Latest / Start the game already! / [ENG] Civilizations #03: Romans
Transcript
- 0:18The Roman civilization is a milestone in human history whose
- 0:23influence extends far beyond the fall of the Western Roman Empire
- 0:27in the 5th century AD. From a small town on the Tiber
- 0:31founded as a Kingdom in the 8th century BC, Rome developed into
- 0:35an empire that spanned 3 continents, Europe, North Africa
- 0:39and even parts of. Asia and for over 500 years
- 0:42shaped the political, legal, cultural and technological
- 0:46foundations of many later societies, including some of
- 0:51those we can play in Age of Empires too.
- 0:53Because in fact, the Romans don't quite fit into the games
- 0:57rather medieval setting. Because in fact, the Romans
- 1:01don't quite fit into the game's rather medieval setting.
- 1:05And for good reason. Since the Romans only existed in
- 1:08antiquity, it's no coincidence that they were a civilization in
- 1:12Age of Empires One which is set in the ancient world.
- 1:17Now. Since the Return of Rome DLC
- 1:19from May 2023, which in many ways was a fusion of Age of
- 1:23Empires 1 and 2, the Romans have entered the game as a stand
- 1:27alone civilization, not just as a copy of their Age of 1
- 1:31version, but as a completely new civilization.
- 1:35While the Romans in Age of Empires One are an aggressively
- 1:39oriented sieve with exclusively military bonuses, the Romans in
- 1:44Age of Empires 2 are primarily a strong economic civilization.
- 1:49What they share, however, is their powerful infantry, but
- 1:53we'll get to that later. When deciding which civilization
- 1:57to cover in the podcast, I usually go by whether I think a
- 2:00civilization is likely to undergo major changes in the
- 2:04future, so that the episode stays relevant as long as
- 2:08possible. In this case, though, it was
- 2:11inspired by something completely different, the demo of ANO 118,
- 2:17the historical city building strategy game that in its
- 2:21upcoming version will take place in ancient Rome.
- 2:25The demo only lasts an hour though you can replay it as
- 2:28often as you want, But that single hour made me want to
- 2:32divedeeperintotheromansitactuallystartedwheniwalkedpasttheanobooth@games.com And after playing the demo at
- 2:40home, I really got excited about ANO in a Roman setting and.
- 2:45Here we are now talking. About the Romans in this
- 2:48podcast. But before we dive in in a bit
- 2:51of housekeeping matters. The podcast is slowly gaining
- 2:55traction, which makes me really happy.
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- 4:02in the show notes of this and every other episode I publish.
- 4:06All right, let's get started with the Romans.
- 4:09What makes the Roman legacy especially remarkable is its
- 4:13complexity and the extent to which so much of what the Romans
- 4:17built remains relevant today. Roman law laid the foundation
- 4:21for many modern legal systems, while their sophisticated
- 4:25administrative network with provinces and governor systems
- 4:29and taxation makes territorial control and integration
- 4:33possible. Aqueducts, roads, bridges.
- 4:36And the complex system of harbours and warehouses enabled
- 4:39trade and mobility, and some of them are still in use today.
- 4:44Latin, the Romans language, evolved into the precursors of
- 4:47languages like modern Spanish or Italian and remained the lingua
- 4:52franca of science, the church and diplomacy for centuries.
- 4:57Even in my studies, I still had to.
- 4:59Learn the Latin terms for the anatomy of the brain.
- 5:03Roman art, literature and mythology created a cultural
- 5:06heritage that has inspired authors, painters and architects
- 5:10right up to the present day. Yet the Romans were far from a
- 5:14peaceful people they. Were a military superpower
- 5:17throughout the Mediterranean, their legions logistics and
- 5:21tactics set standards that later armies would emulate.
- 5:25A lot of this carries over into Age of Empires too.
- 5:29Alongside their strong infantry, the Romans mainly shine with
- 5:32their economy, and with their cheap scorpions and unique
- 5:35technologies, they field a very powerful Castle Age army.
- 5:40This can consist of both infantry and Knights, units that
- 5:44all benefit directly from their economy.
- 5:47In the Imperial Age, however, their options become much
- 5:50weaker, especially due to the lack of gunpowder units.
- 5:54And poor range troops. That's a little ironic
- 5:57considering that the Romans were once a massive empire, but
- 6:01compared to the great empires of the late Middle Ages, the Romans
- 6:05of. Late antiquity couldn't really
- 6:07keep up, which raises an interesting question.
- 6:11Who? Exactly.
- 6:12Are the Romans we're playing in the game?
- 6:15After all, the Roman Empire didn't exactly exist for just a
- 6:18short period of time. Still, I'm confident.
- 6:21I found an answer. The Roman history can be roughly
- 6:25divided into four faces. First the Roman Kingdom until
- 6:30around 500 BC, then the Roman Republic lasting until 27 BC.
- 6:37This was followed by the Roman Empire, beginning with Augustus
- 6:41and including the Pax Romana, a 200 year long period of relative
- 6:47peace lasting until 285AD, the final period of Roman history's
- 6:52late antiquity, when the Empire was divided into East and West
- 6:57and eventually collapsed in the 7th century AD.
- 7:00Looking at this timeline and the setting of Age of Empires Two,
- 7:05I've assumed for the purpose of this podcast that the Romans in
- 7:08the game come from late antiquity.
- 7:11The division of the Empire in 395 AD into East and West raises
- 7:16the question of which of the two realms the in game civilization
- 7:20represents. Technically though they weren't
- 7:24really independent states, they were still 1 indivisible empire
- 7:30just with two emperors. Roman citizenship, for example,
- 7:34was valid across. Both halves, but if I had to
- 7:37choose, I'd lean toward the Western Roman Empire, especially
- 7:41since we already have the Byzantines in the game
- 7:44representing the Eastern Romans and their successors.
- 7:48And of course, the Byzantines outlived the Western Romans by
- 7:52almost 1000 years until Constantinople finally fell to
- 7:57the Ottomans in 1450. Three, there's another clue in
- 8:00the AI names used for the Romans.
- 8:04Every civilization has a pool of names the AI can draw from, and
- 8:08in the case of the Romans, most of them are Western emperors
- 8:12like Altemios Valentinian the Third, or Rome Los Augustos.
- 8:17All of these AI personas came from the 5th century AD at the
- 8:22end of the Western Roman Empire, firmly within late antiquity.
- 8:27Personally, that makes me almost want to rename the civilization
- 8:31to the Western Romans instead of just Romans.
- 8:35When I think about the Romans in Age of Empires Two, the first
- 8:38thing that comes to mind is their economy.
