Latest / Pick Up and Deliver / Tax Day Games
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I step off the train and deliver an episode to you while I walk
- 0:10home. I'm Brendan Riley. Well, good afternoon, listeners. It's a
- 0:22lovely day here in suburban Chicago. The sun is out and the breeze is
- 0:27cool. It's in the mid seventies or low seventies. I guess it feels
- 0:32like a nice day in mid May. Instead it's a nice day in mid
- 0:35April. But I'm enjoying my walk home. It's sunny. I hope I
- 0:38won't get sunburned. It's also April fifteenth, which means it's tax Day,
- 0:43I guess in honor of that, I was thinking I haven't done a board
- 0:46game Somalier in a while, so I thought, why not today, let's
- 0:50do a tax day board game Samoier. For those of you who haven't heard
- 0:54one of these, it's been a while since I've done one. A board
- 0:57game Somalier episode involved me suggesting a theme and suggesting some games to go with
- 1:04it. Sometimes I'll also offer like movies to go with the different elements of
- 1:10the theme. I may do that if I can think of it, But
- 1:12honestly, at this point, I'm just interested in talking about games that have
- 1:15these different themes around taxes. If you're outside the US, hopefully your tax
- 1:21day is not April fifteenth as well, but ours is all right. So
- 1:25to start with, I thought I would mention the classic model of actually just
- 1:30economically paying taxes. There are a number of different games that involve taxes.
- 1:34The earliest one I had was the first game that helped me understand how percentages
- 1:38work in taxes, and that was Monopoly. In Monopoly, of course,
- 1:42if you draw the wrong community Chess card, you get poor tax and you
- 1:48have to pay I think fifteen percent of your cash to the bank, which
- 1:53is funny. Now. I feel like if I were to make a game
- 1:56today and put in a thing where it says, calculate fifteen percent of your
- 1:59cash and turn that in, people would say that's too hard. But that
- 2:02was a standard thing. It expected you to do fifteen percent of your cash.
- 2:07As I recall, I might be misremembering it, but I'm pretty sure
- 2:10that's what it was. I wonder what it is now. Is it still
- 2:14that? I doubt it. I bet it's just a flat fee. But
- 2:15I was trying to think of other games that also involve paying taxes. The
- 2:20one I could find for sure is Orleans and Orleans. There are these event
- 2:24tiles. There are I think twenty one of them, maybe or maybe eighteen,
- 2:30and each round you're going to reveal one event tile, and then at
- 2:34the end of the round that event tile happens. Some of the event tiles
- 2:38are good, some of them are bad, and there's three of each.
- 2:40Notably, the black Plague tile is the worst because you lose one of your
- 2:46you lose one of your tokens. It's always a bummer to lose the token
- 2:53you just bought. I've had that happen to me before. But hopefully what
- 2:57you do is you pull one of your four colored tokens that come with the
- 3:00game, because you don't have to use those at all. But one of
- 3:06the tiles that appears three times in the deck is the taxes tile, and
- 3:08when that comes up, you have to pay one coin for each I think
- 3:12one coin for each trade house that you have, so no fifteen percent calculation.
- 3:15There also two games that I haven't played that have taxes. I did
- 3:21look up. Apparently there's an expansion for Power Grid called Power grid taxes,
- 3:27and the game Hegemony, which is about running an economy, also has a
- 3:34taxes function. Of course, in that game, you either play as the
- 3:38government, the wealthy class, the middle class, or the working class,
- 3:42and you're trying to make things best for your group without destroying everything, and
- 3:46of course taxes are a crucial part of that game. So those are the
- 3:50games that I think of that have a classic idea of taxes in them.
- 3:55If you're going to watch a movie that would go with it, I would
- 3:57say my favorite movie that has to do with doing taxes is the Ben Affleck
- 4:01movie The Accountant. Now, I recognize that that movie is apparently problematic,
- 4:06particularly because ben Affleck's character is depicted as being autistic, and the methods by
- 4:13which he evades or eludes his autism are particularly grueling. I'm not sure.
