Latest / Awoken Game Club Podcast / Mixtape
Transcript
- 0:03SPEAKER_02: Welcome back.
- 0:05SPEAKER_02: Another episode of Awoken Game Club.
- 0:07SPEAKER_02: Patrick, what song did you listen to today?
- 0:12SPEAKER_02: I didn't think of an intro zinger.
- 0:16SPEAKER_01: Well, maybe the real question is,
- 0:18SPEAKER_01: did you listen to it on the way music is supposed to be listened to,
- 0:23SPEAKER_01: which is clearly a CD according to these 90s question mark kids?
- 0:28SPEAKER_02: A CD while floating through the air is really the only way I listen
- 0:33SPEAKER_02: to music I don't know how you listen
- 0:35SPEAKER_01: to music Everything else is just selling out Yeah
- 0:41SPEAKER_02: Well welcome if you're joining us for the first time Awoken Game Club is
- 0:44SPEAKER_02: a monthly video game book club we play indie games that strike our fancy and
- 0:49SPEAKER_02: then debrief debate and celebrate after playing throughout the month follow us
- 0:53SPEAKER_02: on Substack to get notifications see Patrick's art and chat
- 0:56SPEAKER_02: with us our game next month so
- 1:00SPEAKER_02: July of 2026 is Lucky Tower Ultimate looking forward to that one and
- 1:06SPEAKER_02: then one last housekeeping is that each one of these episodes is packed full
- 1:12SPEAKER_02: of spoilers so treat these like a monthly book club where all
- 1:15SPEAKER_02: the attendees have had all their time with the game if you are worried
- 1:19SPEAKER_02: about spoilers this episode is evergreen and come back and listen
- 1:23SPEAKER_02: after you've played and with that
- 1:27SPEAKER_02: Let's talk about Mixtape.
- 1:29SPEAKER_02: Mixtape was one of the choices that I offered you this month, I believe.
- 1:34SPEAKER_02: Patrick, why did you pick Mixtape?
- 1:38SPEAKER_01: I think it's very rare that we get to play something very new and very topical.
- 1:42SPEAKER_01: And this was fresh off of, I think, IGN's.
- 1:49SPEAKER_01: It just labeled it a 10.
- 1:51SPEAKER_01: It looked very pretty.
- 1:53SPEAKER_01: Music is not normally like something I'm overly passionate about
- 1:56SPEAKER_01: so I think I mostly just like seeing why one person out there called it a 10 out
- 2:04SPEAKER_02: of 10 and that's really why I chose it yeah I feel like it's I mean art it's fun
- 2:10SPEAKER_02: to play like every year there's like two or three one to three hour experiences like
- 2:16SPEAKER_02: a journey-esque like art game that
- 2:20SPEAKER_02: Breakthrough to the masses and whether it be the production value or just
- 2:24SPEAKER_02: the quality of the game um and yeah like you said this game was getting a ton
- 2:29SPEAKER_02: of buzz it was probably going to be people's game of the year kind of choices around
- 2:34SPEAKER_02: that when that time comes um so yeah it felt like the right time to jump on
- 2:38SPEAKER_02: and see what it was about absolutely I I knew it was a game based
- 2:43SPEAKER_02: in nostalgia I knew it was going to be kind of vignette based um
- 2:50SPEAKER_02: I guess I'll ask you kind of, did you like it?
- 2:55SPEAKER_02: How did you feel after your time was finished?
- 2:58SPEAKER_01: I think if we're going to talk high level opinions here, I'm glad a game like this exists.
- 3:04SPEAKER_01: I'm glad someone was able to make it.
- 3:06SPEAKER_01: It is very well polished.
- 3:08SPEAKER_01: It looks and sounds good.
- 3:10SPEAKER_01: It's just short enough to really be digestible.
- 3:16SPEAKER_01: But for me, it was just like, cool, that was neat.
- 3:20SPEAKER_02: and I'm gonna move on yeah I think this is like the most we've ever agreed about
- 3:28SPEAKER_01: a book club like I
- 3:30SPEAKER_02: maybe we could just end the podcast that's it I think like my read
- 3:36SPEAKER_02: on this game is identical I think so we touched on it in the pre-show but
- 3:44SPEAKER_02: the internet did not like that 10
- 3:48SPEAKER_02: that IGN gave it like it I think I didn't really find out about the backlash until
- 3:56SPEAKER_02: after I played it but it was so like
- 4:00SPEAKER_02: the internet I think it was just like one upset that it got a 10 upset that
- 4:05SPEAKER_02: a walking simulator got a 10 upset that they played it
- 4:08SPEAKER_02: and they didn't think it was worthy of the 10 and I just like it almost felt like
- 4:12SPEAKER_02: when the internet gets all conspiracy theory about when like an actor's blowing up
- 4:16SPEAKER_02: or musicians blown up and they're saying like it's
- 4:18SPEAKER_02: an industry plant I feel like that's kind of the vibe
- 4:21SPEAKER_02: that like hey like one person really loved this game that doesn't make it
- 4:24SPEAKER_02: an industry plant um
- 4:27SPEAKER_02: But I had a friend who like I was like oh yeah I'm playing mixtape
- 4:31SPEAKER_02: and he's like oh yeah I was interested in that it looked cool
- 4:34SPEAKER_02: but it didn't look like
- 4:35SPEAKER_02: a 10 like I even like I know I just have like it's just amazing how
- 4:39SPEAKER_02: the whole discourse kind of came down to that IGN review
- 4:44SPEAKER_01: that is insane I am just like team let people enjoy things and
- 4:50SPEAKER_01: Unfortunately, in the pre-show, I really quickly covered just to get hype in the game.
