Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 56 (S3E56)
Transcript
- 0:00Speaker 1: Hello, this is Mike Taylor, life, creator of Kayla Chronicles
- 0:03Speaker 1: and a host of SyQuest podcasts, and you're listening to
- 0:05Speaker 1: Tell the Manicorre. The following podcast is intended for a
- 0:11Speaker 1: mature audience. Listener discretion is advised. Welcome back to Tale
- 0:30Speaker 1: of the Manticor Season three. Like the creature from which
- 0:34Speaker 1: it takes its name, Tale of the Manticor is a mashup,
- 0:38Speaker 1: a cross breeding between two different species of storytelling. Here
- 0:42Speaker 1: you will find the unpredictability of old school paper and
- 0:45Speaker 1: dice games with the story craft of a dark fantasy novel.
- 0:49Speaker 1: No character is sacred and none will be spared if
- 0:52Speaker 1: the dice decide their fate is at hand. According to Laura,
- 0:57Speaker 1: the Tale of a Manticre is barbed with cruel iron spikes.
- 1:02Speaker 1: There will be much pain in the days ahead. Last
- 1:15Speaker 1: time on Tail of the Manticor. In last chapter, Bellario,
- 1:19Speaker 1: the Gnome arrives at the air water Gate. It's night
- 1:22Speaker 1: and he's just come from speaking with Seger, so he
- 1:25Speaker 1: knows the makeup of Achille's party. Because he's invisible, he
- 1:29Speaker 1: avoids detection by Cord and Robin, who keep watch over
- 1:32Speaker 1: the other PCs while they sleep, but Bellario does not attack,
- 1:36Speaker 1: nor does he attempt to sneak past. Instead, he takes
- 1:39Speaker 1: the iron tower from his bag, says the command word
- 1:42Speaker 1: to return it to normal size, and spends the night
- 1:45Speaker 1: safely inside while the party remains unaware of his presence.
- 1:49Speaker 1: The next scene takes place in the sleeping mind of
- 1:51Speaker 1: de Renni as the off dreams terrible dreams. This one
- 1:55Speaker 1: is of a meeting between himself and Rayleier, the old crow,
- 1:59Speaker 1: who decays as he approaches, accusing Dornie of abandoning him,
- 2:03Speaker 1: even as his flesh rots and falls away. The dream
- 2:07Speaker 1: ends when Raylaer degenerates into a pile of bones that
- 2:10Speaker 1: sink into the earth, leaving Derni alone to consider their
- 2:13Speaker 1: final words. When Don arrives, the Pieces make a decision
- 2:18Speaker 1: they will attempt to reach the Beacon using the y
- 2:20Speaker 1: pipes Biami gave them to summon Griffins a second and
- 2:23Speaker 1: final time. They do so, and once again a quinnt
- 2:27Speaker 1: head of the creatures answers the call. These gryffins are
- 2:30Speaker 1: not the same ones that bore them to the top
- 2:32Speaker 1: of the mountains when they began to walk the Golden Path.
- 2:35Speaker 1: These gryffins are battle scarred, and it soon becomes apparent
- 2:38Speaker 1: why no sooner have the pieces mounted the beasts and
- 2:42Speaker 1: taken to the air, and a number of winged humanoids
- 2:45Speaker 1: detach from the canyon walls ahead and fly toward them
- 2:48Speaker 1: in challenge. Blario watches all this take place from a
- 2:52Speaker 1: safe distance and recognizes an opportunity. Using his magic ring,
- 2:56Speaker 1: he polymorphs into a giant hornet and then flies off,
- 3:00Speaker 1: letting the PCs do the fighting while he makes for
- 3:02Speaker 1: the beacon unhindered. Chapter fifty six, Part one, Day forty four,
- 3:17Speaker 1: Early morning, mythic event meaning control, dispute, party status, achillea
- 3:26Speaker 1: seventeen of seventeen hit points, court twenty nine of thirty two,
- 3:32Speaker 1: deny twenty three of twenty three, ten Tier thirty five
- 3:37Speaker 1: of thirty five, fair Wind thirty eight of forty two,
- 3:43Speaker 1: Flicker fourteen of sixteen spells available. Achille can cast and
- 3:49Speaker 1: large detect evil, glitter, dust, dispel magic and flame, arrow
- 3:57Speaker 1: cord can cast, entangle and old friendship, slow poison, bark, skin,
- 4:03Speaker 1: hold animal, tree, shape, speak with plants, cure serious wounds
- 4:09Speaker 1: and past plant. Fair Wind can cast cure light wounds, light,
- 4:16Speaker 1: old person, and bless Achilia frantically adjusted her grip on
- 4:22Speaker 1: her griffin's feathers, where they met the golden lion's fur
- 4:25Speaker 1: at the shoulders. She squinted into the rushing wind that
- 4:28Speaker 1: beat at her face and blew back her braided hair.