- 8:42The villages working 5% faster across the board is one of the
- 8:46most practical eco bonuses in the game, no matter what
- 8:49strategy or unit composition you go for.
- 8:52That bonus helps. It doesn't just affect resource
- 8:55gathering either. The villages also build and
- 8:57repair buildings 5% faster. Taken together, this global
- 9:02economic bonus means that you can comfortably play any of the
- 9:07usual openings. While even low eco strategies
- 9:10yield more resources, and of course in the late game, the
- 9:14stronger your economy grows, the more powerful this bonus
- 9:17becomes. It enables the Romans to go for
- 9:21a strong night all in, but also to pull off excellent booms.
- 9:26After all, more resources means more reinvestment, which
- 9:29snowballs into even more resources later on.
- 9:32Basically, whatever you do with the Romans just happens a little
- 9:35faster. They reach the next age sooner,
- 9:39their economy stabilizes sooner. They've got a castle in your
- 9:42face sooner if they want 5. Percent might not sound like
- 9:46much, but as long as you're playing reasonably cleanly and
- 9:49not floating resources it simply means you always have more
- 9:53resources available than a non Roman player in the same.
- 9:57Amount of time, The faster building and repairing part of
- 10:00the bonus really shines when it comes to castles.
- 10:03Often whether a castle goes up in time or whether it falls
- 10:07later on depends on exactly these kind of small advantages.
- 10:12Overall, I think this is a fantastic bonus, no questions
- 10:16about it. Every time I play the Romans I
- 10:18feel like I'm playing both Franks and Burmese rolled into
- 10:21one single civilization. The Vikings give off a somewhat
- 10:25similar vibe, but the Romans already feel like they've got an
- 10:29extra villager in the dark age, and once they research
- 10:32wheelbarrow and handcart, they can even edge out the Vikings in
- 10:36eco. Power.
- 10:38Of course, one might wonder why the Romans of all civilizations
- 10:42get such a strong global economic bonus, considering that
- 10:47they come from antiquity and should in theory.
- 10:50Be far behind medieval civilizations.
- 10:53But human history and human development, even within the
- 10:57same geographic region, isn't linear.
- 11:00It doesn't always just move forward.
- 11:02In some ways, the Middle Ages were actually a step backwards
- 11:05compared to antiquity. Actually, in a lot of ways it's
- 11:09no coincidence that in the game we start in the Dark Age, since
- 11:13the transition from antiquity to the Middle Ages is sometimes
- 11:17literally called the Dark Centuries, and that label comes
- 11:21especially from the lack of written sources we have from
- 11:24that time. Even more than that, at least in
- 11:28Europe, the collapse of the Western Roman Empire in the 5th
- 11:31century AD led to the collapse of much of civilization itself.
- 11:35The darkness of the period is often contrasted with the light
- 11:39of classical antiquity, an image that wasn't invented by modern
- 11:44historians, but one that was already used in the late Middle
- 11:48Ages to describe the time after the Roman collapse.
- 11:52The Romans, with their complex social structures, their
- 11:55standards of hygiene, and their fortified Rd. networks were far
- 12:00more advanced than anything that followed in Europe for the next
- 12:03500 years. It's striking, but we actually
- 12:07have far more written sources from Ancient Rome than from the
- 12:101st 500 years of the European Middle Ages.
- 12:13The Huns, something I cover in the episodes on the Huns get
- 12:16across it played a role in this, as did the Goths.
- 12:20So in this light, the Romans global 5% efficiency bonus in
- 12:25Age of Empires 2 makes perfect sense.
- 12:28And this perspective on Roman advancement also gives us the
- 12:32perfect Segway into the next civilization bonus.
- 12:37The Romans are world famous for their legions and their
- 12:40infantry. Anyone who's read an Asterix
- 12:43comic will recall Asterix and Obelix taking on Roman soldiers
- 12:48disciplined, well armored troops who just kept coming.
- 12:53The entire comic series is based on the idea that the Romans were
- 12:57otherwise unstoppable conquerors of Europe with only one small
- 13:01Gallic village resisting them thanks to their druids magic
- 13:06potion. Only magic could stop the Romans
- 13:10in Age of Empires 2. They are not quite that
- 13:13invincible, but their infantry is still absolutely their
- 13:17greatest strength. One particularly feared bonus is
- 13:21that their infantry armour upgrades have double effect.
- 13:25Because of this, the Romans are missing the final infantry
- 13:28armour upgrade in the imperial age, but they don't need it in
- 13:32the end. Roman infantry not only saves an
- 13:35upgrade, but effectively ends up with one more mini armour point
- 13:40than other civilizations with full upgrades.
- 13:43In that sense, the Romans are literally ahead of their time,
- 13:46since their double armour bonus lets them fuel troops with
- 13:50future armour a whole age earlier.
- 13:53And that fits perfectly with the idea of Roman progressiveness in
- 13:58the Feudal Age. This bonus makes a Minute Arms
- 14:00opening especially threatening. It's basically always worth
- 14:05getting the armor technology, even if you're going for a tower
- 14:09rush. You should absolutely combine it
- 14:11with Minute Arms, since Roman infantry can fight relatively
- 14:15well under tower fire thanks to their extra armor.
- 14:18Whatever you do with Minute Arms, here's the beauty of it.
- 14:21The armor upgrade only costs you 100 food and with your boosted
- 14:26economy you can easily afford it.
- 14:29And it doesn't stop there. In the imperial age the Romans
- 14:32save a little bit of resources once again since instead of
- 14:37needing both 200 swordsman and champion upgrades, they only
- 14:40need one upgrade for their long swordsman, the legionary.
- 14:44Stat wise, the legionary is comparable to the Champion unit,
- 14:48but with slightly different trade-offs compared to
- 14:51champions. Legionaries have +2 melee armour
- 14:55plus five health points and four points of bonus damage against
- 15:01infantry, but they come with -2 attack.
- 15:05That means Legionaries should always beat champions in
- 15:09straight fights, though against other unit types they perform
- 15:12just a bit worse than champions do their peers.
- 15:16Armour is identical to a fully upgraded champion since the
- 15:19Romans can't research gambisons against buildings.
- 15:23They are also a little weaker because they lack arson.
- 15:27Alongside the Goths, the Romans are one of only two
- 15:30civilizations in the game without arson.
- 15:33Overall, legionaries serve as a very reliable counter to
- 15:37infantry. Even against samurai.
- 15:39They perform extremely well, since the samurai's bonus damage
- 15:43against unique units doesn't apply to the legionaries.
