Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Dice Chain: Links 9-10
Transcript
- 0:03Speaker 1: Welcome back to Dice Chain, a system fluid, multi-author, experimental
- 0:08Speaker 1: fiction series. Let's briefly recap the last episode. Link 7, Ironsworn.
- 0:21Speaker 1: Aristan is sent by Wallace Buckvine to meet with new
- 0:24Speaker 1: recruits at a crumbling ruin near Gant Manor. Morlaine has
- 0:28Speaker 1: yet to arrive, and Aristan grows increasingly doubtful. Aristan is
- 0:34Speaker 1: disturbed by the poor quality of the recruits, mostly bandits, peasants,
- 0:38Speaker 1: and youths, and fears they will be slaughtered in battle.
- 0:42Speaker 1: After returning to the manor, Aristan confronts Buckvine about the delays,
- 0:46Speaker 1: but Buckvine angrily rejects his concerns and orders him out.
- 0:50Speaker 1: Troubled by the approaching winter, dwindling supplies, and Buckvine's attitude,
- 0:54Speaker 1: Aristan leaves the hall to patrol the walls. There, he
- 0:58Speaker 1: meets a young sentry named Halifax, whose innocence reminds him
- 1:02Speaker 1: of happier times. Their brief conversation is cut short when
- 1:05Speaker 1: Halifax is suddenly killed by an arrow to the throat,
- 1:08Speaker 1: signaling the start of a surprise attack and plunging the
- 1:11Speaker 1: camp into chaos. Aristan has only just witnessed the death
- 1:20Speaker 1: of the youth before he encounters a colossal, terrifying creature
- 1:24Speaker 1: whose aspect nearly overwhelms his mind and causes him to
- 1:27Speaker 1: fall from the castle walls. Although he survives the fall,
- 1:30Speaker 1: he finds the castle under attack by a horde of
- 1:33Speaker 1: savage invaders led by a powerful, beast-like warrior. Realizing the
- 1:38Speaker 1: defenders have no chance against the monstrous creature, Aristan flees
- 1:41Speaker 1: through a secret tunnel with Dr. Pooley, Lord Buckvine, and
- 1:45Speaker 1: a small group of survivors. As they escape, Pooley reveals
- 1:49Speaker 1: that the monstrous being is the source of the Queen's
- 1:51Speaker 1: power and that the two are mysteriously bound together. Emerging
- 1:55Speaker 1: from the tunnels outside the castle, the fugitives intend to
- 1:58Speaker 1: warn King Morlane of the attack. However, they are immediately
- 2:02Speaker 1: surrounded by armed figures. Just as the situation begins to
- 2:06Speaker 1: seem hopeless, Aristan recognizes their leader as his sister, Alice,
- 2:10Speaker 1: who announces that she has come to rescue him once again.
- 2:22Speaker 2: Link 9 For this link, I've decided to change the
- 2:28Speaker 2: ruleset once again, because why not? This time, instead of
- 2:33Speaker 2: an old-school style of the game, I've decided to take
- 2:36Speaker 2: one of the most recent RPG systems for a road test.
- 2:40Speaker 2: I'm going to be using Daggerheart. I have created Sir
- 2:44Speaker 2: Ariston as a stalwart guardian, and I've jerry-rigged my own
- 2:48Speaker 2: custom GM emulator to fit in alongside the Daggerheart rules.
- 2:53Speaker 3: Let's see.
- 2:54Speaker 2: How this plays out. Well, don't just stand there gawking,
- 3:03Speaker 2: little brother. It's not as if that scouting party is
- 3:06Speaker 2: the end of your troubles. The forest behind me is
- 3:08Speaker 2: literally crawling with the enemy. Alice turned and barked orders
- 3:13Speaker 2: to the men who followed her. Although these were dangerous-looking,
- 3:18Speaker 2: hard-eyed brutes, far more well-supplied in sharp steel than in
- 3:22Speaker 2: morals or integrity, they obeyed her without question. As one,
- 3:27Speaker 2: they melted out from the undergrowth, forming up alongside what
- 3:30Speaker 2: remained of Gant Manor's defenders. Come on, follow me, and
- 3:36Speaker 2: keep quiet. The last thing we need is... As if
- 3:40Speaker 2: on cue, Sir Buckvine stepped forward, his sword shaking in
- 3:44Speaker 2: his grip. The man appeared to be utterly beside himself
- 3:48Speaker 2: with fury. You! You filthy, traitorous cur!
