Latest / Pick Up and Deliver / Bonsai; Crystallo; Rise of Augustus; Take 5 (revisited)
Transcript
- 0:03Speaker 1: Welcome to you pick up and deliver the podcast where
- 0:05Speaker 1: I pick up my audio recorder as I step off
- 0:07Speaker 1: the train and deliver an episode to you while I
- 0:09Speaker 1: walk home. I'm Brendan Riley. Well, good afternoon, listeners. It's
- 0:23Speaker 1: a moomy day here in suburban Chicago. We are in
- 0:26Speaker 1: the yo yo weather time of the mid spring, between
- 0:31Speaker 1: mid February and mid April in the Midwest. That's a
- 0:35Speaker 1: lot of mids. The weather goes up and down like
- 0:37Speaker 1: a yo yo. You'll have some days where it's cresting
- 0:41Speaker 1: sixty degrees into the seventies and other days where it's
- 0:44Speaker 1: tickling the thirties. This morning, it was mid fifties when
- 0:48Speaker 1: I left the house, and I would say, if I
- 0:51Speaker 1: had to guess, it's probably low forties, high thirties. Right
- 0:56Speaker 1: now it's chili chili. But that just gives you an
- 1:00Speaker 1: idea of what the weather's like. It's also very cloudy.
- 1:02Speaker 1: It looks like it's gonna rain. I think I'll get
- 1:04Speaker 1: home before the rain, but I don't know if I'll
- 1:06Speaker 1: get home a lot before the rain. We'll see how
- 1:09Speaker 1: it goes. But that is what's going on today here
- 1:12Speaker 1: in suburban Chicago. What pray, tell should we do to
- 1:16Speaker 1: talk about games? I think it's time to do another
- 1:18Speaker 1: board game Espresso Triple Shot. The board game Espresso Triple
- 1:25Speaker 1: Shot is an episode in which I talk about three
- 1:28Speaker 1: games I've tried recently for the first time, and one
- 1:31Speaker 1: game I've dusted off. Today, I'll be talking about one
- 1:33Speaker 1: game from January, and then I'm moving into February. There
- 1:36Speaker 1: are a couple more that I played in January, which
- 1:39Speaker 1: I may go back and talk about at some point,
- 1:42Speaker 1: but they just looking at them. I didn't have a
- 1:45Speaker 1: lot to say, so I thought I would jump right
- 1:47Speaker 1: into some February games. We'll probably make our way back
- 1:49Speaker 1: to January at some point if nothing else. Is doing
- 1:52Speaker 1: one of those clean up episodes where I kind of
- 1:54Speaker 1: hit all the games I haven't talked about yet. But
- 1:57Speaker 1: the game from January I want to talk about is Bonzai.
- 2:01Speaker 1: Bonzi is a twenty twenty three game from Rosaria Batatio,
- 2:06Speaker 1: Massimo Bora and Martino Chika Chierra, with art from Davud Madami.
- 2:13Speaker 1: It is a what would you call it tableau builder
- 2:17Speaker 1: sort of. In this game, you are taking cards from
- 2:21Speaker 1: a market, and the cards it's entwined drafting, so each
- 2:24Speaker 1: card has with it some tokens, and those tokens represent
- 2:30Speaker 1: different parts of a Bonzai tree. They are either branches
- 2:35Speaker 1: or green part or flowers. And then there are cards,
- 2:42Speaker 1: and each card has a different thing on it. On
- 2:47Speaker 1: your turn, you're going to pick one of the market
- 2:50Speaker 1: of things that you could draft and you're going to
- 2:53Speaker 1: take it and add it to your tableau. The plant
- 2:56Speaker 1: parts that you add are going to be attached to
- 2:59Speaker 1: your Bonzai tree. The idea is that you're slowly taking
- 3:02Speaker 1: these tiles, which are kind of like hex tiles, and
- 3:05Speaker 1: you're building out a Bonzi tree. You have as your
- 3:07Speaker 1: player board the starting point, like a cardboard depiction of
- 3:11Speaker 1: the basin that the Bonzi tree sits in, and then
- 3:16Speaker 1: the pieces you're putting on top of it are the
- 3:18Speaker 1: bonzai that are growing up from it. The cards represent
- 3:21Speaker 1: a couple different kinds of things. There are some cards
- 3:23Speaker 1: that give you ongoing benefits, there are some cards that
- 3:26Speaker 1: give you one time benefits, and then there are some
- 3:29Speaker 1: cards that give you scoring possibilities. Those are kind of
- 3:32Speaker 1: the three options. There are also shared goals that are
- 3:37Speaker 1: worth a lot of points, and you're trying to achieve
- 3:39Speaker 1: those in a timely manner as well. I think if
- 3:42Speaker 1: I recall the first person to achieve, each one gets
- 3:45Speaker 1: a bonus, and then other people can get a smaller
- 3:47Speaker 1: bonus I think, or it might just be one only
- 3:49Speaker 1: one person gets them. Bonzai is a relatively simple game.
