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#10608: KusogeMan's SNES FATAL FURY in 12:03.242
fireballs and throws are stronger but won't be faster if we can't shorten knockdowns, a few enemies managed not to jump fireballs and got stuck as well making them suitable for throws andy is chosen for great hitboxes basically, most special moves suck in this version... some enemies have powerup states which are unavoidable mechanics are very different from arcade, not only because of lanes but damage and moves behavior plays on hardest settings
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