Latest / Pick Up and Deliver / Chroma Mix, Apiary, Apollo, Fantasy Realms (revisited)
Transcript
- 0:05Welcome to pick up and Deliver the podcast, where I pick up my audio
- 0:08recorders, I head out for a walk and delivering episode to you while I
- 0:10stroll around. I'm Brendan Riley. Well, good evening, listeners. It's
- 0:23a lovely day here in suburban Chicago. It is now. My phone thing
- 0:27says it's fifty one degrees out, but I can't believe it's that warm.
- 0:31I think it's in the mid forties as my guess, maybe even low forties.
- 0:35I'm putting on a hat and gloves for this walk. Kind of been
- 0:39inside all day doing some work. I thought i'd get out talk to you
- 0:43my friends, take a little stroll, get the blood pumpin, get the
- 0:48review rollin, et cetera, et cetera. So I thought I would talk
- 0:52to you today about a few games because the last episode I did it was
- 0:56not a review episode, and I'm still catching up, although I'm getting close
- 1:00to getting caught up on the new games I've played list so that's exciting,
- 1:04all right. So today is a board game Espresso triple shot. For those
- 1:10of you new to the podcast, This is a segment I do in which
- 1:14I review three games that I've played. One or two times each, So
- 1:18these are first impression reviews. And then I talk about one game that I
- 1:22recently dusted off, meaning I got it out of I played it, and
- 1:26it's been more than a year since I played it, so I'm kind of
- 1:29bringing it back into play dusting it off so to speak generally. Like I
- 1:34said, I've only played the most of the games once or twice when I'm
- 1:38talking about them, so keep that in mind. Take my impressions with the
- 1:42grain of salt. All right, So first game I want to talk about
- 1:45is called Chroma Mix. This was a kickstarter game from an independent publisher,
- 1:49and full disclosure, I am friends with the independent publisher's name is George Zeng.
- 1:55He comes to Toggle Gaming and I think he's a really swell guy.
- 1:59So take that with a grain of salt, a double double salt for this
- 2:02podcast or this episode. But I will say this is a fun little card
- 2:07game. Chroma Mix is a deck building game of sorts. Hand management.
- 2:14Is probably a better a better sober quet, although it does have a deck
- 2:17building component. In the game, you start with a couple different cards that
- 2:23are different colors, either pink, you can do cyan magenta, or cyan
- 2:30magenta, cmy k cm cyan magenta yellow. Okay, so C myk cyan
- 2:38magenta yellow, and I think the case stanswer black. The idea being this
- 2:43is a game about making colors using ink, and so you start with cards
- 2:47from those three base colors, and the way the game works, you can
- 2:52play a card onto the table and then when you play that card, it
- 2:55will give you the option of doing something, or you can mix some new
- 3:05ink by getting rid of cards you already have, or there is an action
- 3:08you can do where you pick up all of the cards that you had played
- 3:12on the table. The reason it's hand management and not deck building is that
- 3:15you always have all your cards in your hand or on the table in front
- 3:17of you. But because you always have to spend two cards to get a
- 3:21new one, and the more elaborate colors require cards that kind of step up
- 3:27to them, you're always thinning your deck as well. Your hand never gets
- 3:30all that big, except toward the end of the game you might start to
- 3:34assemble a big hand toward one of the winning conditions. The game has a
- 3:38couple different win conditions that you achieve through buying one of the top level cards.
- 3:43So that's one of the interesting things. You can't win until you buy
- 3:46one of the top level cards, and then the top level card that you
- 3:49buy gives you access to one of the win conditions, which you then achieve
- 3:53through the same process of sort of buying and manipulating cards. It's a pretty
- 3:59tactical game. I mean, you definitely need strategy, but there's tactics in
- 4:01terms of which cards come out into the market. Then you are sort of
- 4:05changing cards into other cards as you race toward the goal. Once you've played
- 4:10a few times, you realize it is a race game. It's not that
- 4:13long, maybe fifteen or twenty minutes. The art is fine. It's not
- 4:16amazing or anything, but it's passable, and there's fun little quotes and stuff
- 4:21on the cards as well. I think if I recall quotes about the colors.
- 4:26It comes in a nice little box. What's an equivalent size box.
