Latest / Large Nerdron Collider / LNC Rolls for Initiative
Transcript
- 0:10Speaker 1: Hey, everybody. Welcome to the Large nerdron Collider podcast, the
- 0:14Speaker 1: podcast that's all about the geeky things happening in the
- 0:16Speaker 1: world around us and how very excited we are about them.
- 0:19Speaker 1: I'm Ariel Caston, and with me, as always is the
- 0:22Speaker 1: striking not really striking, but striking Jonathan Strickland him by striking,
- 0:28Speaker 1: I mean beautiful.
- 0:29Speaker 2: Yes, hi, Jonathan, I am happy to be here.
- 0:35Speaker 1: You had to you had to roll a die. You
- 0:38Speaker 1: weren't certain of that.
- 0:39Speaker 2: I mean, you know, I'm just just trying to get
- 0:41Speaker 2: the mattic and what we're going to talk about.
- 0:43Speaker 1: Today, gotcha, gotcha? Yeah, yeah, yeah, yeah, go ahead, Faning Glory.
- 0:52Speaker 2: Okay, thanks, Yeah, I mean I wanted to strike out
- 0:56Speaker 2: and talk about things, uh like strikes. Let's talk strikes
- 1:00Speaker 2: real quick.
- 1:02Speaker 1: Yeah. The WGA did not come to an agreement last
- 1:05Speaker 1: Friday we were talking about. I think they're going back
- 1:08Speaker 1: to the table again today. It looks like, according to
- 1:11Speaker 1: some reports, that the big stickler points are residual pay
- 1:18Speaker 1: for streaming writer room sizes and then the amount of
- 1:21Speaker 1: time writers have to work on a TV show. I'm
- 1:23Speaker 1: sure there's a lot more, but those seem to be
- 1:25Speaker 1: like the biggest sticking points.
- 1:28Speaker 2: Yeah, we're hopeful still that the studios will end up
- 1:32Speaker 2: giving more for the writers and also obviously for the actors.
- 1:38Speaker 2: There have been tons of stories that have come out
- 1:41Speaker 2: that have talked about like how much money these studios
- 1:44Speaker 2: are making, especially how much the executives are making in
- 1:48Speaker 2: comparison with the people who are actually creating the stuff.
- 1:51Speaker 2: There have been a lot of discussions about how the
- 1:54Speaker 2: leaders of these studios are not the same people who
- 1:57Speaker 2: like built up those studios. So there's a lot of
- 2:01Speaker 2: there's a lot of like shade being thrown, like these
- 2:03Speaker 2: are not the people who make the things. They just
- 2:06Speaker 2: they kind of came in to lead the company, but
- 2:09Speaker 2: they don't make the stuff, and yet they're taking home
- 2:12Speaker 2: way more money. So, like the narrative is still going
- 2:15Speaker 2: on strong about how, you know, there needs to be
- 2:18Speaker 2: more support for the people who are actually doing the
- 2:21Speaker 2: work on the ground level. And yeah, we're obviously still
- 2:26Speaker 2: very much in support of both the writers and the actors,
- 2:28Speaker 2: and we're going to continue, you know, being a little
- 2:33Speaker 2: a little more uh loosey goosey with our our podcast approach.
- 2:37Speaker 2: We're not talking about working for the Renaissance Festival this
- 2:39Speaker 2: time though.
- 2:41Speaker 1: Yeah, yeah, I will say one other little bit of
- 2:44Speaker 1: geek news. Dragon Con is still happening and they're still
- 2:48Speaker 1: getting guests for the convention because actors need to do
- 2:52Speaker 1: something right.
- 2:54Speaker 2: Well yeah, while.
- 2:55Speaker 1: They're waiting, but they can't talk about their shows. And
- 3:01Speaker 1: I've worked backstage for dragon Con and I've also like
- 3:06Speaker 1: worked the line of the like the the moderate, not
- 3:09Speaker 1: the moderator, but the assistant who holds the microphone, and
- 3:15Speaker 1: actors are not allowed to talk about certain projects, which
- 3:18Speaker 1: means that the questions that people ask need to be
- 3:20Speaker 1: vetted and to help, and that doesn't always work. I've
- 3:24Speaker 1: seen actors get asked for things when I wasn't holding
- 3:26Speaker 1: the microphone that they've specifically said I don't want to
- 3:30Speaker 1: answer this question, and then the person holding the microphone
- 3:32Speaker 1: will let it go through or the person who's asking
- 3:35Speaker 1: the question will change it last minute. You can't control,
- 3:38Speaker 1: you can only you can only guide it so far, right,
- 3:41Speaker 1: uh So dragon Con is helping out and as they're
- 3:44Speaker 1: posting their different guests, they're offering things like, uh, so
- 3:48Speaker 1: and so is going to be at the convention to
- 3:50Speaker 1: find out what their favorite donut company is, or so
- 3:53Speaker 1: and so is going to be at the convention. Who's
- 3:55Speaker 1: the better queen Beyonce or Freddie Mercury, you.
