Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Season 3 Solo Podsters Roundtable 2 (Bonus Episode)
Transcript
- 0:17Speaker 1: Today we are back with another in this series of
- 0:20Speaker 1: special bonus episodes where we hold a roundtable discussion with
- 0:23Speaker 1: some of the best players in solo RPG podcasts. Today,
- 0:27Speaker 1: I've got three more of my fellow podsters here to
- 0:29Speaker 1: discuss solo RPGs. They all have different approaches and styles,
- 0:33Speaker 1: so it's sure to be a good talk with me.
- 0:36Speaker 1: Are Carl, Robin and PJ. But I'll let them introduce themselves.
- 0:40Speaker 1: Let's dive in. Okay, we have our round table number
- 0:45Speaker 1: two in progress right now, and let's meet the people
- 0:49Speaker 1: at the table. Carl, want to tell us about yourself
- 0:52Speaker 1: and your show?
- 0:52Speaker 2: Sure? Hi John, Hi folks, my name's Carl White. I
- 0:56Speaker 2: record a podcast sono podcast called The Lone Adventurer. I'm
- 1:01Speaker 2: doing that for just over sixty episodes now, kind of
- 1:05Speaker 2: on the narrative audiobook style for half of it, and
- 1:09Speaker 2: then the other half is an explanation of how those
- 1:12Speaker 2: events came about by going through the rules and the
- 1:16Speaker 2: sort of solo RPG mechanisms.
- 1:18Speaker 1: All right, thank you, Carol, PG over to you.
- 1:20Speaker 3: Hello.
- 1:20Speaker 4: I'm PJ. I'm an Ozzie stuck in Germany and I
- 1:25Speaker 4: do the Wasteland Story podcast and the Solo role Players podcast,
- 1:30Speaker 4: the former of which is also a narrative based thing
- 1:32Speaker 4: with some behind the scenes play of how I actually
- 1:35Speaker 4: get to the story. And the Solo role Players podcast,
- 1:38Speaker 4: I interview people in the community. A lot of people
- 1:41Speaker 4: who are on this call right now have been on
- 1:42Speaker 4: my show, and all of the others will be one
- 1:44Speaker 4: day soon. And I get books off my shelf and
- 1:47Speaker 4: play them without knowing the rules. Is kind of the
- 1:50Speaker 4: gimmick for that one.
- 1:52Speaker 1: Fantastic And finally, Robin, tell us about yourself and your show.
- 1:57Speaker 3: Hi, I'm Robin. I'm also from the UK. My show
- 2:00Speaker 3: is called Stories from the First Watch. It's a pretty
- 2:03Speaker 3: traditional sword and saucery type old score revival audio drama
- 2:09Speaker 3: with game elements, so much familiar to people who have
- 2:13Speaker 3: listened to your own podcast and Legend of the Bones
- 2:17Speaker 3: as well. Again, a mixture of kind of creative writing,
- 2:20Speaker 3: audio storytelling and game mechanics kind of underpinning that as well,
- 2:24Speaker 3: so familiar to people who enjoy your own podcast.
- 2:27Speaker 1: Jump awesome, So let's move on. I'm going to start
- 2:30Speaker 1: with one of the same questions from round table one,
- 2:34Speaker 1: which is the question that I see most on solo
- 2:37Speaker 1: player Reddit, and that is how do you actually start?
- 2:41Speaker 1: Let's maybe take it from a perspective less of making
- 2:45Speaker 1: a show and rather playing a game. It's going to
- 2:48Speaker 1: be easier for some of us than others, maybe, but
- 2:50Speaker 1: I think a lot of people would like to know
- 2:52Speaker 1: how do you actually start a game? You know, if
- 2:55Speaker 1: you're not going to make content, fine, but how do
- 2:57Speaker 1: I actually start? So let's begin with PGA maybe for
- 3:01Speaker 1: this one, PGA, what does it look like when you're
- 3:03Speaker 1: just going to start a game for your own pleasure,
- 3:07Speaker 1: not necessarily to record.
- 3:08Speaker 4: So for me, I think I've sort of refined a
- 3:11Speaker 4: bit of a technique over the last little while, purely
- 3:14Speaker 4: because I'm getting so many games off my shelves and
- 3:16Speaker 4: playing new games all the time, which is really exciting.
- 3:18Speaker 4: It's also a challenge obviously you're sort of learning new
- 3:21Speaker 4: rules and getting things mixed up. But for me, something
- 3:23Speaker 4: I found that really really helps is to pick up
- 3:26Speaker 4: the book maybe do so whatever the system is. For example,
- 3:30Speaker 4: the last thing I did was Shadow Dark. Have enough
- 3:32Speaker 4: of a go over the rules so you know the
- 3:34Speaker 4: kind of field you're working in, right, But then what
- 3:37Speaker 4: I want to do before I even create a character?
- 3:38Speaker 4: And a lot of this was heavily influenced slash stolen
- 3:42Speaker 4: from Debora, from Geek Gamers, and from her fantastic book
- 3:45Speaker 4: Solo game Master's Guide. And I will just flick through,
- 3:49Speaker 4: and I will just stop at pages that looks like
- 3:51Speaker 4: there's something interesting there, so whether that's some cool item
- 3:55Speaker 4: or weapon, or whether that's some god or some area,
- 3:59Speaker 4: some city like that, and then anything that catches my eye,
- 4:02Speaker 4: I will stop and I'll read a little bit about
- 4:04Speaker 4: that and let these sort of the image of that
- 4:06Speaker 4: whatever it is, form in my head, and then keep
- 4:09Speaker 4: sort of flicking until I have an idea for a
- 4:12Speaker 4: character type that fits in that world that I'm building
- 4:16Speaker 4: in my head, and a little loose setup of what
- 4:19Speaker 4: an opening scene or opening story might be. Now, often
- 4:22Speaker 4: that goes off the rails then and we end up
- 4:24Speaker 4: doing something completely different. But I feel like doing it
- 4:27Speaker 4: that way really grounds me, feeling like I'm already in
- 4:30Speaker 4: the world that makes sense and my character makes sense
- 4:33Speaker 4: in that world, rather than creating a character, which a
- 4:36Speaker 4: lot of people I think, I mean, that's the natural
- 4:39Speaker 4: way to do it, especially the way IRPG books are
- 4:41Speaker 4: laid out.
- 4:42Speaker 1: The character creation.
