Latest / The Feed & The Thread / The Feed & The Thread - June 1, 2026
Transcript
- 0:00The future of UX isn't just faster design. So what does it
- 0:03actually look like? It's a fundamental shift away from the
- 0:06'more is more' mindset that AI currently accelerates.
- 0:13Welcome to The Feed and The Thread, brought to you by
- 0:15Chicago Camps. Leadership By Design is on Thursday and
- 0:18Friday, September 17 and 18 and tickets are available now! And
- 0:21while you're at it, get caught up on UX fundamentals with five
- 0:24minute UX at five em UX dot com. The Feed & The Thread is
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- 0:41We're building faster, but are we building better. That tension
- 0:45sits at the heart of today's Feed. Pavel Samsonov at Product
- 0:48Picnic argues in "The future of UX design is not a higher-
- 0:51velocity version of its present" that speed is no longer the
- 0:54goal. He says we need to stop scaling quantity and start
- 0:57questioning why our user journeys exist at all. It's a
- 1:00shift from standard UX to service design, where we
- 1:03challenge the constraints themselves. The cost of sloppy
- 1:06design is rising, so we can't just move faster. We have to
- 1:09move deeper. Virtual Reality promises to cure addiction by
- 1:12simulating triggers, but the results are mixed. Catherine Chu
- 1:16writes about this at UX Design.cc in "Can VR treat
- 1:18addiction?". The technology successfully triggers cravings
- 1:21in a safe room, yet it fails to prevent relapse in the real
- 1:24world. The skills learned in a headset don't always transfer to
- 1:28the street. We're solving the wrong part of the problem.
- 1:31Brands are moving beyond static visuals to create immersive,
- 1:34three-dimensional web experiences. Beaucoup explores
- 1:37this in "Beaucoup and the Pursuit of Memorable
- 1:39Experiences", showing how spatial design builds emotional
- 1:42connections. It's not just about looking good, but about feeling
- 1:46present in a digital environment. This approach
- 1:48differentiates a brand in a crowded market by engaging the
- 1:51senses, not just the eyes. Other articles today from UX
- 1:54Design.cc on designing for AI agents and Jeff Gothelf on what
- 1:58done means for AI features.
- 2:06Today the community is wrestling with a quiet tension - we're
- 2:10building faster, but are we actually building better. That
- 2:13friction sits at the heart of what people are sharing. Over
- 2:16on r/Design, someone built an app to learn color names and
- 2:20their origins, but they stripped away the usual gamification. No
- 2:23timers, no streaks, just calm learning. One user pointed out
- 2:27that visual feedback needs to be clearer, suggesting an icon
- 2:30rather than a border change. It's a reminder that removing
- 2:33pressure doesn't mean removing clarity. We can design for
- 2:36anxiety reduction without sacrificing usability. In
- 2:39r/Design, a practitioner hit a wall trying to convert video to
- 2:43GIF with transparency. The community quickly corrected the
- 2:46workflow, noting that GIFs don't support full alpha channels the
- 2:49way we need. They suggested rendering as an alpha PNG
- 2:52sequence instead. It's a technical nuance, but it matters
- 2:55because the right format preserves the design intent.
- 2:58When the tool limits the vision, the workflow has to adapt. Over
- 3:02on r/ProductDesign, a designer is frustrated that Amplitude
- 3:05shows funnel drops but not the behavioral reasons behind them.
- 3:09They spent weeks manually sampling sessions to find the
- 3:12why. This reveals a gap in our analytics stack - we track the
- 3:15what, but often miss the how. If we can't explain the shift, the
- 3:19metric is just noise. We need tools that connect behavior to
- 3:22intent. In r/Design, someone asked how to actively work on
- 3:25creativity when the well feels dry. The advice was simple: do
- 3:29volunteer projects and look for inspiration elsewhere. One user
- 3:32mentioned designing theater sets to solve structural problems
- 3:35creatively. It's not about waiting for inspiration. It's
- 3:39about engaging with the world outside the screen. Creativity
- 3:42is a muscle, and it needs varied exercise. The thread shows
- 3:45we're optimizing for speed and data, but we're still chasing
- 3:48the human context behind it.
- 3:57Chicago Camps is hosting Leadership By Design on Thursday
- 4:00& Friday, September 17 & 18. It's an online event, so you can
- 4:03join from anywhere in the world! Tickets are free, thanks to the
- 4:07generosity of the community! If it's within your budget, you can
- 4:10purchase a general admission ticket for only twenty six
- 4:13dollars - with limited early bird tickets at only fifteen
- 4:16dollars. Get tickets now at Chicago Camps dot org.
- 4:26Pavel Samsonov's argument that speed is no longer the goal
- 4:28resonates with the VR addiction study. We're moving faster into
- 4:31experiences that don't actually stick. The VR research shows
- 4:34skills in a headset don't transfer to the street. That's a
- 4:37failure of depth, not velocity. We're optimizing for engagement
- 4:40metrics while ignoring retention of behavior. I see that as a
- 4:43clarity problem rather than a depth one. Look at the color
- 4:46learning app in the design thread. It removed gamification
- 4:49to reduce anxiety. But users still needed clear visual
- 4:51feedback. Removing pressure doesn't mean removing structure.
- 4:54If we slow down to question why journeys exist, we still have to
- 4:57answer how they work. But the structure itself might be the
- 5:00wrong container. Samsonov suggests shifting from standard
- 5:03UX to service design. We need to challenge the constraints, not
- 5:06just polish the interface. The VR failure happened because the
- 5:09simulation lacked real-world stakes. A better interface won't
- 5:12fix a broken incentive structure. We have to redesign
- 5:14the environment, not just the screen. That's a heavy lift for
- 5:17most teams. But the community advice on creativity points to a
- 5:20simpler entry point. Design theater sets. Solve physical
- 5:23problems. Get off the screen. You don't need a full service
- 5:26design overhaul to start thinking differently. You just
- 5:28need to engage with the world outside the digital bubble. And
- 5:31that's where the tension lives. We can't just wait for
- 5:34inspiration. We have to actively build better systems. The cost
- 5:37of sloppy design is rising. Moving deeper means accepting
- 5:40that some fast solutions are actually expensive failures.
- 5:42Exactly. It's not about working slower. It's about working
- 5:45smarter. We're trading speed for substance. And the teams
- 5:48that stop optimizing for clicks and start optimizing for context
- 5:51will win.
- 5:53That's The Feed and The Thread for today. We'll catch you next
- 5:56time!