Latest / Brighter Path: Data, Marketing, Entertainment, and Storytelling / Spider-Man, GTA VI and Disney+ Show Where Entertainment Demand Is Really Moving
Transcript
- 0:00There's a difference between people knowing something exists
- 0:02and people changing their behavior because of it.
- 0:05That's really the story of entertainment right now.
- 0:07On the surface, this week look like a lot of headlines.
- 0:10Spider Man crossed $1 billion at historic speed.
- 0:13The Odyssey crossed $1 billion through a completely different
- 0:16engine. Universal passed 4 billion
- 0:18globally. GTA6 is acting like it already
- 0:21launched even though consumers cannot play it yet.
- 0:24Disney is bringing TikTok creator culture into Disney
- 0:26Plus. Ariana Grande took over Spotify.
- 0:30Love Island delivered a huge finale week.
- 0:32So yes, there was a lot of activity.
- 0:34But activity is not the point. The point is that the
- 0:38entertainment business is getting better at moving
- 0:40audiences from one behavior to another, From awareness to
- 0:44search, from search to ticket purchase, from ticket purchase
- 0:48to premium format, from theatrical to streaming, from
- 0:51fandom to product from product back into the franchise.
- 0:56That loop is the story, and I think this is where a lot of
- 0:59industry conversations still get too simple.
- 1:02Awareness is not demand, interest is not intent, and
- 1:05intent is not behavior. Behavior is when someone
- 1:08actually does something. They buy the ticket, they choose
- 1:11IMAX, they pre-order the game, they stream the song again, they
- 1:15buy the toy, they search the character, they enter the
- 1:17ecosystem. That's what matters.
- 1:21As we close the summer blockbuster window, the market
- 1:23is entering A sorting moment. Not a crisis moment.
- 1:26Not a theatrical is dead moment. We've had enough of those.
- 1:30This is more interesting. It is a moment where the market
- 1:32is separating properties that are simply familiar from
- 1:35properties that are behaviorally alive.
- 1:37And those are not the same thing.
- 1:40A familiar brand can still open soft.
- 1:42A huge trailer can still become a vanity metric.
- 1:45A consumer products program can still sit on shelves if the
- 1:48audience does not feel a reason to participate.
- 1:50But when the audience memory is strong, When the campaign
- 1:53creates urgency, When the format matters, when the product
- 1:56ecosystem is ready, when the timing feels culturally right,
- 2:00then you get a very different kind of response.
- 2:03That is what we saw this week. Let's start with theatrical.
- 2:06Because Spider Man, Brand New Day and The Odyssey both crossed
- 2:10$1 billion globally, but they did not get there the same way.
- 2:13And that's what makes this useful.
- 2:15If you only look at the headline, both stories look
- 2:18similar. Big movie, big number, global
- 2:21audience. Theatrical is back, fine, but
- 2:24the audience behavior underneath those two movies is very
- 2:26different. Spider Man is franchise demand
- 2:29moving at maximum speed. This is what happens when years
- 2:32of character equity, fan memory, cast interest, event
- 2:35positioning, and marketing urgency all convert at once.
- 2:39The keyword is convert, not awareness conversion.
- 2:43People already knew Spider Man existed.
- 2:45That was never the question. The question was whether that
- 2:48awareness would turn into immediate theatrical action.
- 2:51And it did. Crossing $1 billion worldwide in
- 2:55six days tells us this was not only a large fan base showing
- 2:59up, it was a coordinated global behavior.
- 3:02Audiences decided almost at the same time that this was
- 3:05something they needed to see now, not later, not on
- 3:09streaming, not when it was convenient.
- 3:11Now that is the highest value behavior in theatrical urgency.
- 3:16And that is why Spider Man is such an important case study.
- 3:19The entertainment business sometimes talks about franchise
- 3:21strength as if it is static. As if a franchise is strong
- 3:24because people recognize the logo.
- 3:26That is not enough anymore. Franchise strength is active
- 3:29when it changes what people do. Spider Man did that.
- 3:33It moved people from awareness to ticket purchase almost
- 3:35immediately. And then the momentum held
- 3:37beyond opening weekend. That is the other important
- 3:40part. A massive opening is 1 signal
- 3:43sustained first week. Momentum is another.
- 3:45That tells you the campaign did not only front load demand, it
- 3:49activated a broader audience wave.