- 4:43Speaker 4: Is there, and then you can create a character and
- 4:45Speaker 4: not have that make sense in the world, you know,
- 4:47Speaker 4: So for me that's it seems counterintuitive, but that has
- 4:50Speaker 4: been a really fantastic method that I use slash stole,
- 4:54Speaker 4: and I really recommend that you try it.
- 4:57Speaker 1: Really good advice.
- 4:57Speaker 2: PG.
- 4:58Speaker 1: We're going to go to Robyn next Robin. If you're
- 5:01Speaker 1: starting a game, where do you begin?
- 5:03Speaker 3: So in my case, I came into this kind of
- 5:08Speaker 3: aspect of the hobby from the kind of Choose your
- 5:12Speaker 3: Own adventurer books which were really popular in the early
- 5:16Speaker 3: eighties onwards. So I had that was kind of my
- 5:18Speaker 3: only real experience of sort of solo roleplays, as it were.
- 5:24Speaker 3: So my own game came around sort of as a
- 5:27Speaker 3: development from that. In the during the pandemic, I started
- 5:30Speaker 3: to write to Choose your Own Adventure and eventually got
- 5:33Speaker 3: myself into such a model with plot lines and so
- 5:35Speaker 3: on that I've kind of temporarily put it on ice.
- 5:38Speaker 3: But what I did do was take a lot of
- 5:39Speaker 3: the elements I created from that as starting points for
- 5:43Speaker 3: locations and potential starting plot lines, and when I came
- 5:49Speaker 3: to deciding to record the show, I had these kind
- 5:53Speaker 3: of this this bank of kind of information like of
- 5:56Speaker 3: that I'd already kind of created, which gave me a
- 5:58Speaker 3: nice resource to begin with. I found mythic GM emulator
- 6:02Speaker 3: really helpful once I'd created the characters in a standard way.
- 6:06Speaker 3: So I would create the characters by the usual method
- 6:10Speaker 3: of rolling the stats and then working out which race
- 6:13Speaker 3: and class they would most fit into, and then I
- 6:16Speaker 3: would have to work out, you know, what, what are
- 6:18Speaker 3: these characters' motives? Why are they in this world? And
- 6:21Speaker 3: that's where the event meaning elements of mythic would come in,
- 6:25Speaker 3: sort of giving me a sort of starting motivation, and
- 6:28Speaker 3: that was really helpful in creating backstories for them and
- 6:31Speaker 3: also sort of feeding the subsequent storylines as they went along.
- 6:36Speaker 3: I would also say that, you know, with this kind
- 6:40Speaker 3: of bank of information I'd already got in mind, that
- 6:44Speaker 3: kind of gives me us something to aim for within
- 6:46Speaker 3: the general thread of the stories, so I don't feel
- 6:49Speaker 3: like I'm completely wandering in the dark. I feel like
- 6:51Speaker 3: there's something I want my characters to ultimately get to.
- 6:55Speaker 3: But the obviously the journey on the way is the
- 6:57Speaker 3: bit where the fun is, where their actions of the
- 7:00Speaker 3: GM or myself in this case, can can sort of
- 7:03Speaker 3: throw curve balls in and make new quests, admissions, and
- 7:06Speaker 3: so on. So I think it's a combination really of
- 7:10Speaker 3: that kind of existing creative writing that I've been working
- 7:13Speaker 3: on and the gameplay elements.
- 7:15Speaker 1: Really thanks Rowan Carl. Finally, how do you start a
- 7:20Speaker 1: solo game?
- 7:21Speaker 2: It's one of two options, right, it's character first or
- 7:24Speaker 2: it's setting first. You know, just like PG mentioned, that
- 7:26Speaker 2: whole setting first approach can be really effective if you're
- 7:30Speaker 2: not quite sure what you're going to play, just pulling
- 7:32Speaker 2: down a setting book. I listened to a podcast episode
- 7:36Speaker 2: that PG you recorded with Tana Pigeon, a creator of
- 7:39Speaker 2: Mythic recently the Mythic magazine fifty, which was wonderful for this. Basically,
- 7:44Speaker 2: you take an existing adventure, you roll an adventure seat,
- 7:48Speaker 2: you roll a page in that book, you ort a
- 7:50Speaker 2: location on that page, You take that little snippet, and
- 7:53Speaker 2: then you do it again, maybe do it a third time.
- 7:55Speaker 2: Combine those things together. That gives you your starting set
- 7:58Speaker 2: up for the adventure, and then you build your characters
- 8:01Speaker 2: to fit whatever you've rolled. Really nice way of doing it,
- 8:03Speaker 2: and a really effective method I've found across many games
- 8:08Speaker 2: is start where the action is. Don't start having people
- 8:11Speaker 2: with people having a chat in a tavern. Make sure
- 8:13Speaker 2: that you're in the middle of a combat. You've got
- 8:16Speaker 2: a protagonist and antagonist that's going to throw up ideas
- 8:20Speaker 2: for you that you can hook into as you play.
- 8:23Speaker 2: So it's a really good idea to start in media
- 8:25Speaker 2: ass However, I have played character first as well, where
- 8:29Speaker 2: I've come to a game where I've got a really
- 8:31Speaker 2: clear idea of somebody that i want to play rather
- 8:34Speaker 2: than the setting, and that can equally work. You can
- 8:36Speaker 2: use tools like the Tome of Adventure Design. There's a
- 8:41Speaker 2: bunch of these sorts of tools. There's stuff in the
- 8:44Speaker 2: back of some of the the D and D books.
- 8:46Speaker 2: There's plenty of tools that you can use to roll
- 8:49Speaker 2: up sort of random encounters and again, you take that
- 8:51Speaker 2: current you've created, you roll up at some sort of combat,
- 8:55Speaker 2: some sort of location, throw them into it, and a
- 8:57Speaker 2: where you go.
- 8:58Speaker 1: I love that starting on action, I think is fantastic advice. Okay,
- 9:01Speaker 1: let's get to some of the questions that are going
- 9:04Speaker 1: to be new for this roundtable. And I should say
- 9:08Speaker 1: that the questions are supplied by PJ from conversations you've
- 9:12Speaker 1: had on Reddit. Is that correct?
- 9:13Speaker 2: Yeah?
- 9:14Speaker 4: So I put out a call just out on Reddit
- 9:16Speaker 4: to say if people had questions, because I'm constantly getting
- 9:18Speaker 4: emails with questions, and so I put out a call
- 9:20Speaker 4: on Reddit, thinking that one day we could do a
- 9:22Speaker 4: podcast about it and answer these questions. I got a
- 9:25Speaker 4: bunch of responses, and also a few from the patrons
- 9:28Speaker 4: as well.
