Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 21 (S3E21)
Transcript
- 0:00Speaker 1: This is hex Girl, and you're listening to the Tale
- 0:03Speaker 1: of the Manticore. The following podcast is intended for a
- 0:09Speaker 1: mature audience. Listener discretion is advised. Welcome back to Tale
- 0:28Speaker 1: of the Manticor Season three. Like the creature from which
- 0:32Speaker 1: it takes its name, Tale of the Manticor is a mashup,
- 0:35Speaker 1: a cross breeding between two different species of storytelling. Here
- 0:39Speaker 1: you will find the unpredictability of old school paper and
- 0:42Speaker 1: dice games with the story craft of a dark fantasy novel.
- 0:47Speaker 1: No character is sacred, and none will be spared if
- 0:50Speaker 1: the dice decide their fate is at hand. According to lore,
- 0:54Speaker 1: the Tale of a Manticore is barbed with cruel iron spikes.
- 1:00Speaker 1: Will be much pain in the days ahead. Last time
- 1:12Speaker 1: on Tail of the Manticor, the last chapter begins with
- 1:15Speaker 1: Achille's ascension to level three, which she learns the spell
- 1:18Speaker 1: glitter Dust. Following this, there's some brief DM talk about
- 1:22Speaker 1: the Inner crypt from a dungeon design perspective. When the
- 1:26Speaker 1: narration begins, the characters are about to enter this final
- 1:29Speaker 1: room and complete the dungeon crawl. Before they do, Fairwind
- 1:33Speaker 1: promises Achillia that no matter what they find, inside, he
- 1:35Speaker 1: will stand fast and face it the little ways ahead.
- 1:39Speaker 1: Durr Anni in tent Here are the first to go inside.
- 1:42Speaker 1: Dorani tells tent Here not to touch anything, as they've
- 1:45Speaker 1: taken the strange custom of human interment. The Inner Crypt
- 1:49Speaker 1: is a wedge shaped room ringed with stone slabs. The
- 1:52Speaker 1: furthest away is cracked and broken, but the other six
- 1:55Speaker 1: have occupants, the skeletal remains of the Camore Royalty and
- 1:58Speaker 1: their closest servants. When Achilia and fair Wind enter, the
- 2:02Speaker 1: half elf unwraps Prince Leir Haines's skull, intending on returning
- 2:05Speaker 1: it to its proper place. As she does this, fair
- 2:08Speaker 1: Wind utters a prayer for the dead. Meanwhile, ten tears
- 2:11Speaker 1: curiosity gets the better of him and he touches one
- 2:14Speaker 1: of the treasures in the crypt. At that same moment,
- 2:17Speaker 1: and as fair Wind speaks the final word of his prayer,
- 2:19Speaker 1: there comes a noise from the far side of the room.
- 2:22Speaker 1: All turn in look and see another worldly and spectral
- 2:25Speaker 1: form covering above the remains of the queen. Clearly, this
- 2:29Speaker 1: is the ghost of Vania herself. At first, it seems
- 2:33Speaker 1: that the ventful spirit will forgive the party's intrusion since
- 2:36Speaker 1: they're there to put Prince leir Hain's soul to rest,
- 2:38Speaker 1: But the mere presence of a cleric of Sudal is
- 2:41Speaker 1: enough to infuriate the undead Queen. She easily shrugs off
- 2:44Speaker 1: Fairwin's attempt to turn her, taunts the priest, and then
- 2:48Speaker 1: animates her skeletal warriors in preparation for combat. I had
- 2:58Speaker 1: expected to launch right into combat in this episode, and
- 3:01Speaker 1: we will get there, but I realized since releasing the
- 3:04Speaker 1: last chapter that there is a little more of this
- 3:06Speaker 1: story that needs to unfold. First, it occurred to me
- 3:09Speaker 1: that there's an opportunity here to use my current event
- 3:12Speaker 1: meaning tense agreement, in a way that enhances the narrative,
- 3:15Speaker 1: and I'm going to take it. Do you remember where
- 3:17Speaker 1: we left off. Fairwind was attempting to turn the Queen's
- 3:20Speaker 1: vengeful spirit, but and of course he doesn't know this.
- 3:24Speaker 1: She is too powerful for him to even have a
- 3:26Speaker 1: chance at success. He'd have to be a third level
- 3:28Speaker 1: cleric just to have a shot. Anyway. At the end
- 3:31Speaker 1: of the last episode, I asked you to freeze frame
- 3:34Speaker 1: your imagination on the scene of a defiant Fairwind clutching
- 3:37Speaker 1: his symbol attempting to banish Queen and Ayah. The companions
- 3:40Speaker 1: are unsure what to do as they watch these two
- 3:42Speaker 1: personalities face off. Meanwhile, skeletal warriors hop down from your slabs,
- 3:47Speaker 1: raising rusty swords. Chapter twenty one, Part one, Day sixteen,
- 4:00Speaker 1: late afternoon, mythic event meaning agree tension, party status Achillea
- 4:09Speaker 1: nine out of nine hit points, Court eight of fourteen,
- 4:14Speaker 1: de Renni nine of nine, fair Wind eighteen of eighteen,
- 4:21Speaker 1: ten Tier ten of ten spells available. Achillia has memorized
- 4:27Speaker 1: message cord can cast, entangle, locate plants and animals, and
- 4:33Speaker 1: slow poison. Half a state be gone by our lawn.
