Latest / Start the game already! / [ENG] How to beat Hera
Transcript
- 0:17Welcome back to another episode of the Start the Game Already
- 0:20podcast. I'm your host, Chris, and today
- 0:23I'm bringing you a rather different kind of episode
- 0:26because I'm going to tell you about my little adventure in
- 0:29search of the answer to the one burning question.
- 0:32How do you beat Hera? Hera's win streak in STA
- 0:36tournaments is nothing short of legendary, and there's no sign
- 0:40of it ending anytime soon. The next opportunity to knock
- 0:44him off his throne will be the Ling Yuan Cup in China, which
- 0:48kicks off in just a few days. Hopefully, I'm publishing this
- 0:52episode right while Hera is on the plane, so he won't hear it
- 0:56in time and his rivals might just get a tiny advantage.
- 1:00Hera has won 12 incredible STI titles in a row, establishing
- 1:05himself as the most successful and versatile player of our
- 1:08time. The best players in the world
- 1:11often seem at loss when asked how to bring Hera to his knees,
- 1:15and you keep hearing them say that he's unbeatable within the
- 1:19current meta, that it would take some unconventional strategy to
- 1:24stand a chance. Only one player seems
- 1:27unimpressed by all of this, Leary.
- 1:29Probably the greatest talent Age of Empires 2 has ever seen.
- 1:33No one gives Hera as much trouble as Leary does,
- 1:37especially in it in competitive settings, and even Hera himself
- 1:40admits that Leary is his equal in nearly every way except for
- 1:46one thing, and that's familiarity with all
- 1:48civilizations. You see, Leary hardly ever plays
- 1:52ranked matches and instead prepares individually for
- 1:55tournaments, whereas Hera seems to spend practically all day
- 1:59grinding game after game. So my first thought was to take
- 2:04a closer look at Leary to see how he exploits Hera's
- 2:08weaknesses. Since there are hardly any
- 2:11ranked games to analyse, I turned to their past tournament
- 2:15encounters, which as we all know, are always incredibly
- 2:19close. But usually go in Harrah's
- 2:21favor. One such match was the final
- 2:24game of NAC 4, where Hera defeated Leary with the Flemish
- 2:27Revolution. Again, I actually dedicated
- 2:30whole podcast episode 2. Interestingly enough, that match
- 2:34also marked the beginning of Harrah's ongoing STO win streak.
- 2:37So if you want to recall that game, just get across that
- 2:41episode. I extensively gathered data from
- 2:45all their encounters, and I think it's fair to call these
- 2:47two the best players in the world right now.
- 2:50And well, I was planning to tell you all about Leary's complex
- 2:54recipe for beating Hera, but it turns out there isn't one.
- 2:59At least not one that I can derive from the data that I had
- 3:03gathered. The short and honestly quite
- 3:06impressive result of my analysis is that Leary and Hera are
- 3:09virtually identical in most respects.
- 3:12If anything, Hera plays slightly more defensively than Leary does
- 3:17otherwise. Both have more or less perfected
- 3:19the game, and in many cases half of the results seems to be
- 3:22determined already during the map and sift draft that ties
- 3:26into what ultimately decides their matches.
- 3:29It's not micro or macro that determines whether Hara O'Leary
- 3:32wins the game. It's often something like a
- 3:35random hill being closer to 1's player's base, or who realizes
- 3:40this first, or who happens to have the better civilization to
- 3:44take advantage of that random aspect of the map.
- 3:46And when it comes to who wins an entire set, the decisive factor
- 3:51tends to be a strategic choice. In the best of nine.
- 3:55Those random map aspects usually even out across the games, so
- 3:59it's the strategic edge that counts.
- 4:01And in that regard, Hara just seems to be one step ahead of
- 4:05Leary, simply because he has a few more strategies up his
- 4:08sleeve. So I think Hera is probably
- 4:12right when he says that Gary just lacks familiarity with the
- 4:15now 50 civilizations we have in the game, at least compared to
- 4:19him, because when it comes to pure skill, they are evenly
- 4:23matched, especially in today's tournaments which combine such a
- 4:27wide variety of map types. After this analysis, I was left
- 4:32a bit puzzled and had almost given up on the episode because
- 4:35if you want to sum up the findings briefly, it would be
- 4:39this Hera has no weakness, and to beat him you simply have to
- 4:44be better than he is. Leary, at least, doesn't
- 4:47systematically exploit any particular weakness of Hera's.
- 4:51Instead, he focuses entirely on his own strengths.
- 4:54That hasn't made him ultimately successful, but it has made him
- 4:58more successful than anyone else in trying to wrest an STA
- 5:02victory from Hera. But don't worry, the podcast
- 5:05doesn't end here. In fact, this is where it really
- 5:08begins, because I've gathered an entirely new set of data thanks
- 5:13to a situation that couldn't have been more convenient for
- 5:15me. Hera went on an incredible
- 5:18ranked grind last month, aiming to set a new world record in
- 5:23ELO. This grind felt a little bit
- 5:25like the no hit torch only soul level 1 Dark Souls runs I've
- 5:29been watching recently because he needed to reach a 3050 ELO
- 5:34and every loss would cost him about as much ELO as eight wins
- 5:38would gain. Fortunately, this resulted in a
- 5:42huge number of recently played games which I decided to take a
- 5:46closer look at. Specifically, I focused on the
- 5:49period from September 8th to October 14th, just over a month,
- 5:56during which Hera played a little over 200 ranked games.
- 6:00I didn't analyze all of them though, only his losses.
- 6:04In total, there's 39 defeats, which I examined and analysed in
- 6:08detail. However, these are only losses
- 6:12on Arabia. That means, for example, the
- 6:15well known loss against Matza where Hara got douched is not
- 6:19included, since that took place on a different map.
- 6:22I also excluded another game, his recent loss against Doomsa,
- 6:27because even though it was played on Arabia, it wasn't a
- 6:30serious match. Hara was doing a challenge where
- 6:33he deleted 1 villager for every 5 gifted Subs, so including that
- 6:37would have obviously skewed the data.