- 3:53Speaker 1: It plays relatively click quickly. We played four players in
- 3:56Speaker 1: about in under an hour at Toggle Gaming, and it's
- 4:01Speaker 1: delightful and relatively chill. So when people talk about games
- 4:06Speaker 1: being cozy, Bonzai really fits that pretty well. It's easy
- 4:11Speaker 1: to play, it's lovely looking, it's relatively low stress, although
- 4:15Speaker 1: you are racing with other players to accomplish things, but
- 4:20Speaker 1: ultimately you're just trying to make a nice look in
- 4:21Speaker 1: Bonzi Tree, and as long as you manage to make
- 4:24Speaker 1: a nice look in Bonzi Tree, it's not as important
- 4:27Speaker 1: if you outpace your opponents. I enjoyed Bonzi quite a
- 4:32Speaker 1: bit as a lightweight strategy game. I would happily play
- 4:37Speaker 1: it a number of times. I don't think that I
- 4:40Speaker 1: would buy it at full price, but I certainly would
- 4:42Speaker 1: buy it at steep discount, and absolutely would be a
- 4:46Speaker 1: treat to snap up at a goodwill or maybe even
- 4:48Speaker 1: in trade. So that is bonzais from twenty twenty three.
- 4:52Speaker 1: Next up, we have another game that I got from
- 4:55Speaker 1: the warehouse sale at the end of January. This is Cristalo.
- 5:00Speaker 1: Cristalo is a twenty eighteen game designed and art from
- 5:04Speaker 1: Liberty Kiefer. I remember in encountering this game on Board
- 5:09Speaker 1: Game Geek and on Kickstarter. I believe that I play tested.
- 5:13Speaker 1: It is a print and play, and I think that
- 5:16Speaker 1: I did a round of rules consultation with Liberty Kiefer.
- 5:21Speaker 1: They were interacting a lot on Board game Geek as
- 5:24Speaker 1: they designed the game the final product. I did not
- 5:27Speaker 1: like it enough to back it on Kickstarter, but when
- 5:30Speaker 1: I saw it available to get for five dollars, I
- 5:33Speaker 1: think from this warehouse sale, I snapped it up. Crysalo
- 5:37Speaker 1: is a lovely little package that comes with this nice
- 5:40Speaker 1: velvet team bag that says Cristalo on it, and inside
- 5:44Speaker 1: you have a bunch of crystals and you have a
- 5:45Speaker 1: deck of cards. It is a tableau or a card
- 5:49Speaker 1: matching game in which you have a series of cards
- 5:53Speaker 1: with patterns on them of gems and little check mark tokens,
- 5:58Speaker 1: and on your turn, you are playing down cards adding
- 6:02Speaker 1: them to this grid of gems, sort of as though
- 6:05Speaker 1: you're building a cave, and the cards represent your exploring
- 6:09Speaker 1: the cave. If you manage to get a certain number
- 6:12Speaker 1: of check marks around the gem, then you take one
- 6:16Speaker 1: of the physical gems the game comes with. These are
- 6:18Speaker 1: similar to the gems in Century Gollum edition, for example,
- 6:23Speaker 1: and you're gonna put those gems on the matching color
- 6:28Speaker 1: on the map. Once you get a certain number of those,
- 6:31Speaker 1: you can then spend those to defeat a dragon of
- 6:35Speaker 1: that color. You win the game by defeating all six dragons,
- 6:40Speaker 1: and then you release the final boss dragon and defeat
- 6:42Speaker 1: that as well, and you win. This is an interesting
- 6:46Speaker 1: little puzzle game. I've only played the one time, but
- 6:48Speaker 1: it's certainly a good solo game. It's not probably airplane
- 6:52Speaker 1: appropriate because the card tableau as you build it gets
- 6:57Speaker 1: a little big, but there certainly is enough there to
- 7:00Speaker 1: make it worth playing a few times. It probably it
- 7:04Speaker 1: does feel like a game that you'd get better at
- 7:06Speaker 1: as you go. You start to recognize patterns and when
- 7:09Speaker 1: it would be worthwhile to wait, and when you should