- 3:54Speaker 4: How dare you show your.
- 3:56Speaker 2: Face, woman! Alice rolled her eyes.
- 4:00Speaker 3: Oh, for the love of.
- 4:01Speaker 2: Buckvine, you pompous, arrogant, self-aggrandising blowhard! Do you really think
- 4:08Speaker 2: this is the time? Do you have the faintest conception
- 4:12Speaker 2: of what that thing is back there? Oh, what yet
- 4:15Speaker 2: lurks within these woods? Me and my men are all
- 4:18Speaker 2: that stand between you and slaughter. If you want to
- 4:21Speaker 2: take your chances alone, please be my guest. But know this,
- 4:25Speaker 2: you fathead. Without me and mine, you and yours are
- 4:29Speaker 2: as good as dead. There was clearly something Ariston was
- 4:34Speaker 2: missing here. He was sure of that. But his sister
- 4:37Speaker 2: had the right of it. Time later for answers, assuming
- 4:41Speaker 2: they even lived that long. Right now, Their priority was survival.
- 4:46Speaker 2: Even now he could hear the screams from within the manor.
- 4:50Speaker 2: Some poor souls had not been so lucky in their
- 4:53Speaker 2: attempts to flee. She's right, Buckvine. We have no time
- 4:58Speaker 2: for this. Alice, if you think you can get us
- 5:00Speaker 2: to safety, lead on. He stared around at the assembled faces, Dr. Pooley, Del,
- 5:07Speaker 2: Buckvine and the rest, daring anyone to disagree. infuriatingly, Buckvine obliged. No,
- 5:16Speaker 2: the big knight snarled, stepping forward and bringing up his
- 5:19Speaker 2: sword menacingly. Never! I will see you dead for what
- 5:23Speaker 2: you've done, woman, and consequences be hanged. Order before all!
- 5:33Speaker 2: Thus far, there has been no use of the Daggerheart ruleset. Instead,
- 5:38Speaker 2: play so far has stemmed purely from free role-playing and
- 5:42Speaker 2: from consulting my GM emulator, a system that I have
- 5:46Speaker 2: dubbed the Great Machine. Firstly, I asked, how does Buckvine
- 5:51Speaker 2: respond to Alice and the Woodsman? In my system, I
- 5:55Speaker 2: draw two tarot cards and consult a meaning table. For
- 5:59Speaker 2: this question, I got the Eight of Pentacles, which refers
- 6:03Speaker 2: to perseverance, routine, and mastery. and the Seven of Swords, deception, deceit,
- 6:11Speaker 2: and betrayal. I decided that this meant Buckfast had respect
- 6:16Speaker 2: for their strength, but total fury over some as yet
- 6:20Speaker 2: unknown betrayal. Then I asked, how does Alice react to Buckvine?
- 6:26Speaker 2: The Five of Cups reversed meant acceptance, healing, and moving on,
- 6:30Speaker 2: while the Knight of Wands reversed meant haste, diffusion, and frustration. So, Alice,
- 6:38Speaker 2: for her part, was prepared to let bygones be bygones, and,
- 6:41Speaker 2: quite reasonably to my mind, had no time to stand
- 6:45Speaker 2: around arguing about who had done what to who, while
- 6:48Speaker 2: the forces of darkness were closing in around them. Next,
- 6:53Speaker 2: Ariston tried to influence things, and for this, rather than
- 6:56Speaker 2: making a roll against his present stat, I decided that
- 6:59Speaker 2: the odds of this working seemed likely, and made a
- 7:02Speaker 2: simple roll against those odds on my custom yes-no oracle.