- 6:40In the end, I analysed 39 of Hara's losses on Arabia, hoping
- 6:44to uncover systematic weaknesses that might offer clues on how to
- 6:49actually beat the guy, even if you're not necessarily the
- 6:54better player, because let's be honest, it's hard to see how
- 6:58anyone could realistically be significantly better than him.
- 7:03It didn't make much sense to go further back and include older
- 7:06losses of his, since I specifically wanted to analyze
- 7:10Hara's losses during this his world record attempt under the
- 7:14assumption that he played them as if they were tournament
- 7:18matches with absolute focus and determination to win full sweat
- 7:22and try hard mode. I also restricted my analysis to
- 7:26Arabia games to ensure better data comparability since
- 7:30different maps play quite differently even on the ranked
- 7:33ladder. For completeness, it's worth
- 7:36mentioning that almost every match here I played during the
- 7:38period was on Arabia anyway, with just a few exceptions like
- 7:43an occasional arena game or a mega random match against Mr.
- 7:46Yo. All right, I think that covers
- 7:49all of the context, so let's take a look at the data.
- 7:52But first, you should know how I actually collected it.
- 7:57My data collection process had two major steps.
- 8:02The second step was to confirm the data from the first step,
- 8:06meaning I reviewed and verified the data from the first step and
- 8:09supplemented it when necessary. In the first step, I analysed
- 8:14all of Hera's losses on AOV 2 Insights and then compiled the
- 8:18following information into an Excel spreadsheet.
- 8:22Hera's opponent both play as civilizations.
- 8:25The game length where the Hera researched loom in the Dark Age.
- 8:29Hera's and his opponents openings, their mid game army
- 8:33compositions, their late game army compositions, how many T CS
- 8:37each had at the start of the the Castle Age, their Feudal, Castle
- 8:42and Imperial Age up times, and finally their average APM
- 8:47actions per minute, both of Hera and his opponent.
- 8:51And I can already tell you in advance that Hera's APM is
- 8:54basically always higher than his opponent's, ranging from about
- 8:5820 APM more to almost double, such as in comparison to Mr. Yo.
- 9:04However, APM turned out to be so insignificant for my analysis
- 9:08that I ended up removing it from my sheet.
- 9:11Not because it's unimportant, clearly Hera benefits greatly
- 9:14from consistently influencing the game more actively than his
- 9:19opponents, but simply because it's irrelevant to the question
- 9:22of how to beat Hara. If you look at Hara's ranked win
- 9:27rates, you'll notice that his lowest win rates are against two
- 9:31very different players, Yo and Viper.
- 9:34Yo is slower than average, while Viper is much faster than
- 9:38average, yet Hara's win rate is still positive against both.
- 9:42According to AOV 2 insights, Viper is is fourth most frequent
- 9:47opponent, against whom Hera wins 56.5% of his games, while Yo,
- 9:53his second most frequent opponent, wins 59% of the time
- 9:57against him. Hera's most frequent opponent,
- 10:00by the way, is MBL. What a surprise.
- 10:03I'm mentioning all of this mainly to explain why APM will
- 10:08not be brought up again in this episode, because that simply
- 10:11doesn't appear to play any role in explaining why Hara loses
- 10:14games, even though it is certainly one of several
- 10:18relevant indicators for why he wins them all.
- 10:22Right, with that out of the way, let's move on to the second step
- 10:25of my data collection, which was much more time consuming, but
- 10:29absolutely necessary because the data I got from AV2 Insights was
- 10:34in some respects not specific or reliable enough.
- 10:38For example, it wasn't always clear what the exact strategies
- 10:42were in the opening, mid game, or late game.
- 10:45The openings listed on AE2 Insights only matched the actual
- 10:48openings in about half of the games, and even from the
- 10:52military timeline it was sometimes impossible to tell
- 10:56whether a player, for example, executed a successful drush and
- 11:00then researched the minute arms upgrade, or whether it was
- 11:03straight minute arms rush. Tower rushes, castle drops and
- 11:06siege pushers were also barely visible, if at all on AOE. 2
- 11:11insights. In short, I had to double check
- 11:14everything myself. To do so, I went through all the
- 11:18VOD's from Harrah's Twitch streams and reanalyze the games
- 11:23from Harrah's perspective. This allowed me to add a new tab
- 11:26to my excel sheet, because in almost every case Harrah gave at
- 11:30least a brief and sometimes very detailed explanation of his
- 11:34losses. After each game I took notes on
- 11:37these and they turned out to be quite insightful for my
- 11:40analysis. There are however 3 losses with
- 11:43no VO DS as those were played off stream, and two additional
- 11:47matches for which no AOE 2 insight statistics are
- 11:51available. 1 is just not listed for whatever reason and the
- 11:56other one is not able to analyse the game even though it is
- 12:01listed. For these two games.
- 12:03The exact up times are missing, of course.
- 12:06I've documented all of this in my data set, and I'm mentioning
- 12:09it in such detail because I'm also making this Excel sheet
- 12:13publicly available both in the Discord server and in the show
- 12:17notes of this podcast, so you can download it and take a look
- 12:21at it yourself, or even use it for further analysis, additions,
- 12:25or corrections. Now, I've given you all
- 12:29necessary information of, well, how the data came to be, and I
- 12:34think it's time for me to describe the sample a bit before
- 12:37presenting my results. In the 39 losses that I have
- 12:42analysed, Hera played against 16 different opponents.
- 12:47The most frequents were MBL with eight losses and Yo with 7,
- 12:52followed by Lucho with five. He suffered 4 losses to Sora,
- 12:56Kuma to each against Kingston, Nikov, Sebastian and the Viper,
- 13:01and one loss each to Anchor Bive or Bee Ive.
- 13:05I don't know how to pronounce his name.
- 13:07Antagonist Degao, Kazwa, Dr. Cosmonaut Lewis and finally
- 13:12Vivi. There's nothing unusual about
- 13:14this. It roughly represents the pool
- 13:17of players he faces most often on the ranked ladder.