- 4:40Speaker 1: None may harm a servant us at all. Not peasant,
- 4:43Speaker 1: nor warrior, nor Queen commanded Fairwind, his face a raging storm.
- 4:51Speaker 1: The wraith of Queen and Ayah seemed to shudder as
- 4:53Speaker 1: peals of unearthly laughter erupted from her. Farewell suddenly felt
- 4:58Speaker 1: the impotence of his words. Alone. With that feeling came
- 5:01Speaker 1: primal fear. Still, he refused to back down. The Queen's
- 5:05Speaker 1: laughter subsided just as the pair of skeletal warriors feet
- 5:08Speaker 1: touched the crypt floor and they scraped their long swords
- 5:11Speaker 1: from the surface of their stone slabs, dragging tails of
- 5:14Speaker 1: cobwebs behind them.
- 5:17Speaker 2: Wait.
- 5:19Speaker 1: The skeletal warriors froze in place, and the queen's ghost
- 5:22Speaker 1: turned to face.
- 5:23Speaker 3: A Chillia, you have brought me solace, and so you shall,
- 5:31Speaker 3: she rewarded. I was swelling you and your companions leave
- 5:39Speaker 3: the slave also, all that I might have some small
- 5:45Speaker 3: van much the rest of you may God for you.
- 5:52Speaker 1: A Chillie had no answer to this. In her heart,
- 5:55Speaker 1: she wanted to live and accepted the idea that abandoning
- 5:58Speaker 1: fair Wind was justifiable. She also didn't see how they
- 6:01Speaker 1: might otherwise survive the next hour if he did not.
- 6:04Speaker 1: After all, their enemy was already dead. Could one kill
- 6:08Speaker 1: that which was already dead? She didn't know, and she
- 6:11Speaker 1: didn't want to try to find out. Acilia's whole body trembled.
- 6:15Speaker 1: She wanted nothing more than to flee, but her legs
- 6:18Speaker 1: felt like they were made of sand. Near By, Ferwin
- 6:21Speaker 1: seemed about to answer for her. He let go of
- 6:24Speaker 1: his holy symbol, and something profound seemed to come over him.
- 6:27Speaker 1: The cleric's eyes shone like dark jewels. He was going
- 6:31Speaker 1: to do it. He was going to give his soul
- 6:33Speaker 1: to this hovering creature to save the rest of them.
- 6:37Speaker 1: Cherwin looked briefly at his new friends, then turned back
- 6:40Speaker 1: to the Queen and opened his mouth. But before he
- 6:42Speaker 1: could say a word, Achilie discovered some reserve of courage
- 6:45Speaker 1: deep in her heart and let loose her last spell
- 6:48Speaker 1: of message, but the Queen with as much force as
- 6:51Speaker 1: she could manage. It was such a powerful and surprising
- 6:57Speaker 1: psychic blast that the Queen reeled back, shrieking in pain
- 7:00Speaker 1: and outrage. An instant later, the skeletal warriors were upon them.
- 7:10Speaker 1: I mentioned in the last episode that the Queen is
- 7:13Speaker 1: a home Brew creature, a cursed wraith, and that while
- 7:15Speaker 1: she can only be harmed by silver and magical weapons,
- 7:18Speaker 1: making her all but invulnerable in this scenario, she cannot
- 7:21Speaker 1: directly harm her enemies either. Instead, she has the power
- 7:25Speaker 1: to animate an amount of dead equal to her hit dice.
- 7:28Speaker 1: Since she has four hit dice, each of her skeletal
- 7:31Speaker 1: warriors will get two. I statted up these monsters in
- 7:34Speaker 1: the previous episode and determined that each would have eleven
- 7:36Speaker 1: hit points, an ac of fifteen that would take half
- 7:39Speaker 1: damage from the elves swords and to kille his dagger,
- 7:42Speaker 1: but full damage from Fairwin's cudgel and chords. As I
- 7:46Speaker 1: think we're just about ready to get into this fight,
- 7:48Speaker 1: but there is still one last thing to do, because
- 7:51Speaker 1: today is a level up episode for fair Wind, and
- 7:53Speaker 1: he's going to need all the advantages he can get.
