Latest / Brighter Path: Data, Marketing, Entertainment, and Storytelling / DHAR MANN Isn’t Just a Top Creator. He’s Becoming a Studio.
Transcript
- 0:00So we get about 400 million plus long form views a week.
- 0:05So, you know, in comparison, that's about three times the
- 0:08Super Bowl audience every single week.
- 0:11And on any given day, our videos get more views than the Game of
- 0:16Thrones finale. Darman Studios has been making
- 0:19some moves recently that individually, probably don't
- 0:22look that surprising. There's a deal with Disney to
- 0:24produce 20 episodes aimed at kids, tweens, teens and
- 0:27families. There's a growing relationship
- 0:29with brands, including Old Navy. There's original scripted
- 0:32programming for Samsung TV, Plus another deal involving Fox and
- 0:35Holy Water. And behind all of that is a
- 0:37production operation with more than 65 sets, multiple crews and
- 0:41roughly 220 employees. I knew most of those pieces
- 0:44before I started looking into this.
- 0:46What I hadn't really thought about was what happens when you
- 0:49put all of them together, because at some point,
- 0:51describing Darman as a YouTube creator starts to miss quite a
- 0:54lot of what the company actually does.
- 0:56And that sent me down two different paths.
- 0:58The first was trying to understand what Darman Studios
- 1:01has actually become. Is this still fundamentally a
- 1:03creator business that has gotten very large, or are we watching
- 1:07the development of something closer to a new kind of
- 1:09entertainment studio? But the second question ended up
- 1:12being the one I found more interesting.
- 1:13How much power does Darman actually have to move an
- 1:16audience? And I don't mean 28 million
- 1:18YouTube subscribers, more than 170 million followers across
- 1:21platforms, or another video getting 3 or 4 million views.
- 1:26Those numbers tell us Darman has scale.
- 1:28They don't necessarily tell us what that scale can do.
- 1:31What I wanted to understand was what happens after somebody
- 1:33watches. If Darman introduces an actor,
- 1:36do people become interested in that actor outside the video?
- 1:38When Old Navy becomes part of a story, does any of that
- 1:41attention move toward the brand or the product?
- 1:43And now that Darman Studios is producing programming for
- 1:46companies like Samsung and Disney, can that audience
- 1:48relationship travel beyond the channels where it was originally
- 1:51built? That last question matters
- 1:53because the company Darman has built looks very different when
- 1:56you view it through that lens. It didn't begin with a studio
- 1:58trying to find an audience. It began with an audience, and
- 2:01over time, an increasingly sophisticated production
- 2:04business was built around it. Darman found a storytelling
- 2:06format that connected the audience, grew production
- 2:09expanded with it, and eventually that meant more sets, more
- 2:12crews, recurring actors, new formats, and distribution beyond
- 2:16YouTube. Today, the scale of that
- 2:18operation is pretty striking. Darman Studios has described an
- 2:21operation with more than 65 sets and as many as 10 crews working
- 2:25simultaneously, producing around 5 television length videos every
- 2:29week. The company has roughly 220
- 2:31employees and has continued expanding its physical
- 2:33production footprint. But the number I find more
- 2:35interesting is the speed. The company can reportedly take
- 2:38a television length story from script to screen in roughly 3
- 2:41weeks, sometimes faster. That tells you something about
- 2:45the system Darman has built, because this isn't a company
- 2:47reinventing its production process.
- 2:49Every time somebody has a new idea, there's a recognizable
- 2:52storytelling grammar. There are recurring actors.
- 2:54Sets already exist, crews can work simultaneously.
- 2:57The distribution system is already there, and the audience
- 3:00is constantly responding to what comes out of it.
- 3:02That last piece is especially important.
- 3:04Darman Studios is producing into an audience relationship that
- 3:06already exists. The team can see what people
- 3:09watch, what they finish, which characters connect, what people
- 3:12comment on, and what gets shared.