- 9:28Speaker 1: Yeah, I just wanted to say thank you for collecting
- 9:31Speaker 1: These are really good questions. Let's get into them. And
- 9:33Speaker 1: I'm going to start this round of questions with Robin,
- 9:37Speaker 1: and the question will be when you're playing solo, do
- 9:41Speaker 1: you record yourself with pen, paper, voice recorder, word processor?
- 9:46Speaker 1: And is that even important? Robin, any thoughts on this?
- 9:50Speaker 3: I think it is important. So how I go about
- 9:54Speaker 3: it is I generally start my first draft the game
- 9:57Speaker 3: itself in a a for gridded notebook which I can
- 10:03Speaker 3: use to make sketches of locations. I use it to
- 10:07Speaker 3: bullet point events. I use it for dice roll so
- 10:11Speaker 3: I have my own kind of personal system of kind
- 10:14Speaker 3: of symbols for the dice rolls or for actions, that
- 10:16Speaker 3: kind of thing. I tend to write out my gaming
- 10:19Speaker 3: sessions by hand and play along as I go, making
- 10:23Speaker 3: notes in the margins and so on. Once it gets
- 10:26Speaker 3: to the second draft, which is kind of writing the
- 10:29Speaker 3: more of the script element I tied it up. I
- 10:31Speaker 3: tend to have to do that quite quickly because my
- 10:33Speaker 3: handwriting is really bad, so I have to try and
- 10:35Speaker 3: do it before my memory goes. So that's when I
- 10:38Speaker 3: will sort of write out a flesh out of the
- 10:41Speaker 3: story and then realize, all there's gaps here, or maybe
- 10:43Speaker 3: that could have been done a bit differently. Well about
- 10:45Speaker 3: if I tried that instead, So I would then perhaps
- 10:47Speaker 3: redo a couple of things and see where that takes me.
- 10:50Speaker 3: So my setup would be the notebook. I'd have my
- 10:53Speaker 3: laptop as well. I'd have my dice. Unfortunately, I don't
- 10:57Speaker 3: have miniatures at the moment, so I have to use
- 10:58Speaker 3: various coins, which can be irritating. But I yeah, I
- 11:02Speaker 3: have my various resources, so I use physical copies of
- 11:05Speaker 3: my books just so I don't have to, you know,
- 11:08Speaker 3: faff around with various pds and so on. So I
- 11:11Speaker 3: have my GM emulator, which is why I use quite frequently.
- 11:13Speaker 3: I have some various kind of generation kind of books,
- 11:18Speaker 3: so things like Roll and Play, which is a really
- 11:20Speaker 3: good resource, and obviously I have that I use. My
- 11:23Speaker 3: system is basic fantasy role playing, so I use that
- 11:26Speaker 3: book as well, so that's what my gaming session looks like.
- 11:29Speaker 3: And then obviously once that's recorded, I will then take
- 11:32Speaker 3: that jumple of notes and start writing the script element.
- 11:35Speaker 1: Tell us a little bit about role and play, because
- 11:37Speaker 1: that's one that I haven't heard of.
- 11:39Speaker 3: So it's a fairly abstract one. So it has lovely
- 11:43Speaker 3: kind of it's basically a book of kind of random tables,
- 11:46Speaker 3: but it goes into huge granular detail so you can
- 11:49Speaker 3: sort of it has random tables for particular terrain, so
- 11:53Speaker 3: you've got things like swamping counters, jungle encounters, desert encounters,
- 11:56Speaker 3: et cetera. It has PC name generators and motivation generators.
- 12:05Speaker 3: It has random events that you can kind of roll up.
- 12:08Speaker 3: Some of them are quite kind of I would say,
- 12:10Speaker 3: a little bit twee and aimed at more of a
- 12:12Speaker 3: fivey crowd perhaps, but I can use them and sort
- 12:17Speaker 3: of adjust them to my needs if necessary, and I
- 12:20Speaker 3: find that's really useful. Rather than sometimes having quite a
- 12:23Speaker 3: dry list of random encounters whatever in some of the
- 12:26Speaker 3: rule books, it's quite nice to have these kind of
- 12:28Speaker 3: sight more thought out encounters to look through.
- 12:32Speaker 1: Very cool. Yea, I haven't heard of that one, I
- 12:34Speaker 1: think we will ask Carl that same question, what do
- 12:37Speaker 1: you use, if anything, to record your sessions? And let's
- 12:41Speaker 1: add that secondary part of are there any materials that
- 12:44Speaker 1: you would particularly like to highlight that maybe people haven't
- 12:48Speaker 1: heard of?
- 12:48Speaker 2: Sure, so I'm perhaps a bit of an outlier with this.
- 12:52Speaker 2: Everything I do is digital. So from the moment I
- 12:56Speaker 2: start to well, when I start a game session, I've
- 12:58Speaker 2: got a batch file on my desktop which I hit
- 13:01Speaker 2: and that launches I think eight chrome tabs. It opens
- 13:04Speaker 2: my characters in notion, it opens my rule book PDFs,
- 13:09Speaker 2: everything just sort of opens up. I spread them across
- 13:11Speaker 2: three screens, and I work almost exclusively from that. Obviously
- 13:16Speaker 2: I use physical dice. I'm not a complete sociopath. But
- 13:20Speaker 2: everything else is digital.
- 13:23Speaker 1: I was gonna say anything.
- 13:27Speaker 2: So I tend to launch everything, start with the mechanics,
- 13:32Speaker 2: do a scene with mythic, do all the roles, and
- 13:35Speaker 2: once I've done the gaming version of a single scene,
- 13:38Speaker 2: I'll go and write that up long form about you
- 13:40Speaker 2: know how long it is, maybe a page, page and
- 13:42Speaker 2: a half of text, and then go back to the
- 13:44Speaker 2: next scene, back and forth until I've done about four
- 13:46Speaker 2: four and a half thousand words, And that's an episode
- 13:48Speaker 2: and the whole thing. I tend to try and have,
- 13:50Speaker 2: you know, some sort of cliffhanger, and you know, I'll
- 13:52Speaker 2: balance it a little bit, but that's generally how it works.
- 13:54Speaker 2: I'll just follow the play over the course for several scenes,
- 13:57Speaker 2: back and forth, interspersing it with description of how those
- 14:00Speaker 2: scenes came about from there. Once I've got my four
- 14:03Speaker 2: and a half thousand words, I go away. I record
- 14:06Speaker 2: everything in audacity, and then I come back and master.
