Latest / The Game Business Show / Netflix games strategy evokes the spirit of Nintendo Wii
Transcript
- 0:03SPEAKER_00: Hello and welcome to the Game Business Show.
- 0:05SPEAKER_00: It's our fourth episode this week.
- 0:07We won't normally be doing four episodes in a week,
- 0:11but this is our daily week.
- 0:12This is our first week on the show and it's been quite a week,
- 0:14I have to say.
- 0:15We launched on Monday with our announcement where we got people
- 0:19to sign up and then
- 0:20SPEAKER_00: on the Tuesday we put out our first show.
- 0:22SPEAKER_00: If you listen to that, please do.
- 0:23SPEAKER_00: I think it's a really good show.
- 0:24SPEAKER_00: My guest host was Stephen Tortilla.
- 0:26And the big focus was on GTA 6 and the impact that's going to
- 0:29have on the market.
- 0:30SPEAKER_00: We also talked about GDC.
- 0:31SPEAKER_00: We talked about Assassin's Creed sales.
- 0:33SPEAKER_00: We talked about Trump tariffs.
- 0:34We talked about the Entertainment Software's Association's
- 0:37Accessible Games Initiative,
- 0:39SPEAKER_00: with Ubisoft made a guest appearance on that show.
- 0:41SPEAKER_00: So that was...
- 0:43SPEAKER_00: That was on Tuesday.
- 0:44SPEAKER_00: Immediately after that, we did an interview with Mike Morhaime.
- 0:47SPEAKER_00: Mike Morhaime is the co-founder of Blizzard, if you don't know who he is.
- 0:50SPEAKER_00: He set up a new publisher in 2020 called Dreamhaven.
- 0:52SPEAKER_00: They announced a couple of games this week.
- 0:54SPEAKER_00: One was the big game they announced was Wildgate.
- 0:56SPEAKER_00: Wildgate gave me CFE's vibes.
- 0:58SPEAKER_00: I've had people come to me and say,
- 1:00SPEAKER_00: It's nothing like CFE's.
- 1:01SPEAKER_00: It does.
- 1:02SPEAKER_00: It feels like CFE's to me.
- 1:03SPEAKER_00: Crew-based game.
- 1:05SPEAKER_00: CFE's in space, anyway.
- 1:07Crew-based games,
- 1:07lots of destroying each other's ships and hunting for treasure.
- 1:12SPEAKER_00: Obviously, it's not exactly the same, but it has a vibe to it to me.
- 1:16SPEAKER_00: That was quite cool.
- 1:16SPEAKER_00: But they also announced a game called Mechabellum.
- 1:18SPEAKER_00: I say announced.
- 1:19SPEAKER_00: The game's already been out.
- 1:20SPEAKER_00: But Dream Heavy had picked up the publishing rights.
- 1:22And what I thought was great about that story,
- 1:24really fascinating about that story,
- 1:25SPEAKER_00: is the Starcraft community.
- 1:27So Mike Moreham's previous community from Blizzard is the one
- 1:30that introduced them to that game.
- 1:31You can read about that story or you can listen to it or watch
- 1:34it on our YouTube
- 1:34SPEAKER_00: channel right now.
- 1:37SPEAKER_00: We then took a little bit of a pause on Wednesday.
- 1:39Before Thursday,
- 1:40we ran our big in-depth look at the state of game investment.
- 1:44SPEAKER_00: We interviewed seven different game investors,
- 1:46SPEAKER_00: early stage investors,
- 1:47SPEAKER_00: VCs,
- 1:47SPEAKER_00: all different types of companies.
- 1:50SPEAKER_00: And you know what?
- 1:51SPEAKER_00: It wasn't as bleak as I thought.
- 1:52SPEAKER_00: It wasn't super positive.
- 1:53SPEAKER_00: It wasn't overwhelmingly positive.
- 1:55SPEAKER_00: But...
- 1:58SPEAKER_00: It was also not very, wasn't bleak either.
- 2:00SPEAKER_00: I really need to give a listen.
- 2:01SPEAKER_00: I think there's a lot of optimism in there,
- 2:02SPEAKER_00: a little bit of hope about where the market's heading.
- 2:04SPEAKER_00: That was yesterday.
- 2:05SPEAKER_00: And here we are with the fourth show.
- 2:07SPEAKER_00: And it's me on my own today.
- 2:09SPEAKER_00: I say on my own.
- 2:10SPEAKER_00: I am.
- 2:10SPEAKER_00: My producer Richard is also here.
- 2:12SPEAKER_00: He's welcome to chime in.
- 2:14SPEAKER_00: And today we're going to talk about Netflix games.
- 2:18SPEAKER_00: I interviewed the president of Netflix games called LA in Tuscan.
- 2:22But before I get to that,
- 2:23what I wasn't expecting this week was such a busy news week.
- 2:26SPEAKER_00: So in the media,
- 2:29SPEAKER_00: we had some smaller stories on the media side,
- 2:31SPEAKER_00: as well as the launch of the game business,
- 2:32SPEAKER_00: which obviously is the biggest story.
- 2:34SPEAKER_00: Game Informer returned.
