Latest / Mythic Mind Games / 5 - Red Dead Redemption 2: Honor, Loyalty & Arthur's Redemption (feat. Master Samwise & Jeremy Kee)
Transcript
- 0:03Speaker 1: Hello and welcome to Mythic Mind Games, where we discuss
- 0:06Speaker 1: video games through the lens of the Christian humanities. I'm Dr.
- 0:09Speaker 1: Andrew Snyder, and I'm glad.
- 0:11Speaker 2: That you're here.
- 0:19Speaker 1: Hey there, welcome back to the latest episode of Mythic
- 0:21Speaker 1: Mind Games. Today I am joined by Jeremy Key and
- 0:25Speaker 1: Master Samwise, both of whom have been on the main
- 0:28Speaker 1: Mythic Mind podcast before, although it's been a little while.
- 0:32Speaker 1: And we are here to discuss Red Dead Redemption 2.
- 0:35Speaker 1: Just an incredible game, as I've talked about some in
- 0:39Speaker 1: the last episode, really focusing specifically in on Arthur Morgan.
- 0:43Speaker 1: Today we're going to have more of a broad-reaching conversation
- 0:46Speaker 1: about what makes this game so great, and why it
- 0:51Speaker 1: provides good evidence for the argument that games can serve
- 0:54Speaker 1: a role that's at the very least analogous to good literature.
- 0:58Speaker 1: And if you enjoy this conversation and you want to
- 1:00Speaker 1: see more of this happen on a regular basis, then
- 1:02Speaker 1: you can head over to patreon.com slash mythicmind to lend
- 1:05Speaker 1: your support and also to get involved in these conversations
- 1:08Speaker 1: because patrons get open invitations to any of these chats
- 1:12Speaker 1: we have on this podcast, the main Mythic Mind podcast,
- 1:15Speaker 1: or Mythic Mind movies and shows. But for now, let's
- 1:18Speaker 1: go ahead and get right into our conversation on Red
- 1:21Speaker 1: Dead Redemption 2.
- 1:25Speaker 2: Right.
- 1:25Speaker 1: Hello, hello. Jeremy, I'm glad to see that you dressed
- 1:28Speaker 1: for the occasion.
- 1:29Speaker 3: Oh, I'm underdressed.
- 1:30Speaker 2: No, no. See, I'm a Texan. We just dress like
- 1:33Speaker 2: this naturally.
- 1:36Speaker 1: Man, I should have planned ahead on this. What can
- 1:39Speaker 1: you do? Welcome to the latest episode of Mythic Mind Games,
- 1:42Speaker 1: as we're going to continue our conversation on Red Dead
- 1:45Speaker 1: Redemption 2. This time I'm joined by Jeremy Key and
- 1:50Speaker 1: Master Sam Wise, both of whom have been on the
- 1:52Speaker 1: main podcast before, although it's been a little while, especially
- 1:55Speaker 1: for Jeremy. And so I think it'd be helpful just
- 1:58Speaker 1: to start off, quick review, brief introduction, whatever you want
- 2:02Speaker 1: to say about yourself, whatever you want to plug. Jeremy,
- 2:05Speaker 1: you want to go first? Yeah, sure.
- 2:07Speaker 2: So my name is Jeremy, Jeremy Key. I don't actually
- 2:11Speaker 2: know what my Twitter handle is, but I would plug
- 2:15Speaker 2: that if I knew what it was. But I'm on Twitter,
- 2:18Speaker 2: and people seem to enjoy me from time to time.
- 2:21Speaker 2: I'm a therapist in Dallas, born and raised Texan, which
- 2:26Speaker 2: is one of the reasons I think I'm on this podcast,
- 2:28Speaker 2: but also... relevant to the podcast, a great appreciator of
- 2:34Speaker 2: the West and the storytelling power of video games. And
- 2:39Speaker 2: so here we are to discuss that. There's a lot
- 2:41Speaker 2: more to me, but I think that that's the most
- 2:43Speaker 2: relevant bit for now. All right.
- 2:46Speaker 1: Fantastic.
- 2:47Speaker 2: Sam. All right.
- 2:48Speaker 3: I'm Sam.
- 2:48Speaker 4: I run the Master Samwise channel on YouTube, which recently
- 2:53Speaker 4: made a video about Red Dead 2, specifically the character
- 2:55Speaker 4: journey of Arthur Morgan back in January, February of this year.
- 2:59Speaker 4: I think I played the game for the first time
- 3:01Speaker 4: last year and yeah, it's a truly fantastic story. I'm
- 3:07Speaker 4: not really a Western guy. Typically I'm a born and
- 3:09Speaker 4: raised Minnesotan, but my mom is, my mom is Texan
- 3:12Speaker 4: and grew up in North Carolina. So I've got a
- 3:14Speaker 4: little bit of that blood in me. But yeah, I mean,
- 3:16Speaker 4: it's just a fantastically told story, beautiful game. And I'm
- 3:20Speaker 4: excited to talk about it more.
- 3:23Speaker 1: Good. I should, I should watch that video before this conversation.
- 3:27Speaker 4: I'm glad you played the game and didn't watch it
- 3:30Speaker 4: before then.
- 3:32Speaker 3: Good to go in fresh.
- 3:33Speaker 1: Yeah, yeah. And so I'm experiencing a lot of games fresh.
- 3:37Speaker 1: I've mentioned a few times in these parts that I
- 3:40Speaker 1: really took a break from video games for like a
- 3:41Speaker 1: decade or so, just doing other things, kind of overcorrecting
- 3:45Speaker 1: perhaps for playing too many games in my youth. But
- 3:49Speaker 1: now stepping back in, I'm just discovering for the first
- 3:51Speaker 1: time some of these incredible stories of And Red Dead
- 3:56Speaker 1: 2 definitely is up there in the realm of incredible stories.
- 3:59Speaker 1: In the last episode on this podcast, I did a
- 4:01Speaker 1: solo episode connecting Arthur Morgan with the death of Ivan
- 4:06Speaker 1: Ilyich by Tolstoy, which I think that there are some
- 4:09Speaker 1: strong thematic connections there as you deal with a bad
- 4:14Speaker 1: guy who yearns for nobility, yearns for goodness. And the
- 4:18Speaker 1: way that he has to come to terms with that
- 4:20Speaker 1: through wrestling with his immortality. And I should say that
- 4:24Speaker 1: there will be spoilers to the nature of what we
- 4:26Speaker 1: do here for anyone listening. So starting off just generally,
- 4:30Speaker 1: I mean, obviously we all think this is a great story.
- 4:33Speaker 1: It's a great game. What do you think, looking at
- 4:35Speaker 1: just the aesthetics here, what is it about the West?
- 4:39Speaker 1: What is it about Westerns that tends to draw in
- 4:42Speaker 1: especially the American mythological spirit? Because it's really the cowboy,
- 4:49Speaker 1: I would say, is the quintessential American folk hero, mythological hero.
- 4:54Speaker 1: He is the closest we have to the European knight
- 4:59Speaker 1: is the American cowboy, I would say. What is it
- 5:02Speaker 1: about the West, about Westerns that tends to draw us in? Jeremy,
- 5:08Speaker 1: I feel like you're probably equipped to say something about this.
- 5:11Speaker 2: Yeah, yeah. And I'm not going to make this political
- 5:15Speaker 2: other than to point out that At the moment of
- 5:17Speaker 2: this recording, there is a lot going on with a
- 5:20Speaker 2: certain U.S. senator wanting to sell federal land, particularly out West.
- 5:26Speaker 2: And there's a lot of opposition to that. And so
- 5:29Speaker 2: to your question, Andrew, I think the reason or one
- 5:32Speaker 2: of the reasons for that is because, at least in
- 5:35Speaker 2: modern times, the West represents a way of life that
- 5:41Speaker 2: we don't live anymore. We live in most mostly we
- 5:45Speaker 2: live in. In cities or towns, we're very modern. Everything
- 5:49Speaker 2: is technologized and plugged in and digital and connected and
- 5:53Speaker 2: all these things. And, you know, I live in Dallas,
- 5:56Speaker 2: ninth largest city in the country. And it's very claustrophobic, right?
- 6:04Speaker 2: Everything is concrete and glass. And I can see about
- 6:08Speaker 2: 10% of the night sky from my apartment balcony. which
- 6:12Speaker 2: really bothers me because I know that there's a lot
- 6:14Speaker 2: more than just that little 10% that I can see.
- 6:17Speaker 2: And so when you think about the West, when you
- 6:20Speaker 2: go out West, when you watch a Western movie or
- 6:24Speaker 2: play a Western video game, you're confronted with wide open
- 6:31Speaker 2: vistas and wild untamed land and That's today. If you
- 6:37Speaker 2: go back into the idea of the Wild West, it
- 6:40Speaker 2: was truly a lawless time. It was people just going
- 6:47Speaker 2: out there and figuring it out as they went. And
- 6:50Speaker 2: so I think what speaks to us about the West
- 6:56Speaker 2: is just that there's something foreign about it compared to
- 7:00Speaker 2: how we live today, but there's also something beautiful, romantic
- 7:04Speaker 2: about it, right? The idea of packing it all up
- 7:09Speaker 2: and just heading out west. You know, even in more
- 7:14Speaker 2: modern times, you know, back in the 60s and 70s,
- 7:17Speaker 2: a lot of young people did that as a means
- 7:20Speaker 2: of like their early adulthood rite of passage, right? Like
- 7:24Speaker 2: going and just becoming a wanderer for a while, which
- 7:29Speaker 2: is a very modern take on the western idea. And so,
- 7:33Speaker 2: I don't know, there's something appealing about the freedom of
- 7:37Speaker 2: wide open spaces and the way that it stokes our imagination.
- 7:45Speaker 2: I don't know how much time either of you have
- 7:47Speaker 2: spent out West, but when you're wandering through Colorado and
- 7:53Speaker 2: you're at the base of a 14 or you're looking
- 7:56Speaker 2: up at this huge, massive land that seemed just impossibly big,
- 8:01Speaker 2: You can't help but feel very small. And some people
- 8:05Speaker 2: find that very uncomfortable, but I think a lot of
- 8:07Speaker 2: people find that very refreshing. It takes away a lot
- 8:14Speaker 2: of the sense of, I have to figure everything out.
- 8:17Speaker 2: The world is on my shoulders. It's like, no, it's not.
- 8:20Speaker 2: You're actually a very small piece of a much larger world,
- 8:25Speaker 2: a much larger natural thing that you are a part of,
- 8:29Speaker 2: but a small part of it. So I'll stop it
- 8:33Speaker 2: there for now and throw it over to Sam. But
- 8:34Speaker 2: those are my thoughts.
- 8:36Speaker 4: Yeah, I think you touched on a lot of what
- 8:39Speaker 4: I well, you touched on a lot more than I
- 8:40Speaker 4: would have said on that. So there's an interesting book,
- 8:43Speaker 4: which I haven't finished reading, called Red Dead's History. It's
- 8:47Speaker 4: by a history professor called named Torsey Olson, I believe.
- 8:51Speaker 4: And he's clearly of a different political ilk.
- 8:54Speaker 3: Than that I am.
- 8:55Speaker 4: And that reflects in how he views his history, but
- 8:58Speaker 4: does have a lot of interesting points. points that he
- 9:01Speaker 4: makes where as like as industrialization everything started to set
- 9:06Speaker 4: in especially now in our modern era where i i
- 9:09Speaker 4: work in technology right so i work at a keyboard
- 9:12Speaker 4: and with screens both my job and my hobby you
- 9:15Speaker 4: know making youtube videos um i work with all this
- 9:18Speaker 4: tech and there is this an innate sense innate urge
- 9:23Speaker 4: almost in me to like want to work my hands
- 9:25Speaker 4: So when I get to do a little house project,
- 9:27Speaker 4: whether that's just putting up blinds or, you know, painting
- 9:30Speaker 4: something or, you know, doing a little bit of yard work,
- 9:33Speaker 4: it feels good, right?
- 9:35Speaker 3: It feels natural. It feels like this, I needed that.
- 9:38Speaker 4: And as even in like, you know, the setting of
- 9:41Speaker 4: Red Dead 2 in 1899, things were starting to move
- 9:44Speaker 4: away from that. Firearms, for example, were being manufactured in
- 9:48Speaker 4: factories en masse, right? They were, you know, revolvers were
- 9:50Speaker 4: no longer unique artisanal pieces anymore.
- 9:53Speaker 2: Right.
- 9:54Speaker 4: It was just like, you know, now you as you know,
- 9:56Speaker 4: Colt was manufacturing them by the hundreds, thousands. And so
- 10:01Speaker 4: you kind of touched on this when you talk about,
- 10:04Speaker 4: you know, the romanticization of the West is the time
- 10:07Speaker 4: when men worked with their hands, when men were, you know,
- 10:10Speaker 4: free in a sense, like you could explore and wander
- 10:13Speaker 4: and you just, you got to do traditional man stuff.
- 10:16Speaker 3: That was all you had. Now you could do really.