- 7:56Speaker 1: Having achieved level two, Fairwin gets new hit points, chances
- 7:59Speaker 1: for stating, and finally his first spell. As dramatic as
- 8:03Speaker 1: it would be to have him use it, now, the
- 8:05Speaker 1: rules say he cannot cast it until he has had
- 8:07Speaker 1: a chance to pray, so for the time being, it's
- 8:10Speaker 1: just the hit points and the chances for better stats
- 8:12Speaker 1: to figure out. For new hit points, I've got a six.
- 8:17Speaker 1: Oh wow, with his exceptional constitution, that becomes an eight.
- 8:21Speaker 1: Fairwin's total max hit points is now a whopping sixteen.
- 8:25Speaker 1: Now that could really make a difference with such a
- 8:28Speaker 1: great hit point roll. I don't even care about the
- 8:30Speaker 1: stat roles still, I wouldn't say no. So let's see
- 8:33Speaker 1: what the dice will say. For strength, I've got a
- 8:37Speaker 1: five intelligence, a two. How about wisdom? A five For dexterity,
- 8:45Speaker 1: I've got a three for constitution A six. What this
- 8:50Speaker 1: is wild? It takes his plus two bonus to a
- 8:53Speaker 1: plus three the max, and it retroactively adjusts his hit
- 8:57Speaker 1: points up to eighteen. Unheard of for a second level cleric. Actually,
- 9:02Speaker 1: it would be really impressive for a third level cleric,
- 9:04Speaker 1: and even respectable for a fourth. This guy is something
- 9:07Speaker 1: special and rare, that's for sure. The lasstat is Charisma
- 9:12Speaker 1: six holy smokes pun intended. That is insane. What a
- 9:17Speaker 1: level up and all that. Before Fairwin gets to choose
- 9:20Speaker 1: a spell, all I can say is he had better
- 9:23Speaker 1: survive this fight. Speaking of which, there is no more
- 9:26Speaker 1: putting off the inevitable. It's time to play at this
- 9:29Speaker 1: battle and see what happens. Injury Combat Round one initiative,
- 9:41Speaker 1: The Skeletal Warriors A one, the Party A three. We're
- 9:46Speaker 1: off to a good start. Since this side of the
- 9:49Speaker 1: room is forty feet wide and the only things in
- 9:51Speaker 1: the room aside from the occupants are the stone slabs,
- 9:54Speaker 1: I'll say that there's enough room for all combatants to
- 9:56Speaker 1: move freely. Cord and ten Tire will take on one
- 9:59Speaker 1: skeletal warrior, while Fairwind and Durni will face the other.
- 10:02Speaker 1: Achillie will stay out of combat with the dagger in hand,
- 10:05Speaker 1: ready to throw it if the opportunity presents itself. It
- 10:08Speaker 1: looks like all the pieces will need the same number
- 10:11Speaker 1: at fifteen to hit their targets. Will start with Court,
- 10:14Speaker 1: who swings his battle axe with a ferocity that belies
- 10:16Speaker 1: the placid expression painted on his face. The roll Oh,
- 10:21Speaker 1: come on, I got a one. The skeleton is far
- 10:24Speaker 1: too nimble and chords axe strikes the stone slab hard,
- 10:27Speaker 1: shivering the construct's arm and causing him to drop his weapon.
- 10:31Speaker 1: He'll lose his next turn for that. Hopefully ten tier
- 10:33Speaker 1: will do better. I have got an eight. The Skeletal
- 10:37Speaker 1: Warrior parries his blade with disturbing ease over to the
- 10:41Speaker 1: next grouping fairwind smashes his cudgel into the enemy, but
- 10:44Speaker 1: within eleven it merely clangs noisily off its rusted iron breastplate,
- 10:48Speaker 1: having no discernible effect. Reads up to de Rennie to
- 10:52Speaker 1: keep this round from being a total flow for the PCs.
- 10:55Speaker 1: His role A five is a miss. Well, it's terrible,
- 11:00Speaker 1: and it might get a lot worse. It's the Skeleton
- 11:03Speaker 1: Warrior's turn. We'll stick with the second group and roll
- 11:06Speaker 1: high low for a target. High is de Renni, low,
- 11:10Speaker 1: fair Wind it is, and the Cleric only has an
- 11:12Speaker 1: acy of ten. Yikes, here's the role A seventeen. Ah, sure,
- 11:18Speaker 1: now I get a good roll. It looks like first
- 11:20Speaker 1: blood has been drawn. How bad will it be? On
- 11:23Speaker 1: a D eight Ooh, it's bad? An eight fair wind
- 11:27Speaker 1: takes the full force of the Skeletal Warrior's rusted blade
- 11:30Speaker 1: as it slashes a red line from his left shoulder
- 11:33Speaker 1: to his right rip cage SA declare it, grunts in
- 11:36Speaker 1: pain and staggers, but somehow stands his ground. Over to
- 11:40Speaker 1: the other group another high low high is Cord Hi
- 11:44Speaker 1: Cord will be the target. A fourteen is needed to
- 11:47Speaker 1: hit the construct the role A six. Cord manages to
- 11:51Speaker 1: duck under the blade as he drops low to retrieve
- 11:53Speaker 1: his lost battle axe. Well, round one was not too great.
