Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 73
Transcript
- 0:00Speaker 1: Hello, This is Robin from Stories from the First Watch
- 0:03Speaker 1: and you're listening to Tale of the Manticore. The following
- 0:10Speaker 1: podcast is intended for a mature audience. Listener discretion is advised.
- 0:30Speaker 1: Welcome back to Tale of the Manticore Season two. Like
- 0:34Speaker 1: the creature from which it takes its name, Tale of
- 0:36Speaker 1: the Manticore is a mashup, a cross breeding between two
- 0:39Speaker 1: different species of storytelling. Here you will find the unpredictability
- 0:44Speaker 1: of old school RPG paper and dice games with the
- 0:47Speaker 1: story craft of a dark fantasy novel. No character is
- 0:51Speaker 1: sacred and no character will be spared if the dice
- 0:53Speaker 1: decide their fate is at hand. According to lore, the
- 0:57Speaker 1: Tale of a Manticore is barbed with rule iron spikes.
- 1:02Speaker 1: There will be much pain in the days ahead. Last
- 1:13Speaker 1: time on Tail of the Mantigor, the last chapter begins
- 1:17Speaker 1: directly after the Succubas's retreat. The party is anxious about
- 1:21Speaker 1: a second attack, but it doesn't come, and they take
- 1:23Speaker 1: their reprieve to catch their collective breath and for Jace,
- 1:27Speaker 1: who has sustained a kind of spiritual injury, to try
- 1:29Speaker 1: and recover somewhat. When they continue further into the ruin,
- 1:33Speaker 1: they discover the circubist's lair. It's no more than a
- 1:36Speaker 1: chamber with manacles on the walls for her prisoners, a
- 1:39Speaker 1: bed of spikes, and a pit where she can dispose
- 1:41Speaker 1: of her leftovers. Caatsbin shares a theory with the Yellowfly
- 1:46Speaker 1: that the demon has recognized the silverthorn blade. He does
- 1:49Speaker 1: not share a second theory that it had avoided attacking
- 1:52Speaker 1: him specifically. After the party searches the chamber, they carry
- 1:56Speaker 1: on through an exit on the far side. Beyond is
- 1:59Speaker 1: a short series of home that lead to a cave
- 2:01Speaker 1: like mouth. This opens onto the lip of a pit,
- 2:04Speaker 1: illuminated at the bottom by three burning braziers. Bones and
- 2:08Speaker 1: bodies of fish and other aquatic creatures cover the floor.
- 2:13Speaker 1: Presiding over the carnage is a second demon, some kind
- 2:16Speaker 1: of gigantic half man, half toad abomination. Fortunately, it has
- 2:21Speaker 1: yet to discover the party's presence. Unfortunately, as Cat'spain points out,
- 2:26Speaker 1: it blocks the only way forward. Chapter seventy three, Part one,
- 2:42Speaker 1: Day one hundred and eighty four, Time unknown, Two hours
- 2:48Speaker 1: and ten minutes of lantern fuel remain Party status. Yellowfly
- 2:54Speaker 1: thirty two of forty four hit points. Shawney twenty eight
- 2:58Speaker 1: of thirty three, Jase thirty three of thirty eight, Cat'spin,
- 3:05Speaker 1: seventeen of twenty one, Basu nineteen of twenty one. Spells available.
- 3:13Speaker 1: Cat'spin has memorized detect magic, magic, missile, web, mirror, image, haste,
- 3:22Speaker 1: slow and dimension door. Basu has prayed for cure light wounds,
- 3:28Speaker 1: light bless, locate object and cure serious wounds. Yellowfly felt
- 3:39Speaker 1: sick in his stomach, his head, and his heart. He
- 3:43Speaker 1: signaled Shawnee to go back to the pit's edge and
- 3:46Speaker 1: keep an eye on the creature, before addressing his companions.
- 3:49Speaker 1: I think it's best turned back. I'm sorry. I urged
- 3:53Speaker 1: you all to come this far. It was a mistake,
- 3:56Speaker 1: my mistake. Cat's Bain shook his head. I'm not going back.
- 4:01Speaker 2: You can if you wish, Yellowfly and the rest of
- 4:04Speaker 2: you as well, but I will stay.
- 4:07Speaker 1: He felt terrible for having lied to his friends earlier
- 4:09Speaker 1: about how the door with the face had been opened,
- 4:11Speaker 1: and he still couldn't bring himself to tell the truth.
- 4:14Speaker 1: But one thing he knew, I must see this through oil.
- 4:19Speaker 1: Stave with you, God, spine, said Jase, still one and withered,
- 4:24Speaker 1: his newly white streaked hair was visible in the low
- 4:27Speaker 1: light that came up from below. There's nothing for me
- 4:30Speaker 1: back on the surface, snow Bah. Maybe I can do
- 4:34Speaker 1: some good if I stay here with you. Bazu was
- 4:39Speaker 1: also firm about staying a little while ago. I prayed
- 4:42Speaker 1: for guidance, and I thought my prayers had not been heard.