- 2:37on Tuesday with the full team that disappeared towards the end
- 2:40of last year when it was closed.
- 2:42They have a new investor,
- 2:45a new company is behind it,
- 2:47it has backed it,
- 2:48it's still independent.
- 2:49SPEAKER_00: When I first heard about the Game Informer coming back,
- 2:51SPEAKER_00: when I heard it was the full team,
- 2:52SPEAKER_00: which is what I heard at GDC,
- 2:55SPEAKER_00: My initial reaction was, well, that's going to be expensive.
- 2:58SPEAKER_00: And it is obviously going to be expensive.
- 2:59SPEAKER_00: It's a big team, lots of costs on that team.
- 3:03SPEAKER_00: But reading through what they're planning,
- 3:05it seems like they've fought very hard about monetizing outside
- 3:08of just pure advertising.
- 3:09SPEAKER_00: I think that's interesting.
- 3:10SPEAKER_00: And obviously,
- 3:11it's great news to have anything in the media where things are
- 3:14being added and not
- 3:15SPEAKER_00: taken away.
- 3:16SPEAKER_00: So great that Game Informer came back as a positive news story.
- 3:20SPEAKER_00: We then had a surprise thing happen yesterday.
- 3:23SPEAKER_00: well,
- 3:23SPEAKER_00: two surprises,
- 3:24SPEAKER_00: one was bigger than the other,
- 3:25SPEAKER_00: but this one was a surprise to me,
- 3:26SPEAKER_00: was Nintendo announced a Direct,
- 3:29SPEAKER_00: and actually debuted a Direct,
- 3:31SPEAKER_00: a Switch 1 Direct.
- 3:32This is surprising because in less than a week,
- 3:34we will have the Switch 2 Nintendo Direct.
- 3:38SPEAKER_00: Now,
- 3:39SPEAKER_00: the Switch 1 Direct,
- 3:42SPEAKER_00: the reason why it's important Nintendo do these Directs for Switch 1,
- 3:46because this is one of the key challenges they're going to have
- 3:49with Switch 2.
- 3:51SPEAKER_00: They have 129 million people who played Nintendo Switch in the 12 months,
- 3:55SPEAKER_00: the end of December 2024.
- 3:56SPEAKER_00: Now,
- 3:58Nintendo's the only company I seem to know that actually does
- 4:00annual users rather
- 4:00SPEAKER_00: than monthly active users or daily active users.
- 4:03SPEAKER_00: But 129 million is a lot, million people is a lot.
- 4:06SPEAKER_00: And I suspect...
- 4:08SPEAKER_00: For Nintendo,
- 4:08this is by far the most engaged audience they've had moving
- 4:11from one generation to
- 4:12SPEAKER_00: the other.
- 4:12SPEAKER_00: Obviously, we don't have the data that goes far back.
- 4:14SPEAKER_00: Maybe the DS had a good engaged audience going to the 3DS.
- 4:18But Nintendo often sees its audience fade away towards the end
- 4:20of a generation.
- 4:22SPEAKER_00: This isn't the case this time.
- 4:22They have more active users,
- 4:24annual active users,
- 4:26now than they had the year before.
- 4:29SPEAKER_00: So this is obviously a really big deal for Nintendo.
- 4:31They need to keep those Switch 1 users engaged because while
- 4:35they wait to upgrade
- 4:36SPEAKER_00: them to Switch 2.
- 4:37SPEAKER_00: And the best way to do that is with games.
- 4:39SPEAKER_00: Now,
- 4:39SPEAKER_00: the two big first-party games,
- 4:41first-party-ish games that Nintendo are releasing on Switch 1
- 4:45still is Metroid
- 4:47SPEAKER_00: Prime Beyond,
- 4:48SPEAKER_00: Metroid Prime 4,
- 4:50SPEAKER_00: which Metroid's not the biggest franchise for Nintendo.
- 4:53SPEAKER_00: It's obviously well-loved by fans.
- 4:54SPEAKER_00: It's a big AAA project.
- 4:57SPEAKER_00: And I think it's got a lot of potential, Metroid.
- 4:58SPEAKER_00: I think it should be doing more than it is.
- 5:00SPEAKER_00: That's obviously a big one for Nintendo still to come.
- 5:02SPEAKER_00: They've also got a brand new Pokemon game, Pokemon ZA.
- 5:05SPEAKER_00: Now,
- 5:05SPEAKER_00: people point out that if you look at the transition to DS to 3DS,
- 5:09SPEAKER_00: Nintendo also had a Metroid game that launched on the 3DS to Switch.
- 5:13Nintendo also had a 3DS Switch game and a 3DS Metroid game,
- 5:18a 3DS Pokemon game as well.
- 5:21But those post games were more either one was a remake and one
- 5:24was a sort of a
- 5:25SPEAKER_00: follow up to the previous year's game.
- 5:28SPEAKER_00: We're talking a full new Pokémon game, a full new Metro game.
- 5:31SPEAKER_00: They also announced a new Tomodachi Life title.
- 5:35And if you don't remember Tomodachi Life,
- 5:36don't blame you,
- 5:37it was quite long ago.