- 13:20Keep in mind that on average, there are about eight wins
- 13:24between every loss, usually against the same players except
- 13:27for Viper, who perform significantly better than the
- 13:30rest. A look at the Civilization shows
- 13:33a very diverse picture. Hera's 39 losses were spread
- 13:37across 29 different civilizations.
- 13:40Three of those losses were with Bulgarians, and those were also
- 13:45the only three games in which Hera himself identified
- 13:47civilization choice as at least a partial reason for the defeat.
- 13:53Bulgarians are by far Hera's weakest civilization, and he
- 13:57sometimes seems unsure how to play them effectively on Arabia.
- 14:02Apart from that, there was nothing significant about what
- 14:05civilizations he had to play. Just remember he doesn't pick
- 14:09his sieves, he got them assigned randomly.
- 14:12They include strong infantry civilizations like the Aztecs,
- 14:15Celts, Goths and Japanese, strong archicifs like Britons,
- 14:19Ethiopians and Malay, powerful cavalry civilizations like the
- 14:23Hindustanis, Slavs, and Berbers, as well as more defensive sieves
- 14:27like Byzantines and Koreans, or gold dependent civilizations
- 14:30like the Mayans, Burmese, and Turks.
- 14:33He lost games with economically strong civilizations such as the
- 14:37Vikings, Persians, Chinese and Romans, just as he did with very
- 14:41aggressive ones like Lithuanians and Mongols and Woo.
- 14:45The same pattern appears amongst his opponents civilizations.
- 14:50I specifically checked whether he ever mentioned a sieve win at
- 14:53the end of the game, but apart from the Bulgarian matches, he
- 14:56only rarely said that a matchup was inherently difficult, and
- 15:01even then he emphasized that the loss came down to other factors.
- 15:05As for me, the pleb that I am, I couldn't identify any clear
- 15:09Sieve wins either, which is honestly an amazing testament to
- 15:13the game's balance. Incidentally, Hera doesn't seem
- 15:17to have any first game of the day issues.
- 15:19He doesn't lose more often at the beginning of a session, nor
- 15:23at the end, which is incredibly impressive and also explains why
- 15:27other pros say that the longer set goes, the fewer chances you
- 15:31have against Hera. The guy's stamina is simply
- 15:35unmatched. Which brings us to the length of
- 15:39the games. For simplicity, I rounded all
- 15:43game times up or down to the nearest minute.
- 15:46On average, his lost games lasted about 45 minutes, which
- 15:50by itself doesn't reveal anything special except the
- 15:53Terror clearly doesn't tap out early, even in defeats.
- 15:57However, averages alone don't mean much without context, so I
- 16:02calculated the standard deviation of the rounded game
- 16:05lengths, which came up to 14 point O3.
- 16:09The standard deviation tells us how far on average, the values
- 16:13deviate from the mean. So if we take the average game
- 16:18length of 45 minutes plus -14 minutes, we get the typical
- 16:22duration of Hera's lost games, which are between 31 and 59 in
- 16:27game minutes. In her future references, I'll
- 16:30just say 30 to 60 minutes. There are no real outliers on
- 16:35the short end. There's a game against GAO which
- 16:37Hera lost after 18 minutes, and on the long end match against
- 16:41Lucho that lasted nearly 85 minutes, just to give you the
- 16:45full range of all games. To draw meaningful insights from
- 16:50this, we first need to consider what typically happens between
- 16:54minutes thirty and sixty of a game.
- 16:57To interpret this properly, we need contextual data about the
- 17:01most common game progressions. The best way to get that is by
- 17:05looking at the up times in the matches that I have analyzed.
- 17:10In these games, Harrah's average Castle Age time was just over 20
- 17:14minutes, with a standard deviation of 2.38, meaning he
- 17:18usually reached castle age between the minute of 18 and 22.
- 17:22His average Imperial Age time was minute 37, which a little
- 17:27bit of a larger standard deviation of 5.6.
- 17:30So in most of these games have a reach Imperial age between 32
- 17:34and 42 minutes. The higher variation here makes
- 17:38a perfect sense. The further a game progresses,
- 17:41the more divergent it becomes. Accordingly, the standard
- 17:45deviation for the Feudal Age of times was much smaller than for
- 17:48Castle Age. This gives us an important
- 17:51insight Hera tends to resign during the period that roughly
- 17:55spans from the second-half of Castle Age up to full Imperial
- 18:00Age. However, it's also worth noting
- 18:03that in a surprisingly large number of these matches, Hera
- 18:06never reached Imperial Age, even in games that lasted longer than
- 18:10his average Imperial Age timing. In 18 out of the 39 games, he
- 18:17never reached Imperial Age, and as far as I can tell, he didn't
- 18:20even click up in any of those 18 games.
- 18:24That's about 46% of his losses that never went for to imp for
- 18:28him. There's another important
- 18:31distinction we need to make, though, one that complicates the
- 18:34interpretation of these timings. The moment a pro player like
- 18:39Hera resigns is usually not the same moment the game was
- 18:42actually lost. In Hera's games, there were
- 18:46generally two types of loss scenarios.
- 18:49First one is a singular moment that snowballed, for example, in
- 18:52a match against MBL where he misclicked his entire army and
- 18:56immediately lost the game as a result.
- 18:59He didn't give up right away, but that was definitely the
- 19:02point from which the loss derived.
- 19:05The second scenario is more of a complex strategy.
- 19:09Strategy based reason involving a combination of factors that
- 19:13don't necessarily occur at the same time.
- 19:16For instance, a match where the opponent first secured key map
- 19:19areas like Central Hills, and Harry kept trying to reclaim
- 19:22that position or claim that position for a long time, but
- 19:27couldn't, as in one of his games against Mr. Yo.
- 19:31In these more complex cases, the actual cause of the defeat lies
- 19:34earlier in time than the moment of resignation.
- 19:37Unlike the one mistake scenarios where it's often more closely
- 19:41together, Hera tends to keep playing after until he has
- 19:45virtually zero chance of winning, or sometimes even
- 19:48beyond that, in the hopes that the opponent might slip up.