- 3:58Speaker 2: Know, right, or or like you know, cable knit sweaters
- 4:02Speaker 2: yay or nay.
- 4:04Speaker 1: Yeah, So they're they're helping kind of prime people's brains
- 4:10Speaker 1: for fun questions that they can ask that are not
- 4:13Speaker 1: AMPTP project related. Yeah, and I think that's really cool.
- 4:17Speaker 2: And of course you can always still ask things like,
- 4:19Speaker 2: you know, what is your process? You know, what what
- 4:22Speaker 2: do you what do you find enjoyable about finding a character?
- 4:26Speaker 2: That kind of stuff, like for all the actors writers
- 4:29Speaker 2: also obviously like what is your process? All that kind
- 4:32Speaker 2: of stuff, those sort of questions are still totally fair
- 4:36Speaker 2: game because they're more about the craft and less about
- 4:40Speaker 2: specific projects. This is a bummer still because obviously, like
- 4:45Speaker 2: I remember when I first started going to conventions, which
- 4:48Speaker 2: was back in the eighties. You know, back then, we
- 4:51Speaker 2: didn't have the web, right, we didn't have all the
- 4:54Speaker 2: different tools that are at our disposal these days, and information,
- 4:58Speaker 2: especially behind the scenes was in d adomly limited. So when
- 5:02Speaker 2: I think back to my experiences as a kid going
- 5:04Speaker 2: to these, it's mostly about stuff like finding about those
- 5:08Speaker 2: cool behind the scenes stories that you couldn't find. I
- 5:11Speaker 2: guess the nice thing is these days, a lot of
- 5:14Speaker 2: that behind the scenes stuff is like already out there.
- 5:18Speaker 2: You know. There's so many different interviews that were given
- 5:20Speaker 2: through the promotion of stuff. There's like there's like extra features,
- 5:24Speaker 2: there's entire videos about it. So that's a little nicer
- 5:28Speaker 2: in that you don't have to, like it's not like
- 5:31Speaker 2: there's this big vault of stuff that you just are
- 5:34Speaker 2: not going to get to hear about. But I can
- 5:38Speaker 2: imagine it's still pretty frustrating. And yeah, I like to
- 5:41Speaker 2: your point, Ariel, Yeah, you can't control people. And sometimes
- 5:45Speaker 2: there's going to be that person who thinks they're they're
- 5:50Speaker 2: really clever, or for some reason believes that they are
- 5:54Speaker 2: like their curiosity is more important than the constraints that
- 5:58Speaker 2: are up there or whatever, or maybe they're just not
- 6:00Speaker 2: sympathetic to the unions, whatever it may be. And don't
- 6:04Speaker 2: be that person. You make things uncomfortable for every single
- 6:08Speaker 2: other person in that room, and you are not more
- 6:11Speaker 2: important than every single other person in that room, especially
- 6:14Speaker 2: put together.
- 6:16Speaker 1: Yeah, I will actually be at Dragon Con briefly this
- 6:20Speaker 1: year because with things being quite I decided to do
- 6:24Speaker 1: the artsy show.
- 6:25Speaker 2: Oh, I will ask me, I will not be at
- 6:29Speaker 2: dragon Con this year, just as I haven't been a
- 6:33Speaker 2: dragon Goon for the last like five years.
- 6:34Speaker 1: So yeah, I mean it'll be It'll be pretty much
- 6:38Speaker 1: just for the shows. I don't plan on sticking around.
- 6:43Speaker 2: I enjoy people watching, but you do have to find
- 6:47Speaker 2: like a fairly secluded spot to do it from if
- 6:51Speaker 2: you want to be comfortable. Otherwise you're just like shoulder
- 6:53Speaker 2: to shoulder with everyone else, which is not necessarily a
- 6:56Speaker 2: bad thing. It's just like I get really anxious in
- 6:59Speaker 2: big crowds, especially if I'm not close to an exit.
- 7:02Speaker 2: So for me, like it just got to a point
- 7:05Speaker 2: where just just navigating around the convention was triggering my
- 7:09Speaker 2: anxiety so much that I wasn't getting enough enjoyment out
- 7:12Speaker 2: of it. I felt like ninety percent of the time
- 7:16Speaker 2: I was spending at the convention, I was just trying
- 7:18Speaker 2: to find something to do that wasn't going to overwhelm
- 7:21Speaker 2: my senses, and that just I was just like, I
- 7:26Speaker 2: should probably let people who really enjoy this just take
- 7:29Speaker 2: up that space instead of me.
