Latest / The BSB Podcast / Exclusive Interview: Sound Designer Luke Gibleon of 'Avatar The Last Airbender'
Transcript
- 0:00Audiences around the world return to the world of Avatar the Last Airbender with
- 0:03season two at Netflix. And today we're talking with Luke Gibleon from Formosa Group,
- 0:07who served as co-supervising sound editor and sound designer on the series.
- 0:10Thank you so much for being here,
- 0:11Luke.
- 0:12Thanks for having me.
- 0:13Avatar The Last Airbender has been such an iconic animated legacy.
- 0:16How do you approach honoring the familiar sounds with creating something that feels
- 0:20grounded in live action?
- 0:21well, it first goes to ~ going back to the original source material,
- 0:26the the original animated show,
- 0:30and just, you know, watching it and and trying to kind of pick and glean whatever
- 0:35I can from that and make sure that if there's an opportunity to try
- 0:40to create some sounds that are similar ~ to what what they've done in the series.
- 0:46And then of course when you go into live action.
- 0:49~ the the imaging and the beautiful effects that they've done as are
- 0:53so much more dimensional and involved.
- 0:56So you have to build upon that.
- 0:58And it's kind of like taking something that was like the animated element,
- 1:03which is almost like a skeleton,
- 1:05and then, you know, creating muscles and flesh and skin front with
- 1:09new sounds to create layers and and give it more life to what we're seeing
- 1:15on screen.
- 1:16That has to be quite a ~ a journey though.
- 1:18When you kinda has such a great backbone,
- 1:20like Avatar is such an incredible show.
- 1:22But then like you said, there's there's a lot of work that goes into finding what
- 1:26that sounds like and what that what that looks like to bring it to the live action.
- 1:30~ there's a lot of moving parts,
- 1:32it seems.
- 1:33Yeah, yeah, there's definitely a lot of moving parts.
- 1:35And I mean the thankfully it's helped out so much by the incredible visual work that
- 1:40they're doing. So it's ~ you know,
- 1:43you you you see all these layers and depth to the great visual stuff that they're
- 1:47doing that you're like, okay, I can I to to this bending ability,
- 1:51there's I see I see sand grain in it,
- 1:53I see air blowing inside of it,
- 1:56you know, I see ~ a force inside of it as well.
- 2:00So I can create these different layers that
- 2:02that touch upon all of those elements that are in that one visual effect.
- 2:07What would you say then is kind of like the guiding philosophy that influenced
- 2:10the sound design as you were kind of going into season two?
- 2:13Story. Story is always guiding philosophy.
- 2:16and and so you're you're you're gonna try to stay true to the story
- 2:21as much as possible. There's a growth that's occurring along in season two,
- 2:25so the bending itself is getting stronger and more powerful as he's learning it.
- 2:30And then, of course, you have Toph,
- 2:32who's a new character to the show,
- 2:34and she's got her own sound to her bending,
- 2:37plus she has her own point of view as she,
- 2:40you know, she hears and feels.
- 2:43the
- 2:44her her environment around her.
- 2:46So there's creating new sounds for that as well.
- 2:49And then additional characters like,
- 2:51I mean we met Azula in season one,
- 2:55but season two is really where we get to learn more about her.
- 2:58And she's got her own sound of bending as well that ha you know,
- 3:01that you have to make distinctly different from Zuko's bending because when they're
- 3:06fighting together, you know, like against each other,
- 3:08you you want to create that difference.
- 3:11And and Azuka's is kind of a little bit Zukos is a little bit more
- 3:15~ animalistic and Azula I made hers more like rage.
- 3:19~ with a like he had some he uses lions and tigers inside of
- 3:25his bending and and Azula I have things that are more like screaming elements,
- 3:30her own screams, other rage screams,
- 3:32as well as like this distorted kind of thundery and lightning stuff that also kind
- 3:38of works with her lightning bending that she does.
- 3:40You know, I was a I was a fan of the show growing up,
- 3:42~ and the animated show, and then getting to watch it as an adult.
- 3:46But one thing I noticed is what you're describing is the everybody
- 3:49had such a distinct sound to them and how they were bending,
- 3:52even if they were within the same kind of element,
- 3:54such as like, you know, Zuko and Azula,
- 3:56they had it was cool to kind of hear that and how it all kind of played together
- 3:59and gave them each like a unique fingerprint to their soundscape.
- 4:03Yeah. It's it's I mean, it's the beauty of storytelling,
- 4:06is is giving having those opportunities to you know,
- 4:11use sound to help tell that story and help differentiate ~ these different parts
- 4:17of the characters.
