Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 54 (S3E54)
Transcript
- 0:00Speaker 1: Hey there, this is Nile Spain from No Quest for
- 0:02Speaker 1: the Wicked and you're listening to Tale of the Manticore.
- 0:07Speaker 2: The following podcast is intended for a mature audience. Listener
- 0:12Speaker 2: discretion is advised. Welcome back to Tale of the Manticor
- 0:29Speaker 2: Season three. Like the creature from which it takes its name,
- 0:33Speaker 2: Tale of the Manticor is a mashup, a crossbreeding between
- 0:37Speaker 2: two different species of storytelling. Here you will find the
- 0:40Speaker 2: unpredictability of old school paper and dice games with the
- 0:44Speaker 2: story craft of a dark fantasy novel. No character is
- 0:48Speaker 2: sacred and none will be spared if the dice decide
- 0:51Speaker 2: their fate is at hand. According to Lare, the Tale
- 0:55Speaker 2: of a Manticore is barbed with cruel iron spikes. There
- 1:00Speaker 2: will be much pain in the days ahead. Last time
- 1:13Speaker 2: a Tale of the Mantigor. The previous chapter continues the
- 1:16Speaker 2: conversation with Seger the Dwarf. While a single minded sculptor
- 1:20Speaker 2: lacks manners and isn't particularly friendly, he does share some
- 1:24Speaker 2: potentially important information. He says that when a petitioner reaches
- 1:27Speaker 2: the end of the golden path, they may ask a
- 1:29Speaker 2: boon of the goddess before granting it, the deity will
- 1:32Speaker 2: ask them to choose between law and chaos. Judging by
- 1:36Speaker 2: Sagar's experience, choosing chaos is extremely risky and the consequences
- 1:40Speaker 2: of ill fortune are severe. He chose chaos lost, and
- 1:44Speaker 2: was tasked with producing one stone idol for each hair
- 1:47Speaker 2: in his beard, a task that will require centuries of
- 1:50Speaker 2: labor to complete. Despite this warning, Achilia is not put off.
- 1:55Speaker 2: She has no intention of following the path to the
- 1:57Speaker 2: end and no desire to meet the goddess, for only
- 2:00Speaker 2: our goal is to find odok Zygock. The companions leave
- 2:03Speaker 2: Segar behind and move into the next cavern. This one
- 2:06Speaker 2: is also full of stone idols, as is the next,
- 2:09Speaker 2: and the next, and the next twenty or so. Just
- 2:12Speaker 2: when it seems like they'll never reach the end, the
- 2:15Speaker 2: pecis find a cavern with an enormous sculpted archway. One
- 2:18Speaker 2: half is stylized to resemble cascading water, the other the
- 2:22Speaker 2: cloudy sky above a tower. While most of the party
- 2:24Speaker 2: is taking this in, Tinder is distracted when he hears
- 2:27Speaker 2: his name being whispered. The whisperer turns out to be
- 2:30Speaker 2: one of the stone idols. When Tender approaches it, it
- 2:33Speaker 2: teaches him a word of power, one that can cause
- 2:36Speaker 2: magical flames to spring from his blade. The episode ends
- 2:39Speaker 2: with a dramatis personai section in which we witness Achillia
- 2:43Speaker 2: and Aldbay bonding during their first years together. That dramatis
- 2:54Speaker 2: personai section at the end of the last episode was
- 2:57Speaker 2: my clumsy attempt to fulfill the event meaning betray pleasure.
- 3:01Speaker 2: The idea was that out of Ulalun's betrayal, or to
- 3:03Speaker 2: be fair, her perceived betrayal, there came a pleasure in
- 3:07Speaker 2: the form of baby ACHILLEA. Looks like I need to
- 3:09Speaker 2: generate a new event meaning pair were are my deepercent down?
- 3:13Speaker 3: Oh? Here they are.
- 3:15Speaker 2: These ones were sent to me some time ago by
- 3:17Speaker 2: Royal Rollers and they are beautiful. Thanks Royal Rollers. Let's
- 3:21Speaker 2: get rollin. I've got a sixteen and again a sixty
- 3:26Speaker 2: four that gives me inquire and a burden. That's interesting.
- 3:31Speaker 2: Inquire about a burden? Ah, yes, I see how to
- 3:35Speaker 2: use this, but I won't just yet.
- 3:37Speaker 3: I need to.
- 3:37Speaker 2: Catch up with Achillia and the others. First chapter fifty four,
- 3:46Speaker 2: Part one, day forty three, early evening mythic event meaning
- 3:52Speaker 2: inquire a burden, party status achillea sixteen of seventeen hit points,
- 3:59Speaker 2: Cord twenty six of twenty nine, de Renni twenty three
- 4:04Speaker 2: of twenty three, ten Tier thirty one out of thirty five,
- 4:09Speaker 2: fair Wind thirty seven of forty two, Flicker ten of
- 4:14Speaker 2: sixteen supplies. The companions have four portions of food remaining
- 4:20Speaker 2: spells available. Achillia can cast in large, detect evil, glitter, dust,
- 4:27Speaker 2: dispel magic and flame. Arrow, Cord can cast entangle, slow, poison,
- 4:35Speaker 2: hold animal, tree, shape and pass plant. Fair Wind can
- 4:40Speaker 2: cast cure light wounds times two old person and bless. Slowly,
- 4:50Speaker 2: Tintyre looked up and into the amazed eyes of his companions.