- 4:31It's a small box card game, sort of a shot and tott and size
- 4:34card box. Maybe a little bit bigger than that, but it's like a
- 4:36double deck box but a little thicker. Yeah, something like that. So
- 4:43that was published by George Zeng with art from Nicolage, Jasper Cyan and The
- 4:49publishing house is jay z Games jy Zee, which are George Zang's initials.
- 4:56Now, keep an eye on George. I think he's going to go far.
- 5:00I'm not gonna say where, but I am aware that he got a
- 5:02job starting in March at a publishing house, like an actual full time job
- 5:09as a game developer, so our a game designer. So that's really exciting
- 5:13and I wish him the best. Okay, the next game I want to
- 5:15talk about is apary. Apiary is the newest and exciting game from stone Meier
- 5:23Games. The premises it's the far future. Human beings wiped ourselves out,
- 5:27and the next dominant species to rise on Earth were bees. The bees expanded
- 5:33over the planet, they took over everything, they evolved into HyperIntelligence, and
- 5:36then they went into space. So the game is about space bees. I
- 5:41mean, pretty self explanatory. I mean, I'm kind of tired of all
- 5:44the space bees games, but you know, one more won't hurt anything.
- 5:46I'm kidding, of course. I actually do own quite a few games about
- 5:50bees. I have three that I can think of. I have honey Buzz,
- 5:56which is a market engine or a market tableau builder with some worker placement.
- 6:01I have bes Be Easy, which is a abstract strategy game with cute
- 6:08little bees on it. And then I have Bees, which is a real
- 6:12time flower construction and harvesting game, which I think is b with five e's
- 6:17and then a S and an apostrophe exclamation point. So you would have thought,
- 6:23Brendan, you picked up a copy of Apry Huh. I did not.
- 6:27And there's a couple of reasons. One, at first glance, it
- 6:30was not yes for sure, which tends to be the case with Stone myre
- 6:34games. For me, I generally like them, but they're not top top
- 6:38shelf for me. The one that really has tickled my fancy, and really
- 6:42I've gone all in on his wingspan. The moment I saw that game,
- 6:46I knew it was for me, and I've got every expansion so far.
- 6:48I don't have the Gigantic Box, but everything else, so that one is
- 6:54really top notch for me. Most of the others are good. I enjoy
- 6:58playing them. I really do like Size quite a bit. I like Tapestry
- 7:01quite a bit. But in every case when I've played them and someone else
- 7:04had them, I'm sort of like, well, I'm glad I didn't buy
- 7:06this. It wouldn't get played much at my house, I can play it
- 7:10with other people, and that's frankly, that's the case with API as well.
- 7:14API is a work replacement game. It uses a bumping in growth mechanism,
- 7:17not dissimilar from Euphoria, where you have your workers are dice. In
- 7:21this case, they're like b shaped dice, sort of with four sides,
- 7:26so that as they go along they get stronger from level one to level four.
- 7:30And then once a level four bee gets bumped, it then goes into
- 7:33hibernation and you lose it, but you get a bonus when you do that.
- 7:36So the game has played over a series of turns. On your turn,
- 7:41you are placing your bees, bumping other people's bees that you're getting benefits
- 7:46from the places where you place the bees. The bees are exploring the galaxy
- 7:49doing sort of three X stuff. There's no extermination, you're not fighting each
- 7:54other, but you are exploring, exploiting and expanding. For sure, the
- 7:58theme is pretty fun. I do like game that carefully thinks through its theme,
- 8:01and I would say most of the components are pretty thematic and how they
- 8:05engage with what it is they're doing. It fits. The game fits its
- 8:09own theme very well, so I like that. The components are pretty nice.
