Latest / Best of Business / Joy Keene: NZ Game Developers Association executive director on New Zealand's 'booming' video game industry
Transcript
- 0:09Speaker 1: You're listening to a podcast from News Talk sed Be
- 0:12Speaker 1: follow this and our wide range of podcasts now on iHeartRadio.
- 0:16Speaker 2: So our video game industry is booming. It's been announced
- 0:20Speaker 2: the sector has hit its one billion dollar revenue target
- 0:23Speaker 2: two years ahead of schedule. Not only that, but it's
- 0:27Speaker 2: on track to double that by the end of the decade.
- 0:30Speaker 2: New Zealand Game Developers Association Executive director Joy Keen is
- 0:33Speaker 2: with me now. Good morning, Joy, Good morning Francesca. Talk
- 0:37Speaker 2: me through the success of the industry in New Zealand.
- 0:39Speaker 2: What has led to hitting this target two years early.
- 0:44Speaker 3: There's actually quite a few different factors that are behind this.
- 0:47Speaker 3: And if we take a look back at the industry
- 0:50Speaker 3: just even six years ago, in twenty twenty, we were
- 0:53Speaker 3: turning over or bringing in two hundred and seventy one
- 0:56Speaker 3: million dollars worth of revenue a year, and now obviously
- 0:59Speaker 3: that's been supercharged. We're a very creative country. Obviously we
- 1:05Speaker 3: have some number eight wire kind of thinking, and couple
- 1:09Speaker 3: that with the government support that we've been receiving over
- 1:14Speaker 3: the last few years that has supercharged what our game
- 1:17Speaker 3: developer's been able to do. And those three factors, the
- 1:21Speaker 3: creativity the number eight wire thinking and that government support
- 1:24Speaker 3: have really really put us on a huge growth trajectory,
- 1:29Speaker 3: and that growth isn't going to slow down. We see
- 1:31Speaker 3: that continuing in the next few years.
- 1:34Speaker 2: Because even if we look at last year's revenue, that
- 1:36Speaker 2: was seven hundred and fifty nine million, So it's just
- 1:38Speaker 2: a big increase in just a year, isn't it?
- 1:41Speaker 3: It is? It is. It's absolutely huge, and that actually
- 1:44Speaker 3: reflects the previous year because the previous year twenty twenty
- 1:47Speaker 3: four was five hundred and forty eight, So we've gone
- 1:50Speaker 3: five forty eight, seven hundred and fifty nine, and now
- 1:53Speaker 3: we've hit that billion dollar target. So the growth is huge,
- 1:57Speaker 3: but it's also quite stable.
- 1:59Speaker 2: How vital is that government support to keep growing the
- 2:03Speaker 2: sector absolutely vital.
- 2:05Speaker 3: Without that support, we can't re envy into the studios.
- 2:10Speaker 3: So typically when a game is released, studios will obviously
- 2:15Speaker 3: release it and they have what's called a growth spike.
- 2:18Speaker 3: So generally within the first six months a studio will
- 2:22Speaker 3: earn eighty percent of that game's entire revenue. Okay, so
- 2:27Speaker 3: what happens is the revenue starts to spike off. Now,
- 2:30Speaker 3: without the revenue to continue operating, studios face quite a
- 2:37Speaker 3: quite a tough time. So the fact that the government
- 2:40Speaker 3: support has been able to be reinvested back into the
- 2:43Speaker 3: studios allows them to continue growing, covering their expenses and
- 2:48Speaker 3: generating more money with future game releases. And the benefit
- 2:53Speaker 3: to New Zealand for this is the fact that the
- 2:56Speaker 3: game development sector obviously earning one billion dollars is great,
- 2:59Speaker 3: but it's also returning about two hundred million dollars in
- 3:02Speaker 3: taxes which are all paid here in New Zealand.
- 3:05Speaker 2: Which sounds very good. So anyone who's saying, well, go
- 3:08Speaker 2: if you've got If the industry is thriving the way
- 3:10Speaker 2: it is, surely you don't need the rebates and the
- 3:13Speaker 2: grants and things, you would argue, No, if we want
- 3:16Speaker 2: to keep growing this industry as you do, we need
- 3:19Speaker 2: to keep those.
- 3:19Speaker 3: In place exactly correct, exactly they need to stay there
- 3:23Speaker 3: so that we can continue and enjoying this you know,
- 3:26Speaker 3: this success.
- 3:27Speaker 2: Yeah, Who are the big players in the sector. Where
- 3:30Speaker 2: is most of the income coming from.
- 3:33Speaker 3: We have about half a dozen studios around New Zealand
- 3:37Speaker 3: who are generating a good chunk of that one billion dollars.
- 3:40Speaker 3: There are two games that have been released out of
- 3:43Speaker 3: New Zealand on the Roadblocks platform, which are doing incredibly well.
