Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 6 (S3E06)
Transcript
- 0:00Speaker 1: This is Carl White from the Lone Adventurer Solo RPG
- 0:04Speaker 1: podcast and you are listening to Tale of the Manticore.
- 0:11Speaker 2: The following podcast is intended for a mature audience. Listener
- 0:16Speaker 2: discretion is advised. Welcome back to Tale of the Manticor
- 0:33Speaker 2: Season three. Like the creature from which it takes its name,
- 0:37Speaker 2: Tale of the Manticor is a mashup, a cross breeding
- 0:40Speaker 2: between two different species of storytelling. Here you will find
- 0:44Speaker 2: the unpredictability of old school paper and dice games with
- 0:47Speaker 2: the story craft of a dark fantasy novel. No character
- 0:52Speaker 2: is sacred and none will be spared if the dice
- 0:54Speaker 2: decide their fate is at hand. According to Laura, the
- 0:59Speaker 2: Tale of a Manticore is barbed with cruel iron spikes.
- 1:04Speaker 2: There will be much pain in the days ahead. Last
- 1:15Speaker 2: time on Tail of the Manticor, in the last chapter,
- 1:19Speaker 2: Achille's party is joined by Edo, an outlaw who's running
- 1:23Speaker 2: from his former companions. Those people think, rightly or wrongly,
- 1:27Speaker 2: that Edo tried to poison them with bad mushrooms and
- 1:30Speaker 2: aret for revenge. So things do not look good. When
- 1:33Speaker 2: the pieces walk into a wooded area and right into
- 1:36Speaker 2: their trap. Three archers hidden in the trees have arrows
- 1:39Speaker 2: fixed on them. Achillia considers fighting and surrender as her
- 1:43Speaker 2: worst options, so she runs immediately. Arrows are loosed, and
- 1:48Speaker 2: while she, Cord and Robin get away, Edo is slain.
- 1:52Speaker 2: On the bright side, the archers do not pursue, and
- 1:54Speaker 2: after a few hours Achillia and her companions are clear
- 1:57Speaker 2: of danger. They find a hidden spot to rest for
- 2:00Speaker 2: the night, and the next day the quest north resumes.
- 2:04Speaker 2: That day passes without incident, as mile after mile roll
- 2:07Speaker 2: by underfoot. On the fifth day of travel, now about
- 2:10Speaker 2: fifty miles from home, the dice gods decide that another
- 2:13Speaker 2: random encounter will take place. Achillie hears an evil laugh
- 2:17Speaker 2: and a cry of pain from somewhere nearby. She would
- 2:20Speaker 2: have snuck away, not wanting to get involved, except for
- 2:23Speaker 2: one thing. The voice she hears, crying out in pain
- 2:26Speaker 2: is speaking in Elvish. Chapter six, Part one, day six
- 2:41Speaker 2: dusk mythic event meaning cruelty competition party status. Achillee four
- 2:50Speaker 2: out of four hit points, Chord six out of six
- 2:54Speaker 2: hit points. Supplies. The companions have no food and two
- 2:59Speaker 2: portions of water, remaining spells available. Achillie has memorized shrink.
- 3:13Speaker 2: There it was again, and if there was any doubt
- 3:16Speaker 2: left in Achille's mind, it was gone. Now that was elvish.
- 3:20Speaker 2: She knew the first five words. They were I will
- 3:23Speaker 2: fight like a something. The sixth word was unfamiliar. Achillia
- 3:29Speaker 2: realized that Cord was looking at her intently. When she
- 3:32Speaker 2: turned to face him. The wooden head creaked as it twisted.
- 3:36Speaker 2: Don't do it, said those painted on eyes, but Achilia
- 3:39Speaker 2: did not feel like she had a choice.
- 3:41Speaker 1: I understand it's dangerous, but I have to know.
- 3:45Speaker 2: She got up and left the shelter of her tree,
- 3:47Speaker 2: with Robin still atop her head and Cord following close behind.
- 3:51Speaker 2: At first, she was unsure which direction to go, but then,
- 3:55Speaker 2: almost as if by providence, the whip crack returned, along
- 3:59Speaker 2: with more laughter voices speaking loudly in a rude language
- 4:02Speaker 2: she could not understand. So now she knew which way
- 4:07Speaker 2: to go. She tried to remain quiet as she went.