- 4:45Speaker 1: But it turns out that Saddan has answered. I know
- 4:49Speaker 1: I am here. He lifted up his holy symbol, the
- 4:52Speaker 1: metal disk with the sun symbol of Sadal emblazoned across it.
- 4:56Speaker 1: I am here to destroy things like that, he motion
- 5:00Speaker 1: in the direction of the fiend in the pit with
- 5:02Speaker 1: the symbol, and send them back to hell. Shawnee, nearby,
- 5:06Speaker 1: could easily hear their whispered conversation. She looked over her
- 5:10Speaker 1: shoulder at her friend's and nodded, and you, asked, Yellowfly,
- 5:14Speaker 1: do you wish to see this through? Shawney? The young
- 5:16Speaker 1: rogue nodded and followed that with an epithet she had
- 5:19Speaker 1: often used before, Live every day as if it were
- 5:22Speaker 1: the last, for you might not see tomorrow. Despite his
- 5:26Speaker 1: companion's desire to go forward, Yellowflies still felt as if
- 5:29Speaker 1: their situation was his responsibility. If he were honest with himself,
- 5:33Speaker 1: he had carried the guilt of Colfrey's raid on the
- 5:35Speaker 1: Warrens all this time, ever since their mission to plant
- 5:39Speaker 1: the medallion in the tower of the city Watch had failed.
- 5:42Speaker 1: If he had been more careful, how many innocents would
- 5:45Speaker 1: never have been thrown into Calfrey's dungeon and tortured. He
- 5:49Speaker 1: had been pushing his companions forward all his time, so
- 5:52Speaker 1: he could tell himself though sacrifices had not been made
- 5:55Speaker 1: in vain. He pursed his lips and nodded, thinking of
- 5:59Speaker 1: all his party had been through, not only the ruin
- 6:02Speaker 1: in the castle before it, but everything the tower, the sawmill,
- 6:07Speaker 1: briar patches, and the smugglers channel Lord Goddard. This wasn't
- 6:12Speaker 1: about him and his conscience. This was their story. It
- 6:16Speaker 1: settled in quicker forward. But Basu, I don't think we
- 6:20Speaker 1: should plan to fight this thing, not yet. It might
- 6:23Speaker 1: be better if we can sneak past it not detected,
- 6:26Speaker 1: and find the heart of this place. Will you be
- 6:28Speaker 1: satisfied with that? Basu considered for a second, then expressed
- 6:32Speaker 1: his accord. Could now, I don't suppose you can pray
- 6:36Speaker 1: for some divine intervention to silence all steps as you've
- 6:39Speaker 1: done in the past. The cleric bit his lip and
- 6:42Speaker 1: shook his head.
- 6:43Speaker 3: No, very well, we rely on us kill. Then the
- 6:47Speaker 3: thing down there is half blind, right, Perhaps we could
- 6:50Speaker 3: use that to our advantage, shrine. Weirdly, the young rogue
- 6:55Speaker 3: gave him a nod and crept ahead of the rest
- 6:57Speaker 3: along the corkscrew ridge that led into the pit. Earlier,
- 7:04Speaker 3: I called the monster the fiend in the Pit, but
- 7:07Speaker 3: this adversary is not an actual pit fiend. By the book,
- 7:10Speaker 3: Bozzi wants to send it back to Hell, but technically
- 7:14Speaker 3: it is from Hell either.
- 7:16Speaker 1: So what is it. It's a Hezo demon, also known
- 7:19Speaker 1: as a type two demon. Let's learn a bit about
- 7:22Speaker 1: this monster and make a few necessary tweaks before we continue.
- 7:25Speaker 1: I'm mainly using the monster description from the AD and
- 7:28Speaker 1: D first Edition Monster Manual, but as I did with
- 7:31Speaker 1: the Soccubist previously, I'll be making some changes. While doing
- 7:35Speaker 1: a bit of research on the Hesro, I came across
- 7:37Speaker 1: a blog called Powerscore RPG. In a post from March nineteenth,
- 7:42Speaker 1: twenty twenty, the creator Sean collects all additions, info and
- 7:45Speaker 1: lore about the Heso on a single page, and I
- 7:48Speaker 1: must say it is a very interesting and useful read
- 7:52Speaker 1: without going into too much detail. Here's the brief on
- 7:55Speaker 1: the original ad and d Hesro demon. They have nine
- 7:58Speaker 1: hit dice and resemble seven foot tall quote unquote gross
- 8:01Speaker 1: toads with arms in place of fore legs. They can
- 8:04Speaker 1: create magical darkness, cause fear, levitate, detect invisible, these telekinesis
- 8:09Speaker 1: and can summon other types two demons. Right away, I'm
- 8:12Speaker 1: making a few nips and tucks here. Untail of the Mantigor.