- 3:13Then another piece of content arrives a few days later, and
- 3:16the cycle starts again. You can debate the creative
- 3:18formula, the stories are deliberately accessible, the
- 3:21conflicts tend to be very clear, and the moral structure is
- 3:24usually easy to recognize. But from a production and
- 3:26audience perspective, that consistency creates something
- 3:29valuable. Dharman Studios doesn't have to
- 3:31rediscover how his content works every time it starts another
- 3:34production. And this is where I started
- 3:36thinking less about the size of the audience and more about the
- 3:38relationship with it. A subscriber number tells me how
- 3:40many people Darman has accumulated.
- 3:42What I'm more interested in is what those people do after they
- 3:45watch. That distinction between scale
- 3:47and movement is something I spent a lot of time thinking
- 3:49about with entertainment in general.
- 3:50A movie can generate enormous awareness without converting
- 3:53that awareness into ticket sales.
- 3:55A celebrity can have millions of followers without being able to
- 3:58move people toward a product. A trailer can produce huge view
- 4:02counts while search, conversation, and purchase
- 4:05intent remain relatively flat. Creators aren't automatically
- 4:08different. So I started looking for places
- 4:11where Dharman's audience actually moved.
- 4:13Old Navy ended up being one of the more useful examples.
- 4:16The relationship developed around a pretty simple creative
- 4:19premise. Could people actually tell the
- 4:21difference between an Old Navy outfit and something much more
- 4:23expensive? Instead of starting with a
- 4:25traditional product message, they tested the idea with
- 4:27people, had them guess which clothing was expensive and which
- 4:30was Old Navy, and built the content around those reactions
- 4:34that eventually expanded into a broader Old Navy series.
- 4:37Using Darman Studios storytelling approach.
- 4:39The campaign generated more than three times the viewership of
- 4:42Old Navy's regular content and 13 times the view through rate.
- 4:46But the figure that caught my attention was a reported 5.5
- 4:50point increase in purchase intent.
- 4:52Purchase intent is still one step removed from somebody
- 4:55actually buying the product, but it takes the measurement much
- 4:58farther than views. The audience wasn't simply
- 5:00watching branded entertainment. The response was beginning to
- 5:03show up closer to consideration. And when you combine that with
- 5:06the way the campaign was developed, I think the Old Navy
- 5:08relationship becomes much more useful for understanding Darman
- 5:11Studios than another video reaching millions of people.
- 5:15Think about what Old Navy was getting access to.
- 5:17There was the audience, obviously, but there was also
- 5:19the creative idea, the storytelling format, the
- 5:22production infrastructure, casting, distribution, and an
- 5:25existing feedback loop with viewers that starts to look
- 5:28different from the basic creator model, where a brand has a
- 5:31message and rents access to somebody else's followers.
- 5:34Here, the creator company becomes part of how the brand
- 5:36story gets built, and that helps explain why the physical
- 5:39production operation matters. If Darman had 28 million
- 5:44subscribers but still operated like an individual creator,
- 5:47there would be a limit to the kinds of relationships the
- 5:49business could support. Once you have multiple crews,
- 5:52dozens of sets, writers, actors, production systems, and the
- 5:56ability to deliver content at high frequency, you can start
- 5:59selling something beyond access to an audience.
- 6:01You can sell the capability to make things for other companies.
- 6:05Samsung is an interesting example.
- 6:07Darman Studios produced an original scripted series called
- 6:10Unlikely Romances for Samsung TV Plus.
- 6:13This went beyond extending the existing Darman library onto
- 6:16another service. The studio was producing
- 6:18original entertainment specifically for another
- 6:21distribution environment. That tells us the production
- 6:23system can travel. The next question is whether the
- 6:26audience travels with it, and I think that distinction becomes
- 6:29increasingly important as Darman Studios expands.
- 6:32There's already a relationship involving Fox Entertainment and
- 6:35Holy Water, around 40 vertical titles.