- 15:47So let's talk a little about the legionaries themselves.
- 15:51Historically, Roman legions existed from the 5th century BC
- 15:55all. The way into the early 7th
- 15:57century AD. Nearly 1200 years long of that
- 16:03time, they went through significant changes in
- 16:06strengths, composition, equipment, even their names and
- 16:09tactics. Early on, they were basically
- 16:12the army of a single. City, but later they developed
- 16:15into a fully professional military unit.
- 16:18Legionaries were career soldiers who either conquered new lands
- 16:22for Rome or were called to defend it.
- 16:25They were relatively well provided for received.
- 16:28Pay and were equipped with some of the best weapons available.
- 16:33Most of them were produced in or around Rome.
- 16:37I found sources suggesting that some legionaries were recruited
- 16:40for specific campaigns, while others served for as long as 25.
- 16:45Years. Legionaries were always Roman
- 16:48citizens, and they rarely fought alone.
- 16:51They were supported by many auxiliary troops, Archers and
- 16:55slingers and cavalry and more. And what made them so feared was
- 16:59their. Discipline and training.
- 17:01They fought in tight formations, often groups of eight.
- 17:05But honestly what impressed me the most wasn't even their
- 17:08battlefield tactics, it was just how insanely well organized the
- 17:12Roman military machine was as a whole.
- 17:15Going into that would probably take us too far off track here,
- 17:20but let me just say I fell down a massive rabbit hole reading
- 17:24one source after another until I felt a bit like Asterix and
- 17:28Obelix running around looking for permit.
- 17:30A 38. Eventually, I snapped back to
- 17:33reality and reminded myself I had a podcast episode to finish.
- 17:36So let's wrap up our chapter on the Legionaries for now.
- 17:41We'll come back to them later when we talk about the unique
- 17:44unit and the unique technologies.
- 17:47The Roman scorpions are also among the strongest in the
- 17:50entire game. To start with, they cost only
- 17:54half the usual amount of gold, a massive discount.
- 17:59Usually a scorpion costs 75 gold, but for the Romans it's
- 18:03just a bit over 30. That difference is.
- 18:06Huge. I recently played a game as the
- 18:08Romans. And I often run into the problem
- 18:11in early Castle age that I can't quite get siege onto the field,
- 18:15usually because I just don't have enough gold.
- 18:18The most frustrating moment is when I can barely afford 1
- 18:21scorpion, but what I really want is a manganel.
- 18:24But in that Roman game, not only was I able to actually afford a
- 18:27Manganel at the beginning of Castle Age because of my 5% eco
- 18:31bonus, no, I was even able to build not one, but two scorpions
- 18:37right away. It was a wild, actually a very
- 18:41empowering feeling. After a while, I even built a
- 18:44second siege workshop just so I could pump them out fast, simply
- 18:48because I could afford it. And again, it's not just that
- 18:52scorpions are cheaper. The Romans effectively have 5%
- 18:56more gold to work with thanks to their eco bonus, and that really
- 19:00adds up. My typical Roman build is to
- 19:04drop a siege workshop as soon as possible, start producing your
- 19:08scorpions and get to university for Ballistics, and later add a
- 19:12second siege workshop before just spamming scorpions like
- 19:16there is no tomorrow. As Romans it's not unusual to
- 19:20face crossbows or cavalry arches, which makes scorpions
- 19:24almost always useful, especially when combined with infantry or
- 19:28Knights. Honesty, you can't really overdo
- 19:32it with scorpion production since they can also be upgraded
- 19:35to Heavy Scorpions in the Imperial Age.
- 19:38And then there's the fact that they fire 33% faster thanks to
- 19:42their unique technology, Ballistas, which you can
- 19:45research already in the castle. Age.
- 19:48Back when the Romans were released, this technology also
- 19:51gave them Ballistics, so they would benefit from the
- 19:54Ballistics technology in the university.
- 19:57But since all civilizations scorpions now benefit from
- 20:01Ballistics, that effect was made global.
- 20:03Chances are we actually have the Romans to thank for that.
- 20:07But even that's not all. The team bonus reduces the
- 20:10scorpions minimum range from from the usual 2 down to 1, same
- 20:15as a skirmisher. As a team bonus, it's probably
- 20:19largely irrelevant because it's rare for anyone other than the
- 20:23Romans themselves to go heavy scorpions.
- 20:26But the other bonuses make Roman scorpions, especially when
- 20:30shielded by Roman infantry, a truly versatile weapon.
- 20:34They really only hit their limits in the Imperial age when
- 20:37gunpowder comes into play thanks to their firing speed, Roman
- 20:41scorpions dish out. Huge.
- 20:43Amounts of damage and with Ballistics they can reliably hit
- 20:47moving units that would otherwise counter them.
- 20:50And because of the reduced minimum range, they're not
- 20:53totally helpless if a few nights slip through to engage them in
- 20:56Malay. And also a pro tip, put your
- 20:59mass of scorpions into stagger found formation.
- 21:03That helps to always have enough scorpions outside of the minimum
- 21:08range and also. If the enemy reaches Imperial
- 21:11age and wants to kill your scorpions with onages or bombard
- 21:16cannons, you'll lose a lot less scorpions at once.
- 21:20But honestly, does it even matter if you lose scorpions in
- 21:23the late game when you can reproduce them so cheaply?
- 21:27I honestly don't think so, and I've seen some crazy games being
- 21:31played by some pro pros with more than 40 or 50 scorpions on
- 21:36the field. The Ballista's unique technology
- 21:40doesn't just improve scorpions, either.
- 21:42It also boosts. Galleys, giving them +2 attack,
- 21:45and together with fire galleys it adds plus 1 + 1 armor to the
- 21:49dromans as well. These bonuses are mostly useful
- 21:53in big ship battles where there's not much room for micro,
- 21:56but when micromanagement becomes a factor, the Romans run into a
- 22:00little bit of problems. They lack both dry dock and
- 22:04bracer, meaning their ships have less range and are a little
- 22:07slower. Overall, even with this unique
- 22:10technology, I don't consider the Romans be to be particularly
- 22:15strong on water maps. At first it was a little.
- 22:18Different though, when the Romans were first released, the
- 22:22Ballistas technology didn't give the galleys +2 attack, it gave
- 22:25them 33% faster fire rate instead, which in my opinion was
- 22:30much stronger. Diving into this technology gave
- 22:34me an excuse to do some reading about the history of scorpions
- 22:38as weapons. I learnt that even the ancient
- 22:41Greeks had siege weapons called scorpions.