- 8:15Speaker 1: The Hesro will be ten head dice, stand thirteen feet
- 8:18Speaker 1: tall and will lose their power to summon other demons.
- 8:21Speaker 1: So that's a start, but it's worth looking at how
- 8:23Speaker 1: the monstery evolves along with the game. In later editions,
- 8:26Speaker 1: the Hesro got a bunch of new abilities. What stands
- 8:29Speaker 1: out to me are its special stench defense and its
- 8:33Speaker 1: description as being quote impossible to surprise unquote. I love
- 8:38Speaker 1: the stench element and I'm definitely going to use that,
- 8:41Speaker 1: but the arbitrary impossible to surprise thing actually works against
- 8:45Speaker 1: the challenge I'm trying to engineer. I don't want combat
- 8:48Speaker 1: to be a foregone conclusion. It's much more interesting if
- 8:51Speaker 1: there's a chance for the PCs to sneak past it.
- 8:54Speaker 1: Further reading reveals that the Hesro are brutes used as
- 8:57Speaker 1: sergeants in Abyssal armies, and even the monster listing says
- 9:01Speaker 1: they're of low intelligence. Well, I could take or leave
- 9:04Speaker 1: the sergeant thing, but I can't have this demon be stupid.
- 9:08Speaker 1: This is the demon that at the beginning of the
- 9:10Speaker 1: story possessed Laris and then started and ran a whole
- 9:13Speaker 1: thieves Guilt. That guild was named for Laris's eye put
- 9:16Speaker 1: out with a knife by Roburn Geary as I'm sure
- 9:18Speaker 1: you'll have figured out by now. So that's the Hesro
- 9:21Speaker 1: sort it. But I can't go back to the narrative
- 9:23Speaker 1: to see how the companions will deal with it yet,
- 9:25Speaker 1: not if I want to give them their best shot
- 9:27Speaker 1: of success. That's because this episode is a double level
- 9:30Speaker 1: up episode. Both Shawne and Basu advanced today. How exciting
- 9:34Speaker 1: is that Basu achieves the level seven. Along with that
- 9:38Speaker 1: comes new hit points. A D six minus one for
- 9:41Speaker 1: his constitution penalty gives him ah nuts, I rolled a two,
- 9:45Speaker 1: but at least it stays a two because of my
- 9:47Speaker 1: minut rule. His new hit point score is twenty one
- 9:50Speaker 1: of twenty three. Basu's ability to pray for spells greatly increases,
- 9:54Speaker 1: even allowing him access to fifth level miracles, which are
- 9:57Speaker 1: the highest level of clerical spell available in Sadly, I
- 10:01Speaker 1: think it's unlikely he'll ever get to use one. There
- 10:04Speaker 1: would need to be some opportunity to rest and pray
- 10:06Speaker 1: for new spells, and that just doesn't seem like it's
- 10:09Speaker 1: going to happen. Of course, you never know. Okay, what else?
- 10:13Speaker 1: Saving throws will stay the same, but his ability to
- 10:15Speaker 1: turn undead and demons does improve. Finally, there's a chance
- 10:20Speaker 1: for stat increases. Let's get rolling for strength A three intelligence,
- 10:26Speaker 1: a five wisdom, a one dexterity, a five constitution. Now
- 10:34Speaker 1: a six here would be very welcome. No, I've got
- 10:37Speaker 1: a one charisma, a five. No stat increases for Bosio, Well,
- 10:43Speaker 1: that was a little underwhelming. Actually, maybe sean A can
- 10:46Speaker 1: bring the wow factor. She is now level ten ten.
- 10:50Speaker 1: That's ridiculous. Let's see what that means for her character sheet.
- 10:54Speaker 1: Looking at the rules, I see she no longer gets
- 10:57Speaker 1: a new die or even her constitution bonus for hit points.
- 11:00Speaker 1: She gets a fixed amount plus two. That's it. Her
- 11:03Speaker 1: new score is thirty of thirty five. Her thief skills, however,
- 11:07Speaker 1: do increase roughly five percent across the board, and that
- 11:10Speaker 1: brings us to chances for stat increases. Let's get into it.
- 11:13Speaker 1: Strength A five, Intelligence A six. Finally eight becomes nine.
- 11:20Speaker 1: Doesn't really change much, but it's nice all the same,
- 11:23Speaker 1: wisdom another six, thank you, dice God's seven becomes eight.
- 11:28Speaker 1: These little increases are appropriate given that SHAWNA use the
- 11:31Speaker 1: parable of the color of mulberries to explain an abstract
- 11:34Speaker 1: concept to Yellowfly recently. Now does this remove her penalty?