- 7:31Speaker 1: I one hundred percent agree. I enjoyed doing shows at
- 7:35Speaker 1: dragon Con. It's fun, but attending it. I don't attend
- 7:40Speaker 1: because it's the same thing. I don't like the big crowds,
- 7:43Speaker 1: especially now that we're living in a world with COVID.
- 7:46Speaker 1: You know, that's I've got, I got a friend with
- 7:49Speaker 1: it right now. It's not gone, you know, yea. And
- 7:54Speaker 1: as we get further away from the inset of that,
- 7:58Speaker 1: you know, everybody knows that people are getting more and
- 8:00Speaker 1: more lax with their including you and I, with what
- 8:03Speaker 1: precautions they're taking mm hm and so but I don't
- 8:07Speaker 1: want to I don't want to catch COVID. I'm going
- 8:10Speaker 1: on vacation later in the month. Yeah, I'm going out
- 8:13Speaker 1: of stacasion. And so that's one thing. And then the
- 8:17Speaker 1: other thing is like, even if I could find a
- 8:19Speaker 1: spot where it wasn't triggering my anxiety to be around
- 8:22Speaker 1: so many people, like exception of one year and the
- 8:26Speaker 1: times that your schedule and my schedule have matched up,
- 8:29Speaker 1: I largely end up walking around the convention by myself,
- 8:33Speaker 1: and that's boring.
- 8:34Speaker 2: Yeah, no saying I like, like, there was one year
- 8:38Speaker 2: where I did a little bit of cosplay for one
- 8:40Speaker 2: day and that was a lot of fun because it
- 8:43Speaker 2: was just fun to be on that side of it.
- 8:44Speaker 2: Where I was I was kabuki mask and that was
- 8:48Speaker 2: a fun time. But I otherwise like I like to
- 8:54Speaker 2: look at all the different costumes and stuff and see
- 8:57Speaker 2: all the creativity, especially the mash up stuff. I mean,
- 8:59Speaker 2: I like, I like like screen perfect style costumes too,
- 9:04Speaker 2: but I love the mashups where people are getting really
- 9:06Speaker 2: playful and creative and meta. I mean, to this day,
- 9:09Speaker 2: one of my favorite cosplays ever didn't come from any
- 9:14Speaker 2: genre property at all. It was the people who came
- 9:17Speaker 2: dressed as like camouflaged army guys, but they were wearing
- 9:22Speaker 2: the Marriott's carpet pattern as their costumes, and this actually
- 9:27Speaker 2: ended up creating a whole stink with Marriott where they
- 9:30Speaker 2: wanted to. I think it was Marriott, not Highatt, but anyway,
- 9:34Speaker 2: it was one of the iconic carpets, and there was
- 9:38Speaker 2: actually a stink about Supposedly there was like a trademark
- 9:40Speaker 2: on the pattern. They were real upset the cosplayers, but
- 9:43Speaker 2: I just thought it was a very clever thing, like
- 9:45Speaker 2: they were camouflaged with the carpet and I loved it.
- 9:48Speaker 2: I was like, wow, this is this to me is
- 9:51Speaker 2: something that is really special about fandom, and that fandom
- 9:54Speaker 2: is this love for stuff, and it's not just the
- 9:59Speaker 2: actual shows and comic books and movies and stuff. It's
- 10:03Speaker 2: it's the love of the convention itself and the love
- 10:06Speaker 2: of community, to the point where you will see people
- 10:10Speaker 2: dressed up in costumes that are, you know, an homage
- 10:13Speaker 2: to an iconic carpet pattern, or they'll cosplay as a
- 10:18Speaker 2: local restaurant tour and then they'll go to the restaurant.
- 10:23Speaker 1: Yeah, yeah, you'll you. This year's gonna be weird for
- 10:28Speaker 1: cosplay too, because you know, certain professional cosplayers will not
- 10:31Speaker 1: be doing and PTP property cosplays. But I think that's
- 10:37Speaker 1: great because it's more room for creativity, like the Marriotte
- 10:40Speaker 1: carpet guys, which is very dangerous if you're crawling around
- 10:44Speaker 1: on a carpet and you blend in at dragon Con,
- 10:46Speaker 1: but it still very clever.
- 10:49Speaker 2: You might have a big Daddy from from the BioShock
- 10:52Speaker 2: games step on you, yeah.
- 10:55Speaker 1: By accident or not. Also, I think I saw that
- 10:59Speaker 1: the high it is trying to start a new carpet cult.
- 11:02Speaker 1: They've got a new carpet maybe.
- 11:04Speaker 2: Yeah. There was definitely one of the hotels where they
- 11:06Speaker 2: were specifically kind of making fun of that whole brew
- 11:09Speaker 2: haha from before where they said, you know, they were
- 11:12Speaker 2: essentially embracing this idea of people incorporating the patterns into
- 11:19Speaker 2: their stuff, and they were like welcoming it as opposed
- 11:22Speaker 2: to what we saw with the Marriott.