- 7:07Speaker 2: And naturally, that role failed. No, said Buckline, never compromise,
- 7:13Speaker 2: not even in the face of Armageddon. Oh dear, what
- 7:18Speaker 2: a time for our headstrong knight to go all Rorschach
- 7:21Speaker 2: on us. As one, Alice's men formed up around her,
- 7:34Speaker 2: daggers glinting by the light of the flames that, even now,
- 7:38Speaker 2: licked across the thatched roofs of Gant Manor's outbuildings. In turn,
- 7:43Speaker 2: Buckvine's men did the same. Alice's eyes narrowed to furious slits.
- 7:49Speaker 2: You utter fool, Buckvine, she spat. Your monumental pride above
- 7:55Speaker 2: the lives of every person standing here, is that it?
- 7:59Speaker 2: with a low, growl, buck-fine move to answer with his blade,
- 8:03Speaker 2: and both sides tensed for what seemed the inevitable clash.
- 8:08Speaker 2: For the love of the Maker, wheedled a frantic Dr. Pooley,
- 8:11Speaker 2: glancing desperately between the sharp steel gripped in the fists
- 8:15Speaker 2: of Alice's men, the ominous tree-line, and the walls of
- 8:18Speaker 2: Gant Manor, from which the clamour of battle seemed to
- 8:21Speaker 2: be growing gradually closer. Please, we have to escape! If
- 8:26Speaker 2: we don't leave now, we're doomed. I beg of you, Buckvine.
- 8:30Speaker 2: Think of your men. Think of your duty to the crown.
- 8:34Speaker 2: Sensing a flicker of hesitation in the big knight, Ariston
- 8:38Speaker 2: seized upon this line of persuasion. He's right, Sir Buckvine,
- 8:43Speaker 2: he insisted. Listen to the man. Our first duty is
- 8:47Speaker 2: to King Morlane. If we die here, the king will
- 8:50Speaker 2: be left wholly ignorant of Queen Rhiannon's perfidy this day.
- 8:54Speaker 2: of the forces that she has at her disposal and
- 8:57Speaker 2: the location of those forces. Damn it, man, did you
- 9:00Speaker 2: not see that wind creature? We have to let the
- 9:03Speaker 2: king know what peril he faces. Buckvine's face contorted the
- 9:09Speaker 2: inner battle plain upon his features, and then, with a
- 9:13Speaker 2: roar of fury and frustration, he spun away.
- 9:16Speaker 4: Curse you!
- 9:17Speaker 3: But you're right, Ariston.
- 9:19Speaker 2: Honor before all, but duty... He wheeled back around, tendons
- 9:24Speaker 2: straining in his neck as he struggled to hold his
- 9:27Speaker 2: rage at bay. But this is not over, woman. When
- 9:30Speaker 2: this is done, I will have satisfaction. I started this scene,
- 9:42Speaker 2: after some posturing by my two NPCs, with a question
- 9:45Speaker 2: for the Oracle. How does Dr. Pooley react? And I
- 9:50Speaker 2: got the Page of Swords... curiosity, spontaneity and communication, and
- 9:55Speaker 2: the two of swords reversed, indecision, impasse and parallel. For me,
- 10:02Speaker 2: this meant two things. Firstly, that the good doctor was
- 10:06Speaker 2: going to try and break the impasse with reason. Swords are,
- 10:09Speaker 2: after all, the suit of the mind and thinking. And secondly,
- 10:15Speaker 2: that a change had been triggered. When you draw two
- 10:20Speaker 2: cards of the same suit with the Great Machine Oracle,
- 10:23Speaker 2: that signifies a potential change to one of the four
- 10:26Speaker 2: types of story threads. I drew two sword cards here,
- 10:31Speaker 2: and those relate to the Perils list. The most obvious
- 10:36Speaker 2: currently active peril is the encroaching enemy forces, and so
- 10:39Speaker 2: I decided to kick off a dynamic countdown. For each
- 10:44Speaker 2: action roll I subsequently made, the starting value of 8
- 10:48Speaker 2: would be reduced by a variable amount. When the countdown
- 10:52Speaker 2: hit zero, the enemy forces would be upon our hapless heroes.