- 4:55SPEAKER_01: I watched a YouTube video and I was like, okay, that's pretty neat.
- 4:59SPEAKER_01: And I made the unfortunate decision of scrolling to the comments.
- 5:02SPEAKER_01: And it is a cesspool down there.
- 5:06SPEAKER_01: And whatever you feel about the game, that is not an okay thing to say down there.
- 5:12SPEAKER_01: Just because it's got a 10.
- 5:14SPEAKER_00: Yeah, just because it's got a 10.
- 5:16SPEAKER_02: Is that really only it?
- 5:18SPEAKER_02: That's as far as I'm aware It got very personal down there
- 5:22SPEAKER_01: and I didn't appreciate it for that person
- 5:26SPEAKER_01: and I unfortunately I'm just like gamers what are we doing?
- 5:30SPEAKER_02: I know What are we doing?
- 5:31SPEAKER_02: Is this the hill we're dying on?
- 5:33SPEAKER_02: This is why YouTube got rid of the down thumb button Oh my gosh Because
- 5:39SPEAKER_02: the internet just can't be trusted with moderation tools
- 5:43SPEAKER_02: This is crazy.
- 5:44SPEAKER_02: But anywho, we don't have to dwell on that too much.
- 5:46SPEAKER_02: I think I looked a little bit about the making of this game.
- 5:50SPEAKER_02: I didn't play their previous title, The Artful Escape, but I remember it when it came out.
- 5:54SPEAKER_02: Are you familiar with that game?
- 5:56SPEAKER_02: I am not.
- 5:58SPEAKER_02: I think it's another kind of music theme.
- 6:00SPEAKER_02: This one's like a music platformer where music again is like
- 6:04SPEAKER_02: a really huge part of the gameplay and about the story and things like that
- 6:09SPEAKER_02: so I think this was like a very um uh
- 6:14SPEAKER_02: like a sequel or a follow-up a natural spiritual follow-up yeah so
- 6:19SPEAKER_02: the game's director is Ghani Galvatron which is Johnny Galvatron which is
- 6:24SPEAKER_02: a crazy cool name but he wanted the game to feel like channel surfing old school MTV
- 6:32SPEAKER_02: at 3 a.m.
- 6:33SPEAKER_02: which I thought I thought he was pretty successful in that in terms of the mixtape
- 6:37SPEAKER_02: or mixtape
- 6:39SPEAKER_01: I think so did he also very intentionally because you could have done a lot
- 6:43SPEAKER_01: of different things to make it like that with any kind
- 6:46SPEAKER_01: of music genre did he talk anything about like trying to not necessarily replicate
- 6:52SPEAKER_01: but do a coming of age
- 6:55SPEAKER_02: Yes so this is all from the Wikipedia because that's the depth of my research but so
- 7:01SPEAKER_02: on the narrative side he was inspired by John Hughes films where
- 7:07SPEAKER_02: the characters were always at the point where things were about to change
- 7:12SPEAKER_02: and they could never be changed back which I think is like very cool
- 7:17SPEAKER_02: and I also feel like
- 7:19SPEAKER_02: I think that that was maybe one of my little bit of disconnects going
- 7:22SPEAKER_02: into this game was that I thought it was going to be a love letter to music
- 7:26SPEAKER_02: and maybe in a way it was but it actually felt like a love letter
- 7:30SPEAKER_02: to movie soundtracks for me I feel like
- 7:36SPEAKER_02: the song choices were very movie soundtrack-esque and that they like
- 7:43SPEAKER_02: they were prominent but they were slightly the background
- 7:46SPEAKER_02: and they were vibey I just thought they were all very safe
- 7:53SPEAKER_02: and I thought I'm gonna say it and I know there's a the music
- 7:57SPEAKER_02: in this game is incredible and people love the music and the artists outside of
- 8:01SPEAKER_02: the game and it's been
- 8:03SPEAKER_02: Yeah, yeah.
- 8:19SPEAKER_02: they all kind of sounded the same I didn't feel like they were that risky in like
- 8:24SPEAKER_02: the genre jumping it felt like this artist
- 8:28SPEAKER_02: or this person yeah Stacy I guess like had a very specific taste and did not deviate
- 8:34SPEAKER_02: from that taste and I felt like I if I didn't share that taste I wasn't getting
- 8:40SPEAKER_02: the same hit I guess yeah
- 8:45SPEAKER_01: Well, that was like her entire personality.
- 8:47SPEAKER_01: I don't know if we're getting into the characters yet.
- 8:49SPEAKER_02: Let's do it.
- 8:50SPEAKER_02: Let's take it how we want to take it.
- 8:52SPEAKER_01: I mean, Stacey... She sucks.
- 8:55SPEAKER_01: Yeah, in all of the characters, I did think they all eventually grew on me.
- 8:59SPEAKER_01: She was so unlikable and a little insufferable.
- 9:01SPEAKER_02: So unlikable.
- 9:03SPEAKER_01: But I do think she was the one with the character arc, for the most part.
- 9:08SPEAKER_01: Like, personal journey of, like, understanding that Cassandra...
