Latest / Start the game already! / [ENG] Civilizations #06: Poles
Transcript
- 0:18May the angels lead you into paradise.
- 0:21May choirs of angels receive you.
- 0:24May you have eternal rest. The choir recites the lyrics of
- 0:29the Gregorian chant piece in Paradisum, but in truncated
- 0:33version. This chant is still sung to this
- 0:36day during Catholic Requiem in the older form, the Tridentine
- 0:41or Traditional Latin Mass. Today we are visiting Eastern
- 0:45Europe and talk about the Poles. Christianity plays a major role
- 0:50in the history of the Poles and frankly even today, so it's very
- 0:53fitting that this chant has been chosen as their Jingle.
- 0:57The Poles have been introduced to the game in the second DLC
- 1:00for the Definitive Edition in August 2021.
- 1:03Together with the. Bohemians introducing new unique
- 1:06game mechanics and farm economy. Which I was very sceptical.
- 1:11Of when it got released, but now believed to be one of the best
- 1:14design decisions in the game. The Poles have played a key.
- 1:19Role in the later stages of medieval history for European
- 1:23history and across the Anas of history, few nations have stood
- 1:27A sturdier shield between the east and the West than the
- 1:30Kingdom of Poland to understand why the poles play the way they
- 1:34do in age of empires, we have to understand the soil they walked
- 1:38on. Poland's medieval story is 1000
- 1:41year transformation from a collection of forest tribes into
- 1:45the shield of Christianity. It all begins in the 10th
- 1:49century with a man named Mieszko.
- 1:51The first he made a move that changed the map of Europe
- 1:54forever. In the year 966, he didn't just
- 1:58convert to Christianity, he strategically chose Rome over
- 2:02Byzantium. In one stroke, he brought Poland
- 2:05into the Western fold, ensuring they weren't just conquered by
- 2:08their neighbors, but recognized as a legitimate sovereign
- 2:12Kingdom. But being a Kingdom in the heart
- 2:14of Europe and living with a target on your back?
- 2:17By the 1200s, Poland was fractured, split into tiny
- 2:21Dutchies that were ripe for the picking.
- 2:23This was the era of the Mongol storm.
- 2:27Just imagine the terror as the Golden Horde swept across the
- 2:30plains, culminating in the bloody Battle of Lake Nietzsche
- 2:33in 1241. And yet the greatest threat
- 2:37wasn't the Mongols, it was a group they invited in to help in
- 2:41their war against the Prussians, the Teutonic Knights brought in
- 2:46to help fight pagans. The Teutonic Order decided they
- 2:49like the land so much that actually keep it for themselves,
- 2:53becoming Poland's most bitter rivals for the next two
- 2:56centuries. However, every great story needs
- 3:00a hero of reconstruction. Enter Casimir the Great in the
- 3:051300s. There's a famous saying about
- 3:07him. He found a Poland of wood and
- 3:10left it in stone. Kazimir was a visionary who
- 3:15built 50 castles, founded one of the world's first universities
- 3:18in Khrakov, and most importantly, made Poland a
- 3:22sanctuary for the Jewish people, creating a tapestry of religious
- 3:26tolerance that was centuries ahead of its time.
- 3:29But the real power up the moment Poland becomes the superpower we
- 3:34can witness in the mid game and Age of Empires 2 that happened
- 3:38in 1385. This is the union of Crevo
- 3:42through the royal marriage of Poland's first queen and
- 3:46protagonist of the polls campaign.
- 3:47In Age of Empires 2, Yadviga, the Kingdom of Poland and the
- 3:51Grand Dutchie of Lithuania joined forces.
- 3:54This wasn't just a wedding, it was the birth of a Titan.
- 3:58Together they're faced down the Teutonic Knights at the
- 4:01legendary Battle of Kunwald in 1410.
- 4:04It was one of the largest clashes of the Middle Ages, a
- 4:07true imperial age showdown that finally broke the orders back
- 4:12and paved the way for the liberty of Poland.
- 4:15This was the era where the Polish nobility, the Schlatter,
- 4:19began to demand more power, creating a unique noble
- 4:22democracy that would eventually define the nation.
- 4:26It's this blend of deep rooted agriculture, massive territorial
- 4:31unions, and a fierce independent nobility that gives the Poles
- 4:35their unique flavor on the digital battlefields today.
- 4:39I'd definitely argue that the Poles in the game are more on
- 4:42the later side of the grand timeline of medieval history
- 4:46compared to some of the other civilizations.
- 4:48So let's go. Ahead and take a deeper look at
- 4:51the civilization bonuses, the unique units and unique
- 4:54technologies of the Poles in a game where every second of TC
- 5:00idle time and every bit of food. Counts the poles.
- 5:03Bring a unique rhythm to the battlefield and.
- 5:05It all. Starts with the full walk.
- 5:08This isn't just a mill replacement, it's a very new
- 5:12twist on food macromanagement. By granting an immediate food
- 5:16burst upon the completion of a farm.
- 5:19The Polish economy doesn't just. Grow.
- 5:20It explodes. Fueling a mid game power spike
- 5:24that few civilizations can rival.
- 5:26Now on paper the fall walk is a three by three mil replacement.
- 5:31It's a bit beefier than a standard mill and takes 5
- 5:34seconds longer to build. But here's the twist.
- 5:38It's basically a house and a mill rolled into one, giving you
- 5:425 pop space the moment it goes up.
- 5:45Since fall walks cost 100 wood nowadays, this means you're
- 5:49getting a house for. Free.
- 5:50Upon release of the poles the forewalks cost was 125 wood so
- 5:55it combined the cost of a mill and a house.
- 5:57But this cost has been reduced to 100 wood with the release of
- 6:00the Mountain Royal Steel Sea. So what I like to do is to build
- 6:05the forewalk in time instead of my third house in the dark edge
- 6:09and start collecting the berries because those berries are
- 6:12actively lay being my food economy.
- 6:15Why is that, you may wonder? Well.
- 6:17Well, when you see the farm within the fall walks 4 tile
- 6:21aura, you get 10% of that farms total foods immediately
- 6:25deposited into your bank. To maximize this, you want to
- 6:29fit exactly 8 farms perfectly around that three by three
- 6:33square. Since the fall walk is placed
- 6:36next to the berries, they are blocking one or maybe even two
- 6:40of your juicy farms. Also, geometry matters a lot.
- 6:45The farm has to be placed entirely within that aura in
- 6:48order to collect your instant food gratification.
- 6:51Thankfully, the auto farm feature is respecting this and
- 6:54tries to place the farms neatly around your fall walk.
- 6:58Though it's not just geometry, it's also timing that's
- 7:01important. The fall walk has to be standing
- 7:04before the farms have been built.
- 7:06You can't just slap a fall walk down next to old farms and
- 7:09expect a payday. You've got to plan your layout
- 7:12from the start. Also, upgrades are important to
- 7:15consider since the bonus is giving you 10% of the farm's
- 7:19food, getting your mill upgrades increase the total food you
- 7:23would get. Because of these, upgrades
- 7:25increase the total amount of food on those farms.
- 7:29It's always worth to get your mill upgrades before placing a
- 7:32farm, and I for one try to avoid dark age farms as much as
- 7:36possible and get horse collar before placing the first farms
- 7:39around my forewalk. The difference is notable.
- 7:42Without horse collar, you get 18 instant food per farm.
- 7:46It's 25 with horse collar. This is why the Poles really
- 7:50like to get crop rotation early Imperial Age, since they get 55
- 7:55food instantly per per farm instead of 38 with Heavy Plow.
- 8:00Because of this bonus, the poles are pretty much the only
- 8:03civilization in the game to always benefit from early crop
- 8:06rotation, whereas with other civilizations, it's said to be
- 8:09only worth getting when it's safe to say that the game will
- 8:12go on for a long time. Now, I know what you're
- 8:16thinking. If I build my farms away from my
- 8:18Town Center, my villages are sitting ducks.
- 8:21But there is something you can do about this.
- 8:24Just place your fall walk exactly 3 tiles away from your
- 8:27Town Center. This sweet spot lets you tuck
- 8:30your farms right in between both buildings, your TC, and the fall
- 8:34walk. You get the instant food boost
- 8:36from the fore walk, but your villages are still close enough
- 8:38to Garrison the second or Scout or Archer shows up.
- 8:42This won't be true if you're milling your berries, but
- 8:45remember this trick for your second fore walk.
- 8:47Maybe if my berries have spawned towards the enemy, I might even
- 8:51consider making a fast second fore walk close to my TC and
- 8:55start farming there and get back to my Berry fore walk once my
- 8:59base is secured. But anyway, there's one more
- 9:02thing to mention. If you plan on building your
- 9:05four ways close to your. TC then you should also do what
- 9:08most high level players are doing and place your two
- 9:12starting houses right under your Town Center in order to keep
- 9:16clear of the farming space of future 4 works.
- 9:19Best case scenario, you do this but into the direction or on the
- 9:23side of your Town Center facing the middle of the map.
- 9:27This feels super weird at first, but is extremely efficient since
- 9:31you want to prioritize farming close to your fall works instead
- 9:34of your Town Center. As you can see, it's quite
- 9:37important to envision your farming layout early on in the
- 9:41game and think about how much space you'll need and how to
- 9:45secure that space for your strategy.
- 9:48Oh, and by the way, you. Can't stack this bonus so you're
- 9:51wasting your bonus. If you try to put one farm right
- 9:53between two fold works, it still only give you the food of 1
- 9:57farm. And for the real micronurds out
- 10:00there, or if you're playing team games, there are some wild
- 10:04hidden mechanics here since the bonus is tied to who finishes
- 10:08the farm. You can actually.
- 10:10Pull off a Tuten farm sling. If your Tuten ally starts a farm
- 10:14taking advantage of their cheaper wood cost, and you
- 10:17finish the construction as the Polish player you get the food
- 10:20drop off. It's a high.
- 10:22Level. Play that can absolutely break
- 10:24the economy in the team game, but it requires really good
- 10:28coordination between the team mates and also the Tuten player
- 10:31has to be quite high PM in order to constantly seed new farms but
- 10:36not actually finish them. And all that without neglecting
- 10:40his own economy. Also, if you're wondering what
- 10:43happens if you convert a Polish forewalk, it's basically the
- 10:46same as converting a house. You get to the pop space, but
- 10:50you can't make use of the instant food collection.
- 10:53Because the forewalk economy is the key to most of what the
- 10:56Poles like to do. They are also the target of
- 10:59early rushes and attacks. The Polish economy is kind of
- 11:03front loaded. They rely on that instant food
- 11:06burst to click up to the next age or to mass units, so enemies
- 11:11want to make your farms a dead zone.
- 11:13Because forewalks are often placed away from the Town Center
- 11:16simply because they require a lot of space, Polish farmers are
- 11:19usually vulnerable. A handful of scouts or Archers
- 11:22in early feudal can force those villages off the forewalk.
- 11:26Even if you don't get the kills, every second they spend
- 11:29garrisoned or running is a second they aren't triggering
- 11:32that 10% food bonus. If you mess up their forewalk
- 11:35timing, you might just mess up their game plan entirely.
- 11:39And this is the whole reason why I believe that the foreworks are
- 11:42brilliantly designed. They are a significant eco
- 11:46bonus, but they come with a cost.