- 11:39Speaker 1: Alas it does not, she retains her minus one on
- 11:42Speaker 1: saving throws versus spells dexterity. Will this die continue its
- 11:46Speaker 1: haustrike A one? Nope, Constitution A four, Charisma A four.
- 11:55Speaker 1: You know, I really can't complain of the level up
- 11:57Speaker 1: like that. The rules are set up to basically cap
- 11:59Speaker 1: power when a character gets this far. After all, and
- 12:02Speaker 1: speaking of that, neither Shawne nor Basi will get an
- 12:05Speaker 1: increase in their basic attack bonus. In case you're wondering, Okay,
- 12:08Speaker 1: let's take a quick ad break. When we return, we'll
- 12:11Speaker 1: find out what happens with the party and the heso demon.
- 12:19Speaker 3: Roll for distraction with the paladins of podcasts as they
- 12:22Speaker 3: violdly entertain Grab your plus two headphones and tune in.
- 12:27Speaker 2: We promise it's not a critical fail.
- 12:30Speaker 3: Side quests available wherever you get podcasts. The best quest
- 12:35Speaker 3: have Detours.
- 12:44Speaker 1: Chapter seventy three, Part two, Day one hundred and eighty four,
- 12:50Speaker 1: Time Unknown, two hours of Lantern fuel Remain, Party Status,
- 12:57Speaker 1: Yellowfly thirty two forty four hit points, Shawnee thirty of
- 13:03Speaker 1: thirty five, Jace thirty of thirty eight, Kat'spain seventeen of
- 13:11Speaker 1: twenty one, Basu twenty one of twenty three spells available.
- 13:18Speaker 1: Kat'spain has memorized detect magic, magic, missile, web, mirror, image, haste,
- 13:28Speaker 1: slow and dimension Door. Basu has prayed for cure light wounds,
- 13:35Speaker 1: light bless, locate object, and cure serious wounds. Shawnee unslung
- 13:44Speaker 1: her bow from her shoulder and gripped it in her
- 13:47Speaker 1: left hand. With her right, she drew an arrow from
- 13:50Speaker 1: her quiver. Thus armed, she crept along the corkscrew ridge
- 13:54Speaker 1: ahead of her companions. Although she kept to the cavern wall,
- 13:58Speaker 1: staying unseen was easy, for the light from the three
- 14:01Speaker 1: braziers at the bottom of the pit created plenty of shadow.
- 14:04Speaker 1: It would be more difficult as they descended, she knew,
- 14:07Speaker 1: but for now her only real concern was to remain silent.
- 14:12Speaker 1: The rock under her feet was hard and smooth, smooth
- 14:15Speaker 1: as the waxy pointed stalactites. Overhead. It was uneven and
- 14:19Speaker 1: grooves had been cut into its surface by eons of
- 14:22Speaker 1: dripping water. Slowly she made her way forward. The smell
- 14:27Speaker 1: was almost unbearable, but Shawnee knew that if she gagged
- 14:30Speaker 1: or worse wretched, her presence would be discovered. The fear
- 14:34Speaker 1: of that happening somehow allowed her to master her revulsion.
- 14:39Speaker 1: There was a noise then, but not from her. The
- 14:41Speaker 1: monster below was shambling about displacing the piles of bones
- 14:45Speaker 1: and carcasses. Presently, there was a wet, tearing sound, and
- 14:49Speaker 1: Shawnee knew it was feeding once again. She took advantage
- 14:52Speaker 1: of the noise to pat ahead a little more quickly
- 14:55Speaker 1: and cover some ground. She didn't look behind her, but
- 14:58Speaker 1: she hoped her companions were doing the same. When the
- 15:02Speaker 1: sounds of flesh being rent abruptly stopped, Shawnee froze. Had
- 15:06Speaker 1: the giant toad thing heard her, or was it merely
- 15:09Speaker 1: taking a break from its meal. Shawnee as a tenth
- 15:15Speaker 1: level thief has an eighty five percent chance to move silently.
- 15:18Speaker 1: I'm going to make that check twice before I allow
- 15:21Speaker 1: the party to reach the bottom. Unheard Unseen, however, is
- 15:24Speaker 1: something else entirely, But we'll figure that out in due course.
- 15:27Speaker 1: You know. I briefly considered giving Shawnee a bonus to
- 15:30Speaker 1: her role to account for the fact that the Hezro
- 15:32Speaker 1: is making a lot of noise. But then I think
- 15:35Speaker 1: of how Shawnee is not alone. Her companions are following
- 15:38Speaker 1: in her footsteps and copying her movements, but they are
- 15:41Speaker 1: not as skilled as she is. So actually, I think
- 15:43Speaker 1: a penalty is in order. Minus ten percent feels about right.