- 3:51Core fans, casual fans, global audiences, premium screen
- 3:55urgency, social conversation. That is why this kind of run
- 3:59becomes bigger than box office. It becomes participation.
- 4:02And when a movie becomes participation, the ceiling
- 4:05changes. Then you have the Odyssey.
- 4:07And the Odyssey is fascinating because it is not working
- 4:10through the same engine. This is not franchise velocity.
- 4:13This is filmmaker equity, premium presentation, theatrical
- 4:17trust, and the idea that the movie itself is an experience
- 4:20worth leaving home for. With Spider Man, the audience is
- 4:23pulled by franchise urgency. With The Odyssey, the audience
- 4:26is pulled by event craftsmanship.
- 4:28The Christopher Nolan factor matters here, not because every
- 4:31filmmaker can do this, most cannot, but because Nolan has
- 4:34trained audiences to believe that the theatrical format is
- 4:37part of the product. For most films, theatrical is a
- 4:40window. For Nolan, theatrical is part of
- 4:42the value proposition that changes the audience decision.
- 4:45People do not only ask do I want to see this movie, they ask how
- 4:49should I see this movie? That is a huge difference.
- 4:52Once the consumer is thinking about format, the movie has
- 4:54already moved beyond passive interest.
- 4:58Now the audience is making an experience decision.
- 5:00IMAX premium, large format, best screen, best sound.
- 5:04That is why the Odyssey continuing to hold this deep
- 5:07into its run is so meaningful. It is not only that it opened
- 5:10well, it is that it retained attention in a crowded market.
- 5:13It kept holding even as new competition arrived.
- 5:15That tells us the demand was not only launch driven, it was
- 5:18durable. And durability is one of the
- 5:20most important signals in the current market.
- 5:23A lot of movies can create noise for three days.
- 5:25Fewer can create behavior for several weeks.
- 5:27The Odyssey did, and Universal passing 4 billion globally
- 5:31matters because it shows that a studio can win with multiple
- 5:33theatrical engines. Not 1A franchise engine, a
- 5:37filmmaker engine, a premium format engine, A family engine,
- 5:42a horror engine, a licensing engine.
- 5:44A slate works best when those engines do not all depend on the
- 5:47same audience behavior. That is the bigger take away.
- 5:50The theatrical market is not dead.
- 5:52It is fragmented by motivation. Different audiences need
- 5:55different reasons to leave home. For Spider Man, the reason is
- 5:58event participation. For The Odyssey, the reason is
- 6:01premium experience and filmmaker trust.
- 6:03For family films, it may be shared outing behavior.
- 6:06For horror, it may be communal tension.
- 6:09For gaming adaptations, it may be authenticity.
- 6:11The mistake is assuming all theatrical demand comes from one
- 6:14place. It does not.
- 6:16The strongest releases are the ones that understand the
- 6:18specific behavior they are trying to create.
- 6:20That matters when we look ahead because the next wave of
- 6:24theatrical releases is not only competing for awareness, they
- 6:27are competing for behavior. Paw Patrol the Dino Movie may
- 6:31not be the biggest theatrical title on the calendar, but from
- 6:33a consumer products perspective, it has one of the cleanest
- 6:36demand paths. Parents know what to search for.
- 6:39Kids know what to ask for, retailers know how to
- 6:41merchandise it. Dyno Mobile HQ, Megasaurus
- 6:44vehicles, Rex Plush pup vehicles and role play sets.
- 6:48Those are specific purchase behaviors and this is a reminder
- 6:51that box office ceiling and consumer products value do not
- 6:54always move together. A film can be mid sized
- 6:56theatrically and still be very powerful commercially if it
- 6:59creates clear search to purchase behavior.
- 7:02For Paw Patrol, the movie is not only a theatrical event, it is a
- 7:06catalyst. It refreshes the shelf.
- 7:08It gives parents a reason to buy the next thing.
- 7:10That same distinction applies across the upcoming slate.
- 7:13The Cat in the Hat has recognition, but the campaign
- 7:15has to make it feel fresh enough for families to act now.
- 7:19Resident Evil and Street Fighter have gaming awareness, but game
- 7:22recognition is not the same as movie demand.
- 7:24The core fan asks is this authentic?
- 7:27The casual audience asks why should I care?
- 7:30The Hunger Games Sunrise on the Reaping is important because the
- 7:33book to screen loop is already active.