- 11:48They are not completely free because you are forced to expose
- 11:51your economy or make sure to invest into securing them.
- 11:55It's basically the opposite of a Khmer or Ketan farm.
- 11:58And design wise, Khmerian Ketan farms are just a free super
- 12:02strong eco bonus without any balancing whatsoever, whereas
- 12:06the polls bonus for the faux walks is much more interesting
- 12:09to me because of the risk you're taking when relying on them.
- 12:13Everyone knows how strong the polls eco is if they're allowed
- 12:16to farm. And if you've ever played as the
- 12:19polls, you know the feeling of knowing that your opponent
- 12:22knows, and therefore you need to find the sweet spot of being a
- 12:25little greedy and boomy, but not too much, which I find
- 12:28interesting and. Very rewarding if I can get away
- 12:32with it. We've talked about the stats and
- 12:34the strategy, but where does the forewark actually come from?
- 12:38In Polish history, the forewark, derived from the German Forvac,
- 12:44was a massive manorial farm system.
- 12:47It wasn't just a family plot, it was an industrial scale
- 12:51plantation designed for one thing, and that's export.
- 12:55During the late Middle Ages, Western Europe was urbanizing
- 12:58and hungry. They needed grain.
- 13:01Lots of grain. Poland, with its vast fertile
- 13:05planes and access to the Vistula River, became the bread basket
- 13:09of Europe. But here's the twist that the
- 13:12game hints at with the instant food bonus.
- 13:15In the real world, the folwar system was the engine of the
- 13:19Schlachter, the Polish nobility. As the demand for grain rose,
- 13:23the nobles realized they could make a fortune by taking direct
- 13:26control of the land. They moved away from just
- 13:29collecting rent and started managing these massive estates
- 13:33themselves. However, to make these estates
- 13:35profitable, they needed labour. This led to what historians call
- 13:40the second serfdom. The nobility gradually
- 13:43restricted the movement of the peasants, forcing them to
- 13:46provide days of unpaid labour on the Lord's full work in exchange
- 13:51for being allowed to farm their own small plots.
- 13:54In the game, when you see that 10% instant food drop off, it
- 13:58might just represent the ruthless efficiency of the
- 14:01system, the Lord. Well, that's you the.
- 14:04Player takes their share off the top the moment the work is done.
- 14:08The forework system is the reason the Polish Lithuanian
- 14:11Commonwealth became so incredibly wealthy in the early
- 14:15modern era. It funded the lavish lifestyles
- 14:18of the nobles and paid for those expensive gold trimmed suits of
- 14:22armour worn by the Wing Tassars. It was a system built on golden
- 14:27grain and the sweat of peasantry, turning the Polish
- 14:30countryside into a sea of wheat that fed the entire continent.
- 14:35If you're living in Europe, you've experienced this effect
- 14:38as well. When Russia invaded Ukraine and
- 14:40the global market of wheat got shaken up because Ukraine is one
- 14:44of the major nations to export wheat.
- 14:46All over the world, especially to other European countries.
- 14:50That is no coincidence, because the Polish Lithuanian
- 14:53Commonwealth also covered large parts of what is today's
- 14:57Ukraine. So when you're placing those
- 15:00eight farms perfectly around your full walk, you're
- 15:03recreating the very system that made Poland a superpower and
- 15:07eventually, through its internal social tensions, led to its
- 15:12greatest challenges. At last, I want to mention one
- 15:16very important aspect of the full walk that is quite dear to
- 15:20me, even though it's basically a disadvantage, and that's the
- 15:24fact that the full works have the same size as a farm.
- 15:27That's just something visually very pleasing about the full
- 15:30walk and perfectly placed farms around it.
- 15:34It's much more satisfying to see that regular mill, which is only
- 15:38two by two tiles in size because full works are bigger and you
- 15:43want to place many more than you would place mills to make use of
- 15:46the bonus. Your ego takes up much more
- 15:49space and is much harder to protect, so that's why it's
- 15:52actually a disadvantage. Still, I say it's worth it just
- 15:56because it looks so nice. Let's move on to the next
- 16:00civilization bonus of the poles and that one unless vampires do
- 16:04exist. After all.
- 16:05Has no inspiration. In reality, Polish villagers
- 16:09regenerate their health points over time.
- 16:12More precisely, it's 10 HP per minute in the Feudal Age, 15 HP
- 16:17in the Castle Age, and 20 HP in the Imperial Age.
- 16:21Most players, much like me, see this as a safety.
- 16:24Net a way to heal up after a scout trade, but in the hands of
- 16:28a pro it's not just a safety net, but a dangerous tool at the
- 16:33highest level. The fact that you regenerate
- 16:35your HP on your villagers. Changes the way they work with
- 16:39them. As an example, if you're playing
- 16:42pretty well, you keep track of all the villagers that have lost
- 16:46HP, maybe to a boiler or an enemy rush or even some wild
- 16:50animals, and send these injured villagers to safely farm under
- 16:54the TC. But with the poles, you don't
- 16:57necessarily need to do this, because by the time they hit the
- 17:00fuel age, that damage is going to slowly vanish.
- 17:03Instead, you can keep them on the front lines or whatever they
- 17:06were working on, minimizing eco inefficiency by not walking them
- 17:10back to the Town Center, knowing they'll be back to full strength
- 17:14in a few minutes. This also makes your enemies
- 17:17think twice before they attack your villagers, and if they do,
- 17:21they have to go for the kill. There's no point in weakening A
- 17:24villager and later come back to finish the job with a hair snipe
- 17:28if you don't kill. The villager, it'll just heal
- 17:30right back up and all. You did was lose HP on your own
- 17:34units. If you happen to find a Polish
- 17:38player walking forward with villagers in the early game,
- 17:41there is probably a tower rush incoming.
- 17:44Usually when you counter a tower rush the goal is to chip away at
- 17:48the villagers health so they have to retreat.
- 17:51Or. If you're feeling confident,
- 17:53batter down the tower with your own wills.
- 17:56Of which you. Should have many more as the
- 17:58defender and commit to will. Fights.
- 18:01If you decide to count a tower, you usually end up both
- 18:04repairing your towers and try to snipe the enemy's wills while
- 18:08they are repairing the tower. Against Poles, this is just so
- 18:11much harder to pull off. A Polish villager can take a
- 18:14couple of arrows or a hit from a scout, duck into a tower for 60
- 18:18seconds and come back out without with enough HP to
- 18:21survive another hit. It forces the defender to commit
- 18:25a full kill. Because wounding a Polish
- 18:27villager is literally a waste of your APM.
- 18:30The player is good at rotating their villagers around and
- 18:34monitoring with which wheels they engage in fights.
- 18:37They have a clear advantage in these kind of fights.
- 18:41We'll talk about the tower rush more when we'll discuss
- 18:43strategies, but let's sum up this bonus.
- 18:46Against Poles. You can't just harass the
- 18:48villagers, you have to finish the job.
- 18:50If you leave a Polish villager with one HP, you haven't done
- 18:54any damage, you've just given them a reason to take a short
- 18:57break. Again, it's hard to link this
- 19:00feature to something historical, but I came up with a theory on
- 19:04why the Poles of all civilizations in the game have
- 19:06gotten this bonus, and I think it's all about identity.
- 19:11The Polish civilization is built around the idea of the peasant
- 19:14noble divide and how the agricultural wealth has helped
- 19:18the Polish. Nobles to establish their power.
- 19:21I believe that by making the villages unique, the developers
- 19:25ensure that you, the player, feel the importance of your
- 19:29workforce. With every other civilization I
- 19:32treat villagers as expendable units, but with the Poles?
- 19:36They have a different psychological standing.
- 19:38It reinforces the idea that the strength of Poland didn't just
- 19:42come from its kings, which we'll talk about in in a moment, but
- 19:47from the indomitable spirit of its people on the forewarks.
- 19:51In the design of strategy games, HP regeneration often symbolizes
- 19:57some kind of hardiness of or vitality.
- 20:00By giving the polls this bonus, the devs are signalling that
- 20:03these are well fed, sturdy people who can endure the
- 20:07physical toll of medieval labour and warfare better than most.
- 20:12Poland was, for the longest time a frontier state.
- 20:16For centuries the Polish countryside was subjected to
- 20:19constant and brutal raids, primarily from the Crimean
- 20:24Tatars and various Mongol successor states.
- 20:27These weren't always full scale wars of conquest, they were
- 20:31harvesting rates designed to capture loot and slaves.
- 20:35Because of this, the Polish rural population became
- 20:38incredibly resilient and adaptable.
- 20:41Towns and villagers were burnt down and rebuilt with a
- 20:44frequency that would have broken other societies.
- 20:48The regeneration bonus reflects this bounce back.
- 20:52Ability. It represents a population that
- 20:54is used to taking a hit. Retreating somewhere safe and
- 20:58then returning to the fields to start again the moment the dust
- 21:01settles. I know this is kind of far
- 21:03fetched and I have no idea whether the devs.
- 21:06Were actually considering any of this, but I do.
- 21:08Think that from a storytelling perspective, the Poles are
- 21:11deserving of this bonus, even though it felt very alien when
- 21:16it first was introduced to the game.
- 21:18If you believe that near invincible villagers who also
- 21:22farms super efficiently is enough of an eco bonus.
- 21:25Then I'm excited to tell you that there's more.
- 21:28Now we're getting into the secret sauce of the Polish
- 21:31economy. While the forewalk handles your
- 21:34food, there is another bonus that often flies under the radar
- 21:38until you realize your Polish opponent has a massive army and
- 21:42three castles on your face. We're talking about the stone to
- 21:45gold conversion bonus. Every time a Polish villager
- 21:49mines stone, they generate gold at a rate of 33%.
- 21:54This has been nerfed from a formally 50%, and for good
- 21:57reason. Effectively, for every 3 stones
- 22:00you drop off, you get 1 gold for free.
- 22:03This isn't a trade off, it's an addition to the stone you've
- 22:06already collected. Your miners aren't any slower,
- 22:10and the stone pile doesn't deplete faster, it's just gold
- 22:13found in between the stone. This once again really changes
- 22:18your macromanagement in a unique way if you want to make.
- 22:21Use of the bones. There's different ways of making
- 22:24use of this bonus, and let me tell you, all of them are quite
- 22:28exciting. In the early game, gold is very
- 22:31tight and collecting gold is often a big decision.
- 22:34Usually if you want to go for an aggressive minute arms opening,
- 22:37you have to send a. Villager to gold.
- 22:40A Polish player can skip that by sending a couple of villagers to
- 22:43stone instead. They gather enough gold to pay
- 22:46for the minute arms upgrade, all the while stockpiling stone for
- 22:50maybe early towers or a faster castle.
- 22:53Or if you're going for a boom, approach early stone walls to
- 22:57secure your farm space. There are many reasons for the
- 23:00poles to gather stone, be it defensively or aggressively.
- 23:05Normally if you want to castle drop your opponent, your economy
- 23:08takes a big hit. You have to pull villagers off
- 23:11other resources to mine to the 650 stone needed for the castle.
- 23:16But as the Poles, you don't sacrifice gold income to get
- 23:20your stone. This means the moment your
- 23:22castle goes up, you already have the gold in the bank to start
- 23:26producing obochs or Knights immediately.