- 22:43The Romans later adopted and developed these weapons further,
- 22:47but they called it a ballista. For example, Caesar used
- 22:51ballistas during his campaign in Britain.
- 22:54These weapons were highly accurate, but they could also be
- 22:57fired less precisely at distances.
- 23:00Of several 100 meters. They were mostly used at shorter
- 23:04ranges though, which makes it historically fitting that now in
- 23:07the game they do benefit from Ballistics.
- 23:10Their biggest advantage was being able to Pierce heavy
- 23:14armor. By the Middle Ages, scorpions or
- 23:17ballistas were hardly used anymore since more effective
- 23:20siege weapons like onages and trebuchets had taken over.
- 23:24Instead, they were mostly repurposed for static defenses,
- 23:28mounted and fortress walls or towers.
- 23:31So the Romans having a scorpion bonus in the game makes perfect
- 23:35sense. They were probably the only
- 23:38civilization, or at least one of the few civilizations in Age of
- 23:41Empires 2. That actually made widespread
- 23:44use of them. Fittingly, in Age of Empires
- 23:47One, Scorpions are actually called ballistas, though in that
- 23:52game siege weapons other than the stone thrower can only be
- 23:56built starting in the Iron Age, which is equivalent to the
- 23:59Imperial Age, so the Final Age. I've already mentioned a few
- 24:03times that the Roman army was astonishingly well organized and
- 24:08well managed. Part of that of course was a
- 24:10clear military hierarchy. And while I've also said this is
- 24:15a deeply fascinating topic you can easily get lost in, I'll try
- 24:18to keep it short here and explain why the Romans unique
- 24:22eunist is the Centurion. The Centurion was an officer who
- 24:27commanded a so-called century of the Roman Legion.
- 24:31Which ironically rarely consisted of 100 men, but
- 24:36usually about 80 legionaries. The Latin centum means 100.
- 24:40That's where the name centurion comes from.
- 24:42Any Roman citizen could become a centurion either by being chosen
- 24:46from within the legion. Itself, or by working their way
- 24:50up to the officer rank through service.
- 24:53The Centurion's tasks were to command the troops, maintain
- 24:58discipline and just keep general order.
- 25:01His pay was much higher than that of the ordinary legion
- 25:04legionaries, sometimes 5 to 20 times as high.
- 25:09Now if I wanted to go into more detail, I could tell you about
- 25:13the. Fascinating hierarchy among
- 25:15centurions because don't think for a second that every
- 25:18centurion was equal. There were hastati, principes,
- 25:23pili, there were centuries of different ranks and and well, no
- 25:27stop. I promise not to get carried
- 25:29away, I'm sorry. In Age of Empires 2, the
- 25:32Centurion is one of the most expensive gold units in the
- 25:35entire game, costing 75 food and a hefty 85 gold.
- 25:41It's elite upgrade is also quite something, costing 1100 food and
- 25:45900 gold, so 2000 resources in total.
- 25:50But the Centurion more than makes up for it.
- 25:53It's a heavily armoured cavalry unit, essentially a stronger
- 25:57knight with higher Pierce armour.
- 25:59Unfortunately they are not really suitable as a replacement
- 26:02for Knights since they are so expensive and can only be
- 26:06created from castles. So when is it worth?
- 26:10Going for the centurions? Well, here's where we circle
- 26:14back to the legionaries. Interestingly enough, centurions
- 26:18are always worthwhile when you're going for legionaries
- 26:21because the centurion has a passive ability.
- 26:24That buffs militia line units, militia minute arms, long
- 26:28swordsman, and of course legionaries.
- 26:30This aura has a radius of 10 tiles, and for the elite version
- 26:34it's 12 infantry within that radius gained plus 20% attack
- 26:39speed and plus 10% movement speed, or even plus 15% for the
- 26:44elite version. You only need one centurion for
- 26:47this. Multiple centurions don't stack
- 26:50the effect. From a design standpoint, this
- 26:53is a really cool way to represent the Roman military
- 26:57system in the game. Another neat detail is that in a
- 27:00formation with legionaries, the Centurion is always positioned
- 27:04behind them, a change made in an update shortly after the Roman
- 27:08DLC released, since at first centurions insisted on standing
- 27:12in front of the army. Which is quite bad because you
- 27:15don't want the Centurion to be killed even more so I'd argue
- 27:20you don't even want him to fight, you just want him to
- 27:23stand safe and boost the the stats of your legionaries.
- 27:27But be careful. If your opponent is also going
- 27:31infantry and manages to convert your centurion, they will
- 27:35benefit from the aura as well. So what I like to do?
- 27:39Is basically have not just one but two or three centurions with
- 27:46my army and this is a topic on its own.
- 27:50But the way I have my control group set up is usually I have
- 27:54the same unit types in one control group and don't like to
- 27:58mix different kind of units in the same control.
- 28:02Groups even with arches and skirmishes because they feel a
- 28:06little different. So what I would usually do is
- 28:10have my Legionnaires in one control group and my centurions
- 28:14in another, but in this and this only case.
- 28:18I would put both my legionaries and my two or three centurions
- 28:22into one giant control group and have them move together.
- 28:28It doesn't matter that the centurions get much slower
- 28:31because of the legionaries because I don't want them to
- 28:34fight but to. Stay with the legionaries.
- 28:37So for me this is the best solution to get the most out of
- 28:42their buff, even though the Centurion is a very strong unit
- 28:47on its own. I personally still prefer
- 28:50Knights when playing cavalry focused Romans because
- 28:53centurions are just too expensive, but in infantry games
- 28:57I always try to have at least a few centurions alongside my
- 29:00legionaries to buff them. And Speaking of infantry buffs,
- 29:04the Romans have another one up their sleeve.
- 29:07In the Imperial age, Roman infantry becomes stronger, even
- 29:11stronger, thanks to the unique technology Komitatensis.
- 29:15This tech gives the Militia, Line Knights and Centurions a
- 29:19charged attack that deals +5 damage every 20 seconds on top
- 29:25of that. These three unit types are
- 29:27created 50% faster. The way I see it, this is a very
- 29:32powerful military technology, especially when combined with
- 29:36the Centurions aura. It makes legionaries an
- 29:39extremely dangerous unit. Think about it this way, the
- 29:43Franks with Chivalry get stables that work 40% faster.
- 29:47This Roman bonus or technology on the other hand gives your
- 29:51units an extra attack every 20 seconds and makes them train 50%
- 29:56faster. Of course it's not easy to get
- 29:59there, we're talking late post Imperial here with very resource
- 30:03and especially gold intensive units and technologies.