- 6:38There's connected TV distribution, there are brand
- 6:40partnerships, and now there's Disney.
- 6:44Each one takes the production capability into a different
- 6:46environment. So there are really two assets
- 6:48developing alongside each other here. 1 is the ability to
- 6:52produce content at scale. The other is the relationship
- 6:55with the audience that helped build that production system in
- 6:57the 1st place. The production side is already
- 7:00moving well beyond YouTube. What happens with the audience
- 7:03side could determine how valuable that expansion becomes.
- 7:07And that brings me to Disney, because this may become the most
- 7:09interesting test yet. Disney could work with Darman in
- 7:13a lot of ways. It could advertise around his
- 7:15content. It could use him as creator
- 7:17talent in a campaign. It could bring him into an event
- 7:20or have him promote an existing Disney property.
- 7:23The relationship announced in August goes further.
- 7:26Disney ordered 20 episodes that Darman Studios will produce
- 7:29aimed at kids, tweens, teens and families.
- 7:33The specifics of how that programming will ultimately be
- 7:35distributed will matter, but the more immediate point is what
- 7:38Disney is commissioning Darman Studios to do.
- 7:41It's commissioning the company to make entertainment, and the
- 7:44language Disney has been using around creators helps explain
- 7:46why that relationship is worth watching.
- 7:49At Disney's Created in LA event, Dana Walden talked about the
- 7:52ability creators have to understand their audiences
- 7:54because they hear from them constantly and can react in real
- 7:57time. Disney also described the
- 7:59relationship between creators and the company as something
- 8:01closer to an exchange, where each side brings capabilities
- 8:04the other doesn't have in quite the same way.
- 8:07That framing makes a lot of sense when you look at Doorman.
- 8:10Disney has capabilities Darman Studios doesn't have.
- 8:13It has decades of premium entertainment experience,
- 8:15enormous intellectual property, global distribution, marketing,
- 8:19consumer products, theme parks, and the ability to take a
- 8:22successful story and extend it across a much larger commercial
- 8:25system. Darman Studios has been built
- 8:27from a very different starting point.
- 8:29It began with a direct audience relationship, developed a
- 8:32repeatable storytelling system around that audience, and then
- 8:35build increasingly sophisticated production infrastructure around
- 8:37the content. And that's where I started using
- 8:40the phrase creator native studio in my notes.
- 8:43I'm not presenting that as some official industry category.
- 8:46I find it useful because it describes the order in which the
- 8:48business developed. The audience came first, content
- 8:52grew around the audience, production infrastructure grew
- 8:56around the content, distribution expanded, brand relationships
- 8:59became more sophisticated, and now outside entertainment
- 9:02companies are commissioning programming from the studio.
- 9:05That sequence matters. A traditional studio can spend
- 9:08months or years developing a new television series before it
- 9:11really knows how an audience is going to respond.
- 9:14That doesn't mean every traditional studio operates the
- 9:16same way, and it definitely doesn't mean Dorman's model
- 9:19produces better entertainment. The difference is the
- 9:21information available around the production process.
- 9:23Dorman Studios is making content inside a relationship that is
- 9:26already active. It can release something, see
- 9:29the response, and be back in front of the audience again very
- 9:32quickly. Over time, that creates a lot of
- 9:35behavioral information around which stories, actors, themes
- 9:38and formats connect. And now companies outside
- 9:41Darman's own channels are beginning to plug into that
- 9:44production system. For brands, Old Navy gives us an
- 9:47early look at what that could mean.
- 9:49The brand isn't limited to buying an endorsement or an
- 9:51integration. It can work with the creator
- 9:54company on the actual storytelling.
- 9:56For platforms like Samsung, Darman Studios can supply
- 9:59original programming. For Disney, the relationship
- 10:01moves another step because a traditional entertainment
- 10:04company is commissioning Darman Studios to make programming for
- 10:07an audience segment Disney cares deeply about.
