Latest / Mythic Mind Games / 38 - Skyrim Chat: Civil War, Dragonborn, Talos, Northern Mythos
Transcript
- 0:18Speaker 1: Welcome to the Elder Scrolls of Philosophy. As we continue
- 0:21Speaker 1: now with Skyrim, which is probably the game that's most
- 0:25Speaker 1: familiar to the most number of people, I would assume,
- 0:28Speaker 1: even though out of the three main games that we're
- 0:32Speaker 1: looking at in the study, I would say it's probably
- 0:35Speaker 1: the most shallow as an RPG, which kind of continuing
- 0:39Speaker 1: I guess some of the thoughts moving from the Fallout
- 0:41Speaker 1: four conversation we had that but as the games, they
- 0:44Speaker 1: tend to get more shallow on the story, more shallow
- 0:46Speaker 1: on the RPG, even if they do polish up the
- 0:49Speaker 1: actual gameplay. And I enjoy playing this game. This is
- 0:53Speaker 1: probably the Elder Scrolls that I put the most hours in.
- 0:55Speaker 1: All right, let's let me pull up steamroll fast. Let's
- 0:58Speaker 1: see where we're at. Yeah, we'll see this one. Between
- 1:03Speaker 1: the Special Edition and original, we're looking at about a
- 1:06Speaker 1: thousand hours, which for me is a pretty big number.
- 1:09Speaker 1: So yeah, this is definitely the one I put the
- 1:11Speaker 1: most hours into, despite it being a little bit weaker
- 1:15Speaker 1: owned story, but nonetheless I really enjoy it. I love
- 1:18Speaker 1: the Nord, the northern feel to it. You know, I
- 1:22Speaker 1: love northern stories, I love Norse legends, and so This
- 1:25Speaker 1: definitely fits that that kind of aesthetic that really vibes
- 1:28Speaker 1: with me. You know, I love bey Wolf and the
- 1:30Speaker 1: Volk songs and all that sort of stuff, So I
- 1:32Speaker 1: really enjoy this. As I mentioned the end the discord,
- 1:35Speaker 1: I haven't done a whole lot of preparation, as I'm
- 1:37Speaker 1: missing the semester grating, so I may have more questions
- 1:39Speaker 1: for you guys, which based on the discord, you guys
- 1:42Speaker 1: know some things about Skyrm, about the Lord. So I
- 1:45Speaker 1: just look forward seeing where this conversation goes. But let's
- 1:47Speaker 1: begin opening thoughts, personal experience, that sort of thing. Uh, Tyler,
- 1:51Speaker 1: why don't you take it first?
- 1:53Speaker 2: Yeah, So I guess we're comparing hours here of played.
- 1:58Speaker 2: So I there's got this on the three sixties, so
- 2:02Speaker 2: I probably put about five hundred into that, and then
- 2:06Speaker 2: on Steam here the original Skyrim another five hundred there,
- 2:09Speaker 2: and then special Edition is over a thousand. So it's
- 2:15Speaker 2: a scary number to look at. But I mean, I
- 2:18Speaker 2: very much love this one. I mean it's this weird
- 2:22Speaker 2: like love and wishing for more, especially the more that
- 2:28Speaker 2: been engaging with the rest of the Elder scrolls at large.
- 2:32Speaker 2: But I still and to most of that is due
- 2:36Speaker 2: to being able to mod the game and really kind
- 2:39Speaker 2: of make the game my own much more than the
- 2:42Speaker 2: other ones ever got to that point.
- 2:45Speaker 3: But yeah, so very much.
- 2:48Speaker 2: Also love the you know, the the Nordic and the
- 2:53Speaker 2: feel of the game. Esthetically, it's a great sandbox, it's
- 2:58Speaker 2: soundtrack wise, I can get lost in that for hours,
- 3:02Speaker 2: you know, and all those things, and so overall really
- 3:06Speaker 2: excited to dive deeper into it because I've been reading
- 3:10Speaker 2: too much.
- 3:12Speaker 1: Yeah, I mean there's something, there's something nice about you.
- 3:15Speaker 1: You're walking out the snowy night, northern lights, the secunda hits,
- 3:19Speaker 1: and it's just you know, it's excellent esthetics in this
- 3:22Speaker 1: game for sure, right.
- 3:23Speaker 4: Ian Skyrim is probably like so for me, Oblivion was
- 3:31Speaker 4: my game, right that was the game that I put
- 3:34Speaker 4: the most hours into. If I had to guess, I
- 3:36Speaker 4: don't know. I got it on three sixty, so I
- 3:37Speaker 4: don't know. If I had to guess, I probably put
- 3:39Speaker 4: like a thousand hours into it. I've been putting time
- 3:42Speaker 4: into it again ever since the remaster came out, having
- 3:44Speaker 4: a lot of fun with it. When Skyrim came out,
- 3:48Speaker 4: I put my time in, I had fun. It didn't
- 3:51Speaker 4: stick with me the way Oblivion did. And by the
- 3:55Speaker 4: time I got by the time I got to the DLC,
- 3:57Speaker 4: I was just kind of burned out. So I didn't
- 3:59Speaker 4: really give like the attention that that deserved, I will say.
- 4:03Speaker 4: So I agree with I agree with Snyder. So I
- 4:06Speaker 4: love the Norse world again, love the Norse legends, love
- 4:08Speaker 4: the bull songs, you know, love the poetic eta. I
- 4:11Speaker 4: was actually listening to the Jack Jackson Crawford audiobook last week,
- 4:17Speaker 4: kind of like in preparation, just to kind of get
- 4:19Speaker 4: me in the mood. So I guess I want to
- 4:22Speaker 4: I want to make some compare and contrast points with
- 4:24Speaker 4: like Oblivion and Skyrim. Right, So I think Oblivion, I
- 4:28Speaker 4: think Skyrim does a better job esthetically expressing its world
- 4:32Speaker 4: than Oblivion does. Brought like generally speaking, Oblivion kind of
- 4:38Speaker 4: feels like a ren fare and Skyrim feels more like
- 4:44Speaker 4: an actual place with with some caveats, with with some
- 4:48Speaker 4: caveats to that which we can you know, which which
- 4:51Speaker 4: we can probably get into later. I'll put a pin
- 4:53Speaker 4: in that. I think I think it feels like I feel.
- 4:57Speaker 4: I think the world feels more real and more a
- 5:00Speaker 4: live broadly speaking, than Oblivion does. In some ways, Oblivion
- 5:06Speaker 4: definitely feels more alive than Skyrim does in other ways.
- 5:12Speaker 4: So Oblivion is, for example, very you have like all
- 5:18Speaker 4: of the you can basically, you know, kind of like
- 5:20Speaker 4: talk to any n PC in the game, and they
- 5:23Speaker 4: have their dedicated schedule. We may have talked about this
- 5:25Speaker 4: in the ayble of an episode. I don't remember. They've
- 5:27Speaker 4: got their dedicated schedule. They got their kind of like
- 5:29Speaker 4: their own little dedicated story. Like I when I was
- 5:32Speaker 4: doing a Thieves Guild quest, I randomly broke into a
- 5:35Speaker 4: Kajitte's house right and he and I didn't know he
- 5:39Speaker 4: was home, and I was like, oh crap, you know,
- 5:41Speaker 4: there's somebody here. But fortunately he didn't get mad at
- 5:44Speaker 4: me for breaking in. He just started talking to me
- 5:47Speaker 4: about how excited he was that he worked really really
- 5:50Speaker 4: really hard to save up money to and now he's
- 5:52Speaker 4: a homeowner in the Imperial City. And suddenly I felt
- 5:55Speaker 4: like a terrible person, and I turned around and said, well,
- 5:59Speaker 4: I'm just gonna go somewhere else and not rob this
- 6:02Speaker 4: guy's house. I guess, uh, like that is the sort
- 6:05Speaker 4: So that is that is like the sort of thing
- 6:08Speaker 4: that Oblivion does really well that Skyrim doesn't. So much
- 6:13Speaker 4: Skyrim feels in that particular respect, Skyrim feels more like
- 6:19Speaker 4: a theme park with NPCs that feel less alive than
- 6:21Speaker 4: Oblivion in PCs, but you have like more like stylistically
- 6:29Speaker 4: and aesthetically expressive and diverse cities in Skyrim compared to Oblivion,
- 6:38Speaker 4: I think, like I think Oblivion has better quests on
- 6:41Speaker 4: the whole, Uh, Skyrim has I was gonna say, I
- 6:46Speaker 4: was gonna say, maybe maybe a better sandbox, but I
- 6:50Speaker 4: don't know about that so much. There's positives and negatives
- 6:54Speaker 4: to both. When making this comparison, I'm sorry, I actually
- 6:57Speaker 4: did not prepare like, uh, like any gaming notes specifically.
- 7:02Speaker 4: I've been so deep in the lore.
- 7:05Speaker 1: No that's time. But I mean I'm really willing to
- 7:07Speaker 1: say that Skyrim is a better sandbox because I mean,
- 7:11Speaker 1: for sandboxes. I mean, maybe you could disagree with that,
- 7:15Speaker 1: and maybe you can make that point and prove me wrong.
- 7:17Speaker 1: That it's very possible. I think, as far as the
- 7:19Speaker 1: sandbox element goes, in many ways, just being newer gives
- 7:24Speaker 1: it an edge up. I mean, obviously the Oblivion remaster,
- 7:27Speaker 1: you know, that has something to do with it, but
- 7:28Speaker 1: even the mechanically it's still essentially the same as Oblivion.
- 7:32Speaker 4: I think it's yes and no. I think probably kind
- 7:36Speaker 4: of going back to my original point, I think it's
- 7:38Speaker 4: a better world than Oblivion's.
- 7:40Speaker 1: That's true.
- 7:41Speaker 4: I think it's a better world than Oblivion's, but Oblivion
- 7:44Speaker 4: has the better has the better quests. Yeah, it's very simply,
- 7:50Speaker 4: very simply yeah.
- 7:51Speaker 1: I mean Oblivion definitely feels I mean, as you said,
- 7:53Speaker 1: it's like ren Fair, it feels more like fantasy. That's
- 7:56Speaker 1: that's what Oblivion feels like. It's more fantastical Skyrim, which
- 8:00Speaker 1: makes it a more diverse kind of world. I mean
- 8:02Speaker 1: in Skyrim. You know, in Oblivion you have all kinds
- 8:04Speaker 1: different landscapes and scenery to go through and environments. In
- 8:08Speaker 1: Skyrim you have snow and then a little bit less snow.
- 8:12Speaker 1: It's a love for bland.
- 8:14Speaker 4: It's definitely washed out, a lot more washed out in
- 8:17Speaker 4: its color palette. You do have some biomes, like you've
- 8:19Speaker 4: got like the snow in the north. You've got like
- 8:21Speaker 4: kind of like the kind of like the beautiful autumn
- 8:24Speaker 4: scenery in the kind of like in the southeast. If
- 8:28Speaker 4: you if you if you go to Markarth, it's rocks,
- 8:33Speaker 4: uh in the in the middle, in the middle of
- 8:34Speaker 4: in the middle of the map. You've got the plane
- 8:37Speaker 4: with the with the city that is very very obviously
- 8:41Speaker 4: modeled on uh uh ataras even with like the you
- 8:48Speaker 4: know and the city you know, you've got you've got
- 8:50Speaker 4: the city on the hill in the valley surrounded by
- 8:52Speaker 4: the mountains, and you've got the guards have got horses
- 8:55Speaker 4: on their shields. The wizard's name is Secret Fire. He's
- 9:00Speaker 4: not a terribly Gandalf character, but you know, but you know,
- 9:04Speaker 4: the East, the easter egg, the Lord of the Rings.
- 9:06Speaker 4: Easter Eggs are there and right want right one white
- 9:08Speaker 4: run sorry, which is cool?
- 9:12Speaker 1: You tell me that Fantasy game was inspired at least
- 9:15Speaker 1: in part by Tolkien's so surprising.
- 9:17Speaker 4: Oh I would I would never suggest, never, No, I
- 9:22Speaker 4: would say, like I would say, one of the things
- 9:25Speaker 4: that makes the world feel more alive is you've got
- 9:30Speaker 4: you have you have like you you have like cultural
- 9:33Speaker 4: and religious conflict, which is like the which is like
- 9:36Speaker 4: the sort of thing that's like not president oblivion. You've
- 9:39Speaker 4: got like hints of stuff and oblivion. Like I've been
- 9:42Speaker 4: so like I've been in my replay of Oblivion, I've
- 9:45Speaker 4: noticed that there is a lot more There's a lot
- 9:48Speaker 4: more like nuance and under the hood stuff going on
- 9:51Speaker 4: that I didn't notice before. That's interesting kind of if
- 9:53Speaker 4: you're paying attention to kind of like what the NPCs
- 9:56Speaker 4: are doing and saying and like what's going on in
- 9:58Speaker 4: the world. But it's all kind of like on the
- 10:00Speaker 4: micro scale because the macro scale is deadra are invading.
- 10:08Speaker 4: I guess with Skyrim it's dragons are invading. But you
- 10:11Speaker 4: do have you do have like a world that is
- 10:15Speaker 4: acted very much in like uh, you know, political, religious,
- 10:19Speaker 4: and social churt turmoil, which is uh, you know which
- 10:23Speaker 4: which is more interesting, I would say than what Oblivion
- 10:27Speaker 4: has going for it in that particular respect.
- 10:30Speaker 1: Tyler, do you have any thoughts on Skyrim in relation
- 10:32Speaker 1: to Oblivion or.
- 10:34Speaker 2: I guess we're there. Well, it's one thing too that
- 10:38Speaker 2: feels more. The Oblivion. NPCs also have much more random
- 10:45Speaker 2: encounters with one another, whereas Skyrim itself is much more
- 10:48Speaker 2: scripted because Skyrim is trying to push you to do
- 10:52Speaker 2: certain things at certain times, and Oblivion they they you
- 10:56Speaker 2: can pick up on certain conversations that may lead you
- 10:59Speaker 2: to thing, but they're not with dedicated you know, NPCs
- 11:04Speaker 2: that are trying to push you in that way. That
- 11:06Speaker 2: you may overhear a conversation that may you know, initiate something,
- 11:11Speaker 2: but it's a very randomly put together sequence of words
- 11:17Speaker 2: that happened at times. But it is If I played
- 11:21Speaker 2: the remaster, it was like you could feel some more
- 11:25Speaker 2: of that random is built in, and and also the
- 11:28Speaker 2: random humor that may come up where it's like, oh,
- 11:30Speaker 2: did you hear that the emperor was killed?
- 11:32Speaker 3: I don't care, Okay, goodbye.
- 11:36Speaker 4: Part of the.
- 11:38Speaker 3: You just don't get that Inscim at all.
- 11:40Speaker 2: I mean, there's there's there's a lot of that charm
- 11:43Speaker 2: that's missing for sure, because the quirkiness of certain mechanics
- 11:47Speaker 2: that they built for Oblivion just aren't there Inskirim because
- 11:51Speaker 2: they're they're trying to make a more polished game, which
- 11:54Speaker 2: I get, but also like at the same time, it's like, yeah,
- 11:59Speaker 2: they're they're also trying to put you more on rails
- 12:01Speaker 2: so you can figure things out faster, so you don't
- 12:03Speaker 2: have to think about it too much, so you can
- 12:05Speaker 2: just get gone where you need to go, and that,
- 12:08Speaker 2: you know, in certain respects is nice, but also it
- 12:10Speaker 2: takes away the kind of fun sometimes of actually exploring.
- 12:16Speaker 4: I would think that, yeah, so I've So something I've
- 12:19Speaker 4: noticed especially since like say Fallout three, right, So Bethesda
- 12:24Speaker 4: is very very anxious part part part of part of
- 12:28Speaker 4: this comes from looking at statistics, which I think is
- 12:31Speaker 4: a mistake for people to do look at statistics.
- 12:34Speaker 3: Uh, but.
- 12:36Speaker 4: Statistically speaking, maybe not even ten percent of your players
- 12:41Speaker 4: like are gonna you know, are going to see you know,
- 12:46Speaker 4: more than a sorry, I got, I got, I got
- 12:51Speaker 4: the I got the number, I got the numbers mixed up.
- 12:52Speaker 4: This is what I get for not looking at statistics.
- 12:55Speaker 4: But basically, most players are most players are not going
- 12:59Speaker 4: to see like ninety nine percent of your world, right,
- 13:02Speaker 4: They're only going to see like, you know, one percent,
- 13:03Speaker 4: five percent of your whatever it is. So it feels
- 13:06Speaker 4: like there's a lot of anxious that there's a lot
- 13:08Speaker 4: of anxiousness, a lot of anxiety around kind of front
- 13:12Speaker 4: loading certain experiences. Like in Fallout three, it's oh, we
- 13:17Speaker 4: want you know, you get we want you to get
- 13:19Speaker 4: to d C so you can fight the behemoth with
- 13:21Speaker 4: a with a with a fat man. In in Skyrim,
- 13:25Speaker 4: it's you know, we want you to see the dragon
- 13:27Speaker 4: and get your first shout right away. In Fallout four,
- 13:31Speaker 4: it's you know, we want you to get in the
- 13:33Speaker 4: power suit right away, so that a death clock can
- 13:36Speaker 4: randomly come into the city for no reason while you're
- 13:40Speaker 4: fighting bandits, so that you can fight a death claw
- 13:43Speaker 4: in power armor and it it it's very.
- 13:49Speaker 1: Like it.
- 13:50Speaker 4: It's one of it's one of it's, it's it's it's
- 13:52Speaker 4: a reoccurring theme in Bethesda games because that I think
- 13:57Speaker 4: goes along with kind of that rail idea that Tyler
- 14:00Speaker 4: is talking about.