- 14:09Speaker 1: It and all that kind of stuff.
- 14:11Speaker 2: Pup music on. With regard to some of the tools
- 14:13Speaker 2: I use that maybe others don't, I'm a real fan
- 14:17Speaker 2: of a website called Perchance, which is a random generator generator.
- 14:22Speaker 2: And what you do is you create very very simple
- 14:25Speaker 2: scripts that will allow you to get a random random encountertable,
- 14:31Speaker 2: for example, gives pusher generate button. It will say, right,
- 14:34Speaker 2: this is what happens. But you can get it much
- 14:36Speaker 2: more complex. You can layer in all sorts of stuff.
- 14:39Speaker 2: I've basically built the whole of Mythic second Edition into
- 14:42Speaker 2: a Perchance generator with all of the different sort of
- 14:45Speaker 2: buttons and tools. Not my own work, I've pinched loads
- 14:49Speaker 2: of other people's really good work to do it, but
- 14:50Speaker 2: I've sort of customized it for my need, so I've
- 14:52Speaker 2: got multiple different generators that I use. Perchance is really
- 14:56Speaker 2: worth checking out.
- 14:57Speaker 1: I will absolutely Let's move on to PG. Tell us
- 15:02Speaker 1: about how you record your sessions and any tools that
- 15:06Speaker 1: you might like to share with everybody.
- 15:08Speaker 4: So I think I knew when starting out, I always
- 15:11Speaker 4: I always wanted it to be an entirely analog experience,
- 15:14Speaker 4: sort of based around the time that I was doing it.
- 15:17Speaker 4: I wanted to be getting away from screens, and I really,
- 15:19Speaker 4: I really love the tactile nature of things, and so
- 15:22Speaker 4: I knew I wanted it to be analogue. I suffer
- 15:25Speaker 4: the same problem as Robin with terrible handwriting, however, and
- 15:29Speaker 4: I still want something that I am proud to look at,
- 15:32Speaker 4: or at least don't hate looking at at the end.
- 15:34Speaker 3: Of the day.
- 15:35Speaker 4: So that's actually why I started making a podcast, because
- 15:38Speaker 4: I didn't want to write long form. I found that
- 15:40Speaker 4: it was breaking my game play too much, and so
- 15:45Speaker 4: I just started playing and just recording everything and purely
- 15:48Speaker 4: just playing, not thinking about the content necessarily just playing,
- 15:52Speaker 4: just hitting record and then coming back and filling in
- 15:54Speaker 4: all that writing stuff later. And so for me, that
- 15:57Speaker 4: really helped me split up the different experience and getting
- 16:01Speaker 4: what I wanted out out of each of them. I
- 16:03Speaker 4: really enjoy the writing part of it. I love the
- 16:05Speaker 4: playing part of it, and then when it comes time
- 16:07Speaker 4: to voice and mix it, I really enjoy that for
- 16:09Speaker 4: separate reasons as well. And so for me keeping those
- 16:11Speaker 4: three things separate it was just a sort of an
- 16:14Speaker 4: accidental but looking back on it natural solution for me.
- 16:19Speaker 4: So I do everything physically. I have a notebook. Generally,
- 16:23Speaker 4: I love to have other elements that go with the
- 16:26Speaker 4: game for me that are also tactile depending on the game,
- 16:29Speaker 4: which also ties into the tools that I use. I'll
- 16:31Speaker 4: try and use tools that come with a game or
- 16:34Speaker 4: that are related to a game. So for example, for
- 16:36Speaker 4: Dragon Bain, I try to use only the Dragon Baane stuff.
- 16:39Speaker 4: For Shadow Dark, I've been using pretty much only the
- 16:42Speaker 4: Shadow Dark stuff. For another game, I might use a
- 16:45Speaker 4: separate tool if it needs it. But then I'll almost
- 16:47Speaker 4: pair those two together and sort of only play them together.
- 16:50Speaker 4: Then I sort of feel like they have their own
- 16:52Speaker 4: home and feel. And you know, when I play games
- 16:55Speaker 4: like that that started with a Wasteland story, the more
- 16:58Speaker 4: narrative show. When I started the other show. Then I
- 17:01Speaker 4: knew I wanted to play other stuff. I knew I
- 17:03Speaker 4: wanted to do it analog, but I didn't have the
- 17:05Speaker 4: time or the bandwidth to write these massive narratives like
- 17:09Speaker 4: I was doing for that, and so I thought, I'm
- 17:11Speaker 4: going to change the way I play and just record
- 17:14Speaker 4: my off the cuff thoughts as I play, but to
- 17:16Speaker 4: a quality and a performance that I would be happy
- 17:19Speaker 4: with it as a podcast.
- 17:21Speaker 1: So that's quite a.
- 17:21Speaker 4: Different experience for me when I do the two different shows.
- 17:24Speaker 4: Then then I'm actually still thinking about how is my pacing,
- 17:28Speaker 4: how is my performance, my tone of voice, all those
- 17:31Speaker 4: kinds of things when I do it that way. And
- 17:34Speaker 4: funnily enough, I realized when I go back much later
- 17:37Speaker 4: to edit it, I'm almost listening to it for the
- 17:39Speaker 4: first time because my brain is in performance space and
- 17:41Speaker 4: not in gameplay space as much then, And so I
- 17:44Speaker 4: have a lot of fun when I go back and
- 17:46Speaker 4: edit old recordings and some of the months old, and
- 17:48Speaker 4: I'm like, oh, wow, that's cool that I do that
- 17:50Speaker 4: and sort of relive the stories as I go again.
- 17:53Speaker 4: So I think I've accidentally crafted a way where I
- 17:57Speaker 4: get enjoyment out of each of the different elements of
- 18:00Speaker 4: the process by keeping them sort of separate.
- 18:02Speaker 1: Awesome, that's great. This wasn't part of the original question,
- 18:06Speaker 1: but listening to all of your responses, I am now curious.
- 18:09Speaker 1: Does anybody use AI for any part of their gaming experience?
- 18:13Speaker 2: A little, A little, yeah, I.
- 18:15Speaker 1: Was fully expecting crickets on that one.
- 18:18Speaker 2: No, I've used it a little bit. Name generation sometimes
- 18:23Speaker 2: sometimes actually I will create a prompt from mythic so
- 18:28Speaker 2: the two words prompt, and I'll sit there, I'll stare
- 18:30Speaker 2: at it for a bit, and then I'll turn to
- 18:33Speaker 2: gmmemulator if sorry, to the chat GPT or something similar
- 18:37Speaker 2: if I can't come up with a solution, and say,
- 18:39Speaker 2: in this context, with these two words, what have you got?