- 7:35The fan base is already reading, debating, searching and
- 7:38revisiting the mythology, the consumer products.
- 7:41Halo is not toy driven, it is identity driven.
- 7:44Books tie in additions, jewelry, apparel, cosplay and symbolic
- 7:49objects. The key question is whether
- 7:51publishing momentum becomes opening weekend urgency.
- 7:54Because fandom activity is not automatically ticket buying
- 7:57behavior, The campaign has to make the movie feel like the
- 8:00next essential chapter, not another adaptation.
- 8:04In a crowded market, audiences are constantly deciding what
- 8:07they can skip. The strongest franchise
- 8:09campaigns make the audience feel like skipping means missing the
- 8:11moment. That is what Avengers Doomsday
- 8:14will try to do At the highest scale, Avengers has the clearest
- 8:17blockbuster mechanics ahead, Doctor Doom, the crossover
- 8:20event, Marvel nostalgia, character convergence and
- 8:23consumer products people immediately understand.
- 8:26The question is not whether people are aware.
- 8:28Of course they are. The question is whether the
- 8:30campaign can make the event feel culturally necessary after a
- 8:34period where Marvel has had to rebuild some audience trust.
- 8:37That necessity matters. It cannot simply be big, it has
- 8:40to feel consequential. Dune Part 3 is a different kind
- 8:44of event. It's commercial power sits in
- 8:46premium format, collector behavior, cultural seriousness,
- 8:49and world immersion. This is a franchise where the
- 8:52audience behavior is more about prestige, participation, the
- 8:55desire to see it properly, to be part of a serious cinematic
- 8:59event, to engage with the world as culture, not just content.
- 9:03Then there is Hexed, and I keep coming back to Hex because it
- 9:06represents something the industry needs right now.
- 9:09Original IP with franchise potential.
- 9:11That is difficult. Early interest is there.
- 9:15People are curious about the world, the cast, Billy Hex and
- 9:19the idea of a Disney witch movie.
- 9:21The consumer products upside is easy to imagine, but right now
- 9:24the demand is still mostly conceptual.
- 9:26People are asking what is this? That is not a bad place to
- 9:30start, but the next phase has to move the audience to a different
- 9:33question. Not what is this movie, but who
- 9:36is my favorite character? What is that world?
- 9:38What is that product? Where can I buy that?
- 9:41That is when original IP starts becoming commercially alive.
- 9:45A world is not enough. Characters have to become
- 9:47sticky. Symbols have to become
- 9:49recognizable. Products have to become
- 9:51nameable. That is, the bridge hexed has to
- 9:54cross. Streaming showed the same
- 9:56pattern in a different form. Netflix had scale with 72 hours,
- 10:00which held the top movie spot with more than 40 million hours
- 10:03watched globally and ranked number one in more than 50
- 10:06countries. That is broad platform behavior.
- 10:09Demon Slayer entered the global top ten with almost 9 million
- 10:12hours in a partial release week, even though it was only
- 10:15available in select Asian markets.
- 10:17That is concentrated fandom behavior.
- 10:20Anime continues to be one of the clearest examples of global
- 10:23audience intensity, not just volume intensity.
- 10:27The audience follows the property across formats,
- 10:29theatrical, streaming, merchandise, music, events, and
- 10:33characters. And when Demon Slayer moves
- 10:35platforms, the audience moves with it.
- 10:38Ted Lasso is also interesting because the return is not only
- 10:41nostalgia. The premise is widening around a
- 10:43women's football team that matters.
- 10:46A returning show has two possible paths.
- 10:48It can reactivate the old audience, or it can expand the
- 10:51audience architecture. Ted Lasso has a chance to do the
- 10:54second. The nostalgia gets people back
- 10:57in. The new premise gives the
- 10:58franchise a reason to keep moving.
- 11:00A returning franchise can not only ask people to remember how
- 11:03much they liked it, it has to give them a reason to form a new
- 11:06habit. Streaming is habit behavior.
- 11:09Theatrical is often urgency. Streaming is often routine.
- 11:13A show wins when it becomes part of the viewer's rhythm.