- 19:52So what does this tell us? At the very least, that we
- 19:56always need to look a bit earlier in the timeline to find
- 19:59the true moment of defeat. And distinguish that from the
- 20:03moment the game has ended. With this understanding, I turn
- 20:06back to the data and try to further characterize the time
- 20:10frame between minutes 30 and 60. And remember, we're talking
- 20:14exclusively about Arabia games and independent of
- 20:18civilizations. To me, this period, regardless
- 20:23of age transitions, represents the phase of the game where the
- 20:27economy is mostly or even fully established and the focus shifts
- 20:32to gaining or maintaining map control.
- 20:35In this phase of the game, depending on whether a player
- 20:37expects to have a late game advantage or a disadvantage in
- 20:41the civilization match up, they will either expand to secure
- 20:45late game resources or launch attacks to claim key strategic
- 20:50areas, especially central hills which serve as strong positions
- 20:54for launching offensives. Another characteristic of this
- 20:58phase is that it marks the end of the mid game or the beginning
- 21:02of the late game when gold units dominate, making gold control
- 21:06crucial. Around minute 60, gold is often
- 21:10mostly mined out and the game transitions into the post
- 21:13Imperial trash war phase that I despise so much.
- 21:18At the very least, by the hour mark, this phase should already
- 21:22be prepared through tech switches.
- 21:25This aligns with Harrah's reputation as the king of the
- 21:28late game and the idea that he is much harder to beat once the
- 21:32game reaches that stage. After all, two things
- 21:35immediately come to mind when you think of Harrah, his
- 21:38unmatched defensive play and his signature move Hustlerage.
- 21:42With 80 or more farms. We can already infer something
- 21:46from this. When playing against Terror,
- 21:48it's advisable to aim to decide the game in the mid game rather
- 21:53than the late game. And I'm explicitly saying
- 21:56deciding the game, not necessarily winning the game.
- 22:00The only question is how to do that.
- 22:03So to explore on that, let's take a closer look at the
- 22:07individual faces of the game in the Dark Age.
- 22:10There isn't really much to analyze.
- 22:13It's very much standardized. In 79% of the games, or 31 out
- 22:19of 39 analyzed games, Hera researched Loom before clicking
- 22:22up. Even though Hera is known as an
- 22:25advocate for clicking up without Loom, he actually does it more
- 22:28often than not. I couldn't find any evidence
- 22:31that skipping Loom game gave him a measurable advantage in the
- 22:35cases where he did so. By comparing up times with his
- 22:39opponents, I was able to rule out that differences there were
- 22:44the decisive factor or even the cause of his losses.
- 22:48Whoever reached the Feudal Age or Castle Age first was split
- 22:52roughly 5050, and in most cases the time differences were
- 22:55negligible both for Feudal Age and Castle Age.
- 23:00The Imperial Age tells a different story though.
- 23:02As already mentioned, in 46% of the analyzed games, Hera never
- 23:08reached it at all. In seven out of 39 games, the
- 23:13opponent reached Imp and Hera didn't, and in almost all of
- 23:16those Hera resigned shortly after his opponent advanced.
- 23:20In one game Hera reached Imp and his opponent didn't, and that,
- 23:25according to Hera himself afterwards, was the mistake.
- 23:29He said he should have never clicked up and that was a highly
- 23:32aggressive match against MBL. Comparing up times between Hara
- 23:36and his opponents is very interesting, but it's more of a
- 23:40symptom of what had happened earlier rather than the cause of
- 23:44the loss. So I decided to focus on
- 23:47something else instead. Hara's economy and that of his
- 23:51opponents. Specifically what their mid game
- 23:54setups looked like. Meaning how many town centres
- 23:57were added at the beginning of Castle age?
- 24:00In 13 out of 35 games, that's 37%.
- 24:04Hera had the same number of TCS as his opponent at the start of
- 24:08Castle age, whether that was 1-2 or three.
- 24:11The data set here only includes 35 games because in four games
- 24:16that information couldn't be determined. 2 games were lost
- 24:19already in Feudal age, so they never reached Castle age. 1 was
- 24:23against Sebastian, the other one was against the GAO, and the
- 24:27other two couldn't be analysed through AOE 2 insights.
- 24:30So I simply don't know. And since I only have Harrah's
- 24:34POV from the streams, I couldn't tell what the opponent was
- 24:36doing. So once again, 37% of the games
- 24:40Harrah had the same number of disease as his opponent at the
- 24:43start of the Castle Age. In 49% of the games,
- 24:47specifically, 17 out of 35, Hera had fewer TCS.
- 24:52In 13 of these games, he had only one TC, and in the other
- 24:56four he had two. That of course means that Hera
- 25:01lost only 5 out of 35 games in which he had more TCS than his
- 25:06opponent. That's about 14% of the total.
- 25:10Four of these five games didn't reach the late game.
- 25:13They were decided in Castle Age, with Hera adding one TC while
- 25:17his opponent stayed on one. In the 5th case, Hera had the
- 25:20three TCS and his opponent had two and one last statistic in
- 25:26only four out of 35 analysed losses, Hera had three TCS at
- 25:30the start of Castle age. Again, to clarify, this is about
- 25:34how many TCS were added shortly after reaching Castle Age, not
- 25:38about additional TCS built later in the Castle Age or even late
- 25:42game. This metric serves as an
- 25:44indicator of play styles. Whether the focus was more on
- 25:48economy early on or more more on military.
- 25:52I think these findings are quite revealing.
- 25:54After all, they show that in 86% of the losses in my sample, Herr
- 26:00was unable to establish an early economic lead, and in 49% of
- 26:05cases he actually fell behind economically.
- 26:08Combined with the analysis of game lengths and up times, this
- 26:13suggests that the likelihood of beating Hara increases if you
- 26:17can prevent him early on from gaining in the in economic
- 26:22advantage. And you don't necessarily need
- 26:24to have a huge economic lead yourself to do so.