- 9:13SPEAKER_01: didn't her whole world didn't rely on Stacey and there's even a line later in
- 9:17SPEAKER_01: the game where Stacey's like talking about Slater's like man I don't appreciate him
- 9:23SPEAKER_01: as much and like I don't often comment out that he's such
- 9:26SPEAKER_01: a great artist like drawing and I just feel like Stacey is so self-centered and
- 9:32SPEAKER_01: the world revolved around her with her New York trip of that is nothing by the way
- 9:37SPEAKER_02: of I'm just gonna stalk this person and hope I get a job
- 9:41SPEAKER_01: and just it took so long for her to be remorseful
- 9:44SPEAKER_01: for just like blowing up her friends anyways yeah very unlikable I feel like it
- 9:49SPEAKER_02: broke my immersion a little bit because I think this game is successful in a lot
- 9:53SPEAKER_02: of ways of like what your teenage years feel like in terms
- 9:57SPEAKER_02: of your town being your whole world and kind of wanting to get out of your town
- 10:02SPEAKER_02: but now these adults trying to keep you down and trying to like kind of
- 10:07SPEAKER_02: Strike it independence any way that you can but I felt like she seemed like
- 10:12SPEAKER_02: a 13 year old in an 18 year old's body or like story like I didn't I wasn't she was
- 10:19SPEAKER_02: a little bit annoying in the sense or immature and in a way
- 10:23SPEAKER_02: that was like you're 18 like come
- 10:26SPEAKER_02: on like you're no you're just what are we doing here um
- 10:32SPEAKER_01: When you contrast that to Cassandra and Slater you bought more
- 10:36SPEAKER_01: into their plights Yeah,
- 10:39SPEAKER_02: I think they were just even when Stacey was just being normal she had that kind
- 10:47SPEAKER_02: of like
- 10:49SPEAKER_02: Teenage movie narrator voice of like really a lot of flourishes a lot of sarcasm
- 10:59SPEAKER_02: a lot of like I'm very funny and insightful and I just I just I think
- 11:07SPEAKER_02: that she might not have been annoying but
- 11:09SPEAKER_02: the writing was annoying like I didn't think that the writing in this game was
- 11:15SPEAKER_02: I didn't think the story was very strong I didn't think that Cassie's dad was
- 11:20SPEAKER_02: a very good character I know that everyone played a role and it got it across
- 11:26SPEAKER_02: the finish line and I liked this game I'm really glad I played it and it was fine
- 11:32SPEAKER_02: but I think I feel 1% of the annoyance that the internet feels right you can kind
- 11:39SPEAKER_02: of see why
- 11:42SPEAKER_02: Some people took it too personally that this game got a 10 in
- 11:46SPEAKER_02: the worst way possible,
- 11:48SPEAKER_02: but I think there was just enough in this game that I felt like was a bit clumsy.
- 11:56SPEAKER_01: Yeah, I was teetering on the edge of like these teenagers and how insufferable they are.
- 12:03SPEAKER_01: I'm like, is this just how I think of a lot of teenagers now that I'm clearly not one?
- 12:07SPEAKER_01: I did think the game was in on it a little bit with the vignette and smaller beats.
- 12:14SPEAKER_01: I agree the overall story and like even the emotional beats were not very resounding
- 12:21SPEAKER_01: or satisfying.
- 12:22SPEAKER_01: But I did think some of the bits...
- 12:24SPEAKER_01: that these kids the way they talk there were so many times
- 12:28SPEAKER_01: where I just like rolled my eyes I'm like I cannot believe like this I'm hearing
- 12:31SPEAKER_01: this teenage so edgy teenager go on and on but I did think the game had some of
- 12:37SPEAKER_01: the it was in on it when they started to joke around with you know how awkward
- 12:42SPEAKER_01: that kiss is and that kiss scene was like very good like those smaller scenes right
- 12:47SPEAKER_02: the tongue when you you control the tongues during
- 12:49SPEAKER_02: the kiss flashback yeah truly awful really good and which I think
- 12:55SPEAKER_01: Go ahead No well I was just gonna say another small example of that was like
- 13:00SPEAKER_01: when they were at the Slurpee shop and they were like Slater you have
- 13:04SPEAKER_01: the mustache like you're the most adult here and then it just like zooms in
- 13:08SPEAKER_01: on his prepubescent like pimple filled mustache I was like okay so like
- 13:12SPEAKER_01: the game knows this is how we all talked and like we truly believe that the guy
- 13:18SPEAKER_01: who did have the mustache was the most mature but like on
- 13:21SPEAKER_01: the outside they are still children
- 13:24SPEAKER_02: And I think like for as much as this game is a bit of like
- 13:28SPEAKER_02: a hold forward walking simulator the gamey aspects of this game which there are
- 13:35SPEAKER_02: a lot of them were like the strongest parts for me like the little vignettes
- 13:42SPEAKER_02: and like where you're
- 13:44SPEAKER_02: moving the couch or blowing up explosives while you're on a skateboard
- 13:49SPEAKER_02: or uh field going across the field journey style the field the kaiju mode and
- 13:54SPEAKER_02: the dinosaur theme park like there was there the it was almost like um
- 14:04SPEAKER_02: Like WarioWare or something or Super Mario Party where I really looked forward to
- 14:11SPEAKER_02: the mini games and I thought when the music hit during the games