- 10:57Speaker 2: The very first roll was Ariston attempting to persuade Buckvine
- 11:00Speaker 2: to do the right thing. This was a roll against presence,
- 11:05Speaker 2: which in Sir Ariston's case is a plus one. And
- 11:09Speaker 2: because of Pooley's help and that compelling argument, I think
- 11:12Speaker 2: it's fair to make this roll with advantage. Given, though,
- 11:16Speaker 2: that Buckvine has proved himself to be an impossible knucklehead,
- 11:21Speaker 2: I think that the target number needs to sit at
- 11:23Speaker 2: a 15. Well, the result was a 17. A success,
- 11:28Speaker 2: but with fear. That means that the countdown clock ticks
- 11:32Speaker 2: down by one to a seven. But on the plus side,
- 11:36Speaker 2: our party are not going to fall upon one another
- 11:38Speaker 2: in the middle of a hostile battlefield. Thank goodness for
- 11:42Speaker 2: small mercies. Next, I asked the Oracle where Alice was
- 11:47Speaker 2: taking them, and I got the High Priestess, reversed, Irrationality, Denial,
- 11:53Speaker 2: and Secrets, and the Ace of Swords, Intellect, Insight, and Learning.
- 12:01Speaker 2: Let's see where that takes us. The group... at Alice's insistence,
- 12:11Speaker 2: travelled the forest trails in silence, she taking the lead,
- 12:16Speaker 2: and Buckvine bringing up a very sullen rear. If Alice
- 12:22Speaker 2: was to be believed, these woods were not safe, with
- 12:25Speaker 2: many a foe, be it goblin or worse, travelling its
- 12:28Speaker 2: winding paths. Even so, Ariston could not contain himself forever. Alice,
- 12:35Speaker 2: he whispered at last, I I don't know where to begin.
- 12:40Speaker 2: How did you survive the fire? Where have you been
- 12:43Speaker 2: these five years? And how did you come to lead
- 12:45Speaker 2: this band of grim-looking fellows? What in the name of
- 12:49Speaker 2: all that's wholly transpired between you and Buckvine? And where
- 12:54Speaker 2: are you taking us? There was a fond, familiar twinkle
- 12:59Speaker 2: in her eye as she glanced sideward at him, her
- 13:02Speaker 2: lip tugged up into the faintest of smiles. A lot
- 13:06Speaker 2: of questions, little brother. Questions that will, I am afraid,
- 13:11Speaker 2: have to wait. For now, satisfy yourself with this. I
- 13:17Speaker 2: have no idea what that flying horror was that breached
- 13:21Speaker 2: the manor walls, but I know a woman who will. Well,
- 13:26Speaker 2: I say woman. Close enough, I suppose. You have heard
- 13:31Speaker 2: her called by many names in those old nursery tales
- 13:34Speaker 2: Mother used to tell us, the ones that scared you so?
- 13:40Speaker 2: A smile spread, mischief and merriment dancing in her eyes.
- 13:44Speaker 2: I am taking you, Stan, to Rootmother, to the Oracle
- 13:50Speaker 2: of the Green, to old Oakwich herself.
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- 14:34Speaker 3: Link 10 The grey light of dawn strained feebly through
- 14:42Speaker 3: the tangled canopy of the old forest. What little of
- 14:46Speaker 3: it reached the ground was dulled to a haze. where
- 14:49Speaker 3: mist clung to the moss-draped trunks like ghostly breath. A
- 14:54Speaker 3: fine rain had begun to fall, soft and steady, its
- 14:59Speaker 3: droplets gleaming faintly as they pattered against the leaves in
- 15:02Speaker 3: the half-light. The company moved in silence beneath the dripping boughs,
- 15:08Speaker 3: their faces drawn and weary. Their cloaks hung heavy with rain,
- 15:14Speaker 3: boots sinking into the mulch of the forest floor. A
- 15:18Speaker 3: few stumbled, wounded men and women, leaning on their comrades
- 15:22Speaker 3: for support, slowing the group's already laboured pace. They needed rest,
- 15:28Speaker 3: but rest was a luxury they could ill afford. Only
- 15:33Speaker 3: Alice and her band seemed untouched by fatigue. Grim but resolute,
- 15:39Speaker 3: they led the battered survivors of Gadmana deep into the
- 15:41Speaker 3: green gloom. The deeper they went, the older and broader
- 15:46Speaker 3: the trees became, towering sentinels, their gnarled branches arched high above,
- 15:53Speaker 3: weaving together to blot out what little light dared to enter.