- 4:33Speaker 1: Then the nosedive flattened out, and they were gliding straight
- 4:36Speaker 1: into the pack of incoming gray figures, who cried out
- 4:39Speaker 1: in challenge with strange whooping voices and drew a deafening
- 4:42Speaker 1: reply from the throat of her own mount behind her
- 4:50Speaker 1: fair wind, feeling a little too large and much too
- 4:53Speaker 1: heavy not to worry about falling off his mount, called
- 4:56Speaker 1: out in a desperate prayer to his deity, Most Holisodal Guide,
- 5:00Speaker 1: When does most Holyodolic Guide to defend us? Most holyes are?
- 5:05Speaker 1: The creatures with which the Pecs are about to enter
- 5:08Speaker 1: into combat are gargoyles. In total, there are six of
- 5:11Speaker 1: them pitted against the five Griffins and their riders. In
- 5:14Speaker 1: terms of ross stats alone, the Griffins have the clear advantage.
- 5:18Speaker 1: They are five hit dice creatures with twenty six hit
- 5:23Speaker 1: points each, an armor class of fifteen, and a claw
- 5:25Speaker 1: claw bite attack that does one to four, one to
- 5:28Speaker 1: four and two to sixteen points of damage, respectively. The gargoyles,
- 5:33Speaker 1: on the other hand, have four hitd dice twenty eight
- 5:37Speaker 1: points each, an armor class of sixteen, and a claw
- 5:40Speaker 1: clab bite attack that does one to three, one to three,
- 5:42Speaker 1: and one to six points of damage. I'll actually be
- 5:45Speaker 1: tweaking that as I'll discuss in a while, and there
- 5:48Speaker 1: are a few other factors to consider as well. While
- 5:51Speaker 1: magical weapons are required to hurt gargoyles, amusingly, two E
- 5:54Speaker 1: rule that monsters of high enough hit dice can harm
- 5:57Speaker 1: those immune to normal attacks, and griffin do meet the
- 6:00Speaker 1: minimum in this case. If you'd like to read more
- 6:03Speaker 1: about this rule, I'll post a link on the blog. Interestingly,
- 6:06Speaker 1: the BX rule's bestiary includes a note to dms to
- 6:09Speaker 1: say that they should only use gargoyles if the player
- 6:12Speaker 1: characters do have at least one magical weapon. Of course,
- 6:16Speaker 1: ten Tier does, but he can't reasonably use it from
- 6:19Speaker 1: the back of a flying griffin. In fact, none of
- 6:21Speaker 1: the pieces will be able to do anything other than
- 6:24Speaker 1: try to hang onto their mounts during this imminent dogfight. Actually,
- 6:28Speaker 1: there is one exception. I'll get to that in a
- 6:30Speaker 1: moment too. Another thing to mention Griffins are much faster
- 6:34Speaker 1: flyers than Gargoyles, a detail that might be important in
- 6:37Speaker 1: this fight, because the pieces don't actually need to kill
- 6:40Speaker 1: their enemies, they just need to get past them. It's
- 6:42Speaker 1: an aerial game of red rover. If you like, does
- 6:46Speaker 1: this sound a little too easy, don't worry. There's a
- 6:48Speaker 1: catch a deadly one. I am house ruling a special danger.