- 8:15The little bee dice things are good, although they would have been better
- 8:18had the numbers been painted at a higher contrast, at a high contrast thing
- 8:24they want. The numbers aren't painted, and so they're actually kind of hard
- 8:26to see. I think if I owned this game, I would take a
- 8:31brush and some white paint and I would paint the numbers on the dice so
- 8:35that we had read a legible dice in light. That isn't great. I
- 8:39know I haven't really said what you're doing in Apiary, but I mean the
- 8:43reality is it is kind of what you would expect for a game that makes
- 8:48use of most of the exes the exploit and expand and so on. From
- 8:52that perspective, it does what you would think it's going to. The art
- 8:56is from Quan Chai Moria. It's really great. It does look like space
- 8:58bes. If you can imagine what a space B would look like. Quantai
- 9:03Maria nailed it. I don't think there's any doubt when you're looking at the
- 9:05game that that's what it's about, and everybody's pretty happy with it from my
- 9:09perspective, So all in all, Apiary it's a fun one. It's definitely
- 9:13well worth trying. It does fall into for me the stone Meyer category of
- 9:18I'm glad I didn't buy it. It doesn't. It's not a game that
- 9:20I need to own. But if someone brings in and says, hey,
- 9:22you want to play Apiary, I probably will play ay Apary When it shows
- 9:28up on board game Marina, I'm sure I will log a dozen plays of
- 9:31it as I figure out how it works and kind of get the hang of
- 9:33it better. But for now, I'm happy to have played it once and
- 9:37gotten to try it. Apary was designed by Connie Vogelman with art by Kwanchai
- 9:41Maria and published by stone Meyer Games. Next up, I'm going to talk
- 9:46about a game I dusted off, and that game is Fantasy Realms. Fantasy
- 9:50Realms is a game that's had an interesting arc. It came out in twenty
- 9:52seventeen, and I specifically remember the year it came out because I was at
- 9:56Origins when I met its designer and he told me it was coming out,
- 10:01and I confess I didn't go by it. I probably should have. It
- 10:03would have been nice to help get his sales up at the first con,
- 10:07and it had a slow burn like. At that first con, I didn't
- 10:09hear anybody talking about it, and for a while after I did not hear
- 10:11any talk about it, But slowly and surely conversation built about. Fantasy Realms
- 10:16is a really interesting handbuilding game where you have a deck of cards and all
- 10:22the cards have different scoring conditions on them, and they all kind of interplay
- 10:26off each other, and as you're playing your drawing cards and trying to get
- 10:30the best hand you can. But it sort of uses Gin rules, like
- 10:33you draw a card and discard a card, and then the next person draws
- 10:37a card and discards a card. The big difference is in Fantasy Realms,
- 10:39every time you discard a card, you're discarding a card to the open market,
- 10:43and everyone when they're drawing a card can take a card from any of
- 10:48the cards in the open market. It's a big open space rather than you
- 10:52know, in Gin or other games like that, you can only take the
- 10:54top card on the discard pile. In Fantasy Realms you can take any of
- 10:58the cards in the open market. And the game goes until there are ten
- 11:01cards in the open market, and then it immediately ends, and whoever has
- 11:05the best hand wins the hands all have these different scoring conditions on them,
- 11:09and often they depend on what else you have in your hand. In some
- 11:11ways, it's a little bit like point salad, only instead of building a
- 11:15tableau, you are assembling it all in your hand. And in point Salid,
- 11:18you have vegetable cards that give you points, and you have the scoring
- 11:22cards that earn the points from the vegetable cards. In Fantasy Realms, there's
- 11:26no I mean, most of the cards do have points on them also,
- 11:31but really it's a game where your hand gives you points. Now, there
- 11:33was some early criticism, which I thought was reasonable, of Fantasy Realms that
- 11:37it takes as long to score as it does to play. And that's fair.