- 23:29It really helps out to stabilize the economy and makes collecting
- 23:33stone much less of a hit to the rest of the economy.
- 23:36Also, there's an argument to be made that the Poles simply have
- 23:39more gold together on the map than other civilizations.
- 23:43Kind of like the Mayas. Do with their longer lasting
- 23:46resources in the late game, stone and gold become rare and
- 23:50contested resources. When a Polish player secures A
- 23:53neutral stone mine on the map, they are securing A secondary
- 23:57gold mine as well. It makes the Poles incredibly
- 24:00gold resilient, which is very important for them because they
- 24:03rely on gold a lot. If you get pushed off your main
- 24:06gold and your secondary golds are kind of outside your first
- 24:10walls, maybe there's a stone pile inside your base which will
- 24:15still give you some gold to collect.
- 24:18However, it's hard to only rely on the gold in coming from
- 24:21stone. So while it's probably enough
- 24:24early on, you will need to transition to gold in the castle
- 24:27age just to keep up your military production once you've
- 24:31started it. So why does mining stone gives
- 24:34you gold? It seems like a strange chemical
- 24:37trick, right? But if you look at the Polish
- 24:40economy in the 13th and 14th centuries, it makes perfect
- 24:43sense. The deaths aren't actually
- 24:46talking about stone, in my opinion.
- 24:49They have something very different in mind, something
- 24:51that had been called white gold. In the medieval world, salt was
- 24:57one of the most valuable commodities on earth.
- 25:00It was the only way to preserve meat and fish, making it
- 25:03essential for survival and trade.
- 25:06And Poland happened to be sitting on one of the largest
- 25:09salt deposits in the world, the Vilichka and Bochnia mines.
- 25:14By the time of Kazimir the Great, salt mining was so
- 25:17profitable that it accounted for 1/3 of the entire kingdom's
- 25:21revenue. So when you're mining stone in
- 25:24Edge of Empires towards the Poles, the villagers are
- 25:27symbolically tapping into this massive subterranean wealth.
- 25:31The gold you get isn't from the rock itself, it represents the
- 25:33massive trade value that Polish mining brought into the royal
- 25:38treasury. In medieval times there was a
- 25:41legal concept called the Regale. This is something that was
- 25:45established as law by the Holy Roman Empire in 1356 and
- 25:50documented in The Golden Bull. This law meant that everything
- 25:54under the ground, gold, silver, lead, and especially salt,
- 25:58belonged to the king, regardless of who owned the land on top.
- 26:03In Poland specifically, the king had the right to mint coins,
- 26:07build castles, hold markets, operate mills, run meat markets,
- 26:12protect the Jews, mine, hunt and fish, as well as control land
- 26:16and water transport routes. From the 13th to the 15th
- 26:20century, income from these privileges declined steadily as
- 26:24the king increasingly granted privileges that exempted people
- 26:28from paying taxes or sold the privileges altogether.
- 26:32But mining, coinage and market privileges remain in the hands
- 26:36of the king for a longer period of time.
- 26:39Because the Polish kings had such direct control over the
- 26:42mining industry, they were able to fund the central government
- 26:46and the military far more effectively than some of their
- 26:49neighbors. This is exactly what we see in
- 26:52the game. Your mining directly funds your
- 26:55schlaghter night production. The stone you need for your
- 26:58castles is literally paying for the army who defended them.
- 27:02Poland wasn't just a land of farmers, it was a land of
- 27:06sophisticated industrial engineering.
- 27:09By giving the Poles a bonus to mining, the developers are
- 27:12acknowledging that Poland was a centre of medieval heavy
- 27:16industry, using its natural resources to build a solid
- 27:19foundation for its golden age. Overall, I think this bonus is a
- 27:24great bonus, which in a way complements the other bonus
- 27:27because the stone gives you the opportunity to secure your base,
- 27:31and on the other hand it's impossible to use both eco
- 27:34bonuses fully at the same time. You're either trying to focus on
- 27:38getting your farms down, or you're doing an aggressive
- 27:41opening like a tower rush, but you're not able to do both at
- 27:44once. Which is why from an eco
- 27:47standpoint, the Pulse seem like a very versatile civilization.
- 27:51Which is probably also true for the tech tree, but we'll get to
- 27:54that later. Instead, let's discuss their
- 27:57last Civilization bonus, Bloodlines, and the Scout
- 28:01Cavalry line upgrades. Cost -50% Food.
- 28:06Bloodlines gives your Calvary units 20 more HP, and you're
- 28:10saving 75 Food thanks to this bonus.
- 28:13When researching this technology, you'll save another
- 28:1675 wood when upgrading your Scouts to Lightcap.
- 28:20And then one last time you'll be saving 300 wood when upgrading
- 28:25to Winter SAR, which we'll talk about in a minute.
- 28:28So basically you're saving 450 food, which is nice, but not
- 28:33that much, especially considering the fast food
- 28:36production of Poles with their four walks.
- 28:39This bonus is more of a timing based bonus, especially when it
- 28:43comes to bloodlines, even though I'd argue that for me personally
- 28:47it's mostly more about the cost of gold when it comes to
- 28:51bloodlines. Getting bloodlines is considered
- 28:53a heavy investment and is often used as an indicator by casters
- 28:57for a prolonged Feudal play because it delays the Castle Age
- 29:00uptime significantly. Getting a discount on that makes
- 29:04this tech more worthwhile early on in the game while your
- 29:09opponent is agonizing over whether to spend that food on on
- 29:12the tech or their uptime, You get to do both.
- 29:16You can have the tankiest scouts on the field and still hit
- 29:19Castle Age at a competitive time.
- 29:21Especially in a scout V scout war, the player with bloodlines
- 29:25almost always wins by making it 50% cheaper.
- 29:29The Poles force their opponent into a dilemma.
- 29:32Do they spend the full 150 food to match your bloodlines and
- 29:36fall behind in their race to the castle age?
- 29:39Or do they skip it and risk losing the entire army to your
- 29:42superior HP scouts? The discount creates A
- 29:46technological pressure that forces the opponents to make a
- 29:49mistake in their macromanagement, which I find
- 29:52strategically very interesting again and therefore a nice bonus
- 29:56to have heavy scout investment in.
- 29:59The fuel age also goes very well with the food eco of the poles,
- 30:03so you'll have a lot of incentive to get that upgrade.
- 30:07So why are the poles so much more efficient at training and
- 30:11upgrading their horses? It isn't just a random bonus,
- 30:15but a nod to the fact that historically Poland was one of
- 30:18the greatest horsepower houses in human history.
- 30:22The geography of Poland, particularly as it stretched
- 30:25towards the eastern Borderlands, was a vast open step like
- 30:30landscape. This was perfect terrain for
- 30:33large scale horse breeding. While Western European Knights
- 30:37were often limited by the high cost of maintaining a single
- 30:40massive War Horse in a cramped feudal estate, the Polish
- 30:44nobility had access to immense grazing lands.
- 30:47This abundance meant that horses were cheaper, more plentiful,
- 30:51and more integrated into every level of society.
- 30:55The discount on the scout line represents this economy of
- 30:59scale. When horses are everywhere,
- 31:01training a light cavalry force isn't a luxury, it's a standard
- 31:05and much easier and cheaper to maintain.
- 31:08Since they rely so much on horses, they probably had very
- 31:13advanced knowledge about horse breeding as well.
- 31:16Today, the Polish Arabian horse, which is called pure Polish,
- 31:20seems to be somewhat of a living national cultural heritage.
- 31:24This is somewhat speculative though, since I haven't found
- 31:27any reliable source highlighting any particularly special
- 31:31breeding techniques unique to the Poles.
- 31:33However, one source does mention that extensive European trade
- 31:37brought to Poland horses of all extractions.
- 31:41Hungarian horses, German, Dutch, Danish, Frisian, English,
- 31:46Spanish, Moravian, and Italian as well.
- 31:50Over time, as its advantages became better known, Oriental
- 31:54blood stock became highly, even obsessively, prized over all
- 31:58other strains. Purebred horses from the Arabian
- 32:02Peninsula, known then as today as Kuhailans, were renowned as
- 32:08light and swift, with even temperament and enormous
- 32:11endurance under the harshest conditions.
- 32:14Moreover, because they developed a singular breed, they were
- 32:18famed for their uniquely consistent, predictable way in
- 32:21which they passed on their qualities to successive
- 32:25generations. It is quite likely that the
- 32:28Poles use light cavalry more than other nations in Europe.
- 32:32While France and Germany were obsessed with the heavy armoured
- 32:36shock cavalry, Poland developed a hybrid style.
- 32:40They needed scouts and light horsemen to counter the
- 32:42lightning fast rays of the Mongols and Tatars from the
- 32:45east. They became masters of breeding
- 32:48horses that were a specific mix. They had the stamina of the
- 32:52eastern steppe ponies, but the size and strength of western
- 32:56mounts. This is exactly what Bloodlines
- 32:59represents, the breeding of a sturdier, more resilient animal.
- 33:03This kind of biological engineering may just have been a
- 33:08centuries old tradition, which is probably why the tech is so
- 33:12much more accessible to them in game to make their scouts line
- 33:18even stronger. The Poles team bonus gives them
- 33:21and their allies plus one attack against anything that has the
- 33:24Archer class, including of course Cav Archers, skirmishers,
- 33:29hand cannoneers, and unique units with the Archer class like
- 33:32the Fire Archer or War wagon. This is a great team bonus
- 33:37because despite the Poles being a cavalry sieve, they can play
- 33:40Archers in team games as well should you get them as a flank
- 33:43sieve and your pocket playing Cav would still benefit from
- 33:47this team bonus. All right, so we're through with
- 33:50the sieve bonuses and I gotta say, I think so far the Poles
- 33:54are just a very well designed civilization when it comes to
- 33:57giving them a unique identity based on historical context.
- 34:01But wait, there's more. I've been talking a lot about
- 34:04cavalry, so it's time to take a closer look at the Wing Tsar,
- 34:09the regional unique unit of the Poles that they share with the
- 34:13Lutheranians. And to be honest, it's more of a
- 34:17regional unit and less of a unique unit, which can be seen
- 34:21because for example, samurai who deal extra bonus damage against
- 34:25unique units do not do so against the Wing Tsar.
- 34:29The Wing Tsar is what the Poles get instead of their regular
- 34:32Hazar. It makes a lot of sense that
- 34:34they share this unit with the Lithuanians because of the
- 34:37Polish Lithuanian Commonwealth. In general, the Wing Tsar has
- 34:42the exact same role as the regular Hazar has, being a
- 34:45strong and mobile cavalry trash unit.
- 34:48However, the Winged Hazar is a little bit stronger than the
- 34:52standard one because they do 14 instead of 12 bonus damage
- 34:55against monks, and they exclusively do plus four damage
- 34:59against gunpowder units. They are also overall stronger,
- 35:03having five more HP and two more base attack than the normal
- 35:07Hazar. Upgrading them is a little bit
- 35:10more expensive on gold, costing 800 gold, but because of the
- 35:13sieve bonus, they're saving 300 food.
- 35:17It's the perfect late game unit to have in front of your more
- 35:20valuable gold units as a meat shield or to go raid and and
- 35:25kill enemy villagers. Their rating capability is a
- 35:29little bit diminished because they cannot research the last
- 35:32armor upgrade for cavalry, ultimately missing out on 2
- 35:36armor. The Wing Tazars were one of the
- 35:39main types of Polish cavalry in Poland and in the Polish
- 35:43Lithuanian Commonwealth between the 16th and 18th centuries.