- 11:59Speaker 1: I hope things will change in round two. Initiative The
- 12:03Speaker 1: Skeletal Warriors four the party three. Is it any surprise
- 12:10Speaker 1: the companions did not expect their opponents to be so strong,
- 12:13Speaker 1: and they lose their initial momentum. The Skeletal Warriors strike again,
- 12:16Speaker 1: rolling a D six to see if the enemy changes targets.
- 12:19Speaker 1: On a one to two they do a two They
- 12:22Speaker 1: do with Cord ducking by one of the slabs. The
- 12:25Speaker 1: skeletal warrior aids his next strike a ten tier. A
- 12:28Speaker 1: fifteen is required to hit the elf, rolling another one.
- 12:34Speaker 1: Oh okay, I'm going to make a ruling on the
- 12:36Speaker 1: fly and say that the rusty sword strikes the stone
- 12:39Speaker 1: slab when it misses ten tier, but instead of dropping,
- 12:42Speaker 1: the weapon shatters a few inches above the hilt. This
- 12:45Speaker 1: skeletal warrior will keep his next turn, but his long
- 12:48Speaker 1: sword will now be treated as a dagger. Mechanically over
- 12:52Speaker 1: to the next trio. Another d six to determine if
- 12:55Speaker 1: the target will change A two. That's another yes, de
- 12:59Speaker 1: Renni is the target like ten tier. Doranni's arm clasp
- 13:02Speaker 1: is fifteen. The roll of fourteen. The sword tip whistles
- 13:07Speaker 1: right by Doranni's face, so close he can feel the
- 13:10Speaker 1: air it displaces, but just missing. It's the piece's turn
- 13:14Speaker 1: to fight back, and they had better lansome hits. Durranni thrusts,
- 13:18Speaker 1: trying to get under the breastplate's lower lip. A three
- 13:23Speaker 1: means his sword skates harmlessly across and off the armor.
- 13:26Speaker 1: Fairwind clasps his left arm against his new wound and
- 13:30Speaker 1: brings his cudgel around for a backswing. An eighteen. Finally,
- 13:34Speaker 1: a hit the cudgel does a mere one to four damage,
- 13:37Speaker 1: but there's no damage reduction for blunt weapons, so the result.
- 13:40Speaker 3: Will be.
- 13:42Speaker 1: Four points. The metallic gong is this time accompanied by
- 13:46Speaker 1: the cracking of bone. The Skeleton Warrior staggers back, but
- 13:50Speaker 1: immediately returns. Two fights over to tent tier. He tries
- 13:54Speaker 1: to chop off a bony arm at the elbow A nineteen,
- 13:57Speaker 1: amazing rolling for damage on a decent four points, reduced
- 14:02Speaker 1: to two points for the creature's resistance to slashing weapons.
- 14:06Speaker 1: The arm is not severed, but bone charges are still
- 14:09Speaker 1: sent flying. Although the damage is minor. It's his chart.
- 14:12Speaker 1: Cord must bend his turn recovering his axe. Therefore, round
- 14:15Speaker 1: two is over and we move on to round three.
- 14:19Speaker 1: Initiative The Skeletal Warriors A two the party before. Well,
- 14:25Speaker 1: it's about time the piece's got the initiative. Let's hope
- 14:28Speaker 1: they make it count. Cord has his axe back, Let's
- 14:31Speaker 1: see if he can do something with it this time.
- 14:34Speaker 1: A thirteen is a good role, but not good enough.
- 14:36Speaker 1: The blow glances harmlessly off the Skeletal Warriors Pauldron ten
- 14:41Speaker 1: tier hacks away at that same arm, A seventeen nice
- 14:44Speaker 1: ten tier. I checked the first Ad Monster Manual to
- 14:47Speaker 1: see if damage should be rounded up or down when halved,
- 14:50Speaker 1: but it didn't say so. I'll just say ten tiers
- 14:52Speaker 1: sword will do one point on a roll of one
- 14:54Speaker 1: to two, two points on a roll of three to four,
- 14:57Speaker 1: and three on a roll of five to six. The
- 14:59Speaker 1: roll five, okay, then damage will be three points and
- 15:03Speaker 1: I think that arm does come off at the elbow.
- 15:07Speaker 1: The skeletal warrior now has just six hit points. Back
- 15:10Speaker 1: over to fair Wind. He swings with a renewed confidence,
- 15:13Speaker 1: now certain that these undad monsters can be killed. A
- 15:17Speaker 1: four means his cudgel is swattered out of the way.