- 15:57Speaker 3: The forest was alive here, ancient and watchful. Aristan's thoughts, however,
- 16:05Speaker 3: were far from the path ahead. His mind churned with
- 16:09Speaker 3: questions that gnawed at him like a fever. Bewitched, Buckvine
- 16:14Speaker 3: had said, and Pooley too had sworn it. But if
- 16:18Speaker 3: that were true, then why had Alice risked her life
- 16:21Speaker 3: to rescue him from Gant Manor? And what of the
- 16:24Speaker 3: bitter words between her and Buckvine? What past grievance had
- 16:28Speaker 3: sown such venom? None of it made sense. Driven by frustration,
- 16:35Speaker 3: Ariston lengthened his stride until he drew level with his sister.
- 16:40Speaker 3: Rain dripped from his hair into his eyes as he
- 16:43Speaker 3: spoke through clenched teeth. His voice low, so that only
- 16:47Speaker 3: she could hear. What in the five hells is going on, Alice?
- 16:53Speaker 3: If I was truly bewitched, then why did you try
- 16:56Speaker 3: to rescue me from Buckvine? Alice did not look at him.
- 17:01Speaker 3: Her gaze remained fixed ahead, cold and steady. When she answered,
- 17:07Speaker 3: her words were scarcely above a whisper. For all his bluster,
- 17:12Speaker 3: Wallace's heart is true. But the man's a fool. He
- 17:16Speaker 3: wouldn't know deceit if it bit him on the arse.
- 17:20Speaker 3: Aristan could not help but smirk. Then the flicker of
- 17:23Speaker 3: humour did little to allay his unease. He could feel it.
- 17:28Speaker 3: His sister was holding something back. If not bugvine, then who? Careful, Stan.
- 17:36Speaker 3: There are crow spies everywhere. The warning sent a shiver
- 17:41Speaker 3: up his spine. Her tone was quiet, but it carried
- 17:44Speaker 3: the prescience of something dangerous. What do you mean? She
- 17:50Speaker 3: gave him a sidelong glance, her eyes sharp beneath the
- 17:53Speaker 3: hood of her cloak. Some masks are not so easily seen.
- 18:00Speaker 3: He opened his mouth to press further, but Alice silenced
- 18:03Speaker 3: him with a look that brooked no argument. Whatever truth
- 18:07Speaker 3: she carried, she was not yet ready to share it.
- 18:11Speaker 3: After a few moments, Aristan exhaled through his nose and
- 18:15Speaker 3: tried a different tack. Then tell me this, who is
- 18:20Speaker 3: this Rootmother anyway? Alice's expression softened, and a faint knowing
- 18:26Speaker 3: smile touched upon her lips. She is a seer, a mystic,
- 18:32Speaker 3: but more than that, she sees all. The forest speaks
- 18:37Speaker 3: to her, and she to it. She sounds like a witch.
- 18:43Speaker 3: Alice laughed, a sound that seemed almost foreign in that
- 18:47Speaker 3: grim place. Oh, she is far more than that. She
- 18:53Speaker 3: is a teller of truths. With Link 10, I am
- 19:19Speaker 3: returning to the basic expert rules of Dungeons & Dragons,
- 19:22Speaker 3: and Aristan's character profile as determined by John in Link 1. However,
- 19:28Speaker 3: with everything our hero has been through, I think he
- 19:30Speaker 3: deserves a level up. As such, Aristan will ascend to
- 19:34Speaker 3: level 3, and get a d8 of additional hit points.
- 19:39Speaker 3: A 6, which takes his maximum hit points to 17.
- 19:43Speaker 3: In addition, whilst not part of the basic expert rules,
- 19:47Speaker 3: at level up, I like to give characters the possibility
- 19:49Speaker 3: to increase their ability scores. It makes sense to me
- 19:53Speaker 3: that through their experiences, characters might become stronger, wiser, and
- 19:57Speaker 3: more agile. I will roll a D6 for each ability score,
- 20:01Speaker 3: and if I roll a six, that stat will increase
- 20:04Speaker 3: by one point. Starting with strength. A six! Now that's
- 20:10Speaker 3: a great start. Aristan's strength increases to 16. And even better,
- 20:15Speaker 3: it will increase his hit and damage bonus to 2. Intelligence. 5. Wisdom.