- 18:42Speaker 2: And that's actually sometimes worked out really really, you know,
- 18:45Speaker 2: some really interesting responses. The other one that I did
- 18:47Speaker 2: a while back, which was great, was an NPC was
- 18:52Speaker 2: giving a mission to my PCs, and so I gave
- 18:56Speaker 2: chat GIP the prompt come up with a mission profile
- 19:00Speaker 2: to recover mcguffin provides some interesting detail along the way.
- 19:04Speaker 2: Where it is it? Where is it?
- 19:05Speaker 3: What are the.
- 19:05Speaker 2: Obstacles to overcome? What are the parameters? And it came
- 19:08Speaker 2: back with a fantastic, really really fun setting for me
- 19:12Speaker 2: to play in. I try to limit the use for
- 19:15Speaker 2: a couple of reasons. One, I kind of question the
- 19:19Speaker 2: ethics of AI. I think that's a bit of a problem.
- 19:24Speaker 2: The second one is I think it a roads skill
- 19:26Speaker 2: set that if you rely on it too much, you
- 19:29Speaker 2: will continue to rely and you will increasingly rely on it,
- 19:32Speaker 2: and you will erode those skills that you build up
- 19:34Speaker 2: as a solo RPG player. But against that, we always
- 19:38Speaker 2: use tools in this hobby as role playing games. As
- 19:42Speaker 2: solo RPG players. You know, all of the stuff that
- 19:46Speaker 2: we're using, the rule books, the source books, the tone
- 19:50Speaker 2: of adventure, design, a book of names, all of those
- 19:53Speaker 2: things or analog versions of what an AI is giving us.
- 19:56Speaker 2: So I think using the right tool for the right thing,
- 19:59Speaker 2: as a long as it's not overlied upon, is a
- 20:01Speaker 2: good plan.
- 20:02Speaker 1: Really interesting. I'm going to stay with you, Carl as
- 20:04Speaker 1: we move on to our next question. All of us
- 20:07Speaker 1: are doing solo gaming in a slightly different way. What
- 20:11Speaker 1: is something that you think sets your particular style apart
- 20:16Speaker 1: from the rest, Carl, do want to take that first,
- 20:18Speaker 1: and then we'll go to PG and then RATA.
- 20:20Speaker 2: Sure? So, I think the difference with mine is primarily
- 20:26Speaker 2: in that split between the gaming bit and I kind
- 20:29Speaker 2: of originally intended it to be an audio drama on
- 20:33Speaker 2: the one hand and a tutorial on how to solo
- 20:36Speaker 2: roleplay on the other, And it was always meant to
- 20:38Speaker 2: be that balance between the two things, and I think
- 20:41Speaker 2: as a result, it kind of drifts into that ASMR
- 20:45Speaker 2: type of vibe for people. The people that care less
- 20:48Speaker 2: about one can kind of tune out but just listen
- 20:50Speaker 2: to the nice, sort of mellow tones hopefully on the
- 20:54Speaker 2: bit they're less interested in, and then plug back in
- 20:56Speaker 2: again and vice versa.
- 20:57Speaker 1: That's great. Next tip is going to be PG.
- 21:01Speaker 2: Yeah.
- 21:01Speaker 4: So I said this to you the other day, Carl,
- 21:04Speaker 4: when we met in London the pub. That was fun.
- 21:06Speaker 4: So I'm glad I hadn't heard your podcast before I
- 21:10Speaker 4: started mine, Carl, and I'm a huge fan of your podcast.
- 21:12Speaker 4: But one of the reasons I started mine was that
- 21:15Speaker 4: I wanted to hear a bit of how the sausage
- 21:17Speaker 4: was made. I was loving the narrative stories that were
- 21:20Speaker 4: coming out from some of these podcasts that I was
- 21:22Speaker 4: listening to, but it didn't tell me what the thought
- 21:24Speaker 4: processes were behind the players, and that's what I was
- 21:27Speaker 4: really really hungry for. That's what I wanted to learn
- 21:30Speaker 4: myself and try out myself. And so having not heard
- 21:33Speaker 4: that anywhere, that's exactly what I tried to do as well,
- 21:36Speaker 4: and that's why I split it between that purely play
- 21:39Speaker 4: thing and then coming back into the narrative to try
- 21:41Speaker 4: and provide both of those aspects. But happily, the happy accident,
- 21:46Speaker 4: one of the many that came out of that is
- 21:48Speaker 4: that I found it was the thing that helped me
- 21:51Speaker 4: actually start to write, because before that iways liked writing,
- 21:55Speaker 4: but I wouldn't commit to it. I was overwhelmed by
- 21:58Speaker 4: a big empty page or round out of ideas or
- 22:01Speaker 4: something like that. And I found in this process the
- 22:04Speaker 4: way that I'm doing it, I'm writing the script as
- 22:06Speaker 4: I listened back to the audio, and when a small
- 22:08Speaker 4: scene has happened, I'll stop it and then I'll write
- 22:10Speaker 4: something else, and then I'll play it back again and
- 22:12Speaker 4: then I'll write something else. And so for me, it
- 22:14Speaker 4: accidentally turned out to be a collaboration with my past
- 22:18Speaker 4: self in this writing exercise, which was completely accidental. And
- 22:23Speaker 4: I think the reason that I am able to do
- 22:25Speaker 4: this and write so much when I have always failed
- 22:28Speaker 4: to do so in the past.
- 22:29Speaker 1: Yeah, listen, that is fascinating and I'm not sure if
- 22:32Speaker 1: that answers the question. No, it totally does, and what
- 22:36Speaker 1: you're doing absolutely works, and it's a very addictive kind
- 22:40Speaker 1: of format to listen to as well. Let's move on
- 22:43Speaker 1: to Robin, what are you doing in this creative space?
- 22:46Speaker 1: That is kind of setting your show apart?