- 14:15SPEAKER_02: that made sense right like the emotions they're trying to give to the player
- 14:20SPEAKER_02: by setting up a loose narrative
- 14:23SPEAKER_02: and then doing a flashback and having a really fun silly beautiful because
- 14:28SPEAKER_02: the art's amazing with the soaring music that stuff like 8 or 9 out
- 14:35SPEAKER_02: of 10 times was fun so I think that's like that's to me the core of this game was
- 14:40SPEAKER_02: the gameplay not just like the music or the narrative it was the way
- 14:47SPEAKER_02: when those became a game that was like the most fun part yeah
- 14:52SPEAKER_01: I agree I mean I think about the car ride as well I really like that
- 14:57SPEAKER_01: when it felt good and right to like hit the trigger with the explosion or
- 15:01SPEAKER_01: the firework or even the scene where and this is like just where some of
- 15:07SPEAKER_01: the emotional resonance comes in when Stacy was like trying to hang out
- 15:11SPEAKER_01: with Cassandra and she sees Cassandra with the whatever
- 15:16SPEAKER_02: the fuck her name is yeah I didn't really yeah
- 15:22SPEAKER_02: I'm just thinking about how much Stacy didn't like
- 15:24SPEAKER_02: that character I know Janie fucking whatever they had to try really hard for that
- 15:30SPEAKER_02: to be part of her redemption arc to be nicer to that person I'm like okay yeah
- 15:36SPEAKER_01: but I did find like when that happened and it was like black and white
- 15:41SPEAKER_01: and you're just kind of like floating through like I think we
- 15:44SPEAKER_01: as all teenagers did feel that betrayal and it was so melodramatic and
- 15:50SPEAKER_01: When a friend did that to you Yeah When you're just not emotionally equipped
- 15:55SPEAKER_01: to handle it like
- 15:56SPEAKER_01: an adult That's true I felt like those parts were like oh okay like I identify
- 16:01SPEAKER_01: with this person even if like she needs to get over it like yes Jane whatever
- 16:07SPEAKER_01: the fuck her name is wasn't actually an awful person but having your friend lie
- 16:11SPEAKER_01: to you to hang out doesn't feel great especially also
- 16:15SPEAKER_01: because we know it's Stacy's fault she's not a fun person and Cassandra knew
- 16:21SPEAKER_01: that she couldn't tell Stacey that she was hanging out with this person
- 16:23SPEAKER_01: because Stacey would have such a fit so I buy into the closing of the loop
- 16:29SPEAKER_01: that Stacey crashing out over it was like not a good look
- 16:34SPEAKER_02: for her yeah I mean I guess if you think about like the movies too
- 16:38SPEAKER_02: that inspire this game like Breakfast Club like aren't all those characters
- 16:41SPEAKER_02: insufferable isn't that kind of like
- 16:43SPEAKER_02: I can't remember That's kind of for me I do think they captured so much coming
- 16:51SPEAKER_02: of age sentiment and nostalgia but
- 16:54SPEAKER_02: the whole time I was playing this game I was just thinking of movies It felt like
- 17:05SPEAKER_02: a recreation of one of those 80s coming of age movies and the soundtrack
- 17:10SPEAKER_02: that would be in that movie more than like a wholly original game designed around
- 17:16SPEAKER_02: a mixtape yeah yeah I think uh
- 17:23SPEAKER_02: It was fun, though.
- 17:25SPEAKER_02: It was popcorn.
- 17:26SPEAKER_02: It was good.
- 17:28SPEAKER_02: I think that's where ratings and critique come up against summer flicks, right?
- 17:35SPEAKER_02: If someone were to sell this game to you as one of the Barbie the movie
- 17:42SPEAKER_02: or some really just fun way to spend some time during the summer...
- 17:49SPEAKER_02: this game nails that the art is amazing apparently so I guess
- 17:55SPEAKER_02: the game features stop motion inspired animation
- 17:58SPEAKER_02: which I didn't I couldn't figure out why this game looked so unique
- 18:04SPEAKER_02: and I thought it was just the frame rate was
- 18:09SPEAKER_02: but I guess they really were trying to evoke like a Into the Spider-Verse kind of
- 18:14SPEAKER_01: an animation style that's what I was gonna say they cut some frames to make it look
- 18:18SPEAKER_01: a little like you said stop-motion comic book-y it looked awesome yeah
- 18:23SPEAKER_01: the hand-painted was very pretty and yeah I think when you combine that with some of
- 18:29SPEAKER_01: the video game elements especially some of those interactive moments it really did
- 18:35SPEAKER_01: the page and there were times like you didn't fully know when
- 18:39SPEAKER_01: the transition cutscene from an intro
- 18:41SPEAKER_01: or outro bled into the gameplay element which i kind
- 18:45SPEAKER_01: of enjoyed uh i just was like oh look i can
- 18:48SPEAKER_01: jump now as she's talking so it felt very cinematic in that sense yeah i did appreciate
- 18:54SPEAKER_02: the polish involved yeah and as much as i really i really did think
- 18:59SPEAKER_02: the music just didn't resonate with me like i
- 19:03SPEAKER_02: I know they got licensed music
- 19:05SPEAKER_02: and I just thought it all I thought it was like yeah this is good like if this came
- 19:09SPEAKER_02: on on the radio or it was played at a wedding like I would enjoy this song
- 19:13SPEAKER_02: but I'm not like there's so many songs that to me would just are hype right like
- 19:21SPEAKER_02: a Mr.