- 10:19Speaker 4: And so like, there is a little bit of a,
- 10:21Speaker 4: you know, identity crisis, um, within, you know, masculinity, because
- 10:25Speaker 4: it's just like, well, this is what we've been doing
- 10:27Speaker 4: for centuries, working with our hands and everything. And it's
- 10:29Speaker 4: all of a sudden it's shifted again, that began with
- 10:31Speaker 4: the industrial revolution, I really think, and kind of continue through, uh,
- 10:35Speaker 4: through today. Um, so I think that's part of it. The,
- 10:39Speaker 4: the romanticization of the, uh, the cowboy is interesting because
- 10:43Speaker 4: cowboys were in reality, just kind of like glorified. sheep
- 10:47Speaker 4: herders except they were you know they're men not not
- 10:50Speaker 4: not dogs and they're they're wrangling cattle they're just getting
- 10:53Speaker 4: cows from one place to the next eventually get them
- 10:55Speaker 4: to chicago or whatever so they can be shipped off
- 10:58Speaker 4: to the east coast to be slaughtered they weren't anything
- 11:01Speaker 4: really all that special they just spent a lot of
- 11:04Speaker 4: time out in the open field um and it reminds
- 11:07Speaker 4: me of like the you know the eastern you know
- 11:12Speaker 4: a kind of ideal man especially japanese is the samurai
- 11:15Speaker 4: right everybody will have the glorified ideas of samurai and
- 11:18Speaker 4: they're very romanticized in fiction.
- 11:20Speaker 3: And then you read about.
- 11:22Speaker 4: The actual history of samurai and like, no, they were
- 11:24Speaker 4: just kind of, they were largely bullies. They were men
- 11:28Speaker 4: in power and with swords who could do whatever they
- 11:32Speaker 4: wanted without really any repercussions, as long as they were
- 11:35Speaker 4: doing those awful things to people beneath them in status.
- 11:40Speaker 4: And so it's, but they are glorified or romanticized because
- 11:44Speaker 4: of this supposed code of honor that they lived according to.
- 11:48Speaker 4: And I think you see the same sort of thing
- 11:50Speaker 4: with the cowboy, where you take the aspect of it
- 11:52Speaker 4: that we kind of long for, like Jeremy said, that freedom,
- 11:57Speaker 4: that open country, that experience of vastness, and you kind
- 12:01Speaker 4: of focus in on that and some other aspects like
- 12:04Speaker 4: their supposed toughness, their no-nonsense attitude. And you kind of
- 12:09Speaker 4: leave out the bits where they really were just kind
- 12:11Speaker 4: of lowly workers that just rode horses with a bunch
- 12:16Speaker 4: of cows from one place to the next.
- 12:18Speaker 3: So yeah, I think that's all in there right now.
- 12:21Speaker 2: And I had one more thing just to, just to
- 12:24Speaker 2: go along with that. I found this quote just happenstantially
- 12:29Speaker 2: this morning that I think is, is relevant. So I'm
- 12:32Speaker 2: going to read it now comes from a Teddy Roosevelt.
- 12:34Speaker 2: We know Teddy Roosevelt. We like Teddy Roosevelt. He wrote
- 12:38Speaker 2: or said, I'm not sure which, but he, communicated, the
- 12:43Speaker 2: West with its boundless prairies, its mighty rivers, and its
- 12:47Speaker 2: rugged mountains is a land of infinite possibilities where the
- 12:52Speaker 2: strong thrive and the weak are tested. And so I
- 12:56Speaker 2: think that, you know, going back to what me and
- 12:58Speaker 2: Sam have said, I think that it's, you know, the
- 13:01Speaker 2: infinite possibilities. You don't know what you're getting when you
- 13:05Speaker 2: go out West, right? And that's a very it's a
- 13:09Speaker 2: very scary, scary thing. And a lot of people fold
- 13:11Speaker 2: under that pressure, but, you know, kind of like, uh,
- 13:15Speaker 2: like Frank Sinatra said about New York city, if I
- 13:17Speaker 2: can make it here, I can make it anywhere. That's
- 13:19Speaker 2: kind of the same out West, or at least it was, uh,
- 13:22Speaker 2: back when it was untamed. If you can, if you
- 13:25Speaker 2: can carve a living for yourself out there, you can
- 13:28Speaker 2: do it anywhere. And I think that that's that idea, uh,
- 13:34Speaker 2: still exists. I think it still pervades the the popular
- 13:38Speaker 2: imagination of the West, that it is rugged and it's
- 13:42Speaker 2: wild and untamed. But again, there's something, going back to
- 13:47Speaker 2: what Sam said, there's something very appealing about just like
- 13:51Speaker 2: rolling up your sleeves and getting to it and seeing
- 13:55Speaker 2: what you can put together.
- 13:57Speaker 1: Yeah, there's a lot to comment on there. First of all,
- 14:00Speaker 1: I'll say, and thanks for disenchanting us from the great
- 14:03Speaker 1: American mythology.
- 14:04Speaker 2: Anytime.
- 14:06Speaker 1: But to that point in particular about what were the
- 14:10Speaker 1: cowboys really like on a regular basis? I think it's
- 14:16Speaker 1: natural that as the fact of something, the historical reality
- 14:21Speaker 1: starts to fade into history, that our imagination naturally begins
- 14:25Speaker 1: to gravitate up toward the ideal, toward the archetype. Because
- 14:30Speaker 1: there are certain things that we all long for. When
- 14:32Speaker 1: we think about the European knight, normally we think of
- 14:34Speaker 1: this great, noble warrior, which I'm sure there were such knights,
- 14:39Speaker 1: but that obviously is not... Not all knights were good guys.
- 14:43Speaker 1: Put it that way. But we tend to think of
- 14:46Speaker 1: them as the ideal virtuous warrior because we have certain
- 14:52Speaker 1: certain desires, certain inklings of what human nature is supposed
- 14:54Speaker 1: to be, what the ideal person is. So natural imagination
- 14:58Speaker 1: starts to move these historical realities up into this realm
- 15:02Speaker 1: of myth, this realm of archetypes. And really that's, that's
- 15:04Speaker 1: what a myth is. Um, it, um, uh, Carl, Carl
- 15:08Speaker 1: Jung says that the, the myth is a, it's like
- 15:10Speaker 1: a public dream and dreams themselves are often, um, well, there,
- 15:15Speaker 1: there are our desires for what could be, maybe what
- 15:18Speaker 1: should be what we want to be. And, um, to
- 15:22Speaker 1: what Jeremy was talking about, about the West being just
- 15:25Speaker 1: this brand, this big expansive place that helps to break
- 15:30Speaker 1: us out of our claustrophobia. You know, it makes me
- 15:33Speaker 1: think of the major differences between pre-modern and post-modern thought
- 15:39Speaker 1: in that in post-modern thought, we always talk about how
- 15:43Speaker 1: we want to contextualize reality within ourselves. What does this
- 15:47Speaker 1: mean for me, right? We contextualize reality within myself, you know,
- 15:51Speaker 1: I'm going to speak my truth, that sort of talk.
- 15:54Speaker 1: Whereas if you look at the pre-moderns, for the most part,
- 15:57Speaker 1: they're not going to talk about this language of, you know,
- 16:00Speaker 1: live your truth, of contextualize reality within yourself. They can
- 16:02Speaker 1: talk about how do we contextualize ourselves within reality, right?
- 16:06Speaker 1: When you go into the the ancient Greeks, going to Plato,
- 16:09Speaker 1: going to Aristotle, as much as they may have some
- 16:11Speaker 1: disagreements with each other, they begin with the presupposition that
- 16:14Speaker 1: there's such a thing as capital reality, that there is
- 16:16Speaker 1: a good that I didn't come up with, but that
- 16:19Speaker 1: I have a responsibility to contextualize myself within. And that's
- 16:22Speaker 1: how you grow in virtue. That's how you get closer
- 16:24Speaker 1: to being the ideal person. And I think that's fundamentally true,
- 16:29Speaker 1: which is why even the most radical postmodern, that when
- 16:34Speaker 1: they experience sunset, look out over the ocean, maybe even
- 16:38Speaker 1: experience a good storm. I mean, I'll ask my students sometimes, like,
- 16:41Speaker 1: you know, how many of you, as long as you're
- 16:43Speaker 1: in a safe place or you're relatively safe, how many
- 16:44Speaker 1: of you enjoy like a really good storm? And most people,
- 16:49Speaker 1: most students will raise their hands and say, yeah, I
- 16:51Speaker 1: get it. Even if I ask them why, they'll usually say,
- 16:54Speaker 1: because it just kind of makes me feel small, which
- 16:58Speaker 1: sounds like it should be a bad thing, but it's
- 17:00Speaker 1: actually a very human thing. It's something that we long
- 17:03Speaker 1: for because it's the way that we are supposed to be.
- 17:05Speaker 1: And so I think that there is something very grounding
- 17:08Speaker 1: about getting outside of our hyper-controlled environments that most of
- 17:14Speaker 1: us experience. We live in the safety of society. We
- 17:18Speaker 1: live in the safety of our own lives, which as
- 17:21Speaker 1: much as we're able to, we can kind of manage
- 17:22Speaker 1: and shape the way we want to. But when you
- 17:24Speaker 1: just get out into this idea of the expanse, well,
- 17:29Speaker 1: suddenly now you're not in control. And that's potentially a
- 17:32Speaker 1: very good thing. Um, so I, I think that, that, um,
- 17:37Speaker 1: I think it's at least in part why the, the West,
- 17:40Speaker 1: the American West has such a strong mythos for us. Yeah.
- 17:44Speaker 4: The idea of awe is something that like we all
- 17:48Speaker 4: have this deep longing for awe and wonder, right. And
- 17:51Speaker 4: that's where we get the words awesome and wonderful. And
- 17:53Speaker 4: I know that you have a tweet that still sticks
- 17:55Speaker 4: in my mind to this day, Andrew, about, um, like people,
- 17:59Speaker 4: I think it's maybe in Beowulf where someone, someone or
- 18:01Speaker 4: something is described as awesome. And your students were like,
- 18:04Speaker 4: why are they using such a mundane word? And you
- 18:07Speaker 4: said something to the effect of why have you like
- 18:10Speaker 4: made this incredible word? So, you know, so mundane, like
- 18:14Speaker 4: we should not take this word as that because, you know,
- 18:16Speaker 4: awesome is, you know, inspiring. Oh, which is this incredibly,
- 18:19Speaker 4: I don't even want to say primal. It was like
- 18:22Speaker 4: God given feeling for us as we are, as we
- 18:24Speaker 4: experienced like the just incredible depth and height and width
- 18:29Speaker 4: of like the created universe.
- 18:32Speaker 2: Right?
- 18:32Speaker 4: Like awe and wonder are supposed to ultimately point us
- 18:34Speaker 4: to God. And like, that's what we experience in our
- 18:37Speaker 4: smallness in the middle of a thunderstorm, where it's just, wow.
- 18:42Speaker 4: Like it gives you the sense like there is like,
- 18:44Speaker 4: I am so small and I like something is so big.
- 18:47Speaker 3: Like, what is that? It really just, it kind of
- 18:49Speaker 3: draws you out of yourself.
- 18:51Speaker 2: Right.
- 18:52Speaker 4: And so much of like postmodern thought you'll have said most,
- 18:55Speaker 4: most things you see on, you know, most modern writing
- 18:58Speaker 4: or whatever is so focused on the self and just
- 19:02Speaker 4: looking at yourself and it's, it's doesn't look, it doesn't
- 19:05Speaker 4: look outside. And that's what like experiences like that force
- 19:07Speaker 4: you to do. And I think, you know, relating this
- 19:11Speaker 4: to the game, I mean, that, that is the.
- 19:15Speaker 3: Experience that you get just riding through the open country.
- 19:18Speaker 4: And I think it's a large part of the reason
- 19:19Speaker 4: why the developers let you just do that, where you
- 19:21Speaker 4: just spend time riding from place to place and experiencing
- 19:24Speaker 4: the absolute vastness of the world. and the enormous amount
- 19:28Speaker 4: of possibilities that you have, all the thousands of little
- 19:32Speaker 4: interactions you could do.
- 19:34Speaker 1: It's awesome.
- 19:35Speaker 4: Yeah.
- 19:36Speaker 2: Yeah. I don't want to push the conversation too quickly,
- 19:42Speaker 2: but there is that moment early on in the game
- 19:45Speaker 2: where you're out of the opening area, you're out of
- 19:49Speaker 2: the tutorial area, you get to Horseshoe Bend, right? And
- 19:55Speaker 2: that's where the game really opens up. And now it's
- 19:57Speaker 2: truly an open world and you can go anywhere and
- 19:59Speaker 2: you can do whatever you want. And there's this, I'm
- 20:03Speaker 2: sure you both went there, there's this overlook in the
- 20:08Speaker 2: camp there in Horseshoe Bend. where it's, you know, it's
- 20:12Speaker 2: right on the cliff, and down there is the bend
- 20:16Speaker 2: from which it gets its name, but it's just, it's
- 20:18Speaker 2: such a view, and up to this point, the game
- 20:20Speaker 2: has been very, again, very confined. You're up in the mountains,
- 20:25Speaker 2: and it's snowing, and so visibility is limited, and again,
- 20:29Speaker 2: using the word claustrophobic, because it, you know, everyone's just
- 20:32Speaker 2: huddled together to stay warm and survive, and then you
- 20:35Speaker 2: get down there into the plane, you know, and It's
- 20:41Speaker 2: just the game literally and mechanically just opens up. And
- 20:47Speaker 2: that's when the player really gets a sense, you know,
- 20:50Speaker 2: going back to what you were saying, Sam, about awe,
- 20:53Speaker 2: to the extent that you can experience awe in a
- 20:56Speaker 2: virtually curated experience. That's when the player first gets it,
- 21:02Speaker 2: because that's when the player first really sees, like, this
- 21:06Speaker 2: game is wide open, which again... that's the West, right?