- 22:49Speaker 3: I would say my show is based on what I've
- 22:53Speaker 3: heard from everyone else's. It's relatively lo fi in terms
- 22:57Speaker 3: of production. I'm I don't have a huge amount of
- 23:01Speaker 3: experience in audio production, which I think does is evident
- 23:05Speaker 3: when I listen back to the recordings. I do think
- 23:07Speaker 3: I have improved considerably over the couple of years in
- 23:10Speaker 3: which I've worked on it. I guess I quite like
- 23:15Speaker 3: the interaction between the narration and working out where to
- 23:19Speaker 3: fit in these external character voices. So I really like
- 23:24Speaker 3: dragging in people from outside who generally I feel provide
- 23:28Speaker 3: a much needed kind of variety and kind of the
- 23:33Speaker 3: kind of storytelling. I find that I'm much more comfortable
- 23:37Speaker 3: with the writing element. I've always been a sort of
- 23:40Speaker 3: creative writer, and so I can sort of knock off
- 23:43Speaker 3: a sort of for in a half thousand word episode
- 23:45Speaker 3: relatively quickly over a week or so. Having then reading
- 23:49Speaker 3: it out loud, you kind of stumble over certain sentences
- 23:52Speaker 3: and phrases, which means I go back and correct it
- 23:55Speaker 3: as I record, So I find the storytelling element a
- 24:00Speaker 3: bit more natural to me than their recording and the
- 24:03Speaker 3: mixing and so on. Having said that, I do enjoy
- 24:06Speaker 3: bringing in a variety of special effects and music from
- 24:09Speaker 3: various sources. I've had people play guitar for me. I've
- 24:12Speaker 3: played guitar or myself my own podcast, which I find
- 24:16Speaker 3: is quite cool with bringing all my kind of hobbies together.
- 24:19Speaker 3: So yeah, it's all quite amateurish, but you know, I
- 24:22Speaker 3: quite enjoy that.
- 24:24Speaker 1: Robin. When you're writing at a curiosity, how long is
- 24:27Speaker 1: a writing session for you? Do you go for hours
- 24:30Speaker 1: or are you doing kind of fifteen minutes here, twenty
- 24:33Speaker 1: minutes there.
- 24:34Speaker 3: Generally it's fairly short, so I have on a few
- 24:38Speaker 3: days a week, I have quite a long train commute,
- 24:40Speaker 3: so I can probably knock out two hundred and fifty
- 24:42Speaker 3: to four hundred words on the train. Once I've kind
- 24:45Speaker 3: of stitched it together to sort of a free to
- 24:47Speaker 3: three and a half thousand word episode. I will then
- 24:49Speaker 3: go and do a sort of fairly hefty edit in
- 24:51Speaker 3: the space of like three or four hours at home
- 24:53Speaker 3: or something. So yeah, that's kind of it's kind of
- 24:57Speaker 3: pieced me or really, I don't try and write a
- 24:59Speaker 3: thing all at once.
- 25:00Speaker 1: I was curious because I tend to do like maybe
- 25:03Speaker 1: a scene at a time is typically how I go,
- 25:05Speaker 1: and I was wondering if if we were approaching it
- 25:08Speaker 1: the same way, it looks looks like we are. Okay,
- 25:10Speaker 1: this next question is I love this question. I must
- 25:14Speaker 1: know how do you approach the ending to a solo game?
- 25:18Speaker 1: And if you would like to expand and talk about
- 25:21Speaker 1: what is the ideal length of a game? That might
- 25:24Speaker 1: be a session or it might be the story, you
- 25:27Speaker 1: could talk about that as well. So PJ, We're going
- 25:30Speaker 1: to start with you. How do you approach the end
- 25:32Speaker 1: of a game? And if you want to talk about it,
- 25:36Speaker 1: do you have an idea of how long a story
- 25:39Speaker 1: should last?
- 25:40Speaker 4: In my head, I have endings to my games and
- 25:43Speaker 4: my campaign. I've never got to one yet, so I'm
- 25:49Speaker 4: not sure if I'm the best person to ask about that.
- 25:51Speaker 4: For me, I have a goal in mind and when
- 25:53Speaker 4: I start out doing that method that I thought I saw.
- 25:55Speaker 1: I start with the world whatever.
- 25:57Speaker 4: This is kind of the loose arc sort of if
- 25:58Speaker 4: you know, or if the list familiar with the Iron
- 26:01Speaker 4: SWAWNA star Forde system, you sort of have this arc.
- 26:04Speaker 4: You will get there eventually, and whatever you do make
- 26:06Speaker 4: progress towards that. Right, That's sort of what happens in
- 26:09Speaker 4: my head, and I think, Okay, my characters they're going
- 26:11Speaker 4: to get to the magical forest and get their magic back,
- 26:13Speaker 4: and then that's fine. Then mythic or whatever I'm using
- 26:16Speaker 4: throws up all sorts of things on the way. And
- 26:19Speaker 4: very quickly I became at peace with the stories not
- 26:23Speaker 4: necessarily having an end. They may have an end one day,
- 26:27Speaker 4: and I keep that in my head and that's great.
- 26:29Speaker 4: But just having all those worlds, and by nature of
- 26:32Speaker 4: playing multiple games at once, having all those worlds and
- 26:35Speaker 4: stories running concurrently in my head all the time and
- 26:38Speaker 4: open ended is one of the really enjoyable parts of
- 26:42Speaker 4: the hobby for me. Actually, I will have to start
- 26:45Speaker 4: finishing something soon for Wasteland story, particularly that that does
- 26:50Speaker 4: have a set arc, And for that one, I would
- 26:53Speaker 4: say it did get there through that natural progression that
- 26:56Speaker 4: I had imagined I had sort of an endpoint in mind.
- 27:00Speaker 4: I haven't quite got there yet, but I'm very nearly there,
- 27:02Speaker 4: and I found having that endpoint in mind did always
- 27:06Speaker 4: keep the overarching goal in play as I worked out
- 27:11Speaker 4: the narrative and as I went along, and so in
- 27:13Speaker 4: doing that, things have naturally funneled themselves towards this crucial point.
- 27:18Speaker 4: I think Mythic is a big part of that because
- 27:21Speaker 4: for that playthrough, IM specifically using Mythic, and I think
- 27:24Speaker 4: that is a huge factor in it because of the
- 27:25Speaker 4: way that it throws back elements of your story at
- 27:29Speaker 4: you with increasing probability based on how often you have
- 27:32Speaker 4: encountered them, and by the nature of that, the story
- 27:35Speaker 4: and the narrative can't help but amp up and focus
- 27:39Speaker 4: on those story elements, and at a certain point you
- 27:42Speaker 4: do feel the momentum go over and bring you to
- 27:45Speaker 4: a point. So, without ever actually having ended a solo
- 27:50Speaker 4: OUTPG campaign, that is my best guess about how I end.
- 27:55Speaker 1: That's great, Thanks very much, Robin. What do you think
- 27:58Speaker 1: about ending a story or do you even have one
- 28:02Speaker 1: in mind?