- 5:37SPEAKER_00: It was 10 years ago now.
- 5:39SPEAKER_00: The last Tomodachi Life,
- 5:40SPEAKER_00: which was sort of like Animal Crossing,
- 5:42SPEAKER_00: but not quite,
- 5:43SPEAKER_00: game,
- 5:44SPEAKER_00: acted really well on the 3DS.
- 5:45SPEAKER_00: It sold around 7 million units.
- 5:47SPEAKER_00: And I think it was the 11th best-selling game on 3DS.
- 5:50SPEAKER_00: In fact, it was.
- 5:51SPEAKER_00: So it's a potentially big thing.
- 5:54SPEAKER_00: Now,
- 5:54it's important Nintendo keep releasing games on the Switch to
- 5:57keep that audience
- 5:57SPEAKER_00: engaged while they upgrade them to Switch 2.
- 5:59SPEAKER_00: But this is the balance.
- 6:00SPEAKER_00: This is the challenge.
- 6:01SPEAKER_00: If they put too much onto the Switch 1,
- 6:03SPEAKER_00: if they keep doing that cross-gen approach,
- 6:06SPEAKER_00: they may see a slower move to Switch 2.
- 6:09SPEAKER_00: If they put all their games on Switch 2,
- 6:11SPEAKER_00: they might end up losing a load of audience who have just noticed,
- 6:14SPEAKER_00: well,
- 6:14SPEAKER_00: there's no games for me on Switch 1.
- 6:16SPEAKER_00: I'm going to go elsewhere.
- 6:17SPEAKER_00: So there is a balance need to strike.
- 6:18We'll talk more about this next week when they reveal the
- 6:20Switch 2 and we'll see
- 6:21SPEAKER_00: what Nintendo's approach will be.
- 6:23The other big thing that happened yesterday was that Ubisoft
- 6:26has announced they are
- 6:28SPEAKER_00: forming a new subsidiary with Tencent.
- 6:30SPEAKER_00: That subsidiary is going to feature their three biggest mega franchises,
- 6:34SPEAKER_00: Assassin's Creed,
- 6:35SPEAKER_00: Rainbow Six and Far Cry.
- 6:38SPEAKER_00: Tencent is investing 1.16 billion euros into it.
- 6:43SPEAKER_00: It values that subsidy at about 4 billion euros.
- 6:46SPEAKER_00: Ubisoft is still the primary owner of it, but Tencent has a 25% stake.
- 6:53SPEAKER_00: Ubisoft, they did that money and they did that injection.
- 6:56And it's clear that Tencent really didn't want to inject the
- 6:58money into the full Ubisoft,
- 6:59SPEAKER_00: which is around 17,000 employees.
- 7:02SPEAKER_00: It's a huge, huge organization with lots of cost attached to it.
- 7:06SPEAKER_00: But they do want to invest in those super franchises that are worth,
- 7:09SPEAKER_00: potentially worth billions and billions and billions.
- 7:11SPEAKER_00: And Saturn's Creed and Far Cry and Rainbow Six.
- 7:16This is,
- 7:17on the one side,
- 7:18it's good news,
- 7:18and it's exactly what Ubisoft needs to do.
- 7:20Those franchises,
- 7:21Assassin's Creed,
- 7:22Empire,
- 7:23Cry,
- 7:23and Remember 6,
- 7:23they need that kind of money.
- 7:25SPEAKER_00: They're big development projects.
- 7:26SPEAKER_00: They're incredibly massive franchises.
- 7:28SPEAKER_00: They're worth the money, basically.
- 7:30SPEAKER_00: Some of Ubisoft's other games, Ghost Recon, The Division, Just Dance,
- 7:36SPEAKER_00: Rayman.
- 7:38SPEAKER_00: Those games are Prince of Persia, those sort of games.
- 7:41Those games,
- 7:41some of them are profitable,
- 7:43but they're on the smaller scale.
- 7:44SPEAKER_00: They're on the smaller end.
- 7:45SPEAKER_00: The margins aren't so great on them,
- 7:47SPEAKER_00: particularly when you look at how much Ubisoft spends on this stuff.
- 7:50Ubisoft has spoken about needing to become more agile listening
- 7:53to the players.
- 7:54Behind the scenes,
- 7:54they're talking about trying to be more focused on their games.
- 7:57Not every game they make now needs to be a 100-hour open-world
- 8:00epic that has
- 8:01SPEAKER_00: driving in it and stealth in it and action in it.
- 8:03SPEAKER_00: They can just make a really good stealth action splinter cell.
- 8:06SPEAKER_00: They can just make a really good Prince of Persia platform.
- 8:09SPEAKER_00: They really can just go all in on a...
- 8:14on something like Ghost Recon or Just Not,
- 8:15they can really fully focus on something.
- 8:17SPEAKER_00: And for them,
- 8:18SPEAKER_00: that might...
- 8:18SPEAKER_00: Because in this market,
- 8:20SPEAKER_00: if you do something like that,
- 8:21SPEAKER_00: you are focused.
- 8:22SPEAKER_00: Look at Space Marine 2 last year, even look at Resident Evil generally.