- 20:24Speaker 3: Another 6. Aristan's wisdom increases to 12. This does make sense.
- 20:30Speaker 3: The young knight has certainly gained great insight over the
- 20:32Speaker 3: past few weeks.
- 20:35Speaker 2: Dexterity.
- 20:37Speaker 3: A 1. Constitution.
- 20:41Speaker 2: A five.
- 20:42Speaker 3: And finally, charisma.
- 20:45Speaker 2: A two.
- 20:47Speaker 3: Well, that was a very satisfying level up. But back
- 20:50Speaker 3: to the matter at hand. I decided at the start
- 20:52Speaker 3: of this link that I need to try and draw
- 20:54Speaker 3: together some of the seemingly contradictory threads. We know that
- 20:58Speaker 3: Alice tried to rescue Aristan from Gant Manor, presumably because
- 21:02Speaker 3: she is aware of something or someone that means to
- 21:04Speaker 3: harm him. Also, at Aristan's insistence, she was prepared to
- 21:09Speaker 3: attempt to rescue his squire who later confessed to being
- 21:12Speaker 3: a traitor, albeit under duress. At the same time, Ariston's
- 21:17Speaker 3: would-be captor, Buckvine, appears to be honourable, if a little pig-headed.
- 21:23Speaker 3: This leaves me with one conclusion, that Dr Pooley is
- 21:26Speaker 3: not all that he seems, and Alice either knows it
- 21:30Speaker 3: or suspects it. Her plan is to get the Rootmother
- 21:34Speaker 3: to uncover Pooley's allegiance and discover the truth. I'm going
- 21:38Speaker 3: to test this theory by asking my oracle, Is Pooley
- 21:42Speaker 3: in some way an enemy? A four. That's a yes, but. Okay,
- 21:49Speaker 3: let's roll in the mythic event meaning chart for a
- 21:51Speaker 3: prompt as to the nature of Pooley's treachery. Action first. 45. Celebrate.
- 22:00Speaker 3: Now for the object.
- 22:04Speaker 1: 73.
- 22:05Speaker 3: Opulence. Celebrate opulence. Interesting. Now I'm going to make a
- 22:12Speaker 3: series of rolls for this journey through the forest. Firstly,
- 22:16Speaker 3: I need to see whether the party will lose direction. Ordinarily,
- 22:20Speaker 3: a roll of one or two on a D6 would
- 22:21Speaker 3: mean that they do get lost, but I'm going to
- 22:24Speaker 3: reduce this to a one in six chance, as Alice
- 22:26Speaker 3: and her men seem to know the forest. A three.
- 22:32Speaker 3: I'm also going to roll for a wandering encounter. A
- 22:35Speaker 3: roll of one or two on a D6 will be
- 22:36Speaker 3: a positive result.
- 22:39Speaker 1: A one.
- 22:41Speaker 3: Okay. As our setting is generic, I'm simply going to
- 22:44Speaker 3: use the random tables in the basic expert rules. Firstly,
- 22:48Speaker 3: I need to roll a D8 to determine what classification
- 22:51Speaker 3: a creature.
- 22:53Speaker 2: An eight.
- 22:55Speaker 3: Oh, I won't ruin the surprise, but that is not
- 22:58Speaker 3: good news. Okay, now to roll a D12 for the type.
- 23:04Speaker 2: An eight.
- 23:05Speaker 3: Let's see. Right, I just need to make one more roll,
- 23:10Speaker 3: and we will see what the company encounters in the narrative.
- 23:15Speaker 2: Okay then.