- 7:11Speaker 1: pursue achieving a particular gem, But ultimately feel sort of
- 7:15Speaker 1: like Spraulopolis and that you're reacting to what comes out
- 7:18Speaker 1: of the deck and just doing the best with what
- 7:20Speaker 1: you have. The art is really nice. Miss Kiefer did
- 7:25Speaker 1: a great job with the dragons on the cards, and
- 7:29Speaker 1: the caves are adequate. I mean, they're fine overall. I
- 7:34Speaker 1: think Cristalo is a fine little solo game. I'm happy
- 7:38Speaker 1: to have gotten it for three dollars or five dollars
- 7:40Speaker 1: whatever I paid for it from the warehouse sale. I
- 7:42Speaker 1: don't know that i'd suggest paying fifteen or twenty, which
- 7:45Speaker 1: is probably the retail but it's certainly a nice experience
- 7:49Speaker 1: if you get a chance to try it. That's Crystalo
- 7:52Speaker 1: or Crystallo. I'm not sure how to pronounce it. Crystal
- 7:55Speaker 1: l is how you spell it. I recently did get
- 7:58Speaker 1: a chance at Toggo Gaming to dust off six Nimpts,
- 8:01Speaker 1: or otherwise known as Take five, although when I looked
- 8:04Speaker 1: on board game gig, it looks like Take five is
- 8:06Speaker 1: actually a different game than six nimped but most of
- 8:10Speaker 1: what I can find suggest they're the same game, so
- 8:12Speaker 1: it's a little confusing. Designed by Wolfgang Kramer with art
- 8:15Speaker 1: from Franz Volwinkle. The version we have we got from
- 8:18Speaker 1: Amigo at gen Con last year, just under the wire
- 8:22Speaker 1: because apparently they're not going to be distributing games in
- 8:24Speaker 1: North America anytime soon, so this year they won't be
- 8:27Speaker 1: at gen Con, I presume, so we got out under
- 8:30Speaker 1: the wire. So six Nimpt is a really clever little
- 8:33Speaker 1: card game with a very simple premise. Each person gets
- 8:37Speaker 1: a hand of cards, and on your turn, you're going
- 8:41Speaker 1: to play one of those cards. Everybody's going to play
- 8:43Speaker 1: a card at the same time, So during a round,
- 8:45Speaker 1: we all pick a card and then we reveal them
- 8:47Speaker 1: at the same time, and then you add those cards
- 8:50Speaker 1: to the grid of cards on the table. The grid
- 8:53Speaker 1: of cards is where the game is played. So on
- 8:56Speaker 1: the table at the beginning, you have a certain number
- 8:59Speaker 1: of rows of cards. I think five. It may depend
- 9:03Speaker 1: on how many players there are. I'm not sure we
- 9:05Speaker 1: played with four players there were I think there were
- 9:07Speaker 1: five rows. Maybe maybe that is part of it. When
- 9:10Speaker 1: you first seal out the row of cards, the number
- 9:13Speaker 1: on the card in each row, you put them in
- 9:16Speaker 1: order from lowest to highest, and that number represents the
- 9:20Speaker 1: upper end of that card's domain, and then the next
- 9:24Speaker 1: card down represents the next one. So let's say that
- 9:28Speaker 1: your top card is a five and your next card
- 9:31Speaker 1: down is a fifteen. The cards go from like one
- 9:33Speaker 1: to one and thirty or something. On your turn. When
- 9:35Speaker 1: you play a card, you're gonna add it to the
- 9:37Speaker 1: row in between the last card in the row and
- 9:41Speaker 1: the lowest card in the next row. So if the
- 9:43Speaker 1: top row is a five and the bottom row is
- 9:45Speaker 1: a fifteen, and you have a seven, you're gonna add
- 9:47Speaker 1: the seven on the end of the five. Where the
- 9:50Speaker 1: game gets tricky is when you don't have a place
- 9:54Speaker 1: that you can add your card because of the combination
- 9:58Speaker 1: of cards that are available. So for example, if the
- 10:03Speaker 1: bottom row is seven and you play a four, you
- 10:06Speaker 1: don't or the top rows of seven and you play