- 8:25SPEAKER_00: If you can do something that's fully focused,
- 8:26SPEAKER_00: that caters to an audience and does an extremely good job of it,
- 8:28SPEAKER_00: you have the chance to break out beyond that audience.
- 8:31SPEAKER_00: That's something that Ubisoft is talking about behind the scenes,
- 8:34SPEAKER_00: and that's something that its core business now can focus on doing.
- 8:38The result of this is almost inevitably going to be quite a
- 8:40large number of layoffs,
- 8:41SPEAKER_00: or at least some layoffs.
- 8:42SPEAKER_00: It's a very big organization.
- 8:43SPEAKER_00: Costs are going up.
- 8:44SPEAKER_00: If they're going to start making games quicker with smaller teams,
- 8:47SPEAKER_00: which probably is the better,
- 8:49SPEAKER_00: is the ideal approach for them,
- 8:50SPEAKER_00: they're going to have to start losing some of that staff.
- 8:52SPEAKER_00: Hopefully they can protect as many people as they can.
- 8:55Hopefully if there's areas of the business that they're not too
- 8:57sure about,
- 8:57SPEAKER_00: they can sell off and find new owners for.
- 8:59SPEAKER_00: So on the one hand, it feels positive.
- 9:01SPEAKER_00: It's ultimately...
- 9:02what Ubisoft needs to do in order to become a more sustainable
- 9:05games company.
- 9:06SPEAKER_00: But on the other hand,
- 9:07I suspect there's going to be a lot of negative headlines to
- 9:09come in terms of cuts there.
- 9:12SPEAKER_00: I hope for the best of the team there because they're a wonderful team.
- 9:15SPEAKER_00: But that was a big story that broke.
- 9:18SPEAKER_00: Yesterday.
- 9:19SPEAKER_00: And that was it.
- 9:21SPEAKER_00: There was also another small story yesterday from PlayStation.
- 9:26SPEAKER_00: It really picked up very much,
- 9:27SPEAKER_00: but it shouldn't be done because Phil Rosenberg,
- 9:30he's a senior vice president of global partner development and
- 9:33relations at Sony,
- 9:34SPEAKER_00: has stepped down after 20 years.
- 9:36SPEAKER_00: He's a bit of a...
- 9:37He's been a mainstay of that business now for pretty much every
- 9:40console launch that
- 9:41SPEAKER_00: PlayStation's ever done.
- 9:43SPEAKER_00: And he's a very familiar face in the market.
- 9:45SPEAKER_00: And good luck, Phil, with whatever's next, if there is anything.
- 9:52SPEAKER_00: Now, on to our main subject.
- 9:53SPEAKER_00: Now,
- 9:54SPEAKER_00: normally during this bit,
- 9:55it would be an interview and I'd introduce the guest and we'd
- 9:57have a lovely little
- 9:57SPEAKER_00: chat and talk about those things.
- 9:59SPEAKER_00: We did the interview, but there was no video.
- 10:01SPEAKER_00: There was no audio.
- 10:02SPEAKER_00: So I'm going to try and recount it to you.
- 10:04SPEAKER_00: So I apologise if you just want to read it.
- 10:06SPEAKER_00: You can go on thegamebusiness.com if you've got it in the newsletter.
- 10:09If you're listening to this above the article,
- 10:12you can just read the article.
- 10:13SPEAKER_00: That's what you prefer.
- 10:14But if you're somebody who's going for a little walk and want
- 10:15to listen to it,
- 10:16SPEAKER_00: I'll tell you a little bit about this episode.
- 10:19SPEAKER_00: So I interviewed Alain Descan, who is the president of games at Netflix.
- 10:24SPEAKER_00: And Alain is probably best known if you look at his CVs.
- 10:31SPEAKER_00: He spent just under six years at Epic Games,
- 10:33SPEAKER_00: where he led the development,
- 10:35SPEAKER_00: first party development there.
- 10:37SPEAKER_00: And the games he worked on was,
- 10:38SPEAKER_00: of course,
- 10:38SPEAKER_00: Fortnite being the biggest,
- 10:39SPEAKER_00: but also Rocket League,
- 10:40SPEAKER_00: Fall Guys,
- 10:41SPEAKER_00: Lego Fortnite.
- 10:42SPEAKER_00: You don't get much bigger than that.
- 10:43SPEAKER_00: So when people are talking about his,
- 10:45SPEAKER_00: when people announced him,
- 10:46SPEAKER_00: naturally it was all about the Fortnite guys,
- 10:48SPEAKER_00: epic guys come to Netflix to revolutionize its game strategy.
- 10:53Netflix was at GDC last week and they put on an event on the
- 10:56side of GDC where they
- 10:57SPEAKER_00: told us about that game strategy.
- 10:59SPEAKER_00: And when I heard it, I have to say I got a different vibe.
- 11:02SPEAKER_00: I didn't get a Fortnite vibe.
- 11:04SPEAKER_00: Now, there are four areas of which Netflix is focusing on.
- 11:08SPEAKER_00: And the first two are something you might expect.