- 35:47Modelled on the Hungarian Hazars, Poland's early Hazars
- 35:50were light cavalry units of exiled Balkan warriors who came
- 35:54to Poland as mercenaries in 15 O3.
- 35:58Following the military reforms of Polish King and Grand Duke of
- 36:02Lithuania Stephen Battery, who reigned from 1576 to 1586, the
- 36:09Polish military adopted the Hazar unit and transformed it
- 36:12into heavily armoured shock cavalry.
- 36:15The Hazaria banners and units participated in the largest
- 36:19cavalry charge in history at the Battle of Vienna in 1683 and
- 36:25ranked as the elite of Polish cavalry until their disbandment
- 36:29in the 1770s. This Battle of Vienna is
- 36:32probably also why the Wing Tsars has bonus damage against
- 36:36gunpowder units, because the Polish Lithuanian Commonwealth
- 36:39had charged a contingent of Wing Tsars against the gunpowder of
- 36:44Ottoman Empire and won the battle.
- 36:47The city of Vienna was on the brink of falling to the Ottoman
- 36:50Empire. But then the hero of the day,
- 36:53King Jan the Third Sobieski, arrived at the head of a massive
- 36:56relief force. He led the largest cavalry
- 36:59charge in recorded history, 18,000 horsemen descending from
- 37:05the hills with 3000 wing tassars at the tip of the spear.
- 37:10They didn't just break the Ottoman lines, they completely
- 37:14shattered them in under an hour. It is said to be one of the most
- 37:19decisive military interventions in European history.
- 37:23If you like metal music, listen to the song Wing Tsar by Sabaton
- 37:28because it's about this very battle.
- 37:54Originally, the wings were attached to the saddle, then to
- 37:57the back armor. During the 17th century, the
- 38:01wings are said to have produced a clearly audible noise when a
- 38:04large unit rode at speed at a full gallop.
- 38:08The vibration of the feathers created a distinctive eerie
- 38:11hissing or rattling sound. In the case of battle, this
- 38:15could spook enemy horses who aren't used to giant noisy birds
- 38:19chasing them, and unsettle the infantry.
- 38:23Those wings served to frighten the enemy horses with the
- 38:27rustling of the eagle feathers, thus making them uncontrollable.
- 38:31The Hazar's horses were trained to the sound so that they would
- 38:35not shy away from it. The wings may have also served
- 38:39as protection against blows of to the back and prevented the
- 38:43Tatars from using their slings. The origin of the wings does
- 38:48remain a mystery and although I found lots of paintings with the
- 38:52wing tasales and some historical sources proving that they have
- 38:55been used in battles like the Battle of Vienna, it seems that
- 38:59they were not mandatory and were also used for parading.
- 39:04It's safe to say that the Wing Tasales were very impressive on
- 39:07the battlefield, and if you want to give them a little bore more
- 39:10of an oomph, there is a unique technology called the Lakitic
- 39:14Legacy that you can research in the Imperial Age.
- 39:19This tech gives the scout line 33% trample damage in a .5 tiles
- 39:25radius. Since it's the Imperial Age
- 39:28unique tech, you'll most likely always prioritize getting wing
- 39:32to tile 1st and then research this technology.
- 39:35This makes them so much stronger in meleophytes, since they do
- 39:39damage to the units surrounding them in addition to their
- 39:42regular damage. Think about that just for a
- 39:46second. Usually cavalry is single
- 39:49target. You click a vill, you click an
- 39:52Archer or whatever unit you're attacking, and your scout stabs
- 39:55that unit. But with Lackitic Legacy, your
- 39:59scout stabs that unit and the horse starts kicking all enemies
- 40:03around it. This makes this unit also much
- 40:07more efficient in fights against.
- 40:10Arranged units clumped up together like groups of obelisks
- 40:14for example. Usually you would you would if
- 40:17you get to touch those units, you would get there and hit one
- 40:21of those units once or twice. But with this, even hitting them
- 40:24once would deal damage to the surrounding obelisks as well,
- 40:29and if they're stacked well enough you might just damage all
- 40:32of them. In the late game when gold runs
- 40:35out, it's all about the trash units like Hazas, skirmishes and
- 40:39halbedies. The winged Hazar is already a
- 40:43beast, but with Laketich Legacy they become a lawn mower.
- 40:48If your opponent tries to protect the trebuchets with a
- 40:51wall of halberdiers, your hazars don't just hit the front line,
- 40:54they shred through the density of the formation.
- 40:58You have a much greater chance of sniping those traps before
- 41:01the Hazars go down, and you stand a much better fight
- 41:04against the Halps. In historical and linguistic
- 41:07terms, Lekitic refers to a specific subgroup of West Slavic
- 41:12tribes. While other Slavs moved S to
- 41:16become the Czechs or Slovaks, the Lekitic stayed in the
- 41:20lowlands of modern day Poland and eastern Germany.
- 41:23This group included the Polands, from whom Poland gets their
- 41:27name. So by naming the tech Lekitic
- 41:30legacy, the developers are referencing the thousands of
- 41:35years of continuous habitation and cultural evolution that
- 41:39turned the these loosely affiliated tribes into a unified
- 41:43and formidable European power. The word leketich comes from the
- 41:48Lech Lech, a figure of foundational myth.
- 41:53According to the legend, three brothers, the Lech, Czech and
- 41:58Ruse, were hunting in the wilderness, seeking a place for
- 42:02their people to settle. Lech followed a fierce white
- 42:05eagle to its nest atop an oak tree set against a red sunset.
- 42:10He took this as an omen, founded the city of Nyesno from the
- 42:14Polish word Nyazno for nest, and adopted the white eagle on a red
- 42:19field as his banner, which remains the Polish coat of arms
- 42:23to this day and is the civilization icon of the Poles
- 42:26in the game. So in a way, this unique tech
- 42:30represents the legacy of that founding spirit, the fierce
- 42:34protective nature of the people who stayed in the fields, which
- 42:38is the literal meaning of Pole in Poland.
- 42:42With all that being said, when is it really worth to get this
- 42:46unique tech? I think the answer is clearly
- 42:49pretty much every time you can afford it after you've upgraded
- 42:52to Winter SARS. It's 750 food and 550 gold to
- 42:57research. But again, food really shouldn't
- 42:59be the issue with the late game of the polls.
- 43:02Gold is always a bit of a different story, especially
- 43:05because Husar is usually something you tech switch to
- 43:08when gold is starting to run out.
- 43:11As a cavalry sift, you kind of want to 1st spend your gold on
- 43:15Cavaliers. However, with this unique tech,
- 43:18there is an argument to be made that the Wing Tsar is by itself
- 43:22an extremely strong unit that is worth tacking into earlier than
- 43:26usual. Since the unique tech is what
- 43:29really sets it apart, make sure to tack into it early enough.
- 43:34We've now covered the Imperial Age Unique Tech, so it's time to
- 43:38talk about what's probably mostly associated with the Poles
- 43:41and Age of Empires 2. Apart from their amazing food
- 43:44eco of course, and that's the Castle Age unique tech.
- 43:47Schlachter Privileges. If you've ever played against
- 43:51the Poles and wondered how on earth they sustaining a horde of
- 43:5560 Cavaliers while you're struggling to buy a single
- 43:59trebuchet, you've met the power of this unique technology.
- 44:03Schlachter Privileges slashes the gold cost of Knights so
- 44:07drastically that you can flood the entire map with Knights in a
- 44:11way that feels almost like a cheat code.
- 44:14The gold cost of producing a night is cut by 60 percent. 60%.
- 44:20That's 30 gold per night instead of 75.
- 44:24This sounds insanely strong. However, it's actually a tech
- 44:30that's hard to master. In some situations it may also
- 44:33be kind of a trap because the initial expenditure on a castle
- 44:38and then on the technology itself are resources that are
- 44:41lacking on the front lines. If you're going for the cheap
- 44:44Knights, it feels very wasteful to produce Knights before you
- 44:49get this unique tech, but being that greedy involves a lot of
- 44:53risks and you might get beaten before you get to start your
- 44:56flood of Knights. The gold that you collect from
- 44:58stone will not be enough to sustain an army of Knights as
- 45:01well, so managing an eco that tries to hit this tech early on
- 45:06and lets you produce Knights is very tough.
- 45:10Schlachta privileges is often described as a power spike
- 45:13technology. It doesn't necessarily make your
- 45:15unit stronger it it it doesn't do so at all, but it makes your
- 45:19army endless. In fact, Polish Knights are
- 45:23somewhat scaling badly. They can only upgrade to
- 45:26cavalier and current upgrade to paladin, and on top they're
- 45:30missing out on the last armour upgrade, a key upgrade in the
- 45:34late game. If you're not able to get
- 45:36Schlachta privileges, I'm not even sure the cavalier upgrade
- 45:40is worth it, At least not if you're not already having a lot
- 45:44of nights and you might want to pivot towards wing Tsar.
- 45:49I think it's not that hard to actually play a game, be greedy,
- 45:55get a castle up and research that unique tech.
- 45:58But what's hard is to then make use of it to then be able to
- 46:04produce that endless amount of nights as well.
- 46:07Then again, you mostly do get to this technology one way or
- 46:12another. Because Polish stone miners
- 46:14generate gold, you naturally want to mine stone for a castle
- 46:18anyway. This unique synergy makes the
- 46:20transition into this tech feel almost natural in the late game
- 46:24when gold starts to run low on the map.
- 46:26This tech essentially turns your Cavaliers into somewhat of a
- 46:30semi trash unit. You can trade your Knights much
- 46:34more aggressively than your opponent can trade their
- 46:36expensive paladins or camels. Just remember that you easily
- 46:40die to arbalest and castle fire because you're missing that last
- 46:45armor. If you're going for this tech,
- 46:48you're basically favouring quantity over quality.
- 46:51You aren't trying to win by having the toughest units,
- 46:54you're trying to win by having three times as many units as
- 46:57your opponent can afford. Again, it's actually quite
- 47:00costly to get this technology. Your eco gets set back by
- 47:04investing into mining stone. You need 650 stone for the
- 47:08castle and 500 food and 300 gold for the tech.
- 47:11You need 5 or more stables and the food and gold income to
- 47:15produce the army of Knights. Getting all of this done early
- 47:19in the game is just super tight, especially because you'll be
- 47:22forced to play greedy. So this is probably something
- 47:26you only want to do behind well fortified walls.
- 47:29Maybe not at the beginning of the castle age, but once you
- 47:32feel secure enough and have a great enough eco in all other
- 47:36cases, don't get too tempted by the discount.
- 47:39Invest in an army to protect yourself and once you're secure
- 47:43enough and actually have an eco to sustain the night flood, then
- 47:47go for it. What inspired the developers
- 47:51this time for this technology? Well, for starters, Schlachter
- 47:56is a term describing the Polish nobility.
- 47:59In most medieval kingdoms, nobility was a very tiny club,
- 48:03maybe 1% of the population, mostly even less.
- 48:07But in Poland we're talking nearly 10% of the people being
- 48:11part of the schlachter. There are different kind of
- 48:14nobles, of course, and the most powerful were also the fewest.