- 15:20Speaker 1: Duranni can still act and he chops down at his
- 15:22Speaker 1: enemy's femur. A fifteen is just enough and the damage
- 15:28Speaker 1: one point. Now both skeletal warriors have been reduced to
- 15:32Speaker 1: six hit points, so that's looking pretty good. However, it
- 15:35Speaker 1: is now the enemy's turn to attack. Will the skeleton
- 15:38Speaker 1: facing Durani change targets? Yes, he returns its attention to
- 15:42Speaker 1: fair Wind. Given the clerics ac that is not good news.
- 15:46Speaker 1: The role to hit A seven. Fairwin manages to step
- 15:50Speaker 1: to the side and avoid a thrust that might have
- 15:52Speaker 1: otherwise ended his life over to the skeletal warrior attacking
- 15:56Speaker 1: ten tier. Will it change targets? No, will attack him again.
- 16:01Speaker 1: Ten tiers ac is fifteen. Here's the role A nine
- 16:05Speaker 1: ten tier Perry's the broken blade. Well, that round was
- 16:09Speaker 1: clearly in the piece's favor. Oh, by the way, I
- 16:12Speaker 1: haven't forgotten about a Killia or the Queen. It's just
- 16:14Speaker 1: that those two cannot do much more than watch the fight.
- 16:17Speaker 1: So it's time to move on to round four. Initiative.
- 16:21Speaker 1: The skeletal Warriors a one, the party a four. While
- 16:27Speaker 1: the party's good luck continues to hold. Ten Tier aims
- 16:29Speaker 1: up for the jet and turquoise encrusted skull. His blade
- 16:33Speaker 1: sings out, but a six is a miss. Yep Cord
- 16:36Speaker 1: will attempt the same ah another six another miss. Fairwind
- 16:42Speaker 1: and de Renni have managed to flank their enemy. Fairwind's
- 16:44Speaker 1: cudgel crashes in and at twelve will not be enough.
- 16:48Speaker 1: Once again, the weapon rings the skeletal Warrior's armor like
- 16:51Speaker 1: a bell. Deur Rennie uses the momentary distraction to land
- 16:55Speaker 1: a blow A seventeen that is a hit. Way to
- 16:59Speaker 1: god Renni images three points one more good hit. We'll
- 17:04Speaker 1: put this thing down. But before the pieces can try,
- 17:07Speaker 1: it's the Skeletal Warriors turn to strike back. No change
- 17:11Speaker 1: in target means it's still fair Wind, Who's in danger. Wow.
- 17:14Speaker 1: We An eight means fair Wind is somehow spared once again.
- 17:19Speaker 1: It looks like somebody really is watching out for him.
- 17:22Speaker 1: Back to the other trio, tent Ti remains the target.
- 17:25Speaker 1: Here comes the attack. Roll A twelve means Tenier can
- 17:29Speaker 1: dodge the attack. It is now round five initiative, the
- 17:34Speaker 1: Skeletal Warriors A six the party A five. Yeah, that
- 17:39Speaker 1: good luck couldn't last forever. Let's stay with ten Tier,
- 17:42Speaker 1: who will try to dodge a second quick slash of
- 17:45Speaker 1: the broken sword. An eight on the die means he does.
- 17:49Speaker 1: Will fair Wind be so lucky with this poor armor class?
- 17:52Speaker 1: It seems unlikely, but let's let the dice to the talking.
- 17:56Speaker 1: A four okay, so it all really must be watching
- 17:58Speaker 1: over him, and now he can strike back. His cudgel
- 18:02Speaker 1: whistles through the air, and a fifteen means it connects.
- 18:06Speaker 1: This could do it. A defour for damage two points
- 18:09Speaker 1: is not enough to destroy the Skeletal Warrior. But I
- 18:12Speaker 1: think there's a satisfying crunch as the club crushes the
- 18:15Speaker 1: jet in turquoise covered lower jaw. One more hit will
- 18:19Speaker 1: end this foe. Can Dereny do it? Natural twenty the
- 18:25Speaker 1: LF leaps up on the slab and swings his short sword.
- 18:28Speaker 1: He cleaves through the spine of the neck, and what's
- 18:30Speaker 1: left of the skeleton's head falls to the floor. A
- 18:34Speaker 1: wonder if ten Tier can do something similar. He's going
- 18:36Speaker 1: to try. He just needs a fifteen or better. Rolling
- 18:40Speaker 1: a one that is not what I wanted to see.
- 18:43Speaker 1: His enemy shoves him roughly back, and ten Tier hits
- 18:46Speaker 1: the floor of the crypt hard enough to have the
- 18:48Speaker 1: wind knocked out of him. Ah, he'll lose his next turn.