- 6:52Speaker 1: The Gargoyles will make their claw claw attacks as a
- 6:55Speaker 1: combo attack for one to six points of damage in
- 6:58Speaker 1: lieu of the prescribed one to three APEA. If any
- 7:01Speaker 1: of these carbo attacks scores a natural twenty critical hit,
- 7:04Speaker 1: the Gargoyles will have pulled the rider from their mount
- 7:07Speaker 1: and drop them to the river hundreds of feet below.
- 7:10Speaker 1: If that happens, the dropped PC will need to make
- 7:13Speaker 1: a save versus death, or else succumb to one of
- 7:16Speaker 1: the river creatures that are tracking them in hopes of
- 7:18Speaker 1: an easy meal. Court would be the single exception to
- 7:21Speaker 1: this rule. He might not be of interest to the
- 7:24Speaker 1: river monsters, and he's naturally buoyant, two things that are
- 7:27Speaker 1: to his advantage. Therefore, he will get advantage on such
- 7:30Speaker 1: a save if it becomes necessary for all pieces. The
- 7:34Speaker 1: successful save will either indicate that they survive the fall
- 7:37Speaker 1: or else are caught in mid air by one of
- 7:39Speaker 1: the Griffins. But I'll figure out the details when and
- 7:41Speaker 1: if the situation comes up. I mentioned before that in
- 7:45Speaker 1: this game of Aerial red Rover, the Pieces are not
- 7:47Speaker 1: required to defeat their enemy, They only need to get
- 7:50Speaker 1: past them. I'm going to rule that there are two
- 7:52Speaker 1: ways to accomplish this that don't involve killing all the gargoyles.
- 7:56Speaker 1: One is to win two successive initiative roles, the other
- 8:00Speaker 1: to hurt the Gargoyles to the point where they make
- 8:02Speaker 1: and fail a morale check. Either case will indicate a
- 8:05Speaker 1: kind of breakout opportunity in which the faster Griffins can
- 8:08Speaker 1: get away. There's one last thing to say before we
- 8:11Speaker 1: get into combat. While the Pieces cannot do much of
- 8:14Speaker 1: anything from their mounts, I will allow Fairwin to cast
- 8:17Speaker 1: his spell of bless. I don't see why he couldn't
- 8:20Speaker 1: do that while riding a Griffin. Mechanically, this will give
- 8:23Speaker 1: him and his allies plus one to attack and damage roles,
- 8:27Speaker 1: but importantly not to saving throws. The spell lasts for
- 8:31Speaker 1: a full hour. Since I don't want to interrupt combat
- 8:34Speaker 1: with an ad break. I'll take a quick one now
- 8:36Speaker 1: and then when we return the full battle for better
- 8:40Speaker 1: or for Worse and jury combat Round one. Neither side
- 8:55Speaker 1: is surprised, so we are straight into initiative roles. The
- 8:59Speaker 1: Griffins A two the gargoyles before the Griffins form into
- 9:05Speaker 1: a wedge and try to punch through the assailants, but
- 9:07Speaker 1: the gargoyles are expecting this strategy and fan out to
- 9:10Speaker 1: strike in a pincer formation. One gargoyle will attack each Griffin,
- 9:14Speaker 1: but there's one left over that will double up on
- 9:17Speaker 1: On a good random Achillia gets two as she is
- 9:21Speaker 1: in the lead position. This does make sense, but I
- 9:24Speaker 1: am not gonna lie. I am very worried about the
- 9:26Speaker 1: grit rule I've come up with. Of course, if I
- 9:29Speaker 1: wasn't worried, there would be something wrong. This is a
- 9:31Speaker 1: life or death combat, after all. Let's make the gargoyles
- 9:35Speaker 1: attack rolls as a reminder. Each of them gets two attacks,
- 9:39Speaker 1: one for the claw combo and one for the bite.