- 21:12Speaker 2: That moment there's, um, I don't know if either you
- 21:14Speaker 2: played breath of the wild, the one of the Zelda games,
- 21:17Speaker 2: but early on in breath of the wild, he, uh, link,
- 21:21Speaker 2: he comes out from this cave and it's at the
- 21:22Speaker 2: very beginning. He stands on this cliff and it just
- 21:25Speaker 2: shows all of the map. And it's this very cinematic moment.
- 21:28Speaker 2: And that's when the player realizes like, Oh wow, there's
- 21:32Speaker 2: going to like, there's a lot of adventure to be
- 21:34Speaker 2: had here. Right. Um, And there's there's a very, you know,
- 21:38Speaker 2: it's not quite as curated, but there is a very
- 21:40Speaker 2: similar moment in Red Dead. And it just it is bracing.
- 21:46Speaker 3: Right.
- 21:47Speaker 2: It just makes you stop for a moment and just
- 21:48Speaker 2: kind of like even though it's a video game, you
- 21:51Speaker 2: kind of want to just stop and take pictures and
- 21:53Speaker 2: look around and imagine the possibilities. So maybe that's what
- 21:57Speaker 2: the West is. And this is just one big possibility.
- 22:02Speaker 1: Yeah, I think that sudden realization of possibility, right? You
- 22:06Speaker 1: come out of, and I'll admit, I was getting kind
- 22:10Speaker 1: of tired of the introduction. It's a very slow intro, which...
- 22:15Speaker 1: Everyone does. Yeah, I guess I can appreciate what they're
- 22:18Speaker 1: doing story-wise, and they're taking you by the hand toward
- 22:21Speaker 1: teaching you how to play the game, but it's so
- 22:24Speaker 1: incredibly slow. But just like.
- 22:28Speaker 1: Whenever you're walking around camp, I get so frustrated with
- 22:31Speaker 1: how slowly he walks. But that aside, to your point,
- 22:38Speaker 1: that moment of entering into expansiveness past the intro territory,
- 22:43Speaker 1: this is something you see in a number of games.
- 22:48Speaker 1: video games that are kind of in similar, um, space
- 22:51Speaker 1: genre wise, like for example, uh, Bethesda does this a
- 22:54Speaker 1: lot where you leave the opening area, you know, the,
- 22:57Speaker 1: the prison and oblivion, the cave in Skyrim, the vault
- 23:01Speaker 1: and fallout. And there's just like this moment where everything
- 23:04Speaker 1: is bright and expansive. And now suddenly you can just
- 23:06Speaker 1: go wherever you want to. It's a, it's a way
- 23:08Speaker 1: of just awakening you to, to possibility, to the, the
- 23:11Speaker 1: glory of exploration. Um, and, and I think that something
- 23:15Speaker 1: similar does happen in red dead and, I think that
- 23:18Speaker 1: there's something good about that. And this is part of
- 23:24Speaker 1: my ongoing thesis of doing this whole project and talking
- 23:26Speaker 1: about games at all. As somebody who's primarily had a
- 23:30Speaker 1: literary and philosophical focus for a number of years, that
- 23:35Speaker 1: I think there's something good about enchantment. There's something good
- 23:38Speaker 1: about wonder. There's something good about, even if it is
- 23:40Speaker 1: in this confined design space, there's something good about the
- 23:45Speaker 1: possibilities of exploration, forging your identity, deciding what kind of
- 23:48Speaker 1: character you are. Because all of those things, if you're
- 23:51Speaker 1: engaging them the right way, you can engage in video
- 23:53Speaker 1: games or anything the wrong way. But if you're engaging
- 23:55Speaker 1: it in the right way, I think it makes you
- 23:57Speaker 1: more of a curious kind of person. a person who's
- 24:01Speaker 1: more given over to wonder. And so to just really
- 24:05Speaker 1: echoing what Jeremy said, I think that is a good moment.
- 24:08Speaker 1: It's a good launching place to the wonder and enchantment
- 24:13Speaker 1: that this game has to offer.
- 24:15Speaker 2: Yeah, not a lot of people know this about me,
- 24:18Speaker 2: but years ago, I actually wrote essays about video games
- 24:24Speaker 2: for an upstart video game website. I have no idea
- 24:28Speaker 2: what's become of it since. But one of the essays
- 24:31Speaker 2: I do remember writing was about Breath of the Wild,
- 24:35Speaker 2: and it was about this very idea of enchantment and
- 24:41Speaker 2: encouraging curiosity. I wrote about the environmental storytelling in that
- 24:48Speaker 2: particular game, how so much of the story was just
- 24:52Speaker 2: told by the ruins that you wander through or the
- 24:55Speaker 2: towns that populated the map, and how... All of this
- 25:00Speaker 2: was based on Kyoto, Japan, which is where the developers
- 25:06Speaker 2: and the writers were from, how they based the map
- 25:09Speaker 2: off of Kyoto. And it just encourages, again, it encourages
- 25:16Speaker 2: that awareness that the world is a lot bigger than
- 25:19Speaker 2: my bedroom or my office or even my home. The
- 25:22Speaker 2: world is a very big place, and there's a lot
- 25:25Speaker 2: to explore and to do and to see and to try.
- 25:30Speaker 2: And Red Dead, I think, does an excellent job of
- 25:33Speaker 2: that because not only is the story wildly engaging, and
- 25:38Speaker 2: I'm sure we'll get into that in due course, but
- 25:42Speaker 2: just the world itself. There are so many characters to
- 25:47Speaker 2: interact with and things to do. Do you want to
- 25:51Speaker 2: be a good guy? Do you want to be a
- 25:52Speaker 2: bad guy? Do you want to be just kind of
- 25:53Speaker 2: middle of the road? You have this total choice. And again...
- 25:59Speaker 2: I'm going to hammer on this all morning. The idea
- 26:02Speaker 2: of the West is what are you going to do?
- 26:04Speaker 2: You know, you're going to get out there. Who are
- 26:06Speaker 2: you going to become? What are you going to build?
- 26:07Speaker 2: And I think that Red Dead does a good job
- 26:10Speaker 2: of that, not only in a video game perspective, but also, uh, for,
- 26:14Speaker 2: for people with eyes to see and ears to hear.
- 26:17Speaker 2: I think it's a good way of reminding the player
- 26:20Speaker 2: that like, there's a real world out there. You can
- 26:23Speaker 2: live it. And to a large degree, you can choose
- 26:25Speaker 2: how you live it too. Um, Do you want to
- 26:28Speaker 2: be the good guy, the bad guy? Do you just
- 26:31Speaker 2: want to be an NPC? Yeah, so I really like
- 26:35Speaker 2: what you're doing with video games because I think that
- 26:37Speaker 2: there's a lot of value that can be taken from them.
- 26:41Speaker 2: And I think that Red Dead is a good way to...
- 26:43Speaker 2: is a good carrier of that value.
- 26:47Speaker 1: Yeah, and maybe at this point, now that we've done...
- 26:50Speaker 1: we've talked about just the general aesthetic, the general experience,
- 26:54Speaker 1: maybe we should talk about the story a little bit. So...
- 26:58Speaker 1: I think it's a great story. It could easily be
- 27:01Speaker 1: turned into a movie. What about the story? You can
- 27:05Speaker 1: get as general specific as you want to. What about
- 27:07Speaker 1: this story is compelling to you? Or maybe I should ask,
- 27:10Speaker 1: did you guys play Red Dead 1?
- 27:13Speaker 3: I have not yet. It's on my list.
- 27:14Speaker 4: It'll probably be the next game that I play.
- 27:19Speaker 1: Okay, then we're all in the same boat there. I
- 27:20Speaker 1: was going to ask if anyone can share any insights
- 27:23Speaker 1: on that connection there, but okay, fair enough.
- 27:24Speaker 4: I don't think there's a whole lot because Arthur's does
- 27:26Speaker 4: not feature at all in Red Dead 1.
- 27:29Speaker 3: It's just John.
- 27:29Speaker 4: I mean, I think there's other members of the gang
- 27:33Speaker 4: who you see in Red Dead 2 that carry over
- 27:34Speaker 4: to Red Dead 1 because Red Dead 2 is the prequel.
- 27:36Speaker 2: Yeah, I'm familiar with the story. And yeah, it's a
- 27:43Speaker 2: sequel to the prequel that would become Red Dead. And
- 27:49Speaker 2: from what I know, it seems like there are a
- 27:51Speaker 2: lot of scenes uh, in the first one that are
- 27:55Speaker 2: better realized or that grow in the second. Um, yeah,
- 28:00Speaker 2: that's the extent of mine.
- 28:01Speaker 4: And I know that the John Marston was a very
- 28:04Speaker 4: beloved protagonist. And when the release trailer or the, you know,
- 28:08Speaker 4: the whatever trailer dropped for red to two, and it
- 28:11Speaker 4: was revealed that you're going to be playing as this
- 28:13Speaker 4: Arthur Morgan guy, all the fans of the original game
- 28:16Speaker 4: were like, who's this?
- 28:17Speaker 3: I want to play as John. What are we doing?
- 28:19Speaker 4: Like what's going on? And then, you know, they played
- 28:23Speaker 4: the game and went, okay. And yeah, no, that was,
- 28:25Speaker 4: that was, I like, I like this guy.
- 28:27Speaker 2: Yeah.
- 28:28Speaker 3: Nevermind.
- 28:28Speaker 4: Right.
- 28:30Speaker 1: Whereas now playing Red Dead two first, I feel like
- 28:33Speaker 1: if I played Red Dead one, I'd want to be
- 28:35Speaker 1: Arthur Morgan.
- 28:36Speaker 2: Yeah, absolutely.
- 28:37Speaker 1: Which obviously can't work for, for obvious reasons. So, okay.
- 28:42Speaker 1: So just focusing on, on Red Dead two, what, what
- 28:46Speaker 1: about the stories generally or specifically as you want to
- 28:47Speaker 1: get with it? Like what makes this a compelling story
- 28:50Speaker 1: to you?
- 28:52Speaker 4: I mean, the title is right. It's right there in
- 28:54Speaker 4: the name. It's a story about redemption. And I really
- 28:58Speaker 4: love that they, I mean, they handled the way they do. Again,
- 29:00Speaker 4: there are different endings to this story, right? So, you know,
- 29:04Speaker 4: how redeemed do you want your Arthur to be, right?
- 29:08Speaker 4: My Arthur was max honor, right? I played, you know,
- 29:11Speaker 4: I got through all the, you know, all the missions
- 29:13Speaker 4: that you could play, I think, only if you have
- 29:16Speaker 4: high honor. And it's, you know, it's this incredible story
- 29:20Speaker 4: about just Like finding goodness where it can be found, right?
- 29:24Speaker 4: Because you have this guy who like grew up without
- 29:26Speaker 4: a mother with, you know, apparently abusive father. Arthur says like,
- 29:31Speaker 4: I watched my dad die and it couldn't have happened
- 29:33Speaker 4: soon enough. Who was raised by, you know, a main egotistical.
- 29:40Speaker 4: you know, sociopathic maniac, you know, grew up on the
- 29:44Speaker 4: streets in a life of crime that he just fell
- 29:46Speaker 4: into because that's how you survived. And the fact that
- 29:50Speaker 4: he just sought for nobility, right, that he was able
- 29:55Speaker 4: to at all find some sort of self gift within
- 30:00Speaker 4: himself that he could give to someone else uh is
- 30:04Speaker 4: truly remarkable right so i mean that's just very broadly
- 30:08Speaker 4: when you start from that foundation and there is so
- 30:11Speaker 4: much to work with um and they did a fantastic
- 30:15Speaker 4: job executing on that theme.
- 30:18Speaker 1: Yeah i uh when i played i've only played one
- 30:21Speaker 1: so far at some point i need to go back
- 30:22Speaker 1: and do it again with a more compelling character arc
- 30:26Speaker 1: because i don't really I didn't have it mapped out
- 30:29Speaker 1: who my Arthur Morgan was. Uh, and so I, yeah,
- 30:34Speaker 1: I'd started off, you know, kind of neutral going, going dishonorable.
- 30:38Speaker 1: Cause it's fun to rob trains and stuff. But, uh,
- 30:42Speaker 1: eventually once I recognize that, no, I feel like. I
- 30:47Speaker 1: feel like redemption makes sense for a game called redemption. Um,
- 30:51Speaker 1: that obviously they're, they're pushing you in that direction. Like
- 30:54Speaker 1: there is a good ending and a bad ending, not
- 30:56Speaker 1: just morally speaking, but like there's an ending that makes
- 30:58Speaker 1: more sense. That would be the honorable ending. Um, and
- 31:01Speaker 1: so eventually it got to that point in the story.