- 14:03Speaker 1: Yeah, that's a good point. They're very much yelling at
- 14:06Speaker 1: you to pay attention to them and the things that
- 14:08Speaker 1: they have to offer in these games by giving you
- 14:09Speaker 1: this experiences so early versus going off and discovering them eventually.
- 14:15Speaker 2: Right because like you think of oblivion or like spellcrafting,
- 14:18Speaker 2: like how many people even know that spellcrafting is a thing,
- 14:22Speaker 2: but imagining if they had spellcrafting now, it'd be like, Hey,
- 14:26Speaker 2: let's go make our first spell now, like at the
- 14:28Speaker 2: beginning of the game, so we can engage with this content.
- 14:30Speaker 3: So we make sure that you do it, you know,
- 14:32Speaker 3: it's like or just strip it.
- 14:34Speaker 4: If there's one thing I learned about enchanting in uh
- 14:38Speaker 4: in Skyrim, it's that Bethesda is afraid of it like
- 14:43Speaker 4: ever ever since spell ever since spellcrafting, like in in
- 14:48Speaker 4: the previous games. You know, it's it can be. It
- 14:51Speaker 4: can be so insanely broken, and it feels like they're
- 14:54Speaker 4: scared to let players do that again.
- 14:57Speaker 1: I mean it does break the game. I mean, once
- 15:00Speaker 1: you max out smithing and enchanting, it's it's over. And
- 15:04Speaker 1: they're not fun. It's not fun.
- 15:07Speaker 4: They they take forever to level up, like I've never
- 15:10Speaker 4: maxed those skills, Like maybe maybe there's something I'm missing
- 15:13Speaker 4: out on, Like I'm sure there probably is, but like
- 15:15Speaker 4: the work it takes to get there was not worth
- 15:18Speaker 4: it to me, Like I I can I can do,
- 15:22Speaker 4: I can do more with less an oblivion skill a
- 15:26Speaker 4: spell crafting.
- 15:28Speaker 1: Yeah, I actually do think that the crafting in Skyrim
- 15:30Speaker 1: kind of kills experience because one hand, whenever a player,
- 15:33Speaker 1: I always do it because that's how you get the
- 15:35Speaker 1: best stuff. But at the same time, once you get
- 15:37Speaker 1: the best stuff, the game's over. I very much prefer
- 15:40Speaker 1: the idea of having to go out and find your equipment.
- 15:44Speaker 1: I think it adds so much more to the adventure,
- 15:46Speaker 1: into the immersion.
- 15:48Speaker 4: I understand. I understand that. I understand that argument. I
- 15:53Speaker 4: also see the appeal of like being able to make
- 15:56Speaker 4: your own crazy thing as well. I don't like, I
- 16:00Speaker 4: don't know if there's a right answer here.
- 16:02Speaker 1: Well, I would say they could just do it better.
- 16:04Speaker 1: I mean, even like the Fallout four's modding system, you know,
- 16:07Speaker 1: their version of enchantments in the way that you put
- 16:09Speaker 1: your weapons together, like you can customize things and do
- 16:11Speaker 1: cool stuff without necessarily making things overpowered. I feel like
- 16:15Speaker 1: there could be some enchanting version of that, or ssmitting
- 16:18Speaker 1: version of that.
- 16:20Speaker 4: I think they tried. I don't know the ins and
- 16:22Speaker 4: outs of again, the enchanting, because I never really I
- 16:25Speaker 4: never really played with that. I tried. I tried to
- 16:28Speaker 4: get back into Skyrim for this talk, and to be
- 16:31Speaker 4: perfectly honest, I actually had a really hard time getting
- 16:34Speaker 4: back into the game. I wasn't really enjoying it for
- 16:37Speaker 4: whatever reason. I just wanted to go back to oblivion exploring.
- 16:42Speaker 2: Just like the finding of those weapons and those artifacts
- 16:47Speaker 2: and stuff.
- 16:48Speaker 3: It is cheapened when you can craft your own stuff.
- 16:51Speaker 2: That's because you come up with the weapon as cool
- 16:56Speaker 2: as like Dawnbreaker, and it's like, look at this thing,
- 16:58Speaker 2: It's awesome. But like literally you could get a repid
- 17:02Speaker 2: much early still as early in the game. That's just
- 17:06Speaker 2: way better so quickly, and it's just like, what's the
- 17:08Speaker 2: point of having this?
- 17:09Speaker 1: You know, the only point is for role playing purposes, right.
- 17:13Speaker 3: Right, which you can do it. It's possible.
- 17:17Speaker 1: But yeah, I mean, you know, if I remember playing
- 17:21Speaker 1: a paladin vampire one hundred swords, then yeah, it's cool
- 17:25Speaker 1: to you know, see it explode as you Hey guys,
- 17:28Speaker 1: So you can justify that way, but it's not necessarily
- 17:31Speaker 1: in strict gameplay terms. There's anything else we don't even
- 17:34Speaker 1: just basic gameplay before we start to turn into more
- 17:37Speaker 1: lower philosophy stuff.
- 17:41Speaker 2: Well, I would just say it, there's been there's always
- 17:46Speaker 2: seems to be a push in gaming, and you know,
- 17:49Speaker 2: I you know Ian you mentioned in our chats before,
- 17:53Speaker 2: just like the thirty seconds of fun trying to get
- 17:55Speaker 2: into engaged and stuff's happening at the time. So I've
- 17:58Speaker 2: been playing can come to the too, and it's really interesting.
- 18:02Speaker 2: And this is also kind of in Red Dead Redemption
- 18:04Speaker 2: as well, where it's amazing how slow sometimes those sequences
- 18:08Speaker 2: are between action and how those are highly enjoyed games
- 18:14Speaker 2: and yet they could be so slow. To let the
- 18:16Speaker 2: world breathe a little bit, and I do hope that
- 18:22Speaker 2: there will be some hits picked up here, because I
- 18:24Speaker 2: think even like Skyrin could be enjoyed so much more
- 18:27Speaker 2: if you would just slow down the experience a little
- 18:29Speaker 2: more and actually look around and see things like actually
- 18:32Speaker 2: look at Aldouin's Wall, which we'll talk about, and explore
- 18:36Speaker 2: the prophecy and read these books like you can so
- 18:39Speaker 2: easily just fly through everything and have just no appreciation,
- 18:44Speaker 2: which like, sure, there's a large group of gamers I'd
- 18:47Speaker 2: rather do.
- 18:48Speaker 3: That, but.
- 18:50Speaker 2: It's amazing just what happens to the world when you
- 18:53Speaker 2: just let it breathe a little bit more.
- 18:55Speaker 1: Yes, when the game is run by quest markers and
- 18:59Speaker 1: fast travel and buttons, then yeah, well you lose the
- 19:03Speaker 1: RPG element, you lose a story, you lose the quasi
- 19:06Speaker 1: literary value that good games can have. I mean, one
- 19:10Speaker 1: of my favorite games, or what's become one of my
- 19:13Speaker 1: favorite games just this year, is Red Dead Redemption too
- 19:16Speaker 1: you you mentioned it. I think it's just a fantastic game,
- 19:18Speaker 1: fantastic story, but it is almost a painfully slow start
- 19:22Speaker 1: with that the whole snow sequence, that whole chapter one.
- 19:25Speaker 1: But at the same time, you know, especially the first
- 19:28Speaker 1: time through it does force you to get into the
- 19:31Speaker 1: world versus just be a person mashing buttons and clicking
- 19:34Speaker 1: through dialogue, and that I think really does add something
- 19:37Speaker 1: profound to the game. You know. It's just like when
- 19:40Speaker 1: you're reading a good book, not every page is going
- 19:43Speaker 1: to be super exciting, Like sometimes you need to slow down,
- 19:46Speaker 1: you need to get immersed, you need to learn about
- 19:48Speaker 1: the details, because that makes the exciting things more fulfilling.
- 19:53Speaker 1: And I think the same thing holds true to game.
- 19:55Speaker 1: It's part of my ongoing thesis for doing things like
- 19:57Speaker 1: this that there is a kind of resonance betwe good
- 20:00Speaker 1: literature and good games, and when that's missing, that residence
- 20:05Speaker 1: is missing. I think we're moving in the direction of
- 20:09Speaker 1: mere amusement as opposed to musing. Right amusement, Pure amusement
- 20:14Speaker 1: is largely a waste of time. Like I think it's
- 20:16Speaker 1: fine to unplug for some time and not everything has
- 20:19Speaker 1: to be super productive, like that's that's fine. But at
- 20:21Speaker 1: the same time, I think that if we're going to
- 20:24Speaker 1: give a number of hours of precious hours of our
- 20:26Speaker 1: mortal lives to a game, like there should be some
- 20:29Speaker 1: return in that. There should be some musing. Admits the amusement,
- 20:34Speaker 1: and I think that the let's just jump in action
- 20:36Speaker 1: that we get in these modern games, there's something missing there.
- 20:40Speaker 1: But maybe we just need to talk about kind of
- 20:43Speaker 1: broad scale story stuff and then maybe work our way
- 20:45Speaker 1: into whatever nitty green stuff you guys want to get into.
- 20:48Speaker 1: So I have a question that I don't really have
- 20:50Speaker 1: an answer to, but I feel like I should. What
- 20:53Speaker 1: is Aldoin?
- 20:58Speaker 4: Does that answer your question?
- 21:01Speaker 1: That's about as much as I have. Is he akatash?
- 21:05Speaker 1: Is he some?
- 21:06Speaker 4: What?
- 21:06Speaker 1: What is this?
- 21:07Speaker 4: I do have a I do have a whole thing
- 21:09Speaker 4: prepared for you. I don't know if we want to
- 21:12Speaker 4: uh maybe do like a quick synopsis of the story
- 21:17Speaker 4: or not? Or like or is that something you're gonna
- 21:21Speaker 4: cover like in a video.
- 21:22Speaker 1: Like no fair enough? That's probably worthwhile.
- 21:26Speaker 4: I think I think Tyler should be the one to
- 21:27Speaker 4: do it, since she finished the main story recently. Also,
- 21:31Speaker 4: uh just and we'll get more into this later. If
- 21:34Speaker 4: we were to give Tyler a flat cap, like he would,
- 21:37Speaker 4: he's the spitting image of Michael Kirkbride. So like, I
- 21:42Speaker 4: don't know if you guys have seen a picture of
- 21:43Speaker 4: Michael Kirkbride, but like, like, give Tyler a flat cap
- 21:48Speaker 4: and he's Michael Kirkbride, so I think he should give
- 21:50Speaker 4: us the synopsis, and he didn't. He didn't. He didn't
- 21:53Speaker 4: work for Skyrim, but like you know, on Skyrim, but
- 21:57Speaker 4: you know, I think Tyler should be the one to
- 21:59Speaker 4: do that all the time.
- 22:00Speaker 2: And just a quick note too, before we started, I
- 22:05Speaker 2: started writing down the quick synopsis of the of the
- 22:08Speaker 2: quest line and I nailed down word for word just
- 22:11Speaker 2: off the top of behind the name for each quest
- 22:14Speaker 2: without having to look it up. And also I've been
- 22:18Speaker 2: moved on to the synopsis of the Companions, the Thieves Skilled,
- 22:22Speaker 2: and the Dark Brotherhood and the College of Winterhold, and
- 22:25Speaker 2: I have got pretty.
- 22:26Speaker 3: Good stepsis for all. It's just from the top of
- 22:28Speaker 3: my head.
- 22:29Speaker 2: So uh, I yes, I have a problem with this game,
- 22:34Speaker 2: but as much as as much as tell sit here
- 22:37Speaker 2: and bash it too at the same time, like I
- 22:39Speaker 2: can't help.
- 22:40Speaker 4: But Skyrim is a cool game. I know there's probably
- 22:43Speaker 4: a lot of Skyrim fans that are like upset with
- 22:45Speaker 4: how we opened this show, but like you know, like
- 22:49Speaker 4: Skyrim is a great game. There's a reason why people
- 22:51Speaker 4: are still playing it.
- 22:52Speaker 1: Yeah, yeah, I under said there's a fallout. John, you
- 22:55Speaker 1: can love a game that you have strong criticisms for. Yeah,
- 22:58Speaker 1: this is just Hours. It's probably the I would say,
- 23:02Speaker 1: the second most played game in my library, even though
- 23:06Speaker 1: it's I think it's the weakest of these Elder Scrolls.
- 23:09Speaker 1: So I don't know how that works out.
- 23:10Speaker 4: If well, if I it is, Yeah, I would agree
- 23:13Speaker 4: with that. If I, if I had actually sat down,
- 23:16Speaker 4: there's so much to talk about with these games. If
- 23:18Speaker 4: I had actually prepared, like sat down and prepared to
- 23:22Speaker 4: talk about the nitty gritty of like gameplay and you
- 23:25Speaker 4: know whatever, then I would have had more prepared responses
- 23:30Speaker 4: for that sort of thing, for talking about that start stuffhere.
- 23:32Speaker 4: We can talk about the good things, we can talk
- 23:34Speaker 4: about the bad things, we can talk about you know whatever.
- 23:36Speaker 4: But I didn't. I'm kind of blying here because I
- 23:39Speaker 4: put my energy into something else. But Tyler, mister Kirkbride, sir,
- 23:43Speaker 4: what is that synopsis?
- 23:47Speaker 2: Well, so you start off the game, Hey, you you're
- 23:52Speaker 2: finally awake, and so yeah, I mean you start off
- 23:56Speaker 2: with that, like aedy with any just get an Elder
- 24:00Speaker 2: Scrolls game. You're just this unknown prisoner and you, you know, sleep,
- 24:04Speaker 2: you build your character and then you hop right into
- 24:07Speaker 2: getting your head lopped off, and this dragon shows up
- 24:11Speaker 2: and it starts wrecking the town and everyone's freaking out,
- 24:15Speaker 2: and so you run to the town and you get
- 24:18Speaker 2: introduced to some of the Civil War, you know, dialogue
- 24:22Speaker 2: going on and some of the stort of building there.
- 24:25Speaker 2: You make your way to Riverwood and you you know,
- 24:30Speaker 2: warn then move on to White Run to warn the
- 24:33Speaker 2: yr All that hey, there's a dragon.
- 24:35Speaker 3: It's destroying stuff. What do we do?
- 24:37Speaker 2: And so essentially the game, you find a dragon, discover
- 24:42Speaker 2: that you're a dragon born by absorbing its soul, and
- 24:47Speaker 2: then you learn how to shout, and then the Gray
- 24:52Speaker 2: Beards call for you. So you go visit the Gray
- 24:55Speaker 2: Beards and they also confirm, Hey, you're this dragon born guy,
- 24:59Speaker 2: but we.
- 24:59Speaker 3: Have this little for you. You go on that mission.
- 25:02Speaker 2: Turns out you can't finish the mission because someone stole
- 25:05Speaker 2: the horn, and so you have to go find who
- 25:07Speaker 2: stole the horn, and then you meet the Blades and
- 25:10Speaker 2: then so that introduces that storyline and then you're able
- 25:16Speaker 2: then to go and finish the Graybeard stuff and be
- 25:19Speaker 2: introduced as dragon born. The yell at you for a
- 25:21Speaker 2: little bit and you finish your learning of shouting and
- 25:25Speaker 2: so you then so that kind of wraps up the
- 25:29Speaker 2: Graybeards for a while, and the Blades take you and
- 25:31Speaker 2: you go and kill a dragon, and Delphine's like, yes,
- 25:34Speaker 2: you are dragon Board. Now we got to go and
- 25:36Speaker 2: filtrate this place to go find out what's going on,
- 25:40Speaker 2: and so you go infiltrate the fou Our Embassy and
- 25:45Speaker 2: then you go and that's starts a little adventure to
- 25:50Speaker 2: find Esburn, and Esburn and Delphine then lead you to
- 25:55Speaker 2: Aldoin's Wall, which.
- 25:58Speaker 3: That'll be a lot of fun to talk about.
- 26:01Speaker 2: And that's where you learned about the special shout to
- 26:04Speaker 2: take out All Doin, because hey, it's all Doing that's
- 26:07Speaker 2: come back and it's the world leader.
- 26:09Speaker 3: It's the end of times.
- 26:10Speaker 2: But there's this prophecy where this dragon Board is able
- 26:12Speaker 2: to come in and stop it, but it's the Od
- 26:15Speaker 2: of the world who knows.
- 26:17Speaker 3: And so you go and learn dragon Ren.
- 26:19Speaker 2: You find an older scroll, oldest girl helps you learn
- 26:22Speaker 2: the dragon Wren shout. You fight All Doin, You kind
- 26:25Speaker 2: of beat him, but don't really, and then you have
- 26:28Speaker 2: to meet him in Soavan Guard because the only way
- 26:31Speaker 2: to feed him is going and feeding him outside of
- 26:33Speaker 2: time in this special place in Soavann Guard and you
- 26:37Speaker 2: go do so.
- 26:38Speaker 3: So general synopsis of the game.
- 26:43Speaker 1: General synopsis that's far more detail than I would have provided.
- 26:46Speaker 2: If I gave a synopsis, I cut it much shorter
- 26:50Speaker 2: than I had planned as well.
- 26:53Speaker 1: That brings me back to my question, what is al doing?