- 26:28Of course there are different ways to achieve this, but based
- 26:32on the up times we at least know that in these games Harris
- 26:36opponents did not succeed by because they invested heavily
- 26:40into feudal age aggression. Still, a slightly stronger
- 26:44feudal investment might be worthwhile as long as it's not
- 26:48an all in, since Hera almost never loses to all insurance
- 26:52except if it's Matza and TTC drops him.
- 26:56But to say that with more confidence I want to rely again
- 27:00on my data, specifically by analysing the openings used by
- 27:04Hera and his opponents. It's important to note that
- 27:07openings are often determined by the match up and by both players
- 27:11maps, especially how resource resources are distributed.
- 27:16This is why I specifically looked at all maps very
- 27:19detailed. And at the end it's clear to say
- 27:23that in a few games Hera did have a bad map, but in most
- 27:27cases his maps were fine and the same applied to his opponent's
- 27:32maps as far as I could tell. Moreover, when Hera had a bad
- 27:36map, his opponent's map was usually bad too.
- 27:40And what exactly defines a bad map?
- 27:42It's a map that's hard to wall and where resources are
- 27:45difficult to protect, meaning berries and gold are exposed and
- 27:50secondary gold piles are on hills, making it impossible to
- 27:54place TCS next to them or behind wood lines, which carries its
- 27:58own risks. And all wood lines are long and
- 28:01thin and spawn towards the center of the map.
- 28:03There's also bad set up for your base because tower rushes or
- 28:08Archers can easily deny your wood access.
- 28:11As mentioned, Hera did have such maps in a few cases, but they
- 28:15were the exception. Now back to the openings.
- 28:19In 12 of his 39 losses, almost 31% Hera opened with minute arms
- 28:25or a drush, but mostly minute arms.
- 28:29The follow up in these cases was skirmishes in seven out of 12
- 28:32games and Archers in the remaining 5.
- 28:35In another 14 games, Hera opened scouts, followed up with
- 28:38Archers, skirms, or more rarely just Spearman.
- 28:42In five games, about 13% he opened skirmishes, usually
- 28:46paired with Spearman, and in six games he opened Archers, often
- 28:51followed by Spearman or scouts. The remaining two games featured
- 28:55unusual openings. 1 was a tower rush as Byzantines with a scum
- 28:59follow up against Lucho, and one was a Flemish militia opening as
- 29:04Burgundians against Lewis. Given this distribution, it
- 29:08becomes clear that there are no significant patterns or
- 29:12irregularities in Harrah's openings.
- 29:14The opening itself is, I would say, not a reliable indicator of
- 29:19whether Harrah would lose a game.
- 29:22So what about the openings of his opponents?
- 29:26In 21 out of 39 analysed games, Harrah's opponents opened with
- 29:31scouts. That's about 54% of all games.
- 29:35Half of those were followed up with Archers, the other half
- 29:39with scouts. Scouts are among the most
- 29:42aggressive openings because aside from a drush or a minute
- 29:45arms opening, nothing reaches the opponent's base as quickly
- 29:48as a small group of scouts. Even a single scout can cause
- 29:52disruption, and three scouts can already take on a Spearman.
- 29:56The Archer follow up represents the most aggressive play style
- 29:59in my opinion, while the Scum follow up aims for a faster up
- 30:02time since it doesn't require you to invest in gold that much.
- 30:08In addition, there were seven more games where Harris
- 30:11opponents opened Archers, then either stayed with Archers or
- 30:14transitioned into scouts or added scums for support.
- 30:19Combined with the scout openings, that makes 29 out of
- 30:22the 39 games, or 74%. Roughly 3 out of four matches in
- 30:28which Harrah's opponents chose highly aggressive openings.
- 30:32The remaining games included 2 tower rushes, some rushes and
- 30:36minute arms openings, and one trash opening by Nikhov with
- 30:39Incas, which is not that surprising to be honest.
- 30:42And only three games where skirms were the main opening
- 30:45that actually won, which is quite astonishing and
- 30:49remarkable. Overall.
- 30:52Hera's opponents opened with men at arms far less often and
- 30:56scouts much more frequently than Hera did.
- 31:00Most notably the scout Archer combination.
- 31:03And Archers in general were chosen much more often by his
- 31:06opponents than by Hera himself, while scones were used much less
- 31:10frequently, mostly as a follow up to scouts or as a supplement
- 31:15to arches. In Feudal Age.
- 31:17Scouts and Archers, especially in combination, seem to be
- 31:20something Hera struggles more against than other openings.
- 31:24That's somewhat logical. In my opinion.
- 31:27It's the strongest opening overall, since it allows you to
- 31:30take the initiative, but it's still a notable pattern.
- 31:34So what can we learn from this when asking how to beat Hera?
- 31:38Nothing conclusive yet, but it's at least hints that early
- 31:43aggressions tend to pay off. Let's keep that in mind because
- 31:47it might become relevant again later.
- 31:50Now let's jump to the mid game and look at the armour
- 31:53compositions played there. Looking at Hera's armies, one
- 31:58thing stands out. Skirmishes appear very
- 32:01frequently. Out of 36 relevant games, three
- 32:05had no real mid games, so I couldn't include them in my
- 32:08analysis. 25 featured skirms as part of the Castle Age army
- 32:14composition of Hera. That's roughly 69% of the games.
- 32:19In nine of those 36 games, about 25% or one in four, Hera played
- 32:25only skirmishes. Only skirmishes in the mid game.
- 32:29In other eight games he played Knights and skirts, and the rest
- 32:32were outliers. Combinations like cavalry,
- 32:35Archers, crossbows or long swords mixed with skirmishes.
- 32:38They That may not sound surprising given the persistent
- 32:42skirm meta, but looking at the mid games of his opponents
- 32:47reveals a different picture. They hardly played skirms at
- 32:52all. Here all 39 games are relevant
- 32:55since every opponent reach the mid game.
- 32:58Only 9 out of 39 games, which is 23%, featured skirmishes as part
- 33:05of the army composition and skirms only was played just once
- 33:10in a game where Hera went arches only.