- 4:54Speaker 2: She spoke to me, he said, as if that explained anything.
- 4:58Speaker 2: The light blue flame, still dam instant, curled along the
- 5:01Speaker 2: length of the sword of lear Haine. It produced no smoke,
- 5:04Speaker 2: but Tender could feel the heat coming off it. Who spoke, King,
- 5:08Speaker 2: asked Achilia. She did, replied Tantyar. Once again, he seemed
- 5:14Speaker 2: entranced by the movements of the flame through the owl. Presently,
- 5:20Speaker 2: the flame died down and disappeared. Tent Tyre seemed to
- 5:22Speaker 2: come back to reality. He looked up once again, and
- 5:25Speaker 2: this time his eyes were clear.
- 5:27Speaker 1: That owl he pointed behind him, taught me a word
- 5:31Speaker 1: of power.
- 5:33Speaker 2: The others looked over his shoulder, with confusion showing on
- 5:35Speaker 2: their faces. There were dozens of owl idols behind the
- 5:38Speaker 2: younger elf. That one, Tenttir said, again, turning around. Oh,
- 5:44Speaker 2: whereas before one of the owls had been looking right
- 5:47Speaker 2: at him, now all of the owls shared a uniform
- 5:50Speaker 2: blank stare, directed roughly at the middle of the cavern.
- 5:54Speaker 2: Tender shook his head in surprise. Even he was not
- 5:57Speaker 2: sure which one it had been that had spoken to him,
- 6:00Speaker 2: but one of them?
- 6:01Speaker 1: Did I swear you saw that.
- 6:04Speaker 4: No one's doubting you, said, Achillia, We all saw what
- 6:07Speaker 4: just happened.
- 6:08Speaker 2: Tendier looked relieved.
- 6:10Speaker 4: Perhaps the goddess favors you.
- 6:12Speaker 2: Ten Tier blushed a little.
- 6:14Speaker 4: Me Why me, who can say? Why the gods do
- 6:18Speaker 4: what they do?
- 6:18Speaker 2: Achillia continued. She waved around the room, indicating all the
- 6:22Speaker 2: years of labor Segar had completed to make the hundreds
- 6:25Speaker 2: of idols. Here was there any reason for him to
- 6:27Speaker 2: have done all that work? It seemed arbitrary to her
- 6:30Speaker 2: cruel Even while Achillia worried for having had a blasphemous notion.
- 6:35Speaker 2: Tintyre seemed to brighten at the idea that he was
- 6:37Speaker 2: favored by a goddess. He stood a bit taller, and
- 6:40Speaker 2: after the blue flames dissipated, he sheathed his sword. So
- 6:44Speaker 2: what do we do now? No one was really sure,
- 6:47Speaker 2: so the party members spent a few minutes talking through
- 6:49Speaker 2: their options. Achilia also translated what Tender had said for
- 6:53Speaker 2: the benefit of Ferwynd, who had understood nothing of their
- 6:55Speaker 2: conversation before. Someone suggested that they remained here for an
- 6:59Speaker 2: extended rest before they continued, but it was not very
- 7:02Speaker 2: late in the day and no one felt tired. Achillee
- 7:05Speaker 2: offered to expand one of her spells to see if
- 7:07Speaker 2: the gigantic Archway radiated evil, but this idea, too, was
- 7:10Speaker 2: rejected on the theory that Aheya would not have bestowed a
- 7:13Speaker 2: blessing upon tent here in a place of evil. Eventually,
- 7:16Speaker 2: the decision was made to push on and find out
- 7:19Speaker 2: what lay beyond the air water gate. Even though I
- 7:25Speaker 2: hate to take the spotlight off tent Tire, this episode
- 7:28Speaker 2: is actually a level up episode for a different character.
- 7:31Speaker 2: Chord becomes a level of seven Druid. Today I can
- 7:34Speaker 2: see by my chart that this is the last level
- 7:37Speaker 2: up we'll see for a little while, so I'm hoping
- 7:39Speaker 2: it'll be a good one. Let's find out what the
- 7:41Speaker 2: dice have to say. First. Up is a D six
- 7:43Speaker 2: of new hit points mini out at three the roll
- 7:47Speaker 2: a one oh well boosted to three. That means that
- 7:50Speaker 2: Chord's max hit points go from twenty nine to thirty two.
- 7:53Speaker 2: I need to open the rule book to see what's next.
- 7:56Speaker 2: Let's see. Okay, some things are unlocked at seventh level
- 7:59Speaker 2: Cord because immune to the charm abilities of fake creatures
- 8:02Speaker 2: like dryads. At this level, I'm also ruling that his
- 8:04Speaker 2: connection with Robin by now is so strong that the
- 8:07Speaker 2: stuffed bird will be able to act in a proactive
- 8:09Speaker 2: manner and make reasonable judgment calls. We might say that
- 8:13Speaker 2: Robin graduates to personhood in this episode. She's fully sentient
- 8:17Speaker 2: and has intelligence above so called animal intelligence. Seventh level
- 8:21Speaker 2: is when a druid gets the famous shape changeability and
- 8:24Speaker 2: can turn themselves into an animal. But I just don't
- 8:27Speaker 2: see how this makes any sense, even with the PCs
- 8:30Speaker 2: right here in the Queendom of the Goddess of Magic.