- 11:25Speaker 1: Yeah. Yeah, so fun times. That's just I don't know,
- 11:33Speaker 1: it was a little bit of local geekdom. I just
- 11:36Speaker 1: wanted to talk about.
- 11:38Speaker 2: Yeah, I mean, dragon Con is one of those really
- 11:40Speaker 2: big fan conventions. It's not an industry con like Comic
- 11:44Speaker 2: Con usually is. I mean this past year Comic Con
- 11:47Speaker 2: was definitely more of a comics convention than it has
- 11:50Speaker 2: been in the last several years. But yeah, this is
- 11:54Speaker 2: a time where at dragon Con it's much more fan
- 11:58Speaker 2: oriented and to the point where there are people and
- 12:01Speaker 2: there's no shortage of these. There are people who will
- 12:03Speaker 2: go to that con and they only go to hang out.
- 12:07Speaker 2: They don't go to any panels, they don't go to
- 12:09Speaker 2: any events. They might you know, they might dress up.
- 12:12Speaker 2: There are a lot of cosplayers who are like they'll
- 12:14Speaker 2: bring like fifteen outfits and they'll have strict times on
- 12:17Speaker 2: when they need to dash back up to the room
- 12:19Speaker 2: and change into their next one. So it's it's really
- 12:23Speaker 2: interesting I've often said that, like at Comic Con it's
- 12:26Speaker 2: like maybe one out out of every four people are
- 12:30Speaker 2: in cosplay, and in dragon Con it's like three out
- 12:32Speaker 2: of every four people are in cosplay. It's pretty phenomenal.
- 12:36Speaker 1: Yeah, yeah, it's really cool. So that's all the news
- 12:43Speaker 1: I got.
- 12:44Speaker 2: Well let's uh, let's chat about the stuff well we
- 12:47Speaker 2: were gonna talk about for this episode. So you know,
- 12:50Speaker 2: we were battering around different ideas for things that we
- 12:53Speaker 2: can chat about that are, you know, more generally generally geeky.
- 12:58Speaker 2: And one of the things we had chatted about or games.
- 13:01Speaker 2: And originally we were thinking board games, but we actually
- 13:03Speaker 2: expanded that to not just board games but computer games because,
- 13:06Speaker 2: as it turns out, I don't I don't get to
- 13:09Speaker 2: play board games very often. And it's been a little
- 13:12Speaker 2: while for Ariel too. Although like I think your house,
- 13:15Speaker 2: I think you guys own significantly more games than I do.
- 13:19Speaker 1: We have, we do, and I've played. I'm not I'm
- 13:23Speaker 1: not playing board games like every week, but I do
- 13:25Speaker 1: play board games.
- 13:29Speaker 2: Well, well, let's start off with you, Ariel. What's what's
- 13:31Speaker 2: one of your favorite board games? Like, what's something that
- 13:34Speaker 2: you look forward to playing when you've got the right
- 13:36Speaker 2: group of people with you.
- 13:37Speaker 1: Okay, So my favorite board game to play is it's
- 13:42Speaker 1: I'm trying to figure out how to describe it without
- 13:48Speaker 1: breaking strike rules.
- 13:51Speaker 2: Oh so it's it's it's IP related.
- 13:53Speaker 1: Then it's IP related. One of the characters' names has
- 13:59Speaker 1: to do with a coffee chain.
- 14:02Speaker 2: And okay, all right, got it. You are talking about
- 14:06Speaker 2: a up a battle beyond the stars type of thing
- 14:13Speaker 2: going on that are yeah, okay, Like it's it's of
- 14:17Speaker 2: a isn't a human, it's a it's of a galactic nature,
- 14:23Speaker 2: Like there's a there's there's a battle. Uh, there's a
- 14:27Speaker 2: there's a solar body or star you might say, and
- 14:31Speaker 2: it's of a galactic nature.
- 14:34Speaker 1: There you go. Jonathans always is more quickly clever than I.
- 14:40Speaker 2: So this board game, if I'm not mistaken, does this
- 14:42Speaker 2: board game have elements of like Werewolf as well?