- 31:03Speaker 1: I figured, no, I should turn it around, but I
- 31:04Speaker 1: just wasn't consistent enough. So it was kind of a
- 31:07Speaker 1: schizophrenic character. Uh, but you know, taking the honorable path,
- 31:11Speaker 1: taking the redemption path. Um, I think it really is
- 31:14Speaker 1: a profound story, profound character arc. You know, as you said,
- 31:16Speaker 1: you got this, guy who's raised in this pretty lousy environment,
- 31:22Speaker 1: but it's all that he knows. And even within that
- 31:25Speaker 1: environment of outlaws, they're robbing people and killing people and whatnot,
- 31:30Speaker 1: that he's obviously someone who's striving for virtue, which is
- 31:33Speaker 1: why he prizes loyalty so much because that's the virtue
- 31:37Speaker 1: that he knows at least. And so he's maintaining fidelity
- 31:39Speaker 1: to that. Even Tolkien says that Sauron was better than
- 31:45Speaker 1: Morgoth for no other reason than for a time he
- 31:47Speaker 1: was loyal to someone beyond himself. It's like loyalty is
- 31:50Speaker 1: a good thing, even if it's in the wrong context.
- 31:54Speaker 1: And so he's trying to hold on to the good
- 31:55Speaker 1: that he knows. And eventually, as he continues in this
- 32:00Speaker 1: path and he's faced to come to terms with his
- 32:02Speaker 1: own mortality and ask the questions that mortality always makes
- 32:04Speaker 1: us face of what's truly important that allows him to
- 32:09Speaker 1: see through the, the lies of Dutch, the lies of
- 32:12Speaker 1: this deceitful father figure and start to carve out his
- 32:17Speaker 1: own path, moving in a different, ideally more positive direction. And,
- 32:21Speaker 1: and that's very much why I connected with Ivan Ilyich,
- 32:23Speaker 1: similar arc there. But I, I think that there's something
- 32:27Speaker 1: just deeply redemptive about that, something deeply upbuilding about that,
- 32:32Speaker 1: that that's striving for goodness and hopefully finding it in
- 32:35Speaker 1: the end.
- 32:36Speaker 2: Yeah. I would only add to that, that, You know,
- 32:39Speaker 2: you mentioned, Andrew, you mentioned loyalty, and that was obviously
- 32:44Speaker 2: a very clear through line in the entire game. I
- 32:48Speaker 2: almost said book. In the entire game, you know, some
- 32:52Speaker 2: of the later conversations between Arthur and John, when the
- 32:58Speaker 2: writing is on the wall and the gang is really
- 33:01Speaker 2: beginning to fall apart, Arthur and John talk very explicitly about, like, Well,
- 33:08Speaker 2: what about loyalty? Yeah, well, look where that loyalty has
- 33:11Speaker 2: gotten us, right? And so Arthur is still acting according
- 33:18Speaker 2: to that loyalty, but he's seeing that it was misplaced, right?
- 33:23Speaker 2: And so that shows that striving towards virtue, the base
- 33:31Speaker 2: loyalty was always there, and now it's growing and flourishing
- 33:36Speaker 2: and kind of coming into its own. But beyond that,
- 33:41Speaker 2: if you're playing, as I believe the game is meant
- 33:45Speaker 2: to be played, which is more high honor, hence redemption,
- 33:49Speaker 2: he's also motivated by love, right? I can't remember, what
- 33:53Speaker 2: was the name of his love interest?
- 33:56Speaker 3: Mary Linton.
- 33:57Speaker 2: Mary Linton, yeah, that's right. So if you read his
- 34:01Speaker 2: journal entries and you do all the missions or the
- 34:04Speaker 2: quests that involve him and Mary... like that wasn't just some,
- 34:10Speaker 2: some body sort of, you know, Western thing or fling.
- 34:17Speaker 2: That was, that was a guy who grew up in
- 34:21Speaker 2: an environment where men didn't talk about love and he
- 34:24Speaker 2: was experiencing these very tender feelings towards this woman that
- 34:29Speaker 2: maybe he didn't know how to express or even act upon,
- 34:33Speaker 2: but he was, he was very clearly feeling them. And,
- 34:36Speaker 2: And in acting upon them, but also, you know, towards
- 34:40Speaker 2: the end, when she finally gets on the train and
- 34:43Speaker 2: goes away, you know, he wants to go with her.
- 34:47Speaker 2: You can see that he wants to just throw it
- 34:49Speaker 2: all away and just tell Dutch to go pound sand.
- 34:53Speaker 2: I'm out of here. But what does he say? Well,
- 34:56Speaker 2: I just I got to get this one more score. Right.
- 34:58Speaker 2: We just got to do this one more job, get
- 35:00Speaker 2: some money and then I'm gone.
- 35:02Speaker 1: Right.
- 35:02Speaker 2: So there is that there is that pull between. that
- 35:06Speaker 2: we all know all too well. We've all been in
- 35:08Speaker 2: situations where it's like, here's the path I should go, but, oh,
- 35:12Speaker 2: this one over here. And, and as far as I know,
- 35:16Speaker 2: the game doesn't give you an option, right? Like you
- 35:18Speaker 2: have to, you have to, exactly. And so, so it's
- 35:21Speaker 2: a little bit directed there, but, but Arthur was very clearly,
- 35:28Speaker 2: he was very clearly aware that, that there's more to
- 35:33Speaker 2: loyalty than just the gang. There are levels or layers
- 35:39Speaker 2: of loyalty, and he was feeling this pull towards a
- 35:42Speaker 2: higher form, a more exclusive sort of loyalty. And he
- 35:47Speaker 2: just couldn't quite get there. And that leaves the player asking, like,
- 35:52Speaker 2: what might have been? What might have been? I mean,
- 35:56Speaker 2: at that point, the die was cast for Arthur. But
- 36:00Speaker 2: how might his last days have been different had he
- 36:04Speaker 2: gotten on that train? Right.
- 36:06Speaker 4: So even in that scene, he says, like, there's there's
- 36:09Speaker 4: some things I need to take care of, like one
- 36:10Speaker 4: more score. But he also I forget if he says
- 36:13Speaker 4: there's people I need to see, too. But it's very
- 36:17Speaker 4: at that point, he's very clearly thinking of John and
- 36:19Speaker 4: Abigail and Jack.
- 36:20Speaker 2: Right.
- 36:20Speaker 4: So, like, they're kind of his big motivation in the final. Like,
- 36:23Speaker 4: he's got to get them to safety. That's what he
- 36:25Speaker 4: needs to take care of. So, yeah, if he had
- 36:27Speaker 4: chosen to go with marriage, I get it all. I
- 36:29Speaker 4: don't think I could fault him for that at all.
- 36:31Speaker 4: But his motivation to stay is very much loyalty-based. And
- 36:36Speaker 4: more true loyalty, right? It's not just about money. He
- 36:40Speaker 4: wants to see to his gang for their legitimate good.
- 36:43Speaker 4: So the evolution of Arthur's idea of loyalty throughout the
- 36:46Speaker 4: game is really fantastic. Where at the beginning, it's like,
- 36:50Speaker 4: I'm loyal to Dutch. I'll do what Dutch says. I
- 36:52Speaker 4: trust Dutch to guide us as he sees fit. And
- 36:56Speaker 4: it kind of evolves into... be loyal to what matters,
- 36:59Speaker 4: which is what he tells John. And that scene you
- 37:01Speaker 4: were alluding to, it's after they've set the dynamite on
- 37:05Speaker 4: the train tracks. And Arthur is telling John, this is
- 37:11Speaker 4: all just about done. When the time comes, you get
- 37:13Speaker 4: Abigail and Jack, you get the hell out of here.
- 37:16Speaker 4: And John asks, what about loyalty? Arthur says, be loyal
- 37:18Speaker 4: to what matters. So this is what's kind of come
- 37:20Speaker 4: to Arthur over the course of, I mean, we're near
- 37:22Speaker 4: the end of the game at this point. where he's
- 37:25Speaker 4: realized that, okay, loyalty does not mean obedience, right? Loyalty
- 37:28Speaker 4: means seeking. I mean, loyalty means essentially love, or it
- 37:31Speaker 4: means like seeking the good of the people that you
- 37:34Speaker 4: are loyal to, the people that have been placed in
- 37:36Speaker 4: your life that you are obliged to take care of.
- 37:40Speaker 4: And so I think that's, I mean, that's really beautiful,
- 37:43Speaker 4: like character evolution as Arthur kind of understands like the
- 37:47Speaker 4: actual virtue in loyalty rather than loyalty just being a
- 37:51Speaker 4: trait or a characteristic.
- 37:52Speaker 1: Yeah.
- 37:53Speaker 2: Yeah. And there's, you know, this thought just came to me.
- 37:56Speaker 2: There's also this memento mori aspect of it, right? Like
- 38:00Speaker 2: he only, Arthur's thoughts only really begin to change and
- 38:05Speaker 2: he really begins to act on them when he gets
- 38:08Speaker 2: his diagnosis, right? When he sees like, oh crap, my
- 38:11Speaker 2: days are not just numbered as they all are, but
- 38:14Speaker 2: highly numbered or lowly numbered as it were. That's when
- 38:18Speaker 2: he really starts taking these thoughts that have been kind
- 38:22Speaker 2: of percolating in his brain. Like, you know, is Dutch
- 38:25Speaker 2: losing it? Is he, is he not the man he
- 38:27Speaker 2: once was? That's when, you know, the scales fall from
- 38:30Speaker 2: the eyes and he sees like, you know what, now's
- 38:34Speaker 2: the time to do something about it.
- 38:35Speaker 1: Right.
- 38:36Speaker 2: I don't have a lot of time. So let's make
- 38:37Speaker 2: the time that I have count. Which I think that's
- 38:41Speaker 2: the kind of clarity that can only come through the
- 38:46Speaker 2: a deep awareness of one's, not just one's mortality, but
- 38:50Speaker 2: one's pending mortality. There's a great scene in one of
- 38:57Speaker 2: the early episodes of Band of Brothers where there's a
- 39:02Speaker 2: soldier and he's afraid, as all soldiers were, and he's
- 39:06Speaker 2: kind of cowering in a foxhole. And then there's another soldier,
- 39:09Speaker 2: Lieutenant Spears, who It's just kind of like a man's man, right?
- 39:13Speaker 2: Like he runs into the battle all the time and everything.
- 39:16Speaker 2: And they're talking about the foxhole soldier says, like, how
- 39:20Speaker 2: do you do it? How do you like, just throw
- 39:22Speaker 2: yourself into these fights? And Lieutenant spear says you gotta
- 39:28Speaker 2: you gotta accept that you're already dead right until you
- 39:32Speaker 2: accept that you're already dead you can't do the one
- 39:34Speaker 2: thing that a soldier is supposed to do which is
- 39:37Speaker 2: throw himself into the fight with reckless abandon but once
- 39:39Speaker 2: you accept that then it's just a matter of of
- 39:43Speaker 2: pulling the trigger right and you know that's good it's
- 39:47Speaker 2: good uh good advice for folks in the military, but
- 39:51Speaker 2: I think it's good advice for all of us. And
- 39:52Speaker 2: you see that with Arthur, right? Because again, he's a
- 39:56Speaker 2: dead man. He's a dead man walking. And so what
- 40:00Speaker 2: does it matter if he acts on these deep thoughts
- 40:05Speaker 2: and feelings that he's having and maybe offends some people
- 40:08Speaker 2: that he's always been loyal to? What does it matter?
- 40:11Speaker 2: Because now he's finally acting really and truly in accordance with,
- 40:17Speaker 2: I'm going to use my, my therapist hat here. He's
- 40:19Speaker 2: acting really and truly in accordance with his own values, right?
- 40:23Speaker 2: Like he sees loyalty in a completely new way and
- 40:25Speaker 2: he's acting according to that. And yeah, I'll leave it there. Yeah.
- 40:33Speaker 1: Um, and similar to what you just said there about
- 40:37Speaker 1: from a band of brothers, I was recently reading the
- 40:40Speaker 1: letters of Seneca, uh, as I'm putting together this, uh,
- 40:44Speaker 1: Plato's Stoicism Until We Have Faces course that's coming up.
- 40:47Speaker 1: And Seneca says that, well, you're going to spend far
- 40:51Speaker 1: more time dead than you are alive. And so, you know,
- 40:55Speaker 1: basically live accordingly. Make that your primary thought. And of course,
- 40:59Speaker 1: how much more value does that hold for the Christian
- 41:02Speaker 1: when we consider the difference between the eternal and the temporal?
- 41:06Speaker 1: And that this loyalty, this idea that this virtue that
- 41:12Speaker 1: he's had, perhaps in shadow, that's now coming more into
- 41:15Speaker 1: substance in light of his mortality. Well, first of all,
- 41:18Speaker 1: I should say that as I played this game, I
- 41:21Speaker 1: didn't know the overarching story. I didn't know how things
- 41:23Speaker 1: were going to play out. And so I was actually
- 41:24Speaker 1: very surprised when this tuberculosis thing just takes him over.
- 41:29Speaker 1: I didn't see that coming because it's not something you
- 41:31Speaker 1: expect in a video game for them to just like
- 41:33Speaker 1: throw in this major plot element. that seems to come
- 41:35Speaker 1: out of nowhere. I mean, looking back, you know that
- 41:38Speaker 1: he caught it when he was beating up this debtor
- 41:42Speaker 1: who coughed in his face, but you don't think about
- 41:44Speaker 1: that in the moment. And so it's very much this
- 41:46Speaker 1: kind of movies situation where they just bring in this
- 41:49Speaker 1: major plot element almost out of nowhere, which I think
- 41:52Speaker 1: is fantastic. But anyways, so yeah, he starts to see
- 41:55Speaker 1: more clearly and going back to his relationship with Mary,
- 41:58Speaker 1: I mean, it very much could be argued that in
- 42:02Speaker 1: turning her down at least for a time, but I mean,
- 42:04Speaker 1: really ultimately that he was demonstrating loyalty even to her, right.
