skinny.

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090: New Verbs in Game Design

Brendan talks about the idea of building a game around a “verb,” and of how those verbs can be used to expand the possibilities for where a game design can go.

Show notes:

Shipyard

3G summit

Dungeon Petz

Pursuit of Happiness

…and Then We Held Hands

Fog of Love

Alchemists

[redacted]

Euphoria

Through the Ages

Anachrony

Sherlock Holmes: Consulting Detective

Deadline

What are some verbs I missed? What else are we trying to do? Pop over to our guild, #3269, and let us know!

The skinny

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