- 19:21SPEAKER_02: Brightside I know it's just a stupid random example but like songs that are bigger
- 19:27SPEAKER_02: than the
- 19:30SPEAKER_02: whatever space that they're in whereas all these songs I feel like were like
- 19:34SPEAKER_02: a movie soundtrack they did not jump out of the they they served the scene in
- 19:39SPEAKER_02: the movie they did not jump out of the movie I guess yeah I don't know
- 19:45SPEAKER_02: if that's like a coherent explanation
- 19:48SPEAKER_02: of why I just I was expecting more like oh we're listening to
- 19:56SPEAKER_02: Taylor Swift and then we're listening to a metal song and then oh here's Jay-Z
- 20:00SPEAKER_02: and like a mixtape it doesn't have to be mainstream music but it I think
- 20:05SPEAKER_02: of like mixing songs together and those songs popping off
- 20:11SPEAKER_02: the CD I don't know yeah do you have a favorite song from the game or you want
- 20:18SPEAKER_02: to go listen to the soundtrack outside of the game like how did you feel about
- 20:21SPEAKER_02: the music
- 20:22SPEAKER_01: I mean the music just served every scene which is what it was intentionally supposed
- 20:28SPEAKER_01: to do like my favorite scenes I think I could I just jived with
- 20:33SPEAKER_01: the music I think like the baseball one and
- 20:36SPEAKER_01: the running saving Cassandra like they fit they were good but maybe
- 20:41SPEAKER_01: to your point like when we think about Breakfast Club and the Don't You Forget
- 20:47SPEAKER_01: About Me I'm like that's the Breakfast Club that's gonna be forever
- 20:50SPEAKER_01: the Breakfast Club
- 20:52SPEAKER_01: I just don't think that this game has that kind of cornerstone song
- 20:56SPEAKER_01: and I do find running up that hill and maybe this is just like some of the weakness
- 21:02SPEAKER_01: of the writing or its lead like Stacey's whole thing is she can find
- 21:07SPEAKER_01: the perfect song for any given moment and
- 21:09SPEAKER_01: while that's true I'm just like I don't you didn't like bring it home
- 21:15SPEAKER_01: for me Stacey yeah you didn't bring it home in front of me like I get it like
- 21:21SPEAKER_02: It might and I think it's a taste thing too like which is totally okay like I think
- 21:27SPEAKER_02: that like
- 21:27SPEAKER_02: if I had heard one Blink-182 song I would have lost my shit right like I would have
- 21:32SPEAKER_02: been like oh yes like this is like high school going to a party
- 21:38SPEAKER_02: uh or or like uh I don't like this artist but if I heard
- 21:42SPEAKER_02: a Drake song like I just I all of the none of the songs made me think
- 21:47SPEAKER_02: of my teenage years which is no offense to anyone who's like 10 years older
- 21:51SPEAKER_02: than me we just had different teenage years like yeah I agree and I think
- 21:56SPEAKER_02: that uh I think that when you watch a movie like The Breakfast Club um
- 22:03SPEAKER_02: It's the narrative and the dialogue that bring you back to your teenage years
- 22:06SPEAKER_02: because that music was not part of your teenage years.
- 22:09SPEAKER_02: It's timeless because of the acting and the story.
- 22:14SPEAKER_02: Even though my parents might remember Breakfast at Tiffany's.
- 22:19SPEAKER_02: What's the song from that movie?
- 22:21SPEAKER_02: Is that what it is?
- 22:22SPEAKER_01: um it's the don't you have a birthday cake no no that one's breakfast club but
- 22:27SPEAKER_01: when she's uh doing the cake I forget what that song is at breakfast
- 22:30SPEAKER_02: so basically those movies my my parents remember those songs playing all summer at
- 22:36SPEAKER_02: while they were teenagers and I'm maybe like for for myself uh
- 22:42SPEAKER_02: a movie like um Juno or uh yeah uh what's the Michael Cera being
- 22:48SPEAKER_02: a wallflower yeah yeah like if I had heard some of those songs
- 22:55SPEAKER_02: that would bring me back um even though those songs don't necessarily um mean a ton
- 23:01SPEAKER_02: to me but but I guess that's the credit I did want to give is that
- 23:05SPEAKER_02: They did weave the songs into the scenes so effortlessly.
- 23:09SPEAKER_02: You never really heard a song end or have to replay because you were lingering too long.
- 23:17SPEAKER_02: I don't know how they did it, but it was a magnificent achievement.
- 23:21SPEAKER_02: The way that the music just played never stumbled, never felt awkward.
- 23:28SPEAKER_02: I don't know how they were transitioning and cutting the music,
- 23:32SPEAKER_02: but it always felt like whenever I decided to move on,
- 23:35SPEAKER_02: was also when the song decided to move on and it never felt clunky
- 23:39SPEAKER_01: which is probably extremely hard to do interwoven and nobody ever said
- 23:45SPEAKER_01: that this game wasn't polished it's just very clean and I did appreciate that
- 23:51SPEAKER_01: and maybe it's a shame because the music is supposed to be
- 23:54SPEAKER_01: the major identifying component but even if I didn't necessarily relate with
- 23:59SPEAKER_01: the music like the game still had timeless tropes
- 24:05SPEAKER_01: that are identifiable whether it be the sibling you're the older sibling but like
- 24:11SPEAKER_01: when your older sibling is like the coolest person
- 24:14SPEAKER_01: and like other people are like little Figueroa like my with my sister all the time
- 24:19SPEAKER_01: or
- 24:20SPEAKER_01: Anytime the booze like came up
- 24:22SPEAKER_01: as very like Pulp Fiction gold like just white blasting like those were cool those
- 24:28SPEAKER_01: were identifiable and that's just like timeless across any age it's just such
- 24:33SPEAKER_01: a shame that the music couldn't necessarily do that
- 24:36SPEAKER_02: Yeah and they took swings that some of them did hit
- 24:39SPEAKER_02: for me like I wrote down some quotes I don't remember who said it
- 24:42SPEAKER_02: but motorcycles haven't earned loudness I thought that was kind of funny
- 24:47SPEAKER_02: and like calling your hometown
- 24:48SPEAKER_02: the big suck is objectively hilarious um uh someone said cargo shorts are definitely
- 24:56SPEAKER_02: metal um yeah whether or not they're metal yeah I thought that was
- 25:00SPEAKER_02: that was fun um I uh
- 25:07SPEAKER_02: I thought that there were I'm just looking at my notes I thought
- 25:10SPEAKER_02: the fireworks stuff went on a little bit too long I was like I thought
- 25:15SPEAKER_02: the last 10 minutes should have been halved I just kind of maybe it was just
- 25:22SPEAKER_02: the whole exploding the fireworks I was like
- 25:27SPEAKER_02: I liked this but I'm ready to move on um agreed agreed yeah the photo booth was fun
- 25:35SPEAKER_02: where you were kind of controlling the characters I really I
- 25:40SPEAKER_01: I think that's kind of started where I started to really find
- 25:43SPEAKER_01: the characters endearing because I did think a lot
- 25:45SPEAKER_01: of their dialogue just reeked too much of angst and edge and then
- 25:52SPEAKER_01: when it showed their softer sides and the game I think benefited
- 25:56SPEAKER_01: as it did this vignette style but like the one-on-ones that Stacey had with each
- 26:01SPEAKER_01: of her friends was really nice I really liked that photo booth scene with her
- 26:06SPEAKER_01: and Slater that was very endearing um
- 26:10SPEAKER_01: Yeah, I really towards the end really came around on all of them.