- 11:15That is why Love Island US as finale week on Peacock is so
- 11:18meaningful. Almost 2 billion minutes watched
- 11:21in the US during the final week season, up double digits versus
- 11:26last season. That is not only content
- 11:28consumption. That is appointment behavior
- 11:30inside streaming. Reality can still do that very
- 11:33well. There is a social penalty to
- 11:35being behind. You want to know who won before
- 11:37the conversation expires. A lot of streaming is catch up
- 11:40behavior. Love Island is now behavior.
- 11:43Disney Plus had a different kind of movement with The Devil Wears
- 11:46Prada too. The title arrived on Disney Plus
- 11:49and immediately drove 15 million views in five days, becoming the
- 11:53number one overall title in more than 70 countries.
- 11:56What stands out is the conversion from theatrical
- 11:58momentum and nostalgia into immediate streaming viewing.
- 12:02This is where the old theatrical versus streaming debate becomes
- 12:04too simple, because in many cases, theatrical does not
- 12:09weaken streaming, it strengthens it.
- 12:11The theatrical window creates cultural memory.
- 12:14Streaming captures the next behavior.
- 12:16Someone sees the movie, Someone talks about it.
- 12:18Someone remembers the original. Someone watches at home.
- 12:21Someone searches the fashion, The ecosystem compounds.
- 12:25Not theatrical versus streaming, Theatrical into streaming,
- 12:28streaming into fandom, fandom into search, search into
- 12:32product, product back into engagement.
- 12:35Music gave us another version of this.
- 12:37Ariana Grande released new music and immediately took over
- 12:40Spotify. That is fanbase, activation,
- 12:43major artist, large audience, new album, immediate streaming
- 12:47concentration. But the more interesting music
- 12:49story to me, is closer. Because closer.
- 12:51Jumping 57 spots on Spotify's Top Songs Global is not a normal
- 12:56new release story. It is memory becoming behavior.
- 13:00The song is tied to a very specific cultural moment, a
- 13:03particular era of pop, a particular online memory, a
- 13:06particular emotional texture. And this week, nostalgia had a
- 13:10current trigger. The 10th anniversary brought the
- 13:12song back into conversation. The Chainsmokers Lollapalooza
- 13:16performance gave it a live event boost, and suddenly cultural
- 13:19memory turned into Spotify behavior.
- 13:22People did not just remember the song, they streamed it.
- 13:24That is the difference. Nostalgia is not valuable
- 13:28because people have warm feelings.
- 13:29It is valuable when those feelings become action.
- 13:32A rewatch, a stream, a ticket, a post, a purchase, a playlist.
- 13:37Without the action, nostalgia is sentiment.
- 13:40With the action, nostalgia is demand.
- 13:43Gaming may be the clearest example of where this is all
- 13:45heading. GTA6 is behaving less like a
- 13:48game release and more like a global entertainment event.
- 13:51Take Two said pre-orders have been unprecedented and far above
- 13:54internal expectations since orders opened June 25th.
- 13:58There are outside estimates suggesting massive pre-order
- 14:01volume and potential value in the billions.
- 14:04Whether every outside estimate proves exact is almost beside
- 14:06the point. The behavior is the signal
- 14:09people are committing months before they can play.
- 14:11That is extraordinary. GTA 6 is not simply generating
- 14:15awareness, everyone is aware. It is generating commercial
- 14:18action before availability. pre-order behavior is not casual
- 14:22interest, it is future purchase already converted.
- 14:25And GTA is doing this before release, before reviews, before
- 14:29gameplay is in consumers hands. That is franchise trust at an
- 14:32enormous scale. But the even more interesting
- 14:35move is the Netflix partnership. The next look at GTA6 is
- 14:39becoming a streaming event. Rockstar is premiering Grand
- 14:42Theft Auto 6, an extended look on Netflix with a six hour
- 14:45window before it reaches Rockstar's YouTube channel and
- 14:47website. Think about that.
- 14:50A game marketing asset is being programmed like premium
- 14:52entertainment. That is not a normal trailer
- 14:55drop. That is appointment viewing.
- 14:57For Netflix. It is a way to get closer to
- 14:59gaming culture as an attention platform for Rockstar.
- 15:02It turns a marketing beat into an entertainment event.
- 15:05We are going to see more of this trailers becoming programming,
- 15:09game reveals becoming streaming events, creator reactions
- 15:12becoming part of distribution. The marketing asset itself
- 15:15becomes content, and when the marketing asset becomes content,
- 15:18the audience journey starts earlier.