- 26:56Speaker 4: So? This is where it gets This is where it
- 26:59Speaker 4: gets really messy. It's also it's interesting, but it's also
- 27:03Speaker 4: really messy, and it's one of the things that I
- 27:06Speaker 4: feel like, so one of my criticisms for and I
- 27:09Speaker 4: would say for both Skyrim and Oblivion, I have to say,
- 27:12Speaker 4: after like exposing myself more and more to Morowind and
- 27:16Speaker 4: just like Morowind's way of just like telling its story
- 27:19Speaker 4: and like revealing its world through its story and having
- 27:23Speaker 4: everything connected together in a very Lord of the Rings
- 27:25Speaker 4: style way, where like you know, the law informs the
- 27:29Speaker 4: the story the adventure. I feel so disillusioned with Oblivion
- 27:34Speaker 4: and Skyrim, because especially Skyrim even more so than Oblivion,
- 27:39Speaker 4: but there they both kind of commit the same sin
- 27:41Speaker 4: where they don't really do a good job like showing
- 27:45Speaker 4: you the world and how like interesting and deep and
- 27:50Speaker 4: weird it really is and just how much stuff is
- 27:54Speaker 4: going on that's actually kind of like informing all of
- 27:57Speaker 4: these quests and decisions. And Aldown is one of those
- 28:03Speaker 4: really interesting characters where you can go down a rabbit
- 28:09Speaker 4: hole of Elder Scrolls cosmology and not really get an answer. So, uh,
- 28:16Speaker 4: if this is your first time, uh listening to us
- 28:20Speaker 4: talk about this stuff, these ideas. One of the one
- 28:24Speaker 4: of the narrative design philosophies of the Elder Scrolls in
- 28:29Speaker 4: general across all the games is unreliable narrators. You know,
- 28:33Speaker 4: everyone's you know, you have you have you know, like
- 28:36Speaker 4: you know, biased historians, you know who are you know
- 28:40Speaker 4: who are in the game, you know, and characters who
- 28:42Speaker 4: are writing and talking about things that are happening in
- 28:45Speaker 4: the world or their religion, or their their philosophy, the theology,
- 28:49Speaker 4: their mythology. It's all from their own perspective and there
- 28:53Speaker 4: there really is no authoritative voice in the Elder Scrolls,
- 29:01Speaker 4: so a lot of it is meant to be contradictory
- 29:03Speaker 4: and it is meant to be confusing, and you know,
- 29:06Speaker 4: they they they kind of they kind of want you
- 29:09Speaker 4: to kind of come to your own conclusions, even if
- 29:11Speaker 4: those conclusions are wrong, and they invite you to actually
- 29:16Speaker 4: go on the journey of being a researcher, a historian,
- 29:21Speaker 4: an archaeologist, and like getting into the nitty greedy And
- 29:25Speaker 4: one of the things that makes this world so incredible
- 29:27Speaker 4: is that you can do those things, Like you can
- 29:29Speaker 4: do all of those things that I just said, and
- 29:33Speaker 4: you know kind of like do your own research and
- 29:35Speaker 4: make your own dissertations and theses on just kind of
- 29:39Speaker 4: like stuff that's that you know that seems to be
- 29:42Speaker 4: going on, and if you're willing to go down that
- 29:45Speaker 4: rabbit hole, you will go insane. Like, to be perfectly
- 29:49Speaker 4: honest with you, guys, I'm not sure I'm okay anymore,
- 29:52Speaker 4: but I've had fun doing it. So the question is
- 29:56Speaker 4: kind of like what is aldowin? And I hope you
- 30:00Speaker 4: all watched uh Snyder's really really really good breakdown of
- 30:04Speaker 4: like like succinct to break down of the mono myth,
- 30:07Speaker 4: like that will help a lot with this discussion discussion,
- 30:11Speaker 4: because there is just there is so much to get into,
- 30:15Speaker 4: but there's a there's a very a very very short
- 30:18Speaker 4: version that just doesn't get talked about in these games
- 30:21Speaker 4: at all. It's you know, since since morawind Is, you
- 30:25Speaker 4: basically had two gods. Just to keep it simple, you
- 30:30Speaker 4: had Ariel and you had Lorcan, right, and these gods
- 30:35Speaker 4: were responsible for basically making the world, making the universe essentially,
- 30:41Speaker 4: and uh lor And it depends on whether you talk
- 30:46Speaker 4: to the elves or whether you talk to the men.
- 30:49Speaker 4: If you talk to the elves, Lorcan was the trickster
- 30:53Speaker 4: god who tricked all the all the all the other
- 30:56Speaker 4: gods into making the world in which they lost all
- 30:58Speaker 4: their power. And then they killed Lorcan in punishment, basically
- 31:03Speaker 4: ripped his heart out of his chest, you know, chucked
- 31:07Speaker 4: it across the world and that made a volcano, and
- 31:11Speaker 4: that is basically you know, and then you know, cue
- 31:14Speaker 4: the story of Morowind and also kind of everything that
- 31:19Speaker 4: kind of comes after that. If you are men, if
- 31:21Speaker 4: you're on, if you're a human, you probably think that
- 31:24Speaker 4: Lorcan was a good guy and appealed to kind of
- 31:29Speaker 4: like the better nature of the gods that it was
- 31:33Speaker 4: worth the sacrifice of their power to make creation so
- 31:39Speaker 4: that all mortal beings could ascend and have a better life.
- 31:46Speaker 4: Which is it is Lorcan a good guy? Is lurk
- 31:48Speaker 4: On a bad guy? It's not really it's not really
- 31:51Speaker 4: well explained. All of these gods have different names and
- 31:56Speaker 4: they all have like different mythologies across all of the
- 31:59Speaker 4: various cultures in the game. There's some really really really
- 32:02Speaker 4: cool stuff there. If you're familiar with Skyrim and Oblivion,
- 32:06Speaker 4: you've probably heard the name Akatash a lot, the dragon
- 32:09Speaker 4: god of time. Akatosh is what the men call Ariel
- 32:17Speaker 4: which I who I mentioned earlier, that's the Elvin version.
- 32:20Speaker 4: If you're in Skyrim, you've heard Aldowin and chances are
- 32:27Speaker 4: you came across a book. Maybe you did, maybe you didn't.
- 32:29Speaker 4: Chances are you came across a book called the Aldown
- 32:31Speaker 4: Akotosh Dichotomy. It's one of the books which is written
- 32:37Speaker 4: again from the bias perspective of a priest of Akatosh
- 32:40Speaker 4: who insists that at Aldowin is is the is the
- 32:44Speaker 4: Nord's corrupted understanding of Akatosh. And they don't know what
- 32:47Speaker 4: they're talking about, because Akotash is a good god, you know,
- 32:51Speaker 4: and the idea that the idea that he's an evil
- 32:54Speaker 4: god called Aldowin who wants to eat the world is stupid,
- 32:56Speaker 4: and those nerds don't know what they're talking about. But
- 33:01Speaker 4: there's like another book that you can read by a
- 33:04Speaker 4: Nord who says, no Aldowyn and Akatosh are two separate beings.
- 33:12Speaker 4: If you if you do, you you can go really
- 33:17Speaker 4: really really deep down the rabbit hole on this one.
- 33:20Speaker 4: And there's some really interesting stuff because if you look
- 33:23Speaker 4: at the early religion of the Nords, they would acknowledge
- 33:27Speaker 4: Aldowin and Alcatash as the same being. But the Aldo,
- 33:30Speaker 4: but the Nords, the ancient Nords would take the stance
- 33:35Speaker 4: that you know, oh, you know, no Aldowyn is an
- 33:38Speaker 4: evil god. Uh. The Imperials don't know what they're talking about.
- 33:42Speaker 4: I can't there's actually a book that talks about this.
- 33:44Speaker 4: I can't remember what the name of the book is.
- 33:46Speaker 4: But this Nord is basically saying, it is absolutely maddening
- 33:50Speaker 4: to me to watch these these these Syrdyllics like praise
- 33:55Speaker 4: their Acotash because to us, we we we like because
- 34:00Speaker 4: we don't want we don't want Aldowin to wake up.
- 34:03Speaker 4: We don't want Acotash to wake up. We want him
- 34:05Speaker 4: to stay asleep so that he doesn't eat us all.
- 34:07Speaker 4: You know, we think it's crazy that you guys like
- 34:09Speaker 4: worship worship this guy with a cross pollination of the
- 34:14Speaker 4: Imperial culture and their religion. You seem to have like
- 34:18Speaker 4: this shift and understanding where modern lords would actually say
- 34:22Speaker 4: that Aldowin and Akotosh are two separate gods. You know, Yo,
- 34:26Speaker 4: there is an Acotash and he's and he's and he's good.
- 34:29Speaker 4: You know, there is you know, Aldowin is separate and
- 34:31Speaker 4: he is bad, and like kind of like the question
- 34:37Speaker 4: is like which is it? And that's a really really
- 34:41Speaker 4: hard question to answer because we have multiple We've got
- 34:46Speaker 4: lots of documentation across the games, across like you know,
- 34:51Speaker 4: various sources and cultures of all of these different aspects
- 34:56Speaker 4: of these gods all interacting with their peoples or like
- 35:00Speaker 4: you know, quests where you go to the all of
- 35:02Speaker 4: the various afterlifs of these different of these different versions
- 35:06Speaker 4: of the same god, and and it kind of and
- 35:09Speaker 4: it just kind of adds to the confusion like what
- 35:11Speaker 4: is it? Which is it? There seems to be I'm
- 35:14Speaker 4: trying to find it. What I have written down here
- 35:18Speaker 4: basically is you have you have Aldwyn, who you know,
- 35:22Speaker 4: the game very clearly states is the world eater. You know,
- 35:25Speaker 4: it is it is believed that he will basically, you know,
- 35:29Speaker 4: his role is basically to destroy the world. Acatosh Is
- 35:36Speaker 4: is a god that apparently you know, he's the dragon
- 35:39Speaker 4: god of time, and he apparently you know, he you know,
- 35:42Speaker 4: he loves the world. He loves creation. He wants to
- 35:44Speaker 4: see the creed, he wants to see uh, all of
- 35:48Speaker 4: the creatures in you know, in nature. He wants to
- 35:50Speaker 4: see men and merv you flourish. So what's the there.
- 35:56Speaker 4: There's a really interesting mirror going on here because you know,
- 35:59Speaker 4: you because they both are they both are kind of
- 36:02Speaker 4: like represent different aspects of time, you know. Uh, So
- 36:07Speaker 4: it kind of makes sense that a god of time
- 36:10Speaker 4: would be kind of like a god of the beginning
- 36:11Speaker 4: of time, the middle of time, and the end of time.
- 36:15Speaker 4: There is you know, there, there's there is an aspect
- 36:17Speaker 4: to this which makes sense. You know, you could interpret
- 36:21Speaker 4: this as ultimately the same being where it's like you know, yeah,
- 36:24Speaker 4: like you know, you could say, you know, aldown is
- 36:26Speaker 4: this beneficent or Acotash is this beneficent figure. But all
- 36:30Speaker 4: things ultimately must come to an end, and so when
- 36:33Speaker 4: that time comes, he becomes Aldowin and he kind of
- 36:35Speaker 4: like destroys it and he uh and he kind of
- 36:38Speaker 4: resets everything. This is like this is an idea that
- 36:41Speaker 4: you see in Ragnarok, you know, kind of like the
- 36:42Speaker 4: world is destroyed, the gods die, and then the world
- 36:45Speaker 4: is reborn. It's the exact same idea in Elder Scrolls.
- 36:48Speaker 4: They're also borrowing an idea from Hinduism, which is called
- 36:53Speaker 4: kind of like a kalpa, and a kalpa is again
- 36:55Speaker 4: it's just like a cycle of creation. It's a cycle
- 36:58Speaker 4: of the universe. You basically you have the beginning of creation,
- 37:00Speaker 4: the middle, and the end, and then creation basically gets
- 37:04Speaker 4: destroyed and it rebirths itself and becomes like a new
- 37:08Speaker 4: like reincarnated cycle basically of creation, and that's called a kalpa.
- 37:12Speaker 4: It's explicitly called kalpas in the Elder Scrolls. Parthenax, the
- 37:17Speaker 4: dragon that you meet on top of the throat of
- 37:18Speaker 4: the world, actually calls it a kalpa, and he even
- 37:22Speaker 4: challenges the player in that you know, you know, like
- 37:28Speaker 4: even though he even though he is he himself is
- 37:30Speaker 4: opposed to Aldown at least kind of like to what
- 37:33Speaker 4: Aldown is doing in the game, which is kind of
- 37:34Speaker 4: the oppression of the world, he's still at the same
- 37:38Speaker 4: time he's making the case that like all kalpas like,
- 37:42Speaker 4: you know, all kalpas must come to an end at
- 37:44Speaker 4: some point. He gets he gets very he gets very
- 37:47Speaker 4: very like philosophical about it. So there is kind of
- 37:50Speaker 4: like there is kind of like a Norse, you know,
- 37:52Speaker 4: a very fatalistic Norse idea. There is an interpretation that
- 37:56Speaker 4: these are all the that these beings are, you know,
- 37:58Speaker 4: Aldowyn and Akatash are want the same. That kind of
- 38:01Speaker 4: strains under scrutiny because there's just a lot of contradictions
- 38:05Speaker 4: when it comes to all of this stuff. Uh one
- 38:07Speaker 4: of the uh one of the one of the popular
- 38:11Speaker 4: theories like and again these are this is all based
- 38:13Speaker 4: off data and evidence in books that you can read.
- 38:16Speaker 4: There is this idea that seems to be that you
- 38:18Speaker 4: have like an oversoul basically of each of these gods.
- 38:22Speaker 4: And in this particular case, they call this oversoul Akka,
- 38:25Speaker 4: and he's got different aspects. He's got like different aspects
- 38:28Speaker 4: or different faces essentially depending on kind of like you know,
- 38:32Speaker 4: what culture he's interacting with. This will tie into another
- 38:37Speaker 4: point that I want to talk about that I want
- 38:39Speaker 4: to talk about later. But like, but there is this
- 38:44Speaker 4: idea that kind of like each of these gods, each
- 38:47Speaker 4: of the divines and the dadra have like alters, almost
- 38:50Speaker 4: like these split personalities. Essentially, we talked about mantling in
- 38:56Speaker 4: the Yagorov episode. If you don't want to know what
- 38:59Speaker 4: mantling is, mantling is basically one of the philosophical metaphysical
- 39:05Speaker 4: ways to enlightenment and apotheosis. Essentially, mantling is basically when
- 39:10Speaker 4: you kind of like you become you, you basically like
- 39:14Speaker 4: become someone, usually a god. The words that are actually
- 39:20Speaker 4: the words that I think vivec uses in his sermons
- 39:23Speaker 4: is you walk like them until they must walk like
- 39:25Speaker 4: you you. So it's like you walk like a god,
- 39:27Speaker 4: you walk like that God, you act like that God,
- 39:29Speaker 4: you talk like that God, you think like that God,
- 39:31Speaker 4: and then you become that God. So there is there
- 39:35Speaker 4: is like a theory, for example, that Aldowin, the dragon
- 39:39Speaker 4: in the game, is a dragon that mantled the aspect
- 39:44Speaker 4: of Aldowin. Aldowin himself doesn't call it, doesn't call himself Acotash.
- 39:49Speaker 4: Now there are characters in the game that will say
- 39:51Speaker 4: that Aldowin and ac And there's like a whole can
- 39:54Speaker 4: of worms that you can get into on like what
- 39:56Speaker 4: that means, whether that's like a literal interpretation, whether that's
- 39:59Speaker 4: kind of like a or like you know, metaphorical interpretation
- 40:02Speaker 4: of firstborn or or you know whatever. Like it's again,
- 40:08Speaker 4: it's it's a whole thing. It's see, I would it
- 40:13Speaker 4: seems to be from everything that I have seen, From
- 40:16Speaker 4: everything that I have seen, it seems to me to
- 40:19Speaker 4: be the the split personality, the the altar, the aspect,
- 40:23Speaker 4: whatever you want to call it, seems to be the
- 40:26Speaker 4: best explanation for all of this. There's there's kind of
- 40:30Speaker 4: a bit of like a trinitarian mystery to it. Now
- 40:33Speaker 4: there's more than three parts, you know, There's there's there's
- 40:36Speaker 4: must like you know, like if we are, if we
- 40:37Speaker 4: are to take this idea seriously, like you know, there's
- 40:39Speaker 4: multiple versions, like you know, of Akatash across you know,
- 40:43Speaker 4: various cultures. One of the interesting things I found like
- 40:46Speaker 4: in the Kajiti, like just like really quick, like in
- 40:49Speaker 4: Kijki mythology again for example. So so what I have
- 40:53Speaker 4: written down here is that if you talk to like
- 40:55Speaker 4: the imperials and the high elves, they would say that
- 40:57Speaker 4: Akatash and Ariel, which is the eleven version, they are
- 41:01Speaker 4: one and the same. The older Nords would say that
- 41:03Speaker 4: Akatosh and Aldowin are one and the same. The newer
- 41:06Speaker 4: Nords would say that they're two different beings, and the
- 41:09Speaker 4: Kagit would agree with that. The Kagite actually have three
- 41:12Speaker 4: different gods that kind of like map on to Akatosh.
- 41:17Speaker 4: They've got Aka, They've got al Kash, and they've got
- 41:21Speaker 4: what was the what was the third one, al Khan.
- 41:24Speaker 4: Al Khan is the devour of souls. That's basically like
- 41:26Speaker 4: you know, the the uh like you know the Aldowin version,
- 41:31Speaker 4: you know for the Kajik. So there is so there.
