon. You get in the game.
- 28:14Speaker 4: Is a spoon.
- 28:15Speaker 3: Yeah, as your melee emergency weapon is bro what better
- 28:19Speaker 3: way is there to defeat Cereal?
- 28:21Speaker 2: You know, well, you're you're helping them. Sorry, you're helping
- 28:24Speaker 2: the Cereal. I know, I get it, I get it.
- 28:26Speaker 4: I get it.
- 28:26Speaker 3: You're you're you're shoveling snot with a spoon.
- 28:30Speaker 2: Basically, it's weird though, the snot thing, because another thing
- 28:32Speaker 2: that makes you real snotty is milk. You know, milk
- 28:35Speaker 2: gets you real. The whole thing is very strange. A
- 28:37Speaker 2: couple opportunities that they may have squandered. I haven't played
- 28:40Speaker 2: the game, so I can't say. And again, it would
- 28:44Speaker 2: have been cool if they had allowed violence. Then you
- 28:45Speaker 2: could have officially been a serial killer. But instead you're
- 28:49Speaker 2: not killing the Cereal, you're killing the phlem And when
- 28:52Speaker 2: I was in middle school, I had a very brief
- 28:55Speaker 2: attempt at trying to write some sketch comedy with a
- 28:58Speaker 2: few friends, and I came up with a really great
- 29:00Speaker 2: step that had zero follow through. It was a parody
- 29:03Speaker 2: of Beverly Hills nine o two one oh called General
- 29:05Speaker 2: Mills nine oh two one oh, and it would just
- 29:08Speaker 2: be about you know, cereal drama. I don't know whatever
- 29:13Speaker 2: issues that cereal answer for morphive cereal? Would it be
- 29:16Speaker 2: between the different imprints of the different types of cereal
- 29:19Speaker 2: that were on General Mills tbd? But you know you
- 29:23Speaker 2: can't argue with the alliterative connection between Beverly Hills nine
- 29:27Speaker 2: oh two one oh and General Mills nine oh two.
- 29:30Speaker 1: I yield my time, well done, and people, just like
- 29:34Speaker 1: you're saying, people know when there's a good idea, you remember,
- 29:36Speaker 1: you want to run with it. General Mills is in
- 29:40Speaker 1: this crazy serial video game casino and they keep winning.
- 29:44Speaker 1: So after they released chex Quest two and ninety seven,
- 29:48Speaker 1: they released che Quest three in two thousand and eight,
- 29:52Speaker 1: and get this, they re released it in twenty twenty.
- 29:56Speaker 1: Checks Quest HD.
- 29:58Speaker 2: Oh my goodness. They needed they needed more resolution for
- 30:02Speaker 2: that checks You know, they had.
- 30:04Speaker 3: To pretty several bust universe now. There's multiple playable characters now,
- 30:08Speaker 3: and so a lot of lore. It's a legendary game. Truthfully,
- 30:11Speaker 3: it is a legendary. It is very short. It is
- 30:13Speaker 3: about thirty minutes to play the entire thing.
- 30:15Speaker 1: I don't have a problem with short games, no, no, no, no,
- 30:18Speaker 1: I don't have a problem with them unless I'm paying
- 30:20Speaker 1: the same price for them that I'm paying for you know,
- 30:23Speaker 1: forty hour RPG, you know.
- 30:25Speaker 3: And that's the best thing about chex Quest as it
- 30:28Speaker 3: never costs money.
- 30:29Speaker 2: Well, so it was always a serial tie in. It
- 30:31Speaker 2: was it was the prize. Yeah, you got it in
- 30:33Speaker 2: the box.
- 30:34Speaker 4: That's sorry you said that. I'm sorry.
- 30:36Speaker 2: I didn't fully understand the ramifications of that is very
- 30:38Speaker 2: forward thinking, you know, a digital prize, uh in the nineties,
- 30:43Speaker 2: how about that.