- 4:11Speaker 2: For the most part, this effort failed, but whoever she
- 4:14Speaker 2: was approaching did not seem to be on the alert
- 4:16Speaker 2: for any intrusion. Although Achillie did not yet know it,
- 4:19Speaker 2: they were very much distracted. As she drew closer she
- 4:23Speaker 2: smelt smoke and shortly after saw the orange glow of
- 4:26Speaker 2: a little camp fire some hundred yards distant. Although it
- 4:30Speaker 2: spoiled her intro vision, she figured the noise it made
- 4:32Speaker 2: as it snapped and popped was a boon overall for
- 4:35Speaker 2: someone trying to sneak up. Now she saw what was
- 4:39Speaker 2: making the noise in the previous episode. When I rolled
- 4:44Speaker 2: up this wandering encounter, I got a four on a
- 4:47Speaker 2: D eight. That result told me the encounter would be
- 4:49Speaker 2: with one or more evil humanoids. The next roll gave
- 4:53Speaker 2: me when the encounter would happen night, and a third
- 4:56Speaker 2: and fourth roll told me the humanoids would be surprised,
- 4:59Speaker 2: but that Achillie would not. I could have taken that
- 5:02Speaker 2: opportunity for Achilia and her party to give these monsters
- 5:05Speaker 2: the slip. From a meta perspective, that might have been
- 5:08Speaker 2: best for her. But then I remembered my mythic event
- 5:11Speaker 2: meaning prompt, and realized there was a way to advance
- 5:13Speaker 2: the plot here. While it would introduce some unnecessary risk
- 5:17Speaker 2: to the PCs, it had the potential to help them
- 5:19Speaker 2: as well. Risk and reward. You know, my event meaning
- 5:23Speaker 2: prompt is cruelty competition. I had this idea that some
- 5:26Speaker 2: humanoids would have a captive and would be playing a
- 5:29Speaker 2: sadistic game with them. Simply, any captive would not do.
- 5:33Speaker 2: I needed something that would almost force Achillia to interfere,
- 5:36Speaker 2: so I decided that she would hear the Elvin language.
- 5:39Speaker 2: No way would Achilia be able to ignore an opportunity
- 5:42Speaker 2: to meet the only other Elf she has ever come across.
- 5:46Speaker 2: And since she has the advantage of surprise, I think
- 5:48Speaker 2: it's fair to allow her to sneak up on this
- 5:50Speaker 2: group without risk of discovery. In short, she gets to
- 5:53Speaker 2: take an action before being seen. Speaking of surprise, I
- 5:57Speaker 2: think I'll wait to reveal what kind of humanoids they
- 5:59Speaker 2: are until we get to the narrative. But before that happens,
- 6:03Speaker 2: I need to know how many of them are here.
- 6:05Speaker 2: I'll say two to four, rolling a depot and ignoring
- 6:08Speaker 2: a one. Three monsters. Okay, let's catch up with a
- 6:12Speaker 2: Killia and find out what she sees at the enemy camp.
- 6:19Speaker 2: She was still some forty yards distance away, approaching behind
- 6:23Speaker 2: and peering over the trunk of a fallen ash a
- 6:27Speaker 2: head in a clearing well lit by a small camp fire,
- 6:30Speaker 2: were three brutish figures. Each wore bulky armor of studded leather,
- 6:35Speaker 2: and carried a weapon of their belt. They were as
- 6:38Speaker 2: tall as men were, taller and thick of both limb
- 6:41Speaker 2: and torso. But these were not men. They had faces
- 6:45Speaker 2: like pigs, faces with upturned snouts, small black eyes, and
- 6:49Speaker 2: pointed ears. Their skin was a scarred, pinkish gray. All
- 6:55Speaker 2: three of them were surrounding a much smaller figure, someone
- 6:58Speaker 2: even smaller than Achillia, who being stripped to the waist
- 7:01Speaker 2: and manacled to a tall steak set in the earth.