- 41:34Speaker 4: It's really fascinating that you kind of have like all
- 41:36Speaker 4: of these, you know, across the various cultures, you have
- 41:39Speaker 4: like the same ideas cropping up kind of like in
- 41:43Speaker 4: different ways, uh like for these characters. Like I don't
- 41:48Speaker 4: know if you like, I'm sure we're all probably like
- 41:50Speaker 4: familiar with the meme with like the Christian meme, which
- 41:53Speaker 4: is like, you know, when God uh sacrifices himself to
- 41:57Speaker 4: himself to save humanity from himself. This seems to be
- 42:02Speaker 4: going on really with Akatosh, especially across Oblivion and across
- 42:08Speaker 4: Oblivion and Skyrim. Akatosh seems to be a very big
- 42:10Speaker 4: mover and shaker in the events of these games, and
- 42:14Speaker 4: he's basically like he's you know, he he he he.
- 42:18Speaker 4: He's shed a piece of himself, you know, off to
- 42:22Speaker 4: Saint Alicia and made her a dragon born, you know,
- 42:25Speaker 4: when the First Empire was formed, he shed a piece
- 42:27Speaker 4: off of himself to the player character of Skyrim so
- 42:31Speaker 4: that the player character can fight the dragons and fight
- 42:35Speaker 4: all the wins. So it's like Akatosh is like sacrificing
- 42:38Speaker 4: a piece of himself to save the world, like, you know,
- 42:44Speaker 4: to to fight himself, to save the world from himself.
- 42:47Speaker 4: Like it's it's it's it's it's crazy. I've been talking
- 42:51Speaker 4: way too long.
- 42:52Speaker 1: No, but I would say that that's super helpful Lord
- 42:56Speaker 1: metaphysics and whatnot. I definitely appreciate that. And you know,
- 43:00Speaker 1: it is kind of interesting that you have these different
- 43:03Speaker 1: particulars kind of demonstrating different aspects of something like the
- 43:07Speaker 1: Platonic ideal. You know, you have like you have time,
- 43:10Speaker 1: and then you have the various ways that that manifests
- 43:12Speaker 1: itself in various particular ways. And you know, I kind
- 43:16Speaker 1: of like the idea that it is time that is
- 43:18Speaker 1: responsible for for building and moving forward for progress, and
- 43:23Speaker 1: it's also time that's responsible for destruction and for bringing
- 43:26Speaker 1: things to an end. And so I think that is useful.
- 43:30Speaker 1: And you know too, I guess bring up parth and
- 43:33Speaker 1: Ax's point, you know, is is the Dragonboorne really the
- 43:37Speaker 1: bad guy all along, like preventing what's supposed to happen.
- 43:42Speaker 1: That's an interesting question.
- 43:43Speaker 4: So I actually have an answer to you there. Actually
- 43:46Speaker 4: we might, we might, we might. I might actually hand
- 43:48Speaker 4: it off to Tyler, But like, uh, I want to
- 43:51Speaker 4: say really really quick, parth and Ax makes a really
- 43:55Speaker 4: interesting point, and I've seen some YouTubers make this observation,
- 43:59Speaker 4: Like in stuff parthan X makes a really really interesting
- 44:02Speaker 4: point that gets glossed over a lot because if you notice,
- 44:05Speaker 4: like in the story of Skyrim, aldowynn doesn't actually destroy
- 44:09Speaker 4: the world, which is like if you read the mythology,
- 44:13Speaker 4: that's his job, Like his job is to end the
- 44:16Speaker 4: world so that it can be reborn and start over.
- 44:21Speaker 4: So like you know, in that sense, in that sense
- 44:23Speaker 4: on paper, Aldowyn is technically air you know air quotes.
- 44:27Speaker 4: He's not doing anything wrong, he's doing his job. But
- 44:32Speaker 4: when you look at the when you look at the
- 44:34Speaker 4: dragon war he's not destroying the world, he's being a tyrant.
- 44:39Speaker 4: And Parthonax says as much. He act he calls Aldowyn
- 44:42Speaker 4: his brother. That's another interesting point, and he says that
- 44:48Speaker 4: one of the reasons that Parthonax betrayed his brother was
- 44:51Speaker 4: because he wasn't doing his job. So the story really,
- 44:56Speaker 4: like the story of Skyrim, seems to be we can
- 45:00Speaker 4: talk about this more later. The story of Skyrim. Actually
- 45:03Speaker 4: there's a major theme of betrayal essentially going on, where
- 45:07Speaker 4: it's like Aldowyn is betraying his role as the world
- 45:10Speaker 4: Eater for his own sense of power and personal gain.
- 45:13Speaker 4: He seems to have become a corrupted version of like
- 45:16Speaker 4: his own ideal of as the end of time. You
- 45:19Speaker 4: know what he's supposed to be, what he is, you know,
- 45:21Speaker 4: uh in that you know in the aka Oversaul in
- 45:24Speaker 4: that particular aspect, like so like at like they're they're
- 45:29Speaker 4: like and there you see this in actually multiple quests
- 45:31Speaker 4: and characters all throughout the game. There's betrayal in the
- 45:33Speaker 4: Dark Brotherhood. You know that the Dark Brotherhood have betrayed
- 45:36Speaker 4: their ideals, Thieves Guild has betrayed their their ideals. Aldown
- 45:39Speaker 4: has betrayed their ideals. The Empire has like you know,
- 45:42Speaker 4: the Empire has like you know, betrayed Ulfric storm Cloak,
- 45:46Speaker 4: and then ulf Work storm Cloak in turn betrayed them.
- 45:50Speaker 4: Mirak will talk about Mirak later like in the DLC,
- 45:52Speaker 4: but Mirak betrayed his calling as the first dragon born
- 45:55Speaker 4: to destroy Acotash. Uh. So the main story scene to
- 46:00Speaker 4: be essentially what's going on is Aldown has It's not
- 46:04Speaker 4: so much about like the destruction of the world, which
- 46:06Speaker 4: all of the can and like it's understandable that there
- 46:08Speaker 4: is all this confusion because that's what all the characters
- 46:10Speaker 4: are saying and thinking in the story. Again unreliable narrators.
- 46:14Speaker 4: But what seems to be going on in the metaplot
- 46:17Speaker 4: of Skyrim, like one of the things is that Aldown
- 46:20Speaker 4: has basically forsaken his duty as the end of time
- 46:24Speaker 4: and the over and the oversoul of Akka of Acotash
- 46:28Speaker 4: is basically calling Aldowin to judgment by giving a by
- 46:33Speaker 4: you know, by shetting off another piece of his soul
- 46:36Speaker 4: to put into a mortal to bring Aldowin to accountability.
- 46:39Speaker 4: Because when you get to the end, you know, ald
- 46:42Speaker 4: you don't consume Aldowin's soul as a dragon born, like
- 46:45Speaker 4: you know, he just kind of goes off to you know,
- 46:47Speaker 4: wherever to eventually be reconstituted. You know. So, so as
- 46:52Speaker 4: far as we know, the end of the world is
- 46:53Speaker 4: on track, like it's it's back on track to happen eventually.
- 46:58Speaker 4: But the story is I don't think it's I don't
- 47:01Speaker 4: think it's oh is the dragon born the bad guy.
- 47:03Speaker 4: I think the story is, you know, aldo Win's not
- 47:06Speaker 4: doing his job and Akotash is punishing him for not
- 47:09Speaker 4: doing his job. That's the story of Skyrim. But I
- 47:13Speaker 4: was gonna hand it off to Tyler to talk about
- 47:15Speaker 4: Parthenax and like some of that other stuff. I don't
- 47:19Speaker 4: know if like I stepped on Tyler's toes or not.
- 47:21Speaker 3: You cover it all?
- 47:23Speaker 4: No, I didn't.
- 47:24Speaker 3: No, you're gadding.
- 47:25Speaker 4: No, Like there's like all kinds of cool stuff that
- 47:27Speaker 4: Parthenax says like about.
- 47:28Speaker 2: Right, Yeah, well, I guess of course I didn't, you know,
- 47:33Speaker 2: write down all the cool things Parthenax says.
- 47:35Speaker 4: But.
- 47:37Speaker 3: Very much. I mean, yeah, I was.
- 47:39Speaker 2: I was working through that idea of like trying to
- 47:40Speaker 2: figure out, yeah, who is all doing and looking at
- 47:45Speaker 2: the Actash and the dragon born, but that even like
- 47:48Speaker 2: kind of fed into he Yeah, when we think of
- 47:52Speaker 2: like acotash, I mean another you know, we think of time,
- 47:55Speaker 2: but another word is order as well. The order is
- 47:58Speaker 2: a big word that's also associated with acotash. And so
- 48:02Speaker 2: you know, just looking at the role of dragon borns
- 48:05Speaker 2: over time, you know, I had the question.
- 48:07Speaker 3: Like what is a dragon bar? What makes a dragon born?
- 48:09Speaker 2: And you know, the one of the books, the dragon
- 48:15Speaker 2: Born Book, whatever it is, it covers like what makes
- 48:21Speaker 2: the dragon born is a various like is a thing,
- 48:25Speaker 2: but what isn't totally sure is like what is like
- 48:29Speaker 2: the purpose of the dragon boorn like cause it seems
- 48:32Speaker 2: to be different purposes and times and things. But what's
- 48:36Speaker 2: interesting just looking at like so you know, looking at
- 48:39Speaker 2: like you know, say Alicia the establishing that first empire.
- 48:44Speaker 2: You know, then you've got Raymond coming in establishing an
- 48:48Speaker 2: empire bringing order back because there was a lot of
- 48:50Speaker 2: chaos going in both those points and they're bringing order in.
- 48:53Speaker 2: And then look at the line of Tyberceptim and all
- 48:56Speaker 2: those all those dragon borns kind of doing except in
- 49:00Speaker 2: dynasty is continuing to bring order to with the empire,
- 49:05Speaker 2: bringing order as much as they do to the world
- 49:10Speaker 2: at large. And so when Martin then to make some
- 49:14Speaker 2: sacrifice and then dragon boards are kind of gone for
- 49:17Speaker 2: a bit, it's amazing how much disorder happens in that time.
- 49:21Speaker 2: You've got the Great War, you've got the Thalamar Rising,
- 49:23Speaker 2: you've got civil war, and there's also.
- 49:27Speaker 3: A lot more going on throughout.
- 49:29Speaker 2: You know, the provinces that you don't really get to
- 49:31Speaker 2: hear about too much are goinging and uprisings. You've got slaves,
- 49:34Speaker 2: you've got you just got all these things going.
- 49:36Speaker 3: On, like you know tomorrow and essentially just being.
- 49:41Speaker 2: And just complete shambles, and who knows what's going on
- 49:45Speaker 2: in Hammerfell. There's war going on there, like and and
- 49:49Speaker 2: so this and then I'll do it in a way,
- 49:52Speaker 2: it's like, okay, so this has to be the end, right,
- 49:54Speaker 2: because there's so much disorder going on, like we got
- 49:57Speaker 2: to wipe this clean and yeah, and then the Dragon
- 50:01Speaker 2: War comes in and stops that, and then it's like, okay,
- 50:05Speaker 2: so wait a second, where's the order coming from? Because
- 50:08Speaker 2: the disorder is still all there. That was kind of
- 50:10Speaker 2: on the questions that left to me is like where
- 50:13Speaker 2: like where is that? Where is that going?
- 50:15Speaker 3: So yeah, I don't know that pulls a different leg
- 50:19Speaker 3: of things. But yeah, that's trying to rab around that.
- 50:25Speaker 1: I think. Like so.
- 50:28Speaker 4: I was trying, I was trying to find a I
- 50:30Speaker 4: was trying to, in my own words, find a way
- 50:32Speaker 4: to kind of succinctly sum up a dragon born you know, uh,
- 50:39Speaker 4: like you know, uh, the the the uh. The historian
- 50:44Speaker 4: YouTuber Darrel Off who does who does like you know,
- 50:47Speaker 4: Elder Schools videos, He's got a neat little list my
- 50:49Speaker 4: own wording, what is basically, you know, to keep it
- 50:54Speaker 4: very very simple, a dragon you know, a dragon board
- 50:56Speaker 4: has the blood of Acotash basically you know, give in
- 51:00Speaker 4: to them by Acotash himself for one reason or another.
- 51:04Speaker 4: Like it's it's, it's, it's it's kind of different. It's
- 51:08Speaker 4: it's kind of different for everybody. And like in a
- 51:11Speaker 4: meta sense, you know, what a dragon born is has
- 51:13Speaker 4: changed over the twenty years, you know, twenty twenty ish
- 51:18Speaker 4: years that you know, the Elder Scrolls games have been
- 51:20Speaker 4: a thing, So that is part of it. But how
- 51:23Speaker 4: they rationalize it in the Dragonborn book is that you
- 51:27Speaker 4: know different, you know, like you know all you know,
- 51:30Speaker 4: all all dragonborns are equally dragonborn, but you know, each
- 51:34Speaker 4: dragon born kind of seems to be called for like
- 51:38Speaker 4: for like a specific purpose, you know, so like for
- 51:40Speaker 4: for Saint Alicia, like you know, in the words of
- 51:43Speaker 4: Michael Kirkbride, for Saint Alicia, like her role as dragon
- 51:46Speaker 4: board was to bring about freedom from oppression, right, you know,
- 51:50Speaker 4: in in the case of you know, in the case
- 51:52Speaker 4: of Skyrim, it's uh, you know, basically bringing aldowin to account,
- 51:58Speaker 4: bringing aldowin to judgment. But like kind of like this
- 52:03Speaker 4: little this little list that this little list that like
- 52:06Speaker 4: Darrelov made was kind of like base. You know, it
- 52:10Speaker 4: was basically kind of like you know, you know, you
- 52:13Speaker 4: know Elisi, you know, Alicia was h is like you know,
- 52:17Speaker 4: the first dragon born, you know emperor. We knew that
- 52:20Speaker 4: there were like, you know, three emperors for certain you
- 52:22Speaker 4: know who are dragon born. We have Alicia, you had
- 52:24Speaker 4: Rheman the first which you mentioned. We got Typer Septim
- 52:27Speaker 4: who became Tallos. All of their offspring where dragon born.
- 52:32Speaker 4: The dragon borne could wear the Amulet of Kings, the
- 52:34Speaker 4: Amulet of Kings, which is now gone. You know, being
- 52:37Speaker 4: a dragon borne means you're granted various powerful abilities. In
- 52:40Speaker 4: the case of Skyrim, it's to absorb souls. The dragon
- 52:45Speaker 4: born status is seemingly hereditary, but it can also but
- 52:50Speaker 4: it can also be granted by Acatosh again for one
- 52:55Speaker 4: reason or another. Because if you look at the family
- 52:56Speaker 4: tree line of emperors, you know, none of the like
- 53:00Speaker 4: you know, like, you know, you've got three different empires
- 53:02Speaker 4: with three different dynasties that are not connected by blood,
- 53:05Speaker 4: you know, so like and as you know, and as
- 53:07Speaker 4: we can see in the case of the Dragon Board
- 53:09Speaker 4: and Skyrim, you know, there's you know there, there's there's
- 53:13Speaker 4: no family tree to speak of. For the main character
- 53:15Speaker 4: in Skyrim, they just, you know, they just they just,
- 53:18Speaker 4: you know, wake up one day after having their head
- 53:21Speaker 4: almost caught off and they're shouting and eating souls.
- 53:25Speaker 1: Quite quite the binger I was supposed to wake up
- 53:27Speaker 1: to that.
- 53:28Speaker 4: All right. Oh man, I feel like we've gone not
- 53:31Speaker 4: off the rails, but I feel like we're very disorganized tonight.
- 53:35Speaker 3: We were going somewhere and then then it got derailed there.
- 53:38Speaker 1: But yeah, have we exhausted what we can say about
- 53:42Speaker 1: I'll do one in any kind of coherent sense. I
- 53:45Speaker 1: feel like you guys have I've done a great job
- 53:47Speaker 1: with that. But I don't know there's anything else we're
- 53:49Speaker 1: missing yet.
- 53:50Speaker 2: Yeah, I think we're all doing themselves as an enthasy.
- 53:52Speaker 2: I think that's pretty well mm hmm covered there. Obviously,
- 53:56Speaker 2: there's still more things around surrounding I'll do. And I
- 53:58Speaker 2: guess looking at all theos Wa Prophecy, I definitely think
- 54:02Speaker 2: that would be worth.
- 54:03Speaker 3: Bringing that up, I agree, and just walking through.
- 54:06Speaker 2: That because that and that if you've got that pull
- 54:09Speaker 2: that pulled, that be in to.
- 54:10Speaker 4: Be able to I do.
- 54:11Speaker 1: I do.
- 54:12Speaker 4: I have that that was that was actually at the
- 54:14Speaker 4: that was actually at the top of my list. But
- 54:18Speaker 4: and I think I think examining the prophecy is actually
- 54:21Speaker 4: really cool. It's worth doing because I think it's one
- 54:23Speaker 4: of those things that it doesn't mean a lot to
- 54:25Speaker 4: a lot of players, and the Wall as well, other
- 54:29Speaker 4: than just kind of like oh, like you know, you
- 54:32Speaker 4: know Aldown's showing up, but there's a lot going on
- 54:36Speaker 4: with like the Secret Blade Fortress and the Wall that
- 54:39Speaker 4: just like is informs so much of the lore and
- 54:42Speaker 4: the history and Elder scrolls that a lot of players
- 54:45Speaker 4: just don't wouldn't necessarily know or realize. That just kind
- 54:48Speaker 4: of shows just like again, not only how deep the
- 54:53Speaker 4: world is, but how interconnected everything is, even in Skyrim
- 54:57Speaker 4: to all the other games in ways that aren't real
- 55:00Speaker 4: really obvious at all on the surface. And you can
- 55:04Speaker 4: so you can see the wall like you know, there's
- 55:05Speaker 4: a you know, there's like you know, there's a bunch
- 55:08Speaker 4: of images on it. Most people don't know what those
- 55:11Speaker 4: are like at all at all, but as but you know,
- 55:17Speaker 4: like the Esburn speaks the prophecy UH in the game,
- 55:21Speaker 4: like and it's kind of like you hear it like
- 55:23Speaker 4: one time if you're paying attention, and it's gone. But
- 55:26Speaker 4: basically basically what this prophecy says, okay is and we
- 55:31Speaker 4: don't know, we don't know who made this prophecy. Some
- 55:34Speaker 4: fans think that the prophecy comes from a from an
- 55:36Speaker 4: elder scroll the way Esburn talks, and the fact that
- 55:40Speaker 4: the wall itself was apparently carved by the kind of
- 55:44Speaker 4: like by the by the the the uh the Asian
- 55:48Speaker 4: the fantasy Asian culture that's not really present in the
- 55:50Speaker 4: games called the Akavier the Akavii, or that that Saichi.