- 8:33Speaker 2: It's just way too random. I'm going to have to
- 8:35Speaker 2: think on this one. Hopefully by the end of this episode,
- 8:38Speaker 2: the story will supply an alternative power that makes sense.
- 8:41Speaker 2: Chord saving throws and his basic attack bonus do not
- 8:44Speaker 2: change at this level, so we're onto spells or spelling
- 8:47Speaker 2: powers in this case, and it's a huge jump here.
- 8:50Speaker 2: Chord already has two spells at each first, second, and
- 8:53Speaker 2: third levels, and one each of levels four and five.
- 8:56Speaker 2: Now he will get three more. An additional first set,
- 9:00Speaker 2: second and fourth level spell like ability are unlocked today,
- 9:03Speaker 2: let's find out what they are. At the first level,
- 9:05Speaker 2: he will get animal friendship. Well, that couldn't make more sense.
- 9:10Speaker 2: But reading the spell entry, I see it's not quite
- 9:13Speaker 2: what I thought it was. This spell actually binds an
- 9:15Speaker 2: animal to the caster permanently, not unlike Chord's existing relationship
- 9:19Speaker 2: with Robin if you think about it anyway, I guess
- 9:22Speaker 2: we'll have to wait and see if an opportunity ever
- 9:24Speaker 2: comes up. Seems unlikely, but you never know. At second level, Barkskin, well,
- 9:30Speaker 2: that also makes sense and is a welcome edition. Barkskin
- 9:33Speaker 2: is what it sounds like. The spell improves the beneficiaries
- 9:36Speaker 2: ac by one point and helps with all saving throws,
- 9:39Speaker 2: except those versus magic. Finally, a role for the fourth
- 9:43Speaker 2: level spell like ability. Oh wow, it's cure serious wounds.
- 9:47Speaker 2: This one is straightforward too. It's a double strength cure
- 9:50Speaker 2: light wounds that heals two D six plus two hit
- 9:53Speaker 2: points of damage. A quick note before I end this
- 9:55Speaker 2: section to say that Chord does not memorize spells, and
- 9:58Speaker 2: so these powers will be available to you years right away.
- 10:08Speaker 2: The tunnel beyond the archway was so big a giant
- 10:11Speaker 2: could have walked through it, with plenty of room to
- 10:13Speaker 2: either side and overhead. It made the companions feel like
- 10:17Speaker 2: insects as they pushed forward. Fairwan's lantern light only just
- 10:21Speaker 2: touched the rock walls to either side, and the ceiling
- 10:24Speaker 2: beyond the reach of its illumination was lost in darkness.
- 10:28Speaker 2: For a time, there was only the sound of their
- 10:30Speaker 2: footfalls and flickers panting. After a while, just as fair
- 10:36Speaker 2: Wind was beginning to worry about running out of lamp oil,
- 10:38Speaker 2: a change in the quality of air became apparent. By
- 10:41Speaker 2: some small degree, it was cooler and fresher.
- 10:45Speaker 5: I think we must be close to the end.
- 10:47Speaker 2: Said Dernni.
- 10:49Speaker 6: I think so too, Chillie.
- 10:50Speaker 7: Replied, And it's a good thing, because Phaerwan's light won't
- 10:53Speaker 7: last much longer.
- 10:55Speaker 2: This was true. The oil tenier taken from the caym
- 10:58Speaker 2: Or crypt had all been used by now, and the
- 11:00Speaker 2: supply Nacho had provided them with was almost gone. With
- 11:05Speaker 2: every passing minute, the air grew cooler and fresher still,
- 11:09Speaker 2: and then the low moan of the wind could be
- 11:11Speaker 2: heard coming from ahead. Finally they saw the small triangle
- 11:16Speaker 2: of light that indicated the tuttle exit. That small triangle
- 11:20Speaker 2: grew and grew and grew a beacon that expanded as
- 11:23Speaker 2: the party drew nearer. When they finally reached it, Ferwind
- 11:28Speaker 2: blew out a breath of relief.
- 11:30Speaker 8: Who I am glad to be leaving this place, he said, Ah.
- 11:35Speaker 8: At the same time, I am not sure. I wish
- 11:38Speaker 8: to know what we will find up ahead.
- 11:41Speaker 4: It's only one way to find.
- 11:42Speaker 2: Out, said Achilia. She motioned to Derani to lead on,
- 11:45Speaker 2: and the Elven fighter brought them to the end of
- 11:47Speaker 2: the tunnel, with the wind now strong enough to lift
- 11:50Speaker 2: the ELF's wild manes and make Achillea's cloak flap. Outside,
- 11:55Speaker 2: it was evening, though the sun was nowhere to be seen,
- 11:58Speaker 2: having dropped below the bridge of the mountains. The companions
- 12:03Speaker 2: found themselves standing in the lee of the cave mouth,
- 12:06Speaker 2: looking out and into a huge canyon. Massive sheer, vertical
- 12:10Speaker 2: rock walls rose to either side. Looking up, they could
- 12:14Speaker 2: see the open sky flanked by the tops of the
- 12:16Speaker 2: canyon walls that rose yet hundreds of feet above their position.