- 30:45Speaker 3: Yeah, I'm just looking to confirm something. Yep, chex Quest
- 30:49Speaker 3: HD on Steam. It is a robust game with multiplayer features,
- 30:53Speaker 3: and everything is also free.
- 30:55Speaker 4: Ah, it's always free.
- 30:56Speaker 1: Which makes it the best, the best deal out of
- 30:59Speaker 1: the four because the other ones are free if you
- 31:02Speaker 1: purchase a box of cereal. So there is still technically prizing.
- 31:13Speaker 1: We can't even get to stuff like, Oh, Ronald McDonald
- 31:17Speaker 1: McDonald's treasure Land Adventure. That's a weird tie in. There's
- 31:23Speaker 1: a ton of Ronald McDonald's games. There's Donald Land in
- 31:29Speaker 1: nineteen eighty eight. It's a platformer that just came out
- 31:32Speaker 1: in Japan, where, weirdly enough, they call him Donald McDonald.
- 31:35Speaker 2: I was about to say Donald Land. I don't understand. Okay,
- 31:37Speaker 2: that makes sense. He's Donald McDonald.
- 31:41Speaker 1: I kind of like it. I like the internal. I
- 31:45Speaker 1: like how they added an extra d.
- 31:47Speaker 2: It does add an extra layer of absurdity to it,
- 31:51Speaker 2: doesn't it. You know, it's sort of like having two
- 31:53Speaker 2: first names, right, you know, you're like the first name
- 31:56Speaker 2: and then a last name that's also a first name,
- 31:58Speaker 2: you know.
- 31:58Speaker 4: Yeah.
- 31:59Speaker 1: Yeah, and Gin published a nineteen ninety two game called
- 32:02Speaker 1: MC Kids, which is sort of an also ran.
- 32:07Speaker 3: That looks one that one looks like incredibly lying by
- 32:09Speaker 3: the way, that looks like the worst one.
- 32:12Speaker 1: And then well we've got McDonald lang Global Gladiators another
- 32:16Speaker 1: spin off.
- 32:17Speaker 2: To backtrack, though, ben, I would assume that would be
- 32:20Speaker 2: pronounced mckids.
- 32:22Speaker 1: Yeah, but they've got the dots. They've got the initials
- 32:25Speaker 1: M dot C dot kids.
- 32:27Speaker 3: So there's MC kids, but it's definitely MC kids.
- 32:30Speaker 2: But what is so what if it's dots, they're supposed
- 32:32Speaker 2: to stand for something? What what do they stand for?
- 32:34Speaker 4: Massively cool? Yeah?
- 32:35Speaker 3: I think it actually somewhere I read it stood for
- 32:38Speaker 3: Mick and mac and the thing afterwards said this obviously
- 32:41Speaker 3: makes no sense because the acronym is uh EMC, but
- 32:45Speaker 3: they didn't think it out too far. Basically is what
- 32:47Speaker 3: a lot of people said.
- 32:48Speaker 1: It seems so, yeah, what are we gonna play Grimace's Birthday?
- 32:52Speaker 4: Oh boy?
- 32:53Speaker 2: I love all the freaky, creepy pasta memes that were
- 32:56Speaker 2: spawned from the whole Grimace Shake thing with people like
- 33:00Speaker 2: just consuming the Grimace Shake and then immediately descending into
- 33:03Speaker 2: some sort of murderous David Lynch nightmare hellscape.
- 33:08Speaker 4: Yeah.
- 33:08Speaker 2: I thought that was just absolutely peak Internet of Today,
- 33:12Speaker 2: really really good stuff.
- 33:13Speaker 1: And then there is, of course McDonald's treasure Land Adventure.
- 33:18Speaker 1: There's so many that there's so many different McDonald's tie
- 33:23Speaker 1: in games that we could even do another episode on those,
- 33:27Speaker 1: But for now, all you need to know is that
- 33:30Speaker 1: Treasure Land Adventure has its own kind of fantasy lore.