- 7:05Speaker 2: The captive had long, wild black hair. Their skin was
- 7:09Speaker 2: crisscrossed with angry red welts. A whip was being passed
- 7:13Speaker 2: between the three brutes. Achilia thought they were Orcs, though
- 7:17Speaker 2: she had only ever heard of their species from Old
- 7:19Speaker 2: Vay's lessons. Each Orc took a turn lashing their prisoner
- 7:23Speaker 2: and then passing the whip to the next orc. Soon
- 7:27Speaker 2: it became clear that they had made a game of it,
- 7:29Speaker 2: laughing and arguing between strokes over who had made the
- 7:33Speaker 2: victim cry out the loudest. The prisoner twisted, and Achilie
- 7:39Speaker 2: could now see it was a male, and also did
- 7:41Speaker 2: not look as she had expected. He had pointed ears,
- 7:44Speaker 2: like her own, but he was smaller and slighter than
- 7:47Speaker 2: she was. His wrists were so slender that the manacles
- 7:50Speaker 2: barely kept him restrained. His face made him look young
- 7:54Speaker 2: and old at the same time, with his jaws clenched
- 7:57Speaker 2: tight and his eyes pinched shut. Obviously understood the rules
- 8:01Speaker 2: of the game and was trying not to give his
- 8:03Speaker 2: captors any satisfaction. But the next slash of the whip
- 8:07Speaker 2: came down with a ferocious crack, drawing blood and an outcry.
- 8:12Speaker 2: Achilie felt Cord touched her shoulder. She knew what he
- 8:15Speaker 2: was going to suggest and shook her head no, without
- 8:18Speaker 2: even looking at him. She had to try to save
- 8:21Speaker 2: this person. Her mind first went to the potion in
- 8:24Speaker 2: her satchel. If she could somehow give it to him,
- 8:27Speaker 2: he would be able to escape. But no, she would
- 8:30Speaker 2: have to do more than give it to him. She'd
- 8:32Speaker 2: need to personally pour it into his mouth because the
- 8:35Speaker 2: top of the stick with the manacle chains attached was
- 8:38Speaker 2: too high up. The chains didn't have enough slack for
- 8:41Speaker 2: the prisoner to drink it by himself, so that wasn't
- 8:44Speaker 2: going to work. She cleared her mind. There must be
- 8:47Speaker 2: some other way. She once again noticed how small the
- 8:51Speaker 2: prisoner's wrists were, and how the manacles barely prevented him
- 8:54Speaker 2: from slipping free. Suddenly, she knew exactly what she had
- 8:59Speaker 2: to do. Chapter six, Part two, Day six night mythic
- 9:12Speaker 2: event meaning cruelty competition party status. The party status is unchanged.
- 9:26Speaker 2: Achillia instructed Cord and Robin to stay put while she
- 9:29Speaker 2: went ahead. The wooden construct didn't like it, but she
- 9:32Speaker 2: would not be deterred. This was not just a chance
- 9:34Speaker 2: to save someone's life, but an opportunity to learn more
- 9:37Speaker 2: about her own people. The creature had spoken Elvish. Achillia
- 9:43Speaker 2: crept up with her heartbeat quickening. She chose carefully or
- 9:47Speaker 2: to put her feet, avoiding fallen branches, and dried leaves
- 9:50Speaker 2: as best she could. The noise from the orchestra camp
- 9:53Speaker 2: made her efforts superfluous and only served to slow her down.
- 10:00Speaker 2: Noise made her freeze and turned her legs to jelly.
- 10:02Speaker 2: As the orcs grunted in laughter. Achilia found herself paralyzed
- 10:06Speaker 2: with fear. Her brain told her legs to move, but
- 10:09Speaker 2: they would not obey. The orc holding the whip. It
- 10:13Speaker 2: had small yellow tusks and a shock of iron colored
- 10:16Speaker 2: hair raised the weapon in the air and declared something
- 10:19Speaker 2: in its guttural tongue boom, what the saw ball see.
- 10:28Speaker 2: One of the other Orcs reached out for the whip.