- 12:21Speaker 2: Looking down, they saw a long, winding series of stairs
- 12:24Speaker 2: cut into the natural stone that went down and down
- 12:28Speaker 2: and down until they reached a river that filled the
- 12:30Speaker 2: canyon floor.
- 12:31Speaker 8: These stairs, they must go for a thousand feet, said
- 12:36Speaker 8: fair Wind in wonder. But I suppose there is only
- 12:39Speaker 8: one way to go.
- 12:40Speaker 2: He said Achilia absently.
- 12:43Speaker 4: I suppose that's true, But.
- 12:45Speaker 2: She wasn't sure. It was at the end of the canyon,
- 12:48Speaker 2: above the water line of the river. She thought she
- 12:51Speaker 2: could see something. She wanted to ask Tantier, who had
- 12:54Speaker 2: the best eye sight out of all of them, if
- 12:56Speaker 2: he could see it too, But by now the young
- 12:57Speaker 2: elf was saying something to his brother and the who
- 13:00Speaker 2: shared a serious look in their faces. She would ask
- 13:03Speaker 2: him later, and so the party members began the long
- 13:06Speaker 2: trip to the bottom of the stairs. As the stairs
- 13:10Speaker 2: were no more than three feet wide, they were forced
- 13:13Speaker 2: to go in single file once again to anyone, first,
- 13:16Speaker 2: followed by ten tier. Then it was cord, bearwund Achille
- 13:20Speaker 2: and flicker from a top chord's head. Robin peeped and trilled,
- 13:25Speaker 2: excited to be once again under the open sky. Chapter
- 13:38Speaker 2: fifty four, Part two, Day forty three, early evening mythic
- 13:45Speaker 2: event meaning inquire a burden. While Achillia's group began the
- 13:53Speaker 2: long trip down the stairs to the bottom of the
- 13:56Speaker 2: Canyon Bellario, the Nome was entering the last segment of
- 13:59Speaker 2: the tunnel that connected to Sagar's gallery. Unlike the companions,
- 14:03Speaker 2: he did not have to navigate the lengthy series of
- 14:06Speaker 2: corridors with the abruptly changing design. By taking the hidden
- 14:10Speaker 2: trail Achilles group had missed, He'd bypassed almost all of
- 14:13Speaker 2: that and entered the tunnel right near its end through
- 14:15Speaker 2: a secret door. It slid closed behind him with a
- 14:19Speaker 2: grating sound as he entered Sagar's cavern with its honeycombed
- 14:22Speaker 2: cells tenanted with stone owls. Upon stepping through the archway,
- 14:29Speaker 2: he looked all around, trying to locate the source of
- 14:31Speaker 2: the noise. Then, putting two and two together, he called.
- 14:35Speaker 3: Out, shell yourselves, sculptor.
- 14:40Speaker 2: The chiseling stopped, and Sagar's form, once again ghostly gray
- 14:43Speaker 2: and whitewood dust emerged from one of the cells. Another one,
- 14:48Speaker 2: said Sagar, staring down at the diminutive Belario.
- 14:52Speaker 3: Listen here, I already lost enough time to the last bunch.
- 14:55Speaker 3: I ain't wasted no more time with the legs of you.
- 14:58Speaker 2: It took some doing, for it was not very likable,
- 15:01Speaker 2: and Sager was not inclined to talk. But by offering
- 15:04Speaker 2: to help the Dwarf's task, the Nome did manage to
- 15:07Speaker 2: coax out a little information. Still, even negotiating how to
- 15:11Speaker 2: help had not been easy.
- 15:13Speaker 3: The task is mine and mine alone.
- 15:15Speaker 2: Segre had said.
- 15:16Speaker 3: No one could do the carvg for me. But what
- 15:20Speaker 3: if I could offer aid without doing the work directly?
- 15:25Speaker 3: Surely that would not be a problem.
- 15:28Speaker 2: After inquiring about Sagar's burden, Blario had first offered to
- 15:31Speaker 2: help him clear away rubble using his floating disc spell,
- 15:35Speaker 2: but the Dwarf had refused. However, he had accepted the
- 15:38Speaker 2: Dome's second suggestion, and, by means of Belario's haste spell,
- 15:42Speaker 2: accomplished in thirty minutes what would have taken an hour.
- 15:45Speaker 2: For this, he said he was willing to spend five
- 15:47Speaker 2: minutes in conversation. Blario managed to get an additional five
- 15:51Speaker 2: when he produced from his bag a covered bronze pot that,
- 15:54Speaker 2: when he lifted its lid, turned out to contain a
- 15:57Speaker 2: steaming hot portion of braised kubrick. As it's well known
- 16:01Speaker 2: that kubrick is the most comforting and nostalgic of all
- 16:03Speaker 2: dishes where dwarfs are concerned, it was small wonder that
- 16:06Speaker 2: Belario's gift of it loosened Segur's tongue. In the end,
- 16:10Speaker 2: he shared more secrets with the Gnome than he had
- 16:13Speaker 2: with acchillious group. When the last bite of the meal
- 16:15Speaker 2: was eaten, Segre swept his finger around the inside of
- 16:18Speaker 2: the bronze pot and then put it in his mouth
- 16:20Speaker 2: to suck the juice off it. Then he cocked a
- 16:23Speaker 2: doubtful eye at the Gnome, and instead of thanking him,
- 16:26Speaker 2: said time's up.