- 14:46Speaker 1: Yes? Yes. So everybody starts off as everybody gets some
- 14:52Speaker 1: cards and they're either a human or not a human,
- 14:57Speaker 1: but you don't have to share if you're not a human,
- 15:00Speaker 1: and your goal is to get from one planet to
- 15:03Speaker 1: the end planet, and as you go through, you flip
- 15:06Speaker 1: over cards and you lose resources or you gain resources,
- 15:10Speaker 1: but you lose resources a lot more often. And at
- 15:12Speaker 1: any point in time, someone who is not a human
- 15:14Speaker 1: can reveal that they're not a human, and then they
- 15:16Speaker 1: move to the not a human ship, and then they
- 15:20Speaker 1: can their actions change to things that can hurt you. Also,
- 15:27Speaker 1: everybody is given like a position, so you've got like
- 15:29Speaker 1: an engineer, you've got like a president, you've got like
- 15:31Speaker 1: an admiral kind of stuff. And if you're not a human,
- 15:34Speaker 1: some of those titles you can keep, which is really
- 15:37Speaker 1: bad for the humans. And then halfway through the game,
- 15:39Speaker 1: everybody gets a second loyalty card, and again you could
- 15:44Speaker 1: be a human not a human. You could be not
- 15:47Speaker 1: a human human, which means you always to default to
- 15:49Speaker 1: the not human goals. You could be a double not
- 15:52Speaker 1: a human, which means that you just stay where you were.
- 15:58Speaker 1: And it's a lot of fun. It is not a
- 16:00Speaker 1: role playing game, but my friends often roleplay it and
- 16:03Speaker 1: it has ended. It has upset people immensely, but in
- 16:07Speaker 1: the funniest ways, and I absolutely love it. There's one
- 16:13Speaker 1: character in the show who has like questionable morals, and
- 16:17Speaker 1: my friend picked that character for the board game. They
- 16:21Speaker 1: got two human cards, but we didn't know it, but
- 16:24Speaker 1: they were still helping the not a human's because that's
- 16:26Speaker 1: what the character in the show would have done, and
- 16:29Speaker 1: it was hilarious. You would have found it infuriating, but
- 16:31Speaker 1: it was hilarious.
- 16:32Speaker 2: Yeah, No, Ariel knows me well, she's seen me have
- 16:35Speaker 2: meltdowns at game nights. In fact, that's a great segue.
- 16:39Speaker 2: So we have a mutual friend. Our mutual friend Crispy
- 16:43Speaker 2: speaking of dragon Con, like that dude is like neck
- 16:46Speaker 2: deep in dragon Con. He's also neck deep in Halloween
- 16:50Speaker 2: and it starts like it already started. He already sent
- 16:53Speaker 2: messages out about Halloween like a week and a half ago.
- 16:56Speaker 2: But anyway, he's also a board game fanatic, like Ariel
- 17:01Speaker 2: has a lot of board games with her partner. They've
- 17:03Speaker 2: got they own a ton of board games. Crispy, I
- 17:05Speaker 2: think his house might be made out of There might
- 17:07Speaker 2: be load bearing board games in his home. Like, he's
- 17:12Speaker 2: probably played everything I've played, and I know he's played
- 17:15Speaker 2: tons of stuff I've never even heard about. But anyway,
- 17:18Speaker 2: I remember one day I went to play Werewolf and
- 17:23Speaker 2: it was my first time ever playing Werewolf ever, and
- 17:28Speaker 2: Crispy was playing the role of the game master. If
- 17:32Speaker 2: you're not familiar with the game of were Wolf. The
- 17:35Speaker 2: games it's played with, you know, typically cards. It's a
- 17:38Speaker 2: it's a social discovery game. You've got a big group
- 17:42Speaker 2: of people. Depending on the number of people you have,
- 17:44Speaker 2: you can have more than one were wolf. The goal
- 17:47Speaker 2: of the were wolves is to outlive everybody else and
- 17:52Speaker 2: kill off enough villagers so that you have at least
- 17:55Speaker 2: an equal number of were wolves to villagers, if not outnumbered,
- 17:58Speaker 2: and then you win. The goal of the villagers is
- 18:01Speaker 2: to sniff out the were wolves and kill them before
- 18:04Speaker 2: they murder everybody in the village. And the way the
- 18:07Speaker 2: turns work is every day is a turn and at night,
- 18:11Speaker 2: the were wolves are able to work with one another,
- 18:15Speaker 2: but the villagers can't see what's going on while that's happening,
- 18:19Speaker 2: so that way they don't you know. And the werewolves
- 18:21Speaker 2: have to be able to work with one another silently
- 18:24Speaker 2: so that so that they don't give away the fact
- 18:26Speaker 2: that they're were wolves. But they get to do things
- 18:29Speaker 2: like decide which villager they're going to kill, et cetera.
- 18:32Speaker 2: And there's a lot more rules to it. There are
- 18:33Speaker 2: a ton of specialty characters, but there's no need to
- 18:35Speaker 2: go into all of that. Anyway, Crispy decided for my
- 18:38Speaker 2: very first game of Werewolf, he would make me a
- 18:40Speaker 2: were wolf. I had never played the game before. I
- 18:44Speaker 2: was still like just learning. And on that first day
- 18:49Speaker 2: there was a brigade that all came up against me,
- 18:52Speaker 2: and they decided to kill my character, who was a
- 18:56Speaker 2: were wolf, and I died in the very first turn,
- 18:58Speaker 2: and I thought, well, this is a way to guarantee
- 19:00Speaker 2: I will never want to play this game again. It
- 19:02Speaker 2: is the most miserable experience. I don't know what I'm doing.