- 48:19But still, Poland had a unique society.
- 48:22You could be a noble even if you were poor and plowed your own
- 48:26field. As long as you had your family
- 48:29name and your sword, you were legally equal to the wealthiest
- 48:33nobles. This was a nobles Republic after
- 48:36all. The privileges in the tech's
- 48:39name refer to the legal contracts these nobles forced
- 48:43upon the king. Basically the king would say I
- 48:46need to go to war and the Schlatter would reply fine but
- 48:50only if you lower our taxes and give us more power.
- 48:53Why does a legal privilege make a night cost less gold then?
- 48:57Well in the game it's a brilliant abstraction of
- 49:00history. Historically the Polish state
- 49:03didn't have to pay for a standing army the same way
- 49:06France and England did. The Schlatter were the army
- 49:10because they held so much land and so many rights, they were
- 49:13legally required to show up to battle on horseback, bringing
- 49:18their own armor and weapons. So when you click the Schlachter
- 49:22privileges button in the castle, you aren't just researching a
- 49:25technology, you are essentially signing the Henrician articles,
- 49:30a permanent agreement made in 1573 between the King and the
- 49:35Schlachter. This agreement is worth reading
- 49:37up on since it's something I've never seen before.
- 49:41Let me give you an example. According to this agreement, the
- 49:44King was to be chosen by election by the Schlatter and
- 49:49his children had no right of inheritance with regard to the
- 49:52throne. The King could not make major
- 49:55decisions alone. He was required to convene the
- 50:00the the noble parliament at least once every two years for a
- 50:04period of six weeks. The king could not declare war
- 50:08or call for a national levy without the parliament's
- 50:11approval. But here's the best part.
- 50:14If the king violated the laws or the privileges of the Schlatter,
- 50:19the nobility was legally absolved from their oath of
- 50:22obedience. Essentially, the law gave the
- 50:26nobles get this a legal right to start a revolution to bring the
- 50:31king back in line. This era is sometimes also
- 50:35referred to as the Golden Liberty, and it was.
- 50:38It's just something very unique to happen in the mediaeval ages.
- 50:43This sounds amazing for the nobles of course.
- 50:46However, they do have to play their part.
- 50:49The king is basically letting the nobles run the country as
- 50:53long as they're paying for their gear.
- 50:55That's why the your gold cost drops from 75 to 30.
- 51:00The state isn't buying the sword, the noble's family estate
- 51:04is. When the king called, the
- 51:06Schlatter were required to show up because they were so numerous
- 51:11and so focused on cavalry as a status symbol.
- 51:14Poland became famous for flooding battlefields with
- 51:18horsemen. To a Polish noble, fighting on
- 51:21foot was basically beneath their dignity.
- 51:24The horse was a symbol of their privilege.
- 51:26This is why the text specifically targets the
- 51:30Nightline and not any infantry units.
- 51:33Am I overstating that the devs did an amazing job with the
- 51:36poles when it comes to their design?
- 51:38I think the identity of the Poles is really recognizable.
- 51:42Everything is clearly rooted in historical facts and the sift
- 51:46plays out in a distinctive and unique way, which is not OP at
- 51:50all and rather difficult to play, but when mastered, very
- 51:54powerful and dangerous. To be honest, I hardly play with
- 51:57the Poles, but that's just because I'm not good with them
- 52:00since they play out so differently compared to the most
- 52:03other standard civilizations. After doing the research for
- 52:07this podcast, I really want to change this and have some fun
- 52:10with them. But you know what?
- 52:13We're not even done yet because we need to talk about the Oboch,
- 52:17the Polish unique unit. The Oboch is a sturdy looking
- 52:21infantryman carrying what looks like a giant spiked warhammer.
- 52:26This weapon doesn't just deal damage, it permanently strips
- 52:29the armour from its victims, leaving even the hardiest tonic
- 52:34knight shivering and vulnerable. Every time an Oboch hits an
- 52:38enemy, he permanently reduces that unit's melee and Pierce
- 52:42armour by 1, all the way to 0 armour.
- 52:46It can't go below 0 though, and there is a way to get your
- 52:49armour back, but you'd have to heal your unit up to full HP for
- 52:54that to happen, which probably won't happen after you went into
- 52:58a fight with the oboch. Think about the math here.
- 53:01If you have a group of oboch fighting a group of paladins,
- 53:04the first few hits might not hurt that much, but after 5 or 6
- 53:09swings, that paladin, one of the tankest units in the game,
- 53:12suddenly has 0 armor. Your Archers in the back, hell,
- 53:16even your skirmishes are suddenly dealing true damage.
- 53:19The oboch is essentially a debuff on legs as long as they
- 53:24get to fight. I say this because they are an
- 53:27infantry unit after all, so they are vulnerable to everything
- 53:31shooting from a distance, especially Archers and Cav
- 53:34Archers and of course scorpions and manganels.
- 53:37With the oboch the Poles have a great unit that closes a few
- 53:42gaps in their tetry without the halberdiers upgrade and hand can
- 53:46nears. The Poles also have a problem
- 53:48with enemy halberdiers and infantry compositions in the
- 53:51late game. This is where the oboch comes
- 53:55in, which not only deals a lot of damage but also destroys
- 53:58enemy units armor with every hit, making it a powerful
- 54:02counter against Mali fighters with high armor and medium HP.
- 54:06In the game you shouldn't treat the oboch like a champion.
- 54:11They aren't meant to be your own unit, but they might just be the
- 54:14right support unit in some situations.
- 54:18You sent the oboch in first to soften the enemy.
- 54:21Once the enemy's armor is stripped, your Arbor lesters or
- 54:24your wing tassars come in to clean up.
- 54:27This requires some some amount of army control and since the
- 54:31Obuch is a melee unit, they have to be the front line, which does
- 54:35make them vulnerable. The Obuch has ATHP 8 attack in
- 54:39both 2 Piers and melee armor. They are quite cheap for the
- 54:42stats, only 55 foot and 20 gold and that's just 5 foot more than
- 54:47a champion. So how do you effectively use
- 54:50this unit? The Obuch itself is best used
- 54:54against units with high armor of course.
- 54:57Teutonic Knights and Husskals come to mind.
- 55:00You most likely won't win the fight against these kind of
- 55:03units, but you will make it so much more easy to kill them with
- 55:07defensive buildings or another type of unit.
- 55:10That's why we'll probably never see a mass of obuchs and much
- 55:14rather a situational usage of. Them.
- 55:17For example, when you combine the Obuch with the Schlachter
- 55:20Privileges Knights, you get a terrifying powerhouse.
- 55:24The Obuch breaks the armor and the cheap Polish Knights provide
- 55:27the finishing blow. This is of course very gold
- 55:30heavy and most importantly situational in use.
- 55:33But imagine fighting against the Slavs who use bow yards with
- 55:37their massive melee armor to counter your discounted Knights.
- 55:41Getting a couple of oboe in the fight to get rid of that melee
- 55:45armor would make a huge difference and actually swing
- 55:49the fight into your favour. But as far as I've seen,
- 55:52whenever I saw oboe, I mostly saw them combined with arbalists
- 55:57or even skirmishes. And that does make sense, right?
- 56:01Because using two melee units at once is making it very difficult
- 56:05to use oboe to weaken the enemy and letting the other melee unit
- 56:09finish the task. You want the obos to keep
- 56:12fighting and another unit to add to that damage from afar.
- 56:16There's also another use case that I hadn't thought about
- 56:19before, but it came to me during my research about this unit.
- 56:24Since it strips away both Malay and Pierce armour, it's actually
- 56:28amazing to stop a ram push against your castles, which is
- 56:31increasingly more popular these days, especially in the castle
- 56:35age. Rams are deadly against castles
- 56:38because they have such a high Pierce armour that the castle
- 56:41itself can't kill it, and they deal a lot of bonus damage
- 56:45against buildings, so they'll flatten the castle quite fast.
- 56:49But if you were to strip away the Pierce armour of the Rams,
- 56:52the castle would do way more damage against the Rams,
- 56:55especially if they keep firing at them with murder holes.
- 56:58Once they're under the castle, the obochs themselves deal mealy
- 57:02damage, which is also very effective against them.
- 57:06So next time you're playing as the Poles and your castle gets
- 57:09rushed down by some Rams, definitely add some obochs.
- 57:15All right, where does this weird hammer come from?
- 57:18The word oboch translates to the back of an axe or a hammer.
- 57:23In the 15th centuries, plate armor was becoming so advanced
- 57:27that swords were becoming useless.
- 57:30If you swung a sword at a Polish noble in full harness, the blade
- 57:34would just slide off. You needed something with
- 57:38percussive force. The Polish had different types
- 57:41of war hammers, especially the Obuch and the Naziak were
- 57:46popular that featured a blunt side for crushing bones and a
- 57:50long sharp beak on the on the back for puncturing helmets or
- 57:55cutting the enemy. Used from the 16th to the 18th
- 57:58century by the Schlachter, it often had a length of 18 up to
- 58:03100 centimeters and was carried like a staff or a cane and was
- 58:07often bound in velvet and gold twine.
- 58:10So basically the unit is named after its weapon.
- 58:14The in game unit actually wields A najak with outward pointing
- 58:19beak, not an oboch with curved inward pointing beak.
- 58:23They do look very similar though, and oboch is much easier
- 58:26to pronounce in my opinion. The weapon in game is also
- 58:30probably twice as large as in reality since it's larger than
- 58:34the soldier wielding it. The oboch especially was
- 58:37probably more of a decorative walking stick than a weapon,
- 58:41whereas the nutjack was used mostly in combat.
- 58:45But make no mistake, the oboch was very dangerous.
- 58:49In fact, it became so dangerous and so common among the Polish
- 58:53nobility that was actually banned in certain public spaces.
- 58:57Nobles would get into arguments at local parliaments and start
- 59:01cracking each other's skulls with these hammers.
- 59:04They eventually had to wrap the beaks of the hammers in leather
- 59:08or blunt them just so people would stop dying during
- 59:11political debates. All right guys, we're done with
- 59:16all the bonuses, unique texts, and unique units.
- 59:18So let's talk strategies and army comps for the Poles.
- 59:24First and foremost, it's safe to say that the Poles are a cavalry
- 59:28civilization. They can get to their wing
- 59:31Tasar, but they lack the last armor upgrade and Paladin.
- 59:36Their infantry is respectable. They get access to almost fully
- 59:39upgraded champions. The only thing missing is
- 59:41gambison, so they're missing out on one Pierce armor.
- 59:45However they can't upgrade their pikemen to helps, giving them no
- 59:49hard counter against other good cavalry service.
- 59:52Looking at the arranged units, you might want to consider going
- 59:55for cavalry Archers since they scale pretty OK.
- 59:59The only thing missing for arranged units is the last armor
- 1:00:02upgrade and for Cav Archers specifically Parthian tactics.
- 1:00:06But they do get bloodlines and some ring.
- 1:00:08And I think I forgot to mention that they can upgrade their
- 1:00:10crossbows to arbalists. Missing out on the last armor
- 1:00:14upgrade is especially painful for the skirmishes in the late
- 1:00:17game, so with subpath skirms and no helps, the pulse trash units
- 1:00:22are not very exciting. Aside from the wing to Tsar of
- 1:00:25course. Their siege workshop is pretty
- 1:00:28good. They get siege ram and onager as
- 1:00:30well as bomber cannons, but they can't research heavy scorpion.
