Latest / Pick Up and Deliver / Gartenbau, Haven, Burn the Fort, Orleans Invasion (expansion)
Transcript
- 0:04Speaker 1: Welcome to pick up and Deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step off the
- 0:08Speaker 1: train and deliver an episode to you.
- 0:09Speaker 2: While I walk home. I'm Brendan Riley.
- 0:21Speaker 1: Well, sometimes it takes a little effort to get back
- 0:23Speaker 1: in the swing of things. I was looking today and
- 0:25Speaker 1: it looks like I published the episode of the podcast
- 0:29Speaker 1: that I worked on last on Friday, I think on
- 0:34Speaker 1: the podcast feed, but I didn't publish it on our website,
- 0:37Speaker 1: so I apologize if you were looking for the game page.
- 0:42Speaker 1: I am now recording another episode. We'll see when this
- 0:45Speaker 1: one gets published. I have to be a little more
- 0:48Speaker 1: I have to get in the swing of things again
- 0:50Speaker 1: now that I'm teaching.
- 0:52Speaker 2: Just takes a little bit more careful thought to figure
- 0:55Speaker 2: out how to make all this work.
- 0:57Speaker 1: Well, nice to talk to you today. It's time for
- 0:59Speaker 1: a board game Espresso triple Shot. For those of you
- 1:04Speaker 1: new to the podcast and espresso, a board game Espresso
- 1:06Speaker 1: Triple Shot is an episode where I pour some metaphorical
- 1:10Speaker 1: coffee for us to share and we listen to three
- 1:13Speaker 1: podcast We talk about three games I've played recently for
- 1:16Speaker 1: the first time, and then usually one other game that
- 1:19Speaker 1: I played either that I dusted off, or sometimes, as
- 1:22Speaker 1: with today, an expansion I tried for the first time.
- 1:25Speaker 2: So that's the idea.
- 1:25Speaker 1: These are sort of in the neighborhood of reviews, but
- 1:28Speaker 1: think of them as first.
- 1:29Speaker 2: Impressions, right.
- 1:30Speaker 1: I haven't played these games long enough to have or
- 1:32Speaker 1: often enough to have a review of them yet. Instead,
- 1:35Speaker 1: it's just an idea of the game, and here I
- 1:37Speaker 1: am to share it. So for the first game I
- 1:40Speaker 1: want to talk about. This is the second to last
- 1:42Speaker 1: game in the July spread of games. I have two
- 1:47Speaker 1: left and then we'll get into the August games.
- 1:50Speaker 2: Today, So this is Gartenbau.
- 1:53Speaker 1: Garden Boo was published by twenty fifth Century Games, with
- 1:56Speaker 1: designers David Abelson and Alex Johns behind the wheel.
- 2:00Speaker 2: I did not write down the names of the artists.
- 2:02Speaker 2: My apologies.
- 2:04Speaker 1: Gardenboo is a lovely little plant themed game in which
- 2:08Speaker 1: you are raising plants. The game has a circular board
- 2:12Speaker 1: with a variety of different icons on the board and
- 2:16Speaker 1: these plant cards.
- 2:17Speaker 2: That you could pick up.
- 2:19Speaker 1: The idea of the game is that on your turn,
- 2:21Speaker 1: you're going to move your piece certain number of spaces.
- 2:25Speaker 1: I forget if it's been a little while since I
- 2:27Speaker 1: forget exactly what determines when you need to move your piece,
- 2:30Speaker 1: but you're gonna move your piece around the circular board,
- 2:33Speaker 1: and then you're either gonna take cards, take tiles of
- 2:36Speaker 1: these different plants, or you're gonna take resources, which you
- 2:40Speaker 1: use to pay for the bigger plants and for the tiles.
- 2:44Speaker 1: Then in the space in front of you, whenever you
- 2:47Speaker 1: take these tiles for plants, which are called seedlings, you're
- 2:51Speaker 1: gonna lay them out in a grid, and then in
- 2:54Speaker 1: the grid you're putting different kinds of plants next to
- 2:57Speaker 1: each other.
- 2:57Speaker 2: It's got a kind of domino.
- 2:59Speaker 1: Feel too, that the plants tiles are doubled, and so
- 3:03Speaker 1: you're sort of paying attention to which kinds of plants
- 3:07Speaker 1: you're taking and where you're placing them as a way
- 3:09Speaker 1: of coordinating which plants you're going to grow. And then
- 3:15Speaker 1: sometimes you can also take these bigger plants that will
- 3:19Speaker 1: cover up the smaller ones if they have the right pattern,
- 3:21Speaker 1: and then you.