- 19:06Speaker 2: Everyone ganged up against me. I had no way to
- 19:09Speaker 2: defend myself because I had never played the game before.
- 19:12Speaker 2: I'm like, thanks, Krispy, you've made me hate this game.
- 19:18Speaker 1: I mean, you didn't know that that would happen.
- 19:22Speaker 2: But if you're a game master, one thing you should do.
- 19:26Speaker 2: I think if you're playing a game of were Wolf
- 19:27Speaker 2: is that if it's someone's first game, don't make them
- 19:30Speaker 2: a were wolf. Give them some other part. I mean,
- 19:34Speaker 2: unless it's everyone's first game, in which case that's fine.
- 19:37Speaker 1: It can be fun to be a were wolf on
- 19:39Speaker 1: your first game, but also you can be a villager
- 19:42Speaker 1: and get killed on your first turn too, so.
- 19:44Speaker 2: It's true, but like there's something, there's something. I guess
- 19:48Speaker 2: it's maybe particular for me. There was something about having
- 19:53Speaker 2: almost the entire group of players turn against you that
- 19:58Speaker 2: was I can't even tell you how unpleasant that was. Right.
- 20:03Speaker 2: It's like it's like if you were on a you know,
- 20:06Speaker 2: on any kind of game out on the playground, and
- 20:09Speaker 2: everybody was like, Okay, it's everybody against you, and it's
- 20:14Speaker 2: because we don't like you and you're a bad player.
- 20:18Speaker 1: Yeah. I I like my favorite board game, which is
- 20:22Speaker 1: not when I've played board games more recently, and that's
- 20:25Speaker 1: not one of them, sadly, because I always have to
- 20:27Speaker 1: have like the right amount of people it's a long game,
- 20:31Speaker 1: and the right kind of people to play it. But
- 20:35Speaker 1: you know, you, it's got to be a game where
- 20:37Speaker 1: you can revel in being openly the bad guy. Another
- 20:40Speaker 1: example is Betrayal at House on the Hill.
- 20:44Speaker 2: Yes, that's that's on my list of games that I
- 20:47Speaker 2: really enjoy board games that.
- 20:49Speaker 1: I really enjoy because you can also become the villain
- 20:52Speaker 1: in that mm hmm, completely by mistake, and if it's
- 20:56Speaker 1: your first game, that's really hard. So yeah, I think
- 20:58Speaker 1: we talked about recently. They're coming out with a version
- 21:01Speaker 1: three or something like that.
- 21:03Speaker 2: There is a third edition out.
- 21:04Speaker 1: Yeah, where they've got rules for if it's your first game,
- 21:08Speaker 1: somebody else can take the haunt from you for exactly
- 21:12Speaker 1: that reason. Even though it's completely by happenstance and everybody
- 21:16Speaker 1: knows who it is and when it happens, it's still
- 21:18Speaker 1: hard if you are not familiar.
- 21:21Speaker 2: So the way that game works is that you are
- 21:25Speaker 2: playing the role of like an investigator. It's almost like
- 21:27Speaker 2: a Scooby Doo episode. You're an investigator and you're investigating
- 21:30Speaker 2: a haunted house and you start off there are some
- 21:34Speaker 2: common spaces that will just be there all the time.
- 21:40Speaker 2: But when you're exploring the house, what you're doing is
- 21:42Speaker 2: you're actually drawing from tiles, and the tiles represent different
- 21:45Speaker 2: kinds of rooms. So when you walk through a door,
- 21:48Speaker 2: there's nothing on the other side of the door until
- 21:50Speaker 2: you draw a tile and lay it down, and then
- 21:52Speaker 2: that tile has stuff on it. It may be a
- 21:55Speaker 2: regular room, in which case nothing really happens. There might
- 21:58Speaker 2: be an event associated with that tile where you have
- 22:01Speaker 2: to draw an e vent card and explain what happens,
- 22:04Speaker 2: or there might be an omen card and the omens
- 22:07Speaker 2: are the things that potentially create the situation for a haunt,
- 22:15Speaker 2: And eventually a haunt is guaranteed when you play it
- 22:17Speaker 2: long enough, but you might even if you're really unlucky,
- 22:21Speaker 2: you might get a haunt super early in the game,
- 22:23Speaker 2: and that stinks when that happens. But at the point
- 22:27Speaker 2: where you get a haunt, one of the players gets
- 22:30Speaker 2: turned into some sort of villain. And there's like fifty
- 22:35Speaker 2: or something different variations, and it all depends upon the
- 22:38Speaker 2: conditions of the game, so you're pretty likely to if
- 22:43Speaker 2: you're playing it like even ten times, you're not likely
- 22:46Speaker 2: to have a repeat necessarily. I mean, it can happen,
- 22:49Speaker 2: but it probably won't. And then at that point it
- 22:53Speaker 2: becomes a competitive game where it's the remaining survivors against
- 22:58Speaker 2: the villain, and usual your goal is to either kill
- 23:02Speaker 2: the villain or more likely try to escape the house.