- 15:47Speaker 1: So the number to beat is seventy five percent, still
- 15:50Speaker 1: a very good chance to remain undetected. Here's the role
- 15:55Speaker 1: A fifty eight safe for now. At this point, I
- 15:58Speaker 1: think that Shawnee has covered about half the total distance
- 16:01Speaker 1: and her companions have gone about a third of the way.
- 16:04Speaker 1: From here on, it'll become much harder. Staying silent is
- 16:07Speaker 1: still a concern, but staying hidden will now be the
- 16:10Speaker 1: most difficult and dangerous challenge. As she descends to a
- 16:13Speaker 1: point where she enters the demon's field of vision, and
- 16:15Speaker 1: the shadows no longer provide as much cover. Eventually, Shawnee
- 16:24Speaker 1: descended to a point along the corkscrew ridge that gave
- 16:27Speaker 1: her a full view of the feeding monster, and what
- 16:30Speaker 1: a view it was. It was enough to make it
- 16:33Speaker 1: feel like her heart had turned into a fluttering bird.
- 16:37Speaker 1: From above, she had been able to appreciate its size
- 16:39Speaker 1: and strength, and she had certainly smelled it, but the
- 16:42Speaker 1: finer details of its face and body had been hidden
- 16:46Speaker 1: from view. Up close, she could see the pustule covered
- 16:49Speaker 1: skin of motteled olive and gray under a layer of
- 16:52Speaker 1: mucus and glistening slime. The lipless mouth was flecked with
- 16:56Speaker 1: blood and viscera hung from it like moss on a tree.
- 17:01Speaker 1: She was now twenty five feet above the cavern floor,
- 17:04Speaker 1: and she could feel the heat from the three braziers.
- 17:07Speaker 1: When the monster started to feed again, she found her
- 17:09Speaker 1: senses assaulted completely. The squelch and crunch of rancid flesh
- 17:13Speaker 1: and bone in her ears, the putrid, vomitous charnel house
- 17:17Speaker 1: stink in her nose, and now a vision of pure
- 17:21Speaker 1: horror in her eyes. There was another wet snap as
- 17:25Speaker 1: a rib cage collapsed in the creature's jaws, and then
- 17:28Speaker 1: the sloshing sound of fish cuts, sluicing and dribbling out
- 17:32Speaker 1: from the wide mouth. Shawnee had stopped on its blind side,
- 17:36Speaker 1: and the monster seemed intent on nothing more than filling
- 17:38Speaker 1: into maw. She took advantage of that and crept forward,
- 17:42Speaker 1: keeping to the cavern wall as much as possible. There
- 17:46Speaker 1: was little cover now, and she would need to time
- 17:48Speaker 1: her movements so that she was always in shadow. These
- 17:51Speaker 1: braziers were both a blessing and a curse, she thought.
- 17:54Speaker 1: But would she have had the courage to do this
- 17:57Speaker 1: in the dark. She didn't think, so. She looked past
- 18:00Speaker 1: the creature, and a dark, oblong shape on the cave
- 18:03Speaker 1: wall caught her eye. It was roughly the height of
- 18:05Speaker 1: a man and twice as wide. This was the exit
- 18:08Speaker 1: and their goal. If they could get to that, the
- 18:11Speaker 1: monster would not be able to follow. It would be
- 18:13Speaker 1: too big to fit through the opening. She made a
- 18:16Speaker 1: split V hand signal behind her, telling Yellowfly, who would
- 18:20Speaker 1: be watching, to hang back and let her scout ahead.
- 18:23Speaker 1: It would be best if she could go a little
- 18:24Speaker 1: further before they followed. When the time was right, she
- 18:27Speaker 1: would create a distraction and they could run for it.
- 18:31Speaker 1: She took control of her breathing, found her courage, and
- 18:34Speaker 1: when the monster began to shovel in another rotten mouthful,
- 18:38Speaker 1: she made for the next patch of cover. Things are
- 18:44Speaker 1: going to get harder now and more dangerous. Shawnee will
- 18:47Speaker 1: need to make two successful checks here or else draw
- 18:50Speaker 1: the hezero demon's attention. On the plus side, her move
- 18:54Speaker 1: silently roll will no longer have a penalty applied. This
- 18:57Speaker 1: is because she is arranged for yellow Fly and the
- 18:58Speaker 1: others to halt while she goes on ahead. So her
- 19:01Speaker 1: chance to succeed is eighty five percent. If she makes that,
- 19:04Speaker 1: she'll still need to avoid being seen. But first things first.
- 19:08Speaker 1: Here comes the roll to move silently. I got a
- 19:12Speaker 1: sixty three. She almost steps on a loose rock, but
- 19:15Speaker 1: she sees the hazard in time and goes around it.