- 3:21Speaker 2: Get more points for the bigger ones that you've taken.
- 3:24Speaker 1: All in all, it's a sort of set collection game
- 3:27Speaker 1: with a relatively simple economic element where you're gathering the resources,
- 3:32Speaker 1: so there's an efficiency element and a race element to
- 3:34Speaker 1: it as well, as you're trying to get these plants
- 3:36Speaker 1: before your opponents do. There's a little bit of tactics
- 3:40Speaker 1: in terms of deciding which tile to take, and there
- 3:43Speaker 1: are some resources you can spend to kind of jump
- 3:46Speaker 1: the line so that you don't have to take the
- 3:49Speaker 1: next tile. You could skip around to the different side
- 3:52Speaker 1: of the board and take a tile that's better for
- 3:55Speaker 1: your process. Overall, it was a pretty good game, definitely
- 4:00Speaker 1: the category of happy to play, don't need to buy
- 4:03Speaker 1: for me. If somebody else suggests this, or if you're
- 4:06Speaker 1: looking for a plant themed tech collection game that would
- 4:09Speaker 1: be good for a variety of skill sets in gaming,
- 4:14Speaker 1: both people experienced and relatively new, this one.
- 4:17Speaker 2: Would be a good one to pick up.
- 4:19Speaker 1: I've only played it once, but it does feel like
- 4:21Speaker 1: the kind of game that will be pretty much the
- 4:24Speaker 1: same every time you play it. I'm reminded a little
- 4:27Speaker 1: bit of some Jay Alex Kevern games like World's Fair
- 4:31Speaker 1: eighteen ninety three, in which the mechanisms allow for interesting
- 4:38Speaker 1: tactical decisions, but the game is pretty much the same
- 4:41Speaker 1: every time. So I but again, I've only played it once.
- 4:44Speaker 1: Maybe it does reveal different things as you play more.
- 4:47Speaker 1: There might also be additional cards or modules that we
- 4:50Speaker 1: didn't mix in. It wasn't my game, so I didn't.
- 4:53Speaker 2: Explore the box as thoroughly as I could have.
- 4:55Speaker 1: Nonetheless, well worth a try if you get a chance,
- 4:57Speaker 1: and perhaps a buye if you're somebody who's really into
- 5:00Speaker 1: plant themed games.
- 5:02Speaker 2: That is garten Bau. Next up, I want to talk
- 5:05Speaker 2: a little bit about Haven.
- 5:06Speaker 1: Haven is a game published by Red Raven Games, from
- 5:09Speaker 1: designer Elf Siegert and.
- 5:11Speaker 2: Of art, of course by Ryan Lockett.
- 5:14Speaker 1: Now, if you don't know Red Raven Games, Elf Siegert
- 5:17Speaker 1: is I think a copy editor for them, but he
- 5:20Speaker 1: also does development work and occasional game design.
- 5:23Speaker 2: They've published a number of his designs.
- 5:25Speaker 1: From Red Raven, and I would say I am generally
- 5:29Speaker 1: mid on Red Raven games.
- 5:31Speaker 2: In general. I usually think they're fine.
- 5:33Speaker 1: I have never I have only bought a couple of them,
- 5:37Speaker 1: and neither of them has stayed in my collection for
- 5:40Speaker 1: very long.
- 5:40Speaker 2: I think I owned Eight Minute.
- 5:42Speaker 1: Empire Legends at one point, and I owned Dingo's Dreams
- 5:46Speaker 1: at one point, both of which moved on. Dingo's Dreams
- 5:49Speaker 1: actually was an Elf Siegert game. Is an Elf Siegert game,
- 5:53Speaker 1: and I did enjoy it, but again it's one of
- 5:56Speaker 1: those games that's fine but not exceptional. Haven is in
- 6:01Speaker 1: the same boat. This is an area control game just
- 6:04Speaker 1: for two players. And in the game, you are either
- 6:07Speaker 1: playing as nature or as the city, and you are
- 6:10Speaker 1: trying to develop your factions control of this fantasy world.
- 6:14Speaker 1: There are these elemental creatures whom you are trying to
- 6:17Speaker 1: get favor with, and that favor will help you gain control.