- 26:15SPEAKER_01: And I did find Stacy and Slater's goodbye with the yes,
- 26:21SPEAKER_01: it was kind of cheesy with the don't let go and then the don't fades.
- 26:27SPEAKER_01: I was like, I was holding my controllers tight.
- 26:29SPEAKER_01: I was like, this is time to to let go.
- 26:31SPEAKER_01: And I like letting go of the control.
- 26:33SPEAKER_01: I was like, OK, this is a cool way to bring in the gameplay elements.
- 26:38SPEAKER_01: and that is resonant with the emotional scene it's just
- 26:40SPEAKER_01: a shame I don't know what song was playing but that is
- 26:42SPEAKER_02: a me thing I don't music very good but um did you yeah so did you let go before
- 26:48SPEAKER_02: the game told you to let go no oh okay okay okay I waited until it faded and
- 26:55SPEAKER_01: then I was like now's the time
- 26:57SPEAKER_02: Okay, yeah, because then the game, because the text changes, right?
- 27:00SPEAKER_02: Do you know that?
- 27:01SPEAKER_01: The don't on the don't let go begins to fade.
- 27:05SPEAKER_02: Oh, yes, yes, yeah.
- 27:07SPEAKER_02: I thought that that fading of the don't made it less cheesy and made it like, oh, that's cool.
- 27:13SPEAKER_02: I'm not so cold-hearted that that isn't, that it's not getting me.
- 27:18SPEAKER_01: Yeah, that was good.
- 27:19SPEAKER_01: It was good.
- 27:19SPEAKER_01: You got me.
- 27:20SPEAKER_01: You got me.
- 27:21SPEAKER_01: Well earned.
- 27:21SPEAKER_01: Well earned.
- 27:22SPEAKER_02: Yeah.
- 27:22SPEAKER_02: I don't know why they're all not just going on this road trip together.
- 27:25SPEAKER_02: I don't know.
- 27:26SPEAKER_02: It sounds fun.
- 27:26SPEAKER_02: Yeah.
- 27:27SPEAKER_01: Stacey is awful I'm sorry but like especially because she doesn't have
- 27:32SPEAKER_01: a job lined up she's gonna go bum off her sister wait one week and then fly out
- 27:38SPEAKER_01: of LA LA probably has better flights instead of
- 27:41SPEAKER_02: the big suck yeah I don't know man I don't know insufferable and then she has
- 27:46SPEAKER_01: the gall to get mad that Janie fucking Goodman or whatever
- 27:51SPEAKER_01: the hell her name is is going with them it's like anyways yeah
- 27:56SPEAKER_01: she deserved getting chewed out and props to Slater as a character who is like
- 28:02SPEAKER_01: the ultimate peacemaker and is probably the most well adjusted out of all of them
- 28:07SPEAKER_01: with a chill mom amazing hobbies and like basically everyone that came up
- 28:11SPEAKER_01: to him was like hey Slater hey Slater Slater is the best character in
- 28:16SPEAKER_02: that game yeah no he was he was awesome I feel like they even made like they also
- 28:26SPEAKER_02: They made like
- 28:27SPEAKER_02: talking about hookups at high school parties not creepy too
- 28:31SPEAKER_02: which normally that's like super creepy and even the coming of age movies
- 28:38SPEAKER_02: that showcase high school parties are creepy
- 28:42SPEAKER_02: but Slater was just like I don't know like they were just very chill
- 28:46SPEAKER_02: and it was like okay this is you're handling this well
- 28:48SPEAKER_01: which is good they're all very accepting that that kind of stuff goes on there was
- 28:53SPEAKER_01: a one line when you're at the Ritz safe house
- 28:57SPEAKER_01: where I was like okay cool weed and booze I get it but then they did have
- 29:01SPEAKER_01: a whippet thing and I was like I don't know how whippets work but I recognize
- 29:06SPEAKER_01: the canisters and I was like guys whippets are really dangerous
- 29:11SPEAKER_01: in my head I'm like you poor children like stop doing whippets
- 29:14SPEAKER_01: because they were like that's for I forget they were being cheeky
- 29:18SPEAKER_02: about it yeah I didn't catch that at all um
- 29:24SPEAKER_02: and then yeah I think
- 29:25SPEAKER_02: the dinosaur theme park I think whenever like whenever they went um
- 29:33SPEAKER_02: a little bit alt like I prefer the black and white vignettes and
- 29:38SPEAKER_02: the dinosaur theme park to the
- 29:40SPEAKER_02: like the what was it like jumping through the grassy hills which was kind of cool
- 29:45SPEAKER_02: for five seconds but
- 29:46SPEAKER_02: then I was like okay I'm done I'm done I'm ready yeah whenever it got
- 29:50SPEAKER_02: a little darker I think I I enjoyed
- 29:52SPEAKER_02: that that's just my personality I think I enjoyed the darker
- 29:54SPEAKER_02: the darker pieces more um yeah yeah but yeah I think like I do think that
- 30:02SPEAKER_02: the discourse of this game did devolve from that IGN review but uh
- 30:10SPEAKER_02: you shouldn't let that keep you from playing it yeah no no
- 30:15SPEAKER_01: and also yeah just what discourse like right guys guys calm down calm down gamers
- 30:23SPEAKER_02: yeah let's calm down yeah like when I think about the games
- 30:26SPEAKER_02: that we've played like this game deserves its place just as much as any
- 30:33SPEAKER_02: of them um agreed my opinion agreed yeah I did get the platinum
- 30:40SPEAKER_02: How hard was that?