- 9:41Speaker 1: It's the claw combo that I need to worry about,
- 9:44Speaker 1: especially in Achillia's case, because she is carrying Flicker in
- 9:47Speaker 1: her bag. The gargoyles will need to roll A thirteen
- 9:50Speaker 1: to hit. All right, here we go. The first one
- 9:52Speaker 1: tries to grab Achillia the claw combo, oh and nineteen cheepers.
- 9:58Speaker 1: The dice gods are messing with my head. Clearly, Achillia
- 10:02Speaker 1: is not pulled from her mount, but the griffin will
- 10:04Speaker 1: take five points of damage. The bite attack is next,
- 10:10Speaker 1: then eight misses. The second gargoyle will make its claw attack.
- 10:15Speaker 1: The six misses and Achilia is safe for this round.
- 10:19Speaker 1: There's still a bite attacked role though. Here comes an
- 10:22Speaker 1: eighteen hits four one point of damage. The griffin carrying
- 10:28Speaker 1: de Renni will be attacked next. The gargoyle crashes into
- 10:32Speaker 1: it talent feet extended A one. It comes in too
- 10:36Speaker 1: fast and slams into the griffin's body, almost hard enough
- 10:39Speaker 1: to knock itself out. It will miss its next turn,
- 10:43Speaker 1: but before that happens, it will still get its bite attack.
- 10:47Speaker 1: A nine is a miss. Not far behind ten tiers
- 10:51Speaker 1: mount comes under attack. Here come those deadly claws. A
- 10:55Speaker 1: fifteen hits, but there is no grab thankfully. Ooh. Six
- 10:59Speaker 1: damage is going to add to this griffin's collection of scars.
- 11:03Speaker 1: There's a bite attack as well. And at sixteen is
- 11:06Speaker 1: yet another hit four three points. Tender's mount is down
- 11:12Speaker 1: to seventeen hit points. That's not great, though it could
- 11:14Speaker 1: have been worse. Next up our Chord and his mount
- 11:18Speaker 1: the claw carbo boom, Oh, no, it has actually happened.
- 11:23Speaker 1: Chord is ripped from the griffin's back and pulled higher
- 11:26Speaker 1: into the air. Leathery wings flap, and the gargoyle makes
- 11:29Speaker 1: its strange whooping call in triumph. And then let's go
- 11:32Speaker 1: of the construct, who drops like a stone. I knew
- 11:37Speaker 1: this might happen, but I didn't expect it to happen
- 11:39Speaker 1: so quickly. Now I have to make the rolls to
- 11:41Speaker 1: see if Cord will be rescued or possibly simply survive
- 11:45Speaker 1: the fall. Of all the PCs, he is the best
- 11:48Speaker 1: chance to live, as I established earlier that he would
- 11:50Speaker 1: get to save with advantage. I need to look up
- 11:52Speaker 1: what a level seven druids saving throw versus death is.
- 11:56Speaker 1: Hang on, Okay, I checked, and the number to meet
- 11:59Speaker 1: or beat is nine. The first roll will determine if
- 12:02Speaker 1: he's caught in midair by his own griffin. If that fails,
- 12:05Speaker 1: the second is for surviving the fall. Should this situation
- 12:09Speaker 1: arise with another piece. By the way, the second roll
- 12:11Speaker 1: will not be applicable. Only Chord has a chance to
- 12:14Speaker 1: survive a drop into the river below, and I think
- 12:17Speaker 1: all four go the bite attack completely, as this is
- 12:20Speaker 1: bad enough. The first roll, hoping for a nine or
- 12:23Speaker 1: better boom natural twenty holy smokes with a role that good,
- 12:30Speaker 1: I'll say. His mount deftly rolls and dives, propelling itself
- 12:33Speaker 1: directly down with such speed and agility that it's able
- 12:36Speaker 1: not only to catch Chord, but to catch him on
- 12:38Speaker 1: its back. Cord's double fingers dig into the feathers and
- 12:43Speaker 1: fur as he hauls himself back into position, straddling the
- 12:46Speaker 1: beast's muscular back. And then the Griffin pulls out of
- 12:49Speaker 1: the dive and races back up and into the fray. Wow,
- 12:55Speaker 1: just wow, all this excitement and we are not even
- 12:57Speaker 1: finished the first half of round one one. Fair Wind
- 13:01Speaker 1: and his mount are about to be attacked. Here comes
- 13:03Speaker 1: the deadly claw carbo at twelve just misses, and Fairwind
- 13:08Speaker 1: feels the gargoyles talons scrape across his armored back. Here
- 13:13Speaker 1: comes the bite attack. The sixteen hits and the griffin
- 13:16Speaker 1: will take two points of damage as the gargoyle tears
- 13:19Speaker 1: off a bit of wing over its teeth. Now the
- 13:23Speaker 1: Griffins may retaliate. They enjoy the benefit of Fairwind's bless
- 13:27Speaker 1: spell that will need a twelve to hit the Gargoyles.