- 30:06But if you manage it, you end up with one of the most fun armies
- 30:11in the game. Naturally.
- 30:13Komitatensis is expensive. 700 food and a whooping 800 gold.
- 30:18I remember struggling a lot to afford it when going into the
- 30:21late game with legionaries as Romans.
- 30:24When I was playing a more cavalry plus scorpion style
- 30:27though, I often felt like the tech wasn't really worth it and
- 30:31that I'd rather spend the resources on trips.
- 30:34Maybe that's just my playstyle, but as strong as I think the
- 30:38technology is, I rarely manage to get it researched, and if I
- 30:43do, it's usually from a position where I'm already so far ahead
- 30:47that I probably didn't really need it anymore.
- 30:50Historically, the commutatenses were nothing other than the
- 30:54mobile field troops of the late Roman Empire, basically the
- 30:58successors to the Roman legions. The word itself means companions
- 31:02or followers, and these troops were deployed flexibly across
- 31:07the empire under Emperor Constantine the First, the same
- 31:12Constantine who gave his name to Constantinople.
- 31:15The commuter tenses were especially important for
- 31:18maintaining control over the vast Roman realm.
- 31:21They were often stationed at strategically important points,
- 31:25usually inland, so that they could be mobilized quickly.
- 31:29They were essentially a rapid response force, which is
- 31:32probably the inspiration behind the game's unique technology and
- 31:36its speed bonus. Commuter tenses typically
- 31:40consisted of both infantry and cavalry, though infantry made-up
- 31:44the bulk. I interpret the name of the
- 31:47technology as suggesting that the Romans, legionaries and
- 31:51Knights in the game represent this new military structure,
- 31:54even though historically speaking.
- 31:57Legionaries and medieval Knights didn't really coexist.
- 32:00But those are just the details, the key point in my eyes, and
- 32:05much more important than that little detail.
- 32:08Is that this technology reflects the shift in Roman military
- 32:11organization during late antiquity from the big,
- 32:15relatively static legions to the more mobile and flexible
- 32:19comitatenses. Historically, comitatenses
- 32:22weren't a technology so much as a structural transformation of
- 32:25the military. But I like to see it as an
- 32:29administrative or logistical development or technology.
- 32:33And honestly, I can't think of a better way to represent the
- 32:36Romans. Late military evolution in Age
- 32:39of Empires 2. Now that we've.
- 32:41Covered all the. Civilization bonuses, unique
- 32:44technologies, and the unique units.
- 32:46It's time to take a look at how the Romans actually play out.
- 33:03When it comes to late game army compositions, the Romans are
- 33:06pretty heavily limited to some form of melee unit, ideally
- 33:11backed up by scorpions. Without access to bracer or
- 33:14gunpowder, the civilization really doesn't have any other
- 33:18viable options. The only real alternative to
- 33:21infantry is cavalry, and while Roman cavalry does get full
- 33:25upgrades. They can't research Hassa or
- 33:28Paladin, so I think it's fair to say that Romans are an infantry
- 33:32civilization with their power spike either in the castle age
- 33:36or in post imperial age, provided they still have access
- 33:40to lots of gold. Knights and skirmishes is of
- 33:44course a classic composition that you can rarely go wrong
- 33:47with if your economy is solid, but for Romans that setup really
- 33:52only works in the castle age. The problem is that skirmishes
- 33:55fall off hard in Imperial age because they don't have bracer,
- 33:59so as Romans you'll almost always prefer to transition to
- 34:04Scorpions. The army composition with
- 34:06skirmishes mainly comes up if you've survived fuel age with
- 34:10mass skirmishes and still have enough leftover that the castle
- 34:14age upgrades are worth investing in.
- 34:17Most of the time though you'll want to use the Romans strong
- 34:20economy to crank out Knights, then back them up with a handful
- 34:24of scorpions. Ideally with Ballistics
- 34:27researched. That combo quickly turns into a
- 34:30deadly army. And don't forget in imperial age
- 34:33you can keep scaling it up. Make sure to grab the heavy
- 34:37scorpion upgrade and then just don't stop making scorpions.
- 34:41I had a game once where I had 25 scorpions next to the base of my
- 34:45opponent and and I also might have had another 15 to 20
- 34:49scorpions at home to defend myself.
- 34:52Trust me, that was a glorious game.
- 34:55The same logic applies to infantry, except here massing up
- 34:59matters even more than with Knights.
- 35:01Normally infantry blobs are counted by arranged units, but
- 35:05Romans flip the script thanks to double armor upgrades, faster
- 35:11moving militia since the April update, and also improved melee
- 35:16pathing and additionally cheaper scorpions.
- 35:19This composition can already be dangerous in Castle A.
- 35:23Once you hit a critical mass of scorpions, your opponent will
- 35:26think twice before trying to deal with your infantry with
- 35:30Archers. There aren't many civilization
- 35:32that can really counter this. The best bets are civilizations
- 35:35with strong gunpowder units, like the Bohemians or the
- 35:39Portuguese. From these compositions, the
- 35:42Romans general strategies follow naturally.
- 35:45They are very merely focused. Sure, in theory you could open
- 35:50with Archers, but in practice that's pretty rare and for good
- 35:53reason. It almost always comes down to
- 35:56melee units, whether mounted or on foot, which can later combine
- 36:00with scorpions. Technically Romans do have
- 36:03access to cave Archers and castle Age, but without thumb
- 36:07ring and without braces in Imperial age, they're just not
- 36:11viable. Plus they also lack path in
- 36:13tactics. If a Roman player is going Cav
- 36:16Archers, it's either because of some very unusual circumstances
- 36:21or because something has gone horribly wrong.
- 36:24But all right, back to strategies.
- 36:27At the start of Castle Age, Romans almost always have an
- 36:30economy that outpaces most of the civilizations thanks to
- 36:34their more efficient villages that lets them afford to mass
- 36:38Knights and overwhelm an opponent early.
- 36:41This approach works whether you come out of a scout rush or a
- 36:44more defensive fuel age. And thanks to their economy and
- 36:47sheep scorpions, Romans also have an easier time than most
- 36:51civilizations in dealing with counters to Knights.
- 36:55Economic bonuses like the Romans always make.
- 36:57Food heavy unit comps feel especially good since they
- 37:01usually require big economy anyway.
- 37:04That's naturally points Romans towards scouts and Knights.
- 37:07The extra food they gather can either fuel more units or get
- 37:11you to a stronger castle age power spike earlier.
- 37:14Romans can all in from one TC with Knights more effectively
- 37:18than many other civilizations, but they also scale very well
- 37:23with booming, so it's worth thinking carefully.