- 6:21Speaker 1: I will be honest, I don't remember a lot about
- 6:24Speaker 1: how this game played. I went and looked at I
- 6:26Speaker 1: went and looked up the cards and stuff, and it is,
- 6:29Speaker 1: as I remember, quite beautiful. But the gameplay just did
- 6:33Speaker 1: not stick in my head. And I thought about like
- 6:35Speaker 1: taking a little extra time and going and reading a
- 6:38Speaker 1: detailed description of the rules, or even downloading the rule
- 6:40Speaker 1: book and looking at it. But I thought maybe the
- 6:43Speaker 1: fact that I can hardly remember the gameplay a month
- 6:45Speaker 1: after I've played it also speaks to my experience of
- 6:49Speaker 1: the game, which was it was fine.
- 6:51Speaker 2: I remember thinking it was reasonably.
- 6:53Speaker 1: Fun and that if I got a chance to play again,
- 6:57Speaker 1: I probably would, but once again, not a game feel
- 7:00Speaker 1: driven to play, and obviously somewhat forgettable for me in
- 7:04Speaker 1: terms of the gameplay. Not to say it's bad, but
- 7:07Speaker 1: it didn't.
- 7:08Speaker 2: Click for me.
- 7:10Speaker 1: I will say the person I played it with had
- 7:12Speaker 1: had it for a while and he had not had
- 7:13Speaker 1: a chance to play it either, So when we played together,
- 7:16Speaker 1: we were playing it in terms of evaluating whether it's
- 7:18Speaker 1: something he wants to keep or not. And he also
- 7:20Speaker 1: decided he didn't need to keep it. It was going
- 7:22Speaker 1: on his seller trade pile, so I guess that speaks
- 7:26Speaker 1: to it. It was fine. I didn't actively dislike it, certainly,
- 7:31Speaker 1: I remember we both said, oh, that was fine. This
- 7:33Speaker 1: might be one of the places where being somebody who's
- 7:36Speaker 1: been in the hobby as long as I have, or
- 7:38Speaker 1: as into the hobby as I am, the sort of
- 7:42Speaker 1: game the game, the games that are fine end up
- 7:46Speaker 1: being less exciting because I've seen enough fine games, which
- 7:51Speaker 1: is an interesting issue to have. You know, if this
- 7:53Speaker 1: is a game where the theme or the art really
- 7:55Speaker 1: appeals to you, it might really grab your attention. The
- 7:58Speaker 1: gameplay appeals to different people in different ways, and this
- 8:02Speaker 1: one might appeal to you. So I would recommend trying
- 8:05Speaker 1: if you get a chance, but certainly isn't coming into
- 8:09Speaker 1: my collection. Even as if I had told my friend, oh,
- 8:12Speaker 1: I'd really like this, can I have it, he probably
- 8:15Speaker 1: would have just given it to me rather than putting
- 8:17Speaker 1: it on a cellar trade pile. So that's even by
- 8:20Speaker 1: Elf Siegert and Red Raven Games.
- 8:23Speaker 2: All right.
- 8:24Speaker 1: Next, I want to talk about a expansion that I
- 8:26Speaker 1: got to try. So, as you know, one of my
- 8:30Speaker 1: favorite games is Orleons.
- 8:32Speaker 2: Which is a bag.