- 33:35Speaker 1: Ronald McDonald is in a magic forest one day, or
- 33:38Speaker 1: the Magical Forest, and he sees a piece of paper
- 33:40Speaker 1: under a tree. He finds it's part of a treasure map,
- 33:44Speaker 1: and he doesn't know where the rest of the pieces
- 33:46Speaker 1: of the treasure map are. But the other pieces of
- 33:49Speaker 1: the map, it turns out, are in the hands of
- 33:50Speaker 1: some dangerous bad guys. So you play as Ronald McDonald
- 33:54Speaker 1: on a treasure hunt to find the pieces of the
- 33:57Speaker 1: map that will lead you to the treasure fun.
- 34:00Speaker 2: Okay, so sort of an RPG, a very light RPG
- 34:04Speaker 2: kind of yeah, yeah, yeah, Okay. Do you guys remember
- 34:08Speaker 2: Chester Cheetah Too Cool to Fool?
- 34:11Speaker 3: Yes?
- 34:12Speaker 4: Yeah, did we reference in episode one? Don't think we.
- 34:15Speaker 3: Got to let's spot in Chester Cheatah of the same
- 34:21Speaker 3: air Chester Cheetah you got his own video game two
- 34:25Speaker 3: that apparently had a really interesting glitch in the gravity
- 34:30Speaker 3: of it that would cause him to like be propelled
- 34:33Speaker 3: into the air like massively accelerating rates.
- 34:37Speaker 2: I found a cool Reddit fred with a discussion on
- 34:40Speaker 2: the Chester Cheetah game. Then they described the glitch as such,
- 34:44Speaker 2: by some glitch of the game physics, Chester was propelled
- 34:46Speaker 2: very high into the air. Of course, once you launch
- 34:49Speaker 2: anything into the air, it eventually slows down and then
- 34:51Speaker 2: starts falling, another side effect of gravity. The farther you fall,
- 34:54Speaker 2: the faster you fall. The game is probably doing something
- 34:56Speaker 2: like this. Trouble is, Chester might be falling so fast
- 35:00Speaker 2: always passes right through the area where the game checks
- 35:03Speaker 2: whether he's on the ground. So one frame he's too
- 35:06Speaker 2: far above the ground, I eat out on the ground.
- 35:08Speaker 2: Next frame he's too far below the ground. I eat
- 35:11Speaker 2: out on the ground, so the game just lets him
- 35:14Speaker 2: fall forever.
- 35:15Speaker 4: So yeah, that's a fun one.
- 35:18Speaker 1: Yeah, and there's so many others that were like barely
- 35:23Speaker 1: we could maybe just laundry list some of these. Pepsi
- 35:26Speaker 1: Man Japan loves a lot of these tie in games.
- 35:29Speaker 1: Pepsi Man is game where you play a pepsi themed superhero.
- 35:33Speaker 1: You're delivering pepsi to people. And then on the Chester
- 35:36Speaker 1: Cheetah stuff.
- 35:38Speaker 4: Yeah.
- 35:38Speaker 1: Two, we's got two games. There's Wild Wild Pest, There's
- 35:42Speaker 1: Too Cool to Fool and Too Cool to Fool. I
- 35:44Speaker 1: didn't know this doesn't have any actual Cheetos products appearing
- 35:49Speaker 1: in there.
- 35:51Speaker 2: Frankly, that's smart because Chester is synonymous with Cheetos.
- 35:55Speaker 4: You don't even need them. All you gotta do is
- 35:57Speaker 4: remind people of Chester. Cheetos is in his name.
- 36:00Speaker 2: You know, guys, remember the golden era of cartoon advertisements
- 36:05Speaker 2: for cigarettes. How come they never got a game? How
- 36:07Speaker 2: come Joe Camill never got a game? I guess that
- 36:10Speaker 2: kind of ended before these video game tie in things
- 36:13Speaker 2: really became a thing.