- 13:30Speaker 1: They'll also do plus one damage per successful attack. Achilles
- 13:34Speaker 1: Griffin screeches and strikes to keep things moving quickly. I'll
- 13:37Speaker 1: roll three D twenty using a different colored guy for
- 13:40Speaker 1: the bite attack. The rolls I've got nineteen and seven
- 13:44Speaker 1: for the claw attacks for one hit and one miss,
- 13:47Speaker 1: and at fifteen for the bite another hit there. Damage
- 13:50Speaker 1: for the claw attack is two points, while the potentially
- 13:53Speaker 1: devastating bite will be rolled on two D eight plus one,
- 13:56Speaker 1: giving me oh mice stars. That's six steam points. This
- 14:01Speaker 1: gargoyle is savaged, and when Griffin pulls back its bloody beak,
- 14:06Speaker 1: it only has two hit points, remaining far far below
- 14:09Speaker 1: in the river. The shower of blood hits the surface
- 14:11Speaker 1: of the water and something fanged and lightning fast snaps
- 14:15Speaker 1: it up. Durani's mount is next. Here comes the attack
- 14:20Speaker 1: rolls a three and a nine miss with the talons,
- 14:23Speaker 1: but a seventeen on the bite connects. Damage will be
- 14:27Speaker 1: thirteen points. Another brutal hit can ten hears Griffin keep
- 14:32Speaker 1: up the pressure. Let's find out three attacks boom, A
- 14:37Speaker 1: six and a nine for the claw attacks and an
- 14:39Speaker 1: absolutely devastating bite. There's no need to roll for damage,
- 14:44Speaker 1: as between the minimum for the claw and the minimum
- 14:46Speaker 1: crit damage of nineteen for the bite, factoring in that
- 14:50Speaker 1: blessed spell, this gargoyle has no chance to survive ten tears.
- 14:54Speaker 1: Griffin turns it into a cloud of red mist and
- 14:56Speaker 1: gray scraps, which fall into the river to feed the
- 14:59Speaker 1: monsters keeping below. Courtz Griffin will attack next, flying up
- 15:05Speaker 1: to rejoin the swirling chaos of battle. Here come the attacks.
- 15:10Speaker 1: A six, fifteen and a one means this griffin lands
- 15:14Speaker 1: one claw attack, but then fumbles its bite attack that
- 15:17Speaker 1: will cost it their turn next round. Damage for the
- 15:19Speaker 1: claw is four points. Fairwin's Mount will make the last
- 15:26Speaker 1: attack of round one. Here come the rolls. Boom, a
- 15:30Speaker 1: natty twenty for one of the claws, a twelve for
- 15:32Speaker 1: the other, and a four for the bite. The bite misses,
- 15:35Speaker 1: but the Griffin's talents will do some significant damage. Between
- 15:38Speaker 1: the blessed spell and that crit total will be two
- 15:41Speaker 1: D four plus five for a total of eleven points.
- 15:45Speaker 1: It slashes bloody hash marks into its enemy's body and wings.
