Latest / The Paul Barron Crypto Show / Solana Saga Mobile Game Moon Boi Universe CEO INTERVIEW
Transcript
- 0:05All right, so let's dive into a little bit of mobile gaming today.
- 0:08We'll be breaking down a special project and looking at where mobile gaming could be
- 0:12going. My name is Paul Berre. Welcome back in the tech path.
- 0:15As you guys know, we've been tracking a lot of what's been happening in
- 0:18the mobile gaming space for quite some time. One of the areas we of
- 0:21course always talk about is Solana's mobile devices, because the mobile devices typically for
- 0:27mobile gaming could really accelerate in the Web three side. And whether we'll see
- 0:31a mobile device coming out of Chapter two or not is still I think a
- 0:36speculative thing. We'll probably get a question mark on that today. So we
- 0:39did a video. You guys may have remembered this video. We were looking
- 0:43at Solana start startups and this was one that we liked. It was the
- 0:48Moonboy universe. You probably remember some of the deep planned projects, and we
- 0:53rated the Moonboy project as one to really take a look at a little deeper.
- 0:57So we thought, hey, let's get them on the show and actually
- 1:00dive in a little deeper. So I want to bring into the show right
- 1:03now. MS from Momboy Studio. Hey, great to see you, Hi,
- 1:07Pool. Thank you for having me appreciate it. So ems let's go
- 1:11into a little bit about the project, the size of your team, give
- 1:15us kind of a framework or where you guys are today. So I would
- 1:18say that we're still at the prototype stage. The chosen approach is to building
- 1:23the open and what that means is basically ensuring that there's always an element of
- 1:26the game that is playable and available to the public. We have a team
- 1:32of ten and we've been building for coming up two years now. You look
- 1:38at what some of the popular games are out there and what you guys are
- 1:42doing some of the most popular blockchain games. This is May twenty twenty four.
- 1:47Pixels very similar, I guess to a certain extent, explain the differences
- 1:52between what momeboy is going to be doing Moonboy Universe versus something like what we've
- 1:57seen out there with Pixels. I think personally, the thing that sets us
- 2:01apart is the story element, the deeper side to the characters, the deeper
- 2:06side to what we're aiming to do. We call it Universe simply because it's
- 2:10going to be ever expansive. We can always add more and more to it.
- 2:15And I feel a lot of people and rightly, so I don't have
- 2:17anything against it. They've tried to capitalize on this Web three boom where I
- 2:23saw an opportunity to really create something long lasting for players. I'm really coming
- 2:27at this from the player's angle as opposed to just the studio angle, and
- 2:30I think that's what really separates us from the rest. You look at this
- 2:35and the potential of expanding the NFT side of things, and I want to
- 2:39talk a little bit about the idea behind hybrid NFTs, the difference between a
- 2:45regular NFT, which is speculative value, and a hybrid NFT, which is
- 2:51still technically speculative, however, it has an intrinsic value attached to it from
- 2:57square one. So it is created with a amount of tokens attributed to it
- 3:01from square one, and it creates a beautiful conundrum. Whereas before you would
- 3:07launch an NFT and it would be down to popularity, community, a whole
- 3:14host of things behind it, right as to the reason why the price of
- 3:16this NFT would go up and down. Now with a live token associated that,
- 3:22the NFT pricing will be strongly based with how well that token's doing.
- 3:25But the difference is sentiment is still involved. There will still be features and
- 3:30traits that exist within these NFTs that will now play on the mind as to
- 3:37how they're going to be valued. And if I told you I knew this
- 3:39was going to work for I'll be absolutely lying. I saw something great,
- 3:43I saw something new, and I said, let's run, let's see what
- 3:47happens. Let's see what happens exactly. And I love it to see that.
- 3:52But hey, that's how innovation has done, man, So good for
- 3:53you. Let's talk a little bit about the Tante Tooken or the tent token.
- 4:00Explain the relationship. Yeah, explain the relationship. Go a little bit
- 4:02deeper on that one. Yeah. So thent T is just shortened from authenticate.
- 4:09The ticker is T and T. There's several reasons for that T and
- 4:13T because it sounds cool, like blowing up like T and T. But
- 4:15also I was originally born in Trinidad and Tobago. So that's a little secret
- 4:19one for your for your followers, your subscribers, and it's actually built into
- 4:26the law of moon Boy universe. And this is what I mean about story.
- 4:29We could have easily called the token moon or moon Boy, and I
- 4:31thought, well, it's it's a bit obviously. Sometimes obvious is good.