- 4:18I don't know enough about the depiction of autism in the film to know how
- 4:24it's received by autistic communities. I think it's meant to be positive, but
- 4:29I don't know that it comes off that way or succeeded. Nonetheless, it's
- 4:32about an accountant who likes doing account who likes doing accounting, and also is
- 4:36an assassin, So if you like that sort of thing. Anyway, Forensic
- 4:41accounting is a key part of the movie, and that seems like it's related
- 4:46to taxes, So onto our second a second thing related to taxes, and
- 4:51I would say part of the reason that governments collect taxes is to redistribute wealth
- 4:58to if you have I mean, nominally, the reason governments collect taxes is
- 5:03to do the business of government that everything costs an amount. But if you
- 5:08have a graduated income tax where wealthier people pay a higher rate than poor people,
- 5:13then part of the goal there is also to redistribute wealth, which means
- 5:16that you're trying to address the question of poverty. And how can one talk
- 5:20about poverty and games without talking about London. London's second edition is one of
- 5:29my favorite Martin Wallace games. It is an excellent little engine builder, although
- 5:33I mean, it's weird to call it an engine builder because many times when
- 5:38you run the engine, the pieces of your engine disappear, so you only
- 5:42get to use them once, so I'm not sure engine builder is the right.
- 5:46It's definitely a tableaux builder, but again, every time you run your
- 5:48engine, your tableau dissembles itself, so it's a bit idiosyncratic in that way.
- 5:54But there are a couple of cards in the game and a couple elements
- 5:56in the game that function like taxes. The first off is there are actually
- 6:02or that have to do with poverty. Every time you play around in the
- 6:05game, you gain poverty cubes, and part of the goal of the game
- 6:10is to not have too many poverty cubes. But then you also have an
- 6:15element of there are actually cards that levy taxes. It depends on how much
- 6:20property you own determines how much you have to pay. There are paupers in
- 6:25the game that are constantly giving in the way. And then your goal is
- 6:29to build a city that alleviates the poverty without generating more. But of course
- 6:33the more stuff you build, the more poverty gets generated because it's capitalism.
- 6:38So London second edition really focuses and explores the question of poverty. Now,
- 6:45if you're going to watch a movie that has to do with poverty, I
- 6:47mean there are a lot of them, I would how about So I'm just
- 6:51thinking about movies that I have actually seen, rather than ones I would want
- 6:56to talk about. How about The Commitments. The Commitments is an interesting film
- 7:00about a group of aspirational musicians putting together a band in nineteen eighties Ireland which
- 7:08was desperately poor and trying to make the most out of what little they have
- 7:14and enjoying music. It's not really about poverty so much as that's the backdrop
- 7:17of the movie. But it's a great movie, and it's what I think
- 7:20of or what I thought of in this moment here. So London second Edition
- 7:26and the commitments, perhaps you could point to Irish poverty as having something to
- 7:30do with London being built. It seems like there's some cause and effect there.
- 7:33The next theme that I wanted to mention in regard to taxes is the
- 7:38idea of kids. If you have children and you're filing taxes in America,
- 7:43you get a dependent credit. You get to reduce the amount that you pay
- 7:47your taxes by a certain amount for each child that you have that's dependent on
- 7:50you. Thus having more kids reduces your tax burden. Of course, you
- 7:57have to pay money for the kid, which is why they give you the
- 8:01tax discount. But whatever. So I was thinking about games where having kids
- 8:09changes the economic outcome, and of course the classic of this is Agricola,
- 8:13along with all sorts of other workerplace mcgrams. But Agricola is kind of the
- 8:16key one there because it's a crucial question as you're playing how much you want
- 8:22to gain children to leverage the ability of more people to do more work.
- 8:30But then of course you have to secure more food for those workers at the
- 8:33same time, and it eats up some of your resources to build the extra
- 8:39room in your house and then to have the child, and they're eating food
- 8:43before they're producing things for you. So it's an interesting development, and of
- 8:48course Agricola being the foundational space that creates the more workers, more food element,
- 8:58then you see a variety of other games that do this. Another one
- 9:01that comes to mind is stone Age. Of course stone Age is interesting because
- 9:05one of the strategies sometimes people use, it's called the starvation strategy, where
- 9:09they get children and then just don't get enough to feed them. That sounds
- 9:13pretty horrible. When I think about a text that you might watch go with
- 9:16this, I'll suggest the twenty four horror movie The Witch, or it's spelled
- 9:20the vich vvch. This is about a family of subsistence farmers in colonial England,
- 9:28New England who are bewitched and be deviled by the devil and a bunch
- 9:33of witches in the woods who are luring their children away and killing them.