- 4:18You know, with the the world expanding quite considerably this season
- 4:21and there's a whole bunch of new locations,
- 4:22as you mentioned, there's a whole bunch of new characters.
- 4:24What do you feel is was the most exciting or most challenging aspect
- 4:28of this world to design from a sound perspective this season?
- 4:32This season, I mean Toph's bending and her point of view was ~ definitely
- 4:37big and a challenging one, and that took some evolution.
- 4:40and in addition to that,
- 4:44~ the one I had a lot of fun with would be the sea serpent fight,
- 4:49which is, you know, very cinematic and you know ~ much like s like something you'd
- 4:56see in a movie.
- 4:57So that that involved, you know,
- 4:58a whole lot a lot of layers of creating the sea serpent itself as far
- 5:02as his vocal palette, and and and all the different elements I use for that,
- 5:08as well as the fighting, the bending,
- 5:10the water and air bending and the ice bending and and and then what you're trying
- 5:14to do is you're trying to make sure you can create separation with those elements
- 5:19so that they distinctly have their own sound each time you're kind
- 5:22of highlighting that moment.
- 5:24'Cause there's so much going on.
- 5:25So you're really kind of going,
- 5:26Okay, for this couple of seconds,
- 5:29I really want to focus on this part of,
- 5:32you know, the story for sound.
- 5:33And then in the the next couple of seconds doing focusing
- 5:37on something completely different and really trying to balance all
- 5:39of those things together. It's a lot of fun.
- 5:41You know, one of the scenes that stands out,
- 5:43I think, both when you see the animated show,
- 5:45but of this one, is when Toph learns how to metal bend and that moment that
- 5:49it kind of all the pieces kind of come together and the soundscape of that
- 5:52is so it's so incredible. So what is it kind of like to create an entirely
- 5:56new sonic signature such as that one?
- 5:58~ it's you I I call it sometimes like you're throwing spaghetti at the wall
- 6:02to see what's fit. You know what I mean?
- 6:03Okay. Sure.
- 6:04Like
- 6:05that's usually what I do a lot of times in my design process is we're like
- 6:08I have an idea I have ideas. So I'm like throwing ideas.
- 6:11Well, what what would it sound like if ~ you know,
- 6:15it's it's mental bending, but it's coming from earth bending.
- 6:17So, you know, w if I started from an earth element approach and then
- 6:22but then there's metal parts that need to grow.
- 6:25So I'm like, okay, what are different resonances which might be interesting?
- 6:28You know, and then how might I then use those to kind of meld with
- 6:32the earth bending and create a ripple sound and then from there move into something
- 6:36that's more of a metal ripple?
- 6:37And so you're just kind of trying out different ~ a whole whole bunch
- 6:42of different things in your life,
- 6:43that works, that doesn't work.
- 6:44And slowly you start building them together and then creating something that's
- 6:49you know uniquely its own.
- 6:50there's not one kind of blueprint,
- 6:51but it's kinda like you have to kind of find what feels authentic to
- 6:55the scene or the character and build from there.
- 6:57I think so. I think it's hard to try to like,
- 6:59you know, if you if you call if you would to go with a blueprint,
- 7:03it end it can end up sounding tropey.
- 7:05~ so yeah, I think it's a lot more fun anyway to just really
- 7:10try to ~ experiment with things and and see what the story's telling you.
- 7:16And you're gonna some things are gonna come quicker than others,
- 7:19you know. Sometimes you're gonna be like,
- 7:20~ I know exactly what I should do for this.
- 7:23But other times you're like, I know what I should do for this.
- 7:26And you kind of put it together and you're like,
- 7:27nope. And then you
- 7:29Not this time.
- 7:31just kind of, you know, like you you try again.
- 7:34~ but that's the fun part of it.
- 7:37And it it's cool too when you think about how many elements are in a show like this.
- 7:39Like just I mean, we've talked about like fire,
- 7:42water, like there's all these different things that all have their
- 7:44own personalities to be able to kind of again put your unique kind of spin
- 7:48on like what would water sound like when it's flying through the air and,
- 7:51you know, potentially being used as a whip or something,
- 7:54you know? and finding those sounds for each person as they do that.
- 7:57Yeah, it's a lot of fun.
- 7:59Was there any real world recordings or unexpected sound sources that
- 8:02you feel like became key ingredients or elements to the show soundscape?
- 8:06~ I mean, I'm funny thing is you just like try to like they're definitely real
- 8:12worldly things. I have I mean some great fire recordings that that I
- 8:18use that just have good ~ warmth but also edgy,
- 8:22~ crispy kind of sound to them.