- 18:51Speaker 1: Kord brings his battle axe to bear and swings that
- 18:55Speaker 1: looked like an eighteen, but it was a thirteen. Another
- 18:58Speaker 1: miss for the construct. Looks like will be going on
- 19:01Speaker 1: for at least one more round. Round six initiative. The
- 19:05Speaker 1: Skeletal Warrior a five, the party a one. Unfazed by
- 19:10Speaker 1: the defeat of his ally, The Skeletal Warrior that shoved
- 19:13Speaker 1: ten Tier to the ground, tries to stab Chord with
- 19:15Speaker 1: what remains of its long short What the hack Another
- 19:19Speaker 1: one that's the fourth crit fail this battle, and I'm
- 19:23Speaker 1: using real dice too. This will give the pieces a
- 19:26Speaker 1: very good shot to end. Thinks. Cord attacks. Oh natural twenty.
- 19:33Speaker 1: I can't believe it. What are the chances of that?
- 19:36Speaker 1: So what does this look like? I think? Cord reaches
- 19:38Speaker 1: out with his wooden hand, grabs the skeletal warrior by
- 19:41Speaker 1: the collar of his breastplate and pulls it down onto
- 19:43Speaker 1: the nearby slab. Then he holds it steady while his
- 19:46Speaker 1: battle axe comes down on top of its skull, smashing
- 19:49Speaker 1: it to smithereens. The battle ends with both skeletal warriors headless,
- 19:55Speaker 1: one on the ground and the other kneeling at his
- 19:57Speaker 1: own burial slab as though it were an altar. On
- 20:02Speaker 1: the far side of the room. There's an awful shriek,
- 20:04Speaker 1: and in a flash of greenish light, the wraith of
- 20:07Speaker 1: Queen and Ayah disappears. Fairwin dropped his cudgel. Then he
- 20:19Speaker 1: looked from the headless skeletal warriors to the back of
- 20:21Speaker 1: the crypt, which, in the light of his barely surviving torch,
- 20:24Speaker 1: was almost completely in shadow. His mouth moved, but no
- 20:28Speaker 1: sound came out, until eventually, with a voice like a
- 20:31Speaker 1: creaking door. He said a name, Halo. Then he said
- 20:34Speaker 1: it again, a little louder, but distractedly. He put a
- 20:39Speaker 1: hand to the front of his robe, which was now
- 20:41Speaker 1: smeared with his own blood, and it came away red.
- 20:44Speaker 1: He looked at it, blinked as though waking from a dream,
- 20:47Speaker 1: and then fainted dead away. Chapter twenty one, Part two,
- 21:01Speaker 1: Early evening party Status Achillia nine out of nine hit points,
- 21:08Speaker 1: Chord eight of fourteen, de Renni nine of nine, ten
- 21:15Speaker 1: Tier ten of ten, fair Wind ten of eighteen. Spells available.
- 21:23Speaker 1: Chord can cast, entangle, locate plants and animals, and slow poison.
- 21:31Speaker 1: Fair Wind awoke to a world of total darkness. Ah,
- 21:36Speaker 1: I am blind, he sputtered, and then groaned in pain.
- 21:40Speaker 2: You are not blind, fair Wind, soothed a Kilia, But
- 21:43Speaker 2: your torch has gone out. We did not want to
- 21:46Speaker 2: move you because you were bleeding so much.
- 21:49Speaker 1: Where are we asked the cleric in a weak voice,
- 21:52Speaker 1: and then suddenly animated. Is everyone all right? He tried
- 21:57Speaker 1: to rise, but Achillia gently held him down.
- 22:00Speaker 2: We are still in the crypt. You've been hurt. De
- 22:03Speaker 2: Rennie dressed your wound as well as he was able.
- 22:06Speaker 2: What you did back there Farewind. That is the bravest
- 22:09Speaker 2: thing I have ever seen.
- 22:11Speaker 1: Never mind that you are sure everyone is safe.
- 22:18Speaker 2: I believe so. You've been unconscious for a few minutes
- 22:21Speaker 2: and nothing has happened.
- 22:24Speaker 1: Oh thanks ad All. Fairwind's fainting at the end of
- 22:26Speaker 1: the battle had alarmed a Killia and the others, but
- 22:29Speaker 1: after their eyes adjusted to the darkness, they saw that
- 22:32Speaker 1: he was still breathing, and they relaxed a little. Cord
- 22:35Speaker 1: and Tentire went to investigate the far end of the
- 22:37Speaker 1: crypt and confirm that the spirit was truly gone, while
- 22:40Speaker 1: do Renni cut a wide piece of cloth from the
- 22:42Speaker 1: bottom of Fairwin's robe to use his a bandage. Standing
- 22:46Speaker 1: by the Queen's slab, Chord and ten Tire came to
- 22:48Speaker 1: the conclusion that the spirit was no longer there. Kord
- 22:51Speaker 1: also discovered something on the slab in the opposite corner,
- 22:54Speaker 1: but before Tentyre had a chance to stop him, the
- 22:57Speaker 1: construct had already plucked it from the pile of cowbwoy
- 22:59Speaker 1: by remains. The young elf half expected the wraith to
- 23:03Speaker 1: reappear then, but to his relief, nothing happened. When they
- 23:08Speaker 1: rejoined the others, De Renny suggested that ten Tyr return
- 23:11Speaker 1: to the room where they entered and retrieve another torch
- 23:14Speaker 1: so that Fairwin would be able to see when he
- 23:15Speaker 1: came to. When Tantyer hesitated, his brother tightened the impromptu
- 23:19Speaker 1: bandage around the cleric's chest and.