- 42:09Speaker 1: Because he knew that this was not going to be
- 42:11Speaker 1: a good life for her, even if it would be
- 42:12Speaker 1: for him for his remaining days, that not only was
- 42:15Speaker 1: he dying, uh, but that, that he's still an outlaw, right?
- 42:20Speaker 1: Like this is, this is no life for a respectable
- 42:23Speaker 1: woman that he actually cares about. Um, and, and well, you,
- 42:27Speaker 1: you feel for him and, you know, you want them
- 42:29Speaker 1: to go off onto the sunset together and, you know, him,
- 42:32Speaker 1: live an honest, good life with the days that he
- 42:33Speaker 1: has left that on some level he must've known it
- 42:37Speaker 1: wasn't going to work. It shouldn't work. And at that point,
- 42:42Speaker 1: he's kind of a tragic hero or it has this,
- 42:44Speaker 1: this death to self idea that that comes with the
- 42:47Speaker 1: right relationship to mortality.
- 42:49Speaker 4: There's a, there's a letter that you get from, from
- 42:52Speaker 4: Mary near the, very near the end of the game
- 42:56Speaker 4: where she, she returns like the ring that he gave her.
- 42:58Speaker 4: So they, they were, engaged apparently before her family kind
- 43:02Speaker 4: of stepped in um it's the sense that we get
- 43:05Speaker 4: and she says you're a good man arthur but you
- 43:08Speaker 4: know you're wrestling with a giant and the giant wins
- 43:11Speaker 4: time and again um and then flash forward to again
- 43:15Speaker 4: this is assuming you've played as you are playing as
- 43:18Speaker 4: high honor arthur and i think it might be in
- 43:20Speaker 4: only in the one ending just four possible endings right
- 43:23Speaker 4: whether high honor low honor and then If you go
- 43:26Speaker 4: with John or you go back to get the money, right?
- 43:29Speaker 4: So the ending I got was the high honor going
- 43:32Speaker 4: with John. And so in this ending, Arthur is, you know,
- 43:36Speaker 4: kind of, he's down, he's dying, he's crawling. And Micah says,
- 43:39Speaker 4: you lost my sick friend. And Arthur says, no, Micah,
- 43:42Speaker 4: it seems that despite my best efforts, I've won. And
- 43:47Speaker 4: I'm pretty sure that he's referring to that letter, right?
- 43:51Speaker 4: He's referring to this battle between, you know, himself and
- 43:54Speaker 4: the giant. the giant being his life experience, right? All
- 43:58Speaker 4: the people he's, that are around him, all his vices
- 44:02Speaker 4: and negative tendencies that, you know, just turn him time
- 44:05Speaker 4: and time again to the life of an outlaw. And,
- 44:08Speaker 4: you know, here he's like, you know, I've, I've won,
- 44:10Speaker 4: I've broken free of that. I've gotten, I've helped someone
- 44:13Speaker 4: else break free of that, right? I've become, you know,
- 44:17Speaker 4: at least in this one act, a good man. And
- 44:20Speaker 4: I think that's, I think it's so beautiful in a
- 44:23Speaker 4: number of ways, but just like what others can inspire
- 44:27Speaker 4: us to do, right?
- 44:28Speaker 3: Where Mary is, you know, she's not, she didn't have
- 44:32Speaker 3: Arthur's life.
- 44:33Speaker 4: And Arthur could very easily resent her for that fact,
- 44:36Speaker 4: where it's like, you shouldn't, who are you to judge me?
- 44:39Speaker 3: You grew up in wealth and, you know, life of ease, right?
- 44:44Speaker 4: You know, she was widowed, so there's that. She has
- 44:46Speaker 4: experienced some hardship, to be fair, but he doesn't hold
- 44:50Speaker 4: any of that against her, right? He just, you know,
- 44:53Speaker 4: wants to be, you know, worthy of her right from, but,
- 44:58Speaker 4: you know, isn't willing to sacrifice, you know, loyalty to
- 45:00Speaker 4: his friends to, you know, to do so, to become,
- 45:02Speaker 4: you know, that, that gentleman or whatever, as if he'd
- 45:05Speaker 4: be accepted anyway.
- 45:06Speaker 3: So I don't know.
- 45:07Speaker 4: I absolutely love that moment where Arthur is like, I've, I've,
- 45:10Speaker 4: I've beaten that giant.
- 45:13Speaker 2: I've never made that connection before, but I, I like
- 45:16Speaker 2: that connection a lot. I'm going to go with, with
- 45:20Speaker 2: the idea that that's intended. Because that's just too perfect
- 45:23Speaker 2: not to be a callback to that letter. That's... God,
- 45:28Speaker 2: what a game. What a game.
- 45:30Speaker 1: Yeah, and I mean, that idea of winning though he's dying,
- 45:35Speaker 1: you know, by any kind of traditional worldly power concerns,
- 45:38Speaker 1: I mean, he did lose, right? I mean, he lost
- 45:40Speaker 1: by getting tuberculosis, according to just a, you know, survival
- 45:44Speaker 1: of the fittest sort of mentality, a will to power mentality.
- 45:47Speaker 1: You know, he became weak, and it could be argued
- 45:50Speaker 1: that he became weak by his desire for a virtue
- 45:54Speaker 1: that extends beyond his own self-preservation. It, you know, makes
- 45:58Speaker 1: you think of in.
- 46:00Speaker 1: Obviously, I've been doing a lot with Lewis over the
- 46:02Speaker 1: last few years, but in medieval cosmology, when they talk
- 46:05Speaker 1: about the influences of the heavens, that the martial influence,
- 46:09Speaker 1: the influence of Mars, that it not only is what
- 46:13Speaker 1: guides the noble knight who goes out and gains victory
- 46:16Speaker 1: in combat against the forces of evil, but also it's
- 46:19Speaker 1: the influence that leads the noble martyr. Hence the name martyr, right?
- 46:24Speaker 1: It's the martial spirit. but portrayed in a different kind
- 46:27Speaker 1: of way. It's the resolve, the victory that comes through
- 46:31Speaker 1: fighting against the own shadows of your own temptation, as
- 46:35Speaker 1: well as the evil forces that would come against you
- 46:37Speaker 1: and do you harm for doing what is good. And
- 46:40Speaker 1: so being a martyr for a noble cause is a
- 46:44Speaker 1: certain kind of embodiment of the martial spirit, which goes
- 46:47Speaker 1: with this idea that though he died, though he was
- 46:51Speaker 1: disenfranchised from his gang, he ultimately died I mean, he
- 46:55Speaker 1: suffered death for his desire for virtue, even though death
- 46:59Speaker 1: would have come eventually, as it would for all of us,
- 47:02Speaker 1: that he still gained victory. He died a noble warrior
- 47:06Speaker 1: of sorts. And I think that it's a very Christian idea.
- 47:11Speaker 1: I mean, obviously, Rockstar isn't going to take that all
- 47:13Speaker 1: the way and have a literal come-to-Jesus moment. But at
- 47:17Speaker 1: the same time, I think it's almost about as close
- 47:21Speaker 1: as you can get to embodying the Christian ideal without...
- 47:24Speaker 1: explicitly embodying the christian ideal.
- 47:26Speaker 4: Did you play the missions where you have the conversations
- 47:28Speaker 4: with uh sister calderon.
- 47:31Speaker 1: Yes um remind us of the significance of that it's
- 47:35Speaker 1: kind of hazy.
- 47:35Speaker 4: To me i mean i missed them when i like
- 47:38Speaker 4: i don't think i even played them when i first
- 47:39Speaker 4: played through the game and i saw one of the
- 47:41Speaker 4: scenes on youtube and went oh my goodness i need
- 47:43Speaker 4: to like i need to play this mission so basically
- 47:45Speaker 4: it starts out where you i forget how it is
- 47:48Speaker 4: exactly you you run into um, you run into a
- 47:52Speaker 4: brother in, in San Denis, um, I forget his name now.
- 47:56Speaker 3: Um, and you talk with him a little bit.
- 47:58Speaker 4: He says, he suspects the, um, the, uh, like pawn
- 48:03Speaker 4: shop or whatever around the corner is actually like trafficking, um,
- 48:07Speaker 4: slaves basically. Uh, so Arthur goes, investigates, finds the slaves,
- 48:10Speaker 4: brings them, brings them to the brother. He gets them to,
- 48:12Speaker 4: you know, to their, their shelter or wherever. Um, and
- 48:15Speaker 4: you meet him again and a sister from his order, um,
- 48:19Speaker 4: And basically, you have a couple missions where you talk
- 48:22Speaker 4: to her and stuff, do various things. And then you
- 48:26Speaker 4: run into her again at a train station where it's after,
- 48:32Speaker 4: it's the whole, during the Indian plot at the end where, like,
- 48:36Speaker 4: there's the one army officer who kind of, who's resisting
- 48:41Speaker 4: his colonel's orders, right?
- 48:43Speaker 3: To kind of, who's really, you know, trying.
- 48:45Speaker 4: To basically, his colonel is basically trying to shove the
- 48:50Speaker 4: the the what is it the wapiti wapiti yeah thank
- 48:54Speaker 4: you um i was thinking wamapook that's the indian tribe
- 48:57Speaker 4: from uh parks and rec um but he's trying to
- 49:00Speaker 4: shove the wapiti off their lands yet again and so
- 49:04Speaker 4: you you kind of pull that officer out of there
- 49:06Speaker 4: um and get him on a train send him off
- 49:08Speaker 4: and arthur runs into sister calderon at the train station
- 49:11Speaker 4: and he.
- 49:12Speaker 3: Just completely opens up to her right i don't know if.
- 49:15Speaker 4: He's told anyone about his diagnosis uh to this point
- 49:18Speaker 4: but like he he's he's like yeah i got tb
- 49:21Speaker 4: um like i'm dying sister and they have this conversation
- 49:25Speaker 4: where like he for the first time he really admits
- 49:28Speaker 4: like he quite literally says i'm afraid and it just
- 49:31Speaker 4: i mean the voice acting and the motion capture like
- 49:34Speaker 4: is perfect like the expression on his face is unreal
- 49:39Speaker 4: it's like this this mask of like barely veiled like
- 49:44Speaker 4: pain and terror um and yeah so that's where she
- 49:49Speaker 4: tells him um you know take his gamble that love
- 49:51Speaker 4: exists and do a loving act which i mean if
- 49:55Speaker 4: you know if you have if you're at all versed
- 49:57Speaker 4: in you know um i don't know trinitarian theology uh
- 50:02Speaker 4: at least this is how i i've heard it time
- 50:04Speaker 4: and again is that you know god in three persons
- 50:06Speaker 4: is an external is an it eternal exchange of love.
- 50:10Speaker 1: Right.
- 50:10Speaker 4: You know, the phrase God is love has been said many, many,
- 50:13Speaker 4: you know, countless times. And so like, that's, I mean,
- 50:17Speaker 4: I think that's just a beautiful example of like how
- 50:19Speaker 4: to evangelize to someone when you have 30 seconds to
- 50:22Speaker 4: do it.
- 50:23Speaker 3: And like, you don't, I was like, where do I start?
- 50:25Speaker 2: Right.
- 50:26Speaker 3: What do I even say? And she says, you know,
- 50:27Speaker 3: take a gamble that love exists. And I think that's, yeah.
- 50:31Speaker 4: So I'm like, this is, and Rockstar is not a
- 50:33Speaker 4: Christian company, but it was like, that's a very Christian
- 50:35Speaker 4: ideal right there. Um, and I love that they included
- 50:39Speaker 4: that because again, redemption is kind of Christianity's whole thing. Um,
- 50:43Speaker 4: and the fact that they made this, this character, this sister. So,
- 50:47Speaker 4: I mean, again, she's optional. You don't have to, you
- 50:49Speaker 4: don't have to run into her. If you don't, you
- 50:51Speaker 4: run into Reverend Swanson and his scenes pretty dark, pretty
- 50:53Speaker 4: good too.
- 50:54Speaker 3: Um, but, uh, yeah, it's like, it's remarkable.
- 50:59Speaker 1: It's like, wow.
- 51:00Speaker 4: I mean, it, they, they lay it right out there. Um, it,
- 51:03Speaker 4: it's an incredibly emotional, beautiful scene.
- 51:06Speaker 2: Yeah, no notes. I was hoping you would bring that up.
- 51:11Speaker 2: I was shocked that they included that in the game
- 51:14Speaker 2: because it's like, you know, this is the same developer
- 51:18Speaker 2: that really built its reputation on being able to carjack
- 51:23Speaker 2: people and shove hookers into trunks. And, you know, in
- 51:27Speaker 2: the GTA series, and now here they are, intentionally or not,
- 51:31Speaker 2: including such a fundamentally... christian idea into this game about
- 51:38Speaker 2: the wild west it was it was uh it was
- 51:43Speaker 2: a a very welcome surprise when i came across that.