- 10:09The question I'm left with is how much of Darman's advantage
- 10:12survives each of those transitions?
- 10:15We know Darman can repeatedly activate a very large audience
- 10:18inside his existing environment. Old Navy gives us evidence that
- 10:22the influence can move farther toward a brand and into purchase
- 10:25consideration. Talent that became recognizable
- 10:27through Darman stories has also been able to build audiences
- 10:30around those characters and identities.
- 10:33Audience portability is the next important test.
- 10:36Can Darman Studios put something in another environment and bring
- 10:39meaningful audience behavior with it?
- 10:41That's a different kind of power, and it's one reason I
- 10:43think the next phase of Darman Studios may tell us something
- 10:46much bigger about creator built entertainment companies.
- 10:49There are plenty of creators building businesses around their
- 10:52audiences, but they aren't all building the same thing.
- 10:55Some have gone heavily into consumer products.
- 10:57Others are developing premium entertainment, physical
- 11:00experiences, commerce or intellectual property.
- 11:03Darman's version is unusually centered on scripted production.
- 11:06That creates opportunity, but it also creates some real
- 11:09questions. The company still depends
- 11:11heavily on platforms it doesn't control.
- 11:14It's storytelling formula is very recognizable, which has
- 11:17helped create consistency but could make creative expansion
- 11:19more complicated. But the question I'm watching
- 11:21most closely is still the audience.
- 11:24Imagine the Disney programming arrives in a different
- 11:26distribution environment. The useful measurement won't be
- 11:29how many followers Darman has on launch day.
- 11:32It will be what those followers do.
- 11:34Do they search for the program? Do they follow the actors?
- 11:37Do they move into the platform carrying it?
- 11:39Do they complete an episode and come back for another one?
- 11:41And does that behavior create enough value for the
- 11:44relationship between Disney and Darman Studios to expand?
- 11:47The same measurement applies to brands.
- 11:49If another Old Navy type partnership happens, the
- 11:52opportunity is to move the measurement beyond viewership
- 11:54and towards search, product consideration and eventually
- 11:57commerce. And there's another test around
- 11:59talent that I think could become important.
- 12:01If Darman Studios really is developing into a studio, can it
- 12:05repeatedly introduce performers or characters that build
- 12:08meaningful audiences outside of Darman's own channels?
- 12:11Those are harder tests than accumulating another 10 million
- 12:13followers, but they're also much more useful for understanding
- 12:16what this company could become. When I started looking into
- 12:19Dharman, I thought the interesting question was whether
- 12:21he had become big enough to call what he built a studio.
- 12:24I don't think size is really the deciding factor anymore.
- 12:27The production infrastructure is there.
- 12:29Multiple crews are producing simultaneously.
- 12:32Other companies are commissioning original
- 12:33programming. Brands are using the company for
- 12:35deeper storytelling relationships.
- 12:37The business has already expanded well beyond the
- 12:40operating model most people associate with an individual
- 12:42creator. What I'm more interested in now
- 12:45is how portable the asset underneath all of that becomes.
- 12:48Dharman built this company around a direct relationship
- 12:50with an audience. If that relationship can move
- 12:53with the production into Disney, Samsung brands, new intellectual
- 12:57property and other parts of entertainment, the value of the
- 13:00company starts expanding in a very different way.
- 13:03And if the production travels faster than the audience, that
- 13:05tells us something equally important about the limits of
- 13:07the creator native studio model. That is why I think the Disney
- 13:11relationship is going to be particularly interesting to
- 13:13watch. The next stage of Darman Studios
- 13:16probably won't be defined by whether it gets bigger.
- 13:18It will be defined by what travels the production clearly
- 13:21can. The audience is the next test.
- 13:24If you enjoy looking at entertainment through what
- 13:26audiences actually do after they pay attention, follow brighter
- 13:29path. That's what I'll keep digging
- 13:31into here.