- 15:20Disney and TikTok are moving in a different direction, but it
- 15:23connects to the same ecosystem. Disney is bringing selected
- 15:26TikTok creators into Disney Plus through approved characters,
- 15:29scenes and assets from franchises like Marvel, Pixar
- 15:33and Star Wars. Some of those creator videos
- 15:36will appear inside Disney Plus through the Vertical video Verts
- 15:39feed. This is more important than it
- 15:40may look. Disney Plus has traditionally
- 15:42been a place to consume Disney content, movies, series,
- 15:46libraries, franchises. But with creator videos inside
- 15:50the platform, Disney Plus starts to become a place where fan
- 15:53culture can surface too. That changes the function of the
- 15:56platform. It is not just viewing, it is
- 15:58discovery. It is not just official content.
- 16:01It is curated participation, and for Disney that matters because
- 16:05a lot of franchise energy happens outside the owned
- 16:07ecosystem. TikTok, YouTube, Instagram,
- 16:10Reddit, Discord, fan edits, reaction videos, cosplay, memes
- 16:15and analysis. Disney is trying to bring some
- 16:18of that energy back inside the walls.
- 16:20Not all of it, that would be impossible, but enough to create
- 16:23a loop. A creator video leads to a clip.
- 16:26A clip leads to a movie. A movie leads to a series.
- 16:30Streaming platforms are going to become less like shelves and
- 16:32more like ecosystems. Collaborations are another
- 16:36version of audience movement. A lot of people still treat
- 16:39collaborations as marketing stunts.
- 16:41Some are, but the best ones are behavioral bridges.
- 16:44They move an audience from one context to another, from
- 16:46celebrity to grocery, from music to sport, from film to travel,
- 16:50from fantasy to beauty. Sydney Sweeney and Airwan is
- 16:54easy to dismiss if you only see it as another celebrity
- 16:57smoothie, but Airwan has quietly become one of the clearest
- 17:00examples of retail as media. The product is not just a
- 17:04product, it is content, a social object and a limited time
- 17:07participation moment. Talent gets a consumer
- 17:10touchpoint outside film, television or a traditional
- 17:12endorsement and Airwan converts celebrity attention into
- 17:16location based consumer behavior.
- 17:18Lego and The X-Files shows the continued commercial value of
- 17:21older IP when the product format is right.
- 17:24The X-Files is not a current mainstream franchise in the way
- 17:27Marvel or Spider Man is. But Lego does not need the whole
- 17:31general audience. It needs enough concentrated
- 17:34demand from the right audience. Because the set originated from
- 17:37a fan submission and vote, Lego had a demand signal before
- 17:41launch. This was not just a brand
- 17:43deciding to revive something, it was a fan base indicating
- 17:46interest in a specific product expression, not by forcing it
- 17:49back into the center of culture. By giving the existing audience
- 17:53a premium object that validates their attachment.
- 17:56That is collector behavior. Travis, Kelsey and Six Flags
- 18:00turns fandom into a visitation and season pass conversion
- 18:03mechanism. That is the behavior, not
- 18:07awareness, of Six Flags. Most people know Six Flags.
- 18:10The goal is to create a reason to act.
- 18:12Enter, visit, buy the pass, plan the trip.
- 18:16The best celebrity partnerships are not only about borrowed
- 18:19fame, they connect fame to a measurable consumer action.
- 18:22The FC Barcelona, Spotify and Ed Sheeran partnership moves across
- 18:26music, fandom, sports, fandom, merchandise, live events, travel
- 18:31and streaming. That is not only sponsorship, it
- 18:34is audience transfer. Universal's Minions and Monsters
- 18:37activation with Prince Hotels in Japan gives audiences a way to
- 18:40physically enter the world while the movie is active.
- 18:43For family IP especially, that can be powerful.
- 18:47Kids do not only want to watch the world, they want to visit
- 18:50it, eat it, wear it, sleep in it and play inside it.
- 18:54She Glam and The Lord of the Rings takes us into beauty,
- 18:56which is becoming a more important licensing category for
- 18:59entertainment IP. The easy version is putting a
- 19:02logo on a pallet. The better version is
- 19:04translating the visual language of a world into usable products
- 19:08that also feel collectible. Middle Earth has that advantage.
- 19:12It lets fans perform identity in a more subtle way.