- 33:14In the remaining seven games skirmishes were used as a
- 33:17support unit alongside Knights, Archers and Spearman.
- 33:21And in one wild match MBL as Koreans used skirmishes and fire
- 33:26lenses to support a mid game trash.
- 33:29But in this game skirmishes were were more or less insignificant.
- 33:33Fire lenses were the most used unit and if you're cross
- 33:38checking this with my excel sheet, don't be confused.
- 33:41I also included the game where you played with janitors, since
- 33:46janitors are essentially mounted skirmishes.
- 33:49So in summary, Hera played skirmishes in 69% of his mid
- 33:53games while his opponents did so in only 21%.
- 33:59So what did they play instead you might ask?
- 34:02Well, I have the answer for you. Pretty much everything that
- 34:07costs gold, most notably crossbows, Knights, cavalry,
- 34:11Archers. Sometimes in combination with
- 34:13other units, though rarely with trash units.
- 34:16Instead we see far more unique units or regional units from his
- 34:21opponents. Archers with eagles, cave
- 34:24Archers with srevamshahs, Archers with step Lancers,
- 34:27karambes, fire Lancers, camels, war elephants, kamayuks,
- 34:31slingers, hussite wagons. All of this in castle age.
- 34:36And all of these units are gold units.
- 34:39They played a lot of double gold compositions.
- 34:43In other words, in these analysed games, Harrah's
- 34:45opponents fielded many more gold units and also a greater variety
- 34:50of units overall than he did, especially less trash and in
- 34:55particular fewer skirmishes. How can we interpret that?
- 35:00Well, as a rough approximation, we can propose 2 hypotheses.
- 35:05First is that these diverse army compositions are simply the
- 35:09result of the preceding game state, essentially A
- 35:12continuation from the Fuel Age where things already looked
- 35:16similar. That's quite plausible, since
- 35:19players naturally tend to carry their momentum from Feudal Age
- 35:22into Castle Age. This also fits with Harrah's
- 35:25general defensive play style. In that case, these games would
- 35:29be the games where the opponent managed to break Hera's
- 35:32defenses. Alternatively, this is the
- 35:34second hypothesis. The double gold compositions
- 35:38commonly played in Castle H by his opponents in these games
- 35:42might have forced Hera into more defensive army compositions.
- 35:47In that case, he was essentially overwhelmed and tried to
- 35:51withstand the pressure by going into more trash units.
- 35:56Both hypotheses are supported by the earlier analysis of game
- 36:00lengths and up times, because, as you might recall, I
- 36:03characterized this face of the game as the one where gold plays
- 36:07a crucial role. To explore this further, I
- 36:11reviewed his dreams, specifically the moments where
- 36:14he decided on his opening and his Castle H composition.
- 36:18It became clear that in Fuel Age, Harrah's decisions were
- 36:21usually based on the map and the match up, though in a few
- 36:24exceptions he first scouted what the opponent was doing and then
- 36:28adapters adapted his opening accordingly, typically opting
- 36:32for skirms in those cases. In Castle Age, however, things
- 36:36look different. Hera focuses intensively on
- 36:40anticipating the opponent's army composition and then adjusting
- 36:44his own accordingly. If his scouting gives him that
- 36:47information, he'll try to play the counter.
- 36:50If the opponent is heavily walled and he can't scout these
- 36:54informations, he'll infer the army composition based on
- 36:58something like unit upgrades. And he's rarely wrong with that.
- 37:04Hera just proved in many, many cases, even when he was losing
- 37:09games, that he had an incredible game sense.
- 37:13Yet despite all this careful consideration, in the games
- 37:17analysed here, Hera almost always stuck to the composition
- 37:21he had already been playing in the feudal age, with the only
- 37:24major change being scouts turning into Knights.
- 37:28If he did deviate, it was usually towards skirmishes.
- 37:33His opponents, on the other hand, performed far more tech
- 37:36switches and fielded a much greater number of gold heavy
- 37:39units. This connects well to another
- 37:43factor that can only be indirectly inferred from AV2
- 37:46Insights data through the number of town centres placed early in
- 37:51Carthage, but which became much clearer through the Vods that
- 37:56I've looked at. And that's the use of siege
- 38:00weapons and map control. The striking commonality across
- 38:04nearly all analysed games is that Hera failed to secure real,
- 38:09lasting control of the map centre.
- 38:12In six games he tried to apply pressure through a siege push,
- 38:15but those pushes were either completely stopped or just
- 38:19didn't pay off as they failed to deal enough damage despite
- 38:23having investment. And by siege push I specifically
- 38:27mean the mid game strategy where he builds a siege workshop in
- 38:31the centre of the map or near the opponent's base.
- 38:34Of course, siege units played some role in almost every game,
- 38:38but less as a strategic focus and more as a just, well,
- 38:42support unit. And to be honest, Harrah didn't
- 38:45look particularly good in those siege pushes.
- 38:48Losing a siege push to MBL is nothing surprising, but his
- 38:52pushes also failed against Lucho, Kazwa and Mr. Yo.
- 38:55The consequence in each case was that the opponent gained Mac
- 38:59control and from there the game snowballed out of Hera's RE.
- 39:02And there is something that struck to me when I was
- 39:07analysing these games and that is that Leary, when playing in
- 39:12tournament games against Hera, significantly plays a lot a lot
- 39:18of siege pushes and especially with Manganiels.
- 39:22There were more than a couple of games where Leary was actually
- 39:27pushing Hera from one angle with up to 5 manganiels at the same
- 39:33time, trying to get Hera into giving up his defensive position
- 39:38and forcing him to play with his own siege to defend.
- 39:43In two other matches, one against YO, one against
- 39:45Kingston, Hera never even had the opportunity to take map
- 39:49control as he was under pressure from enemy siege pushes from the
- 39:54start. I think it's not it's not so
- 39:57much about the siege push itself to be honest, but rather about
- 40:01what the siege push does to him. When Hara goes for a siege push,
- 40:04he often ends up with overly complex army composition and
- 40:08tries to micro three groups at once while his opponents try
- 40:12trade much more efficiently. Hara spikes to 200 APM in these
- 40:16moments, while his opponent successfully defends with less
- 40:20than half of that. Simply because they only have
- 40:23manganals and maybe one other unit type on the field.
