Capcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The Sword
Onimusha: Way of the Sword is the latest game to grace the cover of Game Informer, and alongside my cover story, which subscribers can read right here, we’re highlighting many of the things we learned over the next couple of weeks. Already, our hub for the game is chock-full of exclusive features, interviews, and more, with videos on the way. One of my interviews while visiting Capcom’s HQ in Osaka, Japan, was with Way of the Sword animation team lead Hiroshi Yugen. We spoke about how the team crafted its own unique version of the historical Japanese samurai Miyamoto Musashi, among other…
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