- 10:30Speaker 2: Arguing back, Achillie realized that if she had moved faster,
- 10:36Speaker 2: she might have spared their capture. That last lash, the
- 10:39Speaker 2: accompanying rush of guilt was enough to make her feet
- 10:42Speaker 2: move again. She sensed an opportunity, and before she knew it,
- 10:45Speaker 2: she had picked up a rock from the forest floor
- 10:47Speaker 2: and cocked back her hand ahead. The first Orc was
- 10:51Speaker 2: shoving the second with a meaty hand and sprang out
- 10:53Speaker 2: his retort war. Achillie threw the rock. It sailed over
- 11:00Speaker 2: the orc's heads, missing them by a good measure, but
- 11:03Speaker 2: she had never intended to hit them. The timing was good,
- 11:07Speaker 2: and the rock struck the bushes on the far side
- 11:09Speaker 2: of the clearing just as the first Orc finished speaking.
- 11:13Speaker 2: The mood in the Orc camp changed immediately as one
- 11:17Speaker 2: they drew their weapons. They first looked at each other
- 11:20Speaker 2: and then started walking towards the sound. Orcs are not
- 11:30Speaker 2: highly intelligent or organized, so I think Achillea's distraction has
- 11:34Speaker 2: the chance to draw away all three enemies. Let's ask
- 11:37Speaker 2: the dice. On a D six, A one to two
- 11:40Speaker 2: means one orc investigates, while the others stay put. On
- 11:43Speaker 2: a three to four, two will go. On a five
- 11:46Speaker 2: to six, all three will the roll. Nuts Ever, roll
- 11:51Speaker 2: to two, only one orc will go. The biggest ork
- 11:59Speaker 2: wheeled on its fellows tile while before stalking off alone
- 12:08Speaker 2: with his weapon raised. This was not the result a
- 12:11Speaker 2: Chillie had hoped for, but it was better than nothing,
- 12:14Speaker 2: and with the alarm raised, there was no turning back now.
- 12:18Speaker 2: She raised her hands and drew an arcane symbol in
- 12:20Speaker 2: the air as she cast the spell Shrink on the captive.
- 12:29Speaker 2: The spell Shrink, when cast by a first level magicator
- 12:33Speaker 2: like Achillia, causes the target to become smaller by ten percent.
- 12:37Speaker 2: It requires the caster to be able to see the target,
- 12:40Speaker 2: but doesn't require touch. The spell description says an unwilling
- 12:43Speaker 2: creature gets a save. I hope I'm not being too
- 12:46Speaker 2: much of a rules lawyer to suggest that an unaware
- 12:49Speaker 2: creature is not the same as an unwilling one, and
- 12:51Speaker 2: so I'm ruling that the spell will work without needing
- 12:54Speaker 2: to roll for it. The captive is about four and
- 12:56Speaker 2: a half feet tall, so he'll shrink by almost six.
- 13:00Speaker 2: That's not much, but it is enough. The prisoner's hands
- 13:07Speaker 2: slipped free of their shackles. He looked at them in wonderment.
- 13:11Speaker 2: A heartbeat later, the two orcs ordered to stay behind,
- 13:14Speaker 2: turned around and saw what had happened. Achilia didn't hesitate Honela.
- 13:19Speaker 2: She called this way in Elvish. The captive's strange, young
- 13:23Speaker 2: old face snapped up at her words, and she had
- 13:25Speaker 2: time to think how large his eyes are? Then he
- 13:28Speaker 2: was sprinting right at her. When she judged that he
- 13:33Speaker 2: could see her, she called out again, a tory navenki,
- 13:37Speaker 2: and then herself turned and started to run back to
- 13:39Speaker 2: where she had left Cord and Robin waiting. The two
- 13:44Speaker 2: orcs immediately gave chase. Last season, I introduced a pursuit
- 13:53Speaker 2: mechanic that I think works pretty well. It goes like this,
- 13:56Speaker 2: pursuer and pursued both roll for initiative until once I
- 14:00Speaker 2: it has three successes, there's a twist. Each round must
- 14:03Speaker 2: introduce a new modifier. This encourages a faster resolution and
- 14:07Speaker 2: provokes narrative ideas. Since I have one of the three
- 14:10Speaker 2: orcs investigating a sound in the woods on the far
- 14:13Speaker 2: side of the clearing, I'll say that only their remaining
- 14:15Speaker 2: two can act right away. The third orc will trail
- 14:18Speaker 2: by what's fair, I'll say two rounds. Okay, enough rules talk,
- 14:23Speaker 2: let's get into the action and begin pursuit round one.