- 37:26About your wind condition in each matchup.
- 37:29Against strong gunpowder civilizations, for example, I'd
- 37:32lean toward focusing the game on castle age aggression rather
- 37:36than trying to drag it out. And since the Romans economy is
- 37:40so good, they can really choose any opening that fits the map or
- 37:44match up. But the scariest Roman opener
- 37:46has to be the full men at arms rush.
- 37:50This works similarly to the classic men at arms into Archers
- 37:53play. You drop your barracks.
- 37:54Early and start training militia before you even hit fuel age.
- 37:58Once you're there, you research the men at arms upgrade and
- 38:02instead of going for an archery range you add a.
- 38:05Blacksmith and immediately grab the infantry armor upgrade.
- 38:08Meanwhile you keep pumping out militia for as long as you see
- 38:13fit with their boosted armor. These units barely take damage
- 38:17from villages or enemy military, so they can apply a ton of
- 38:21pressure. As your economy allows you.
- 38:24Can add a second barracks or if enemy Archers start becoming a
- 38:28real threat, mix in an Archer range for skirmishes.
- 38:32Forward buildings near your opponent are also a good idea if
- 38:37you want to apply even more pressure.
- 38:39Skirmishes are especially useful here, since they can threaten
- 38:42enemy villages hiding behind small walls without going on
- 38:45gold. Make no mistake though, this is
- 38:48an all in strategy. But ever since the big infantry
- 38:52patch back in April this year, this rush has become especially
- 38:56deadly. Everyone expects men at arms
- 38:59from the Romans, but if you keep investing into men at arms, it
- 39:03may come unexpectedly. And if you spawn.
- 39:06Relatively close to your opponent.
- 39:08It can completely overwhelm them.
- 39:10I myself have not played this all in kind of men at arms rush
- 39:14with the Romans yet, but. I am the proud owner of three
- 39:19losses dying to these rushes. In team games, the Romans are
- 39:24almost always locked into the cavalry role.
- 39:27Their strong economy pushes them in that direction, and their
- 39:30lack of range upgrades leaves them with little choice anyway
- 39:35on close maps. Their biggest contribution in
- 39:37the late game will be their scorpions, but they'll need help
- 39:41from their team mates to deal with siege orages or bombard
- 39:44cannons. If you want to get a bit off
- 39:47matter with them, Romans can make some flank place.
- 39:51Things like armoured men at arms, tower rushes, or even
- 39:54castle drops, all of which are a little easier to pull off thanks
- 39:58to the global 5% efficiency bonus on water based team maps.
- 40:02They can also be picked as a landing civilization while the
- 40:06rest of the team fights for water control.
- 40:08Overall, though, Romans are fairly predictable in both 1V1
- 40:12and team games. Their strengths and weaknesses
- 40:15are clearly defined so there isn't a ton of strategic
- 40:19variety. That's also why you'll only
- 40:22really see them picked in tournaments on certain maps.
- 40:26When it comes to map specific performances, there are two map
- 40:30types where Romans really struggle in closed maps.
- 40:33They simply lack the tools in late game to deal with gunpowder
- 40:37units and siege onages now ever since siege underders were made
- 40:42a much cheaper. There is a potential surprise
- 40:44play with a fast castle into a castle drop plus infantry, but
- 40:48we have yet to witness that. And if that push doesn't work,
- 40:52it's pretty much game over for the Romans.
- 40:55Roman monks are fine, but it's not great.
- 40:57They don't have any special bonuses and they can't get
- 41:01Heresy or Theocracy, and they also lack sanctity.
- 41:05Which gives them a bit of extra health.
- 41:08Which is a big drawback if you were hoping for monk crush.
- 41:12On hybrid maps. Their biggest weakness is that
- 41:14they don't get any demos. That hurts a lot in the early
- 41:18game when fighting for fish and water control is so important.
- 41:22In fact, aside from Koreans, they are the only civilization
- 41:25in the game that can't make any demos.
- 41:29On pure water maps, things are looking a little bit better.
- 41:33Romans do have some useful bonuses and unique technologies.
- 41:37Their more efficient economy helps them with those very tight
- 41:40build orders you play on. These kind of maps and demos are
- 41:44far less important here than on hybrid maps.
- 41:47They've also got solid galleys, especially in the castle age.
- 41:51Though the extra armor honestly isn't that impressive since most
- 41:55ship damage comes from bonus damage anyway as far as I know.
- 41:59Still, once you research the Ballista's unique technology,
- 42:03their ships do at least get +2 attack.
- 42:07Well, they're they're galleys, not their fire ships, which
- 42:10becomes basically mandatory since when you hit the pure age
- 42:14you can't research bracer. Even so, without bracer and
- 42:18without dry dock, which makes your ships move faster.
- 42:21They just can't keep up with the top tier water civilizations.
- 42:26Romans biggest strength is possibly on semi closed maps
- 42:30like hideout. Here they can really leverage
- 42:33their castle H power spike and unlike on renal fortress their
- 42:37opponents can't just sit back and safely fast track into
- 42:41imperial age to exploit the Romans weaknesses.
- 42:45This is where the cavalry plus scorpion or infantry plus
- 42:49scorpion composition shines. Even a full feudal all in with
- 42:53forward barracks can be effective on these kind of maps.
- 42:57They are also strong on mid control maps since their economy
- 43:00paired with cavalry can secure the middle.
- 43:03Early. That way, even if the opponent
- 43:05technically has a better late game, it matters less once the
- 43:09gold runs out for the enemy. And if the Romans do manage to
- 43:13control a lot of gold, their late game can actually feel
- 43:17really fun. On open maps, Romans don't face
- 43:20any unique challenges, but they also don't particularly stand
- 43:24out that minute. Arms opening works well here,
- 43:27but they suffer from a lack of late game options.
- 43:31At the same time, they also don't have the kind of early
- 43:34game power spikes that other weak late game civilizations
- 43:37sometimes rely on. The closer they spawn to their
- 43:41opponent, the better it is for the Romans.
- 43:43So if you're in a tough matchup but you've spawned near the
- 43:46enemy, the best play is usually to crank up the pressure,
- 43:51unleash everything in Castle Age, and stop them from reaching
- 43:56Imperial. Because, and this can't be said
- 43:59often enough, Romans simply can't compete with civilizations
- 44:03that can get gunpowder units, no matter how good that global 5%
- 44:08efficiency bonus might look on paper.
- 44:11As a relatively new civilization, only about two
- 44:14years old, the Romans don't yet have the kind of storied history
- 44:19and competitive play that some other civilizations can claim.