- 11:41If you're going through the cards one at a time and talking about how
- 11:43they score, you could spend more time than you could spend ten or fifteen
- 11:48minutes scoring four or five people, and the game only takes ten or fifteen
- 11:50minutes, So that's definitely true. However, they've released an app where you
- 11:56load up the app, you take a picture of the tableau and it identifies
- 12:00for you all the cards that are in the tableaux. You double check that
- 12:03they're all there, and then you click score and it figures out your score
- 12:05for you. And boy, that's great. I highly recommend finding that because
- 12:11it makes all the difference. Fantasy Realms is really fun. It's been more
- 12:16than a year since I played it, but I'm happy to have gotten it
- 12:18out again because it really works well. So that is Fantasy Realms, designed
- 12:24by Bruce Glascow, which if that name seems familiar, it's because it's also
- 12:28the name under the title Betrayal at House on the Hill, So Bruce has
- 12:31two bangers out there, and with art by Anthony Cornomyer and published by whiz
- 12:39Kids. Finally, today I'm going to talk about a third game. This
- 12:41is a game I picked up at Goodwill for a couple bucks, and I'm
- 12:46glad I got it a Goodwill for a couple of bucks because it was fun,
- 12:48but not a game I need to keep. I'm not that interested in
- 12:52holding onto it, so it's gone onto the cell pile. So that gives
- 12:54you a sense of my review. But this is Apollo, a game inspired
- 13:00by the NASA Moon Missions. The designer the design team is interesting. It's
- 13:05Sarah Addison and John Gilmore. John Gilmore, best known for being one of
- 13:09the code designers of Dead of Winter. He also designed the auction game Vault
- 13:13Wars, which is what I have and enjoy and I think, yep,
- 13:18no, that's it. I know he's done more, but that's all I
- 13:20have in my head about him. And the art is Thomas Rainier. I
- 13:26think you can look it up on board game Geek. It's published by Buffalo
- 13:28Games in partnership with Pandasaurus. I believe so Apollo the NASA Moon Missions is
- 13:33a game inspired by that. One player plays Houston, and so you have
- 13:37this big control panel with all these indicators that you're tracking, and then the
- 13:41other players play the astronauts in the ship. And what you're doing is you're
- 13:46trying to deal with problems as they come up, accomplish experiments as you fly
- 13:52around in space, and accomplish missions for NASA before your ship gets back to
- 13:58where you're going. The game is I think, mostly built around the idea
- 14:01that you not necessarily are going to crash, but rather that you're dealing with
- 14:05these things in an orderly fashion and an amount of time that's necessary. It's
- 14:09pretty tight in terms of turns and as far as the cooperative game based in
- 14:15history goes it's pretty neat. The downside to it, the thing that makes
- 14:18it difficult to really enjoy from my perspective is that it was incredibly finicky that
- 14:24the NASA player. One of the key things they're doing is they are tracking
- 14:31all this information, and that is like the that is most of what they're
- 14:35doing, and I do have a little bit more to do, but a
- 14:37significant part of the game that they're doing is tracking information. And then the
- 14:43other players have limited ability to communicate with Houston and have to solve these problems
- 14:48and have relatively minor things you can do for your actions. And so,
- 14:54to use a phrase they use on the board game Brawl or a board game
- 14:58Barrage podcast, the juice isn't worth the squeeze. In other words, the
- 15:03game is, the game has a lot you have to kind of keep track
- 15:05of and learn, and then it just it really isn't that fun. I
- 15:09will say, we only played the first mission, and there are like five
- 15:11in the box, so it's possible that one of the other missions is more
- 15:16fun, or as you play more it gets more interesting. But for me,
- 15:20the interesting part was the very careful product design that went into this game.
- 15:26It's really carefully made, really thoughtfully crafted. It's beautifully designed from a
- 15:31graphic design standpoint, and it evokes the thing that it's selling very well.
- 15:35I just didn't think it was all that fun as a game. Sad to
- 15:39say, but if you're somebody who really is interested in the NASA Moon missions,
- 15:43that it's well worth picking up, and I would. I haven't heard
- 15:46anyone talk about this. I can't imagine it was super successful, meaning you
- 15:50can probably pick it up pretty cheap. If not, you know, send
- 15:52me a message. Maybe you can buy my copy for maybe just five dollars
- 15:56more than postage. We'll see. But that is Apollo, a game inspired
- 16:03by the NASA Moon Missions. Well, that brings me to the end of
- 16:06my time today. I'm curious, friends, what have you been playing lately?
- 16:08Head over to board game Geek guild three two sixty nine and share the
- 16:14games that you've been playing with your friends in the pick Up and Deliver guild.
- 16:17We'd love to hear from you. I am over on board game Arena
- 16:19with the username Wombat nine two nine. I'm also on board game Geek itself
- 16:23with the username Wombat nine two nine, and I hope that we'll get to
- 16:29chat sometime we can talk. We could play a game online and I'd love
- 16:33to hear what you've been playing. We are approaching the end of the year,
- 16:36so I'm always interested to hear in December, what are our things you
- 16:38like or don't like about the podcast? Are there episodes that you thought were
- 16:42particularly fun that would be a good idea for me to keep going on.
- 16:48It's always tricky to understand what the viewers like best and figure out what the
- 16:55best approach will be for episodes in the coming year. So while you're thinking
- 17:00about that, I am going to finish up my walk here and head inside.
- 17:03So thanks for joining me on my walk today. I hope your next
- 17:07walk is a supposed as mine. Once Bye Bye. Brought to you by rattle Box