- 40:28That same pattern holds true when Hera defends using Siege,
- 40:32at least in the games I have analysed.
- 40:34It almost seems as though Hera has a particular game flow that
- 40:38he tries to keep up. Very rhythmic, very fast.
- 40:42Of course, Siege by contrast, is too slow for that kind of style.
- 40:46For his rhythm maybe so he tries to multitask two or three other
- 40:51things simultaneously, but that's just not easy to
- 40:54reconcile. In the games where siege pushes
- 40:58weren't a major factor, control of the map center is still
- 41:01played, still played a massive or decisive role, especially
- 41:05control over key resources and hills.
- 41:08Whenever Hera didn't see a way to gain control over these areas
- 41:12he resigned and I think he simply recognized that sooner
- 41:15than non pros like I would do. That also explains the
- 41:19phenomenon where we sometimes think a player resigns too
- 41:23early. We're looking only at metrics
- 41:25like populations, score and resources, while players also
- 41:29consider map control and they know that without it all the
- 41:33resources in the world won't save them.
- 41:36Since Hera frequently comments on his own games, we can gain a
- 41:40good insight into his perspective.
- 41:43Apart from the three games where he played as Bulgarians, he was
- 41:46generally able to give very plausible explanations for why a
- 41:50game was lost, and was almost never because of a single fight,
- 41:55but mostly because he lost the map.
- 41:58That can happen through a battle, a single battle maybe,
- 42:02but also through worse timings or unpredictable moves.
- 42:07I'm going to play you a short audiophile.
- 42:10Now that's a little bit unfair towards Hera, because if there's
- 42:15one thing to say about him, then it's that he has an incredible
- 42:18sense of sportsmanship. Win or lose is always respectful
- 42:22and fair. In most of the losses analysed
- 42:25here, Hera not only explained why what he did wrong, but also
- 42:29praised his opponent. Only one game was a little
- 42:32different and that's the source of this audiophile.
- 42:36A match against Sora Kuma where Hera played Mongols versus Huns.
- 42:41It was the second-half of the mid game.
- 42:43Hera had added TCS and was trying to secure a key strategic
- 42:47position, kind of guarding his TC with a castle when Sora Kuma
- 42:52suddenly showed up out of nowhere with military units.
- 42:56No, the force, of course. What do we store Kuma if he
- 43:02doesn't just lock his way into every aggressive position he AM?
- 43:11Can't believe it. I literally can't believe it.
- 43:16I just make a castle. Make a fucking castle.
- 43:22Lucky bastard, honestly. It was the first and only time
- 43:26that Hera got visibly upset. Personally, I can totally
- 43:31understand that Sora Kumar played aggressively, didn't let
- 43:34him boom freely, and caught him right as he was trying to
- 43:38transition into a defensive set up.
- 43:40If that had happened to me, I'd probably had closed Age of
- 43:44Empires 2, complained about Smurfs and then reopened Age of
- 43:48Empires 2. Very annoyed just to repeat the
- 43:50same thing again. Harry unfortunately is a much
- 43:53more professional than I am and he simply kept on playing.
- 43:57So what exactly happened there? Harris Castle wasn't in the
- 44:01center of the map, but rather to the north, close to his
- 44:04expansion, which he wanted to protect with it.
- 44:07When Sarakuma denied that castle, it completely threw Hera
- 44:11off balance. For several minutes he was
- 44:13housed, barely producing military and entirely focused on
- 44:17that one spot on the map. At that point it was already
- 44:21clear that the game was over, even though he kept fighting
- 44:24back for a while. In all of my analysis, I haven't
- 44:28seen any other instance where an opponent's attack had such a
- 44:31strong psychological effect on him and such a huge impact on
- 44:36the gameplay. So the question is, what can we
- 44:39learn from that? Well, Hera said that Sora Kuma
- 44:43just got lucky. More precisely, he said he locks
- 44:46his way into every aggressive situation in the game.
- 44:49That sounds suspiciously like Sora Kuma forces his own luck.
- 44:54From everything I've seen, I can only explain it by saying that
- 44:58Sora Kuma takes risks, which makes him unpredictable in some
- 45:02places. And normally that's not a good
- 45:05idea against a stronger opponent like Hera is, which is why Hera
- 45:09usually wins those situations, especially against Sarah Kumar.
- 45:13But it also creates games where the opponent breaks Hera's
- 45:17expectation and that might lead to victory.
- 45:21That leads me to another another observation, something that Hera
- 45:25has often said when he has lost a game.
- 45:28And that was while still while playing the game.
- 45:32And he says I can't play the game.
- 45:34By that, he of course doesn't mean that he's bad by any means.
- 45:38He means that he can't play the game, he wants to play it, he
- 45:43loses strategic access, or in other words, he can't make
- 45:48anything happen anymore. And that happened, for example,
- 45:51quite often against MBL or Yol, especially when they were
- 45:55surrounding him or when Hera was denied access to any part of the
- 46:00map outside of his base. And finally, this brings us back
- 46:05to the observation that in all of Hera's losses, he first lost
- 46:09control of the map. Considering the game lengths and
- 46:12the argument that games are often lost before they are
- 46:15surrendered, we can locate this very well in 30 to 60 minute
- 46:19window with an average of 45 minutes game lengths.
- 46:24All in all, the analysis regarding how to beat Hera can
- 46:27be summarized as follows. You don't actually need to win
- 46:31directly against Hera. You need to win the map.
- 46:35And if you can defend that map against Hera, which you should
- 46:39be able to because you have an advantage, you will probably win
- 46:43against Hera. Once you control the map, Hera's
- 46:47probably unmatched strategic versatility is constrained and
- 46:52he is pulled out of his defensive comfort zone which is
- 46:55his real strength. He is forced to play the mid
- 46:59game with limited options and cannot focus on his late game
- 47:03set up where he dominates thanks to his extremely high APM, his
- 47:09very precise play, and just his probably unmatched game
- 47:13knowledge. I don't think the goal should be
- 47:17to defeat Terror in the early or mid game as Tarto attempted in
- 47:22past tournaments using risky off meta strategies.