- 44:23Compare them, for example, to the Burgundians, Bengalis, or
- 44:27Bohemians who are top tier civilizations on arena, the
- 44:31Armenians who shine on water, the Georgians who are excellent
- 44:35on mid control maps, or the Dravidians who dominate on
- 44:38hybrid maps. Those newer civilizations have
- 44:41already carved out clear niches for themselves and produced
- 44:45plenty of memorable tournament games.
- 44:48The Romans by contrast haven't made quite the same impact in
- 44:53tournaments. They mostly appear on maps where
- 44:56that Men at Arms power spike in Fuel Age really pays off maps
- 45:00with close spawns like currently in Sudden Disaster on SKUSA.
- 45:05They were also picked on SKUSA in Wall Odds 4, though only in
- 45:10the early playoff rounds since they didn't manage to win a
- 45:13single series. Later on in that same event, the
- 45:17Romans were picked on Land Madness where they actually did
- 45:20secure some victories, likely because their strong economy
- 45:24makes cavalry play easier and because the scorpion defence is
- 45:28so effective. In the 90s Titans league 4
- 45:31despite a very diverse map pool, Romans were only drafted 3 times
- 45:37across the entire playoffs, all in rocky forest semi closed map.
- 45:42Out of those three games they only won once in the Garrison.
- 45:47They were picked three times as well during the playoffs and
- 45:51they were played once on Arabia and Land Madness and they lost
- 45:54both games but they did manage win on golden streams.
- 45:59What stands out most in my memory, though, are matches on
- 46:02maps like Dune Springs and the Red Bull Event and Fish and.
- 46:06Fish. Those are very open maps with
- 46:08valuable central fish resources, and they encouraged a lot of
- 46:13high risk, high reward strategies.
- 46:15Romans thrived there, with men at arms and tower rushes often
- 46:19creating absolute chaos. But overall the story seems
- 46:24clear. Romans just haven't played a
- 46:26particularly standard role in the competitive scene.
- 46:30The rank ladder stats tell a kind of similar story.
- 46:34The higher the ELO, the lower the Romans win rate.
- 46:37At low and mid ELO, their win rate is among the very best, if
- 46:41not the best. But at the top levels, they
- 46:45perform worse than most other civilizations.
- 46:47The reason is pretty straightforward.
- 46:49It just seems like for an average player, the economic
- 46:53bonus is incredibly strong, and it makes straightforward
- 46:57strategies like night all in almost trivial to execute.
- 47:02At higher levels, though, skilled players know exactly how
- 47:05to punish the Romans week late game, especially with gunpowder
- 47:09units, something that's much harder for less experienced
- 47:12players to pull off. My grandfather once told me of
- 47:17the Age of Augustus, the emperor who found Rome a city of Bric
- 47:24and left it one of marble. Guided by his virtue and
- 47:30prudence, Augustus's empire reached new bounds.
- 47:35A vast constellation of cities spanning the Mediterranean and
- 47:39beyond, it's prosperity and happiness were the envy of
- 47:44another. To wrap things up, I usually
- 47:46like to talk about the campaigns for each civilization, but in
- 47:50the case of the Romans, there isn't actually one.
- 47:53Even though they were the only new Age of Empires 2
- 47:57civilization added in the Return of Rome DLC, they didn't get
- 48:01their own campaign. The reason is that the DLC was
- 48:05more about merging Age of Empires One and Age of Empires
- 48:072, and so it bundled in the Age of Empires One campaigns
- 48:12instead. Personally I think that was a
- 48:15questionable choice. Not so much the merging part,
- 48:18which I'm fine with, but the fact that the Romans didn't get
- 48:21a dedicated campaign of their own.
- 48:24At least we do encounter them as factions in other campaigns.
- 48:29In the Hunts campaign Attila the Hunt, the Romans show up in the
- 48:33last three missions representing the Western Roman Empire.
- 48:37I already talked about this one in the Hunts podcast, so you can
- 48:40listen back to that for details. What's worth noting here is that
- 48:45before the Return of Rome DLC, those missions had the.
- 48:47Byzantine standing in for the Western Romans even though the
- 48:51faction was already called Western Roman Empire since the
- 48:55DLC. That's now been corrected you.
- 48:58Actually fight the Romans themselves.
- 49:01Which makes much more sense historically.
- 49:04The other major campaign where the Romans appear is the Goths
- 49:08campaign Alaric. With the exception of mission 2,
- 49:11where you've you're fighting the Eastern Romans represented by
- 49:17the Byzantines, you're up against the Romans in missions
- 49:20134 and. Five This campaign is all about
- 49:24the Gothic invasions against both halves of the Roman Empire.
- 49:28Just like in the Hunts campaign, the Western Romans used to be
- 49:32represented by the Byzantines, but were switched to the Romans
- 49:35after the DLC. I'll go over this campaign in
- 49:39detail when we eventually. Get to the Goths episode.
- 49:44There's also a scenario in the Victors and Vanquish DLC where
- 49:46the Romans play a role. In the Gazirik scenario, you
- 49:50play as the Vandals under King Gazirik, raiding Roman
- 49:54settlements and even Rome itself.
- 49:56Just like in 455 AD, that sack of Rome marked the beginning of
- 50:02the end of the Western Roman Empire.
- 50:04Here the Romans actually appear in two forms.
- 50:07One faction, simply called the Romans, controls 17 settlements
- 50:11spread across the map, including the city of Rome, and the other
- 50:15faction is indeed the Comitat Tenses, stationed in various
- 50:20inland cities as mobile field troops exactly as they were
- 50:24historically, and they even fight off hundreds.
- 50:28It's a beautiful map with Rome built up as a truly massive city
- 50:32and a worthy final target. Now technically speaking, there
- 50:36is a Roman Age of Vampires 2 campaign, the Tryon campaign
- 50:41which comes via Return of Rome. But this is really an Age of
- 50:45Empires One style campaign covering the reign of Marcos
- 50:48Ulpios Trayanos from 98 to 117 AD.
- 50:53It's exclusive to Return of Rome.
- 50:55You won't find it in the original Age of Empires One.
- 50:59On the flip side, Age of Empires One has three full Roman
- 51:03campaigns that Age of Empires 2 doesn't.
- 51:05Rise of Rome, Arva Cesar and Pax Romana totalling 15 scenarios.