- 19:18Speaker 1: Next up is her chance to hide in shadows. A
- 19:21Speaker 1: tenth level thief is pretty good at this too. She
- 19:23Speaker 1: needs to roll under seventy five on deep percentile to succeed.
- 19:27Speaker 1: Here's the roll twenty one. She makes it, and now
- 19:31Speaker 1: the pieces are positioned as follows. Imagine the cavern is
- 19:34Speaker 1: shaped like an upside down bottle top. The PCs are
- 19:37Speaker 1: all moving around the screw thread, with Shawnee quite near
- 19:40Speaker 1: the bottom I'll say about fifteen feet off the ground,
- 19:43Speaker 1: and her companion's halfway or twenty five feet from the bottom.
- 19:47Speaker 1: The demon is now in full view of Shawnee, who's
- 19:49Speaker 1: managing to stay hidden by keeping to its blind side.
- 19:52Speaker 1: The exit is about thirty feet away from Shawnee. If
- 19:55Speaker 1: it were only her, she would risk it and feel
- 19:57Speaker 1: confident she could outpace the lumbering hulk, which she can't
- 20:00Speaker 1: do that while she has for other people to think about.
- 20:03Speaker 1: She needs to create a distraction, so instead she crouches
- 20:06Speaker 1: down and oh, I know, remember that loose rock she
- 20:09Speaker 1: avoided earlier. I'll say she picked it up along the way.
- 20:12Speaker 1: Shannie Cock's back her arm ready to throw it. But
- 20:15Speaker 1: that's when her plan goes to hell. If the stench
- 20:22Speaker 1: hadn't been so overpowering, and if the companions had had
- 20:25Speaker 1: their attention on anything but the creature in the pit,
- 20:28Speaker 1: they might have seen it happened before it was too late.
- 20:31Speaker 1: At the top of the corkscrew path, just inside the
- 20:33Speaker 1: cavern's entrance, a cloud of black smoke puffed into being,
- 20:38Speaker 1: along with it accompanied by a waft of brimstone was
- 20:41Speaker 1: the succubus. She was in her half demonic form, using
- 20:45Speaker 1: the body and face of the beautiful Savon, but with
- 20:47Speaker 1: her one remaining bat wing pulled in close to her side.
- 20:51Speaker 1: She was badly injured, nearly unable to stand. Black acre
- 20:55Speaker 1: seeped from the stump of her severed wing, and her
- 20:57Speaker 1: usually gorgeous countenance was twisted in a complex mix of emotions.
- 21:02Speaker 1: It showed hatred but also exultation. She lifted something aloft.
- 21:08Speaker 1: It was the severed head, a brother lego, gripped by
- 21:11Speaker 1: the air. With a wicked laugh, she threw it at
- 21:14Speaker 1: the cluster of pieces halfway down the ridge. The hesro
- 21:17Speaker 1: spun about, fixing the gaze of its single good eye
- 21:20Speaker 1: up at the laughing Savon, and then at the dull,
- 21:22Speaker 1: wet slap of the severed head as it struck the rocks.
- 21:25Speaker 1: A moment later, it belched out a roar of challenge,
- 21:30Speaker 1: letting fall a torrent of saliva and half chewed meat
- 21:32Speaker 1: to the floor as it did so, and then stood
- 21:35Speaker 1: up to its full height injury combat. I would not
- 21:45Speaker 1: have put the pieces in this much danger if I
- 21:47Speaker 1: hadn't made that reaction role following the defeat of Sevon
- 21:50Speaker 1: in the last episode, but I did make the role
- 21:53Speaker 1: and the result was a three on two D six,
- 21:55Speaker 1: a clear indication that Sevon would stalk and hinder the
- 21:58Speaker 1: party if she could, with her any powers of esp
- 22:01Speaker 1: and clare audience. I'll say that she was able to
- 22:04Speaker 1: follow the party and knew their intentions without making any rolls.
- 22:08Speaker 1: Of course, she is aware of what's beyond her layer
- 22:10Speaker 1: and that it presents an opportunity to put her enemy's
- 22:12Speaker 1: in tremendous peril, all at a significantly small risk to
- 22:16Speaker 1: her own life, something she certainly concerned with preserving. This
- 22:20Speaker 1: is why she waited as long as she did to
- 22:21Speaker 1: expose the party. As to why she didn't wait even
- 22:24Speaker 1: longer when the party was closer to the Hesrow, that
- 22:27Speaker 1: will become clear soon enough. Before we really get into
- 22:30Speaker 1: this encounter, some basic prep work is required. First, I
- 22:34Speaker 1: need stats for the Hesrow. I've tweaked the eight and
- 22:37Speaker 1: D Monster Manual one version a bit, giving it ten
- 22:40Speaker 1: hit dice rolling for that, I got a forty four.