- 23:21Speaker 2: Suggested, perhaps Achillia should go with you.
- 23:25Speaker 1: Ten Tire frowned away the notion and left through the archway.
- 23:30Speaker 2: Don't get lost, little mass.
- 23:32Speaker 1: De Rennie called after him. I'm trying to imagine how
- 23:38Speaker 1: ten Tyers feels as it goes off alone to retrieve
- 23:41Speaker 1: a new torch. I'm sure his heart is still beating
- 23:43Speaker 1: heart from the last encounter. It's not just that he
- 23:47Speaker 1: survived a deadly battle, but his experience in the crypt
- 23:50Speaker 1: is the first time he's ever encountered the undead. Adding
- 23:53Speaker 1: to that, ten Tyr is still unsure if he caused
- 23:55Speaker 1: the Queen's wraith to appear when he touched one of
- 23:58Speaker 1: the crypt's treasures. Despite court having gone and the same
- 24:00Speaker 1: with no consequence for ten Tier, making his way back
- 24:03Speaker 1: to the room through which they entered will not be difficult.
- 24:06Speaker 1: I'm looking at my map and I can see that
- 24:08Speaker 1: all he needs to do is always turn right. He
- 24:11Speaker 1: can't get lost. However, along the way there are three
- 24:15Speaker 1: opportunities for him to take passages not yet explored. Would
- 24:19Speaker 1: tend to do something that foolish. On one hand, as
- 24:22Speaker 1: a character, his primary motivation is to prove himself, and
- 24:25Speaker 1: he is certainly curious. He also has a wisdom score
- 24:29Speaker 1: of six. On the other hand, he would definitely be
- 24:32Speaker 1: scared to find other spirits around, or even that the
- 24:34Speaker 1: Queen would return. I mean, I would be This is
- 24:39Speaker 1: one of those rare times where a solo play is
- 24:41Speaker 1: a bit tricky. I'd prefer not to roll to see
- 24:43Speaker 1: how a PC acts. So here's a potential solution. I'll
- 24:47Speaker 1: send a quick email to Kevin Barringer, who voices ten Tier,
- 24:50Speaker 1: and ask him what he thinks the young alp would do.
- 24:53Speaker 1: Here's a part of the email I send to Kevin. Hey, keV,
- 24:59Speaker 1: I need to ask a what would ten Tier do question?
- 25:02Speaker 1: What would you do? In this situation? The Pieces are
- 25:04Speaker 1: in a crypt and have just defeated some undebt ten
- 25:07Speaker 1: Tyr has never seen undead before this and is quite shaken.
- 25:10Speaker 1: Despite the pieces victory over the monsters, he sent off
- 25:14Speaker 1: alone to fetch something while his companions lick their wounds
- 25:17Speaker 1: and he has the opportunity here to go rogue and
- 25:19Speaker 1: wander down unexplored halls. But would he It would be
- 25:23Speaker 1: tremendously risky. There's a battle between his curiosity and lack
- 25:27Speaker 1: of good judgment and the ordeal he has just been through.
- 25:30Speaker 1: Which side do you think would win? Keeping in mind
- 25:32Speaker 1: that if he does go off alone, he will likely
- 25:34Speaker 1: be putting his life at risk. Now I have to
- 25:40Speaker 1: wait for his reply, and so will you. Because we
- 25:42Speaker 1: are at the end of this episode. Part of me
- 25:45Speaker 1: hopes Kevin says yes, and an equal part of me
- 25:47Speaker 1: hopes he'll say hell no. I guess we'll all find
- 25:50Speaker 1: out next time. Until then, thanks for listening to Tale
- 25:57Speaker 1: of the Manticor if you're enjoying the show and would
- 25:59Speaker 1: love to help to supported, there are lots of ways
- 26:01Speaker 1: to do so. You could recommend the show online or
- 26:04Speaker 1: to friends. You can like and repost episode announcements on
- 26:06Speaker 1: social media. You can pick up one of my offerings
- 26:09Speaker 1: on drive through RBG or a T shirt at www
- 26:12Speaker 1: Dot Barrs dot store. And finally, you can rate or
- 26:14Speaker 1: review the show on your podcast or choice. I'm super
- 26:17Speaker 1: grateful for all of your support At this point, I'd
- 26:21Speaker 1: like to share a listener review. It's an old one
- 26:23Speaker 1: that I let's slip by. Sorry about that. It's by
- 26:26Speaker 1: Jay Webster from his role Play Rescue blog. Chay writes,
- 26:30Speaker 1: if you've play Dungeons and Dragons, especially BX, then you
- 26:34Speaker 1: need to be listening to Tale of the manticor a
- 26:36Speaker 1: story where chaos rolls. Specifically, you need to listen all
- 26:40Speaker 1: the way through seventy six episodes to the finale of
- 26:43Speaker 1: season one, best end of level boss fight ever. Thank
- 26:47Speaker 1: you very much, Jay, and I'm sorry it took me
- 26:49Speaker 1: so long to get to reading that on air. Now.