- 55:55Speaker 4: Since they carved the wall, some people think it was
- 55:57Speaker 4: like a Seichi prophet. But again, we just we we
- 56:00Speaker 4: just don't know where it comes from. We just have
- 56:02Speaker 4: the wording, which is when misrule takes us place at
- 56:06Speaker 4: the eight corners of the world, when the Brass Tower
- 56:09Speaker 4: walks and time is reshaped, when the thrice blessed fail
- 56:14Speaker 4: and the Red Tower trembles, when the dragonborn ruler loses
- 56:19Speaker 4: his throne, and the White Tower falls, when the Snow
- 56:23Speaker 4: Tower lies sundered, kingless, bleeding, the world eater wakes, and
- 56:30Speaker 4: the wheel turns upon the last dragon born. So I
- 56:35Speaker 4: don't know, like, uh, I guess I want to ask
- 56:38Speaker 4: you guys a question. Were there any There's a lot
- 56:41Speaker 4: of there's a lot of proper nouns going on actually
- 56:44Speaker 4: in this prophecy? Did how many of these actually jumped
- 56:48Speaker 4: out to any of you guys like Andrew? How many
- 56:50Speaker 4: of these? Uh? Were there any proper nouns in this
- 56:53Speaker 4: prophecy that jumped out at you?
- 56:55Speaker 1: Hold and I need to pull up in front of
- 56:57Speaker 1: me to give it a look, Tyler, you go first.
- 57:00Speaker 2: Just the first time through, the only thing that like
- 57:02Speaker 2: of of those things that that stuck out to me
- 57:05Speaker 2: was was the oblivion related part, you know where the
- 57:09Speaker 2: that was my first run through, and so when I
- 57:13Speaker 2: heard it again playing through a couple of weeks ago,
- 57:16Speaker 2: I was like, oh my gosh.
- 57:17Speaker 4: I'm gonna I put the if you look in the
- 57:19Speaker 4: uh the the zoom chat uh Professor Snyder, I put
- 57:23Speaker 4: the text in there, okay, for your convenience. It occurred
- 57:27Speaker 4: to me. It occurred to me, Oh wait, I'm the
- 57:29Speaker 4: only one looking at this, like, I what a stupid question.
- 57:33Speaker 4: They of course they remembered everything I just said.
- 57:36Speaker 3: And then I just put the link in there where
- 57:38Speaker 3: it shares all the reference references on ill Doings Wall
- 57:42Speaker 3: as well.
- 57:43Speaker 4: So I do have the references. I did have the
- 57:45Speaker 4: references written down with me. We can quickly we can
- 57:48Speaker 4: quickly go over those. Uh. My reason for doing so
- 57:51Speaker 4: is I really want to show people who may not
- 57:53Speaker 4: necessarily be familiar with like the greater world of Elder Scrolls,
- 57:57Speaker 4: that that that is President Skyrim. My My goal is
- 58:00Speaker 4: kind of to show you some of the stuff so
- 58:02Speaker 4: that you can see just like how kind of like
- 58:05Speaker 4: how rich and deep this world is. There's actually a
- 58:08Speaker 4: lot of ideas going on in this prophecy. Some of
- 58:11Speaker 4: these are some of these are stuff that just kind
- 58:14Speaker 4: of like barely comes up ideas, concepts and metaphysical stuff
- 58:18Speaker 4: that barely kind of comes up like in the games
- 58:21Speaker 4: at all. And there's even ideas that like were maybe
- 58:24Speaker 4: only like lore, like unofficial lore out of game that
- 58:29Speaker 4: you know, Skyrim is now making official lore, which is
- 58:32Speaker 4: actually really really really cool. But yeah, so Tyler, you
- 58:37Speaker 4: said that you caught an you caught like an oblivion
- 58:40Speaker 4: reference when the dragonborn ruler loses his throne and the
- 58:44Speaker 4: White Tower falls. Most people, you know, most people probably
- 58:48Speaker 4: look at this and go huh. And I apologize if
- 58:51Speaker 4: people listening to this are still going huh and they
- 58:53Speaker 4: just want me to get to the point.
- 58:56Speaker 1: Yeah, I mean, just go and walk us through it.
- 58:59Speaker 4: So when so, so a lot of what this is
- 59:02Speaker 4: so like the so the first the first half of
- 59:04Speaker 4: the Wall is I don't know if there's anything like
- 59:08Speaker 4: I will I will admit I did. I will admit
- 59:10Speaker 4: I didn't go maybe as deep as I could have,
- 59:14Speaker 4: Like on the first half of the Wall. The first
- 59:15Speaker 4: half of the Wall broadly just seems to be showing
- 59:17Speaker 4: the Dragon War.
- 59:19Speaker 2: The second half yeah, that's that's that is all it's
- 59:22Speaker 2: showing is just a devastation and yeah, the Dragon War.
- 59:26Speaker 4: And then in the middle of the Wall you have
- 59:28Speaker 4: the banishment of Aldo in the first time, and then
- 59:30Speaker 4: the last half of the Wall is Uh actually just
- 59:35Speaker 4: referencing all five Elder Scrolls games. Is base is basically
- 59:38Speaker 4: what it's doing. But when it says, it says when
- 59:41Speaker 4: misrule takes its place at the eight corners of the world.
- 59:45Speaker 4: This is a reference to the very first Elder Scrolls
- 59:48Speaker 4: game when the Trader battle battle Mage jager tharn A
- 59:54Speaker 4: ducks Emperor Urial the seventh a Urial Septum. The seventh Uh,
- 1:00:00Speaker 4: which is the misrule. The eight corners of the world
- 1:00:03Speaker 4: is actually a reference to the symbolic numerology of the
- 1:00:07Speaker 4: Older Scrolls world, which we don't really have time to
- 1:00:10Speaker 4: get into. But to keep it really simple, eight is
- 1:00:15Speaker 4: a sacred number in Elder Scrolls. You know, you had
- 1:00:19Speaker 4: you know, like you know, especially like you know, say,
- 1:00:21Speaker 4: like for the elves. But it comes up even it
- 1:00:23Speaker 4: comes up in the in the Imperial religious cult too,
- 1:00:27Speaker 4: because of the cross pollination of all of the various gods.
- 1:00:30Speaker 4: But you you know, you have you have eight divines,
- 1:00:33Speaker 4: you have sixteen planes of oblivion, which is eighteen times two,
- 1:00:39Speaker 4: which is eight times two, excuse me, and you know,
- 1:00:43Speaker 4: and so on and so on and so on. But
- 1:00:46Speaker 4: there is there's a there's a little picture of a
- 1:00:48Speaker 4: staff on the wall that's broken into eight pieces, which
- 1:00:52Speaker 4: is a reference to the Staff of Chaos, which is
- 1:00:54Speaker 4: basically the mcguffin you needed to fight the Big bad
- 1:00:57Speaker 4: in the first game. Uh, And each of those pieces
- 1:01:01Speaker 4: were hitted at hidden at the quote unquote eight metaphorical
- 1:01:05Speaker 4: corners of the world in the same way that we
- 1:01:07Speaker 4: kind of say, like the four corners of the World
- 1:01:09Speaker 4: for the Elder Scrolls, it's eight and it has to
- 1:01:12Speaker 4: do with like the cosmology and everything. The Brass Tower
- 1:01:17Speaker 4: is the Brass Tower is a reference to the Nu Medium. Now,
- 1:01:23Speaker 4: so you have the Dwimmer, right, we haven't talked about
- 1:01:26Speaker 4: we haven't talked much about the Dwmmer yet, but you've
- 1:01:28Speaker 4: got like the Dwimmer, who were basically like the steampunk
- 1:01:31Speaker 4: the steampunk elves. Basically in the setting, they're called the dwarves.
- 1:01:39Speaker 4: This is actually kind of like a fun like Norse reference.
- 1:01:43Speaker 4: If you're familiar with like the history of Old Norse
- 1:01:46Speaker 4: and like the linguistics of it. The word elfin dwarf
- 1:01:50Speaker 4: is actually very confusing and not clear cut in Old Norse,
- 1:01:54Speaker 4: and it's even used interchangeably, sometimes implying that at one
- 1:01:58Speaker 4: point elves and dwarves may have the same kind of
- 1:02:00Speaker 4: creature in our real world Old Norse mythology Skyrim or
- 1:02:05Speaker 4: Elder Scrolls, I should say, does a kind of like
- 1:02:08Speaker 4: a fun little play on where kind of like a
- 1:02:10Speaker 4: play with this idea where like again, so you don't
- 1:02:14Speaker 4: really have dwarves in the Elder Scrolls, but you have
- 1:02:16Speaker 4: you've got elves, you've got men, and then you have
- 1:02:18Speaker 4: like basically the beast folk, so like no traditional fantasy dwarves.
- 1:02:23Speaker 4: But what did happen was the giants in Skyrim. And
- 1:02:27Speaker 4: the word Skyrim itself is a play off the Old
- 1:02:29Speaker 4: Norse word for giants. But the giants in Skyrim where
- 1:02:35Speaker 4: basically the the some of the first mortals they met were,
- 1:02:38Speaker 4: in fact, you know, the Dwimmer you know, which is
- 1:02:40Speaker 4: to say, you know, the deep elves, the steampunk elves.
- 1:02:43Speaker 4: So because you know other mortals are shorter, the giants
- 1:02:48Speaker 4: you know just called the the Dwimmer dwarves. That's kind
- 1:02:50Speaker 4: of where their nickname comes from. It's just kind of
- 1:02:52Speaker 4: like a fun little it's a fun little play there
- 1:02:54Speaker 4: in a reference to the Old Norse, which I think
- 1:02:56Speaker 4: is really really neat. You've probably seen all of their
- 1:02:59Speaker 4: brass robot walking around everywhere. Well, the Dwimmer built a
- 1:03:06Speaker 4: giant brass mecha essentially that they were trying to build
- 1:03:12Speaker 4: like and this is in the history of morowind that
- 1:03:14Speaker 4: they were trying to uh use to h They were
- 1:03:17Speaker 4: basically trying to build their own like mechanical god powered
- 1:03:22Speaker 4: by the heart of our boy Lorcan that I mentioned
- 1:03:25Speaker 4: at the top of the hour, because like he you know,
- 1:03:28Speaker 4: it's it's the heart, because it's the heart of a
- 1:03:30Speaker 4: mortal of an immortal god. So they wanted to use
- 1:03:32Speaker 4: the heart of the god to power their machine to
- 1:03:34Speaker 4: make to make a god. So that's kind of that's
- 1:03:37Speaker 4: kind of like a reference to the that's that's a
- 1:03:39Speaker 4: reference to the Namidium, which typer Septum himself basically apprehended
- 1:03:44Speaker 4: and he used to unite the entire continent. Uh, the
- 1:03:49Speaker 4: time reshaped, right go ahead, go ahead, no, no, no, no,
- 1:03:54Speaker 4: you do it.
- 1:03:55Speaker 2: Well, I was just it's so it's so yeah, and
- 1:03:58Speaker 2: the time reshaped. That's you know, speaking the warp in
- 1:04:00Speaker 2: the west. So the events surrounding Daggerfall, you know, the
- 1:04:03Speaker 2: second Elder Scrolls installment Yeah, that's what that is referring to.
- 1:04:09Speaker 4: It's kind of hard to it's it's it's it's a
- 1:04:11Speaker 4: little it's all a little complicated. But basically, what happens
- 1:04:14Speaker 4: with the new medium anytime it's used, it creates something
- 1:04:18Speaker 4: called a dragon break. So we've talked about how Akatasha
- 1:04:20Speaker 4: is the dragon god of time. So a dragon break
- 1:04:23Speaker 4: is like literally when you break the god of time,
- 1:04:26Speaker 4: essentially time becomes nonlinear and kind of makes all possibilities
- 1:04:29Speaker 4: possible before time kind of like mends itself back into like,
- 1:04:33Speaker 4: you know, a linear straight out arrow from past to
- 1:04:36Speaker 4: present of future. So the warp in the West, that
- 1:04:39Speaker 4: what that tyler is talking about is basically when like
- 1:04:46Speaker 4: all the endings of Elder Scrolls two basically came true
- 1:04:49Speaker 4: all at once because the Numidium got like a little
- 1:04:53Speaker 4: crazy and then blew up and disappeared, and we don't
- 1:04:56Speaker 4: know what happened to it.
- 1:04:58Speaker 3: And I just want to throw in too.
- 1:05:00Speaker 2: I really find that as an interesting mechanic to throw
- 1:05:03Speaker 2: into into like a role playing game such as this,
- 1:05:06Speaker 2: you know, where like you're playing a specific character at
- 1:05:08Speaker 2: a specific time, but however, there's so many things that
- 1:05:11Speaker 2: could happen and being able to find a way in
- 1:05:15Speaker 2: game to try and like explain how that could be possible,
- 1:05:18Speaker 2: and then time to close again and then move on.
- 1:05:22Speaker 2: I just thought that was an interesting way to possibly
- 1:05:26Speaker 2: like use that mechanic there.
- 1:05:28Speaker 4: So it's a really fun way to kind of like
- 1:05:31Speaker 4: justify like like all like you know, all of the
- 1:05:34Speaker 4: different playthroughs that different people may have across the games,
- 1:05:38Speaker 4: and you kind of like create like a narrative justification
- 1:05:40Speaker 4: that matches like you know, the gameplay and all the
- 1:05:44Speaker 4: different all the different outcomes. Like you know, I'll pick
- 1:05:51Speaker 4: up the speed here. You could probably do like a
- 1:05:52Speaker 4: whole episode on Aldowin's Wall. The Thrice Blessed is a
- 1:05:55Speaker 4: reference to the living gods of Morowind basically like you know,
- 1:05:59Speaker 4: the the dark elves that kind of like you know,
- 1:06:02Speaker 4: the dark elves that kind of like use the power
- 1:06:04Speaker 4: of the Heart of Lurcan to kind of, you know,
- 1:06:07Speaker 4: to uh to give themselves god like power. The Red
- 1:06:11Speaker 4: Tower is a reference to the volcano in uh varden Fell.
- 1:06:16Speaker 4: There's this idea with towers, which you know, we can
- 1:06:19Speaker 4: maybe touch on a little bit later. You'll notice that
- 1:06:21Speaker 4: you'll notice that you'll you're seeing that a lot, Brass Tower,
- 1:06:25Speaker 4: Red Tower, White Tower, Snow Tower. There's a lot, there's
- 1:06:31Speaker 4: a lot of that going on. The Dragon Born Ruler
- 1:06:33Speaker 4: is a reference to Martin Septim from Oblivion. This is
- 1:06:36Speaker 4: basically the not only the death of Urial Septum, the
- 1:06:39Speaker 4: death of Martin's Septim, the death of all the dragon
- 1:06:41Speaker 4: born emperors, essentially when he destroyed the Amulet of Kings,
- 1:06:49Speaker 4: which which is the which is the stone of the
- 1:06:54Speaker 4: White Tower. Towers have stones. It's complicated, like, you know,
- 1:06:58Speaker 4: we can talk about it later, but when basically when
- 1:07:02Speaker 4: Martin died, that was the fall of the tower. The
- 1:07:06Speaker 4: Snow Tower is a reference to the throat of the world,
- 1:07:10Speaker 4: the throat of the world is itself, all is theat
- 1:07:14Speaker 4: the uh the throat of the world. Snow Tower also
- 1:07:17Speaker 4: known as Snow Throat. This is a reference to not
- 1:07:20Speaker 4: just the mountain itself, but all of the land of Skyrim,
- 1:07:23Speaker 4: because the Nords believe that they were born from basically
- 1:07:28Speaker 4: the breath of Kine or the breath of Kinnerith at
- 1:07:30Speaker 4: the throat of the world. You know, they were born.
- 1:07:33Speaker 4: You know, they have this mythology that they were born
- 1:07:35Speaker 4: from the land itself, like that's kind of the idea there,
- 1:07:39Speaker 4: so they're not so they're not just talking about the mountain,
- 1:07:42Speaker 4: they're talking about the land itself. Sundered, Kingless and bleeding
- 1:07:46Speaker 4: is a reference to the murder of the high King
- 1:07:48Speaker 4: in the game and the fact that Skyrim is at
- 1:07:50Speaker 4: civil war. This is the last sign in the prophecy
- 1:07:53Speaker 4: that that will bring about aldowin. The wheel is a
- 1:07:59Speaker 4: reference to like the cosmological map of the world if
- 1:08:03Speaker 4: you look at all if you look at kind of
- 1:08:04Speaker 4: like all the various planes, it's a picture you're gonna
- 1:08:07Speaker 4: have to look up. Guys, I can't like I'm sorry,
- 1:08:10Speaker 4: but if you look at the cosmology of Elder Scrolls,
- 1:08:13Speaker 4: it basically looks like a wagon wheel essentially with like
- 1:08:17Speaker 4: the world. You know, the world is in the middle,
- 1:08:20Speaker 4: like the spokes are basically you know, are basically kind
- 1:08:26Speaker 4: of like the structure that kind of walls off all
- 1:08:28Speaker 4: of the various dimensions that you have in the setting.
