Latest / GameStar Podcast / Diablo 5 Interview: RIP Open World & die neue Karawane (Englisch)
Transcript
- 0:12Wer GameStar verfolgt, weiß, eins meiner absoluten Lieblings-Franchise ist Diablo.
- 0:18Ich habe mir heute eine Kette gekauft, ein Tattoo macht und ja,
- 0:21jetzt sitze ich hier einfach und darf endlich über Diablo 5 reden.
- 0:27Und dafür habe ich zwei wunderbare Gäste, die sich jetzt vorstellen dürfen.
- 0:31Nice to have you guys here. Please introduce yourself to our audiences.
- 0:35Ja, hi, my name is John Mueller. I'm the Senior Art Director on Diablo 5.
- 0:38Und wie gesagt, du kannst meine Namen in Deutsch benutzen, wenn du möchtest. Chiron, mit der Umlage.
- 0:47Mein Name ist Tiffany Watt, ich bin der Senior Production Director auf Diablo 5.
- 0:53Danke, dass wir hier haben. Es ist ein Freitag. Wie excited haben Sie sich jetzt zu erinnern Diablo 5?
- 1:03Ja, ich meine, es ist wie Tiffany und ich waren auf stage in 2019 zusammen,
- 1:08das war seit Jahren, wenn wir die Album 4 haben.
- 1:12So, ich bin hier alle diese Jahre später, die ich die Album 5 habe,
- 1:15ist schon ziemlich toll.
- 1:17Ich kann nicht mehr so sagen. Ja, wir haben es ein bisschen gearbeitet für ein
- 1:20bisschen jetzt. Und es ist immer wirklich spannend, zu endlich be able zu share
- 1:26mit der Welt was du hast du arbeiten. Wir haben nicht zu keep secrets anymore.
- 1:30Um, you know, being able to tell people that in 2029, everyone's going to be
- 1:35able to experience Sanctuary after Diablo has taken over,
- 1:39and to begin to start talking with the community about the game that we're making
- 1:44and really invite them in to have a conversation with us is always exciting.
- 1:48Wir arbeiten mit such incredible creatives at Blizzard, aber wir sind ein Spiel für die Gemeinschaft.
- 1:53Wir haben viel Spaß mit der Gemeinschaft auf Diablo 4 und wirklich hearing was
- 2:00es war, was sie wollten von der Game zu sehen.
- 2:03Wir waren vor dem Starten, wie wir alle waren fans von Diablo für so lange Zeit
- 2:09haben. Und alle ließen ein bisschen Diablo. You mentioned, ich glaube,
- 2:13your favorite ist Diablo 3.
- 2:15A lot of people love Diablo 2. A lot of people Diablo 4, Diablo 1, Diablo Immortal.
- 2:20And each of those games is a little bit different. And with Diablo 5,
- 2:22we want to make sure we're making the best version of Diablo that we can.
- 2:26And so hearing from each person about why they come to Sanctuary to play Diablo
- 2:32and why the game has drawn them in is really important to us.
- 2:34So being able to share that it's out, we can finally start that conversation.
- 2:38But is it even possible to bring all these people together?
- 2:41Because Diablo 3 is very different from the kind of vibe that it has to Diablo
- 2:491. So how do you try to combine all of these expectations?
- 2:55Well, I think it really comes from...
- 2:59Ich denke, es ist ein Thema, wie ich alles in einem Blender kombiniert habe.
- 3:04Ich denke, es ist wie... Wenn wir angefangen haben, und das war ein paar Jahre,
- 3:09Joe und ich und Tiffany und Michael, der Technical Direktor ist,
- 3:15wir alle zusammenfragen.
- 3:16Das ist, was das, was die Best Campaign Ever.
- 3:22Ich denke, die Feedback von Lord of Hatred was that it was one of the best campaigns we've ever done.
- 3:30And it was really because we had mastered our technology, we had a super experienced
- 3:37team in place, and the team...
- 3:40Also, the story became very personal between you and Lilith and Mephisto and
- 3:45Lorath. And again, when Tyrael showed up, I mean, everybody was like,
- 3:49you know, it was such an emotional moment.
- 3:52I mean, I know you're a fan of Lilith. I mean, how did you feel during the fall
- 3:56with the Das war's. Wenn die Ablohne war, war es hart. Es war Tears, right? Ja, wirklich.
- 4:05Aber es war so ein guter Moment. Ich war so einfach in die Moment.
- 4:10Ich war so into die Spiel.
- 4:12Und das ist das ein Campagne, wenn du einfach ein Teil dieser Welt bist.