- 19:15Not everyone wants to wear a giant franchise logo, but they
- 19:18may want a product that feels connected to the world.
- 19:21That is a different kind of fandom expression.
- 19:23So when you step back from the week, the pattern becomes clear.
- 19:27Entertainment is no longer moving in a straight line.
- 19:29It is not theatrical, then streaming, then merchandise.
- 19:33It is all happening at once. A movie drives a song.
- 19:37A game reveal becomes a Netflix event.
- 19:39A TikTok creator becomes a Disney Plus discovery tool.
- 19:42A theatrical launch becomes a hotel package.
- 19:45A legacy show becomes a Lego collector set.
- 19:48A streaming reality finale becomes appointment viewing.
- 19:51A premium format release becomes part of the product itself.
- 19:54This is the ecosystem now, and the companies that win are not
- 19:58the ones with the most headlines, they are the ones
- 20:00that understand which behavior they are trying to create.
- 20:04That is why I am spending more time over the next few weeks on
- 20:072 bigger frameworks. 1 is the franchise theatrical release
- 20:10framework and the broader transmedia ecosystem.
- 20:14Because the question of when to bring a franchise back is not as
- 20:18simple as waiting a certain number of years, The real
- 20:20question is whether the audience is behaviorally ready.
- 20:24Do they remember the property in the right way?
- 20:26Is the franchise rested or fatigued?
- 20:29Is the product ecosystem ready? Is there a new reason to care?
- 20:33Is the cultural timing right? Is there a format or transmedia
- 20:37loop that can support it? That is the actual question.
- 20:41Bringing back a franchise too early can feel unnecessary.
- 20:44Bringing it back too late can lose momentum, but bringing it
- 20:47back at the right behavioral moment can unlock a much bigger
- 20:50return. The second area is premium movie
- 20:53going. Premium formats are not just an
- 20:55upsell anymore. They are becoming part of the
- 20:57demand equation for certain movies.
- 21:00Premium is not the expensive version of the ticket, it is the
- 21:03reason to buy the ticket now. IMAX, Dolby 4D, XPLF and other
- 21:08formats are increasingly shaping how audiences perceive urgency,
- 21:12value and theatrical necessity. The format can tell the audience
- 21:16this is not the same as watching at home.
- 21:18That matters because the biggest competitor to theatrical is not
- 21:22always another movie. Sometimes it is convenience,
- 21:25streaming, waiting, doing something else.
- 21:28Premium formats help fight that by making the experience feel
- 21:31scarce, better specific, worth planning for.
- 21:35But not every movie benefits equally.
- 21:37The audience has to believe the format adds value.
- 21:40That belief is the demand driver.
- 21:42And that brings me back to the opening idea.
- 21:44The entertainment industry is not short on awareness.
- 21:47Actually, we may have too much awareness.
- 21:50Too many trailers, too many drops, too many announcements,
- 21:54too many partnerships, too many headlines.
- 21:56The scarce thing is not attention.
- 21:59The scarce thing is action, getting people to do something.
- 22:03Spider Man got people to act immediately.
- 22:06The Odyssey got people to choose the theatrical experience.
- 22:09GTA6 got people to commit before release.
- 22:12Love Island got people to stay current.
- 22:15Demon Slayer got fans to move platforms.
- 22:18The Devil Wears product two turn nostalgia and theatrical
- 22:21momentum into streaming behavior.
- 22:24Closer turn memory into streams. Disney and TikTok are trying to
- 22:28turn creator culture into platform discovery.
- 22:31Lego turned X-Files fandom into a collector product.
- 22:36Minions and Monsters turned a film opening into a hotel
- 22:39experience. That is the through line, not
- 22:42buzz behavior. And I think that is the lens the
- 22:45industry needs more than ever because the next phase of
- 22:49entertainment will not be won by the properties.
- 22:51People simply recognize it will be won by the properties.
- 22:54People move for, buy for, search for, watch now, share, collect,
- 23:01visit, wear, play, and come back to.
- 23:05That is the difference between IP that exists and IP that is
- 23:08alive. That is what I'm watching.
- 23:11It was not one big story this week.
- 23:13It was the same story showing up across the entire ecosystem.
- 23:17The audience is still there, the money is still there, the demand
- 23:21is still there, but the bar is higher.
- 23:24You have to give people a reason to act.
- 23:27Not someday now.