- 23:29Speaker 3: The company continued travelling northwest during a day which barely
- 23:33Speaker 3: witnessed the light of the sun. The going was slow,
- 23:38Speaker 3: hampered further as the terrain grew more rocky the deeper
- 23:40Speaker 3: they ventured. Huge, moss-covered granite boulders littered the ground, and
- 23:46Speaker 3: soon a steep cliff loomed up among the trees to
- 23:48Speaker 3: the northeast. By now, the wounded among them were floundering badly,
- 23:54Speaker 3: and it was agreed that rest could no longer be avoided.
- 23:58Speaker 3: Alice dispatched a scout to search for a place to
- 24:01Speaker 3: make camp, and the weary band turned their steps towards
- 24:04Speaker 3: the cliff, seeking any hollow that might offer shelter from
- 24:07Speaker 3: the ceaseless rain. Fortune, or something like it, favoured them briefly.
- 24:14Speaker 3: Beneath the cliff's overhang, the ground was less sodden, and
- 24:18Speaker 3: the rock had kept a few branches scattered beneath it dry. Soon,
- 24:23Speaker 3: Alice's man returned, breath steaming in the chill air, to
- 24:27Speaker 3: report a cave a few hundred feet ahead. A murmur
- 24:31Speaker 3: of relief passed through the company. With what little strength remained,
- 24:35Speaker 3: they pushed forward, boots rustling through the leaf litter, until
- 24:39Speaker 3: the forest abruptly fell away into a shallow basin. There,
- 24:45Speaker 3: the cliff's base yawned open, a black mouth in the stone,
- 24:49Speaker 3: broad enough to swallow a cart. Several nearby trees were uprooted,
- 24:57Speaker 3: else had their boughs snapped. The aftermath, perhaps, of some
- 25:01Speaker 3: great storm. None gave it second thought, though. Weariness dulled
- 25:06Speaker 3: their caution, and the promise of shelter drew them on.
- 25:11Speaker 3: A pair of buck-fired men hastened forward, torches flaring against
- 25:15Speaker 3: the damp. Supporting their injured comrades, they ventured into the
- 25:19Speaker 3: waiting dark. The others were just beginning to follow when
- 25:23Speaker 3: the stillness broke. A roar, deep and guttural, exploded from
- 25:28Speaker 3: the cave's depths, shaking loose clods of earth from the
- 25:31Speaker 3: rock face. Screams followed, and then two figures burst back
- 25:36Speaker 3: into view, faces wild with terror. The wounded they had
- 25:40Speaker 3: carried were nowhere to be seen. Aristan's mind leapt to reason.
- 25:47Speaker 3: A bear's den, perhaps. But before the thought had settled,
- 25:51Speaker 3: the ground itself trembled beneath their feet, the rhythm of
- 25:55Speaker 3: something massive drawing near. There was the sound of weapons
- 25:59Speaker 3: being drawn, as those that had their wits about them, Aristan, Bugfine, Alice,
- 26:05Speaker 3: and a few others, who had not already fled into
- 26:07Speaker 3: the trees, braced themselves, hearts hammering, eyes fixed upon the
- 26:12Speaker 3: cave's black moor. And then it came. A giant reptilian
- 26:18Speaker 3: serpent emerged. Its scales glistening wetly in the dull night,
- 26:23Speaker 3: head serrated and crowned with horns. But then, from the
- 26:28Speaker 3: darkness came four more heads, all extending by towering, sinuous necks,
- 26:33Speaker 3: but joined to the same long, muscular body. Two of
- 26:38Speaker 3: the heads were gulping back the remains of the two
- 26:40Speaker 3: wounded men bits of torn flesh hanging from their dagger-like teeth,
- 26:45Speaker 3: while the others eyed the interlopers with ancient and hungry malice.
- 27:09Speaker 1: You have been listening to Dice Chain. In this episode,
- 27:12Speaker 1: we heard from two different podcasters. Link 9 was created
- 27:15Speaker 1: by Carl White of the Lone Adventurer podcast, and Link
- 27:19Speaker 1: 8 was produced by Simon J. Williams from Legend of
- 27:22Speaker 1: the Bones. You can check out both of these great
- 27:24Speaker 1: shows anywhere you find podcasts. Episode 5 will be out soon.
- 27:29Speaker 1: Until then, you can always find new and exciting solo
- 27:32Speaker 1: RPG pods at soloworldplayersnetwork.com.