- 1:00:34If you're facing a good cab archersif like for example the
- 1:00:37Huns, Churchens or Tatars, you might get into trouble in the
- 1:00:41late game. No heavy scorp, weak squirms and
- 1:00:44Knights without the last armor upgrade don't really give you
- 1:00:48many options to face off a mass of good cavalry Archers.
- 1:00:53Having extra attack against them on the hussars may sound good on
- 1:00:56paper, but is denied when your enemy starts microwring their
- 1:01:00Cav Archers. In that case, your best chance
- 1:01:03may be to overwhelm the enemy because CA have to be in a big
- 1:01:07group as a death ball. If you attack from different
- 1:01:10sides with lots of stables, you may not kill the CA but instead
- 1:01:14the eco of your enemy. If you have no choice but to
- 1:01:18fight the cavarchers, go with wing tsars and skirmishes.
- 1:01:22While the cavarchers are busy kiting your wing tsars, the
- 1:01:25skirmishes provide the actual cane power.
- 1:01:28This trash duo of Fasar and Skirms, it's extremely difficult
- 1:01:32for a Cav Archer player to gold sustain against in the long run,
- 1:01:36especially if you're raiding him from the sides with your
- 1:01:39expandable cavalry units. This requires a lot of attention
- 1:01:43though and a good economy. So when it comes to playing with
- 1:01:46the Poles, I think they are a civilization best played by more
- 1:01:50advanced players. But we're not done with Tetra
- 1:01:54yet, so let's get back to that because I'd like to discuss the
- 1:01:57one and only design mistake I can find with the Poles, and
- 1:02:01that is their monastery technologies.
- 1:02:03For a civilization that is deeply rooted in religion and
- 1:02:06even starts the game with a religious chant, they are a bit
- 1:02:10underwhelming when it comes to their monks.
- 1:02:12Not saying they're bad, but they lack heresy which lets your
- 1:02:16units die instead of converting to the enemy, and also atonement
- 1:02:20in the castle age so you can't convert enemy monks.
- 1:02:24This especially feels weird to me for many reasons.
- 1:02:28First, historically Christianity is well known to be aggressively
- 1:02:32trying to convert pretty much everyone they can find, and a
- 1:02:36sieve with the background of the poles should definitely
- 1:02:39represent that accordingly. From a gameplay perspective, the
- 1:02:42Poles are a very interesting civilization for closed maps,
- 1:02:45and giving them atonement would add to their castle drop
- 1:02:48potential a lot. It's not like you can afford a
- 1:02:52castle drop into night span with a unique tech and a monk push at
- 1:02:56the same time, so it would give a bit more depth to what the
- 1:02:59Poles can do. I also don't think that giving
- 1:03:02them atonement would make siege monk pushes against the Poles
- 1:03:06impossible when you're trying to punish the Polish fold work boom
- 1:03:10because the enemy should always have the timing and number
- 1:03:13advantage when the Poles are booming in the imperial age.
- 1:03:17There are also missing out on one monastery technology because
- 1:03:21they cannot research illumination, which is a
- 1:03:23technology that reduces the time monks need to recover their
- 1:03:27faith after a successful conversion by half.
- 1:03:31Missing this tech is fine I guess, but I'd still like to see
- 1:03:35the Poles having all techs from the monastery at their disposal
- 1:03:38just because of their religious background.
- 1:03:41Their university and defensive capability is pretty good.
- 1:03:44They're getting all important upgrades from both the castle
- 1:03:47and uni with the exception of architecture, but they do get
- 1:03:51masonry and hoardings. They can also research all the
- 1:03:55tower upgrades which is very important for the tower rushers
- 1:03:58and tower defense. They can't research heated shot,
- 1:04:02but that's something you don't want to need anyway since you
- 1:04:05don't want to play the poles on anything that involves water at
- 1:04:08all. Looking at that water tech tree.
- 1:04:10They have decent upgrades I guess, but they can't get to
- 1:04:14heavy demo or elite cannon galleons, and they're also
- 1:04:18lacking both shipwright and dry dock in late game, so there's
- 1:04:22really no point in going heavy on water.
- 1:04:25All of this remains true in the water rework we've seen so far,
- 1:04:29but they do get caracs, so you'll be able to fully upgrade
- 1:04:32your hulks to warthogs and then to caracs.
- 1:04:36So far the post could not research Caravel, hull nor
- 1:04:39siphons, but we know that they are making changes for the
- 1:04:43release of the naval rework in February 2026.
- 1:04:46But I'm very confident that the Poles will see no changes to
- 1:04:49what we've seen so far. If you are playing a hybrid map
- 1:04:52with them, don't forget that you do get fast fire and regular
- 1:04:56cannon galleons. But again, they might look all
- 1:05:00right ish when it comes to the tech tree.
- 1:05:02But with every civilization, when you're playing with water,
- 1:05:05you really want a water bonus, and the Poles have nothing that
- 1:05:09plays into their hands. Let's talk army compositions.
- 1:05:14The Poles are very good at playing Knights and skirmishes
- 1:05:16together. The food economy is excellent,
- 1:05:19favouring these two food heavy units.
- 1:05:22Similar upgrades also allow them to switch between skirmishes and
- 1:05:25arches, which are also a good option for the Poles.
- 1:05:28However, it should be noted that this composition has a problem
- 1:05:32with ranged units in the Imperial age.
- 1:05:34Here siege weapons or the strength of the Poles.
- 1:05:37Simply more cavalry should be added.
- 1:05:41Due to the long term weakness of Polish Knights, it is often
- 1:05:44advisable to go for obelisks which only lack the final armor
- 1:05:48upgrade. This allows you to accumulate a
- 1:05:51bunch of gold units while the wing tassars serve as a meat
- 1:05:55shield with rate potential, especially against civilizations
- 1:05:59that rely on infantry and ranged fighters.
- 1:06:01Mixture of oboch and oranges can be strong in the Imperial age,
- 1:06:07the oboks can more than hold their own in many close combat
- 1:06:11fights and your ranged fighter problem is solved by onages, but
- 1:06:16this requires a lot of micro and you need to make sure not to hit
- 1:06:19your own units if necessary. Against bombat cannons, the
- 1:06:23composition can be supplemented by monks with redemption and
- 1:06:28block printing, and of course your own bombat cannons.
- 1:06:31In theory, as long as there's gold to collect, the poles
- 1:06:35should be perfectly fine. It's in trash walls that they
- 1:06:38might struggle a little depending on the map and their
- 1:06:41position in the current state of the game.
- 1:06:43If I were to choose my favorite composition with the poles, it
- 1:06:47would be Winged Tsars with Arbalists and Bombard cannons.
- 1:06:51Wing Tsars would serve as a meat shield and a rating unit, while
- 1:06:55my ARB stay close to my Bombard Cannons to protect them and let
- 1:06:58their DPS work some magic. This comp sounds great of
- 1:07:03course, but first you need to get there.
- 1:07:04So let's discuss some openings for the Poles.
- 1:07:08And there's actually a lot to choose from.
- 1:07:10The Poles are of course ideal for playing scouts in tonight's
- 1:07:14in the classic way thanks to their food economy.
- 1:07:17It is important to first use the aggressive opening to secure the
- 1:07:21area where you plan to farm on and wall yourself at the right
- 1:07:24time later on. The castle should not be over
- 1:07:28prioritized for the unique tech as the resources invested in it
- 1:07:32can often lead to a great disadvantage on open maps.
- 1:07:36Just make sure you're safe and you have a good enough eco.
- 1:07:40Create some military to get there and once you're all good
- 1:07:44and done then go for the night span.
- 1:07:47Opening with minute arms with an Archer follow up can be
- 1:07:51unexpected, but also a strong opening for the Poles.
- 1:07:55This opening has great potential to keep an opponent busy at home
- 1:07:58just long enough, allowing you to build up your own farming
- 1:08:01economy behind defenses without being immediately driven away
- 1:08:05from the farms and berries. After that you can either switch
- 1:08:09to cavalry or continue playing Archers since those scale quite
- 1:08:12well. The ability to carry over your
- 1:08:14army from the feudal age makes it easy to build a castle for
- 1:08:18the unique tech earlier than after a scout opening, as you
- 1:08:22don't have to put all your resources into a new army right
- 1:08:25away. Instead of Archers, Minute arms
- 1:08:28pair particularly well with towers for the Poles.
- 1:08:31It can put a lot of pressure on the opponent if they wall early
- 1:08:35or on more closed maps such as Hideout.
- 1:08:38Thanks to their ability to generate gold from stone, they
- 1:08:41don't need to go for gold in addition to the villagers who
- 1:08:44collect stone for towers, yet can still afford 3 Militias,
- 1:08:48Loom and the Men at Arms upgrade.
- 1:08:50Add to that the HP regeneration of the advancing villagers and
- 1:08:55the very efficient economy thanks to the farms, and you
- 1:08:58have one of the most dangerous tower rushes in the game,
- 1:09:01enabling you to reach the castle age behind this much faster than
- 1:09:05is conceivable for other civilizations with this
- 1:09:07strategy. And if you've gotten that far,
- 1:09:10there's really nothing keeping you from upgrading your towers,
- 1:09:13building a castle, and maybe even go for the unique tech if
- 1:09:18you don't like Minute Arms. The economic advantages and HP
- 1:09:22regeneration also apply to a normal tower rush without Minute
- 1:09:26Arms. However, this can be played a
- 1:09:28little earlier than you would do with Minute Arms.
- 1:09:31I wouldn't recommend doing a naked tower rush, but if you're
- 1:09:35feeling confident you should probably be bring a couple of
- 1:09:38extra those for some fighting power and to build multiple
- 1:09:42towers at once. Also, this enables you to rotate
- 1:09:45between your villages and ensuring that there's time for
- 1:09:49some villagers to go back from the fight, maybe Garrison inside
- 1:09:52a tower and heal up. I'd also recommend building your
- 1:09:55first tower somewhere safe and unseen by the enemy.
- 1:09:59Even if it doesn't immediately deny any enemy resources, it's a
- 1:10:05good place to fall back to and to continue the tower creep.
- 1:10:09If you want to know more about the Poles tower rush, go back in
- 1:10:12the podcast feed a couple of years ago.
- 1:10:15I've interviewed a guy named Sweet Lou who has been
- 1:10:18terrorizing me with this Strat on the ladder for quite a while
- 1:10:22and I think he still does it. If you're feeling safe, like for
- 1:10:27example on Arena, the poles can play a special boom after doing
- 1:10:32a fast castle in which they go for a stone to collect gold for
- 1:10:36the castle age. Afterwards a fourth or even 5th
- 1:10:39town centre can be built directly from the collected
- 1:10:42stone to start the boom. Thanks to the forewarks, food
- 1:10:45for villager production also comes in faster, and if
- 1:10:48necessary, excess collected stone can be sold.
- 1:10:52This is a particularly strong boom, but it's easy to punish
- 1:10:56for an enemy, so staying on stone is advised in order to
- 1:10:59build a counter castle. You might also want to build a
- 1:11:03castle before adding the 4th or 5th TC, just to be sure.