- 4:35Yeah, sometimes obvious is good. But for this, you know thent T
- 4:40is actually part It's set in the future. It's a cyberpunk setting, and
- 4:44authenticators within the game are machines that authenticate higher value forms of power within the
- 4:54game. So if you have normal energy things called blocks within the game,
- 4:59you can power so weapons, but anti powered items are generally more valuable.
- 5:04Let's talk about memes, because memes are really flying right now. We've seen
- 5:09mean tokens, mean cultures. Do you feel like this is a critical component.
- 5:14It's not the only element of the culture, but I think it's an
- 5:16important one. This is how this world communicates through memes, through jokes,
- 5:25easily shareable pieces of content that are enjoyable. And I think it's no different
- 5:30to how the user may consume Instagram or TikTok But with this there is more
- 5:38behind it. And you mentioned anime. I remember when I was growing up,
- 5:42anime was very niche as you might say, or much as we would
- 5:46say over here, and you know I could only access it. I remember
- 5:51watching Sky and they would show like one anime really really late night that you'd
- 5:56had to stay up, or if you had a cousin and that was in
- 5:59the US. To get it in the UK you had it on like VHS
- 6:01and then you've got access that way. Now it's openly accessible. You know,
- 6:08Netflix and Amazon are fully streaming anime all day long now, and of
- 6:13course you've got sites, massive sites like Country Role that are making anime more
- 6:16accessible. And I think that NFTs are going to be here to stay because
- 6:20whether people realize it or not, there is value in digital assets. Digital
- 6:27is the future and they are going to overlap more and more as we go
- 6:30forward. Yeah, tokenized assets, I think once we see mainstream realizing the
- 6:33connectivity points and then you tie that into in game assets, digital assets that
- 6:40are more on the creative and entertainment space, people will start to understand that,
- 6:46especially from a collectible community side, as we see a lot of that
- 6:48kind of growth. What about you talk about these kind of cultures that have
- 6:53been ingrained in society. Pokemon obviously one of the leading out there. What
- 6:57about a Pokemon catching element within this in terms of the gameplay, Pokemon was
- 7:02one of the biggest inspirations for this game. So there's a few games that
- 7:09I will talk to death about because of the impact that they had upon me,
- 7:12Pokemon being one of them, more specifically Pokemon Red and Pokemon Silver and
- 7:17Final Fantasy and RuneScape. So if you are fans of any of those games,
- 7:24you will be able to see those within the DNA of moon Boy universe,
- 7:28and just like any fan, you want to pay, you know,
- 7:31ode to these games that came before and hopefully add something a bit extra,
- 7:35and then beyond that, hopefully inspire the next generation of gamers to say,
- 7:40look, I really enjoyed that. Now I want to go and create something
- 7:43really coolant that's it iOS and Android rollouts. What's the timeline here potentially getting
- 7:48the games within those ecosystems. So we've actually been pre approved for both and
- 7:54we've been testing on both for quite a while for a few months. However,
- 7:59the legal tease around the acceptance of crypto payments within these games, and
- 8:05then you've got to think about where rated Peggy seven, which is basically family
- 8:11friendly. However, if you start talking payment and transactions, we need to
- 8:15make sure that that is introduced in a safe way, right, especially when
- 8:20you're introducing non adults to this type of world, and I don't think it's
- 8:24going to be any very much different to what's going on now. I just
- 8:28think that web three has this thing where it loves to turn its back on
- 8:31everything that's simple and tries to over complicate the things that should be simple.
- 8:37Yeah, and I really, I really approached this by trying to make things
- 8:41as simple as possible. So we aim to be on both Apple and Google
- 8:46Play Store before the end of What about in chapter two something like what you
- 8:52guys are doing with moon Boy and t and tea, Why not? I
- 8:56think that's definitely possible. I think following the footsteps of Bunk. Shout out
- 9:01to Bunk. They were one of our earliest sponsors, and I feel what
- 9:07they've done really well is make sure that they integrate with as many different deapps
- 9:11as possible, making themselves as accessible to as many different people from as many
- 9:15different defied communities as possible and in a fun way. And I don't see
- 9:20FENTE being any different from that. We may double down more on gaming focus
- 9:26projects, but it's beyond Moonboy universe. That's the beautiful thing about tokens.
- 9:33You know it can exist outside of the game. Yes, it will be
- 9:37part of our in game economy, but why are we going to restrict that.
- 9:41I don't plan to do that at all. I want to get your
- 9:43take on this AMS and this is the device because we haven't Solana hasn't really
- 9:50revealed that this is a phone yet. What about if it were something like
- 9:54what we've seen out there with Suie. I think I've got a tweet on
- 9:58that one. What about that something like that from Solana? What do you?