- 11:10SPEAKER_00: So they're focusing on narrative games,
- 11:13SPEAKER_00: sort of transmedia projects as well,
- 11:15SPEAKER_00: which makes sense considering the medium.
- 11:17SPEAKER_00: And they're also going to push their big mainstream IP,
- 11:21SPEAKER_00: including IP they partner with,
- 11:22SPEAKER_00: like WWE and Squid Game,
- 11:25SPEAKER_00: and even Grand Theft Auto,
- 11:26SPEAKER_00: which obviously has been a big,
- 11:27SPEAKER_00: big hit on Netflix,
- 11:29SPEAKER_00: the Grand Theft Auto series.
- 11:31SPEAKER_00: Remastered done very, very well on that platform.
- 11:33SPEAKER_00: And we'll come back to that stuff in a little bit.
- 11:35SPEAKER_00: But the other two bits is stuff that made me think of something else.
- 11:39SPEAKER_00: So the two areas were,
- 11:40SPEAKER_00: these other two areas were around Netflix is wanting to become a trusted
- 11:45SPEAKER_00: destination for kids and families.
- 11:47SPEAKER_00: So they wanted to be seen as like,
- 11:48SPEAKER_00: if you wanna play games with your kids,
- 11:50SPEAKER_00: this is the place to go.
- 11:51The other place is they wanna utilize modern TVs where you use
- 11:56your mobile phone as
- 11:57SPEAKER_00: the controller.
- 11:59SPEAKER_00: And in particular, they were talking about party games.
- 12:02They were talking about ways that you can use your phone to
- 12:06play party games,
- 12:07SPEAKER_00: you know,
- 12:07SPEAKER_00: conjuring ideas of Jackbox games and that sort of stuff.
- 12:10Tascan at GDC spoke about the need to eliminate friction with a
- 12:14control interface
- 12:15SPEAKER_00: that everyone is familiar with,
- 12:17create games and experiences that can reach the broadest
- 12:19possible audience,
- 12:19SPEAKER_00: which on Netflix is estimated to be around 700 million people.
- 12:25SPEAKER_00: All of it reminded me of something else.
- 12:27SPEAKER_00: All of it reminded me of Nintendo Wii.
- 12:30SPEAKER_00: And I met Mr.
- 12:31SPEAKER_00: Tascan,
- 12:32SPEAKER_00: it felt like the Wii,
- 12:33SPEAKER_00: the idea of an accessible controller interface,
- 12:37SPEAKER_00: the idea of party games,
- 12:39SPEAKER_00: the idea of being for kids and families.
- 12:41SPEAKER_00: And I thought,
- 12:42SPEAKER_00: I was worried he might take offense to that,
- 12:45SPEAKER_00: but it turns out actually Tascan,
- 12:46SPEAKER_00: if you go back into his history,
- 12:47SPEAKER_00: go back before Fortnite,
- 12:48SPEAKER_00: go back before Epic,
- 12:50SPEAKER_00: he spent a good deal of time at EA,
- 12:51SPEAKER_00: eight years,
- 12:52where he worked across Wii games,
- 12:54including Need for Speed,
- 12:55Spore,
- 12:55Skate and Boogie.
- 12:57SPEAKER_00: And he said to me, I love the Wii.
- 12:59And if you look at a lot of the games I worked on while at EA,
- 13:01there was a lot of Wii.
- 13:03His point was,
- 13:04I'm very vigorous about lowering friction and eliminating it if
- 13:07we can.
- 13:08SPEAKER_00: I see sometimes subscription is a friction as well.
- 13:11And that's why they made the Squid Game mobile game they
- 13:13released back in December.
- 13:14SPEAKER_00: They released that for free.
- 13:16SPEAKER_00: They didn't have to have a subscription to that game.
- 13:22SPEAKER_00: They want to eliminate that friction.
- 13:25SPEAKER_00: And so it gave me very much Wii vibes.
- 13:27SPEAKER_00: Party games are a part of this.
- 13:28SPEAKER_00: So he points out that on every phone you have a gyroscope,
- 13:31SPEAKER_00: you have a microphone,
- 13:32SPEAKER_00: you have a speaker,
- 13:32SPEAKER_00: you have a touchscreen.
- 13:33SPEAKER_00: And if you give these sort of control interfaces to creative people,
- 13:37SPEAKER_00: what can they do with those things?
- 13:39And whether that's something you can play on your own or with
- 13:41two people or 20 people,
- 13:44SPEAKER_00: he asks,
- 13:45SPEAKER_00: can we do something really engaging?
- 13:46SPEAKER_00: Yeah.
- 13:48He thinks that,
- 13:50you know,
- 13:50ultimately you're trying to reach Netflix's broadest audience.
- 13:52SPEAKER_00: They're not necessarily talking about core games here.
- 13:54SPEAKER_00: That doesn't mean they're not going to do those sorts of games,
- 13:56SPEAKER_00: but for them,
- 13:57SPEAKER_00: they want to make sure there's a way of reaching a broader audience.
- 14:01SPEAKER_00: The thing that he keeps talking about is the importance of disruption.