- 23:06Speaker 2: And it's a very clever game. I the second edition
- 23:12Speaker 2: is the one I'm most familiar with. I know that
- 23:15Speaker 2: it corrected some of the problems that were in the
- 23:19Speaker 2: first edition, where like you could you could encounter impossible
- 23:22Speaker 2: situations just because the combination of tile an event card,
- 23:27Speaker 2: Like there was one where it was an elevator that
- 23:30Speaker 2: could go anywhere, and like it was just one of
- 23:32Speaker 2: those things where it's like these two things break the
- 23:34Speaker 2: game because they're combined in the same space, but it
- 23:39Speaker 2: is a lot of fun.
- 23:42Speaker 1: Yeah, yeah, and that's that's kind of That's one of
- 23:46Speaker 1: those like semi cooperative games. They're obviously winners and losers,
- 23:50Speaker 1: but usually it's a group. Most of the games, honestly
- 23:54Speaker 1: that I play lately have unless it's something like Apples
- 23:57Speaker 1: to Apples or Equivalent, which I haven't played in a while,
- 24:01Speaker 1: but I missed that game. I missed that game a lot.
- 24:03Speaker 1: You had to be really clever to be funny, and
- 24:05Speaker 1: I loved it. Have some level of cooperation to it.
- 24:09Speaker 1: So like Legendary, which is a card game and you
- 24:13Speaker 1: can collect cards and you all work like there's definitely
- 24:15Speaker 1: a winner at the end, or you're all losers, but
- 24:17Speaker 1: you all work together so that you aren't all losers.
- 24:21Speaker 1: Or Eclipse, which is the longest board game ever where
- 24:27Speaker 1: you build out your own space territories and some people
- 24:29Speaker 1: you ally with and some people you don't, and you
- 24:32Speaker 1: want to have the most points at the end of
- 24:35Speaker 1: all of the cycles. I'm playing Pandemic Legacy right now,
- 24:39Speaker 1: which is like Pandemic, but you keep the same characters
- 24:44Speaker 1: kind of, and you destroy cards and you get new cards,
- 24:47Speaker 1: and you unlack map parts each game and having goals
- 24:51Speaker 1: each game.
- 24:51Speaker 2: You might want to explain what the game Pandemic is
- 24:54Speaker 2: all about. It's a cooperative game.
- 24:56Speaker 1: I'm bad at that because I've only played it once
- 24:59Speaker 1: and that was one game of Legacy, two games of Legacy.
- 25:03Speaker 2: Essentially, what Pandemic is, it's a cooperative game where all
- 25:06Speaker 2: the players are trying to get a pandemic under containment,
- 25:11Speaker 2: and you have lots of different constraints on you and limitations,
- 25:15Speaker 2: and it requires a lot of coordination to do it.
- 25:18Speaker 2: And if you win, then you get the disease under
- 25:21Speaker 2: containment and you it's a win state for the game.
- 25:25Speaker 2: And if you lose, everybody loses. The pandemic has spread
- 25:28Speaker 2: too far and there's no way to get it under control.
- 25:30Speaker 2: It seems particularly relevant after the last few years I
- 25:35Speaker 2: played it. I played it pre twenty twenty and then
- 25:39Speaker 2: I haven't played it since because I'm like, I lived it.
- 25:42Speaker 1: Maybe maybe a wise choice.
- 25:44Speaker 2: Yeah, but it's it's a it's a great like. I
- 25:46Speaker 2: love cooperative games because I have a very competitive side
- 25:52Speaker 2: to me, and I don't like it because I don't
- 25:54Speaker 2: think I come out well most of the time. And
- 25:57Speaker 2: I'm also a really poor loser. It's I'm the worst
- 26:01Speaker 2: person to have at game night. I'm just gonna say
- 26:03Speaker 2: it right out here. I am the worst person half
- 26:05Speaker 2: because I am ultra competitive and I'm a terrible loser.
- 26:09Speaker 2: Another example you mentioned Apples to Apples. I remember you
- 26:12Speaker 2: might have even been in this game, but there was
- 26:14Speaker 2: an Apples to Apples game and our friend Lucas was
- 26:17Speaker 2: the judge for the round and the prompt was deadly
- 26:23Speaker 2: and I played the card James Bond, and I said,
- 26:26Speaker 2: he literally has a license to kill. He is like,
- 26:30Speaker 2: by definition, he is deadly. He has a license to kill.