- 51:46Speaker 4: You can still hogtie people and feed them to alligators
- 51:49Speaker 4: that is you can you can still do those things
- 51:52Speaker 4: yeah i don't i don't know much about the gta
- 51:55Speaker 4: games but i've heard from like catholic friends of mine
- 51:57Speaker 4: that um let's say once i was like he's like
- 51:59Speaker 4: considers it equivalent to like breaking bad in terms of
- 52:03Speaker 4: kind of the story, right? I know, I don't, I
- 52:05Speaker 4: know GT is this huge open world like Red Dead
- 52:06Speaker 4: 2 where you, yeah, you can just go be a
- 52:08Speaker 4: complete and total miscreant if you want to. But it
- 52:13Speaker 4: has this kind of, when the actual story and these characters,
- 52:16Speaker 4: it's like no, no person of an actually relatively well-formed
- 52:20Speaker 4: conscience should, should want to be like, you know, Jason,
- 52:24Speaker 4: I think is the main character in the GT series.
- 52:26Speaker 3: Maybe that's the new one.
- 52:27Speaker 1: I don't know.
- 52:28Speaker 4: And it's like, yeah, no person should want to be
- 52:30Speaker 4: like Walter White in Breaking Bad. And yet a lot
- 52:33Speaker 4: of people do because people don't have super well-formed consciousness.
- 52:38Speaker 4: And I think that's a trap or a pitfall when
- 52:41Speaker 4: you're developing or writing a story about deprived people, depraved people.
- 52:49Speaker 4: If they exhibit any sort of strength, then people, young men,
- 52:55Speaker 4: are going to look up to and admire them, even
- 52:57Speaker 4: when you definitely didn't intend that.
- 53:00Speaker 2: Yeah. Yeah, but on the idea of showing strength in
- 53:07Speaker 2: the scene that we were just talking about, that was
- 53:12Speaker 2: arguably one of the strongest moments in Arthur's story, assuming
- 53:16Speaker 2: that you played it. Because you got the sense that
- 53:20Speaker 2: that was, as he was saying, I'm afraid, you got
- 53:23Speaker 2: the sense that he was just coming to that realization himself.
- 53:30Speaker 2: That didn't seem like something, a thought that had been
- 53:34Speaker 2: consciously rolling around in his head until the words came
- 53:37Speaker 2: out of his mouth. And for a big, bad, tough
- 53:42Speaker 2: enforcer in a cowboy gang, Arthur Morgan, you don't admit
- 53:47Speaker 2: that you're afraid. This is a cold-blooded killer for all
- 53:50Speaker 2: intents and purposes. And here he is talking to this
- 53:55Speaker 2: little wispy nun who You know, she's 105 soaking wet
- 54:01Speaker 2: and pretty close to death herself by the looks of it.
- 54:03Speaker 2: And here he is basically giving a confession of sorts.
- 54:10Speaker 2: Like that is a profound show of strength, just not
- 54:17Speaker 2: in the way that you would expect. But that's what
- 54:21Speaker 2: makes it such an important inclusion, right? Because strength isn't
- 54:25Speaker 2: just beating up a dude who's in debt and telling
- 54:30Speaker 2: him to get your money, strength is also that vulnerability
- 54:34Speaker 2: and that admitting I'm not okay right now, right? And
- 54:40Speaker 2: I don't know what to do about that. And, you know,
- 54:44Speaker 2: the fact that Arthur Morgan's story resonates so pervasively across
- 54:51Speaker 2: video game culture, I think that having those more vulnerable
- 54:57Speaker 2: moments from, again, this big burly man's man. Uh, I
- 55:02Speaker 2: think that that is a, that was a very important inclusion,
- 55:06Speaker 2: I think.
- 55:09Speaker 1: Yeah. Um, you know, obviously Arthur Morgan at this point
- 55:12Speaker 1: in the story, when he has this conversation with, with,
- 55:14Speaker 1: with his sister, he, he is somebody who is well
- 55:17Speaker 1: acquainted with death, just not his own. Um, I, uh,
- 55:22Speaker 1: For a number of semesters now, I've taught a course
- 55:24Speaker 1: at my state university called Life, Death, and Meaning. And
- 55:28Speaker 1: the first class of that course each semester, at some
- 55:31Speaker 1: point I asked the question, how many of you know
- 55:34Speaker 1: that you're going to die? And everyone raises their hand. Like, okay,
- 55:36Speaker 1: that's kind of a ridiculous question. And then I'll, you know,
- 55:39Speaker 1: everyone raises their hand. And then I'll follow up with,
- 55:42Speaker 1: how many of you have thought about the fact that
- 55:45Speaker 1: it is you that is going to die? Suddenly they're
- 55:50Speaker 1: a little less... Um, a little less jovial in the
- 55:53Speaker 1: response to that question. It's no longer such an obvious
- 55:56Speaker 1: answer because on some level, like on, on paper, we
- 56:00Speaker 1: all know that we're mortal. We all know that we're
- 56:03Speaker 1: going to die. It's very different thing to recognize that
- 56:06Speaker 1: like my existence in the way that I currently know
- 56:09Speaker 1: it is going to come to an end. And, you know, we,
- 56:14Speaker 1: we can do a number of things with that dread
- 56:18Speaker 1: that we all inevitably experience. Either it can be transmuted
- 56:24Speaker 1: into something good, as we find in the Christian gospel,
- 56:28Speaker 1: or we can just hide from it and play the
- 56:32Speaker 1: coward and just pretend like it's not there. But as
- 56:35Speaker 1: we see in Tolstoy's Ivan Ilyich, it's always going to
- 56:38Speaker 1: haunt you on some level. You can't avoid it completely.
- 56:41Speaker 1: It's always going to be there, casting a shadow on
- 56:45Speaker 1: the good times and the bad times. Or you can
- 56:47Speaker 1: just live in absolute dread, and that's not... necessarily healthy either.
- 56:53Speaker 1: Given those options, I feel like there's only one positive solution,
- 56:56Speaker 1: but fortunately it's the real one, the true one. But
- 57:01Speaker 1: I would argue that if you've never had that moment
- 57:04Speaker 1: where you've recognized not just I'm going to die, but
- 57:06Speaker 1: it is me that is going to die, then I
- 57:09Speaker 1: don't think you've come to terms with what human life
- 57:12Speaker 1: actually is. You can't understand anything, the good times or
- 57:16Speaker 1: the bad times. You can't understand your experiences unless you
- 57:18Speaker 1: fully recognize your mortality, which is why we, we, uh,
- 57:21Speaker 1: you know, have this momentum, momentum, Maury idea, you know,
- 57:24Speaker 1: remember your death, remember that you're going to die. Um,
- 57:28Speaker 1: because when you recognize it within that light, then suddenly
- 57:33Speaker 1: what you do actually gains significantly more significance. Uh, and
- 57:39Speaker 1: that in turn makes your life more worth living. It's
- 57:43Speaker 1: the kind of thing that can actually give you more joy,
- 57:46Speaker 1: more meaning, more substance, recognizing that you're going to die,
- 57:49Speaker 1: as paradoxical as that seems on the surface. And so
- 57:52Speaker 1: when Arthur Morgan admits, I'm afraid, that is, as we've
- 57:57Speaker 1: been talking about, it's a powerful moment of just discovering
- 58:01Speaker 1: something fundamental to the human experience.
- 58:05Speaker 2: There's a quote from Alexander Solzhenitsyn. It's a long one,
- 58:11Speaker 2: so I won't recite it here. But in the quote,
- 58:15Speaker 2: he makes the point that if human life were all
- 58:20Speaker 2: just about having fun and experiencing pleasure, then we wouldn't
- 58:25Speaker 2: be made to die. And so the fact that we
- 58:28Speaker 2: are made to die, the fact that all of our
- 58:31Speaker 2: lives end in death, must mean or suggest or at
- 58:36Speaker 2: least indicate that there is something something higher that we're
- 58:40Speaker 2: supposed to do. Um, and so again, I think that
- 58:44Speaker 2: we see that, I think that we see that in
- 58:47Speaker 2: the story of Arthur Morgan, right? Like before, before the diagnosis,
- 58:52Speaker 2: he's not exactly living a life of pleasure or fun,
- 58:56Speaker 2: but he's living a very violently, uh, hedonistic life. You know, he's,
- 59:02Speaker 2: he's part of this gang. That's the last vestige of
- 59:06Speaker 2: of the wild West because one of the subplots is,
- 59:10Speaker 2: is the gang keeps getting pushed further and further, uh,
- 59:14Speaker 2: to the peripheries because the world is civilizing and they
- 59:17Speaker 2: don't want to civilize with it. They want to stick
- 59:19Speaker 2: with the, the, the lawless ways of the old world. Um, and,
- 59:26Speaker 2: and Arthur is very much a part of that, but
- 59:27Speaker 2: as he, after the diagnosis, uh, he realizes there's stuff
- 59:33Speaker 2: that I got to do, right? There are important things
- 59:37Speaker 2: that I need to set right. So yeah, I wanted
- 59:42Speaker 2: to incorporate Solzhenitsyn, and I've done that, so mission accomplished.
- 59:47Speaker 1: Yeah, and I think that this arc that we've been
- 59:50Speaker 1: discussing hits a high point toward the end when we
- 59:56Speaker 1: have the stuff with the Indian chief that... We just
- 59:59Speaker 1: mentioned it. What was the tribe's name? Wapiti. Yeah, the Wapiti. So,
- 1:00:03Speaker 1: you know, you've got the chief who he's just so
- 1:00:06Speaker 1: tired of conflict. He just wants peace really above everything else.
- 1:00:11Speaker 1: And then he's got his Warhawk son who, you know,
- 1:00:14Speaker 1: wants justice, wants revenge. Like he just wants to go
- 1:00:17Speaker 1: to battle. Even if they die, he figures, well, that's
- 1:00:19Speaker 1: a better way to go out than just fading off
- 1:00:21Speaker 1: into nothingness. But Arthur, he really sympathizes with the father and,
- 1:00:27Speaker 1: who is just so tired of the conflict. And I
- 1:00:32Speaker 1: think that is just a good continuation of this arc where,
- 1:00:36Speaker 1: you know, Arthur Morgan is a guy who's lived in
- 1:00:37Speaker 1: conflict his entire life, but he just is so tired.
- 1:00:42Speaker 1: In many ways, he's preparing for a life that he
- 1:00:46Speaker 1: could never possibly find on the side of things as
- 1:00:48Speaker 1: he increasingly comes to terms with death. And, you know,
- 1:00:52Speaker 1: if you've ever had a season of your life that's
- 1:00:54Speaker 1: given over to particular conflict, to drama, to tension, We
- 1:00:58Speaker 1: can all probably sympathize with that. I just want peace,
- 1:01:02Speaker 1: even if that doesn't necessarily lead to practical solutions.
- 1:01:05Speaker 4: There's a line that Arthur says when he's talking to
- 1:01:08Speaker 4: Chief Rainsfall. He says, I killed a lot of people
- 1:01:14Speaker 4: for a lot of dumb reasons. I ain't ever seen
- 1:01:16Speaker 4: any glory in it. Putting that quote against the backdrop
- 1:01:22Speaker 4: of what he's experiencing right now, where he's facing his
- 1:01:24Speaker 4: own mortality.
- 1:01:25Speaker 3: And.
- 1:01:25Speaker 4: He's realizing how many people he's, he's sent to, you know,
- 1:01:28Speaker 4: to meet their own. Especially cause like he, as Charles said,
- 1:01:33Speaker 4: tells him at some point around this, that like, he's
- 1:01:36Speaker 4: been given a gift, right. Where he like gets to,
- 1:01:39Speaker 4: to see his end coming and to, to prepare for it, to,
- 1:01:45Speaker 4: you know, take time to make things right. Whereas, you know,
- 1:01:48Speaker 4: who knows what, what was in the lives of all
- 1:01:50Speaker 4: those people that he killed. They never got time to
- 1:01:53Speaker 4: consider their end, to have a deathbed, to see it coming.
- 1:02:01Speaker 4: And yeah, that's running through his mind. And I think
- 1:02:05Speaker 4: that's kind of going to the end of the story.
- 1:02:07Speaker 3: So in the.
- 1:02:09Speaker 4: Low honor ending where you go up the mountain with John,
- 1:02:13Speaker 4: Arthur dies by getting shot through the face point blank
- 1:02:16Speaker 4: by Micah.
- 1:02:18Speaker 3: And I remember I was watching that on.
- 1:02:20Speaker 4: YouTube because I was like, OK, what are the other
- 1:02:22Speaker 4: endings after I finished mine? And I was like, oh,
- 1:02:27Speaker 4: I mean, like this really shocked me. I mean, it's,
- 1:02:31Speaker 4: you know, it kind of violent and it's kind.
- 1:02:33Speaker 3: Of an appropriate it's almost appropriate. But like, yeah, that
- 1:02:35Speaker 3: makes sense.
- 1:02:35Speaker 2: Right.
- 1:02:36Speaker 3: Of course you did. Of course this happened.