- 8:25~ I'll I've I I'll a lot of little water kind
- 8:29of splashes that will sound small on their own,
- 8:33but when I kind of pitch them and work with them.
- 8:36I
- 8:36can get them to sound pretty big.
- 8:37~ and then I use my I mean I use a void my voice in a
- 8:42lot of like monster and creature recordings.
- 8:46Even if if at the end result my voice doesn't stay,
- 8:50I might use it like ~ like an envelope,
- 8:53like a like a a master that then I take animal sounds and I I
- 9:00I use the shape of my voice and alter those animal sounds to get
- 9:04a shape that's more matches what the animal might be doing.
- 9:09That's incredible. That's really cool.
- 9:10And then you're also kind of a piece of that then.
- 9:12You know, not just that you're designing it,
- 9:13Yeah.
- 9:13but you're
- 9:14actually like vocally a part of it.
- 9:15Yeah, yeah. It's it's it's kind of neat to think about like how how much
- 9:20we use our voice in things. But our voice is emotive.
- 9:23Like like our,
- 9:24Right.
- 9:24you know, and like when you're trying to do things,
- 9:26especially creatures, you know,
- 9:28they emote. ~ and and I think it can st it can sound one note or false
- 9:33if if you know you're not giving them their own kind of personality and emotion.
- 9:38So of the vo using the voice is a great way to do that.
- 9:42Now, when it comes to like a specific character,
- 9:43do you feel like there's one character that kind of stands out whose sonic identity
- 9:46changed as the story's progressing?
- 9:49Well, I would say there's I d just about all of the characters' sonic identities
- 9:54are changing as they learn new things.
- 9:56Zuko is I mean,
- 10:00not to bring too many spoilers,
- 10:03his his sonic identity is definitely gonna change.
- 10:06~ moving into season three. ~ but Aang and Katara,
- 10:12I mean, as their bending gets stronger,
- 10:14so does their sonic identity cool
- 10:16Sure.
- 10:17out bending.
- 10:18~ so I'm slowly kind of weaving things in as I go along and and and they grow
- 10:24in terms of their bending prowess or mastery.
- 10:29~ so there are changes that are occurring.
- 10:33~ and sometimes it's it's a change where you're just like,
- 10:36you know what? Not after having done so much of it,
- 10:39you're like, no, I think I found an interesting way to evolve this.
- 10:42So you're just doing it anyway just because you're like,
- 10:45you know, I think this will help.
- 10:47~ especially as their ~ character is is facing a arc,
- 10:52you know, and a change.
- 10:53You know, this is kind of a season ~ season two is kind of all about change.
- 10:57I guess the whole show's about change,
- 10:58but season two has a lot of change.
- 10:59Like you mentioned, Zuko, he has a very actual change happening without spoiling
- 11:03anything. But when you look at like how Katara's developed from the
- 11:07the ending of season one to season two,
- 11:09there's a great jump in her abilities as well.
- 11:11Which you do, you could hear right away,
- 11:12like there is a difference in like both who she is as a character,
- 11:15but also just how she's sounding with her powers.
- 11:18Well,
- 11:18something we did, and this stems back to season one,
- 11:21is ~ the sound of bending itself.
- 11:24Like I have an kind of an energy sound that I made that is the sound of bending,
- 11:29like chi And some some of that's actually sounds different based upon the character.
- 11:35~ so their chi might sound a little bit different.
- 11:39but like for Katara for example,
- 11:42she w she was struggling, ~ especially the
- 11:46Beginning of season one. So we actually kind of pushed up the sound
- 11:50of her bending more than the sound of the element itself to show
- 11:54Okay.
- 11:55her really trying to, you know,
- 11:57she trying to get a grasp of this force,
- 12:00right? And then
- 12:02Right.
- 12:02as the characters evolve and get more powerful,
- 12:06we we typically have almost a little bit less bending sound inside.
- 12:12the elements and it's more about the elements because now the elements
- 12:15are strong and powerful and and it's,
- 12:18you know, become second nature to them.
- 12:20So it's really not they're not w working as hard to to do the the bending.
- 12:25Now it's more about their control.
- 12:28So it's more about the elements themselves being powerful over the sound
- 12:31of the bending being powerful,
- 12:33if that makes sense.
- 12:34As a psychologist, I absolutely love that because there's things that people aren't
- 12:37even thinking about as they're watching a show,
- 12:39but like that's telling a whole story right there.
- 12:41Just almost like cognizant, you know,
- 12:44like they're they're not as cognizant of it happening,
- 12:46but like you're telling that story and it's people are aware of that.
- 12:49You know what mean? That's really cool.