- 15:51Speaker 1: The gargoyle with nine hip points remaining falters but does
- 15:54Speaker 1: not fall. That concludes round one. If I was nervous before,
- 15:58Speaker 1: I have much more so now because the dice gods
- 16:02Speaker 1: are clearly planning on giving us a show, and ready
- 16:04Speaker 1: or not, here comes round two. This round should move
- 16:09Speaker 1: even faster than the last. Sits one gargoyle and one
- 16:12Speaker 1: griffin will as their turn due to grit fumbles initiative.
- 16:15Speaker 1: The griffins the two. The gargoyles the five very unlucky.
- 16:21Speaker 1: Despite one of their number being torn to shreds the enemy,
- 16:24Speaker 1: it is undaunted and redoubles their attack, whooping and gnashing
- 16:28Speaker 1: their teeth. Achille's griffin is attacked first. Here comes that
- 16:33Speaker 1: deadly claw combo. A sixteen hits, but Achillie remains mounted
- 16:38Speaker 1: Dammage sure the claws will be four points. The bite
- 16:41Speaker 1: attack is next, A four misses. The second gargoyle that's
- 16:47Speaker 1: being on Achille's mount now breaks off and climbs into
- 16:49Speaker 1: the air to come swooping down upon ten tier in
- 16:52Speaker 1: his griffin. The claw combo that two will not connect.
- 16:56Speaker 1: The bite the nine will also miss. Woodranni gets a
- 17:02Speaker 1: past this round because his foe rolled a critical fumble
- 17:05Speaker 1: last round and spends eastern trying to recover. That brings
- 17:08Speaker 1: us to Court, who had a terrible first round. Let's
- 17:11Speaker 1: hope for better this time. Here comes that nasty combo
- 17:16Speaker 1: A ten means Court is able to duck and avoid
- 17:18Speaker 1: the claws and the bite. Attack A twelve also misses,
- 17:22Speaker 1: though barely. The last gargoyle is engaged with Fairwind's griffin.
- 17:27Speaker 1: Here comes the combo boom A twenty. Oh no, this
- 17:33Speaker 1: is really bad. Fairwind, heavy in his armor, is yanked
- 17:36Speaker 1: to one side and cannot keep his grip. He begins
- 17:40Speaker 1: to fall. Even though the story teller in me says,
- 17:43Speaker 1: I should leave it to the end of the round.
- 17:45Speaker 1: I have to know what happens to Fairwind. Some gorda
- 17:48Speaker 1: role has saved versus death right now. As a fifth
- 17:52Speaker 1: level cleric, his target to meet or beat is nine.
- 17:55Speaker 1: Therefore he has a forty five percent chance of dying
- 17:58Speaker 1: right now. Are you ready? Because I'm not sure I am,
- 18:03Speaker 1: But here we go anyway, rolling my D twenty and
- 18:05Speaker 1: this one is for all the marbles. I got it.
- 18:10Speaker 1: Two Fairwind hurtles towards the river, while his griffin, caught
- 18:15Speaker 1: up in the fight, is unable to break away and
- 18:17Speaker 1: try to save him before he hits the surface. A
- 18:20Speaker 1: huge toothy moss he erupts from the water and snatches
- 18:23Speaker 1: him out of the air before dragging him under, never
- 18:26Speaker 1: to be seen again. Fairwand is dead, but the battle
- 18:33Speaker 1: in the sky continues. Fairwin's griffin has lost its rider,
- 18:38Speaker 1: but it can still fight. I do think the blessed
- 18:41Speaker 1: spell must expire along with its castor. However, so with
- 18:44Speaker 1: out the bonuses, here come the rolls, doing all three
- 18:47Speaker 1: at once and using a different colored dye for the bite.
- 18:51Speaker 1: It lands a single claw attack and scratches the gargoyle
- 18:54Speaker 1: for a single point. Going back around the table, so
- 18:59Speaker 1: to speak, chords griffin cannot attack this round, as it
- 19:02Speaker 1: too grit fumbled previously. Frankly, this route is shaping up
- 19:06Speaker 1: to be a disaster. Ten tears Griffin, I hope can
- 19:09Speaker 1: break the run of bad luck. It's three attacks, not
- 19:13Speaker 1: a single hit. Oh man, this is terrible. For the
- 19:17Speaker 1: sake of Fairwind's memory, I need Derennie and Achillees Griffiths
- 19:20Speaker 1: to do much much better. Here comes to Renni's Finally,
- 19:25Speaker 1: a hit with a claw and a bite damage will
- 19:28Speaker 1: be significant nineteen points, which is more than enough to
- 19:32Speaker 1: tear this gargoyle to bloody shreds. Four of the enemy
- 19:37Speaker 1: yet remain, but Achillis Griffin has not yet had their turn.