- 28:03Speaker 3: Yeah, again, with regards to my podcast, I don't really
- 28:06Speaker 3: know because this is my first season and I feel
- 28:10Speaker 3: like there's still quite a lot of way to go yet.
- 28:14Speaker 3: I have a feeling that once I get to a
- 28:15Speaker 3: certain number of episodes, I might start to see if
- 28:18Speaker 3: the threads plot falls will start to wind down and
- 28:20Speaker 3: tie up naturally, and then sort of give myself a
- 28:23Speaker 3: deadline of another five or six episodes to get to
- 28:25Speaker 3: the endpoint. In terms of my data, we'll not day
- 28:29Speaker 3: to day role playing. But if I'm learning a game,
- 28:32Speaker 3: for example, what I've set out to do is have
- 28:34Speaker 3: my own single setting, So like I have a sort
- 28:38Speaker 3: of a particular city, and if I'm learning a new game,
- 28:41Speaker 3: whatever rule set it is, I have I sort of
- 28:43Speaker 3: do a mini campaign in this city just to sort
- 28:46Speaker 3: of get a sense of around the combat mechanisms and
- 28:48Speaker 3: so on. And then I'll have, you know, a party
- 28:51Speaker 3: or a single character for a particular game, and I
- 28:55Speaker 3: will maybe play through two or three scenarios and see
- 29:00Speaker 3: where that naturally comes to a conclusion. So I kind
- 29:02Speaker 3: of creating a multiple sort of level of stories from
- 29:07Speaker 3: these different rule sets, if that makes sense. I think
- 29:10Speaker 3: Russ from Young DM does something similar with his campaigns.
- 29:13Speaker 3: But I like the idea of having one place where
- 29:16Speaker 3: you can test out these different rule sets and have
- 29:18Speaker 3: different characters playing different rules.
- 29:21Speaker 1: Really interesting, Carl, same question for you. Any idea how
- 29:24Speaker 1: to approach an ending to a game or a story,
- 29:27Speaker 1: and any opinions about the length of a story.
- 29:31Speaker 2: So I definitely think that of beginnings, middles, and ends,
- 29:36Speaker 2: ends in solo RPGs are by far the hardest to
- 29:39Speaker 2: pull off. We are working often with tool sets that
- 29:43Speaker 2: mean that by its nature we have no idea where
- 29:46Speaker 2: the game is going. Mythic can take us offt course
- 29:48Speaker 2: or what we thought was going to happen at any point.
- 29:51Speaker 2: Other tools do similar things. I found it depends a
- 29:54Speaker 2: little bit on the type of game you're playing. I
- 29:57Speaker 2: did a very short, three part dark set of episodes
- 30:02Speaker 2: where I knew that I was only going to do
- 30:03Speaker 2: three episodes, and I conveniently tpkid my Party, and that
- 30:08Speaker 2: was a perfect ending. They all died brilliant, nicely rounded
- 30:12Speaker 2: things up for a really big, meaty campaign. Though you
- 30:16Speaker 2: all bets are off because you're usually going to get
- 30:18Speaker 2: to some point in your story where things are much
- 30:21Speaker 2: bigger than you originally imagined, and you've got all sorts
- 30:24Speaker 2: of really far ranging quests, difficult things to achieve in
- 30:28Speaker 2: exactly the same way as PGA. You mentioned Iron Sworn,
- 30:31Speaker 2: and those sorts of games give you this sort of
- 30:34Speaker 2: long term quest. These those kind of emerge from other
- 30:38Speaker 2: types of games as well. I really like what Mike
- 30:42Speaker 2: Shay aka the Lazy Dungeon Master says about this. He's
- 30:47Speaker 2: got this concept for group games of yam shaped game
- 30:50Speaker 2: design or adventure design, so that as the GM, all
- 30:54Speaker 2: you're doing is staying one move ahead of the players.
- 30:57Speaker 2: And in fact, in solo RPG's we're not even doing that,
- 30:59Speaker 2: we are at zero moves ahead. But the GM in
- 31:04Speaker 2: Mike Shay in his games, he will happily stay one
- 31:07Speaker 2: move ahead until he feels that the natural shape of
- 31:09Speaker 2: the story has reached its apex, and having expanded out,
- 31:15Speaker 2: you then start to narrow the game back in again.
- 31:17Speaker 2: You offer fewer choices, you reduce the possible routs, and
- 31:22Speaker 2: you narrow things to a final end point. And you
- 31:24Speaker 2: can do a very similar thing using the threads in mythic.
- 31:31Speaker 2: You just start to chop off extraneous ones. It starts
- 31:35Speaker 2: to emphasize the ones that have been used a lot
- 31:37Speaker 2: of as PJ said, and you can bring your story
- 31:42Speaker 2: to a natural conclusion by just trimming out routes that
- 31:45Speaker 2: it might go. There's a temptation when using solo RPG
- 31:50Speaker 2: tools to do everything that they tell you so, to
- 31:54Speaker 2: take any given prompt, to accept any given interrupt to
- 31:58Speaker 2: a scene, and actually the so you get if you're
- 32:01Speaker 2: trying to push your story towards an ending, you entirely
- 32:04Speaker 2: at liberty to ignore some of those prompts and to
- 32:06Speaker 2: take it further in that direction, leaving enough uncertainty for
- 32:10Speaker 2: it to be enjoyable, but trimming out some of the
- 32:13Speaker 2: stuff that's attempting to widen the story space.
- 32:16Speaker 1: Again, really interesting answers from everybody, Thanks so much. So
- 32:21Speaker 1: I do have one more quick fire question. What are
- 32:24Speaker 1: your best tips, tricks, hacks, and or advice for solo games.
- 32:30Speaker 1: Let's start with Robin.
- 32:33Speaker 3: Yeah, I would say don't just rely on one raw
- 32:37Speaker 3: book or monster list or spell list or anything like that.
- 32:40Speaker 3: You can pick and mix between all the various supplements
- 32:43Speaker 3: and different things going on. As it's a solo game,
- 32:46Speaker 3: you can basically introduce whatever elements you want into it.
- 32:49Speaker 3: I think, and as I said, some of these ones
- 32:52Speaker 3: you find in the raw books, these random table are
- 32:54Speaker 3: quite dry. You can then you know choose, choose some
- 32:57Speaker 3: other places. There's lots of stuff on the internet, well,
- 33:01Speaker 3: even stuff like reading TV, other games, visiting historical sites
- 33:08Speaker 3: or something that has given me a lot of you
- 33:10Speaker 3: know stuff. I've created whole dungeons based on visiting you know,
- 33:13Speaker 3: a ruin on a holiday, for example, and be prepared
- 33:17Speaker 3: to make lots of rulings for events that the rules
- 33:19Speaker 3: themselves don't cover.