- 12:51and it does make sense too, though,
- 12:53is like as a novice, you are kind of you're putting a lot of energy
- 12:57and effort into that. So that would be their kind of chi.
- 12:58And then eventually, as you master that,
- 13:01like
- 13:01you are kind of one with the element in this world.
- 13:04Yeah.
- 13:04So you also served as co-supervising ~ sound editor.
- 13:08So when you're kind of working with another person in that,
- 13:11~ in that role, how do you balance like working as like a creative vision,
- 13:15but also having your own kind of stamp on ~ the sound editing?
- 13:21I I mean we we have discussions and we you know,
- 13:24spotting spotting that's done with ~ the show runners.
- 13:28And so there's there's first just a collection of notes and information,
- 13:33things that they're looking for.
- 13:35and it can the you know,
- 13:38when you're co supervising, it can vary depending upon what kind
- 13:40of project you're on. But like this one,
- 13:43for example, is more like Tim he he he's like
- 13:49the overall but
- 13:51supervisor, but also he's focused on ~ dialogue and ADR and then
- 13:57I'm ~ focused on the whole effects world side of things.
- 14:00That you
- 14:00So
- 14:01the the effects editorial and the design and ~ and foley and kind of making sure
- 14:07all of that's coming together.
- 14:08And then we're we're pulling it all together.
- 14:10And sometimes we help each other out when there's like a need where
- 14:14or an availability issue where I'll go ~ supervise some ADR sessions or
- 14:21~
- 14:22Tim might cut in some ~ effects on something that that's needed ~ last minute
- 14:28or something.
- 14:28What would you say is like the biggest challenge to managing like
- 14:31a sound editorial team across a multiple episode series such as this one?
- 14:34~ pro probably just really kind of staying on task because you're always like,
- 14:39you know, you're you you for for something like this,
- 14:42you've got days. You're like, okay,
- 14:44this is how many days I have per episode.
- 14:46And so it's more just kind of managing your time in that aspect,
- 14:51especially with something like this,
- 14:52because you don't get like you don't get an episode that turns over where
- 14:56all the VFX are done. Like
- 14:58Okay.
- 14:59you you get an episode turned over where sometimes there's literally just dots
- 15:03moving on the screen.
- 15:05Or like very rudimentary animation.
- 15:08So you have to pick and choose like what's worth taking the time to do.
- 15:13But at the same time, you're like going,
- 15:15okay, well, I have to do, I have to kind of get something in place just
- 15:20due to the amount of time I have,
- 15:22the the time up into the mix dates.
- 15:25So you're you you can't I can't also just wait because sometimes VFX like final
- 15:30VFX don't drop in until
- 15:32days before you're starting to mix.
- 15:34So you that the the challenge there is like you have to have a you have
- 15:40to start painting the picture before the the picture's in front of you.
- 15:43~ and it can be,
- 15:45That would be tough, I would assume.
- 15:48yeah. And
- 15:49then you have to kind of r once you get those VFX in,
- 15:51then you have to reshape the material you've done you've done to better
- 15:55fit that image. And then you might have to sweeten it or,
- 15:58you know, do something to adjust.
- 16:00But
- 16:01That's where it can get challenging,
- 16:02is where you're just like, I mean,
- 16:05I ~ I know for season one, some of it was like it was like,
- 16:08you know, like practically nothing there in certain parts.
- 16:11And I just like had to just create and make up stuff and then and then
- 16:16~ and then just hope it worked.
- 16:18~ but you know, once you get the images,
- 16:22but it yeah, it it got challenging.
- 16:23At least with, you know, as you move into further seasons,
- 16:26you've established stuff. So it's like
- 16:29You already know what's working,
- 16:31how things might sound. So that can be a little bit easier just because you're like,
- 16:35okay, these aren't new, like some some stuff is brand new,
- 16:39and you're like, I you you want to get them in front of the showrunners' ears
- 16:43to sign off on. But then other stuff that you've at least established,
- 16:46you're like, okay, there's that trust that's been built,
- 16:49you know, and and it's easier to take kind of an executive action with that
- 16:53to to to know that you don't really have to worry about that.
- 16:57as far as getting anybody's ears on it.
- 16:59You that this is what how it already is working and is gonna sound and
- 17:02~ just kind of taking those steps.
- 17:05It it can be challenging and but also you know,
- 17:10pretty rewarding.
- 17:12When you're in those moments where they're just kind of dots and you're kind
- 17:14of making, you know, you have to make something.
- 17:16Do you feel like that there's points then where like the sound department influences
- 17:20the final edit or even the visual effects as like if they're being established
- 17:24first?
- 17:24It can. yeah. And I've I've we've definitely had moments when we've done that.