- 14:06I think one of the reasons why there's a lot of enthusiasm
- 14:09around what Netflix is
- 14:09SPEAKER_00: talking about is because the market is desperate for some disruption,
- 14:13SPEAKER_00: some change that can generate revenue,
- 14:15SPEAKER_00: generate money and growth for the games market.
- 14:19SPEAKER_00: In fact,
- 14:19SPEAKER_00: he said to me in my interview,
- 14:20I'm wondering if people are being nice because we're a little
- 14:22bit of blue sky
- 14:23SPEAKER_00: during very grey weather.
- 14:25SPEAKER_00: Or is the vision really compelling?
- 14:27SPEAKER_00: I kind of felt that it might be.
- 14:29And he talked very much actively about the importance of that disruption.
- 14:33He talks about the fact that people are demanding these days
- 14:34and you need to do something new.
- 14:37What the new thing is that Netflix is doing that will catch on,
- 14:40he's not sure.
- 14:41SPEAKER_00: It could be the transmedia concept.
- 14:45It could be the idea of you do something in the game and it
- 14:47affects what's going on
- 14:48SPEAKER_00: in the TV show,
- 14:49SPEAKER_00: possibly using AI technology to do that.
- 14:52Or it could be vice versa,
- 14:53something that's in the TV show impacting the game.
- 14:56With the Squid Game,
- 14:56for instance,
- 14:57you watch the show,
- 14:57you've got currency in the game.
- 14:59SPEAKER_00: That's quite a rudimentary collaboration between the TV and the game.
- 15:06SPEAKER_00: But we also saw Bandersnatch from Black Mirror
- 15:09which um um which obviously was very interactive tv very much
- 15:13blurred the lines
- 15:14there so he thinks that might be something that catches on
- 15:16transmedia is not new
- 15:18we've had that sort of area for a while but obviously with
- 15:20netflix's platform
- 15:21there's a unique opportunity to perhaps make that work indeed
- 15:24even the idea of
- 15:24using the controller as uh using your phone as a controller
- 15:28isn't particularly new
- 15:29SPEAKER_00: new playstation launched play link um uh
- 15:33a long time ago now,
- 15:34which was a concept designed to make games a little bit more accessible.
- 15:38SPEAKER_00: The Wii U tablet is effectively the idea.
- 15:40Go back to the GameCube and you had the Game Boy Advance being
- 15:43used as a controller.
- 15:44SPEAKER_00: It's not completely new,
- 15:45but obviously what's key here is Netflix's 700 million audience
- 15:49and it's making
- 15:50SPEAKER_00: sure that you're creating frictionless gameplay there.
- 15:56SPEAKER_00: So all this stuff,
- 15:57SPEAKER_00: again,
- 15:57SPEAKER_00: it's not particularly new,
- 15:58SPEAKER_00: but it's presented in a way on a platform that's new.
- 16:00And Tascan can't be sure which one will prove to be disruptive
- 16:04if he does think
- 16:04SPEAKER_00: there was a bunch of unique cars that Netflix has to play.
- 16:10SPEAKER_00: One of the things that he did say on stage,
- 16:12and I'm surprised this didn't get picked up more because it
- 16:14sounds somewhat like
- 16:15SPEAKER_00: he's questioning the future of the video game consoles.
- 16:19SPEAKER_00: He said on stage,
- 16:20SPEAKER_00: when it comes to console,
- 16:21SPEAKER_00: we started to look at the future where the platform is agnostic.
- 16:24SPEAKER_00: Look at the younger generation.
- 16:25SPEAKER_00: Are eight-year-olds and 10-year-olds dreaming of owning a PlayStation 6?
- 16:29SPEAKER_00: I am not sure.
- 16:31Basically,
- 16:32young people want to interact with a digital screen,
- 16:35wherever it is,
- 16:36whatever it is.
- 16:37And when you think about console and the sort of it's about
- 16:40high definition screens,
- 16:41SPEAKER_00: about high cost hardware using a controller,
- 16:44SPEAKER_00: it doesn't quite have that level of ease and accessibility.
- 16:49Young people demand from games and therefore the next
- 16:51generation is going to demand some games.
- 16:53However,
- 16:54where I questioned this sort of,
- 16:56not saying he was dismissing of consoles.
- 16:57SPEAKER_00: In fact, he said he was a console fan.
- 16:59But where I was a little bit questioning here was that whether
- 17:02it's consoles or
- 17:03SPEAKER_00: digital platforms like Steam,
- 17:05SPEAKER_00: they're really great at engaging players.
- 17:07SPEAKER_00: They're full of community features,
- 17:08SPEAKER_00: their ability to connect with each other,
- 17:09SPEAKER_00: to play games of each other,
- 17:11SPEAKER_00: to show what you share with each other,
- 17:13SPEAKER_00: to get achievements,
- 17:14SPEAKER_00: create avatars.
- 17:16SPEAKER_00: They're great.
- 17:17SPEAKER_00: They're interactive, gamified platforms.
- 17:20SPEAKER_00: Netflix isn't that.
- 17:21SPEAKER_00: Netflix is a place where you go in, you choose a TV show.
- 17:23SPEAKER_00: I can't see what my friends are watching on Netflix.