- 4:17Und du fühlst es. Ja, und das ist das, das, das, das, das, das,
- 4:22das, das, das, das, das, das, das, das, das, das, das, das, das,
- 4:26das, das, das, das, das, das. Aber wir wirklich, es ist ein Teil unserer,
- 4:31es ist unser Emphasis auf 5.
- 4:32Es ist wie, wir wollen, nachdem wir das gemacht haben, wir waren,
- 4:34wir wussten Diablo was at the center of our story.
- 4:38Und es ist, er ist ein Demandungsgerät.
- 4:41Definitely. Und es ist wie, er ist nicht going zu sein, mit der Expansion.
- 4:47Und wirklich, all of our ambitions grew aus dem als Charakter,
- 4:52all jokes aside, ich denke, wir wirklich um,
- 4:56When we put the number five on it, we knew that that means a lot of things.
- 5:00It means we have to be bold. It means we have to be ambitious.
- 5:03And it means we have to meet incredibly high expectations.
- 5:06Like with four, we had to meet incredibly high expectations.
- 5:10And I felt we met those. I could ship.
- 5:12I think that generally speaking, the first 30 days of the game,
- 5:14everybody was very happy.
- 5:16And then, of course, like all
- 5:18ARPGs, there's always that sort of like the things that could be better.
- 5:22But we've worked on those for the last several years. und ich fühle mich wie,
- 5:26wie es sich landet mit Lord of Hatred aber auch weiterhin mit dem Season 15.
- 5:34Und es ist ein realer Banger.
- 5:35Ich weiß nicht, ob Sie die Panel heute gesehen haben. Unfortunately, nicht.
- 5:39Wir waren live-streaming die ganze Zeit. Ich möchte es auf die Zeit,
- 5:45wenn wir... All drei der Primeevals sind in Season 15.
- 5:50Und ich denke, drei Jahre ist eine lange Zeit. And the road to Diablo 5,
- 5:54as we call it, is going to be paved with a lot of fun along the way.
- 5:58A lot of great content. The Amazon is coming to Diablo 4. I was still filled.
- 6:04And many more surprises still up our sleeves. So this, you know,
- 6:08going back to like things we wrote down, one of the things that Joe wrote down,
- 6:11and this was really important to him, was like community involvement.
- 6:15And that means announcing early because you can't have it unless you tell people what you're doing.
- 6:19And I think was or it was, you know, when we did a lot of our community stuff,
- 6:25it was towards the back end of the game and it was harder to implement that
- 6:28feedback because you're trying to triage and get the game done.
- 6:32But there's some really strong feedback that comes from the community.
- 6:37We need that early, you know, and so, you know, I know it's I know there was
- 6:42a lot of surprise that we announced the game.
- 6:44But the reason for that was that sort of our commitment to the community.
- 6:47So will the story in Diablo 4.
- 6:53Evolve more into the story of Diablo 5? So is there a connection between the both games?
- 7:00Will there be one, maybe? Well, there's a hundred years between the two games.
- 7:03And we did that very intentionally because we wanted to create a lot of space
- 7:07because we knew we'd need it.
- 7:09Und wir sind ein ziemlich krafty group und wir werden nicht alle unsere Karten
- 7:14jetzt aber wir wollen die Road zu be exciting.
- 7:16Und wir showen, was wir,
- 7:21Die Angels sind in front of the gates of Westmarch burning.
- 7:28The stakes couldn't be higher. So how did that happen and how did we get there?
- 7:32Diablo winning, all of this stuff is going to be revealed. Okay,
- 7:35so we will possibly experience that, everything, how it happened in Diablo 5.
- 7:42Because there's also this new series that people are talking about.
- 7:46Ja, ich gehört about that. Vielleicht zwischen Diablo 4 und Diablo 5.
- 7:51Wir haben nichts zu tun, heute.
- 7:54Wir waren sehr glücklich, dass wir zu announceen. Ich weiß, dass wir das Ganze
- 7:59noch nicht mehr tun haben.
- 8:02Und ich glaube, es wäre toll, es wäre wirklich toll, wenn es möglich wäre,
- 8:07aber wir haben keine Details.
- 8:09Okay, wir sind ja noch mehr Details. Same. As soon as possible, of course.
- 8:15Aber du hast bereits erwähnt, dass Sanctuary ist, dass alles verletzt ist.
- 8:22Was ist die Motivation, die Motivation, außer nur die Lüte zu holen?
- 8:28Und, ja, einfach über Sanctuary.
- 8:33So, du bist der Heir von Westmarch. Und das ist eine der Unterschiede,
- 8:37die in den letzten Spielen. Du oft warst die Wanderer oder die Nephilim.