- 19:40Speaker 1: Here it comes more bad roles. I'm afraid with a
- 19:44Speaker 1: two on the byte and an eleven and a seventeen
- 19:47Speaker 1: for the clause for one hit only. However, if I
- 19:50Speaker 1: roll anything but a one for damage, this gargoyle will
- 19:53Speaker 1: be slain, as it's already so close to death. The
- 19:56Speaker 1: role A three will do it one of the Griffin's talents.
- 19:59Speaker 1: If this rates the gargoyle, sending it guts first straight
- 20:02Speaker 1: down to the river where it will feed the napping
- 20:05Speaker 1: river monsters. Round two is over and we move on
- 20:09Speaker 1: to round three Initiative. The Griffins have yet to win
- 20:13Speaker 1: an initiative role, will they now? The Griffins the six
- 20:17Speaker 1: the gargoyles before the Griffins, embolded by the defeat of
- 20:22Speaker 1: half their enemy number, finally get to go first. They
- 20:25Speaker 1: attack with new confidence. A Chillies is up. Here comes
- 20:28Speaker 1: three D twenty. I've got one claw and one bite
- 20:32Speaker 1: that connect damages eight points. That is just enough to
- 20:37Speaker 1: kill the gargoyle that pulled fair Wind from his mount.
- 20:41Speaker 1: Now there are only two of them left. Dernnian tent
- 20:44Speaker 1: here will team up on a gargoyle that has yet
- 20:46Speaker 1: to take a single wound. Denni's attacks and again two
- 20:51Speaker 1: out of three connect one claw and one bite. It
- 20:54Speaker 1: is unlikely that this will kill the gargoyle. The damage
- 20:56Speaker 1: should be high. Ten points brings the creature down to half.
- 21:01Speaker 1: With luck ten toos, griffin can destroy it. The rolls
- 21:06Speaker 1: for a third time. It's a biting a claw that
- 21:08Speaker 1: penetrate the enemy's defenses, damages bad roles only five in total.
- 21:15Speaker 1: This gargoyle still has five points remaining. Next up, we
- 21:18Speaker 1: go to Cord and Fawn's Griffins, who also pair up
- 21:21Speaker 1: against the same opponent for a fourth time. This round,
- 21:25Speaker 1: a bite claw combo succeeds. Damage for chords mount is
- 21:29Speaker 1: ten points. The already wounded gargoyle is now down to six.
- 21:35Speaker 1: There's a chance that the now riderless griffin can kill it.
- 21:38Speaker 1: On three twenty all three miss. Unfortunately, that's it for
- 21:43Speaker 1: the Griffins. Now it's the gargoyles turn, but first they
- 21:46Speaker 1: must pass a morale check With two of the original
- 21:49Speaker 1: six remaining, with both of those badly wounded, I'm applying
- 21:52Speaker 1: a penalty to this check. A gargoyle has a very
- 21:56Speaker 1: high morale score of eleven normally, but I'm knocking it
- 21:59Speaker 1: down to nine. Still, chances are they will remain in fight.
- 22:03Speaker 1: On two D six A three means they absolutely stay.
- 22:07Speaker 1: They'll now make their attacks against her Renny A claw
- 22:10Speaker 1: combo A one A fumble. Okay, it'll still get a
- 22:14Speaker 1: bite attack, but will lose its turn next round the
- 22:17Speaker 1: bite the ten is a miss. The last gargoyle will
- 22:22Speaker 1: attempt to rip cord from his mount A nineteen. Dang it, dice,
- 22:26Speaker 1: God's are you trying to give me a heart attack?