- 22:44Speaker 1: That's over the half way minute of forty, So that
- 22:46Speaker 1: is the number I'm going to use. What else? The
- 22:49Speaker 1: armor class is listed at minus two descending. Yikes, that's
- 22:53Speaker 1: a twenty one ascending if I'm doing it right. The
- 22:57Speaker 1: hes Row gets three attacks per round claw claw byte
- 23:00Speaker 1: for one to three, one to three, and forty sixteen
- 23:02Speaker 1: points of damage, respectively. It can cause darkness or fear,
- 23:06Speaker 1: detect invisible, levitate, or use telekinesis as innate powers, and
- 23:11Speaker 1: it has a fifty five percent magic resistance. It's vulnerable
- 23:14Speaker 1: to attacks by non magical weapons, however, and I've cut
- 23:17Speaker 1: its ability to try to git in another demon. I've
- 23:20Speaker 1: replaced that with this dench power from a later edition
- 23:22Speaker 1: that forces anyone who enters into melee with the demon
- 23:25Speaker 1: to save or become violently ill, losing their action to nausea.
- 23:29Speaker 1: I believe that edition said that even if they do save,
- 23:31Speaker 1: they still fight with a penalty. But given that the
- 23:34Speaker 1: Hesro's already daunting armor class makes it near invulnerable on
- 23:37Speaker 1: striking that part, okay, I think that's a good start.
- 23:41Speaker 1: But even before round one begins, I think it makes
- 23:44Speaker 1: sense to roll for surprise for both sides. Neither the
- 23:47Speaker 1: Hesro nor the Pieces expected this interruption, So let's ask
- 23:51Speaker 1: the dice gods how it will play out. A one
- 23:53Speaker 1: or two on a D six indicates surprise rolling for
- 23:56Speaker 1: the hesrow oh A one, it is surprised. How about
- 24:01Speaker 1: the PCs. Here's their role A four interesting. That means
- 24:07Speaker 1: they are not debrist. This is very fortunate for the
- 24:10Speaker 1: PCs because if the situation had been reversed, the Hesra
- 24:13Speaker 1: would have used its Telekinese's ability to yank Yellowfly and
- 24:16Speaker 1: the three pieces with him off the ledge and they
- 24:19Speaker 1: would have all potentially taken falling damage. It could have
- 24:22Speaker 1: been devastating, but that does not happen. Instead, the pieces
- 24:26Speaker 1: get a free round to do something. Kat'spain turns to
- 24:30Speaker 1: Savonn and unleashes a barrage of magic missiles at her
- 24:33Speaker 1: from his third eye. There's not to hit role required,
- 24:37Speaker 1: but and this is something that didn't come up in
- 24:39Speaker 1: their last encounter. Sevon has a magic resistance of seventy percent.
- 24:43Speaker 1: I'm not sure what the rule is concerning multiple magic
- 24:46Speaker 1: attacks and magic resistance, so I'm just going to roll
- 24:48Speaker 1: three times once per bolt to see if they get
- 24:51Speaker 1: through rolling D percentile. I'm looking for anything over a
- 24:54Speaker 1: seventy The first bolt the thirty six. Sevan's wats away
- 25:00Speaker 1: the arcane bolt with a sneer, but there's two more
- 25:03Speaker 1: headed her way. The second bolt, the thirty seven. It
- 25:07Speaker 1: is also deflected harmlessly to the side. The third ninety three.
- 25:12Speaker 1: This one breaks through and it will do five plus
- 25:16Speaker 1: one is six points of damage to servan. Is that
- 25:21Speaker 1: enough to kill her? I needs check by notes. Okay,
- 25:24Speaker 1: I've checked, and it turns out she only had four
- 25:26Speaker 1: hit points. This means that the single bolt does indeed
- 25:30Speaker 1: slay her, or more precisely, it banishes her back to
- 25:33Speaker 1: the abyss for one hundred years. Kat's bin watches as
- 25:36Speaker 1: she teeters and then falls face first off the ledge lip,
- 25:39Speaker 1: but the only part of her that hits the ground
- 25:41Speaker 1: is a blackened, horned skull. The rest of her is
- 25:43Speaker 1: consumed in a violet fireball before it reaches the bottom.