- 36:15Speaker 1: Yeah, I think because there was a video game crash
- 36:17Speaker 1: in nineteen eighty three for the industry. So if they
- 36:21Speaker 1: were making moves to do something like that, you know,
- 36:24Speaker 1: would work a boozer beer based game, Yeah, defleeing work.
- 36:27Speaker 1: We talked about some of those, we didn't get to
- 36:31Speaker 1: some of the most terrible, Like movie tie ins often
- 36:35Speaker 1: have a bad reputation. We mentioned nineteen eighty two et.
- 36:38Speaker 1: But the New Suicide Squad was apparently awful, as was
- 36:42Speaker 1: a Ghostbusters fight Club.
- 36:45Speaker 4: There's a fight Club video game? No, see, that's how
- 36:48Speaker 4: bad it was, was there really? Yeah? Yeah?
- 36:51Speaker 1: It was released five years after the movie. Critics and
- 36:54Speaker 1: fans like didn't dig it whatsoever. It's weirdly fred Durst
- 37:02Speaker 1: shows up in it.
- 37:04Speaker 2: Oh Man speaking of viby, nostalgia based and also potentially
- 37:09Speaker 2: creepy things, and that Fred Durst shows up in I
- 37:13Speaker 2: made a video of this for our other show stuff
- 37:15Speaker 2: they don't want you to know, but highly recommend a
- 37:18Speaker 2: film that I've already seen three times in theaters called
- 37:20Speaker 2: I Saw the TV Glow.
- 37:22Speaker 4: That is the.
- 37:23Speaker 2: Most wonderful, affecting, immersive kind of send up of nostalgia
- 37:30Speaker 2: pop culture stuff. And one thing we mentioned on these
- 37:32Speaker 2: episodes is the way you remember things looking a certain
- 37:37Speaker 2: way that you were important to you as a child,
- 37:40Speaker 2: because you're remembering them through the lens of the way
- 37:42Speaker 2: it affected you emotionally as a child. But then you
- 37:45Speaker 2: look at them again as an adult and you're like, wow,
- 37:47Speaker 2: this looks like trash. And that's true of TV shows,
- 37:50Speaker 2: that's true of movies, that's definitely true of video games,
- 37:53Speaker 2: probably more specifically, because they just looked like crap and
- 37:57Speaker 2: you had to kind of fill in the blanks, you know.
- 37:59Speaker 2: And I remember seeing turbographics sixteen Bonx Adventures for the
- 38:04Speaker 2: first time when I was like, you know, maybe twelve
- 38:07Speaker 2: something like that, and I thought it was the most magical,
- 38:10Speaker 2: wonderful thing I've ever seen.
- 38:11Speaker 4: Looked like playing a cartoon.
- 38:12Speaker 2: Go back to it now, glitchy and blocky and not
- 38:17Speaker 2: smooth or cool looking at all. But anyway, sorry, that's
- 38:20Speaker 2: my rants about nostalgia, but check out, I saw the
- 38:22Speaker 2: TV glow. As far as other movie tie ins, Disney
- 38:25Speaker 2: was very infamous for putting them out and having them
- 38:27Speaker 2: be egregiously difficult. There was The Lion King and Aladdin,
- 38:32Speaker 2: both of which I actually owned on Sega Genesis, but
- 38:36Speaker 2: the Lion King notoriously incredibly hard.
- 38:40Speaker 1: And Aladdin was the thing that answered the question what
- 38:43Speaker 1: if we could make Prince of Persia, but bad, ye
- 38:45Speaker 1: know what I mean. And then we also see a
- 38:49Speaker 1: problem is with a lot of the film tie in. Specifically,
- 38:52Speaker 1: they're working with the hectic production of a film schedule
- 38:55Speaker 1: right where they want it to be, ideally around the debut.