- 22:29Speaker 1: Damage is on a D six four points to the griffin.
- 22:35Speaker 1: A bite attack follows a seven is not enough. That's
- 22:38Speaker 1: it for round three. If the Griffins can win initiative
- 22:41Speaker 1: in round four, they will break away and be able
- 22:44Speaker 1: to use their faster speed to escape. Let's find out
- 22:47Speaker 1: if that happens round four. Initiative the Griffins a six,
- 22:53Speaker 1: This fight will end unless the Gargoyles can tie that
- 22:56Speaker 1: roll the Gargoyles A three. The battle ends with the
- 23:02Speaker 1: pack of Griffin's performing a deft series of maneuvers in
- 23:05Speaker 1: the air that open up an opportunity to get away,
- 23:08Speaker 1: and it's an opportunity they take you immediately, climbing sharply
- 23:12Speaker 1: and then banking write before leveling off and leaving the
- 23:15Speaker 1: slower gargoyles far behind. Thanks for listening to Tale of
- 23:34Speaker 1: the manticor if you would like to support the show,
- 23:37Speaker 1: here are four easy ways to help out. You can recommend,
- 23:40Speaker 1: or like and repost episode announcements on social media. Purchase
- 23:43Speaker 1: a Tale of the Mantacre t shirt at Barearts dot
- 23:46Speaker 1: store or one of my offerings on drive through RPG,
- 23:48Speaker 1: Rate and review the show on your favorite podcatcher, or
- 23:51Speaker 1: give me a sub on YouTube. Every bit makes a difference.
- 23:54Speaker 1: By way of example, here's a review left on Apple
- 23:56Speaker 1: Podcasts by Kulig Cobold. Kulaig Cobold left a five star
- 24:00Speaker 1: rating and wrote, I just listened to season two and
- 24:03Speaker 1: episode three's name cracked me up. Thanks very much for
- 24:06Speaker 1: the rating and the review, Kulaig Cobold. I sure do
- 24:09Speaker 1: appreciate it. I had to look up the name of
- 24:11Speaker 1: that episode. It was Unsafe House. A brief looat through
- 24:14Speaker 1: the script had me feeling nostalgic too. That episode introduced
- 24:18Speaker 1: the characters of Roumela that we didn't get her name
- 24:21Speaker 1: and Phelan Orla later Katspain, we didn't yet learn his
- 24:24Speaker 1: name either. The episode was published way back in July
- 24:28Speaker 1: of twenty twenty two. I'm getting misty eyed thinking back
- 24:31Speaker 1: on it. Thanks again, Kulaig Cobold. While the actor who
- 24:34Speaker 1: played Cat'spain voice is a main character of this season two,
- 24:37Speaker 1: Kylon's voice doesn't really appear in this episode. In fact,
- 24:41Speaker 1: there's just one actor here, Dave Cooper plays fair Wind,
- 24:44Speaker 1: and for the last time, Dave, thanks so much for
- 24:48Speaker 1: voicing this character over the past two years. You truly
- 24:51Speaker 1: truly brought him to life in my heart, and I'm
- 24:53Speaker 1: going to miss him now. For those who wish to
- 24:56Speaker 1: find other like minded creators doing similar shows, please check
- 24:59Speaker 1: out SOL Roleplayers Network dot com. And if you're curious
- 25:02Speaker 1: to learn more about this show, I keep a blog
- 25:04Speaker 1: where I post all kinds of show and RPG related
- 25:07Speaker 1: stuff like sketches, maps, tables, cracks, and show notes. You
- 25:10Speaker 1: can find it at Tale of Themanticore dot com. To
- 25:13Speaker 1: get in touch with me, I'm a Tale of the
- 25:14Speaker 1: Manticore dot blueskide Osocial Tale of the Manticor podcast on Instagram,
- 25:18Speaker 1: or Tale of the Manticor at gmail dot com. The
- 25:21Speaker 1: story will continue next time on Tale of the Manticor.
- 25:24Speaker 1: It's the story for chaos roles.