- 8:33Speaker 1: Builder, a bag building game where you are drawing tiles
- 8:37Speaker 1: from a bag or these sort of discs and using
- 8:40Speaker 1: them to do things, and then they go back in
- 8:42Speaker 1: the bag, and you're buying more discs which go into
- 8:45Speaker 1: the bag, and you're getting rid of discs and it's
- 8:48Speaker 1: a great delight. They have released a number of expansions
- 8:51Speaker 1: to Orleans, which I have slowly been acquiring but haven't
- 8:54Speaker 1: really been playing very much. And now I've been making
- 8:57Speaker 1: a bit more effort to try them out. One of
- 8:59Speaker 1: the big box expansions is called Orleans Invasion, and it
- 9:02Speaker 1: actually comes with I think four different modules, but the
- 9:06Speaker 1: title module, the big one, is the Invasion module. And
- 9:10Speaker 1: what this does is it basically turns Orleans into a
- 9:14Speaker 1: cooperative game instead of competing to accomplish things. You as
- 9:19Speaker 1: a group have a list of goals that the entire
- 9:22Speaker 1: group needs to work together to accomplish, and if you
- 9:24Speaker 1: don't accomplish them by the end of the game, then
- 9:27Speaker 1: when the invaders show up, the Orleans region is not
- 9:29Speaker 1: ready to repel them and you lose. It's an interesting
- 9:33Speaker 1: twist on the game that I think is a lot
- 9:35Speaker 1: of fun because it demands sort of a little bit
- 9:37Speaker 1: of coordination, but still lets you have the fun of
- 9:39Speaker 1: building up your engine, so to speak, and making the
- 9:44Speaker 1: most out of the game. But it also challenges you
- 9:46Speaker 1: to work with one another and talk things through. I
- 9:49Speaker 1: really like it, and it made for a nice twist
- 9:52Speaker 1: on the usual Orleans formula. As I said, I haven't
- 9:55Speaker 1: tried any of the other modules yet, so I can't
- 9:57Speaker 1: say how they affect game. But I have picked up
- 10:02Speaker 1: the Trade and Intrigue module and more recently the Orleans
- 10:06Speaker 1: the Plague, which is the third module, so I have
- 10:09Speaker 1: a variety of different options for next time that I
- 10:12Speaker 1: want to play. Those are both expansions. I also still
- 10:16Speaker 1: have the original Invasion mod expansion that has different modules
- 10:20Speaker 1: I haven't.
- 10:21Speaker 2: Tried yet, so a lot of variety available.
- 10:23Speaker 1: In Orleans if I'm looking to try some of those
- 10:27Speaker 1: additional things, and I'm hoping I'll be able to because
- 10:30Speaker 1: now that Orleans is in beta are alpha testing in
- 10:34Speaker 1: board Game Arena, I've started playing it there and I'm
- 10:37Speaker 1: hoping to get to play it a few times or
- 10:39Speaker 1: quite a bit there so i can really get my
- 10:41Speaker 1: feet wet with Reiner Stockhausen's amazing game Orleons, currently published
- 10:48Speaker 1: in the United States by Capstone Games and published by
- 10:51Speaker 1: DLP Games in Europe. Finally, the last game that I
- 10:56Speaker 1: want to talk about today was a game I picked
- 10:59Speaker 1: up at gen Con and we got a chance to
- 11:01Speaker 1: play it, and I went back and picked up another
- 11:03Speaker 1: copy to use in my board game class. This is
- 11:05Speaker 1: a game called Burn the Fort. Burn the Fort is
- 11:08Speaker 1: a cooperative game designed by a Native American indigenous creator
- 11:13Speaker 1: named Klee Banali, who was working on a game that
- 11:18Speaker 1: would help people learn about the history of the nineteenth
- 11:22Speaker 1: century in Middle America and the way that colonizers pushed
- 11:28Speaker 1: out the Native people whose.
- 11:30Speaker 2: Land they were taking. The game is a cooperative game.
- 11:36Speaker 2: Each player takes on the.
- 11:37Speaker 1: Role of a real historical tribal chief who are leading
- 11:42Speaker 1: the Native Americans in their resistance against the white colonizers.
- 11:46Speaker 1: The way that the game has a kind of pandemic
- 11:48Speaker 1: feel to it, in that you have a ongoing and
- 11:52Speaker 1: accelerating set of tasks that you have to resist and
- 11:58Speaker 1: some positive things you have to pomplish in order to
- 12:01Speaker 1: win the game. That you have to accomplish both the
- 12:03Speaker 1: positive things, which involve acquiring resources and trading them with
- 12:06Speaker 1: one another, but then you also have to work against
- 12:09Speaker 1: the oncoming invasion, which just gets worse and worse and
- 12:12Speaker 1: worse as the.
- 12:13Speaker 2: Game goes along.
- 12:14Speaker 1: There are a variety of ways that you can do
- 12:15Speaker 1: this resistance, one of which is burning Conastoga wagons, and
- 12:19Speaker 1: then ultimately you're working up to attacking the fort itself,
- 12:22Speaker 1: which you have to do before the Transcontinental Railroad is completed,
- 12:27Speaker 1: otherwise you lose. The game is really effective, it's very moving.
- 12:31Speaker 1: There are these cards called the Colonizer cards that depict
- 12:36Speaker 1: real events from the history of interactions between white and
- 12:40Speaker 1: colonizers and Native American people, and generally they are pretty unpleasant.