- 1:08:32Speaker 2: The Imperial City is another good representation of that. When
- 1:08:36Speaker 2: you look at the Imperial City top down.
- 1:08:37Speaker 4: Yeah, yeah, if you look at these exactly, if you
- 1:08:41Speaker 4: look at the if you look at the Imperial City
- 1:08:43Speaker 4: like top down, and you can see that it's got
- 1:08:45Speaker 4: like a wheel shape that's very intentional, Like, you know,
- 1:08:48Speaker 4: there's a lot of there's a lot of kind of like, uh,
- 1:08:51Speaker 4: you know, religious and the theology symbolism that went into
- 1:08:56Speaker 4: the construction of the Imperial City to make it look
- 1:08:59Speaker 4: like a wheel with like a tower in the center.
- 1:09:03Speaker 4: The wheel turning is itself is also just kind of
- 1:09:06Speaker 4: like a reference to time, almost kind of like a clock.
- 1:09:09Speaker 4: So that's kind of the that's our very very messy
- 1:09:13Speaker 4: breakdown of the prophecy. There's a lot of other ideas
- 1:09:19Speaker 4: that are going on in there, which we can talk
- 1:09:22Speaker 4: about at some point, and.
- 1:09:24Speaker 1: That's a good breakdown. It is pretty cool how they
- 1:09:26Speaker 1: tie together all the games and show that they all
- 1:09:29Speaker 1: have cosmological significance and moving toward this eschatology that we're
- 1:09:34Speaker 1: getting in Skyrim. So yeah, I don't have much to
- 1:09:39Speaker 1: riff off of that. And then of course, I mean
- 1:09:41Speaker 1: the whole world eater idea, I mean that's straight out
- 1:09:43Speaker 1: of Norse mythology. It's like Dorman guns the world serpent
- 1:09:47Speaker 1: waking up as the sign of the beginning of the end.
- 1:09:52Speaker 1: So yeah, I don't know how much help stand to that.
- 1:09:55Speaker 4: Mm hmm. You know, you know what, the thing that
- 1:09:57Speaker 4: kind of makes me really mad is that I actually, like,
- 1:10:00Speaker 4: I actually kind of like all the stuff that I
- 1:10:02Speaker 4: described just now. I actually wrote these succinct lists down
- 1:10:07Speaker 4: so that I wouldn't on in awe and meander, and
- 1:10:09Speaker 4: then I didn't read any of it. You, I know,
- 1:10:12Speaker 4: you all come here for quality like teaching and content.
- 1:10:16Speaker 2: I guess one thing that also obviously like just the references,
- 1:10:20Speaker 2: but just hearing the walking through these different towers falling,
- 1:10:26Speaker 2: and just thinking too, just like on a larger metaphysical sense.
- 1:10:31Speaker 3: Just what is what is going on? Here?
- 1:10:36Speaker 2: Are we witnessing kind of the unraveling of this I'm
- 1:10:41Speaker 2: moving marching towards the unraveling of it all, and there's
- 1:10:45Speaker 2: so many instances of where it's like, this is the
- 1:10:48Speaker 2: time it's got to all unraveled.
- 1:10:49Speaker 3: But no, wait, we still have these other things.
- 1:10:51Speaker 2: I'm and knowing that there are other towers involved, you know,
- 1:10:57Speaker 2: just continue to look to the future games and what
- 1:11:00Speaker 2: could be happening too. It's just it just makes you
- 1:11:05Speaker 2: helps you appreciate just the continuity of a story that's happening,
- 1:11:10Speaker 2: even though it you may catch like these it's more
- 1:11:13Speaker 2: like easter eggs in the games that it turns into.
- 1:11:15Speaker 2: But I'm glad that they were able to find a
- 1:11:18Speaker 2: way to actually make it integral to what is happening
- 1:11:21Speaker 2: in this game, rather than just keeping it in the background,
- 1:11:26Speaker 2: even though it's still, you know, fairly obscure, but even
- 1:11:30Speaker 2: in a sense, it just helps iron down this idea
- 1:11:33Speaker 2: that hopefully they're continuing today being Bethesda continuing this this
- 1:11:38Speaker 2: this this narrative moving.
- 1:11:39Speaker 3: Forward, an established world unraveling in a way.
- 1:11:45Speaker 4: Mm hmmm. I think I think it's we probably need
- 1:11:49Speaker 4: to back up a little bit because we're kind of talking.
- 1:11:53Speaker 4: We're kind of talking about like towers and like the
- 1:11:55Speaker 4: end of the world, and it's like, I'm sure nobody
- 1:11:59Speaker 4: knows what we're talking about, so uh we should so
- 1:12:05Speaker 4: we should probably like explain what that's about a little bit.
- 1:12:08Speaker 4: I'm gonna try and actually read what I wrote down
- 1:12:11Speaker 4: and then maybe it will be like succinct and clean. So, uh,
- 1:12:16Speaker 4: we talk about towers a lot. We mentioned towers and
- 1:12:18Speaker 4: the prophecies. Tyler talks about the end of the world
- 1:12:21Speaker 4: and towers. What does this all mean? So basically, like
- 1:12:26Speaker 4: what is the tower? Uh, there isn't a lot there
- 1:12:30Speaker 4: isn't a lot like in the games themselves. There's a
- 1:12:32Speaker 4: little bit, you know, we get a little bit like
- 1:12:34Speaker 4: with the Prophecy. Most of what we know from the
- 1:12:36Speaker 4: Towers comes from the thirty six Lessons of Vivek, who
- 1:12:39Speaker 4: was one of the uh who was one of the
- 1:12:41Speaker 4: three dark elf gods that we talked about in the
- 1:12:44Speaker 4: Prophecy earlier. Vivek wrote like a bunch of he wrote
- 1:12:47Speaker 4: like thirty six sermons and where it's basically just kind
- 1:12:50Speaker 4: of like he's essentially mythologizing himself as well as talking
- 1:12:55Speaker 4: about like, you know, basically his thoughts and his teaching
- 1:13:00Speaker 4: on the philosophy and the metaphysics of the world and
- 1:13:03Speaker 4: how to basically reach ascension, and one of the ideas
- 1:13:07Speaker 4: that comes up and off and on in the sermons
- 1:13:09Speaker 4: a lot is the idea of the Towers. Most of
- 1:13:12Speaker 4: what we know about the Towers is not in game.
- 1:13:16Speaker 4: It comes from, you know, a writer who no longer
- 1:13:19Speaker 4: works at but does day anymore, called Michael Kirkbride, And
- 1:13:24Speaker 4: but it is slowly being canonized in bits and pieces
- 1:13:28Speaker 4: over the years, which is really really cool. So even
- 1:13:32Speaker 4: though a lot of his stuff is technically not unoff
- 1:13:34Speaker 4: is technically unofficial, it actually does help to inform us
- 1:13:39Speaker 4: on the ideas that he put into the games and
- 1:13:41Speaker 4: what exactly he was going for. So like, we like
- 1:13:45Speaker 4: since it's technically so since most of it is technically unofficial,
- 1:13:48Speaker 4: you can take it with a grain of salt. But
- 1:13:50Speaker 4: at the same time, they're canonizing a lot of it.
- 1:13:52Speaker 4: So it's safe to say that kind of what Kirkbride
- 1:13:55Speaker 4: is saying about these weird ideas is like pretty is
- 1:13:58Speaker 4: pretty on point, but but basically essentially what we have is,
- 1:14:04Speaker 4: you know, Vivec talks about this idea, okay, the wheel
- 1:14:08Speaker 4: of the Arbus, and the Arbus is like the universe, right,
- 1:14:11Speaker 4: so you know, and we described that the arbust is
- 1:14:13Speaker 4: shaped like you know, like a wheel, you know, like
- 1:14:18Speaker 4: you know, basically with kind of like you know, the
- 1:14:20Speaker 4: you know, the planet, the Solar system, you know, kind
- 1:14:25Speaker 4: of like you know, the the various planes of existence,
- 1:14:27Speaker 4: and it kind of gets like bigger and bigger and
- 1:14:29Speaker 4: bigger bigger. It's like it's it's a series of concentric circles, right.
- 1:14:32Speaker 4: So the wheel of the orbis basically when you look
- 1:14:35Speaker 4: when you look at it like a wheel when you
- 1:14:37Speaker 4: turn a wheel on its side right. You know, you
- 1:14:41Speaker 4: don't see a wheel anymore. You see like this, You
- 1:14:43Speaker 4: see like this eye shape. Okay, he calls Vivek and
- 1:14:48Speaker 4: I apologize, guys, this really is important, I promise. He
- 1:14:51Speaker 4: talks about how like the wheel on its side looks
- 1:14:55Speaker 4: like an eye, and he calls this eye basically the
- 1:14:59Speaker 4: tower you have. You know, lots of towers in uh
- 1:15:05Speaker 4: in Elder scrolls games from like you know, from Oblivion
- 1:15:08Speaker 4: to you know, to Morrow Wind to like even the
- 1:15:12Speaker 4: older games, even even Skyrim Sky, the throat of the
- 1:15:16Speaker 4: world is in fact considered a tower. Like it gets
- 1:15:19Speaker 4: really weird, but there's a lot of metaphysical, metaphysical and
- 1:15:22Speaker 4: religious significance like going on in all of these ideas.
- 1:15:29Speaker 4: But basically at the center of the wheel, at the
- 1:15:31Speaker 4: hub of the wheel, because we talked about that concentric
- 1:15:34Speaker 4: circle idea, right at the hub of the wheel, which
- 1:15:37Speaker 4: is basically you know, you know it's the Mundus. You know,
- 1:15:40Speaker 4: we're gonna call it the Earth or you know, Nurn.
- 1:15:44Speaker 4: You know, basically at the hub of the wheel, there's
- 1:15:47Speaker 4: basically this idea that Vivec kind of calls the secret
- 1:15:50Speaker 4: triangle gate. What he means by this is really weird
- 1:15:54Speaker 4: and we don't have time to get into it. But basically,
- 1:15:57Speaker 4: at the center of the gate, at the center of
- 1:15:59Speaker 4: the un is a secret tower called Tower Actual, and
- 1:16:04Speaker 4: Tower Actual has a name, and that name is I.
- 1:16:09Speaker 4: I don't know what the first thing that comes to
- 1:16:12Speaker 4: your mind is when you hear the word I. But
- 1:16:16Speaker 4: one of the ideas that is being expressed here is
- 1:16:20Speaker 4: that when they say I, they mean I am, which
- 1:16:25Speaker 4: is to say which is to say yahweh, which is
- 1:16:28Speaker 4: kind of a fun idea right there. Now, it's more
- 1:16:30Speaker 4: complicated than that actually, Like there's like, you know, it's
- 1:16:34Speaker 4: it's very like you know, like, so there are some
- 1:16:36Speaker 4: Christian ideas going on. Uh, it's it's very very gnostic Christian,
- 1:16:42Speaker 4: but it's also blended with a lot of Hinduism. There's
- 1:16:44Speaker 4: Hinduism ideas going on in here. Like just as Christianity
- 1:16:47Speaker 4: has its Godhead, Hinduism also has a Godhead.
- 1:16:50Speaker 2: Uh.
- 1:16:50Speaker 4: They're making references to all kinds of stuff. That's just
- 1:16:53Speaker 4: kind of how Ulder scrolls, rolls, they kind of you know,
- 1:16:55Speaker 4: do that. They they do that for fun. But the
- 1:16:58Speaker 4: I is the reference of the Godhead and basically to
- 1:17:05Speaker 4: achieve enlightenment in the game and basically kind of like
- 1:17:09Speaker 4: ascend and become your own god. Uh. When you see
- 1:17:15Speaker 4: basically I, it would in your meditations if you can
- 1:17:19Speaker 4: visualize the the wheel of the universe and the center
- 1:17:22Speaker 4: of the wheel and see I, that's basically how you
- 1:17:27Speaker 4: That's basically how you achieve a pathiosis in the setting.
- 1:17:30Speaker 4: That's uh, that's how like vi Vec basically achieved apotheosis.
- 1:17:35Speaker 4: This is how hyper Septum achieved a pathiosis and became
- 1:17:38Speaker 4: the god Taalos believe it or not, even though Lorcan
- 1:17:42Speaker 4: was already a god, this is what Lorcan was trying
- 1:17:45Speaker 4: to do. Uh, when he when he initially got all
- 1:17:49Speaker 4: the gods to try and create the universe, he himself
- 1:17:51Speaker 4: was trying to reach kind of like a higher level
- 1:17:54Speaker 4: of existence than he was already at. That was kind
- 1:17:58Speaker 4: of that. That's that. That was kind of like the
- 1:18:00Speaker 4: thing that was going on there. So what does this
- 1:18:03Speaker 4: have to do with towers? When Lorcan was punished for
- 1:18:09Speaker 4: creating the world and having all of its flaws and
- 1:18:12Speaker 4: limitations and complications and evil and all that stuff. Essentially,
- 1:18:17Speaker 4: when Lorcan was punished for doing what he did in
- 1:18:20Speaker 4: the creation of the world, the gods basically the gods
- 1:18:25Speaker 4: built their own tower on Narn that they call the
- 1:18:29Speaker 4: Adamantine Tower. It's actually adam Mantia. Ada is the word
- 1:18:36Speaker 4: for god. Mantia is basically the word for law, so
- 1:18:38Speaker 4: it's the law of the gods. The So the adam
- 1:18:43Speaker 4: Mantine Tower basically established it basically established linear time. Uh
- 1:18:50Speaker 4: so like there was before the tower, there was time,
- 1:18:52Speaker 4: it just wasn't linear. So Adamantine Tower creates linear time, okay. Uh.
- 1:19:00Speaker 4: It also creates judgment for Lorcan. It also is basically
- 1:19:05Speaker 4: a tower that is built in the image of I. I
- 1:19:09Speaker 4: am the Godhead, right, you know, kind of like you know,
- 1:19:13Speaker 4: the the Yahweh, the Hindu Godhead, the you know whatever.
- 1:19:17Speaker 4: So like the so that's kind of like what the
- 1:19:20Speaker 4: it's kind of like a physical representation of kind of
- 1:19:24Speaker 4: like the inner spiritualism of the setting all of the
- 1:19:28Speaker 4: other towers, you know, which take on various forms, you know. Again,
- 1:19:33Speaker 4: like you know, if you go if you go to Vardenfell,
- 1:19:35Speaker 4: it's a volcano. If you go to Skyrim, you know,
- 1:19:38Speaker 4: it's it's a it's a big, big mountain, you know.
- 1:19:40Speaker 4: If you go to Sira Dill, you know it's it's
- 1:19:44Speaker 4: a white stone tower. You know, you've got the Adaman Tower,
- 1:19:46Speaker 4: You've got the Racac Tower, the wood Elves. Their tower
- 1:19:50Speaker 4: is actually a huge mountain sized walking tree, which is
- 1:19:54Speaker 4: really really cool. But all of these towers are basically
- 1:20:00Speaker 4: in the image of the Adamantine Tower, which is made
- 1:20:03Speaker 4: in the image of Again, I am that's basically the idea.
- 1:20:08Speaker 4: What's going on there? And Vivek in his sermons calls
- 1:20:13Speaker 4: these towers the idols because they are basically made in
- 1:20:17Speaker 4: the image of the tower, which is made in the
- 1:20:20Speaker 4: image of God. What so, okay, Ian, You've been talking
- 1:20:26Speaker 4: for a really long time. So what what does this
- 1:20:30Speaker 4: have to do with anything? What does this have to
- 1:20:32Speaker 4: do with Skyrim? The towers themselves have metaphysical power. We
- 1:20:37Speaker 4: don't know what that power is. Nobody can actually agree
- 1:20:41Speaker 4: on what the power is. There is a common theory,
- 1:20:44Speaker 4: and this is what Tyler was talking about earlier with
- 1:20:46Speaker 4: the end of the world. There is a very common
- 1:20:48Speaker 4: theory that the towers themselves are basically what stabilize the mundus.
- 1:20:55Speaker 4: You know, they you know, kind of like they they
- 1:20:57Speaker 4: they they stabilize kind of like our plaintive stance, our
- 1:21:00Speaker 4: plane of reality. This is technically not true. This is
- 1:21:05Speaker 4: kind of like a This is kind of like a
- 1:21:06Speaker 4: misunderstanding because the spokes of the wheel on this cosmology
- 1:21:11Speaker 4: map are the earth bones, which is basically the gods.
- 1:21:14Speaker 4: You know, the gods are the ones that are basically
- 1:21:16Speaker 4: giving structure to the wheel. They are, you know, the
- 1:21:18Speaker 4: gods are the foundation of creation. So it's you know,
- 1:21:22Speaker 4: so again like the towers are made in the image
- 1:21:25Speaker 4: of God. The gods, they're not actually what brings stability
- 1:21:29Speaker 4: to the universe, uh, but they do have some kind
- 1:21:33Speaker 4: of power, and we're not entirely sure what that power is,
- 1:21:38Speaker 4: but it seems to be in the same way that
- 1:21:40Speaker 4: Adamantine basically kind of like gave structure to reality as
- 1:21:46Speaker 4: a whole. These lesser towers seem to be governing the
- 1:21:51Speaker 4: world itself like you know, or like the respective lands
- 1:21:55Speaker 4: and cultures to some degree. And this is the part
- 1:22:00Speaker 4: where I talk about the shouts, because the shouts are
- 1:22:04Speaker 4: related to the towers. The shouts, so shouting, you know,
- 1:22:11Speaker 4: the voice the fome. It's actually not something probably most
- 1:22:16Speaker 4: people probably don't know this who've played Skyrim again, Like
- 1:22:20Speaker 4: you know, like you know, Skyrim's weirder than you think, guys,
- 1:22:23Speaker 4: It's not something that Nords just do or dragons just do.