- 26:52Speaker 1: I'm sure many of you know that I'm a big
- 26:54Speaker 1: fan of Chay and his show. If you are listening
- 26:56Speaker 1: to Roleplay Rescue, you definitely should be. It's excellent stuff
- 27:00Speaker 1: of something else that's excellent. My cast of voice talent.
- 27:04Speaker 1: This episode features four greats. Dave Cooper as Fairwynd, Fiona
- 27:08Speaker 1: Howet host and GM of the one of My Rolling
- 27:11Speaker 1: podcast as the Wraith of Queen and Aya, Ky Allen's Doretti,
- 27:15Speaker 1: and Kevin Baringer as tent Tier. Thanks very much to
- 27:18Speaker 1: all four of you for sharing your talent. Well, this
- 27:21Speaker 1: is about the time that I usually say something about
- 27:23Speaker 1: social media and then sign off. But wait a minute,
- 27:29Speaker 1: have I been doing this show for five years now?
- 27:33Speaker 1: By said doll, I really have passed my fifth year
- 27:36Speaker 1: podcast diversary. Where does the time go? I know that
- 27:41Speaker 1: I am one lucky guy forgetting to put my craft
- 27:43Speaker 1: out into the world, and I do not take it
- 27:45Speaker 1: for granted. Thank you to all of my listeners and
- 27:48Speaker 1: collaborators for helping me to make this happen and continue
- 27:51Speaker 1: to happen. Tale of the Mandicorp has now been downloaded
- 27:54Speaker 1: over eight hundred thousand times and I can see the
- 27:57Speaker 1: million download milestone in the distance. Not a number I
- 28:00Speaker 1: can even fully comprehend, but it does appear to be
- 28:03Speaker 1: within reach. This season brought out a different tone than
- 28:07Speaker 1: the previous two. It also came with a new hosting
- 28:10Speaker 1: company in the form of Spreaker. I'm grateful for the
- 28:13Speaker 1: listener's willingness to indulge my desire to take some risks
- 28:16Speaker 1: and change things up a bit. Before I sign off,
- 28:19Speaker 1: I'm bringing back my annual tradition of Tale of the
- 28:22Speaker 1: Vandagor by the numbers three three products offered for sale
- 28:28Speaker 1: on drive through RPG and Pretty Sooner before more and
- 28:31Speaker 1: that soon, nine on air PC deaths and several more
- 28:36Speaker 1: implied eleven eleven new Elvish words, fourteen original gods and
- 28:43Speaker 1: deities plus two saints. Sixteen story so far, bonus episodes,
- 28:49Speaker 1: twenty twenty maps both of the overland and interior variety,
- 28:54Speaker 1: uploaded to the blog, thirty one one Orkish words, fifty
- 28:59Speaker 1: seven pieces of original fan art sent to the show
- 29:03Speaker 1: by my talented listeners. Eighty plus plus hours of fiction
- 29:07Speaker 1: released to date, not including bonus episodes, meaning it would
- 29:11Speaker 1: take almost three and a half round the clock days
- 29:14Speaker 1: to listen to the full story thus far. Ninety one
- 29:18Speaker 1: one guest introductions for the show, one hundred and eighty
- 29:21Speaker 1: one one original scores, twenty one of which are new
- 29:25Speaker 1: for this season. Two hundred and ten episodes published in total,
- 29:30Speaker 1: including bonus content, exactly three hundred in game days played.
- 29:36Speaker 1: Approximately seven hundred thousand words typed into scripts, which and
- 29:42Speaker 1: this takes my breath away, is fewer than the number
- 29:45Speaker 1: of times the show has been downloaded by about one
- 29:48Speaker 1: hundred thousand. Here's hoping for many more words, many more scores,
- 29:53Speaker 1: many more scripts, many more characters, and not too many
- 29:57Speaker 1: more character deaths. I'm so glad you're all with me
- 30:00Speaker 1: as this tale unfolds. It really means a great deal
- 30:03Speaker 1: to me, and this tale will continue to unfold on
- 30:08Speaker 1: the next episode of Tale of the Manticor It's the
- 30:11Speaker 1: story where chaos rolls.