- 39:00Speaker 1: Terrible Catwoman movie has its own video game. The I
- 39:05Speaker 1: would also notice there is a bad street Fighter game.
- 39:09Speaker 1: It is street Fighter the movie the game, and it
- 39:13Speaker 1: is so much worse. Yeah yeah, Max. They have motions
- 39:16Speaker 1: are cracked. It's so much worse than the other iterations
- 39:23Speaker 1: of street Fighter. Because the film itself, you know, had
- 39:27Speaker 1: a really troubled production, and then the actors, after a
- 39:31Speaker 1: lot of them ended up hating each other. They had
- 39:34Speaker 1: to get back and do motion capture for this game
- 39:36Speaker 1: that looks like it wants to be Mortal Kombat dressed
- 39:40Speaker 1: as Street Fighter. It's just I don't know, man, this
- 39:44Speaker 1: You read the game reviews of this kind of stuff,
- 39:47Speaker 1: and I'll tell you, actually, you know what now that
- 39:51Speaker 1: I'm thinking about it, I don't want to get us
- 39:54Speaker 1: on a tangent here. But Aladdin was tough, but I
- 39:57Speaker 1: did like it.
- 39:59Speaker 4: No, I realized I owned Aladdin. I didn't own Lion King.
- 40:03Speaker 2: But Aladdin, I remember distinctly the level where you're in
- 40:06Speaker 2: the Cave of Wonders and you're on the flying Carpet
- 40:09Speaker 2: and it's a side scroller platform me one, and you
- 40:12Speaker 2: have to jump over and avoid all of these lava
- 40:15Speaker 2: flows and like geysers of lava, and you have to
- 40:18Speaker 2: jump over it and then jump back onto your magic carpet.
- 40:22Speaker 2: And I remember, again, if I looked at it now,
- 40:24Speaker 2: probably wouldn't hold up esthetically the way I'm picturing it
- 40:27Speaker 2: in my mind. But I very much owned the Aladdin
- 40:31Speaker 2: Sega Genesis game. But there were tons of other ones
- 40:34Speaker 2: as well, in terms of movie animated movies and specifically,
- 40:39Speaker 2: But nowadays it seemed we were talking about this at
- 40:41Speaker 2: the beginning of episode one. It seems like kids are
- 40:47Speaker 2: wise to this stuff now, and kids aren't gonna just
- 40:50Speaker 2: play a game because it's based on their favorite snack
- 40:55Speaker 2: unless there's something absurd or ironic about it. So when
- 40:59Speaker 2: you see these product tians, it's now a lot more
- 41:01Speaker 2: of this, like extra add on content, like with the
- 41:03Speaker 2: different skins that you can get for a Fortnite et cetera.
- 41:07Speaker 1: Or the different fighting characters you can get as DLC
- 41:10Speaker 1: downloadable content.
- 41:13Speaker 4: In Mortal Kombat, you know, that's when you can get
- 41:16Speaker 4: Dark Predator.
- 41:17Speaker 1: And Yoda and Soul Caliber series. Those were great because
- 41:20Speaker 1: they have force powers. I think what we're saying is, yeah,
- 41:24Speaker 1: the trends will evolve and the methods will change. But
- 41:29Speaker 1: even though you know it's easy to dismiss some of
- 41:32Speaker 1: these things as perhaps cynical advertisements or grabs for attention,
- 41:37Speaker 1: this we these strange bedfellows of products and video games
- 41:43Speaker 1: actually resulted in some really cool experiences, and the nostalgia
- 41:47Speaker 1: is so real.
- 41:48Speaker 4: Oh man, just a.