- 3:47Speaker 3: We have studios like Pitt Pock who have a suite
- 3:51Speaker 3: of games and in fact they've just hit over five
- 3:56Speaker 3: hundred million downloads of all their games. We have growning
- 4:00Speaker 3: Gear Games in Auckland who are the authors of Path
- 4:04Speaker 3: of Exile and Path of Exile Too, which has also
- 4:06Speaker 3: done very very well. We also have Rocket Works in
- 4:09Speaker 3: Auckland who are a large studio and doing fantastically well
- 4:14Speaker 3: as well. But it's not just the big studios, it's
- 4:17Speaker 3: smaller studios as well, what we call indie studios or
- 4:20Speaker 3: independent studios that are making knockout hits and are getting
- 4:25Speaker 3: some amazing support through Code, which is a government funded
- 4:28Speaker 3: development agency who essentially hands hold handholds sorry studios, takes
- 4:35Speaker 3: them through the initial growth phase, help them fine tune
- 4:38Speaker 3: their product, helps them pitch to investors overseas, and helps
- 4:43Speaker 3: them get their game launched. And a lot of success
- 4:46Speaker 3: we're seeing is actually coming out of that program directly.
- 4:50Speaker 3: Breakout hits like a game called Abiotic Factor from Deep
- 4:53Speaker 3: Field Games is one of Code's very first success stories
- 4:57Speaker 3: and that's still earning a lot a lot of money,
- 5:01Speaker 3: has a huge amount of downloads JAUI.
- 5:03Speaker 2: How many games do you produce to get the breakout them?
- 5:08Speaker 2: Does that break out it come along?
- 5:11Speaker 3: Well, if you'd ask me that maybe three or four
- 5:13Speaker 3: years ago, i'd say, you know, it's something very special.
- 5:16Speaker 3: But we're seeing it happen more and more in New
- 5:18Speaker 3: Zealand because of the support you know, the Code Program,
- 5:23Speaker 3: for example, it's timely and it's targeted. It's not just
- 5:26Speaker 3: throwing money and going hey, guys, go and do this.
- 5:29Speaker 3: They're receiving a lot of support, and it's a lot
- 5:32Speaker 3: of very well educated support by very experienced veterans from
- 5:36Speaker 3: the industry. And so what we're seeing is those games
- 5:40Speaker 3: that have the careful nuturing are becoming hits more and
- 5:43Speaker 3: more often. So if you're an independent developer by yourself,
- 5:48Speaker 3: it might take a lot longer to get that hit success,
- 5:51Speaker 3: but through the Code Program, we're seeing that happen more
- 5:54Speaker 3: and more often.
- 5:55Speaker 2: Good to hear, But in.
- 5:56Speaker 3: Saying that, you know, one of the one of the
- 6:00Speaker 3: successful games that's out there at the moment, it's one developer.
- 6:04Speaker 3: It's one developer who had a great idea and executed
- 6:07Speaker 3: their very very well.
- 6:10Speaker 2: So yeah, so Joid, this kind of growth, Is it sustainable?
- 6:13Speaker 2: Is it going to help keep our talent in New Zealand,
- 6:15Speaker 2: because I know that there had been talking the past
- 6:17Speaker 2: of people potentially needed to go offshore to make it
- 6:19Speaker 2: in the sector.
- 6:21Speaker 3: Yeah, that's exactly right, and that's one of the reasons
- 6:23Speaker 3: why the Game Development Sector Rebate was brought in by
- 6:26Speaker 3: the Labor Government in twenty twenty three was to help
- 6:30Speaker 3: studios increase wages to keep the talent here in New Zealand,
- 6:34Speaker 3: and that's definitely working. We saw back in twenty twenty
- 6:38Speaker 3: two about eighty percent of the industry we're looking at
- 6:40Speaker 3: going off offshore, and after the implementation of the GDSR
- 6:45Speaker 3: that dropped down to a round twelve percent. So that
- 6:49Speaker 3: speaks volumes that with the right kind of pay settings
- 6:51Speaker 3: here in New Zealand, the right kind of support, we've
- 6:54Speaker 3: been able to retain that talent. Our next challenge is
- 6:57Speaker 3: around pathways into the industry and making sure that our
- 7:01Speaker 3: young students coming out of high school and university have
- 7:05Speaker 3: the right tools and the right guidance to be able
- 7:08Speaker 3: to develop games in a professional way to make sure
- 7:12Speaker 3: that this industry keeps going.
- 7:14Speaker 2: So now that you've hit this target, what's the next one.
- 7:17Speaker 3: Oh, it's two billion, of of course, and we you know,
- 7:22Speaker 3: looking into the future, looking at the potential the industry has,
- 7:26Speaker 3: we can see that happening within the next three to
- 7:28Speaker 3: five years.
- 7:30Speaker 2: Amazing, Joy, really nice to talk to you. Thank you
- 7:32Speaker 2: for starting our Sunday Morning off with the good news story.
- 7:37Speaker 2: The industry is also celebrating another milestone with the combined creative,
- 7:41Speaker 2: digital and tech sectors. They're likely exceeding the primary sector
- 7:46Speaker 2: for GDP contribution in New Zealand for the first time
- 7:49Speaker 2: as well. So it's a very good story.
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