- 1:22:28Speaker 4: There's actually lots of cultures in the Elder Scrolls that
- 1:22:31Speaker 4: actually use the power of voice and speech to do
- 1:22:35Speaker 4: like basically incredible feats of like metaphysical magic. Right, So
- 1:22:41Speaker 4: like if so I get it.
- 1:22:42Speaker 2: The bos, I'll throw in here the boser. They have
- 1:22:46Speaker 2: these web spinners that are able to essentially they sing,
- 1:22:50Speaker 2: and well there's aspects of they're able to sing, and
- 1:22:53Speaker 2: that's how like they can create. They can do their
- 1:22:57Speaker 2: singing and they can take nature and twist it and
- 1:23:00Speaker 2: so like they make homes like that's because of their
- 1:23:03Speaker 2: the Green Pact that are able to chop down trees
- 1:23:05Speaker 2: to build homes. They have to sing their homes into
- 1:23:08Speaker 2: existence in a way.
- 1:23:10Speaker 4: There's yeah, which is such a cool, fun like very
- 1:23:14Speaker 4: elf idea, like hey we you know, we we sing
- 1:23:16Speaker 4: to trees and like kind of like make our homes,
- 1:23:19Speaker 4: you know, from the trees. But that's so that's that's
- 1:23:22Speaker 4: kind of like an example of like you know, elves
- 1:23:24Speaker 4: using their powers of voice as opposed to kind of
- 1:23:27Speaker 4: like what the nerds do. The Nerds use it largely,
- 1:23:31Speaker 4: or at least the ancient Nerds anyway used it largely
- 1:23:34Speaker 4: for war. The Gray Beards use it passively to glorify
- 1:23:38Speaker 4: the gods, the Dwimmer, which again you know, they made
- 1:23:41Speaker 4: the big god mecha that kind of likes to break reality.
- 1:23:45Speaker 4: You know, the Dwimmer actually had their own speech power.
- 1:23:48Speaker 4: They they had something called tonal tonal architects. Tonal architects
- 1:23:53Speaker 4: use their voice to literally like shape underground caverns so
- 1:23:58Speaker 4: that they could like build their civilization underground. They may
- 1:24:02Speaker 4: have used it in some kind of weaponized capacity, and
- 1:24:04Speaker 4: the Numidium may have done that. Like I'm not sure.
- 1:24:07Speaker 4: I don't know all the ins and outs of this.
- 1:24:09Speaker 4: The Akavii where we get like again like the Blades
- 1:24:12Speaker 4: from now the Blades don't do this anymore. This is
- 1:24:15Speaker 4: kind of like a long lost art for them. But
- 1:24:17Speaker 4: the Akavii have their kii, which comes from kind of
- 1:24:20Speaker 4: like that Japanese kind I think, kind of like a
- 1:24:23Speaker 4: Karate word, kind of like kiai I think is kind
- 1:24:26Speaker 4: of like what that is. But the Akavii have their
- 1:24:29Speaker 4: own kind of like voice power, which they call kii.
- 1:24:33Speaker 4: The there was there was somebody, there was somebody else.
- 1:24:37Speaker 4: I'm trying to remember.
- 1:24:39Speaker 1: Oh, that's right.
- 1:24:41Speaker 2: Have the Sword singers where they have this like nuclear
- 1:24:47Speaker 2: power that they can with that they can achieve that
- 1:24:50Speaker 2: they essentially, in a lighter version, they are able to
- 1:24:54Speaker 2: summon some type of like spectral weapon by just using
- 1:24:58Speaker 2: their you know that paper.
- 1:25:00Speaker 4: They Yeah, they can use the power of their voice
- 1:25:02Speaker 4: to create a sword from their very soul.
- 1:25:05Speaker 2: Yeah, and like it's and I guess, and there's either
- 1:25:09Speaker 2: theories or a lord that talk about how like that's
- 1:25:11Speaker 2: how they believe that the Yoki and continent was destroyed
- 1:25:15Speaker 2: possibly was by someone using this power that just completely
- 1:25:20Speaker 2: wrecked everything.
- 1:25:21Speaker 3: I think that's just a fan theory, but I can't remember.
- 1:25:24Speaker 4: So like yeah, so the uh for the uh for
- 1:25:29Speaker 4: the dragons, you know, and this is basically kind of
- 1:25:32Speaker 4: like you know, and this is kind of like where
- 1:25:33Speaker 4: the the uh, especially with like it used to be different,
- 1:25:37Speaker 4: but like with Skyrim, they they kind of like they've
- 1:25:39Speaker 4: kind of added on to it and fleshed it out,
- 1:25:41Speaker 4: but kind of like the uh you know, like in Skyrim,
- 1:25:45Speaker 4: there's kind of like some kind of like some interplay
- 1:25:47Speaker 4: some crossover between like you know, the voice and kind
- 1:25:50Speaker 4: of like the dragon language, but the dragon the dragon
- 1:25:53Speaker 4: language itself. Like what uh what tell me Tyler what
- 1:25:57Speaker 4: is it that uh? What is it that? Uh? Uh
- 1:26:01Speaker 4: Parthaax said about philosophy?
- 1:26:04Speaker 3: I don't remember now you told me on the spot.
- 1:26:06Speaker 4: Ah man, you were like you you've been talking about
- 1:26:11Speaker 4: Parthenax a lot. I thought you would ever, No, you.
- 1:26:13Speaker 2: Know, it's it's just one of those things that as
- 1:26:16Speaker 2: soon as we've fired this thing out, I'll forget everything.
- 1:26:19Speaker 3: So but yeah, what did I say?
- 1:26:23Speaker 4: I don't Uh what basically kind of like what parthen
- 1:26:26Speaker 4: X says is that there is nothing but philosophy to
- 1:26:30Speaker 4: a dova, like you know, right, you know, it is
- 1:26:33Speaker 4: no accident that we do battle with our fom like
- 1:26:36Speaker 4: you know, with our voices. So like the kind of
- 1:26:39Speaker 4: like what he's what he's saying there, and also what
- 1:26:41Speaker 4: you can get in some of the lore in the books,
- 1:26:43Speaker 4: like the power of the voice is actually something insanely
- 1:26:46Speaker 4: crazy that just doesn't come across in the games. The
- 1:26:49Speaker 4: dragon Borne himself only ever takes baby steps using dragon
- 1:26:57Speaker 4: words to kind of like generate power. But the but
- 1:27:02Speaker 4: what makes dragons so crazy, uh? In the Elder Scrolls
- 1:27:06Speaker 4: is that vice the very act of speaking shapes and
- 1:27:12Speaker 4: warps reality to their very wills. I think, uh, parth
- 1:27:16Speaker 4: and x uh Parth and X actually drops this line
- 1:27:20Speaker 4: will to power. The dragons have the will to power
- 1:27:23Speaker 4: or whatever. I think Snyder can talk about that idea
- 1:27:27Speaker 4: will to power.
- 1:27:28Speaker 1: Yeah, I mean that's straight in Nietzsche right where he says, yeah,
- 1:27:32Speaker 1: what God is dead, there's no overarching authority pressing down
- 1:27:36Speaker 1: on you. Therefore the you know, you each have the
- 1:27:40Speaker 1: potential to be your own God. Right, you speak, you say,
- 1:27:44Speaker 1: let there be and there is, as you will your values,
- 1:27:47Speaker 1: as you kind of shape the world simply through an
- 1:27:49Speaker 1: exertion of your will. You know, this is the this
- 1:27:52Speaker 1: is the ultimate postmodern turn. Whereas you go to the
- 1:27:55Speaker 1: classical world, you go to the medieval world. And philosophy
- 1:27:58Speaker 1: is all about how do we find our place in
- 1:28:01Speaker 1: the context that already exists and into which we find ourselves?
- 1:28:05Speaker 1: And so how do I play my role in the
- 1:28:07Speaker 1: context that is? Whereas with this postmodern turn of the
- 1:28:10Speaker 1: will to power, it's it's not how do I discover
- 1:28:14Speaker 1: the context, it's how do I create the context out
- 1:28:17Speaker 1: of myself? And so I guess, I guess the dragon's
- 1:28:20Speaker 1: are all Nietzscheans.
- 1:28:22Speaker 2: Yeah, it's it's interesting because your your take. You know, obviously,
- 1:28:26Speaker 2: with it's they're taking they're literally warping reality, right, They're
- 1:28:31Speaker 2: literally doing it. And I guess even tying this back
- 1:28:34Speaker 2: even towards like the whole I'll Dooing discussion as well,
- 1:28:37Speaker 2: where it's like they're out of order in a way
- 1:28:41Speaker 2: because and they need to be put back in order.
- 1:28:44Speaker 2: So so even you get some of that this they
- 1:28:48Speaker 2: lean into the postmodern idea of creating their own realities,
- 1:28:53Speaker 2: but in a sense they all have to be destroyed
- 1:28:54Speaker 2: because they need to stop doing that.
- 1:28:58Speaker 1: I appreciate that framing. It's it's a critique of modernism.
- 1:29:01Speaker 4: Yeah, it's so this is this is actually probably this
- 1:29:04Speaker 4: is actually like a really really good segue actually into
- 1:29:09Speaker 4: the philosophy of the Products Tower, which is a which
- 1:29:13Speaker 4: is a again, this is like an Elder scroll philosophy thing.
- 1:29:18Speaker 4: You wanted to come here for philosophy, guys, I'm about
- 1:29:22Speaker 4: to give you some philosophy, or at least, you know,
- 1:29:24Speaker 4: kind of like my own grasping attempts of how it's
- 1:29:29Speaker 4: conveyed in the context of Elder scrolls, since we're talking
- 1:29:34Speaker 4: about will to power and all of that, because there
- 1:29:37Speaker 4: is definitely there's definitely like a lot of Nietzschean ideas
- 1:29:41Speaker 4: going on in Elder Scrolls in that particular regard when
- 1:29:44Speaker 4: it comes to, like, you know, when it comes to
- 1:29:47Speaker 4: like achieving Kim, when it comes to like, you know,
- 1:29:49Speaker 4: the powers of the voice, and kind of like all
- 1:29:51Speaker 4: of that, you know, KIM is kind of like the
- 1:29:55Speaker 4: Kim is the Elder Scrolls word basically like for enlightenment
- 1:29:58Speaker 4: and becoming your own God.
- 1:30:01Speaker 2: When you brought it up, I looked up the word
- 1:30:03Speaker 2: itself what it would mean, kind of looking into what's
- 1:30:06Speaker 2: going on here, what could be the foundation for this?
- 1:30:08Speaker 2: And and the meaning is tediously prolonged, and wordy is
- 1:30:12Speaker 2: the is the word for it.
- 1:30:14Speaker 4: And I guess just like my goodness, there is not
- 1:30:16Speaker 4: a commentary to be made there on this podcast, and
- 1:30:19Speaker 4: the word prolis not at all. Yeah, well maybe I
- 1:30:23Speaker 4: did it all on purpose.
- 1:30:24Speaker 3: Yeah. Well.
- 1:30:25Speaker 2: And what's interesting is like it's taking this idea of
- 1:30:28Speaker 2: like reality, like it's the idea of like the products
- 1:30:33Speaker 2: is going to be the final tower in a sense,
- 1:30:35Speaker 2: because as long as there are narratives, as long as
- 1:30:37Speaker 2: there is speaking, there is reality in some ways, so
- 1:30:41Speaker 2: and also too, if you speak long enough and tell
- 1:30:44Speaker 2: a story long enough, it will become reality.
- 1:30:49Speaker 3: And so it's.
- 1:30:51Speaker 4: Right uh yeah uh more or less so uh basically
- 1:30:58Speaker 4: one of so like and one of our sources for this. Again,
- 1:31:02Speaker 4: most of what we get like in game comes from
- 1:31:04Speaker 4: the thirty six Lessons of a VEC. The VEC talks
- 1:31:07Speaker 4: about this idea called the Six Walking Ways. The Six
- 1:31:10Speaker 4: Walking Ways themselves are founded in real life religion. I
- 1:31:14Speaker 4: think it's Buddhism. I think it's like I think it's
- 1:31:17Speaker 4: like the six paths to like enlightenment or reincarnation or like,
- 1:31:23Speaker 4: you know, something like that. But the Six Walking Ways,
- 1:31:26Speaker 4: in the context of Elder Scrolls, are basically different ways
- 1:31:30Speaker 4: of achieving like apotheosis, achieving divinity, achieving enlightenment. A lot
- 1:31:35Speaker 4: of them are kind of like different. Basically, they're all
- 1:31:39Speaker 4: kind of like different ways to kind of like the
- 1:31:41Speaker 4: same end, the same goal, kind of like. As Tyler said,
- 1:31:45Speaker 4: the definition of prolis is basically it's used in the
- 1:31:48Speaker 4: context of speech or writing using or containing too many
- 1:31:51Speaker 4: words pedeously lengthy. I am so sorry. The tower is
- 1:31:57Speaker 4: again the reference to the tower, which is which is
- 1:32:01Speaker 4: what we which is what we talked about, essentially kind
- 1:32:07Speaker 4: of like what prolos tower is within the context of
- 1:32:11Speaker 4: Elder scrolls. It is referring to the towers. It is
- 1:32:13Speaker 4: referring to the tower and Tower actual and I, which
- 1:32:17Speaker 4: is I am basically kind of like what it comes
- 1:32:20Speaker 4: down to is that knowledge and the perception of reality
- 1:32:26Speaker 4: shapes the arbus, which is to say, it shapes the universe,
- 1:32:29Speaker 4: the power to shape reality as one perceives it, but
- 1:32:33Speaker 4: not without first understanding creation and its laws. It is
- 1:32:37Speaker 4: not necessary to achieve a potheosis to use the power
- 1:32:41Speaker 4: of the speech. So this is another one of those
- 1:32:43Speaker 4: things that kind of like makes Prolix Tower really confusing.
- 1:32:48Speaker 4: You may be somebody may be thinking at this point, well,
- 1:32:51Speaker 4: if all these people are using these powers of voice,
- 1:32:53Speaker 4: does that mean they've all achieved like a potheosis, they've
- 1:32:55Speaker 4: all achieved enlightenment. No, they haven't. Again, it's really confusing,
- 1:33:01Speaker 4: but you can, like you can use like reality warping
- 1:33:05Speaker 4: speech power to some limited degree without actually achieving enlightenment.
- 1:33:10Speaker 4: It's just really only one of the requisites for it.
- 1:33:14Speaker 4: We talked about that will to power idea. So while
- 1:33:17Speaker 4: it is the power to shape reality. Michael Kirkbride and
- 1:33:20Speaker 4: these riders, they seem to be kind of trying to
- 1:33:22Speaker 4: have their cake and eat it too. Snyder talked about
- 1:33:25Speaker 4: kind of like the medieval idea of kind of like
- 1:33:28Speaker 4: finding your place like within the world, and Vivek is
- 1:33:32Speaker 4: arguing that you literally cannot shape reality unless you first
- 1:33:38Speaker 4: find your place within the world. They're trying to do both.
- 1:33:41Speaker 4: So you can't just like look at a scientific law
- 1:33:45Speaker 4: of the world in Elder scrolls, that is, and say
- 1:33:48Speaker 4: I want to change that. You need to first fundamentally
- 1:33:51Speaker 4: have an understanding of that law before you can even
- 1:33:54Speaker 4: begin to have any kind of command of that law
- 1:33:58Speaker 4: and bend it or shape it how whoever you want.
- 1:34:02Speaker 4: This may be a limiting factor on the power of
- 1:34:05Speaker 4: the dragons. It may also be that the reason why
- 1:34:10Speaker 4: reality isn't doing like, you know, crazy rubber band nonsense
- 1:34:15Speaker 4: all the time is because like, you know, much much
- 1:34:19Speaker 4: like our philosophers in our real world to kind of
- 1:34:22Speaker 4: like like to codify everything and come to like agreements
- 1:34:25Speaker 4: and standardize kind of like all of our ideas and
- 1:34:28Speaker 4: what we're talking about, and kind of come to these
- 1:34:30Speaker 4: general consensus. It could be that the world is as
- 1:34:32Speaker 4: stable as it is because the dragons or you know,
- 1:34:35Speaker 4: these other divine beings have reached consensus and they are
- 1:34:40Speaker 4: very very careful like in in how they speak so
- 1:34:44Speaker 4: as not to change anything. This is kind of what
- 1:34:47Speaker 4: the Graybeards do. The Graybeards almost never ever speak because
- 1:34:51Speaker 4: they're the power of their voices is so dangerous that
- 1:34:54Speaker 4: they can kill people, like, you know, you know, just
- 1:34:57Speaker 4: by speaking. So like you know, you go to High
- 1:34:58Speaker 4: roth Gar, you know, you know, they might whisper to
- 1:35:01Speaker 4: you and the building shakes, you know, which is which
- 1:35:04Speaker 4: is kind of like which is kind of like a
- 1:35:05Speaker 4: fun idea, but that's kind that's kind of the that's
- 1:35:09Speaker 4: kind of like in a nutshell, that's kind of the
- 1:35:11Speaker 4: idea of the products Tower. The Prolus Tower is basically
- 1:35:15Speaker 4: again like the power to shape reality, but only by
- 1:35:19Speaker 4: first understanding reality and your place within reality. And it
- 1:35:26Speaker 4: is the foundation for the foom. It is the foundation
- 1:35:29Speaker 4: for tonal architecture, for sword singing, for web spinning, for
- 1:35:33Speaker 4: KEYI for like all of these ideas that you see
- 1:35:36Speaker 4: within like the Elder Scrolls and the dragons. I don't know, Snyder,
- 1:35:42Speaker 4: if there is any kind of like like philosophical way
- 1:35:45Speaker 4: that you can kind of like justify both the idea
- 1:35:48Speaker 4: of knowing your place within established order as well, you know,
- 1:35:53Speaker 4: in order to have like power to change established order.
