
Make it work, make it right, make it fast
Dave Kellett discusses the three phases of art. First, you're just trying to make it work. Then, you try to make it right. And after you've mastered those, you can begin to make it fast.
On today's show:
Make it work, make it right, make it fast
UPDATE: Danielle Corsetto's lettering tips
UPDATE: Substack Notes advice
UPDATE: KDP and Global Comix
Summary
The hosts discuss the stages of artistic development in comics, starting with making it work, then making it right, and finally making it fast. They compare this progression to the process of building a shelf, where you start by making it…
The skinny
The skinny isn't ready yet — notes appear once the transcript is processed.