- 12:46Speaker 1: So it's a good, thoughtful game about the resistance movement
- 12:50Speaker 1: that really challenges and expect you know, helps you understand
- 12:54Speaker 1: how difficult it would have been or was to resist
- 12:58Speaker 1: this oncoming wave ofzation. One of the things I find
- 13:02Speaker 1: particularly affecting as a white person is the way that
- 13:06Speaker 1: the game helps put you in the experience of the
- 13:10Speaker 1: Native American folks, just you know, the tiniest sliver to
- 13:14Speaker 1: give you a little bit of a perspective of the
- 13:17Speaker 1: overwhelming odds and the terrible luck that consistently happens. There
- 13:22Speaker 1: was a great moment when we were learning the game
- 13:24Speaker 1: at gen Con where the woman who was explaining the
- 13:26Speaker 1: game to us, who is of indigenous heritage, and maybe
- 13:32Speaker 1: I couldn't I was not clear on the relationship. I
- 13:36Speaker 1: know at least one person at the booth was from
- 13:38Speaker 1: Cleveland Ally's family. He apparently passed away last year, which
- 13:42Speaker 1: is it's too bad he didn't get to see the
- 13:44Speaker 1: success of his game. But there was a person explaining
- 13:47Speaker 1: the game to us, and it was me and like
- 13:48Speaker 1: three other middle aged white guys. And then she was
- 13:52Speaker 1: I would say, mid twenties Native American woman explaining the game.
- 13:56Speaker 1: And there's this great moment where she says, and this
- 13:59Speaker 1: is where the game strikes back at you. You draw
- 14:01Speaker 1: a colonizer card, blah blah blah. And I had this
- 14:04Speaker 1: great moment of cognitive recognition in which her intended meaning
- 14:12Speaker 1: I think was this is how the game is difficult.
- 14:15Speaker 1: The game, the puzzle of the game, the challenge of
- 14:18Speaker 1: the game is when you draw these colonizer cards.
- 14:20Speaker 2: But there was an extra.
- 14:22Speaker 1: Frison of secondary meaning which I didn't get the impression
- 14:26Speaker 1: that she was intending, but it was there nonetheless, which was,
- 14:29Speaker 1: this is how the game speaks to you person of
- 14:33Speaker 1: white heritage, or helps educate you about the experience of
- 14:37Speaker 1: my people. So that when she said this is how
- 14:40Speaker 1: the game strikes back at you, it felt a little
- 14:43Speaker 1: bit like she's saying, this is how the game strikes
- 14:44Speaker 1: back at you brandan white person, which was very effective frankly,
- 14:49Speaker 1: and I think it's a.
- 14:50Speaker 2: Really useful tool.
- 14:51Speaker 1: It reminds me a little bit of Freedom the Underground Railroad,
- 14:54Speaker 1: which I will confess I haven't played, but the effect
- 14:57Speaker 1: is similar as I understand it in terms of helping
- 15:00Speaker 1: to build a sense of empathetic agency.
- 15:04Speaker 2: Through the experience of gameplay. It's really affecting and.
- 15:07Speaker 1: I recommend you play it if you get a chance.
- 15:09Speaker 1: It's called Burn the Fort. You can look it up
- 15:12Speaker 1: if you google Burn the Fort. Board game They have
- 15:14Speaker 1: a whole website about it, and I think you can
- 15:16Speaker 1: order it, although I think they're doing a reprint right now.
- 15:18Speaker 1: So that is my third game that I get to
- 15:21Speaker 1: talk about today, which brings me to the end of
- 15:23Speaker 1: my Board Game Espresso episode. What games have you been
- 15:25Speaker 1: playing really lately? Head over to board game geet Guild
- 15:28Speaker 1: three two sixty nine and share the games there. You
- 15:31Speaker 1: can contact me by sending me a direct message there.
- 15:33Speaker 1: Wombat nine two nine is my username. You can also
- 15:36Speaker 1: email me Brendan at Radomoxgames dot.
- 15:38Speaker 2: Com and I'll get back to you when I can.
- 15:40Speaker 2: Thanks for joining me in my walk today.
- 15:41Speaker 3: I hope your next walk business Pleasant Mind, was Wellbye.
- 16:05Speaker 2: Brought to you by rattle Box