- 16:27Speaker 3: I'll be off with you. I got work to do.
- 16:30Speaker 2: Blario took back his bronze pot and packed it in
- 16:33Speaker 2: his bag. One out of sight, the pot disappeared. It
- 16:37Speaker 2: and the meal had only ever been illusions to begin with.
- 16:40Speaker 2: Balario grinned evilly at the dwarf's back, a sigar lumbered
- 16:44Speaker 2: back up the steps to his cavity.
- 16:47Speaker 3: Aye glant you goull it forge.
- 16:49Speaker 2: He called after him. Then, as the sound of chiseling resumed,
- 16:53Speaker 2: Belario left the cavern through the arch on the far side.
- 17:06Speaker 2: I think at this point I need to stop the
- 17:08Speaker 2: action and roll up Blario, So let's do that. By now,
- 17:12Speaker 2: we know he's a magic user of some kind. His
- 17:14Speaker 2: Gnomish heritage might tempt me to class him as an illusionist,
- 17:18Speaker 2: but I don't.
- 17:18Speaker 3: Think I will.
- 17:19Speaker 2: Bellario will be more interesting and versatile if he's a
- 17:22Speaker 2: regular magic user. Just a second, well, I'll get a
- 17:25Speaker 2: pencil and a fresh index card ready. These are what
- 17:27Speaker 2: I use for all my character sheets. By the way,
- 17:30Speaker 2: BX is so simple, we just don't need anything else.
- 17:33Speaker 2: For his level, I'll say he's a ninth level magic user.
- 17:37Speaker 2: The first rules will be for his stats, and I'll
- 17:39Speaker 2: be applying my usual house rule of re rolling anything
- 17:42Speaker 2: under his six. It's likely i'll need to reorder the rules,
- 17:45Speaker 2: so I'll just pencil them in for now, and let's
- 17:47Speaker 2: begin going down the line from strength to charisma using
- 17:50Speaker 2: three D six ten, nine, seven, fifteen, nine fourteen. Next,
- 18:06Speaker 2: I'm going to rearrange these numbers to reflect what I
- 18:08Speaker 2: already know about the gnome. He's obviously intelligent, that's a given,
- 18:12Speaker 2: and we also know that he makes a poor first impression.
- 18:15Speaker 2: I think the order that makes the most sense is
- 18:17Speaker 2: strength ten, Intelligence fifteen, Wisdom nine Dexterity fourteen, Constitution nine,
- 18:24Speaker 2: charisma seven. All right, I'm moving on to hit points.
- 18:26Speaker 2: There's no bonus for a nine conscore, so I'm just
- 18:29Speaker 2: using an unmodified ninety four. I don't have that many
- 18:33Speaker 2: D fours handy, so I'll just roll in groups of three.
- 18:35Speaker 3: Here we go.
- 18:41Speaker 2: I got twenty one in total. That's above the half
- 18:44Speaker 2: minute of eighteen, so it stands. Finally, Belarius spells, the
- 18:48Speaker 2: distribution is as follows for a ninth level magic user.
- 18:51Speaker 2: For spells of level one to five, there will be three, three, three,
- 18:56Speaker 2: two and one. We only know for sure from this
- 18:59Speaker 2: story that he is the spell spectral Force. There's a
- 19:02Speaker 2: mention of that spell back in episode thirty eight when
- 19:04Speaker 2: Belario told his pupil to recreate a meal using it,
- 19:07Speaker 2: and we can assume that as the master he would
- 19:10Speaker 2: know it too. All his other spells will be rolled
- 19:12Speaker 2: at random. While it might be boring to do this here.
- 19:15Speaker 2: I think Bellario is a cooler character if it's clear
- 19:18Speaker 2: what he can do. So I'm going to roll his
- 19:20Speaker 2: spells off Mike and then come back with the completed list.
- 19:23Speaker 2: Hang tight, be right back, Okay, All done. Here are
- 19:29Speaker 2: the spells Blario knows at level one charm person, floating
- 19:33Speaker 2: disk protection from good at level two, continual light, invisibility,
- 19:40Speaker 2: knock at level three, spectral force, clairvorance haste at level four,
- 19:47Speaker 2: charm Monster confusion, and at level five conjure elemental.
- 19:52Speaker 3: All right.