- 8:42Es hat nicht so eine persönliche Angelegenheit zu dem story.
- 8:46Mit Slaughter of the Hatred und der Story mit Lilith, und der Angelegenheit
- 8:52zu Lilith, wir haben eine große Erfolg mit dem, where players were really engaged
- 8:56in what was playing out on the screen. And you mentioned you had an emotional reaction.
- 9:02I remember when I told John I beat the campaign, he was like, did you cry?
- 9:06And I did. And I've never cried in a video game before. And that connection,
- 9:11it really landed with an incredible impact. And it reinforced the direction
- 9:15that we were trying to take Diablo 5.
- 9:18And we leaned in even further to really telling a really compelling story.
- 9:23Now, as the heir of Westmarch, you have a personal stake in this story.
- 9:27Jennifer mentioned that we hinted that the fact that you have a very unique
- 9:33connection to Diablo, you're the only one that can enter the terror realm,
- 9:37which is his personal area of hell, and come back.
- 9:40And so as you're playing through the campaign, you'll start to learn why is
- 9:44that the case. And even outside of that...
- 9:47He has taken over a kingdom that is yours.
- 9:50And so while you are on the run at the beginning of the story,
- 9:54this kingdom is something that you want to reclaim.
- 9:56So it's not just we need to take Vaxing Tree because this is their land and
- 10:00having the demons overrun it is a bad thing. But this is land that is supposed
- 10:04to be yours. It is your domain.
- 10:06And so in a lot of different ways, the story is very personal.
- 10:10Outside of, of course, healing demons, visceral combat, more classes than ever
- 10:15before, and picking up really awesome loot.
- 10:17People ask, where is the hope in the story? Because it's such a dark,
- 10:21we're saying it's a lot of dark. And if you see a lot of the concept art that
- 10:24we released, it definitely lives up to that.
- 10:26But you are the heir to Westmarch. You are the hope in the world.
- 10:30When you meet people, you are the person that can reclaim the kingdom.
- 10:35And I think that's really one of the really great conceits of the structure of the story.
- 10:41People know you. You know, you're not just another kind of wanderer or an unknown character.
- 10:48And I think this goes back to like D1 a little bit for me, like that type of
- 10:52story with like, you know, Louis Oric and the sort of the Mad King and all this stuff.
- 10:56Like a lot of the structure of the story, you know, the characters,
- 11:01you're inhabiting a character and that character becomes really personal to
- 11:05you through the journey.
- 11:07So in this whole area, it's all procedurally generated and everything is destroyed.
- 11:15So how do you make sure there are a lot of points of interest and how does environmental
- 11:21storytelling work in this kind of environment?
- 11:24Yeah, it's a great question. And I think, you know, one of the other things
- 11:29that we wrote down was, you know, sort of our pillars for the game was constant discovery.
- 11:35You know, I think a lot of people loved when you first opened Diablo 4 and you
- 11:41started in Nivesk, which was the small town, and then there was the Fog of War,
- 11:46and you didn't know what was out there.
- 11:48And then there was all the statues to Lilith and there was all the towns to
- 11:51discover and the first time coming into Kyovishad.
- 11:54And those were all really good feelings. Like, I love that part of the game.
- 11:58But of course, once you explore that continent, the fog of war never came back
- 12:03because it was not fun to necessarily do that again because the world didn't change.
- 12:07Yes. In this case, every time your caravan moves, the world changes and that
- 12:11fog of war is always there.
- 12:13And so that constant discovery is like every time you move the caravan,
- 12:16you don't know what's out there.
- 12:18Because of the world's procedural, this is our third game using this technology,
- 12:22Diablo 3, Diablo 4, and now Diablo 5.
- 12:25And we've really leveled up. Like I said, we branched our technology well over
- 12:30a year ago, and we've been working to specifically upgrade a lot of our tech
- 12:35so that our procedural generation,
- 12:37can basically look just as epic as our open world did.
- 12:41And it does. I get to see it every day, and I'm really excited how the game
- 12:45works. So this is not an open world anymore? No, es ist nicht.
- 12:49Es ist ein procedurale-builtes Spiel, wie viele ARPGs.
- 12:54Diablo 2 war das, Diablo 3 war das.
- 12:57Ich denke, dass wir uns das tun, was es uns zu tun, ist es uns zu adden,
- 13:02neue Tiles zu machen. Es ermöglicht uns die Welt, es uns zu dynamisch verändern.
- 13:06Die wir uns für die Story und die Campaign, so es nicht nur eine Fixed-Space,
- 13:10das ist für alle Inge-Inche.