- 14:29Speaker 2: I'm awarding a plus one to the party to account
- 14:31Speaker 2: for Achillee's surprise advantage. The Orcs two. The party two
- 14:37Speaker 2: plus one is three. There's a moment where the captive
- 14:41Speaker 2: is so bewildered by his sudden freedom that he simply
- 14:43Speaker 2: stands there, staring at his hands. Then his brain registers
- 14:47Speaker 2: the sound of his own language and concludes he must
- 14:50Speaker 2: be getting rescued. He tears off in the direction of
- 14:53Speaker 2: the voice, leaving the remaining two Orcs flat footed and confused.
- 14:57Speaker 2: But they don't hesitate for long, and once it's clear
- 14:59Speaker 2: that they are not under attack, they give chase. Pursuit
- 15:03Speaker 2: round two, the party will get a plus two while
- 15:06Speaker 2: the Orcs hesitate. The Orcs a six. Oh no, the
- 15:11Speaker 2: party five plus two is seven. Despite their size and
- 15:15Speaker 2: the denseness of the woods, the Orcs are surprisingly fast.
- 15:19Speaker 2: They crashed through the undergrowth, barking obscenities in their language,
- 15:27Speaker 2: but the captive is even faster. It's not long before
- 15:30Speaker 2: he sees the little shape of his savior, who steals
- 15:32Speaker 2: a quick glance over her shoulder before racing on ahead pursuit.
- 15:37Speaker 2: Round three, the party will get a plus three as
- 15:40Speaker 2: the big Orcs struggle to maintain their initial burst of speed.
- 15:43Speaker 2: The Orcs A three, the party five plus three is eight.
- 15:50Speaker 2: The party's last roll wasn't even necessary strictly speaking, even
- 15:53Speaker 2: on a one they would have gotten away, but making
- 15:56Speaker 2: the roll shows me how completely they outstripped their pursuers.
- 16:00Speaker 2: While the Orcs manage a good chase for the first
- 16:02Speaker 2: minute or so, they cannot maintain it. Their size and
- 16:05Speaker 2: the bulky armor and weapons they carry bring them tire quickly. Conversely,
- 16:11Speaker 2: Achilliu's party is almost completely unencumbered, and compared to the Orcs,
- 16:15Speaker 2: even Cord is small and fleet of foot. That's why
- 16:19Speaker 2: by the time the party stops to rest, the Orcs
- 16:22Speaker 2: are far far behind them. Achillia and the former captive
- 16:30Speaker 2: are about to meet for the first time, and that
- 16:32Speaker 2: calls for a reaction roll. I'm going to add some modifiers, though,
- 16:36Speaker 2: to reflect the circumstances, but plus three for her liberating
- 16:39Speaker 2: him seems fair, if not conservative. Also, Achillia speaks his language. Normally,
- 16:45Speaker 2: that'd be worth another plus one, but since she doesn't
- 16:47Speaker 2: look the way he expects her to, that is like
- 16:50Speaker 2: an actual elf, I am not giving it to her. Still,
- 16:53Speaker 2: plus three is very good, so this should work out
- 16:56Speaker 2: all right. Then again, you never know. Let's ask the
- 16:59Speaker 2: dice on two D six plus three only a five,
- 17:04Speaker 2: but the plus three brings it to an eight, which
- 17:06Speaker 2: is slightly on the positive side. I'll interpret the role
- 17:09Speaker 2: like this. The freed captive won't run away, but he'll
- 17:12Speaker 2: be extremely stand offish, at least at first. A quick
- 17:16Speaker 2: note here, so long as I have the action paused,
- 17:18Speaker 2: the captive and Achillia will be conversing in Elvish, but
- 17:21Speaker 2: I'll translate the dialogue as we go. Podcasts don't do
- 17:25Speaker 2: subtitles very well. After all, Okay, it's time to get
- 17:28Speaker 2: back to the narrative and listen to this play out.
- 17:36Speaker 2: Achilia had run and run until her throat burned and
- 17:40Speaker 2: her legs felt like they would give out underneath her. Finally,
- 17:44Speaker 2: when she could run no further, she stopped to rest
- 17:46Speaker 2: and allow the others to catch up. She was still
- 17:49Speaker 2: breathing ragged breaths, standing with her arms akimbo in front
- 17:52Speaker 2: of a tall maple when the stranger emerged from the bracken.