- 19:53Speaker 2: He is the usual combination of stinkers and whoppers. In
- 19:56Speaker 2: the spirit of good sportsmanship, I will not suppress or
- 19:59Speaker 2: ignore any of them. Every spell will be memorized one time,
- 20:03Speaker 2: with no doubling up with the good ones. And with that,
- 20:06Speaker 2: Belario's character sheet is almost done. For equipment, I won't
- 20:10Speaker 2: make a detailed list, but I will mention that he
- 20:12Speaker 2: has two magic items. One is the Iron Tower, a
- 20:15Speaker 2: remarkably powerful item that is not only a pocket sized fortress,
- 20:18Speaker 2: but can also travel at a certain cost through the
- 20:21Speaker 2: ethereal plane. Blario wears the medallion that functions as a
- 20:24Speaker 2: key to the tower around his neck by the way,
- 20:27Speaker 2: and Oh yeah. The other piece of equipment worth mentioning
- 20:31Speaker 2: is Belario's very special magic rig. I won't explain when
- 20:34Speaker 2: it is just yet, but I think we'll find out
- 20:37Speaker 2: soon enough. Chapter fifty four, Part three, Day forty three
- 20:48Speaker 2: early evening mythic event meaning eighty nine seventeen attract the
- 20:56Speaker 2: spiritual party status. The party status is unchanged with the
- 21:01Speaker 2: exception of Cord, whose gained the spells animal friendship, bark skin,
- 21:07Speaker 2: and cure serious wounds. Long before the companions could see
- 21:15Speaker 2: the bottom of the stairs, they were able to discern
- 21:18Speaker 2: that the river towards which they moved was large and deep,
- 21:21Speaker 2: and filled the canyon floor so completely that the rock
- 21:24Speaker 2: of the mountain formed a kind of gigantic chute through
- 21:27Speaker 2: which the water traveled. Its source was a waterfall that
- 21:30Speaker 2: fed the river from somewhere deep inside the mountain. The
- 21:33Speaker 2: Stairs took the party under this waterfall eventually, and then
- 21:36Speaker 2: to the end, or not exactly to the end, but
- 21:39Speaker 2: as far as they could go. The stairs themselves continued
- 21:42Speaker 2: straight into the river, where they quickly faded from sight
- 21:45Speaker 2: below the flowing surface of the water. By now, the
- 21:48Speaker 2: companion's backs had started to ache in reaching this dead
- 21:51Speaker 2: end was a disappointment. It really seemed as though there
- 21:55Speaker 2: were no plausible way to move forward. Achillie looked up
- 21:58Speaker 2: at the aperture through which the waterfall flowed, but saw
- 22:01Speaker 2: no viable options there. Not only would it be difficult
- 22:04Speaker 2: to reach, but it was filled with rushing water. As
- 22:07Speaker 2: the companions were arranged in a diagonal line on the stairs,
- 22:10Speaker 2: with the sounds of the waterfall all around, they were
- 22:13Speaker 2: forced to raise their voices in order to communicate with
- 22:15Speaker 2: each other.
- 22:16Speaker 6: Maybe these stairs were built before there was a waterfall.
- 22:19Speaker 2: Here, suggested Achilia, wiping spray from her face.
- 22:23Speaker 1: Or the stairs were built for people who could somehow
- 22:26Speaker 1: navigate the.
- 22:26Speaker 2: River, said Tantyr.
- 22:28Speaker 6: You think people brought boats down.
- 22:30Speaker 2: Here, Achillia was dubious.
- 22:33Speaker 1: That's not what I had in mind. See how the
- 22:36Speaker 1: steps just keep going down. Could this place be for
- 22:39Speaker 1: people who could, you know, swim and breathe water. There
- 22:44Speaker 1: are creatures in the world that can do that.
- 22:47Speaker 2: Tintou's idea might have seemed far fetched if the companions
- 22:50Speaker 2: had not experienced many things stranger than that. Maybe, said Achilia.
- 22:55Speaker 2: Just then she remembered seeing something in the distance. She
- 22:58Speaker 2: looked again, and there it was a shining light, just
- 23:01Speaker 2: as she seemed before.
- 23:02Speaker 6: Tint here do you see that?
- 23:04Speaker 1: Of course it's been out there the whole time, replied
- 23:07Speaker 1: the elf. What do you think it is?
- 23:10Speaker 6: It's like a beacon? Do you think that's what it is?
- 23:14Speaker 1: You mean, something to show us where to go from here?
- 23:18Speaker 6: That's the only idea I've got.
- 23:21Speaker 2: Durenni joined the conversation.
- 23:23Speaker 5: Ayami mentioned there would be other tests. He offered, what
- 23:27Speaker 5: exactly did she say?
- 23:29Speaker 2: The ELF's features bunched up as he tried to remember.
- 23:32Speaker 5: That hers was the first of many.
- 23:35Speaker 7: The giant gate showed water and air. Is the idea
- 23:39Speaker 7: that we need to reach that beacon via one or
- 23:41Speaker 7: the other?
- 23:41Speaker 2: Masta Killia. After posing the question, she quickly turned to
- 23:45Speaker 2: Fairwind and translated all that they had spoken about.
- 23:47Speaker 8: It is akin to the choice Sekah had to make
- 23:51Speaker 8: between law and chaos.
- 23:53Speaker 1: Ventured to Cleric, a kind of motif of duality.
- 23:58Speaker 8: One might say, yes, it.
- 24:00Speaker 6: Does make a certain amount.
- 24:01Speaker 2: Of sense, agreed Akilia. A brief discussion with frequent pauses
- 24:05Speaker 2: for translation, followed, in which the party members tried to
- 24:08Speaker 2: figure out what to do next. Eventually, Tenttu threw up
- 24:12Speaker 2: his hands and said.
- 24:14Speaker 1: Well, seeing as we are rot to sprout wings anytime soon,
- 24:18Speaker 1: I guess that leaves the river.
- 24:20Speaker 6: Cherwind would have to leave his armor behind if we tried.
- 24:23Speaker 2: To swim, said Achilia.
- 24:24Speaker 6: Come to think of it, I'm not even sure he
- 24:26Speaker 6: does know how to swim.
- 24:28Speaker 2: Derenni had been silent during this exchange, but now he
- 24:31Speaker 2: spoke up.