- 1:35:56Speaker 4: I don't know if you can reconcile those two ideas
- 1:35:59Speaker 4: at all or not. There seems to be a little
- 1:36:01Speaker 4: bit of having their cake and eating it too. Like
- 1:36:04Speaker 4: with that idea, Yeah.
- 1:36:05Speaker 1: I mean speaking more, I guess more directly and more
- 1:36:11Speaker 1: eminently and institutionally. Then obviously there's some precedent for that
- 1:36:15Speaker 1: in you know, in if you're going to make a change,
- 1:36:19Speaker 1: a meaningful change, first you need to understand why why
- 1:36:24Speaker 1: the fence is there before you move it, right, the
- 1:36:25Speaker 1: Seston says that you need to know why things are
- 1:36:29Speaker 1: as they are before you're going to go by the
- 1:36:30Speaker 1: business of shaping them. Now, as far as more metaphysically
- 1:36:33Speaker 1: of like we're literally changing reality, well that's a different
- 1:36:36Speaker 1: thing altogether, because institutional norms and yeah, those can be
- 1:36:41Speaker 1: changed because they are part of the process of change,
- 1:36:44Speaker 1: that part of the world of change. And so to
- 1:36:47Speaker 1: exist in the world of time is to exist in flux,
- 1:36:51Speaker 1: in change in time. Whereas if we're talking about the
- 1:36:55Speaker 1: more basic rules of reality, well, at that point we're
- 1:36:57Speaker 1: moving in the direction of the eternal and in that sense,
- 1:37:01Speaker 1: like things are what they are for a reason and
- 1:37:05Speaker 1: namely for like capital ar reason in the Christian tradition
- 1:37:09Speaker 1: or even some of the began Greeks, you have the
- 1:37:13Speaker 1: world is held together by the lagos by reason itself. Right,
- 1:37:17Speaker 1: that this is idea we find in going back to
- 1:37:19Speaker 1: Heraclitis in the Presocratic era, and then it's obviously made
- 1:37:23Speaker 1: use of in New Testament Christianity, that there is a lagos,
- 1:37:27Speaker 1: a reason for the way that things are, and so
- 1:37:29Speaker 1: there's no changing it because well, to change that would
- 1:37:33Speaker 1: be to take what is rational and bring it into irrationality,
- 1:37:38Speaker 1: as you're diverging from eternal reason. And so what Elder
- 1:37:42Speaker 1: Scrolls is trying to do here it kind of undermines
- 1:37:45Speaker 1: the very idea of like reality being inherently rational. So
- 1:37:53Speaker 1: I don't know exactly how that works unless we just
- 1:37:55Speaker 1: say that, like even the most basic level of reality
- 1:38:00Speaker 1: operates within the realm of flux, meaning it could be
- 1:38:04Speaker 1: differently than what it is, which I don't know. Maybe
- 1:38:07Speaker 1: that's where they're going. I don't know.
- 1:38:09Speaker 4: I think that's partly where they are going. This goes
- 1:38:11Speaker 4: back to the idea that the universe of Elder Scrolls
- 1:38:15Speaker 4: is the dream of the Godhead, and the idea of
- 1:38:18Speaker 4: divine hypnagogia, which is kind of like the lucid dreaming
- 1:38:22Speaker 4: of the Godhead. So basically it's it's kind of it's
- 1:38:26Speaker 4: kind of like this. So in a in a post
- 1:38:30Speaker 4: that I made in our discord chat, I tried to
- 1:38:32Speaker 4: recontextualize it within the context of mythopia and subcreation. So
- 1:38:37Speaker 4: there's kind of like this idea that like the story
- 1:38:42Speaker 4: itself is acknowledging, is self aware of itself, like as
- 1:38:46Speaker 4: as a game, as as as a subcreator, as a
- 1:38:49Speaker 4: as a subcreation in the form of like a video
- 1:38:52Speaker 4: game that we play to experience, you know, to both
- 1:38:55Speaker 4: kind of like for our enjoyment and then also to
- 1:38:57Speaker 4: experience this story. So it's kind of so it's kind
- 1:39:01Speaker 4: of like the idea that like, okay, so if we
- 1:39:03Speaker 4: were we are made, you know, kind of like we
- 1:39:05Speaker 4: are made in the image of God, and then we subcreate.
- 1:39:08Speaker 4: We subcreated the Elder Scrolls and in in in that
- 1:39:13Speaker 4: in that sense, like you know, the you can say
- 1:39:17Speaker 4: that the Elder Scrolls was almost kind of like the
- 1:39:20Speaker 4: twinkle in Yahweh's eye if you will, you know, kind
- 1:39:23Speaker 4: of you know kind of like you know, you know,
- 1:39:25Speaker 4: you know, you know, through us through his creatures in
- 1:39:28Speaker 4: our act of sub of subcreation, and we bring the
- 1:39:31Speaker 4: story of Elder Scrolls kind of like into that reality.
- 1:39:35Speaker 4: So like the story itself is kind of like the
- 1:39:38Speaker 4: story itself is kind of like it is kind of
- 1:39:40Speaker 4: self aware. It's like breaking the fourth wall, but it's
- 1:39:42Speaker 4: also attempting to build the wall around the player and
- 1:39:47Speaker 4: kind of like say, hey, you are like you are
- 1:39:50Speaker 4: in this world, you are in the story, you are
- 1:39:52Speaker 4: a part of kind of like you are you are
- 1:39:55Speaker 4: a part of kind of like everything and that that
- 1:39:57Speaker 4: is happening, and kind of like trying to almost acknowledge
- 1:40:02Speaker 4: the divinity in a sense of that subcreative acts kind
- 1:40:06Speaker 4: of like how I tried to is how I kind
- 1:40:09Speaker 4: of like tried to express that idea.
- 1:40:13Speaker 3: I guess.
- 1:40:13Speaker 2: Then one thing that kind of comes to mind when
- 1:40:15Speaker 2: looking at that too, is is modding the game because
- 1:40:19Speaker 2: you've been thinking about like the idea of you have
- 1:40:21Speaker 2: to understand the game, the structure of the game, what's
- 1:40:24Speaker 2: going on in the game before you mod the game,
- 1:40:26Speaker 2: because if you mod it with I understanding're going to
- 1:40:28Speaker 2: break it.
- 1:40:29Speaker 4: Yeah yeah that's kod Yeah you can. That's a way
- 1:40:32Speaker 4: you can look at it. I mean, Essentially, the so enlightenment,
- 1:40:35Speaker 4: Enlightenment and Elder Scrolls is basically realizing that you are
- 1:40:39Speaker 4: inside a divine dream. The idea is kind of like,
- 1:40:44Speaker 4: you know, if our dream, you know, you know, Michael
- 1:40:46Speaker 4: Kirkbride was essentially comparing lucid dreaming to playing a video game.
- 1:40:51Speaker 4: You know, we are kind of like, you know, when
- 1:40:53Speaker 4: we sleep and we dream and we lucid dream we
- 1:40:55Speaker 4: are kind of like subcreating in our heads, and when
- 1:40:57Speaker 4: we are lucid dreaming, we're kind of like playing with
- 1:41:00Speaker 4: that subcreation inside our heads while we sleep. So like,
- 1:41:04Speaker 4: you know, if if human dreams are on one level,
- 1:41:07Speaker 4: how much more real and how much more powerful are
- 1:41:11Speaker 4: divine dreams? Essentially, in a sense, So like, you know,
- 1:41:15Speaker 4: it's not saying that the world of Elder Scrolls is
- 1:41:17Speaker 4: like all like is an illusion. It's trying to say
- 1:41:20Speaker 4: something much more that it's something much more real and
- 1:41:23Speaker 4: something much more deeper than that. But the idea of
- 1:41:26Speaker 4: CAM and Enlightenment is basically essentially realizing that you are
- 1:41:29Speaker 4: in this divine dream, understanding your place within that divine dream,
- 1:41:34Speaker 4: and then only once you understand your place within the dream,
- 1:41:36Speaker 4: then you can exert some control over the dream and
- 1:41:40Speaker 4: shape that reality kind of like at least to a
- 1:41:43Speaker 4: limited extent, like how how you see fit. So there
- 1:41:47Speaker 4: is definitely, you know there, there's definitely kind of like
- 1:41:50Speaker 4: a will to power idea going on there. But at
- 1:41:53Speaker 4: the same time, it's also kind of like, in a
- 1:41:55Speaker 4: weird way, trying to bring yourself closer to I if
- 1:42:00Speaker 4: that makes any sense. I don't know.
- 1:42:03Speaker 1: Yeah, I mean it definitely is interesting. And you know,
- 1:42:06Speaker 1: we talked about this before about the kind of breaking
- 1:42:09Speaker 1: or expanding the fourth wall. Uh, so that the the
- 1:42:14Speaker 1: player is kind of part of it is in some
- 1:42:17Speaker 1: kind of I don't guess, divine sort of way.
- 1:42:21Speaker 4: It's it's interesting, not necessarily, but that was kind of
- 1:42:24Speaker 4: like a direction I tried to take it in.
- 1:42:26Speaker 1: Yeah, it's it's interesting. Yeah, I don't know. I'm kind
- 1:42:31Speaker 1: of my brain's winding down. I don't have great thoughts
- 1:42:34Speaker 1: at this point.
- 1:42:36Speaker 4: You know what. That's that's that's that's entirely fair. So
- 1:42:40Speaker 4: I apologize this this this whole this whole episode has
- 1:42:43Speaker 4: been very prolix.
- 1:42:44Speaker 1: Well that that seems fitting. Yeah, but I do think,
- 1:42:48Speaker 1: and you know, there's more to touch on this than
- 1:42:51Speaker 1: we can always bring in the next time. But I
- 1:42:52Speaker 1: do think that I need to go ahead and wrap
- 1:42:54Speaker 1: at this point after three am grading papers.
- 1:42:58Speaker 4: And I am I am so sorry.
- 1:43:01Speaker 1: You don't apologize. It's a great conversation. I just can't hang
- 1:43:04Speaker 1: so I understand, all right, any other final thoughts, anything
- 1:43:09Speaker 1: that's like pressing that we haven't gotten to that either
- 1:43:11Speaker 1: of you feel like mentioning.
- 1:43:13Speaker 4: I guess really quick, we talked about like we talked
- 1:43:15Speaker 4: about the end of the world. There's basically this idea
- 1:43:17Speaker 4: that when the tit when the towers are destabilized, you
- 1:43:21Speaker 4: know again, so like you know Red, you know, Red
- 1:43:23Speaker 4: Mountain blew up, you know, the Brass Tower exploded. Martin
- 1:43:27Speaker 4: septem destroyed the Amulet of Kings, which was connected to
- 1:43:30Speaker 4: the tower, so that tower is like, you know, deactivated,
- 1:43:33Speaker 4: you know whatever. There's basically this theory that when all
- 1:43:36Speaker 4: the towers go down, that's kind of like the ending
- 1:43:38Speaker 4: of the world. It's a theory, nothing more. Daryl Loth
- 1:43:41Speaker 4: has a YouTube video on the towers which is really
- 1:43:44Speaker 4: good and I recommend everybody. He Basically it's a very
- 1:43:47Speaker 4: popular theory in the Elder Scrolls community. Essentially that the
- 1:43:51Speaker 4: thal more, you know, so the thal more. You know,
- 1:43:53Speaker 4: the elves they hate lorcan you know they hate Taalos,
- 1:43:56Speaker 4: who is kind of like, you know, a reincarnation of
- 1:43:58Speaker 4: Lorcan you know they're there is this idea that they
- 1:44:03Speaker 4: want to deactivate the towers so that they can in
- 1:44:05Speaker 4: the world. The problem is is that again Darrel Lof
- 1:44:08Speaker 4: points out, the towers don't actually stabilize the world. It's
- 1:44:11Speaker 4: the earth bones that stabilize the world. So again you
- 1:44:15Speaker 4: can check out his argument for more on that. If
- 1:44:18Speaker 4: you hear the towers, you're gonna hear that idea a lot.
- 1:44:21Speaker 4: The towers again might but the towers themselves, they might
- 1:44:24Speaker 4: be part of that whole over aka oversaul idea where
- 1:44:28Speaker 4: we have different aspects of the gods and kind of
- 1:44:30Speaker 4: like how again, like perception of reality shapes how we
- 1:44:33Speaker 4: perceive the gods and that's why there's so many different aspects.
- 1:44:36Speaker 4: You know. That's kind of like a proleix idea. It's
- 1:44:38Speaker 4: probably how tyber Sceptim changed Syridlle from a jungle to
- 1:44:43Speaker 4: rolling grass plains. But I guess to But just to
- 1:44:47Speaker 4: wrap up kind of like what tott Wood and when
- 1:44:49Speaker 4: Tyler was talking about the end of the world, the
- 1:44:53Speaker 4: Elders Girls seems to be doing something with the Towers.
- 1:44:55Speaker 4: I don't know what it is. I don't think it's
- 1:44:59Speaker 4: necess sarially going to be the end of the world,
- 1:45:02Speaker 4: I guess is how I would wrap that up. And
- 1:45:04Speaker 4: to everybody who's mad that we didn't get to the
- 1:45:06Speaker 4: civil Civil War, well sorry, you could do a whole
- 1:45:11Speaker 4: episode on the Civil War.
- 1:45:12Speaker 2: I think that's my final thought in general, is that
- 1:45:15Speaker 2: you know, just are most of the conversation was just
- 1:45:19Speaker 2: sitting within just one small part of kind of what
- 1:45:23Speaker 2: the world has to offer. And you know, even as
- 1:45:26Speaker 2: I was exploring and stuff and like coming into the
- 1:45:29Speaker 2: Companions and like seeing the meat hall and like then
- 1:45:35Speaker 2: going into just primary world meat hall relating lor because
- 1:45:39Speaker 2: I went back to yeah, because I was like, I
- 1:45:42Speaker 2: remember that being in the bio of course talking about
- 1:45:46Speaker 2: somewhere right, And so I went back and watched the
- 1:45:48Speaker 2: video pull some quotes.
- 1:45:49Speaker 3: I was like, that's awesome.
- 1:45:50Speaker 2: I mean that that itself could bring a lot of
- 1:45:52Speaker 2: really cool because there's there's so many echoes of so
- 1:45:54Speaker 2: many primary world myths and stuff within the Oldestirls universe
- 1:45:58Speaker 2: that really allows.
- 1:46:00Speaker 4: For us to.
- 1:46:02Speaker 2: Even it once even goes back back to the idea
- 1:46:05Speaker 2: where we can begin sit back, wipe the fog off
- 1:46:09Speaker 2: of our eyes to see some of the cool things
- 1:46:11Speaker 2: that are going on here now or in our past,
- 1:46:14Speaker 2: but in how it touches us now. And yeah, because
- 1:46:17Speaker 2: it's a really great jumping off point. And so I
- 1:46:20Speaker 2: really hope at some point the conversation goes to some
- 1:46:24Speaker 2: of those various realms, because it kind of will lead
- 1:46:29Speaker 2: to this endless supply of conversation.
- 1:46:33Speaker 1: Yeah, I mean, I'm entirely in favor of returning to
- 1:46:37Speaker 1: this and hitting all these different avenues that we just
- 1:46:39Speaker 1: haven't got into. You know, this time has been very esoteric,
- 1:46:43Speaker 1: which I mean to which is a good thing. I mean,
- 1:46:46Speaker 1: I led with the question of what is out doing,
- 1:46:49Speaker 1: which is what God is here?
- 1:46:51Speaker 4: And I think you wanted elder scrolls in philosophy. You've
- 1:46:54Speaker 4: got Elder scrolls in philosophy.
- 1:46:56Speaker 1: I don't know how.
- 1:46:58Speaker 4: I probably made a dog's breakfast of it.
- 1:47:00Speaker 1: No, I appreciate what we brought to the table. But yeah,
- 1:47:02Speaker 1: we'll definitely have to return to this at some point,
- 1:47:05Speaker 1: you know, probably at some point in the new year,
- 1:47:07Speaker 1: and get into the things that you were talking about.
- 1:47:10Speaker 1: The maybe the more imminent level kind of discussions. Connections
- 1:47:14Speaker 1: to real world stuff, you know, the mead halls and
- 1:47:17Speaker 1: the Norse culture and all that stuff. There's a lot
- 1:47:19Speaker 1: of stuff in Civil War, a lot of stuff that
- 1:47:21Speaker 1: we've been touched on that we can definitely return to
- 1:47:22Speaker 1: at some point, hopefully not too far from now. All Right, well,
- 1:47:28Speaker 1: I appreciate you guys carrying this conversation. Next time we
- 1:47:31Speaker 1: will pick it up with Dragonborn and Don Guard and
- 1:47:36Speaker 1: obviously building houses. Let's to get into the SKYROOMDLC, so
- 1:47:41Speaker 1: do that next time. Thanks again. So then God's break