- 1:02:38Speaker 4: But it robs Arthur of like of those final moments
- 1:02:42Speaker 4: that he gets in that high honor ending. where he's
- 1:02:44Speaker 4: lying there and facing the sunrise, literally looking at it,
- 1:02:47Speaker 4: literally metaphorically looking towards a new day, right. If, you know,
- 1:02:51Speaker 4: even if that, you know, literal new day will not
- 1:02:53Speaker 4: be for him, but it's a gift he's given to
- 1:02:55Speaker 4: John and his family. So like, yeah, the, you know,
- 1:02:59Speaker 4: he's lived his life, you know, his last days in this,
- 1:03:02Speaker 4: you know, just continued despicable fashion and hence, you know,
- 1:03:06Speaker 4: the low honor and it just ending suddenly and violently
- 1:03:09Speaker 4: without him getting those, you know, final moments of, uh,
- 1:03:12Speaker 4: of peace is, yeah, it's like, Oh, it's stunning. Yeah.
- 1:03:19Speaker 1: And that, that symbolism of dying facing the sunrise, there's the,
- 1:03:26Speaker 1: the symbol of resurrection is there that he dies with
- 1:03:29Speaker 1: the new day. Um, and it, which again, connects to,
- 1:03:32Speaker 1: to Yvonne Illich, if you've read that, that, as the
- 1:03:35Speaker 1: main character, as he's dying, there's all kinds of symbolism
- 1:03:38Speaker 1: of resurrection built into that scene. Even to the point
- 1:03:41Speaker 1: of the last words he hears, which weren't spoken with
- 1:03:44Speaker 1: any great significance, but they are to him, the last
- 1:03:47Speaker 1: words he hears before he dies is, it is finished.
- 1:03:49Speaker 1: And so there's all this symbolism built into that scene.
- 1:03:52Speaker 1: And I think that we definitely see that with High Honor,
- 1:03:55Speaker 1: Arthur Morgan dying, that there's life even in death when
- 1:04:01Speaker 1: death is approached in the right manner. I think often
- 1:04:05Speaker 1: in Tolkien that the hope is in the West. Yet
- 1:04:12Speaker 1: Aragorn says at Helm's Deep that dawn is always the
- 1:04:16Speaker 1: hope of man, which obviously the dawn is in the East.
- 1:04:19Speaker 1: And so it's like we look toward the West, toward
- 1:04:22Speaker 1: the sunset. We look toward death with the hope that
- 1:04:25Speaker 1: there's a sunrise on the other side. Right. And I
- 1:04:29Speaker 1: think that on perhaps a less significant, but still significant level,
- 1:04:33Speaker 1: we see that symbolism here with the death of Arthur
- 1:04:35Speaker 1: Morgan in The Sunrise.
- 1:04:36Speaker 4: Well, Arthur even says in an earlier conversation at camp,
- 1:04:39Speaker 4: I didn't happen to find this one. It's just a
- 1:04:41Speaker 4: random encounter you can have in camp where the gang
- 1:04:45Speaker 4: is discussing how they want to be buried or how
- 1:04:47Speaker 4: they want to die.
- 1:04:47Speaker 3: I forget which exactly.
- 1:04:49Speaker 4: I found it just doing research on the internet and
- 1:04:52Speaker 4: seeing all that. And Arthur tells them, I don't really care.
- 1:04:55Speaker 4: Just bury me facing west so I can remember all
- 1:04:57Speaker 4: the good times we have. And I think he might
- 1:04:59Speaker 4: actually be buried in that fashion if you watch the
- 1:05:01Speaker 4: end credits. But the fact that he does die facing
- 1:05:05Speaker 4: east is kind of like, it kind of flips that
- 1:05:07Speaker 4: on its head a little bit, which is cool. Where
- 1:05:09Speaker 4: he's no longer looking back, he's looking forward, just not
- 1:05:12Speaker 4: for himself. Especially as far as life on earth goes anyway,
- 1:05:18Speaker 4: where he's looking forward for John, who his last act
- 1:05:21Speaker 4: was getting him to safety. And his family as well,
- 1:05:25Speaker 4: which is another point of Christian symbolism that I wanted
- 1:05:27Speaker 4: to bring up, which I was like, there's no way
- 1:05:28Speaker 4: that wasn't intentional. Um, it's a conversation of Arthur has with, uh,
- 1:05:33Speaker 4: Abigail and Sadie.
- 1:05:35Speaker 3: Um, I don't know.
- 1:05:36Speaker 4: Sadie might be gone at that point, but yeah, it
- 1:05:37Speaker 4: was Abigail and Sadie and, um, Jack's already gone.
- 1:05:40Speaker 3: He's off to safety.
- 1:05:41Speaker 4: Um, or Arthur is about to go back to camp
- 1:05:45Speaker 4: to confront Dutch trees, which continue talking about loyalty. Arthur
- 1:05:48Speaker 4: could just try to run away at this point, but
- 1:05:50Speaker 4: he goes back to try to talk, talk Dutch down.
- 1:05:52Speaker 4: He feels like he owes it to Dutch to be like,
- 1:05:54Speaker 4: let's like, you gotta stop.
- 1:05:55Speaker 3: We gotta get out of here.
- 1:05:56Speaker 4: Um, but, um, Abigail gives him like the key to the,
- 1:06:01Speaker 4: the money, you know, safe or whatever that Dutch has hidden.
- 1:06:04Speaker 3: Uh, and she says, um, I always was a good thief.
- 1:06:08Speaker 4: And I'm pretty sure if I remember correctly, that right
- 1:06:10Speaker 4: at that moment when she says the words, good thief,
- 1:06:12Speaker 4: like the last song that plays throughout Arthur's ride back
- 1:06:16Speaker 4: to camp starts. And I'm like, yeah, there's, there's no
- 1:06:20Speaker 4: way you didn't do that on purpose. If, if it
- 1:06:21Speaker 4: wasn't you on purpose, then like, I swear that's like
- 1:06:24Speaker 4: divine intervention, sticking this into your game. Um, it's a
- 1:06:29Speaker 4: really cool moment and like I've gone back and revisited
- 1:06:31Speaker 4: that scene and went no way.
- 1:06:35Speaker 2: Again something I never caught but that's intentional or not
- 1:06:39Speaker 2: like you say intentional or divine intervention that's that is
- 1:06:43Speaker 2: a really interesting thing to include in a game that's
- 1:06:47Speaker 2: not meant to be Christian but that is a very
- 1:06:53Speaker 2: very interesting thing to include.
- 1:06:55Speaker 1: See, I think that these are things that you find,
- 1:06:57Speaker 1: whether you're talking about a movie or a game, when
- 1:07:01Speaker 1: the developer isn't giving you propaganda, like when they're just
- 1:07:05Speaker 1: trying to tell you a good story, that naturally a
- 1:07:08Speaker 1: lot of that's going to resonate with Christianity. It's the
- 1:07:10Speaker 1: true myth, as Lewis says. And so when you're telling
- 1:07:13Speaker 1: a good story, we should expect a lot of these
- 1:07:16Speaker 1: connection points. That's a good example. Well, is there anything
- 1:07:20Speaker 1: else that you feel like should be mentioned that we
- 1:07:22Speaker 1: haven't hit on at this point?
- 1:07:24Speaker 4: I'm sure there's a million things, but I made a
- 1:07:26Speaker 4: two and a half hour video about the game. So
- 1:07:29Speaker 4: like I, anytime you talk to us about a certain point,
- 1:07:32Speaker 4: there's a line that pops into my head, but nothing,
- 1:07:34Speaker 4: nothing off the top of my head at this point.
- 1:07:36Speaker 2: I mean, the, I guess just to, to summarize my,
- 1:07:40Speaker 2: my thoughts on the matters that there's all it's popular
- 1:07:46Speaker 2: today to criticize video games for for the admittedly very
- 1:07:54Speaker 2: negative potential consequences that playing video games can have. We
- 1:07:58Speaker 2: are all familiar with those. We don't need to go
- 1:08:00Speaker 2: over those. But games like Red Dead Redemption 2, and
- 1:08:06Speaker 2: there are other really good games, but in my experience,
- 1:08:10Speaker 2: this may be the best of them. Games like this really,
- 1:08:16Speaker 2: really lend credence to the idea that this is an
- 1:08:19Speaker 2: overlooked medium. in terms of, of value communication or, or
- 1:08:27Speaker 2: philosophical community, like in terms of a, a medium for
- 1:08:32Speaker 2: transmitting idea. Cause look at us, we've been talking for
- 1:08:35Speaker 2: an hour about loyalty and love and honor and, and
- 1:08:39Speaker 2: theology for crying out loud through a game about the West. Right.
- 1:08:44Speaker 2: And this, this game is a great example of, of what,
- 1:08:50Speaker 2: this particular medium can do if done correctly, right? And
- 1:08:58Speaker 2: it's a good reason for people who are more skeptical
- 1:09:02Speaker 2: of video games as a whole to maybe reconsider them.
- 1:09:05Speaker 2: That's why, again, Andrew, I'm really glad that you have
- 1:09:09Speaker 2: taken on this particular project because there are a lot
- 1:09:13Speaker 2: of good games that offer, maybe not quite to this level,
- 1:09:18Speaker 2: but that offer really good uh opportunities to pause and
- 1:09:23Speaker 2: reflect on on what what a person's values are what
- 1:09:28Speaker 2: their beliefs are what would i have done in that
- 1:09:29Speaker 2: situation on that sort of thing um not all of
- 1:09:32Speaker 2: them right you're probably not going to get this from
- 1:09:34Speaker 2: like mario or something but that would be wild if
- 1:09:37Speaker 2: you did but there are games that that present this
- 1:09:42Speaker 2: uh to those who are willing to to look for
- 1:09:44Speaker 2: it and and do it in such an interesting way
- 1:09:46Speaker 2: because they're interactive They're not movies. They're not lectures. They
- 1:09:51Speaker 2: are interactive where you are the character and you have
- 1:09:56Speaker 2: to make the choices. And so that more than anything,
- 1:10:00Speaker 2: the game is fun. It's great. Everyone should play it
- 1:10:03Speaker 2: if they get the opportunity, all that. But more than that,
- 1:10:06Speaker 2: the game is a standout for what video games can be.
- 1:10:12Speaker 2: And I think that more than anything else, that's what
- 1:10:15Speaker 2: I appreciate about this game. Yeah.
- 1:10:18Speaker 1: Yeah, I think that's well said. And same when I've
- 1:10:20Speaker 1: talked about this before, that if somebody is just interested
- 1:10:24Speaker 1: in amusement, meaning not musing, then, well, they're not likely
- 1:10:29Speaker 1: to find a lot of value in video games or
- 1:10:30Speaker 1: much else for that matter. But if you're not looking
- 1:10:34Speaker 1: for value, you're probably not going to find it. Alternatively,
- 1:10:36Speaker 1: if you are looking for value, you typically will find it,
- 1:10:39Speaker 1: especially in good, compelling stories like you find in Red
- 1:10:43Speaker 1: Dead 2 and other games. And I've even made the
- 1:10:46Speaker 1: argument that, Tolkien says on various stories that one of
- 1:10:50Speaker 1: the reasons why literature is better than movies is that
- 1:10:53Speaker 1: literature allows the participant, the reader, to participate in the
- 1:10:57Speaker 1: act of subcreation. That not everything is just given to them.
- 1:11:01Speaker 1: And so out of your own self, your experience, other
- 1:11:05Speaker 1: things you've read, other things you've thought about, like the
- 1:11:07Speaker 1: way that you cast the characters in a book, the
- 1:11:10Speaker 1: visuals that you have, the sense experience, all of that
- 1:11:13Speaker 1: is something that you are bringing to the story. And
- 1:11:15Speaker 1: so that's what he thinks makes literature better than film
- 1:11:19Speaker 1: and why he was kind of skeptical that Lord of
- 1:11:22Speaker 1: the Rings could be adapted well. because so much of
- 1:11:25Speaker 1: it is just given to you, thereby forbidding sub-creation. Well,
- 1:11:30Speaker 1: I've tried to make the argument that games can... have that,
- 1:11:36Speaker 1: that dimension of sub-creation in a way that movies don't. They, yeah,
- 1:11:40Speaker 1: obviously there's still a lot that's given to you and,
- 1:11:41Speaker 1: you know, the visuals, the story, the structure, but I mean,
- 1:11:43Speaker 1: there's a lot given to you in books as well.
- 1:11:45Speaker 1: But when you have this room to carve your own path,
- 1:11:48Speaker 1: to kind of participate with the protagonist, that it does
- 1:11:52Speaker 1: provide that realm for like contributing something to the story.
- 1:11:55Speaker 1: And I think that there is something upbuilding about that. Now,
- 1:11:58Speaker 1: before I started talking, I think Sam was about to
- 1:12:00Speaker 1: say something.
- 1:12:02Speaker 4: I think I was probably going to talk about that
- 1:12:04Speaker 4: same point that I know you made when last, when
- 1:12:05Speaker 4: last we talked about video games where, yeah, I mean,
- 1:12:08Speaker 4: you are able to tell a story through your playthrough.
- 1:12:11Speaker 3: Some games more than others.
- 1:12:12Speaker 4: Some games have a very, you know, the games like
- 1:12:14Speaker 4: God of War from, you know, 2018 where it's like,
- 1:12:18Speaker 4: they have a story to tell you are participating in
- 1:12:20Speaker 4: that story. You're not so much sub creating as you
- 1:12:24Speaker 4: are in, in red dead too. I'm not bashing God
- 1:12:27Speaker 4: of War by the way, but it is, Like it's,
- 1:12:29Speaker 4: it's more an interactive movie, a very fun one. It
- 1:12:31Speaker 4: works great as a video game, but I love the
- 1:12:34Speaker 4: game to death, but, um, it, it is far more
- 1:12:37Speaker 4: of an interactive, active movie, um, than a game like
- 1:12:40Speaker 4: red dead to where.
