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#74 | What Gaming Teaches Wayfinding

How do we find our way through spaces we have never visited before? And what happens when orientation is shaped less by signs and more by atmosphere, landmarks and subtle spatial cues?

In this episode, Christian Lunger speaks with Ari Lorenzana and Simon Borg from Populous, a global architecture and design firm specialising in large‑scale public venues. Their work spans sports environments and immersive settings, always with a focus on how people move through and experience a building.

The conversation explores how gaming influences our understanding of navigation. Open worlds instead of…

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