- 1:11:08The night all in works similarly to the boom.
- 1:11:11Here too, stone is collected to reach the castle age.
- 1:11:14After that however, a castle is built to research the unique
- 1:11:18tech and directly span Knights. To do this, you should actually
- 1:11:22switch from stone to gold, because the Knights may be dirt
- 1:11:25cheap, but you're planning on building lots of them at the
- 1:11:27same time, so you'll basically need an endless amount of gold.
- 1:11:32This is also possible on open mamps after you have gained map
- 1:11:36control in the feudal age, with maybe some scouts to build up a
- 1:11:39little borrow economy. This also makes it particularly
- 1:11:43suitable for team games where the feudal age army can allow a
- 1:11:47teammate to put a castle forward, which can open the way
- 1:11:50for the Knights that fall. I'd say in team games you
- 1:11:53probably want to play as the Cavalry civilization in your
- 1:11:57team when playing as the Poles. However, once in the Imperial
- 1:12:02Age they are suddenly very poor despite their numbers due to a
- 1:12:05lack of the important armour upgrade, as this greatly
- 1:12:09diminishes their role as a shield for meal or as a meat
- 1:12:13shield for ranged units. In this respect they are almost
- 1:12:17better suited as an arch civilization in the long run,
- 1:12:20but they can hardly keep up with a really good arch assist.
- 1:12:23Also you're not really making use of the food eco when playing
- 1:12:27playing Archers in team games, so the Poles are kind of
- 1:12:30difficult to fit into the meta for open maps and team games,
- 1:12:33which is why you will hardly ever see them being played.
- 1:12:37They have much more to offer on close maps though, where greedy
- 1:12:42booms and all. In castle age, floods are much
- 1:12:45more realistic because you have team mates who can buy you the
- 1:12:48time needed for those strategies.
- 1:12:51This requires great team synergy but is extremely rewarding.
- 1:12:55Back when I was playing team games with Felix he was the one
- 1:12:58deciding most of the strategies and he had this build down with
- 1:13:02the poles on arena that was absolutely mind blowing.
- 1:13:07He started a very powerful boom in the castle edge to get just
- 1:13:10enough eco to sustain the knight flood out of seven or eight
- 1:13:14stables. With the unique tech of course.
- 1:13:16And all I had to do as his mate was to keep him safe enough and
- 1:13:21to open the base of an enemy so he could rush in with his
- 1:13:25Knights and kill them off. I can still remember how baffled
- 1:13:29I was by how fast he could get that flood going and keep up the
- 1:13:33flood. If I remember correctly I think
- 1:13:36you could do this with something between 50 and 60 bills and it
- 1:13:40was a Strat completely based on timings.
- 1:13:43That game also taught me just how crazy the Poles food eco
- 1:13:47was. It may sound easy, but it's
- 1:13:50actually a very tight build and it's useless if you don't have a
- 1:13:53teammate that gets to open up the enemy's base.
- 1:13:56So if this is something you want to try, don't do this on the
- 1:13:58ladder, but find yourself someone to practice this with.
- 1:14:02However, the Poles can leverage most of their advantages on semi
- 1:14:06closed maps like Hideout. These maps allow them to play
- 1:14:09toward the Castle Age power spike while retaining the option
- 1:14:13for specialized Feudal Age strategies, for example, the
- 1:14:16Tower Rush. Their weaker late game often
- 1:14:19plays a minor role here, as opponents find it difficult to
- 1:14:22avoid decisive engagements during the Castle Age.
- 1:14:26In contrast, while the Poles do have certain advantages on
- 1:14:29closed maps and are among the strongest civilizations there,
- 1:14:32they must play very precisely towards their power spikes to
- 1:14:36avoid being overwhelmed later. For inexperienced players, this
- 1:14:40can prove to be quite difficult. I think there's much better
- 1:14:44civilizations for closed maps like Arena with more foolproof
- 1:14:48strategies that are less risky in when we once.
- 1:14:51But in team games, if you're maybe not the biggest fan of
- 1:14:54late game, you can get very creative with the pulse to avoid
- 1:14:57it. On Nomad, hybrid and water maps,
- 1:15:00the poles are quite poorly suited as they can rarely
- 1:15:04utilize their forward bonus and lack other advantages to
- 1:15:08compensate for this. I'd even say they are a bottom
- 1:15:11tier sieve on these kind of maps.
- 1:15:14Conversely, they perform comparatively well on maps that
- 1:15:17focus on map control like Gold Rush and Golden Pit, where it is
- 1:15:21common to build an early castle. In these scenarios, the Poles
- 1:15:25generate gold while mining stone, providing them with a
- 1:15:28superior economy compared to other civilizations.
- 1:15:32Simultaneously, they continue to save gold on their units thanks
- 1:15:35to their unique tech, and Knights are the perfect unit to
- 1:15:38secure maps because they are both strong and mobile.
- 1:15:43Due to their massive Catholics power spike, they can secure map
- 1:15:46control effectively and are less hindered later on by their lack
- 1:15:49of late game upgrades and options.
- 1:15:51Furthermore, they benefit from the fact that many of these maps
- 1:15:54are easy to wall and are well suited for scout openings, all
- 1:15:59of which plays directly into the hands of the Poles.
- 1:16:02While the Poles are generally well suited for open maps and
- 1:16:04offer plenty of options backed by a strong economy, they face
- 1:16:08an early game dilemma. Their economy becomes highly
- 1:16:12vulnerable if the follow up bonus is fully exploited, so
- 1:16:15maximizing their bonuses always puts them at risk.
- 1:16:19On the other hand, they rely on this momentum to gain an an
- 1:16:23advantage before reaching their relatively weak late game.
- 1:16:26As you can see, the polls are not an easy to play
- 1:16:29civilization. They are easily punished and
- 1:16:32they are similar to the Burgundians when it comes to
- 1:16:34enticing the player to play greedily.
- 1:16:37Both early and late game are hard to execute, but they have a
- 1:16:41strong mid game in which you strive to overpower your enemy.
- 1:16:45Again, I find this incredibly hard to execute, which is why
- 1:16:49the polls are a hard to master civilization in my opinion.
- 1:16:53This of course should not be a problem for the pro players.
- 1:16:57So let's move on to take a look at how the polls have performed
- 1:17:01in E sport history. And I'm afraid that's really not
- 1:17:04that much to say. Since the polls have come out in
- 1:17:08August 2021 with the second DLC for the Definitive Edition.
- 1:17:11They are a rather young civilization, despite this being
- 1:17:154 1/2 years ago. In these few years, the Poles
- 1:17:19did not really manage to have a real impact on the matter.
- 1:17:23There has been a short period of time when the Poles had been
- 1:17:25considered dangerous, about two to three years ago during the
- 1:17:29RMS Two Cup and the Grand Melee, where we've seen the Poles being
- 1:17:33mainly banned early on in the draft.
- 1:17:35But ever since then, the Poles have hardly ever been considered
- 1:17:38for tournaments. One of the reasons for this is
- 1:17:41that most tournaments of the past few years have had a very
- 1:17:45mixed map pool, and the poles kind of depend on very specific
- 1:17:49map generations. You need space for farms, but
- 1:17:52you also need to be able to easily wall your base.
- 1:17:55You need a good amount of stone and you don't want any water on
- 1:17:59your map as well. The polls win rate on the ladder
- 1:18:02is also pretty bad across the board for most ELO ranges, and
- 1:18:06it's also true for the top players.
- 1:18:08So the pros are probably already making bad experiences with the
- 1:18:12Poles in their everyday grind, so they might not come up as
- 1:18:16often when it comes to preparing for tournaments.
- 1:18:19However, I just don't believe that there's a hidden aspect or
- 1:18:23strategy of the polls that hasn't been discovered yet.
- 1:18:27Their strengths are pretty much figured out just like their
- 1:18:29weaknesses are. And as much as I tried, I can't
- 1:18:32think of a single map or game mode that puts the poles in a
- 1:18:36top three position. There's just always a couple of
- 1:18:40better options. I'm fairly certain that this
- 1:18:43won't change anytime soon. Looking at their change log, the
- 1:18:46poles haven't really been changed that much.
- 1:18:49For a brief time their food bonus was nerfed by 2%, but it's
- 1:18:52back up to where it started, which is an indicator for the
- 1:18:55polls not being as strong as people initially thought they
- 1:18:58would be. The rest of the changes are
- 1:19:01minor, and there's not a lot of them.
- 1:19:03The only real reason to give the polls some major changes is that
- 1:19:07their win rate is pretty low and that they aren't very prominent
- 1:19:11in tournaments. To be honest, I'm not sure if
- 1:19:14that needs to change though. I think it's totally fine to
- 1:19:17have a couple of civilizations in the game that are just hard
- 1:19:20to master and not seen that regularly.
- 1:19:23The polls are kind of like the Dark Souls of Age of Empires 2,
- 1:19:27where lots of people fail with it, but once you've gotten the
- 1:19:30hang of how to play it, you feel fantastic.
- 1:19:33And before we get to the campaigns, there's a recent
- 1:19:37tournament game I'd like to tell you about.
- 1:19:39As an honourable mention. Just recently, in December 2025,
- 1:19:44we had an amazing final between Hera and the Viper in the King
- 1:19:47of the Desert 6. This tournament is played on one
- 1:19:51map only, Arabia, hence the name King of the Desert.
- 1:19:55The version of Arabia in the tournament was different from
- 1:19:57the Arabia version on the ladder at the time.
- 1:20:00It was more open, had less hills and incentivized lots of
- 1:20:03aggression and even laming. None of this calls for Poles I
- 1:20:07know, which is why nobody ever picked them except for Hera in
- 1:20:11this final. Because he had a special
- 1:20:14strategy prepared. So Hera played as the poles and
- 1:20:18Viper chose the Incas to fight against him.
- 1:20:21In my opinion, especially considering the map, the Incas
- 1:20:24are favored in this match up. Both clicked up super fast and
- 1:20:27Viper tried to pressure Hera as soon as possible.
- 1:20:31Hera however got his eco upgrades early and started
- 1:20:34farming around his forewalk, which he secured with an early
- 1:20:37tower. This of course made it hard for
- 1:20:39Viper to find damage. He took the advantage of Viper's
- 1:20:42open map and raided him with scouts while he started to
- 1:20:45secure his base and walled up, forcing Viper's army back.
- 1:20:50It was really such an aggressive play style by both of them that
- 1:20:54I recommend rewatching it if you've missed this game.
- 1:20:57So Hera kept producing scouts and he never stopped.
- 1:21:00So most of the time he was running around with the 10 plus
- 1:21:03scouts and he didn't stop even while he was on his way to the
- 1:21:07castle age. However the moment he clicked up
- 1:21:10he started full stonewalling his base and used a lot of rules for
- 1:21:15that to make sure those walls go up.
- 1:21:18This Strat is actually something you can't do with that many
- 1:21:21civilizations just because the poles food economy is so fast
- 1:21:26that they can constantly produce scouts and still save food to go
- 1:21:29up. With all those scouts he could
- 1:21:32maintain map control and be safe from counter attacks, and once
- 1:21:36he got up to the Castle Age, he immediately tucked into the
- 1:21:40light CAF technology and expanded his economy from there.