- 10:01What are your thoughts? See, I'm in a really lucky position since
- 10:07I've spoken to both the Solana Mobile team and the Suite team with regards to,
- 10:13you know, these upcoming things. So Solana Mobile, we're actually already
- 10:16focused on Solana Mobile and we're part of the d app store. They've got
- 10:20one hundred thousand sign ups for part two. I mean that's the last time
- 10:22I checked. It's probably way higher now, but that's exposure there, and
- 10:26they're trying to Yeah, they're trying to go along a similar path to a
- 10:31traditional app store. I know they recently just announced, for instance, that
- 10:37you can now rate different apps within their de app store, which is great.
- 10:41Sweet is going hard down the gaming route, which is of course is
- 10:45you know, attractive to a game studio like us, right, which is
- 10:48why we were having the conversations as what does that actually look like? And
- 10:52I think there's legs on both. However, I will say this, Solana
- 10:56Mobile, if you're talking about being a suit a serious competitor with other mobile
- 11:01phones, devoid of just the Web three aspect, that is a much,
- 11:05I believe, a much deeper hill to climb. Don't get me wrong.
- 11:09Game is highly competitive as well. I just feel like there's a lot more
- 11:13tolerance for new gaming consoles and a lot more people will be willing to try
- 11:18it just offhand rather than gaining a new phone. But that's just my We'll
- 11:22see how well. I mean we you know, we kind of have a
- 11:24running bet here in our own studio around what that device is going to be
- 11:28because we're not really sure it's going to be truly a phone just yet,
- 11:31and if there's enough gaming interest, I think in Web three, by the
- 11:35time it rolls out, it'll be tied into it. I'm looking at some
- 11:39of the architecture you guys are putting within the game. You've got tensor HQ
- 11:43there. We saw the bomb brands, other things that would start to look
- 11:48at almost like product placements, so to speak, within the game. Itself.
- 11:52What's that process look like? This is for me, one of the
- 11:56first steps in true interoperability, and it starts with before you even and put
- 12:00any pixels down, It's starting with the attitude towards building. There's something I've
- 12:05I've called digital billboarding, and it's a natural way of including brands within a
- 12:13game, but in a less intrusive way than pop up ads. Will it
- 12:18work? Once again, I'm jumping in and just going for it. We'll
- 12:22see, yeah, we'll see you. I'll give you example. I'll give
- 12:28you one quick example. So I spoke to a guy at a networking event
- 12:31and he works with an airport. And one of the things that you always
- 12:35come across in role playing games is spas travel. Generally, the digital space
- 12:37is so big to travel and the character can only move at a certain speed
- 12:41unless they adopt a certain vehicle or some type of transportation. Fast travel allows
- 12:46a player to pay, whether it be gold coins, whether that has I
- 12:50r L value or not, to get from one place to another place faster.
- 12:54So I said, for instance, if we were going to take your
- 12:56brand and introduce it, we would have an airport service where the player could
- 13:00and then you can take a quick flight literally like that to another area within
- 13:03the game, and it's it doesn't need to be complicated, it just needs
- 13:07to be open to that idea. You know. That's a great one.
- 13:11That's a good example, I think, because that's that's some of the things
- 13:15that I think we're starting to see more and more openness coming into the game
- 13:18devs. I mean, we talked to him all the time and talk to
- 13:22Corey quite a bit from Honeyland, and he's always got some interesting takes on
- 13:26it because he kind of comes from the Web two space and he's doing a
- 13:28lot within that area. I want to I want to get and get a
- 13:31little bit of an insight on the roadmap going forward. Give me a couple
- 13:35of things. Can you throw me a couple of teasers of what you guys
- 13:37are working on coming up? Yeah, So we've got our NFT and Token
- 13:43launch towards the end of June and the July that we're aiming for, and
- 13:48we're also working on a new mini game which is loosely based on Rock,
- 13:52Paper Scissors, and we're really excited about that one because it gives it once
- 13:56again another genre and another genre a time to I'm within our game, so
- 14:01I'm looking forward to that as well. Like hey, Ams, it's been
- 14:05good having you on. We always love to get creators on here, especially
- 14:09game devs. Is really understanding the mindset of where this is going. I
- 14:11think this is a it's a market that is on the cusp of explosions.
- 14:16So good luck to everything you're doing there. Thanks for coming on, Thank
- 14:20you very much for having me, and I look forward to your future shows
- 14:22and I can't wait for this hits. Thank you bet than Easy. All
- 14:26right, so you guys might be tuned in on the podcast side of things
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