- 17:25SPEAKER_00: That's not how this works.
- 17:27SPEAKER_00: So I asked Tascan,
- 17:28SPEAKER_00: you know,
- 17:29SPEAKER_00: some of the investment that Netflix is making in video games,
- 17:33SPEAKER_00: is this just games?
- 17:34It's just the software or are they going to be looking at doing
- 17:37things on the platform itself?
- 17:38SPEAKER_00: And I have to say,
- 17:39clearly he hadn't been asked that before and he was taken off
- 17:41guard because he said
- 17:41SPEAKER_00: it was a very good question.
- 17:43SPEAKER_00: And it turns out they are very much actively looking into this.
- 17:48SPEAKER_00: It's different, he says.
- 17:49SPEAKER_00: I might not want to know what you're watching.
- 17:51SPEAKER_00: That's your thing.
- 17:52SPEAKER_00: But when you talk about games and want to do something interactive,
- 17:54SPEAKER_00: that might be an opportunity to share some things or to communicate.
- 17:58You want to be very thoughtful about the platform and why
- 18:01people are coming on there.
- 18:03SPEAKER_00: And then if it's for something that's a bit more of a game,
- 18:06maybe there will be an opportunity to do things with other
- 18:08members of the audience.
- 18:09SPEAKER_00: That's that connectivity thing.
- 18:10SPEAKER_00: He actually said,
- 18:11come back to me in a year where hopefully they can show some of
- 18:13the things that
- 18:13SPEAKER_00: we're talking about.
- 18:14SPEAKER_00: But ultimately, it comes down to
- 18:18SPEAKER_00: Is it fun?
- 18:19SPEAKER_00: Is it adding value and engagement to the platform,
- 18:21SPEAKER_00: which is an important thing for Netflix games?
- 18:25SPEAKER_00: So we'll see.
- 18:26SPEAKER_00: We'll see.
- 18:26SPEAKER_00: That sounds quite exciting.
- 18:27SPEAKER_00: The possibility, maybe I can get an achievement for watching Friends.
- 18:30SPEAKER_00: Who knows?
- 18:32SPEAKER_00: Now, look, we've been here before.
- 18:33SPEAKER_00: I've been here many times before.
- 18:35SPEAKER_00: I think Disney,
- 18:36SPEAKER_00: BBC,
- 18:37SPEAKER_00: Paramount,
- 18:37SPEAKER_00: Fox,
- 18:38SPEAKER_00: Universal,
- 18:38SPEAKER_00: that's at the top of my head,
- 18:40SPEAKER_00: have all moved into games,
- 18:42SPEAKER_00: some of them really ambitiously.
- 18:43SPEAKER_00: They've bought studios,
- 18:45SPEAKER_00: they've acquired IP,
- 18:47SPEAKER_00: and then moved out of games again or changed their strategy drastically.
- 18:54SPEAKER_00: Ultimately,
- 18:54SPEAKER_00: video games for these companies are often,
- 18:56SPEAKER_00: I don't want to say a rounding error,
- 18:57SPEAKER_00: but they are a small part of their business.
- 18:59SPEAKER_00: And when they find out how hard it is,
- 19:01SPEAKER_00: how challenging it is to be successful,
- 19:05SPEAKER_00: they end up backing away and going back to focusing on what they do,
- 19:08SPEAKER_00: which is making TV and movies.
- 19:10SPEAKER_00: So I asked Tascam why he feels that Netflix might be different.
- 19:12What's going to stop Netflix getting bored in a couple of years
- 19:14time if they don't
- 19:15SPEAKER_00: see some immediate success?
- 19:17SPEAKER_00: And he acknowledged this question.
- 19:18SPEAKER_00: In fact, he had a very prepared answer to it.
- 19:20SPEAKER_00: So it's something that clearly he's been challenged on before.
- 19:24SPEAKER_00: But he believes in Netflix leadership because they are used to,
- 19:28SPEAKER_00: as he puts it,
- 19:29SPEAKER_00: they're used to being stubborn.
- 19:30They're used to making investment and they're used to
- 19:32acknowledging that it takes time.
- 19:34He gives an example of the two CEOs of Netflix,
- 19:37Ted Sandros and Greg Peters.
- 19:39SPEAKER_00: Ted's been at Netflix 25 years.
- 19:42SPEAKER_00: Greg has been at Netflix for 15 years.
- 19:45Look at where Netflix was 10 years ago in terms of their core business,
- 19:48says Alan.
- 19:49SPEAKER_00: They know the path of being stubborn,
- 19:50SPEAKER_00: hardworking,
- 19:51SPEAKER_00: innovating,
- 19:51SPEAKER_00: having a vision and going after it.
- 19:53SPEAKER_00: The road is not always straight to the top.
- 19:55I believed them when they told me that gaming was important
- 19:57because if Netflix
- 19:58SPEAKER_00: wants to entertain the world,
- 19:59SPEAKER_00: there's no way around it.
- 20:01SPEAKER_00: They need to be in games.
- 20:02SPEAKER_00: When I look at these two leaders in particular,
- 20:04SPEAKER_00: but also the rest of them,
- 20:05SPEAKER_00: I believe in their full commitment.