- 1:21:44Wiper soon realized that he was too far behind an eco and had no
- 1:21:47chance in putting pressure on Hera because of the walls in
- 1:21:50time to catch up to him, so he just had to resign.
- 1:21:54It was honestly a great game to watch, but certainly nothing
- 1:21:57that can be done easily or consistently.
- 1:22:01So it made sense for him for Hera to save this strategy for
- 1:22:04the final round to surprise his enemy.
- 1:22:06I highly doubt he would get away with this a second time though.
- 1:22:11For the end of this podcast, we should turn our attention to the
- 1:22:15Polls campaign, which is Yadviga, named after the
- 1:22:18protagonist of this campaign. June the 15th, 1399 You can hear
- 1:22:26a distant bell tolling as the first light of dawn glitters on
- 1:22:31the Vistula River. An industrious Friar somewhere
- 1:22:38in the outskirts of Krakow hailing the arrival of the new
- 1:22:43day, long before the priests in our own cathedral have risen
- 1:22:47from their beds. It has been a long time since I
- 1:22:51knew it has been given three swords so it's labeled as a hard
- 1:22:54campaign. Yedwiga lived a short life from
- 1:22:571373 to 1399 and is one of the most beloved and significant
- 1:23:03figures in Polish history. She wasn't just a queen, she was
- 1:23:07a sovereign monarch, a diplomat, a patron of the arts, and
- 1:23:11eventually was made a St. in 1997, close to 600 years after
- 1:23:15her death. There are 6 missions in this
- 1:23:18campaign telling her whole life story.
- 1:23:21And if you have ever wanted to play a campaign in Age of
- 1:23:23Empires 2, this is the one to go for, as it's widely recognized
- 1:23:28to be the best one in the game. I'd like to add that The
- 1:23:31Chronicle's campaigns are actually superior to the Adwiga
- 1:23:34campaign, but they are so different from the standard
- 1:23:37campaigns that a comparison just feels very unfair among the
- 1:23:42standard campaigns. However, this is still to this
- 1:23:44day the best campaign in the game.
- 1:23:47What makes the campaign so great is that both the storytelling is
- 1:23:50compelling and the scenarios are innovative.
- 1:23:54Most other campaigns can be easily completed by basically
- 1:23:57booming and then overwhelming the AI, but that is not the case
- 1:24:01in Yadviga. You start off in the first
- 1:24:03mission with the 11 year old Yadviga and her royal escort in
- 1:24:08order to escort the Princess to a cathedral in Kharkov in order
- 1:24:11for her to get married to an Austrian Prince.
- 1:24:15However. There are two Dukes who also
- 1:24:17wanted the Polish crown and therefore try to snag the
- 1:24:20Princess. Once we reach Krakow, we will
- 1:24:23need to fight against the Dukes and get them to stop their
- 1:24:27advances. Then A twist.
- 1:24:29Suddenly a new suitor arrives, Yogila, a Lithuanian Prince.
- 1:24:34After that, this young couple has now brought together
- 1:24:37Lithuania and Poland and they need to start rebuilding their
- 1:24:41Kingdom. Of course, there are nobles to
- 1:24:43fight and rebellions to stop, but the mission gives you lots
- 1:24:46of other mechanics to play with. You can fortify allied villages
- 1:24:50with castles, which grants you additional pop space, or you can
- 1:24:53convert Lithuanian peasants to Christianity, which puts the
- 1:24:57church on your side but makes the peasants angry.
- 1:25:00No matter though, you'll need to find a Pagan shrine, destroy it,
- 1:25:03and thus appease the villagers. This is just an example on how
- 1:25:07much variety and secondary objectives these missions offer.
- 1:25:11Whenever you do finish these secondary missions, you will
- 1:25:14receive rewards that feel meaningful and rewarding, which
- 1:25:17cannot be said about all other campaigns.
- 1:25:20It also conveys a great sense of what's happening on a narrative
- 1:25:24level because you clearly feel your power and influence growing
- 1:25:27by completing these little quests.
- 1:25:30In the next scenario, Ugala needs to fight his cousin for
- 1:25:33control. Over Lithuania in this third
- 1:25:37mission, there are 9 towns on the map and you must control 8
- 1:25:40of them simultaneously in order to win.
- 1:25:43You start with three of your choice and your enemy gets 6 as
- 1:25:47well as some reinforcements. This is unique because the game
- 1:25:51actually allows you to choose three out of the 9 cities you
- 1:25:58you want to start off with. This has never been seen before,
- 1:26:01and kind of allows you to replay the mission in different ways
- 1:26:05depending on what you think is the best strategy.
- 1:26:09Your forces are stretched thin across the frontier.
- 1:26:12You'll be fighting a war of manoeuvre, striking several
- 1:26:15locations at once to dismantle enemy strongholds.
- 1:26:18You won't be building a sprawling empire here.
- 1:26:21Instead you'll rely on the logistical support of the Polish
- 1:26:25Crown, which sends steady shipments of resources to fuel
- 1:26:28your campaign. With no ability to build new
- 1:26:32buildings or get some villages to get an eco, your success
- 1:26:36depends solely on how effectively you wield the 200
- 1:26:40population strong army at your command.
- 1:26:43This was such an intense scenario to play, and definitely
- 1:26:46one of the harder ones from this campaign.
- 1:26:49In order to control a city, you need to destroy the castle
- 1:26:52standing in it. However, your enemies will do
- 1:26:55the same to your cities, and you'll end up taking and
- 1:26:58retaking these cities until at some point you'll have 8 out of
- 1:27:03nine. To make things worse, the
- 1:27:05Teutonic Order will also send units to attack, making things
- 1:27:09even messier. This mission alone is pure fun.
- 1:27:14The 4th mission is about the siege of Vilnius.
- 1:27:17In 1390, Vitaatas Yugaila and Yadviga joined their forces to
- 1:27:22fit to defend Vilnius, the capital of Lithuania, from the
- 1:27:26many waves of enemies sent by the Teutonic Order.
- 1:27:29Once again there is an interesting twist that has been
- 1:27:32reused in some other campaigns later on, like for example the
- 1:27:36Chronicle campaigns, a day and night mechanic.
- 1:27:40The Teutonic Order will only attack during the day, whereas
- 1:27:43at night you can start putting up your defenses again and go
- 1:27:46counter attack. This cycle is 10 minutes long
- 1:27:50each and was at the time completely new.
- 1:27:54In order to win, you'll need to destroy a couple of supply cards
- 1:27:57that help the Teutonic troops in their siege, which will trigger
- 1:28:00one last giant attack that you'll have to defend with some
- 1:28:04reinforcements. Defending the city is no easy
- 1:28:07task at all, but feels great when successful.
- 1:28:10Mission 5 is also pretty cool. In this scenario, you play as
- 1:28:14Vitautas and the Lithuanians as you ally yourself with
- 1:28:18Tokthemish to help take back the lands of the Golden Horde near
- 1:28:23the Dineepa river. After a while, you take on the
- 1:28:26Tatar capital as well as their allies in Crimea.
- 1:28:29Then, just when you think you've done it, the Golden Horde shows
- 1:28:33up, led by allies of Tamer Lane, which is the cruel hero of the
- 1:28:37Tatar campaign. You'll have 10 minutes to
- 1:28:40prepare for this massive attack, which puts you under a lot of
- 1:28:42pressuring once again, and once you've destroyed a couple of
- 1:28:46their castles, you'd think you've finally done it.
- 1:28:49But no, there's more enemies and you're forced to retreat.
- 1:28:54The last mission is based off the Battle of Kundwald, in which
- 1:28:57the Polish Lithuanian forces fight the Teutonic Order one
- 1:29:02final time. This is quite the jump in time,
- 1:29:05as this happened in 1410, which is 10 years after Yodviga's
- 1:29:09death, who dies just after giving birth to her child.
- 1:29:13However, this mission is very important story wise.
- 1:29:16Yodviga's story is a tragedy, after all, she dies young.
- 1:29:20Never seen the total victory at Kundwald, but the campaign makes
- 1:29:24it clear that the victory was only possible because of her.
- 1:29:28Once more, this mission is packed with side objectives that
- 1:29:31are important to complete as many of as possible within a
- 1:29:35timer in order to weaken the Teutonic Order and to help you
- 1:29:39in your fight against them. You can buy the help of
- 1:29:41mercenaries, you can destroy Teutonic fortresses and trade
- 1:29:45workshops or Prussian town centers in order to get
- 1:29:48resources. Then a final massive battle will
- 1:29:51start, concluding the mission. It's short and sweet, very
- 1:29:55fitting as an end for the Yed Viga campaign.
- 1:29:58Each of the six scenarios is different from one another, and
- 1:30:02the campaign as a whole was well reviewed when it came out.
- 1:30:06Not only does it tell a compelling story, but it also
- 1:30:09serves as a great introduction to the polls as a civilization.
- 1:30:13I mean you get to play with the obochs against Teutonic Knights
- 1:30:16which showcases their armor stripping ability.
- 1:30:18You get to play lots of fold works and see how powerful their
- 1:30:22food economy is. The missions include diplomacy,
- 1:30:25multi based management, intense battles stretching across the
- 1:30:29whole maps, an epic scale warfare and the fulfilment of
- 1:30:33Yedwiga's vision through many many side missions.
- 1:30:37This is all framed by great narration and a protagonist that
- 1:30:41is actually likeable and not your usual mass murdering
- 1:30:45bloodthirsty psychopath. Again, this campaign is for sure
- 1:30:49the best they've done and it's worth playing it even if you're
- 1:30:53not that much into campaigns. And that is my take on the Poles
- 1:30:58and Age of Empires too. I had a lot of fun researching
- 1:31:02the civilization and stand by my verdict that this civilization
- 1:31:06is well designed, hard to play, and draws its inspiration from
- 1:31:10real history. Despite them not being played
- 1:31:13that much, I see no reason to change much about them.
- 1:31:17If we were to change something, I'd give them more monastery
- 1:31:21texts and that's all. The Poles are just a very well
- 1:31:25designed civilization. Thank you all for listening to
- 1:31:28this podcast. It's been one of the longer ones
- 1:31:31for civilizations and if you appreciate it, you can support
- 1:31:36the podcast by giving me 5 stars on Spotify and by recommending
- 1:31:41this podcast to your friends, community members on Reddit, or
- 1:31:46wherever you see fit. For me, whenever I do a podcast
- 1:31:50like this about a civilization, I want to play the shit out of
- 1:31:54the sieve for a couple of days before I start turning my
- 1:31:57attention to another one. But with a pose it's a bit
- 1:32:01different. I played the Yadviga campaign
- 1:32:04when it came out and instead of playing the pose on the ladder I
- 1:32:08think I just might want to replay the campaign again.
- 1:32:11Or maybe I'll start a skirmish against the AI on A maybe
- 1:32:17ludicrous sized map with the easiest AI.
- 1:32:20Yeah, I think that's what I'm going to do.
- 1:32:22I'm going to place a full work and neatly place 8 farms around
- 1:32:26it. But then I'm going to place
- 1:32:28another full work and place eight more farms around it, of
- 1:32:30course, very neatly placed once again.
- 1:32:32And I'll definitely make sure there won't be a single gap
- 1:32:35between them and. You know what?
- 1:32:37Why not a couple of more full works and farms and then I'm
- 1:32:41going to watch the food count rise.