- 51:11But since all of these missions are just talked about or or
- 51:16campaigns belong more to Age of Empires One than two, and you'll
- 51:20only play with the Age of Empires One Roman civilization,
- 51:24I'll leave them aside for now. They're more the kind of thing
- 51:28I'd cover in a trivia episode or a dedicated Age of Empires One
- 51:31podcast. As so often happens, though, the
- 51:36community has stepped in to fill the gaps left by the developers,
- 51:41and there are at least two fantastic custom campaigns for
- 51:45Age of Empires 2 Definitive Edition that lets you play as
- 51:48the Romans. The stand out is Julius Caesar
- 51:51campaign, which spans a whooping 12 missions split into two major
- 51:56arcs that you can download separately from the mod center.
- 52:00Just search for Julius Caesar and you'll find both parts.
- 52:04Download them in the remastered edition.
- 52:07The first part covers the Gallic Wars.
- 52:10The second part follows with the Roman Civil.
- 52:12War. Both arcs are based directly on
- 52:15Caesar's own writings about these conflicts and wars.
- 52:19The missions take you across Iberia, Gaul, Gemania, and even
- 52:25Britain, with scenarios ranging from repelling migrations to
- 52:29rallying local tribes to your side to fighting pitched battles
- 52:33like the Battle of Sabis. Later missions recreate the
- 52:36Siege of Alessia, the crossing of the Rubicon, Caesar's
- 52:40campaigns in Greece, and finally the Battle of Phar Salos against
- 52:44Pompeii. The grand finale takes place in
- 52:47Egypt, where Caesar attempts to overthrow Pharaoh Ptolemy the
- 52:5113th and put Cleopatra on the throne, complete with some role
- 52:57play elements as you infiltrate Alexandria, spark an uprising
- 53:01and eventually clash in a massive open.
- 53:04Field Battle. It's a truly gigantic campaign
- 53:08that takes you across half of Europe and into North Africa.
- 53:12Honestly, I can't even do justice to how varied and
- 53:16ambitious it is. I'd love to dedicate an entire
- 53:19series of episodes just to that campaign.
- 53:22But that's not even all. There's actually a second Roman
- 53:26campaign, Custom campaign. This one tells the story of
- 53:30Iguidius, a Western Roman general from the 5th century
- 53:33Goal. The campaign was created by
- 53:35Manuel La Carpucha and consists of 6 extensive scenarios.
- 53:41It's fully voice acted and honestly just impressive
- 53:45production value. You begin as a young Igidius
- 53:48serving under General Ateus, helping to lift the Frankish
- 53:52siege of the Roman city of Tujorum.
- 53:55In the second scenario, Igidius must defend the city of ARS
- 53:59against the advances of the Visigoths and Burgundians.
- 54:03Later you defend it again, this time against Ritzimel, A
- 54:06Germanic Western Roman general. After that, Igidius flees N to
- 54:12his family's estates in Gaul, where he has to defeat Roman
- 54:16rebels who hold the surrounding towns before turning to face the
- 54:21Visigoths. The 5th scenario takes place in
- 54:25what is modern day France and features a massive battle.
- 54:29Igidius meets Theodoric the Goth outside the Wars of Aurelianorm.
- 54:36Today's All Leon 2 Great armies clash on a vast battlefield with
- 54:41lovingly detailed terrain and excellent voice work.
- 54:45This scenario really gives you the feeling of actually fighting
- 54:50not on some random terrain, but an actual battleground.
- 54:55In the final mission, Iggy's son must carry on his father's
- 54:58legacy and secure what remains of the Roman realm in Northern.
- 55:02France. If you do enjoy campaign play, I
- 55:06really recommend. Both of these.
- 55:08Custom campaigns for the Caesar campaign.
- 55:11You'll need to set aside plenty of time though.
- 55:13I had actually planned to finish it before recording this podcast
- 55:16to give you a more detailed rundown, but I only.
- 55:19Made it through the first half and had to research the rest.
- 55:23The Igidius campaign is shorter but really well voice acted
- 55:28overall. Both campaigns are truly
- 55:31remarkable, especially given the level of care and attention to
- 55:34detail that went into them. And to be honest, they are way
- 55:40better than most of the campaigns that the game gives us
- 55:43by default. And that's a wrap on the Roman
- 55:46campaigns between Caesar's epic conquest across Gaul, the
- 55:51Mediterranean, and even Egypt. And Agidius heroic defence of
- 55:56the remnants of the Western Roman Empire and Gaul.
- 55:59You can really see the depth and historical flavour the community
- 56:03has brought to these custom campaigns.
- 56:05They also fill in gaps left by the official content in my
- 56:09opinion and give you a chance to experience the Romans in action.
- 56:13From tactical maneuvering to large scale battles.
- 56:17Even with a little bit of role play.
- 56:19So with campaigns, units, strategies, and unique
- 56:23technologies covered, I hope this episode has given you a
- 56:26solid picture of what the Romans bring to Age of Empires 2, from
- 56:32their early game men at arms pressure to late game Legion and
- 56:35Scorpion combinations. Their clear strengths and
- 56:38weaknesses make them both fun and approachable, especially for
- 56:42players who enjoy a strong economic foundation with
- 56:45flexible military options. There's always more.
- 56:48We could dive into, of course, historical trivia, extra unit
- 56:53details. Or obscure strategies, but I'll
- 56:57save that for a potential future episode.
- 57:00For now, take these insights and see how the romance fit your
- 57:04play style, whether it's crushing early feudal rushes or
- 57:07dominating mid game with Knights and scorpions.
- 57:11Before we go, a quick reminder. Please leave a rating and follow
- 57:15the podcast on Spotify. It's a simple freeway to support
- 57:19the show. Feedback is always welcome
- 57:22whether through Discord, e-mail at age of cast@gmail.com that's
- 57:27ageofcast@gmail.com or just a Spotify comment.
- 57:32I read them all and often feature them in the next
- 57:35magazine episode. I'd be glad to do it for this
- 57:38episode again. And if you want to help keep the
- 57:41podcast running, consider supporting on
- 57:44patreonthatspatreon.com/start the Game already.
- 57:49I'm heading off on vacation next week, so there won't be a new
- 57:53episode next week, but we'll be back at the start of October
- 57:57with more Age of Empires content.
- 58:00That'll be the magazine. Thank you so much for listening,
- 58:04and I hope you enjoyed exploring the Romans in Age of Empires 2
- 58:06as much as I enjoyed putting this episode together.
- 58:10And if you're a new listener, then while I'm on vacation, just
- 58:14go back and listen to all the other episodes that have already
- 58:18been published. For example, about the other two
- 58:21civilizations I have already covered the Aztecs and the
- 58:25hunts. And with that, I'm heading off.
- 58:29See you in the next episode.