- 47:25Instead the focus should be on winning the mid game through map
- 47:28control so that Hera enters the late game in a weakened state.
- 47:33You don't need to stop his late game, I believe you just need to
- 47:36be to to have a better setup for it.
- 47:39Based on the games I've analysed here, in 46% of cases it never
- 47:44even reaches the the late game if you have a good setup in mid
- 47:48game. As silly as it sounds, The old
- 47:51Viper who played purely from map control would arguably have the
- 47:55best chance against Hara if he played that way again.
- 48:00He would just need to be probably a bit less greedy and
- 48:04invest more into military to secure his positions.
- 48:07Otherwise Hara simply gets ahead.
- 48:10Especially because Hara's not stupid, he himself plays for map
- 48:15control, so you probably have to beat him in contesting map
- 48:20control. Much of this data supports that
- 48:22hypothesis. And there are many ways to gain
- 48:25map control. For example, siege pushes
- 48:28overwhelming aggression like Sora Kumar does, or simply
- 48:32double gold compositions to gain the upper hand as early as
- 48:37possible. Is this a guaranteed victory
- 48:40against Hara? Absolutely not.
- 48:43Hara is probably the best mechanical player and the most
- 48:46versatile, but he is predictable in the sense that he is an
- 48:51absolute matter player with a very defensive baseline.
- 48:55The window to win against Hera is in the mid game to early late
- 48:59game. But to be clear, none of Hera's
- 49:02losses came from an all in like a phosphor rush.
- 49:06They were won strategically through map control and better
- 49:10army compositions. And by better I mostly mean more
- 49:14expensive and stronger. That's why APM doesn't matter in
- 49:18my analysis, it only comes into play.
- 49:21I mean APM only comes into play post Imperial where Hera can
- 49:25simply control 200 units more efficiently.
- 49:28But this doesn't really happen in the mid game when they are
- 49:33fighting for map control. For the next king of the desert
- 49:37tournament. I hope pros focus more on
- 49:40playing the map and feel less pressured to rely on off meta
- 49:45strategies against terror, because at least in these
- 49:48analysed games it shows that the meta is the only reliable way to
- 49:53actually beat him. However, for the sake of
- 49:56completeness, I must also mention a few very important
- 50:00limitations regarding the interpretation of my data and
- 50:04its conclusions. The biggest limitation of
- 50:06everything I've put together is that I only analysed his losses,
- 50:11not his numerous wins. For example, if Hera in his wins
- 50:15also plays significantly more skirmishes than his opponents
- 50:20and usually defeats their gold heavy units, that would
- 50:23completely change the interpretation of this data.
- 50:26One could then argue that maybe it's the opponent's heavy gold
- 50:30investment that is the problem, and these 30 nines gave I have
- 50:34analysed are just random exceptions, while if they had
- 50:37invested more in trash units they might have won more games.
- 50:42The same applies to his siege pushes.
- 50:45If he wins more games through siege pushes then he loses.
- 50:49Then my analysis loses some of its significance.
- 50:53Finally, the same goes for the relevance of map control.
- 50:56If Hera usually relinquishes map control in the games he has won
- 51:01and then regains it in the late game, then what I concluded here
- 51:06would simply not hold. None of this can be answered
- 51:09from the games I have analysed. We would need data from his
- 51:14games that he has won, ideally from the same time period.
- 51:18What can be said, however, is that the patterns observed in
- 51:22Hera's losses do exist, at least in the games that I have
- 51:26analysed. As I always tell my students,
- 51:28statistical correlations must mean something for us to draw
- 51:34conclusions from them. There's also room for
- 51:37improvement when analysing the data that I have gathered.
- 51:41For example, the economic situation of the players could
- 51:44be measured much more precisely by tracking the village account
- 51:48of both players at multiple points in the game, which is
- 51:52probably a better indicator of economic investment than the TCS
- 51:56at the start of the Castle age. Resources collected is also a
- 52:00better metric in this context I believe, but these were all data
- 52:04that I had not gathered. Furthermore, 39 games over the
- 52:08course of a month is a relatively small sample size.
- 52:11Ideally we would have many more games played under the same
- 52:15conditions with a broader representations of match ups.
- 52:19There is still a lot that could be added and improved.
- 52:22Nevertheless, I hope you have enjoyed this slightly different
- 52:27podcast. If you want, you can even try
- 52:29your own data analysis and expand the spreadsheet that I
- 52:32have provided. You can find it in the show
- 52:35notes and on my Discord server for download.
- 52:37You can also send me your corrections and additions via
- 52:40e-mail at age of cast@gmail.com, that's ageofcast@gmail.com or
- 52:47send me a message on Discord. This podcast is only possible
- 52:51thanks to the supporters on Patreon.
- 52:53Steady. Thank you very much for your
- 52:55ongoing support and if you are not yet a supporter, I would be
- 52:59very happy if you consider supporting me on Patreon
- 53:03thatspatreon.com/start the Game already.
- 53:07It also helps a lot if you rate the podcast on Spotify and
- 53:11elsewhere so it gets more visibility.
- 53:14I'm very curious to hear your theories on how you think Hera
- 53:18can be beaten. Feel free to send them to me and
- 53:21I will discuss them in the next magazine issue in the mail
- 53:25section. If you want more podcasts, just
- 53:28check out the feed on Spotify or wherever you're listening to it.
- 53:31Several episodes are now available in English as well,
- 53:35giving you many hours of content.
- 53:37And if you enjoyed, follow the podcast on Spotify.
- 53:40The more followers I have, the better it is for the podcast.
- 53:44That's it for this episode. I wish you all a lot of fun with
- 53:48the Lean Yuan Cup and hopefully we'll hear each other again in
- 53:52one of the next episodes.