- 24:32Speaker 5: Ten Dear, we might not have wings, but we do
- 24:35Speaker 5: have that pipe a Yami gave us. She said we
- 24:38Speaker 5: should use it when we have need.
- 24:41Speaker 7: She also said it will only work twice. What if
- 24:44Speaker 7: the second use is meant to be saved for the
- 24:46Speaker 7: trip back?
- 24:47Speaker 2: Protested Achilia.
- 24:48Speaker 5: It might well be, But as far as I can figure,
- 24:52Speaker 5: our choices come down to three. We can give up
- 24:55Speaker 5: and go back the way we came, we can try
- 24:58Speaker 5: to swim, or we can use pipe again.
- 25:01Speaker 2: Achilia asked fair Wind if he knew how to swim,
- 25:04Speaker 2: and the clear proplied that he did not, adding that
- 25:06Speaker 2: when they crossed the rapids, he'd basically just walked across
- 25:09Speaker 2: while hanging onto the rope for dear life. However, not
- 25:13Speaker 2: wanting to be the reason for their quest to end,
- 25:15Speaker 2: Fairwan said he could try holding on to court if
- 25:17Speaker 2: the Construct didn't object. As the evening was growing darker
- 25:22Speaker 2: and twilight would come within the hour. The decision was
- 25:25Speaker 2: made to go back up the stairs and make camp
- 25:27Speaker 2: in the mouth of the tunnel exit. In the morning
- 25:30Speaker 2: they could plan their next move. The climb was long
- 25:35Speaker 2: and tiring, but after an hour or so the companions
- 25:38Speaker 2: regained the top and set about making camp. Faerwind gave
- 25:42Speaker 2: the gift of divine healing to Tenere and Flicker when
- 25:45Speaker 2: they were all settled. After that, since the climb had
- 25:48Speaker 2: completely exhausted them, sleep came easily. As always, Cord washed
- 25:53Speaker 2: over them as they passed into slumber. Let me quickly
- 25:59Speaker 2: make the rules for fair winds, cure light wounds spells
- 26:03Speaker 2: tend to We'll get three more hit points and Flicker
- 26:06Speaker 2: will get three as well. I can see that my
- 26:09Speaker 2: episode run time is almost to where I should wrap
- 26:12Speaker 2: things up, so instead of my usual cliffhanger, I'll end
- 26:15Speaker 2: with the cliff overlooker scene with Cord gazing out across
- 26:19Speaker 2: the canyon towards the shining beacon that gets brighter and
- 26:22Speaker 2: brighter as the last of the daylight fades into velvet darkness.
- 26:26Speaker 3: But before I.
- 26:27Speaker 2: Go I mentioned earlier in this episode that I would
- 26:29Speaker 2: try to find something for Chord's level up that made
- 26:32Speaker 2: more sense to the story than the rules as written
- 26:35Speaker 2: druidic shape change ability. I didn't really come across anything
- 26:38Speaker 2: in game as I was hoping to, but I did
- 26:41Speaker 2: think of something that at least won't break immersion and
- 26:44Speaker 2: feel someone natural. Here's the idea. Instead of shape change,
- 26:48Speaker 2: Cord will get the ability to cast growth upon himself
- 26:51Speaker 2: once per day. This spelling effect will use the same
- 26:54Speaker 2: rules that would apply for drinking a potion of growth.
- 26:57Speaker 2: And what does that do a potion of growth cause
- 27:00Speaker 2: is the user to go to twice normal size, temporarily
- 27:02Speaker 2: increasing strength and giving the ability to inflict double damage
- 27:06Speaker 2: on any successful hit. The user's hit points did not increase.
- 27:10Speaker 2: I like the solution because it's simple and it makes
- 27:13Speaker 2: some kind of sense in the story, but mostly because
- 27:15Speaker 2: I thought I would forget to include this at the
- 27:17Speaker 2: end of the chapter, and somehow I remembered. I guess
- 27:20Speaker 2: Fairwind isn't the only one who enjoys the occasional miracle.
- 27:29Speaker 2: Thanks for listening to Tale of the Mantacre. Stick around
- 27:32Speaker 2: after these credits for a brief podcast adversary message. My
- 27:37Speaker 2: listeners are very generous for their support, and I'm very grateful.
- 27:40Speaker 2: If you'd like to help out too, there are loads
- 27:42Speaker 2: of ways to do so. You could recommend, or like
- 27:45Speaker 2: and repost episode announcements on social media. Purchase a Tale
- 27:48Speaker 2: of the mantacre a t shirt at Barreart's dot store
- 27:51Speaker 2: or one are my offerings. I'll drive through RPG rate
- 27:53Speaker 2: and review the show on your favorite podcatcher, will give
- 27:55Speaker 2: me a sub on YouTube. Let's read a review left
- 27:58Speaker 2: on Apple Podcasts. This one was left by Simsidan. Apologies
- 28:02Speaker 2: if I'm pronouncing that wrong. Simsidan writes, I've never been
- 28:06Speaker 2: a Dungeons and Dragons slash RPG player, but as a
- 28:08Speaker 2: child of the eighties, it's always been in my orbit.
- 28:11Speaker 2: I've been binging Tale of the Manticore since the back
- 28:13Speaker 2: of last year, and I'm truly hooked. The universe is
- 28:16Speaker 2: incredibly well formed, The characters are compelling, and the voice
- 28:19Speaker 2: acting is superb. John does a great job of weaving
- 28:22Speaker 2: an immersive story with interesting behind the scenes information in
- 28:25Speaker 2: the mechanics. Season three is the best so far. Great work.