- 30:42SPEAKER_01: It was okay.
- 30:44SPEAKER_01: One of them was the baseball.
- 30:45SPEAKER_01: The hardest one,
- 30:46SPEAKER_01: and this will lead to a little bit what I wish it could be improved on,
- 30:50SPEAKER_01: was the baseball one where you just had to, as Cassandra, hit all of the balls.
- 30:57SPEAKER_01: And what was tough is if you missed one,
- 30:59SPEAKER_01: you had to start over and you had to rewatch the entire cutscene.
- 31:04SPEAKER_01: So that was very frustrating because I would choke
- 31:08SPEAKER_01: and I would be like I cannot believe I have to do the whole cutscene and
- 31:14SPEAKER_01: so my one way to improve the game and I thought would have been fun and clever
- 31:18SPEAKER_01: and cheeky is like any good mixtape give me a fast forward and rewind button
- 31:24SPEAKER_01: that I can like hold yeah
- 31:26SPEAKER_01: and it would like replicate like you would have like it could like scribble
- 31:30SPEAKER_01: the screen as if you were actually fast forwarding I was like give me
- 31:34SPEAKER_01: that I would have been like this is so fun
- 31:38SPEAKER_01: to fast forward and back and like replay or even like with R1 or R2 like skip
- 31:43SPEAKER_01: the chapter like skip chapter I don't know would have been fun would have made my
- 31:47SPEAKER_01: platinum journey a little bit easier one of the awful ones is kiss on the screen
- 31:54SPEAKER_01: for 60 seconds so just sitting there I'm like toggling my two my two joysticks
- 32:02SPEAKER_01: and unfortunately I sat there for more than 60 seconds because I was like
- 32:06SPEAKER_01: where is this trophy
- 32:08SPEAKER_01: and I didn't want to end the scene because I was like I've been sitting here like
- 32:12SPEAKER_01: if I end the scene and it doesn't pop I'm gonna have to sit here again and
- 32:16SPEAKER_01: so I probably actually sat there for maybe two whole minutes like waiting for
- 32:22SPEAKER_01: the trophy to pop and I was like well screw this it doesn't pop until you exit
- 32:26SPEAKER_01: the scene I was like I probably actually sat here for
- 32:28SPEAKER_01: and watched like these two disgusting like
- 32:33SPEAKER_02: If it's one minute and you said two minutes, it was three minutes.
- 32:36SPEAKER_02: Let's all be clear.
- 32:37SPEAKER_02: It was definitely three minutes.
- 32:40SPEAKER_01: Or listeners,
- 32:40SPEAKER_01: you can't see,
- 32:41SPEAKER_01: but I have like the shocked Pikachu face because I may have been attacked.
- 32:46SPEAKER_01: It was definitely three or four minutes.
- 32:48SPEAKER_02: Yeah, I mean,
- 32:49SPEAKER_02: it wouldn't be a platinum trophy if it wasn't some shenanigans along the way,
- 32:56SPEAKER_02: though.
- 32:57SPEAKER_02: For sure.
- 32:58SPEAKER_02: You don't want a free platinum trophy.
- 33:02SPEAKER_01: no no not on my IGN 10 out
- 33:05SPEAKER_01: of 10 game
- 33:09SPEAKER_02: what else you got I'm pretty much tapped I think like I uh it was
- 33:14SPEAKER_02: definitely a thumbs up for me and I would recommend it given its price
- 33:19SPEAKER_02: and its length um but I thought it it would have been more for me if the music and
- 33:26SPEAKER_02: the story uh
- 33:30SPEAKER_01: I think so I think I'm in the same boat I don't have much more left
- 33:36SPEAKER_01: in my notes maybe the one thing that I am I could be hungering for
- 33:41SPEAKER_01: after this game similar to you is I would like a coming of age
- 33:48SPEAKER_01: Piece of media to like hit me because I think I am a fan of nostalgia and I'm like,
- 33:55SPEAKER_01: okay, I looked briefly what my options are.
- 33:57SPEAKER_01: I'm like perks of being a wallflower.
- 33:58SPEAKER_01: Maybe I'll go watch Garden State.
- 34:01SPEAKER_02: Dude, pursuing a wallflower meant so much to me as a kid.
- 34:07SPEAKER_02: Like, that game hit me.
- 34:09SPEAKER_02: I think I just sobbed.
- 34:10SPEAKER_02: Yeah, I don't know how old I was when that game came out.
- 34:13SPEAKER_01: I know, I think it was college because you,
- 34:16SPEAKER_01: I think you had like told me about it and I either read the book slash watched
- 34:20SPEAKER_01: the movie only because you were a big fan.
- 34:24SPEAKER_02: Yeah, the movie came out in 2012 and I don't even remember the movie.