- 41:49Speaker 2: Couple that I'm just remembering now. I'm like having a
- 41:51Speaker 2: core memory unlocked Home Alone. There was a video game
- 41:55Speaker 2: based on Home Alone on Nintendo that was terrible. And
- 41:59Speaker 2: I just found a Reddit thread that was what happened
- 42:02Speaker 2: to video games based on every single movie, and it
- 42:06Speaker 2: really was a thing like whether they were live action,
- 42:08Speaker 2: animated or whatnot. So if you want to dig into
- 42:12Speaker 2: more of that stuff and find, you know, little bits
- 42:15Speaker 2: of Internet debris leftover of gameplay that stuff, you certainly can.
- 42:20Speaker 4: It's a very deep rabbit hole hap happy hunting.
- 42:24Speaker 3: Yeah, And to jump in real quick, I want to
- 42:26Speaker 3: just talk about et for a little bit. We go
- 42:28Speaker 3: much more detail in our femeral episode about this with
- 42:31Speaker 3: somebody who knows way more about Williams than I will
- 42:33Speaker 3: ever know. But I want to state some love and
- 42:37Speaker 3: support for Howard Scott Warshaw, who was actually the programmer
- 42:40Speaker 3: made ET, because he's putting in an impossible situation. Basically,
- 42:43Speaker 3: they paid the studio for the rights of Fortune and
- 42:47Speaker 3: they gave him like a few weeks basically built the
- 42:50Speaker 3: game back then they can only build it stuf. He
- 42:51Speaker 3: also has one of the funniest creative games ever. It's
- 42:54Speaker 3: called Yars Revenge is a direct shot at Ray Kazo,
- 43:00Speaker 3: who was CEO of Atari who had been hired there
- 43:03Speaker 3: to replace Nolan Bushnell. Literally got hired away from Burlington
- 43:07Speaker 3: Coat Factory. That's who they put in charge of thing.
- 43:09Speaker 3: He was this guy's this is Ray Kazzar is the
- 43:12Speaker 3: guy who agree who worked the deal for you know,
- 43:16Speaker 3: the ET game and uh also you know basically killed Atari.
- 43:21Speaker 4: Uh.
- 43:22Speaker 3: And this guy, Howard Scott Warshaw's on a lot of
- 43:25Speaker 3: great things, like you know, uh said raiders have lost
- 43:29Speaker 3: ark and stuff, video games and stuff like He's done
- 43:30Speaker 3: a lot, and so it's really crazy to see how
- 43:33Speaker 3: bad et was because there was nothing he could have done.
- 43:36Speaker 1: With that one, right, And that's something we have to remember,
- 43:39Speaker 1: just like is he the mascot, there are a lot
- 43:41Speaker 1: of hard working people who are laboring under at times
- 43:45Speaker 1: and possible situations. Also shout out to the Atari Jaguar
- 43:48Speaker 1: as one of those.
- 43:51Speaker 3: And I found a jaguar ad. It it has oh god,
- 43:55Speaker 3: it has been it.
- 43:55Speaker 2: Ripping through the page kind of is one of those
- 43:58Speaker 2: where it's like claw marks or something. I'm just picturing
- 44:01Speaker 2: magazine ads for that kind of stuff.
- 44:02Speaker 3: It's a kid who's playing a tough, bad kid and
- 44:05Speaker 3: he goes to the bathroom and plays the jaguar pulls
- 44:07Speaker 3: out of his pocket, which is hilarioucause jaguars are massive
- 44:10Speaker 3: and huge. But it's an actual guy who had an
- 44:13Speaker 3: acting career who was not considered as a bad kid.
- 44:16Speaker 4: Let's say to that can career. I'm looking it up.
- 44:18Speaker 2: Yeah, yeah, well yeah. Jack Black did some video game ads.