- 13:12Und ich denke, was das gibt uns ist viel flexibilität in wie wir die Geschichte,
- 13:18zusammenbauen. Das ist unglaublich.
- 13:20Aber viele Punkte von Interessen. Okay, ja. Viele, wenn du Strongholds in Diablo
- 13:274 bist, viele Leute like Strongholds, die haben eine Story und Content in eine bestimmte Location.
- 13:32Das wird immer noch da sein. Das ist das, was wir können in unseren Points von Interessen.
- 13:36Und wir können immer noch das in die Spiel. Weil viele Leute sagen,
- 13:39Are you going to add new strongholds to the ones that are there?
- 13:41It's like, well, we can't change that continent the way it was built.
- 13:46And this is another reason why we had to kind of go back to the drawing board
- 13:49and re-engineer the game so that we could do all this.
- 13:53You already mentioned the caravan as well. And people are wondering out there
- 13:58because we were asking our community, so how will this happen?
- 14:02This wandering hub that we have there. Will there be deep storytelling with
- 14:06the characters you meet there also in the carrow when as well?
- 14:12Absolutely. So when you first start out in the story, your carry-man is very small.
- 14:16It's you and a wagon, maybe your best friend that's with you because the world
- 14:22is destroyed, right? You've just been struggling to survive.
- 14:25You are on the run. So you don't have a lot of allies.
- 14:28As you begin progressing through the story, you will come across survivors.
- 14:33And it's pretty rare when you find somebody that's worth saving because I think,
- 14:37at the heart of Diablo 5 it's like, what must you become when the world has already ended?
- 14:42And a lot of people have to make choices that maybe aren't great.
- 14:45And so coming across a character, you have to make that decision of,
- 14:49you know, like, why, how have they survived? Because it must take quite some
- 14:53fortitude to have survived this long on your own.
- 14:57And what are their motivations for joining? And so when they do join you,
- 15:00Ich bin ein wirklich fan von Oregon Trail, aber dein Caravan ist zu werden.
- 15:05So, es gibt ein visualer Storytelling, es beginnt aus klein.
- 15:08Als du durch die Campaign durchführen und du mehr Allais gewinnen,
- 15:11mehr Leute in deinem Caravan und in der Kampf gegen die darkness wird,
- 15:14dein Caravan ist zu werden, und dein Circle ist zu werden. Und ich finde es,
- 15:19As the caravan grows, you push back the darkness maybe a little bit more.
- 15:23And to your point, you will meet characters that you will get to know.
- 15:27Jennifer says that we don't have side quests in the way that Diablo 4 has,
- 15:32or a lot of games, where they're often, in terms of the story,
- 15:37narratively not very impactful.
- 15:40Everything that you do, all of your side content comes from talking to those
- 15:47caravan members and learning more about their individual stories.
- 15:51So you will learn a lot about these characters. John says the cast of characters
- 15:56is maybe like a cast of characters in your favorite TV show.
- 15:59So while you're traveling, you get to know them better.
- 16:03And you'll learn more and uncover more about them. And by the end.
- 16:08You'll deeply know them, maybe like at the end of Game of Thrones,
- 16:11you know this robust cast of characters and each one of them ist,
- 16:13und es hat wirklich gut Geschwistern.
- 16:16Wir sind wirklich sehr froh. In der Gameplay, die Karavan ist,
- 16:20Sie openen die Map und entscheiden welche Region der Westen Kontinent Sie wollen.
- 16:24Und dann, Sie移st Ihr Karavan zu dieser Location. Und dann, wie John sagte,
- 16:30Have a new map that has a Fog of War on it, and then you need to discover all
- 16:34the locations that are within that map. And it will have varied gameplay.
- 16:38Even if you've been to, let's say, Westmarsh before, it's going to look a little
- 16:42bit different. That's where the procedurality comes into play.
- 16:45The landmarks that you come across will be different. The padding,
- 16:48the monsters and demons that you come across will be different.
- 16:51And we'll be able to layer in, depending on which Dread Commander is taking
- 16:55over that region at the time, you will see their influence as well.
- 16:59Yeah, and the Dread Commanders, we're having a lot of fun with them because
- 17:02they're essentially the mortals that Diablo has elevated to like a Duke of Hell status.
- 17:07So, you know, we have the lesser evils like Indario and Durial,
- 17:11and we didn't want to necessarily use them. We wanted to come up with something
- 17:14new, and we thought these are, you know, mortals corrupted by Diablo that have
- 17:19also their own special gift.
- 17:21And, you know, that's really like, you know, they are all very different.
- 17:26You know, they're visually very different because they all are corrupted by
- 17:29greed or different, you know, the things that they desired.