- 34:29SPEAKER_02: But the book came out in 1999 So I think I Oh dang I think I read the book
- 34:34SPEAKER_02: in high school Um Uh Gosh I don't even know if that movie would hold up
- 34:43SPEAKER_02: Because I think one of
- 34:44SPEAKER_01: the actors has been cancelled Yeah Ezra I'm not gonna say I didn't Are we saying
- 34:53SPEAKER_01: names but also
- 34:59SPEAKER_02: That's a good question though like best coming of age video games is it Persona?
- 35:08SPEAKER_01: No those are I don't know JRPGs I don't know if they capture coming
- 35:14SPEAKER_01: of age like emotion that is there's too much JRPG in there
- 35:19SPEAKER_01: to be emotionally resonant
- 35:21SPEAKER_02: I feel like video games always just include violence as part of their gameplay
- 35:27SPEAKER_02: so they can't be teenagers because there's so many open world games
- 35:32SPEAKER_02: which are not
- 35:38SPEAKER_02: featuring teenagers I did google this and unfortunately
- 35:41SPEAKER_02: the response is AI but the response is pretty good Night in the Woods I never played
- 35:49SPEAKER_01: that one
- 35:50SPEAKER_02: That one's really good.
- 35:51SPEAKER_02: It's a good coming of age game.
- 35:53SPEAKER_02: Life is Strange is definitely a coming of age game.
- 35:57SPEAKER_01: I actually really like that one.
- 35:58SPEAKER_01: And I mean, it's similar vibes, but I think if I played it again, I think I would also enjoy it.
- 36:07SPEAKER_01: I really like that game.
- 36:08SPEAKER_01: I really like Life is Strange.
- 36:09SPEAKER_01: I never played any of the sequels, but that first one.
- 36:12SPEAKER_02: I played the first chapter of True Colors, the sequel, which was pretty good.
- 36:18SPEAKER_02: Nice, nice.
- 36:20SPEAKER_01: A Short Hike.
- 36:23SPEAKER_01: That's a good one.
- 36:24SPEAKER_02: Yeah, I mean, it's kind of like about getting out of your comfort zone.
- 36:27SPEAKER_02: Oxenfree.
- 36:28SPEAKER_02: I remember playing that.
- 36:30SPEAKER_02: It's funny, I found like a Reddit thread, which the AI clearly stole all of its answers for.
- 36:40SPEAKER_01: yeah
- 36:41SPEAKER_00: yep
- 36:47SPEAKER_01: Wait isn't uh dude we played one earlier this year uh
- 36:53SPEAKER_02: mouthwashing definitely
- 36:56SPEAKER_01: mouthwashing blueprints yeah I'm looking
- 37:01SPEAKER_01: at another thread dualshockers.com Celeste is a good one I'm looking at
- 37:06SPEAKER_02: that one too this is good content just us googling coming of age games um
- 37:13SPEAKER_01: we're making sure we've played them oh yeah that's not
- 37:16SPEAKER_01: the sequel ones yeah I think Life is Strange is gonna be
- 37:19SPEAKER_02: the Awoken Game Club official pick I don't know I think I like Celeste I didn't play
- 37:27SPEAKER_01: Celeste okay well if it's
- 37:29SPEAKER_01: the one we've both played Walking Dead I think I really like Celeste
- 37:32SPEAKER_02: though I actually think I can fell is a good one
- 37:37SPEAKER_01: I can fell is a good one I like that a lot I like that answer not mainstream enough
- 37:41SPEAKER_01: to come up on these Google searches but it's a shame everyone go play I can fell
- 37:46SPEAKER_02: that game is really good yeah honestly that would have been a good Game Club game
- 37:51SPEAKER_02: if we hadn't already played it
- 37:55SPEAKER_00: cool man yeah I think like
- 38:04SPEAKER_00: it was
- 38:07SPEAKER_01: It was good It's good Let him finish He's cooking up something It's literally, it's good
- 38:17SPEAKER_02: Yeah like I'm trying to because I do feel like I was in my head as I was saying
- 38:23SPEAKER_02: that like what's the best case scenario for an Awoken Game Club like
- 38:27SPEAKER_02: a Game Club game and I feel like this is not it right like because you want you want
- 38:34SPEAKER_02: to have like spiritist debate and strong feelings and like I'm not saying you need
- 38:41SPEAKER_02: to love or hate it but you want
- 38:43SPEAKER_02: I feel like this game certainly did elicit some strong feelings but you can't it's
- 38:48SPEAKER_02: so like harmless and well made and fun that it doesn't feel good
- 38:57SPEAKER_02: to have like strong critiques but yeah so yeah I mean I think
- 39:05SPEAKER_01: I do think just in general like commandments
- 39:08SPEAKER_02: for picking your game club game I feel like what's it called like charming games are
- 39:16SPEAKER_01: not good choices yeah something palatable very crowd pleasing yeah I think so
- 39:26SPEAKER_01: and yeah maybe we'll just never pick a 10 out of 10 IGN game ever again
- 39:31SPEAKER_02: yeah I guess but maybe if every game is a 10 out
- 39:34SPEAKER_02: of 10 we can't avoid them just kidding well yeah next month is I never remember
- 39:42SPEAKER_01: the name Lucky Tower Ultimate Lucky Tower Ultimate Lucky Ultimate Tower
- 39:47SPEAKER_02: or Ultimate Lucky Tower it's one of those something like
- 39:51SPEAKER_02: that it's Lucky Tower Ultimate so we'll be back with our thoughts on that game
- 39:58SPEAKER_02: but yeah until then thanks again Patrick thanks Ben okay
- 40:02SPEAKER_00: Take care Thank you for listening Much love