- 1:12:41Speaker 3: You have actual choices that you make with the character.
- 1:12:43Speaker 4: And just for like your, the, the various, you know,
- 1:12:46Speaker 4: side quests, which you can do, which got a bar
- 1:12:48Speaker 4: has to, um, various side quests that you can pick up,
- 1:12:50Speaker 4: which contributes to your story or just the interactions that
- 1:12:53Speaker 4: you have, you know, what kind of Arthur Morgan do
- 1:12:55Speaker 4: you want to be? There's really only one Kratos, um,
- 1:12:58Speaker 4: but there are thousands of potential, you know, Arthur Morgans.
- 1:13:02Speaker 4: And this goes beyond Red Dead 2. You pick any
- 1:13:04Speaker 4: sort of like, you know, strategy game like XCOM where
- 1:13:07Speaker 4: you're playing through, you have a squad of soldiers and
- 1:13:09Speaker 4: they die and you bring, you know, you raise new
- 1:13:12Speaker 4: ones up through the ranks and they die too. And,
- 1:13:14Speaker 4: you know, there's tons of storytelling that can be done
- 1:13:17Speaker 4: through video games, even ones that aren't strictly story-driven ones.
- 1:13:21Speaker 4: And I think that is, you know, really beautiful. But yeah,
- 1:13:25Speaker 4: I mean, video games as this method of storytelling is,
- 1:13:28Speaker 4: um or as a genre of storytelling or a medium
- 1:13:32Speaker 4: for storytelling there we go um i think absolutely have
- 1:13:35Speaker 4: potential to be superior to film and television because you
- 1:13:39Speaker 4: have that interactive element where you really just are in
- 1:13:43Speaker 4: the in the person of you know whoever you're playing
- 1:13:46Speaker 4: as and you you know you fight as them you
- 1:13:49Speaker 4: talk as them you choose what what they say and
- 1:13:52Speaker 4: what they do um it really kind of lets you
- 1:13:55Speaker 4: put yourself more into that world and feel it more viscerally,
- 1:14:00Speaker 4: which is fantastic. So especially as Hollywood continues to just
- 1:14:05Speaker 4: not learn its lesson time and time again, and as
- 1:14:09Speaker 4: indie and AA studios continue to step up and make
- 1:14:13Speaker 4: games that have, who knows.
- 1:14:16Speaker 3: They have the chance of going viral. I think.
- 1:14:20Speaker 4: I kind of hope because I generally prefer games to
- 1:14:23Speaker 4: TV and movies. I hope we see more games that
- 1:14:27Speaker 4: just continue to tell great stories. And I, I hope,
- 1:14:32Speaker 4: I think, but mostly I hope that we'll continue to
- 1:14:34Speaker 4: see that, which brings us to one game that I've
- 1:14:38Speaker 4: played very recently, which is kind of a little bit everywhere,
- 1:14:41Speaker 4: at least on my court of the internet right now,
- 1:14:42Speaker 4: which is called Claire obscure expedition 33. If either of
- 1:14:47Speaker 4: you have heard of it by looks and faces, I
- 1:14:48Speaker 4: guess not. Um, but it's a, it's a French developed game, uh,
- 1:14:51Speaker 4: by a bunch of developers who at least they're, I
- 1:14:54Speaker 4: think most of them were, uh, they left, uh, I
- 1:14:59Speaker 4: believe Bethesda or no.
- 1:15:00Speaker 3: They left Ubisoft.
- 1:15:02Speaker 1: Um, it was Ubisoft. Yeah.
- 1:15:03Speaker 4: They left Ubisoft or at least the, the, you know,
- 1:15:05Speaker 4: like I started the studio did, um, and I'm sure
- 1:15:08Speaker 4: he brought people with him. Uh, and they made a,
- 1:15:10Speaker 4: I mean, it's a, it's in the style of Japanese RPGs.
- 1:15:13Speaker 4: So it's kind of like turn-based party-based combat. Um, But
- 1:15:17Speaker 4: it's a very story-driven game set in kind of like
- 1:15:19Speaker 4: a post-apocalyptic fantasy France, essentially, where groups of people every
- 1:15:27Speaker 4: year are sent out to try to defeat the Pinterest,
- 1:15:30Speaker 4: this kind of mystical distant giant who is slowly erasing
- 1:15:35Speaker 4: the population of their city. And so, yeah, it's a really,
- 1:15:43Speaker 4: really philosophically fascinating story. Um, it goes into a lot of,
- 1:15:48Speaker 4: you know, different elements about, you know, hope and grief, um,
- 1:15:53Speaker 4: duty and, and, you know, family. Um, so yeah, I mean,
- 1:15:58Speaker 4: if you ever, if you get the chance, it's, it's
- 1:16:00Speaker 4: well worth picking up and, um, you know, it's not even,
- 1:16:04Speaker 4: not even, I don't even say that because I'm like, oh,
- 1:16:05Speaker 4: I agree with everything the game has to say. There's
- 1:16:07Speaker 4: definitely a lot of it's philosophy or I'm like, Hmm, that's,
- 1:16:10Speaker 4: you know, but it leaves a lot of it kind
- 1:16:11Speaker 4: of open to the player to experience, to think about, right.
- 1:16:15Speaker 4: Like I've said a hundred times, I'm sure many other
- 1:16:18Speaker 4: people have said this, that good stories prompt you to think.
- 1:16:22Speaker 3: Bad stories tell you what to think.
- 1:16:24Speaker 4: And Red Dead 2 is certainly one of those where
- 1:16:27Speaker 4: it's like, it gives you the story and it gives
- 1:16:30Speaker 4: you the journey.
- 1:16:31Speaker 3: It lets you create it. And then it lets you
- 1:16:34Speaker 3: think about it and talk about it for years and
- 1:16:35Speaker 3: years after.
- 1:16:36Speaker 4: Yeah.
- 1:16:37Speaker 2: When did Red Dead 2 release? Was it 2018?
- 1:16:40Speaker 4: Yeah.
- 1:16:40Speaker 2: So here we are in 2025 still. It's still picking
- 1:16:45Speaker 2: it apart.
- 1:16:46Speaker 4: I'm sure it's still selling well, too. I know it
- 1:16:48Speaker 4: sold something like 70 million copies, which is utterly insane.
- 1:16:52Speaker 1: Yeah.
- 1:16:54Speaker 2: Yeah. Well, good.
- 1:16:56Speaker 1: I feel like this is a good conversation. We hit
- 1:16:58Speaker 1: on the general aesthetic grounding experience of the story, of
- 1:17:01Speaker 1: the game. We hit on the story elements, especially the
- 1:17:04Speaker 1: Memento Mori redemption arc. We hit the meta level of
- 1:17:09Speaker 1: why video games can be profitable. I think that the next...
- 1:17:15Speaker 1: episodes that are going to come out after this. We've
- 1:17:18Speaker 1: got a couple that are actually already recorded on Zelda.
- 1:17:21Speaker 1: After that, we're probably going to do a Mass Effect series,
- 1:17:25Speaker 1: which I've just started playing through for the first time.
- 1:17:30Speaker 1: If that interests you guys, you're more than welcome to attend.
- 1:17:32Speaker 1: No obligation. We'll be in touch.
- 1:17:36Speaker 4: I played the Mass Effect trilogy for the first time
- 1:17:40Speaker 4: probably four or five years ago. And I have the
- 1:17:44Speaker 4: Legendary Edition. I was like, I got to play this again.
- 1:17:47Speaker 4: I really want to make videos about it, but I've
- 1:17:49Speaker 4: not found the time yet.
- 1:17:51Speaker 2: I played the first two. I didn't get around to three,
- 1:17:55Speaker 2: and then I heard things about three, and I decided
- 1:17:59Speaker 2: not to finish the trilogy, which is very unlike me.
- 1:18:02Speaker 2: But the first two were just chef kiss, just amazing games.
- 1:18:08Speaker 2: Very KOTOR-like, right? I think they were even developed... by
- 1:18:14Speaker 2: the same people or something like that, but very, very KOTOR-like,
- 1:18:18Speaker 2: which is obviously a marked quality.
- 1:18:21Speaker 1: Yeah, for sure. Yeah, yeah. I've nearly finished two, which
- 1:18:24Speaker 1: is just, it's a great game. I'm going to go
- 1:18:26Speaker 1: on to three because I've got to finish it out.
- 1:18:28Speaker 1: I've heard things as well. And it's always sad when
- 1:18:32Speaker 1: you have a great franchise that they tank. I mean,
- 1:18:35Speaker 1: I'm still upset about Dragon Age, but that's for another time.
- 1:18:39Speaker 1: But for now, let's go ahead and wrap for now.
- 1:18:43Speaker 1: Thank you, Sam. Thank you, Jeremy, for joining us. And
- 1:18:45Speaker 1: I'm sure that we will talk again.
- 1:18:48Speaker 3: Thanks for having me on again.
- 1:18:49Speaker 2: Absolutely.
- 1:18:49Speaker 4: Thank you.
- 1:18:53Speaker 1: Thank you for listening or watching that if you're over
- 1:18:55Speaker 1: on YouTube. I hope that you enjoyed that conversation. I
- 1:18:58Speaker 1: know that I certainly did. And I look forward to
- 1:19:02Speaker 1: what is on the road ahead. And so after this,
- 1:19:04Speaker 1: we have a couple episodes that are already recorded on Zelda.
- 1:19:09Speaker 1: One group conversation, one interview conversation. And so that's going
- 1:19:13Speaker 1: to be, if it's not already, it's going to be
- 1:19:14Speaker 1: on Patreon very soon. And so if you want to
- 1:19:17Speaker 1: access that sooner rather than later, go to patreon.com slash
- 1:19:19Speaker 1: mythic mind. Get access to all episodes of all these
- 1:19:22Speaker 1: podcasts delivered into one feed. early and ad-free. And so
- 1:19:27Speaker 1: we've got a couple episodes on Zelda, and after that
- 1:19:29Speaker 1: we're going to do a series on Mass Effect, as
- 1:19:31Speaker 1: I mentioned in the conversation. So that's what's coming out
- 1:19:33Speaker 1: ahead of us on this show, and the good news
- 1:19:36Speaker 1: is that because we have a decent stockpile of episodes
- 1:19:40Speaker 1: right now, we are going to go back-to-back with weekly episodes,
- 1:19:43Speaker 1: at least for the next few. Now, if you want
- 1:19:46Speaker 1: to see that continue, then I'm really going to need
- 1:19:47Speaker 1: your support to keep up that schedule, so go to patreon.com
- 1:19:50Speaker 1: slash mythicmind. But that's it for now, and until next time. Godspeed.
- 1:20:03Speaker 1: The Elder Scrolls in Philosophy, a six-week course beginning in
- 1:20:07Speaker 1: September 2025. I don't play many video games these days,
- 1:20:13Speaker 1: but there are certain titles that have stuck with me,
- 1:20:15Speaker 1: enchanting the mind of my youth and never entirely fading away.
- 1:20:19Speaker 1: One of the chiefs among these titles is the Elder Scrolls,
- 1:20:22Speaker 1: namely Morrowind, Oblivion, and Skyrim. The level of artistry, mythology,
- 1:20:27Speaker 1: and lore of this universe is vast and provides a
- 1:20:30Speaker 1: strong representative for asking the question as to how video
- 1:20:33Speaker 1: games might relate to literature as an art form. Where
- 1:20:36Speaker 1: might it rise to such a level? Where must it
- 1:20:39Speaker 1: fall short? and what unique advantages does it possess? For
- 1:20:42Speaker 1: this eight-week study, we'll be seeking to answer these questions
- 1:20:46Speaker 1: while analyzing various elements of this franchise, specifically focusing on
- 1:20:49Speaker 1: content related to Morrowind, Oblivion, and Skyrim. We'll be taking
- 1:20:53Speaker 1: a look at the philosophy of RPGs and considering the
- 1:20:56Speaker 1: philosophical implications of character creation and formation in an open-ended
- 1:21:01Speaker 1: series such as this. And we'll be looking at the
- 1:21:03Speaker 1: relationship between in-game, religion, lore, and ideas with our primary world, philosophical,
- 1:21:09Speaker 1: and religious concepts. Each week will include one to two
- 1:21:12Speaker 1: videos addressing these topics, ongoing Discord conversations, and live meetings.
- 1:21:17Speaker 1: You are also encouraged to spend at least a little
- 1:21:19Speaker 1: time playing one of these titles each week as a
- 1:21:21Speaker 1: launching pad for conversation. Join us in Tamriel that we
- 1:21:25Speaker 1: might better understand our primary life here on Mundus. Enroll
- 1:21:29Speaker 1: today by going to patreon.com slash mythicmind and checking out
- 1:21:32Speaker 1: the shop. Or you can access all courses that begin
- 1:21:36Speaker 1: during your subscription period if you purchase a Tier 3
- 1:21:39Speaker 1: annual subscription. Get that Tier 3 annual subscription and I'll
- 1:21:43Speaker 1: give you that special code for your all-access pass. I
- 1:21:46Speaker 1: hope to see you there.