- 10:08Speaker 1: a four, you don't have anywhere you can add that row.
- 10:10Speaker 1: Now you have to kill the row that's there. Alternately,
- 10:14Speaker 1: if you get to the point where you're adding a
- 10:16Speaker 1: sixth card to the row, you and said collect the
- 10:19Speaker 1: five that are there, and then you add your sixth
- 10:21Speaker 1: card as a new card in the row. So those
- 10:25Speaker 1: are kind of the two ways that you might get
- 10:26Speaker 1: stuck creating a row. And the goal is to score
- 10:31Speaker 1: as few points as possible. I don't know if I've
- 10:33Speaker 1: explained that very well, but the clever gimmick is that
- 10:37Speaker 1: different cards have different number of little cow skulls on them,
- 10:40Speaker 1: and the number of skulls is the number of points
- 10:42Speaker 1: you take. So taking a row of three or four
- 10:45Speaker 1: cards or five cards isn't always bad if they're all ones.
- 10:49Speaker 1: But sometimes there's a row with five a bunch of
- 10:50Speaker 1: fives in it, and then you're taking twenty points or something.
- 10:53Speaker 1: So there's an interesting dynamic in which you're trying to
- 10:56Speaker 1: figure out what row you're going to try to play
- 10:58Speaker 1: with and where your card will go in the cascade
- 11:02Speaker 1: of cards that other people play. When you play your cards,
- 11:05Speaker 1: you don't go in and you don't play them in order.
- 11:06Speaker 1: You play them in number order from lowest highest. So
- 11:08Speaker 1: the higher the card you play, the more likely it
- 11:11Speaker 1: is that the board will change in some terrible way
- 11:13Speaker 1: before your card gets played. I feel like I've made
- 11:15Speaker 1: a hash of explaining the game, except to say that
- 11:17Speaker 1: it's really fun. This is a great little competitive card game,
- 11:22Speaker 1: one I enjoy a lot, and I would really like
- 11:24Speaker 1: to find at discount. I'm not sure, just because I
- 11:27Speaker 1: have so many games. I'm not sure I'm ever going
- 11:29Speaker 1: to buy it at retail, but I certainly will be
- 11:33Speaker 1: happy to find it at discount or at a thrift store,
- 11:37Speaker 1: and it will get a lot of play once I
- 11:38Speaker 1: have a copy that is six namped or the more
- 11:42Speaker 1: recent version it's called Take five played if you get
- 11:44Speaker 1: a chance. The last game I want to talk about
- 11:47Speaker 1: is another game from Toggle that I played at the
- 11:50Speaker 1: Out of the Toggle collection. It is a twenty thirteen
- 11:53Speaker 1: game designed by Paolo Moury, who has a very good
- 11:56Speaker 1: track record with me. Most of the games of his
- 11:58Speaker 1: that I've played, I've at least inoed, if not really
- 12:01Speaker 1: really liked. A top one for me is Libertalia, but
- 12:03Speaker 1: also Ethnos. Both of those are very good, and this
- 12:06Speaker 1: is Rise of Augustus another one I really liked. In
- 12:09Speaker 1: Rise of Augustus, you are trying to get points by
- 12:12Speaker 1: achieving different cards. The cards give you points themselves, but
- 12:15Speaker 1: they also give you scoring conditions which could give you
- 12:18Speaker 1: points based on other stuff that you have. The way
- 12:21Speaker 1: the game works on your turn are I think you
- 12:24Speaker 1: take turns taking the tokens out of the bag, or
- 12:26Speaker 1: just one person is drawing from the bag. There's a
- 12:28Speaker 1: bag with a bunch of tokens on it. The tokens
- 12:30Speaker 1: have different symbols. The person who's drawing tokens is going
- 12:33Speaker 1: to draw a token out of the bag, and then
- 12:35Speaker 1: everyone is going to put a cube on a card
- 12:38Speaker 1: that has that symbol on it in front of them.