- 17:56Speaker 2: By then, Cord and Robin had already caught up. It
- 18:00Speaker 2: was a strange moment when four of them came together.
- 18:03Speaker 2: Scaryako Throucynia, gasped the former captive in Elvish skety kaska.
- 18:10Speaker 2: He was doubled over, with his hands on his knees
- 18:12Speaker 2: and panting hard from the exertion. I think so, replied Achilia,
- 18:17Speaker 2: also in Elvish, only just now getting her wind.
- 18:20Speaker 1: Oh, let me undo the enchentment with.
- 18:23Speaker 2: A wave of her hand. The spell was broken, and
- 18:25Speaker 2: the stranger returned to his former size. The change was
- 18:29Speaker 2: barely perceptible. Skey kaska, he said again. When he looked
- 18:33Speaker 2: up and the two saw each other up close, both
- 18:35Speaker 2: he and Akilia stepped back in surprise. What manner of
- 18:41Speaker 2: being are you?
- 18:43Speaker 1: How is it that you speak my tongue?
- 18:45Speaker 2: He asked in Elvish. Achilia was momentarily stunned. She had
- 18:49Speaker 2: wanted to ask the same question. This person was very
- 18:52Speaker 2: odd to look upon. His face had the features of
- 18:55Speaker 2: a child, but was also somehow time worn.
- 18:59Speaker 1: I I can speak Elviish because I am in elf.
- 19:02Speaker 2: She replied, No, you are not, said the other slowly.
- 19:09Speaker 1: Why do you say that, ask to Kilia, because I
- 19:14Speaker 1: am an elf and you do not look like me.
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- 20:50Speaker 2: let's talk about this episode's voice talent making a return
- 20:53Speaker 2: appearance on the show. From that little bit of a
- 20:56Speaker 2: teaser in episode five, is Ky Allen playing the rescued elf,
- 20:59Speaker 2: whose name we've not yet learned. I've also got a
- 21:02Speaker 2: quick cameo by Kevin Barringer, who gives voice to Orc
- 21:05Speaker 2: number one. I think Kevin'll be voicing a proper character
- 21:08Speaker 2: in the near future. By the way, thanks so much
- 21:11Speaker 2: to both Kayellen and Kevin for those who would like
- 21:14Speaker 2: to check out some of the shows miscellany. I keep
- 21:16Speaker 2: a blog where I post all kinds of show and
- 21:18Speaker 2: RPG related stuff like art, maps, tables, crafts, and show notes.
- 21:22Speaker 2: You can find it at Tale of themanticre dot blogsbot
- 21:24Speaker 2: dot com. The adventure will continue on the next episode
- 21:27Speaker 2: a Tale of the Manticor. It's the story where chaos rolls.
- 21:34Speaker 2: Thank you for sticking around to the end. As we're
- 21:37Speaker 2: coming to the end of twenty twenty four, I wanted
- 21:39Speaker 2: to share a few thoughts, and I promised to keep
- 21:41Speaker 2: it brief. Let's begin. It occurred to me at some
- 21:46Speaker 2: point that I started season three with a promise you
- 21:48Speaker 2: do not need to have listened to either of my
- 21:50Speaker 2: previous seasons in order to jump into Tale of the
- 21:52Speaker 2: Manticor and understand what's going on. I'd like to invite
- 21:56Speaker 2: new listeners to get in touch and let me know
- 21:58Speaker 2: if I haven't kept that promise. Have I glossed over
- 22:00Speaker 2: anything in the season or even in season two without
- 22:03Speaker 2: adequate explanation. I expect that by now I take a
- 22:06Speaker 2: lot for granted in terms of my home brew basic
- 22:08Speaker 2: D and D rules, as well as some of my
- 22:10Speaker 2: made up shorthand terms like semi actual play or minning out.
- 22:15Speaker 2: Please do reach out if I inflect you in the dark.
- 22:17Speaker 2: Tale of Theman whor at gmail dot com is best,
- 22:20Speaker 2: but my blogspod account would work too. Now there's three
- 22:23Speaker 2: things I mentioned in every episode that new listeners may
- 22:26Speaker 2: well hear and think huh, because I know I've never
- 22:29Speaker 2: talked about them in this season. Every episode ends with
- 22:32Speaker 2: me thanking listeners for their support, and before I get
- 22:35Speaker 2: to a listener review, I always mention One Shot in
- 22:37Speaker 2: the Dark, the Pendulum world building tool, and Encyclopedia Manticarica.