- 28:29Speaker 2: Thanks very much, Simpsidan for that very kind review. Your
- 28:33Speaker 2: words are fuel for my creative fire. And plus one
- 28:36Speaker 2: from me about the voice acting. I'm very lucky in
- 28:38Speaker 2: that I get to work with some of the best,
- 28:41Speaker 2: very happy to hear that the current season is your favorite.
- 28:44Speaker 2: When I set off on this path, I wasn't sure
- 28:45Speaker 2: if the toe would rubb folks the wrong way. I'm
- 28:48Speaker 2: glad that didn't happen and that this season's high fantasy
- 28:51Speaker 2: flavor is appealing. At this point, I'd like to put
- 28:54Speaker 2: the spotlight on my excellent cast of voice actors. This
- 28:57Speaker 2: episode features five of them. Playing to Renny Tantier and
- 29:00Speaker 2: Fermund are Kayellen, Kevin Barringer, and Dave Cooper. Chris Sager's
- 29:05Speaker 2: writer for Tales from the Void on Global Comics, is
- 29:07Speaker 2: back again playing the mad Mason Sager and finally in
- 29:11Speaker 2: the role of Bellario. The nome is Hodegg RPG. Thanks guys,
- 29:15Speaker 2: I'd be nowhere without yet. For those who wish to
- 29:18Speaker 2: find other like minded creators doing similar shows, please check
- 29:21Speaker 2: out Solo Roleplayers Network dot com, and if you're curious
- 29:24Speaker 2: to learn more about this show, I keep a blog
- 29:26Speaker 2: where I post all kinds of show with RPG related
- 29:28Speaker 2: stuff like sketches, maps, tables, crafts, and show notes. You
- 29:32Speaker 2: can find it at Tale of Theemantacre dot com. To
- 29:34Speaker 2: get in touch with me at a Tale of the
- 29:36Speaker 2: Mantacre dow Blues Guide, do social Tale of the Manticor
- 29:39Speaker 2: podcast on Instagram, or Tale of Themantacre at gmail dot com.
- 29:45Speaker 2: Before I sign off, I wanted to let you know
- 29:47Speaker 2: that a few days ago, Tale of the Mantagor passed
- 29:49Speaker 2: at sixth year anniversary. Boy Howdy, where does the time go?
- 29:54Speaker 2: I can't put into words how much satisfaction I've gained
- 29:57Speaker 2: from making this show, and it seems like there's always
- 30:00Speaker 2: something new and exciting going on behind the scenes too.
- 30:03Speaker 2: In just the past year, so much has happened. The
- 30:06Speaker 2: Solo role Players Network came together. It experienced a few
- 30:09Speaker 2: growing pains during the early days, but it has settled
- 30:11Speaker 2: into itself by now. If you haven't checked out Solo
- 30:14Speaker 2: Roleplayers Network dot com, I'd strongly encourage you to do so.
- 30:18Speaker 2: Another dot com, Tale of the Mantagor finally got its
- 30:21Speaker 2: own URL. It didn't really change much, but it does
- 30:24Speaker 2: feel a bit more professional. At about this time last year,
- 30:27Speaker 2: I put out the one Shot in the Dark expansion
- 30:30Speaker 2: returned to Duervar. It's currently a copper best seller and
- 30:33Speaker 2: Drive Through RPG, which is cool but much cooler. Pendulum
- 30:37Speaker 2: the World Building Assistant has gone gold, and the original
- 30:40Speaker 2: One Shot in the Dark is creeping towards platinum. It's
- 30:43Speaker 2: not there yet, but hopefully one day will be. Other
- 30:46Speaker 2: milestone highlights this year include topping one million downloads and
- 30:50Speaker 2: collaborating with the singer Cianna Jay to produce what I
- 30:53Speaker 2: think is the best tale of the Mantacore composition to date.
- 30:56Speaker 2: And I'm really proud of all those things. I have
- 30:58Speaker 2: a couple of irons on the fire for things that
- 31:00Speaker 2: will be released later this year too, without spoiling anything.
- 31:04Speaker 2: Both should show up around October of this year. One
- 31:07Speaker 2: is a short series of experimental fiction that will be
- 31:09Speaker 2: released after Season three raps. The other is really unrelated
- 31:13Speaker 2: to tell the Manticor, but it should be a strong
- 31:15Speaker 2: match for the Halloween vibes of its release month and
- 31:17Speaker 2: hopefully of some interest to horror fans. More info on
- 31:21Speaker 2: both of these to come. Finally, with the high highs
- 31:25Speaker 2: come the low lows. What can I say about my
- 31:28Speaker 2: SSD failure and subsequent rebuild other than may it never
- 31:32Speaker 2: happen again? Please? Mazagar said Al aheya whoever is listening.
- 31:37Speaker 2: Once is enough for me, amen. And that's the update.
- 31:42Speaker 2: Here's looking forward to all the adventure this seventh year
- 31:45Speaker 2: of Podcasty will bring. And speaking of adventure, this one
- 31:48Speaker 2: will continue on the next episode of Tale of the
- 31:51Speaker 2: Manticor It's the Story where Chaos Rolls