- 12:40Speaker 1: You can have up to three cards in front of me.
- 12:42Speaker 1: In fact, you start with three cards in front of you,
- 12:44Speaker 1: and when you filled up a card by covering all
- 12:47Speaker 1: the symbols on it, you score that card and you
- 12:49Speaker 1: take a new card from the market. The clever part
- 12:51Speaker 1: is the symbols from the bag come in a variety
- 12:55Speaker 1: of rarity, and the cards have points that related to
- 13:01Speaker 1: that rarity. So you can have a gamble where you
- 13:04Speaker 1: try to take a card that has some of the
- 13:06Speaker 1: more rare symbols. But then you might get stuck and
- 13:09Speaker 1: other people pass you because they're completing cards that have
- 13:12Speaker 1: more common symbols and your card has rare symbols and
- 13:16Speaker 1: you're just not able to complete it. It's a great
- 13:18Speaker 1: balance that is really tight. I enjoyed this game a lot.
- 13:22Speaker 1: The theme I couldn't care less about its ancient rome
- 13:26Speaker 1: or something. I presume you're doing something in regarding the
- 13:29Speaker 1: Rise of Augustus because that's the title. The art is
- 13:31Speaker 1: nice enough. Vincent to trade art in his more realistic style,
- 13:36Speaker 1: so more like what you see in Tenpenny Parks or
- 13:41Speaker 1: New York nineteen oh two rather than the cartoonish art
- 13:45Speaker 1: that you see on like Agricola. Is that sort of
- 13:49Speaker 1: cartoon style that he is also known for. The bingo
- 13:52Speaker 1: style play of the game is makes it really fast
- 13:55Speaker 1: and the competition to complete cards quickly and finish off
- 13:59Speaker 1: the game works really well for my money. I think
- 14:03Speaker 1: Rise of Augustus is excellent and I'm looking forward to
- 14:05Speaker 1: playing it again at some point at toggle. So that's
- 14:09Speaker 1: the twenty thirteen game Rise of Augustus. Well, that's about
- 14:12Speaker 1: it for me today. I hope that you have enjoyed
- 14:15Speaker 1: this conversation about board games this board game Espresso Triple Shot.
- 14:19Speaker 1: I would love to hear what you've been playing. You
- 14:21Speaker 1: can share that information with me by going to Board
- 14:23Speaker 1: Game Geek and entering it in a conversation on Board
- 14:27Speaker 1: Game Geek Guild three two sixty nine. You can also
- 14:30Speaker 1: send me a direct message Brendan at rattleboxgames dot com.
- 14:34Speaker 1: That's an email where you can send me a Board
- 14:36Speaker 1: Game Geek message. Wombat ninetywo nine is my user name there. Well,
- 14:39Speaker 1: I want to say thank you for joining me on
- 14:41Speaker 1: the walk today, your next walk. This is puzzled as
- 14:44Speaker 1: mine was. Bye bye. Brought to you by rattle Box