- 25:47Speaker 1: Back to the PCs, Wazu lifts up his holy symbol,
- 25:50Speaker 1: about to command the demon below with righteous power. Jay
- 25:54Speaker 1: sprints down the ledge sword in hand. He will not
- 25:57Speaker 1: be able to enter melee until next round. Perhaps in
- 26:01Speaker 1: a fit of recklessness, perhaps propelled by his growing sense
- 26:03Speaker 1: of guilt, launches himself off the edge, directly overhead the demon,
- 26:07Speaker 1: sword in hand and screaming a battle cry. When Shawnee
- 26:11Speaker 1: sees Yellowfly do that. She makes a snap decision of
- 26:14Speaker 1: her own. Knowing the demon's attention is now fully on
- 26:17Speaker 1: her leaping companion, she dashes up behind and goes for
- 26:20Speaker 1: the backstab. Now, I just looked at the runtime for
- 26:23Speaker 1: this episode and saw that I'm already almost at the
- 26:26Speaker 1: twenty seven minute mark. I really should stop here at
- 26:29Speaker 1: this picture perfect cliffhanger freeze frame of Yellowfly leaping, Bazu
- 26:33Speaker 1: raising a simple high Jase flanking, and Shawnee sneaking up behind. Heck,
- 26:37Speaker 1: you could make a player's handbook cover out of a
- 26:39Speaker 1: scene like this. Of course, I'd have to be a
- 26:42Speaker 1: real jerk to stop the action here. Thanks for listening
- 26:48Speaker 1: to Tale of the manticor if, unlike me, you are
- 26:51Speaker 1: not a jerk. You can support the show in several ways.
- 26:54Speaker 1: You can recommend it online or differends. You can like
- 26:57Speaker 1: and repost episode announcements on social media, pick up a
- 27:00Speaker 1: one shot in the Dark, the Pendulum world building tool,
- 27:02Speaker 1: or Encyclopedia Manicorica on drive through RPG, and finally, you
- 27:06Speaker 1: can rate or review the show on your podcat rip
- 27:08Speaker 1: choice by Thanks to everyone for their support of the show,
- 27:11Speaker 1: I'd like to read one of your kind reviews at
- 27:13Speaker 1: this point. This one was left on Apple Podcasts by
- 27:16Speaker 1: the Orc of the Lake. Work of the Lake Rights
- 27:19Speaker 1: Manticor is a podcast I found late, binged hard and
- 27:22Speaker 1: now wait for. Every two weeks, I found myself walking
- 27:25Speaker 1: the dog a little further to finish an episode or two,
- 27:28Speaker 1: or taking another lap around the block after dropping the
- 27:30Speaker 1: kid off at school to try to finish the episode
- 27:32Speaker 1: before work. I don't have the time for RPG in
- 27:35Speaker 1: my day to day life, but this fills the need
- 27:37Speaker 1: until I do. Glad to be contributing to your steps
- 27:40Speaker 1: count work. Seriously, though, I am thrilled to be keeping
- 27:43Speaker 1: the RPGs alive for you until you can find the
- 27:45Speaker 1: time to game. This is exactly what the Iron Realm
- 27:48Speaker 1: and the Adventure Zone did for me before I returned
- 27:50Speaker 1: to the hobby. I hope you don't have to wait
- 27:52Speaker 1: too long before you do find the time to join
- 27:54Speaker 1: a game and hopefully in person. Those are the best.
- 27:57Speaker 1: Thanks very much for your review. At this point, I'd
- 28:00Speaker 1: like to tip the hat to my fabulous voice talent.
- 28:03Speaker 1: This episode brings together the whole Tumbled Dye team, Kylon,
- 28:07Speaker 1: Andrew and Kevin Playcat's Bane Bazu and Jase, guys. As always,
- 28:12Speaker 1: your contributions are such a vital part of the show
- 28:14Speaker 1: and I can't thank you enough. For listeners who'd like
- 28:17Speaker 1: to get in touch with me, I'm at Mantacore Tale
- 28:19Speaker 1: on x or Tale of the Manticore podcast on Instagram,
- 28:22Speaker 1: and there's always email Tale of Themanticre at gmail dot com. Finally,
- 28:26Speaker 1: I keep a blog where I post all kinds of
- 28:27Speaker 1: show and RPG related things like art, maps, tables, crafts,
- 28:31Speaker 1: and show notes. You can find it at Tale of
- 28:33Speaker 1: Theemanticore dot blogspot dot com. The adventure will continue on
- 28:37Speaker 1: the next episode of Tale of the manticor the story
- 28:40Speaker 1: for Chaos Roles.
- 28:45Speaker 2: Hey there, man, of course, I know you have an
- 28:47Speaker 2: advanced taste in quality RPG content. I bet you would
- 28:51Speaker 2: love diving deep into the minds of the people making rdgs.
- 28:55Speaker 2: Tabletop Talk is the podcast for you. I'm Craig, and
- 28:58Speaker 2: I sit down with the brilliant minds behind your favorite
- 29:00Speaker 2: games to uncover their creative process and the stories behind
- 29:03Speaker 2: their work. Tune in to hear from the game designers, artists,
- 29:06Speaker 2: and writers who bring your tabletop experiences to light. Join
- 29:10Speaker 2: me and my guests on tabletop Talk fight Us, wherever
- 29:13Speaker 2: you get your podcasts,