- 33:21Speaker 4: Just one one thing I'd like to add you just
- 33:23Speaker 4: made me think of, Carl is if you set up
- 33:27Speaker 4: your character to have a personal long term goal, you know,
- 33:31Speaker 4: and you have that in the back of your mind.
- 33:33Speaker 4: Do they want to retire? Do they want to escape
- 33:37Speaker 4: the place? Whatever it is? And if you just you
- 33:39Speaker 4: don't have to play the game to that goal all
- 33:41Speaker 4: the time like in real life. You know, you just
- 33:44Speaker 4: go on doing the stuff you're going to do. But
- 33:46Speaker 4: if you establish that natural end point for your character
- 33:50Speaker 4: or what they want to achieve in their lives, that
- 33:53Speaker 4: may also help lead that story uc to a natural end.
- 33:56Speaker 1: That's awesome. And as a side note, yes, that was fascinating.
- 34:00Speaker 1: Let's move it up to curl any advice, tricks or tips.
- 34:06Speaker 2: Yeah, I think it took me a while to figure
- 34:08Speaker 2: this out. But with a solo RPG, unlike in a
- 34:11Speaker 2: group game, your social contract is only with you, and
- 34:14Speaker 2: that means the potential to expand your design space in
- 34:18Speaker 2: a game is significantly larger than it might be in
- 34:20Speaker 2: a group game. It means that you can do all
- 34:23Speaker 2: sorts of weird things with your game. You can swap
- 34:26Speaker 2: out your characters, your protagonists, and jump from point of
- 34:29Speaker 2: view to point of view. You can swap locations, you
- 34:33Speaker 2: can move around in time in a way that's much
- 34:37Speaker 2: more jarring in a group game, but in a solo
- 34:39Speaker 2: game it's really easy to do. You're just exploring different
- 34:41Speaker 2: parts of your world. Just as Robin said, having different
- 34:44Speaker 2: characters play in the same basic sampit is really fun
- 34:48Speaker 2: to do. The other one that I've been experimenting with
- 34:52Speaker 2: recently is switching between game systems. You don't have to
- 34:55Speaker 2: stick to the same game system, and you can continue
- 34:57Speaker 2: your same story, but maybe as you change characters or
- 35:00Speaker 2: change the theme of a particular section, you might want
- 35:04Speaker 2: to know. I've switched from D and D to Blaze
- 35:06Speaker 2: in the Dark to staff Forge to Powered by the
- 35:09Speaker 2: Apocalypse of you know, you can jump back and forth
- 35:11Speaker 2: depending on what you want from the story, what feels
- 35:14Speaker 2: like fun and what fits the point of the story
- 35:17Speaker 2: that you're at.
- 35:18Speaker 1: Very good, and we're going to end off with PJ
- 35:22Speaker 1: any tips, tricks, hacks or advice to share.
- 35:25Speaker 4: Yeah, especially for people starting out. I've thought about this
- 35:28Speaker 4: a lot. The main thing is, well, one of the
- 35:30Speaker 4: main things is that I would say, don't hold yourself
- 35:33Speaker 4: back by wanting everything to be perfect and just right.
- 35:37Speaker 4: Treat everything you're doing, whether that is methods of playing,
- 35:41Speaker 4: whether that's writing down, whether it's drawing, whether it's recording audio,
- 35:44Speaker 4: whether it's using different games, treat it all as a
- 35:47Speaker 4: learning experience to learn the way that you enjoy to
- 35:50Speaker 4: play the most. Because it ultimately, to me, that is
- 35:52Speaker 4: one of the most special things about this hobby is
- 35:55Speaker 4: that you can tailor it exactly to the experience that
- 35:59Speaker 4: you want most. That's something you don't get in a
- 36:01Speaker 4: group game. You know, that is one of the key
- 36:03Speaker 4: strengths of it. But in order to get there, you
- 36:06Speaker 4: need to be open to trying stuff that maybe doesn't
- 36:09Speaker 4: work for you. And rather than thinking of that as
- 36:11Speaker 4: a failure, think of that as a progression in your story.
- 36:16Speaker 4: As a solo RPG, think of it as a progression
- 36:19Speaker 4: getting towards that place where you really find what works
- 36:22Speaker 4: for you. And there might be multiple places that work
- 36:25Speaker 4: for you in different circumstances or environments, but you can't
- 36:27Speaker 4: get there unless you just don't worry about being perfect.
- 36:30Speaker 1: Just try it. Just get out there and experiment and
- 36:33Speaker 1: treat it as a learning experience. Yeah, definitely give yourself
- 36:35Speaker 1: permission to make mistakes and try something and maybe it
- 36:38Speaker 1: works and maybe it doesn't. But it's all play in
- 36:41Speaker 1: the end, isn't it. And speaking of fun, this has
- 36:43Speaker 1: been a lot of fun for me. Thank you guys
- 36:46Speaker 1: for all agreeing to get together at this roundtable. Appreciate
- 36:49Speaker 1: your time. Really love your shows. I'll put show notes
- 36:52Speaker 1: links in the show notes to all of your shows
- 36:55Speaker 1: as well, and definitely recommend everyone listening to check them out.
- 36:59Speaker 1: They're all fantastic stick and they're all different. And that's it. Guys,
- 37:02Speaker 1: Thank you so much.
- 37:03Speaker 3: Grays Seth, thank you, thanks so much.
- 37:08Speaker 1: Thanks so much for listening to this second of three
- 37:10Speaker 1: bonus roundtable episodes with some of the coolest folks in
- 37:14Speaker 1: the hobby. Today we spoke with Carl White of the
- 37:17Speaker 1: Lone Adventurer podcast PJ from a waste Land story and
- 37:21Speaker 1: the Solo role Players Podcast, and finally Robin of stories
- 37:25Speaker 1: from the first watch. If you'd like to find out
- 37:28Speaker 1: more about these great creators, check out the show notes
- 37:30Speaker 1: or my blog for links, and for even more great
- 37:33Speaker 1: solo podcast variety, try our new website, Solo Roleplayers Network
- 37:38Speaker 1: dot com. The next real episode of Tales of the
- 37:40Speaker 1: Manticore is just around the corner, so I'll see you soon.
- 37:43Speaker 1: Until then, let chaos roll.