- 17:29I mean, some of the initial design I did on the first season was before they
- 17:32had VFX. And I think there was some stuff that they were doing that
- 17:36was they were altering it based upon the sound.
- 17:40and and I've worked on other movies before where
- 17:47we where the VFX was actually like they designed the VFX based upon what
- 17:53the sound was doing.
- 17:54~ so it it doesn't
- 17:55That's incredible.
- 17:56happen a lot. Most of the time it's like I'd say ninety nine percent
- 18:01of the time it's the other way around because VFX is the one that's really coming
- 18:06in last minute at the same time.
- 18:07And it's easier to adjust the sound than it is to have to get a whole new VFX dump.
- 18:13~ but it has happened.
- 18:17Was there a specific scene from the season that you're especially proud of
- 18:20I would say both the sea serpent and then Toph her whole once she's introduced,
- 18:27you know, we do this interesting sound design thing as the ~ as she comes
- 18:33to to stage and the crowds into it and we go inside of her head.
- 18:36~ and then we introduce her bending and her point of view,
- 18:40which is just a new flavor that ~ we haven't introduced to the audience yet.
- 18:45So those are probably both my favorite.
- 18:48~ the final episode's
- 18:49Incredible C.
- 18:50got a lot of fun stuff in it too though with the metal bending and
- 18:53~ Aang's Avatar State that gets really big.
- 18:58~ there's a lot
- 18:59Right.
- 18:59of fun th things, you know. Even Ty Lee,
- 19:03her like, you know, doing her specific chi blocking fighting ~ is fun.
- 19:09Yeah.
- 19:10Absolut I will say that a standout moment is absolutely when Toph shows up.
- 19:13That is such a cool scene. And then when you think of all the different pieces that
- 19:16go into that, I won't spoil any of it for anybody who hasn't seen it,
- 19:18but there's a lot of elements to Toph's introduction.
- 19:22Yes, there is. It's a great scene.
- 19:24Yeah. It really played
- 19:26So just
- 19:27well to the origin like to the original anime too.
- 19:30yeah, it felt like it was absolutely ripped from from the animation onto
- 19:33the screen for in every aspect.
- 19:35So just just one final question for you.
- 19:37Just what are you hoping audiences notice or perhaps feel about the sound when they
- 19:40watch season two of Avatar The Last Airbender?
- 19:42I mean the truth is you're always hoping they they don't.
- 19:45~ typically
- 19:46Okay.
- 19:47when when people notice something it's it's it's because it's taking them out.
- 19:51~
- 19:52Okay.
- 19:54so I mean, you know, in general you hope they just like are like,
- 19:57~ wow, that was like that was big or huge or or really cool or that just took
- 20:03me to a place. ~ I mean, you know,
- 20:06maybe audiophiles, you know, when it's always nice when you
- 20:09get colleagues that reach out and
- 20:12and
- 20:12and mention there how they thought something just sounded,
- 20:14you know, really cool and really unique.
- 20:17~ but yeah, I guess i i it's odd in in a way where you're just kinda like you're
- 20:23you're often doing your best job when people really don't know that you're there.
- 20:27You know, where you know, like a lot of the sound design we do,
- 20:30yeah, sometimes it's you you see the thing,
- 20:33you hear the thing, but then there's other stuff that we do that
- 20:35can be very subjective where it's meant to be felt and not heard.
- 20:39~
- 20:39Sure.
- 20:41So yeah, I don't know. That's I just I just hope they,
- 20:43you know, enjoy it.
- 20:46So it's the job well done when they don't notice it.
- 20:49Yeah, it can it can be in many
- 20:50times. Yeah, I mean sometimes you're like there's there's things that,
- 20:54you know, you you remark from,
- 20:56you know, favorite shows where you're like you know sonically that like changed
- 21:03you and you're like, wow, like the way they did that,
- 21:05you know, there's there's signature things that ~ are done,
- 21:10at least as from my point of view,
- 21:12that are like, yeah, it it you'd be you'd love it if you could create those things
- 21:17for people.
- 21:18and it become, you know, really memorable.
- 21:20But ~ yeah, I I mean in general,
- 21:23you're just hoping hoping to tell the story and hoping to keep people locked inside
- 21:29of that world.
- 21:30Absolutely.
- 21:31thank you so much for being here,
- 21:32Luke. It's been such a pleasure chatting with you.
- 21:34~ and this is what such a credible season.
- 21:36So thank you again for being here.
- 21:38Thank you so much, Brian.
- 21:39You can check out Avatar The Last Airbender season two,
- 21:41which is currently streaming on Netflix.