- 17:33Diablo gave that to them for basically betraying their own kind and betraying humanity.
- 17:38Und so your story is very intertwined with them and I think that.
- 17:48Seeing how they come in and take over an area it's going to be very visually
- 17:52distinct because they all have a different look and we can change how they affect
- 17:56an area and it's very visual and it's,
- 17:58very they come in with their own army of monsters so I think that's something
- 18:03that's going to be really unique about the game as well. Sounds very unique, sounds nice.
- 18:07About Diablo, we also get to know him a little bit better.
- 18:11So will it be the Diablo we know from Diablo 4? Or is he like,
- 18:17Did he evolve? Yeah, I mean, I think, you know, every time, you know,
- 18:22Diablo has come into the frame, you know, he's evolved a little bit.
- 18:27Yes. Right? Diablo Prime, Diablo 2, Diablo 1.
- 18:33Our, you know, another thing that, you know, I just got from,
- 18:37you know, talking with somebody was like, you know, it should be the best boss fight ever.
- 18:43You know it should really be like and the version of this character that you
- 18:47meet should really should really.
- 18:52It's kind of like Lilith when we created Lilith she was an existing character
- 18:55she was actually in Diablo 3,
- 18:58not a lot of people remember that because really what people have in their mind
- 19:01now is what we created in Diablo 4 so in Diablo 5 we want that version of Diablo to be,
- 19:08the character that becomes the like the clearest vision of that character that
- 19:13Blizzard has ever built.
- 19:14We'll have some exciting things to share about that in the future,
- 19:17but we're not quite ready to reveal Diablo just yet. I love that he was behind
- 19:22the smoke in that. He was in there.
- 19:26A lot of blur, though. Yeah, looking forward to hearing more about Diablos as well.
- 19:31And you said there will be more heroes than ever or more classes? More continents.
- 19:37Yeah, I love Joe's ambition with this, and he shared yesterday that at launch
- 19:43Diablo 5 will have more playable classes than any other Diablo has ever had
- 19:47even at the end of its life.
- 19:49So that has been really exciting. We announced the return of the fan favorites
- 19:54Demon Hunter and Monk, which are in Diablo 3 and Diablo 4, sorry, Diablo Immortal.
- 19:59But because Joe has such a great vision for the gameplay and the class variety,
- 20:06we get to introduce some new archetypes that we haven't before.
- 20:09Und wir haben das in Diablo-Guinst mit den Spirit-Borren und.
- 20:15Die Blood Knight in Diablo Immortal. So, being able to explore new archetypes
- 20:20is always really exciting. It's like, oh my gosh, we had to come up with a new class.
- 20:25And so, obviously, the Plague Knight is what we announced yesterday.
- 20:29He's someone that is, like, really armored on the battlefield,
- 20:33spreading contagion and disease. Really gross.
- 20:38But that's just so cool to be able to ideate on some new ideas.
- 20:42And the team, John's team, coming up with new visuals for you.
- 20:47He's not gross. He's cool. He's gross.
- 20:51I love the Necromancer. I think Plague Knight might take over.
- 20:55Yeah, I mean, obviously when he shows up to a party, he's not the most...
- 20:59Maybe he smells a little bit. I mean, he's got some problems,
- 21:03but the Plague Knight is going to be, all jokes aside, it's going to be one
- 21:08of those darker classes that I think that people love. He kind of sits between
- 21:11somewhere between the Necromancer and the Paladin.
- 21:14You know but like yeah so queen necromancer paladin that's,
- 21:18crazy but i'm looking forward to that yes okay so thank you very much i'd love
- 21:23to ask you more about all the heroes uh all the classes i'm pretty sure um you're
- 21:27not allowed to tell us more about that we'll have more to share in the future yeah we will so,
- 21:32thank you so much um for talking to us thank you so much for your time i hope
- 21:37you have a great time at blizzcon so the last hours that we have yes and yeah
- 21:43i'm Ich werde das Warcraft Forever verwendet werden.
- 21:46Oh, ja, du solltest. Ich habe es bereits gespielt. Es ist großartig.
- 21:49Wir sind noch mehr über Diablo 5.
- 21:51Vielen Dank, Leute, für die hier. Also, check in auf Season 15.
- 21:56Es wird ein banger sein. Ja, ich will. Du kannst es auf Switch 2 spielen. Ja.
- 22:01Ich habe es auf Switch 2. Ja, jetzt haben wir eine gute Idee.
- 22:04Ja, definitiv. Ich habe Diablo auf die go. Vielen Dank, Leute.
- 22:08Viel Spaß. Vielen Dank. Bye, bye.