- 20:06SPEAKER_00: Basically,
- 20:08SPEAKER_00: They're younger people, used to the modern market.
- 20:11They're not Disney or BBC who have been going for,
- 20:15in some cases,
- 20:16hundreds of years.
- 20:18SPEAKER_00: They are very actively, they know the journey that needs to go on.
- 20:24SPEAKER_00: That's his belief in it.
- 20:25SPEAKER_00: Now,
- 20:28SPEAKER_00: I got a bit more clarity around Netflix's vision.
- 20:31SPEAKER_00: We've got an idea now what they're trying to do.
- 20:32They're trying to create transmedia projects,
- 20:34narrative projects,
- 20:35party games.
- 20:36SPEAKER_00: It has a wee vibe to it, but with some differences on there.
- 20:40SPEAKER_00: But he keeps coming back to it.
- 20:42SPEAKER_00: He doesn't know which of these is going to work.
- 20:43SPEAKER_00: He doesn't know what's going to resonate the most.
- 20:45SPEAKER_00: And he keeps saying that ultimately the proof is in the delivery.
- 20:47SPEAKER_00: It sounds exciting.
- 20:48SPEAKER_00: It sounds promising.
- 20:49SPEAKER_00: Tentially unlocks loads of players for the games industry.
- 20:53SPEAKER_00: But ultimately, there's no knowing what will work.
- 20:56SPEAKER_00: And it all comes down to the execution.
- 20:58SPEAKER_00: But there's no disguising he was excited.
- 21:01SPEAKER_00: Netflix is, after all, the biggest entertainment platform in the world.
- 21:04SPEAKER_00: And if Tascan and his team make games a serious part of it,
- 21:07SPEAKER_00: that may prove to be a boon for the entire games industry.
- 21:10We ended our chat and he said,
- 21:11sometimes I use the phrase that we need to find our voice.
- 21:14SPEAKER_00: We have all these things to think about and the audience we can reach.
- 21:17SPEAKER_00: How are we using all the elements to do new things?
- 21:19We have the IP,
- 21:20we have the transmedia element of it,
- 21:21the Netflix muscle we can flex.
- 21:23SPEAKER_00: I must confess, it's a really exciting place to be.
- 21:26SPEAKER_00: I have to say,
- 21:27it's really interesting to see Netflix really pushing in this
- 21:30area and being open
- 21:31about their plans and doing something that isn't just trying to
- 21:34be a new Xbox and
- 21:35SPEAKER_00: try and be a new PlayStation.
- 21:36SPEAKER_00: In fact, perhaps the market really could do with a new Nintendo Wii.
- 21:39SPEAKER_00: So that was my chat with Netflix.
- 21:41SPEAKER_00: You can read the interview and the analysis on thegamebusiness.com.
- 21:46SPEAKER_00: right now.
- 21:47SPEAKER_00: We will be back next week,
- 21:49SPEAKER_00: obviously,
- 21:49SPEAKER_00: possibly not with four shows,
- 21:51SPEAKER_00: but we have an interview with the CEO of Arrowhead,
- 21:55SPEAKER_00: the makers of Helldivers 2.
- 21:56SPEAKER_00: We've got that going out on Tuesday.
- 21:58SPEAKER_00: And then also next week is the reveal of the Nintendo Switch 2,
- 22:01SPEAKER_00: which I am extremely excited about.
- 22:03SPEAKER_00: We're going to have a special show on the Thursday,
- 22:06SPEAKER_00: special news analysis show where we'll be diving into that reveal,
- 22:09SPEAKER_00: all about that next week.
- 22:12And we may have something else for you as well,
- 22:13another little bonus surprise.
- 22:16SPEAKER_00: But until then, thank you for tuning in this week.
- 22:18SPEAKER_00: I really appreciate all the support, all the feedback we've had.
- 22:20SPEAKER_00: So many comments, so many emails.
- 22:23SPEAKER_00: It's been a really successful week.
- 22:25The first show actually had more downloads than I think most
- 22:29podcasts I've ever
- 22:29SPEAKER_00: worked on,
- 22:30SPEAKER_00: including the one that I worked on last year.
- 22:32SPEAKER_00: And the first story went everywhere and I was really about GTA 6.
- 22:37SPEAKER_00: And so I'm really feeling pretty excited.
- 22:39SPEAKER_00: But obviously I know it's all about consistency.
- 22:40SPEAKER_00: It's about
- 22:41SPEAKER_00: Keep doing this.
- 22:42SPEAKER_00: I hope you keep tuning in.
- 22:43SPEAKER_00: If you've got anything you think we should be doing better,
- 22:45SPEAKER_00: you don't like so much,
- 22:46SPEAKER_00: you like change.
- 22:47SPEAKER_00: Chris, stop talking so much.
- 22:48SPEAKER_00: Keep talking.
- 22:49You've dropped me a line and we'll take all that and we'll try
- 22:55and build a show
- 22:56SPEAKER_00: that is together that's good for the entire games industry.
- 23:00Until then,
- 23:01thank you for listening and or watching and have a good weekend.