- 44:21Speaker 2: It was for a game called Pitfall that you can
- 44:22Speaker 2: actually find that ad online with a very young, fresh
- 44:25Speaker 2: faced Jack Black. But while you're looking at that at
- 44:28Speaker 2: Max's when I add my last thing. It's kind of
- 44:29Speaker 2: full circle for this this doesn't happen anymore. You know,
- 44:33Speaker 2: these product high end video games, these movie kind of
- 44:36Speaker 2: tempole tie in video games, unless they're something like a
- 44:38Speaker 2: Spider Man, are something that you know has been in
- 44:41Speaker 2: development for a long time, that they know will sell
- 44:43Speaker 2: because now the expectations for the quality of the game
- 44:46Speaker 2: must reach are just so much higher, and the typical
- 44:50Speaker 2: development cycle for a big game, often referred to as
- 44:53Speaker 2: like a triple A game, can be up to six years.
- 44:56Speaker 2: So now what's replaced the cheap quick dirt, the cash
- 45:00Speaker 2: grab of the the the rushed you know, video game
- 45:04Speaker 2: tie in of yesteryear are phone games as sure?
- 45:10Speaker 1: So I would argue though that the while it's again
- 45:13Speaker 1: like I was saying earlier, while it's evolved, we still
- 45:15Speaker 1: see those same core trends. Lord of the Rings has
- 45:18Speaker 1: some terrible video games. Shout out to their their Golumn game,
- 45:23Speaker 1: and Suicide Squad, which I mentioned earlier, also had a
- 45:26Speaker 1: really difficult game release. I think the money is just
- 45:30Speaker 1: too good. I think you do make an astute point
- 45:32Speaker 1: about the mobile gaming, which again is the evolution that
- 45:37Speaker 1: we see the cyclical, uh, the cyclical process of nostalgia
- 45:42Speaker 1: bringing people back to the things we loved as kids.
- 45:45Speaker 1: So I do want to say again, if it sounds
- 45:47Speaker 1: like we're dumping on developers and publishers and so on,
- 45:51Speaker 1: we're not dumping on the creatives at all. It's uh,
- 45:54Speaker 1: it's again. I think one of the most important points
- 45:57Speaker 1: sometimes these strange bedfellows eight stuff that remains an awesome
- 46:03Speaker 1: part of people's lives, and I think it's really cool
- 46:06Speaker 1: to acknowledge that. I'm looking at the positive side. You know,
- 46:09Speaker 1: for every et, there is at least two there are
- 46:13Speaker 1: at least two to three other games that people will
- 46:16Speaker 1: always pick up, regardless of how old they are. And
- 46:19Speaker 1: with that, this concludes our two part history on the
- 46:22Speaker 1: Golden Era the halcyon age of video game product tie ins.
- 46:26Speaker 1: Thanks to our super producer mister Max Williams, Thanks our
- 46:29Speaker 1: research associate Max Williams and our composer Alex Williams.
- 46:33Speaker 2: Christopher Rasiotis and Eaves, Jeff Coates here in spirit, aj
- 46:37Speaker 2: Bahamas Jacobs the Puzzler. Actually we've got a date with
- 46:42Speaker 2: him on the books coming up real soon, so for
- 46:44Speaker 2: another Puzzler tie in episode coming your way.
- 46:48Speaker 1: And then of course Rachel Big Spinach Lance, our pal
- 46:51Speaker 1: Gabe Luzier all of you ridiculous historians, gamers and non
- 46:56Speaker 1: gamers alike. We can't wait to travel with you to
- 46:59Speaker 1: some new place is In future episodes. We're gonna learn
- 47:02Speaker 1: about Popeye harems, We're gonna learn like real harems.
- 47:07Speaker 4: We're gonna learn about karaoke. We're gonna learn about the
- 47:10Speaker 4: Swiss Guard.
- 47:11Speaker 1: So many things ahead light spoilers, but we can't wait
- 47:15Speaker 1: for you to be riding shotgun with us.
- 47:17Speaker 4: I guess that's kind of what we do, Ben, We're
- 47:19Speaker 4: sort of spoilers of history. We'll see you next time. Books.
- 47:29Speaker 2: For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,
- 47:33Speaker 2: or wherever you listen to your favorite shows