- 22:42Speaker 2: What the heck are these things? Anyway, they are three
- 22:45Speaker 2: products I put up for sale on the online store
- 22:47Speaker 2: drive through rpg dot com. Here's a brief overview and
- 22:51Speaker 2: some news. One Shot in the Dark. This is my
- 22:55Speaker 2: ultra light solo game that could be played start to
- 22:57Speaker 2: finish in ninety minutes or chunked up to play over
- 23:00Speaker 2: multiple short sessions. The strengths of the game are probably
- 23:04Speaker 2: its unique mapping system and its overall simplicity. Together, these
- 23:08Speaker 2: factors have made it a hit with folks who want
- 23:09Speaker 2: to introduce RPGs to their kids. That was never my
- 23:13Speaker 2: intention to be honest, but I'm thrilled that I found
- 23:15Speaker 2: a home in the RPG space. One Shot in the
- 23:17Speaker 2: Dark is my best seller and it is very close,
- 23:21Speaker 2: just fifty copies away from going platinum. If you'd like
- 23:24Speaker 2: to support the show and help me to reach this milestone,
- 23:27Speaker 2: the game can be bought for a dollar fifty. The
- 23:31Speaker 2: Pendulum world building Tool. This product is special to season
- 23:34Speaker 2: two because I developed it in preparation of that season.
- 23:37Speaker 2: It uses this or that engine too, step by step
- 23:41Speaker 2: help you create the five hundred year history of a
- 23:43Speaker 2: custom settlement. It's not a game, but a world building
- 23:46Speaker 2: tool for writers and gms. Pendulum is currently an Electron bestseller,
- 23:51Speaker 2: and it too is just fifty copies away from the
- 23:53Speaker 2: next level. I'd love to see it go gold, and
- 23:55Speaker 2: if this kind of thing piques your interest, please check
- 23:58Speaker 2: it out. Pendulum costs ninety nine cents. Encyclopedia Manticorca. This
- 24:05Speaker 2: is my living reference document that gets updated a few
- 24:07Speaker 2: months after each season wraps. Its purpose is to collect
- 24:11Speaker 2: all tells of Manticore lore in one place. It's pay
- 24:14Speaker 2: what you want, and I encourage anyone to grab it
- 24:16Speaker 2: for free, though many have used it as a way
- 24:18Speaker 2: to give me a tip. I'm very grateful to all
- 24:20Speaker 2: who have done so, but if you've got an interest
- 24:22Speaker 2: in this document, please do help yourself to a copy
- 24:25Speaker 2: for free, and please don't feel an obligation to pay
- 24:28Speaker 2: a penny. Encyclopedia Manticore is currently listed as a silver
- 24:32Speaker 2: best seller. That's one below electrom but that's only because
- 24:35Speaker 2: Drive Through RBG doesn't count free products as sales. Technically,
- 24:39Speaker 2: considering that it has done rather well, no complaints here.
- 24:44Speaker 2: What's happening in twenty twenty five? If one shot in
- 24:47Speaker 2: the Dark hose platinum, I'm going to make and release
- 24:50Speaker 2: an expansion module for it, call it a stretch goal
- 24:53Speaker 2: this year. I'm also experimenting with merch in cooperation with
- 24:56Speaker 2: Bare Arts Dots store. So far we just have the
- 24:59Speaker 2: single T shirt to and a few basic colors, but
- 25:01Speaker 2: we might start to offer a second design in twenty
- 25:03Speaker 2: twenty five and we'll see. By gratitude to those who
- 25:06Speaker 2: have supported the show by a perch, sing, a T
- 25:08Speaker 2: shirt or one of my Drive through RPG products, or both,
- 25:11Speaker 2: and of course I'd like to thank each and every
- 25:14Speaker 2: one of you just for listening. As we move into
- 25:17Speaker 2: the coming holiday season, I'm wishing you all the best
- 25:19Speaker 2: in health and happiness. I'll see you Achillea, coord and
- 25:23Speaker 2: Robin in the next episode.