- 9:37It's a really moody, dramatic movie with excellent acting and really creepy setting,
- 9:45but also reminds me of Agricoli. It's this family. They're trying to make
- 9:48food, get food out of the ground, and they have just nothing.
- 9:52It's an excellent kind of depiction of what the people in rurald Germany would have
- 9:58been doing at the same time that the people and colonial New England we're doing
- 10:01it. So that's Agricola. Next up, back to the sort of ideal
- 10:05of taxes is the notion that taxes are supporting society. That is a collaborative
- 10:13effort that keeps society afloat, and of course if it is under supported,
- 10:20then society collapses. I'm going to point to two games that have this idea
- 10:22of like a collaborative effort and then a seesaw toward negative things if people aren't
- 10:28contributing. The first of these is Brian Borux. This is the game I've
- 10:31talked about recently, and Brian Borux, everybody needs to work together to fight
- 10:35off the Vikings. If all of the Viking attacks have been defended at the
- 10:41end of the round, then nobody loses any cities. If some of the
- 10:46Viking cities have not been if some of the Viking attacks have not been fended
- 10:50off in staid, somebody loses cities, and that can be a dramatic swing
- 10:52in point, especially because cities are kind of hard to get. They're almost
- 10:56impossible to recover once you've lost them. Really strong penalty to lose a city.
- 11:03The other game I would point to is Australia, which is the Martin
- 11:05Wallace follow up to a study in Emerald. This takes place in Australia where
- 11:09Cuthulhu and his minions have been ravaging things as human as Westerners are building farms.
- 11:16Cuthulhu wakes up and starts destroying them, and if the Westerners don't all
- 11:22work together to fight off Cuthulhu, then Cthulhu wins. So there is again
- 11:26this idea. But if you spend a lot of energy fighting off Cthulhu,
- 11:30then you're not spending energy developing your farms and minds, and you might lose
- 11:33because you spent too much of your time fighting the monsters. A lot of
- 11:37post apocalyptic movies play with the question of how much effort someone should put together
- 11:43put forward to protect themselves versus protecting the group, you know, not a
- 11:48living dead. The original Georgia Merrow movie has that crucial question built in and
- 11:54makes a lot makes a good meal of it. So I would say any
- 11:56post apocalyptic movie that involves people trying to serve against the odds would probably work
- 12:01here to go along with the supporting the group, just the same society question.
- 12:07The final element of taxes I wanted to bring up is actually the literal
- 12:11adding up of numbers. A lot of people find taxes intimidating because the numbers
- 12:15are complicated. In fact, that's the point I think, But there are
- 12:18games that people don't like to play or sometimes find intimidating because the numbers are
- 12:22so complicated. There are a lot of games that come with a score sheet
- 12:26that involves adding up lots of numbers from lots of different categories. But I
- 12:30wanted to point to three different games in particular that involve a fair amount of
- 12:35arithmetic. Seven Wonders involves adding up a bunch of different categories, and the
- 12:39science category is confusing enough that it's really helpful to have someone who has memorized
- 12:45how it works and explains it to help everyone calculate their science score. And
- 12:48then I will point to Transatlantic or Crossing Oceans, but Transatlantic more dramatically as
- 12:54a game that involves lots of multiplication and careful consideration of a variety of different
- 13:00factors to determine how many points somebody has scored. And then the grand Pappy
- 13:05of them all is Bunny Kingdom. Bunny Kingdom involves a dramatic itallying at the
- 13:11end involving multiplication such that they've included a table in the game, also offer
- 13:18an honorable mention to a choir which features a fair amount of arithmetic when players
- 13:24are getting shares and losing shairs and so on. This is of course true
- 13:28Night of eighteen x X games as well, but I don't really play those.
- 13:31So that's my board game, somolier for tax season. What games and
- 13:37movies do you recommend for this terrible day? Head over to board game ge
- 13:41Guild three two sixty nine and let me know otherwise I'll see you next time
- 13:46when you listen to you pick up and deliver. Thanks for joining me.
- 13:48I hope your next walk is this is mine was but by brought to you
- 14:13by rattle Box