- 26:34Speaker 2: There's an entire movie about it. But no, Lucas awarded
- 26:38Speaker 2: it to someone who played Full Moon because they said
- 26:41Speaker 2: that's what makes were wolves, and I said, are you
- 26:44Speaker 2: kidding me?
- 26:45Speaker 1: Yeah? Those things are very subjective, Like what is shocking
- 26:49Speaker 1: a charging rhino?
- 26:52Speaker 2: Yeah? And that's the thing is that like like like
- 26:56Speaker 2: when I stepped back, I'm like, no, I think that
- 26:58Speaker 2: his choice was really interesting and funny, but in the
- 27:00Speaker 2: moment I was so mad.
- 27:07Speaker 1: The other thing, I like really simple board games sometimes,
- 27:10Speaker 1: but my partner, my husband, loves board games that are
- 27:14Speaker 1: very complicated, so fall Out, Shadow Run board games. He
- 27:20Speaker 1: kicks started both a teenage Mutant Ninja Turtles and a
- 27:25Speaker 1: Batman board game series, which come in multiple boxes and
- 27:30Speaker 1: they have a ton of scenarios. It can be a
- 27:31Speaker 1: lot of fun. He actually had to buy an organizer
- 27:34Speaker 1: because it took so long to pick out the characters
- 27:37Speaker 1: and the scenarios and the cards you needed depending on
- 27:39Speaker 1: what you're playing with the Batman game, and every character
- 27:43Speaker 1: has miniatures, including like Condiment Man or Economic King and
- 27:47Speaker 1: kite Man and stuff. It's ridiculous. And just the longer
- 27:53Speaker 1: time goes on, the more complicated the board games in
- 27:56Speaker 1: my house become. It takes longer to explain them then
- 27:59Speaker 1: play them.
- 27:59Speaker 2: Sometimes I respect, I respect the attention to detail and
- 28:05Speaker 2: all of that, but yeah, I there's something to be
- 28:11Speaker 2: said for elegantly simple games. Like one of my favorites
- 28:15Speaker 2: that is very very simple is just called Skull, and
- 28:20Speaker 2: it's a card game. Have you played this? I don't
- 28:23Speaker 2: think I've played Skull, So Skull it's Hervet Marley created
- 28:29Speaker 2: this game. It is gorgeous art. But each player has
- 28:36Speaker 2: some cards and the cards either have one card will
- 28:40Speaker 2: have a skull on it, the other cards will have
- 28:42Speaker 2: roses on them. And the game is a game of bluffing.
- 28:46Speaker 2: And the way you play is that each player, starting
- 28:49Speaker 2: with player one, puts a card face down on. They
- 28:52Speaker 2: have like a little placemat type thing that represents their score.
- 28:56Speaker 2: When it's face down, you have zero. When you turn
- 28:58Speaker 2: it over, you've got a score of one, and if
- 29:00Speaker 2: you get a score of two, you win the whole game.
- 29:04Speaker 2: So it's just you just play till you win twice
- 29:06Speaker 2: and that's all it takes. But winning is tough. So
- 29:09Speaker 2: you've got your place mats face down, you play a
- 29:13Speaker 2: card face down on their next person plays, next person plays,
- 29:16Speaker 2: next person plays. However many so let's say there's four players,
- 29:19Speaker 2: then it comes back to player one, and the player
- 29:21Speaker 2: one can either do one of two things. They can
- 29:23Speaker 2: put a second card down on top of their first card,
- 29:27Speaker 2: or they can wager how many rose cards they can
- 29:33Speaker 2: get by turning over the cards that have already been
- 29:38Speaker 2: laid down. So at the end of like a four
- 29:40Speaker 2: person turn, there's four cards, right, So I could say
- 29:45Speaker 2: I can turn over two Rose cards. Then the next
- 29:49Speaker 2: player can choose to either pass or bid higher. So
- 29:53Speaker 2: the max you could do is bid four because that's
- 29:55Speaker 2: how many cards have been laid down. But if anyone's
- 29:58Speaker 2: laid down a skull card, you overturn a skull card,
- 30:02Speaker 2: then you lose, and you lose one of your cards.
- 30:05Speaker 2: Actually that's put in the center so you no longer
- 30:07Speaker 2: have access to it. So the way this game works
- 30:10Speaker 2: is it's very much all about bluffing, and uh, it's
- 30:15Speaker 2: not easy to do if you've got really good people
- 30:19Speaker 2: who are good at reading you and figuring out whether
- 30:21Speaker 2: or not you're bluffing about whether the card that's in
- 30:24Speaker 2: front of you is a Rose or a skull. Because
- 30:27Speaker 2: the other element to this game is that the first
- 30:31Speaker 2: card you uncover has to be your own. You cannot uncover.
- 30:35Speaker 2: So if you've played a skull, you might bid in
- 30:38Speaker 2: the hope of tricking someone else to bid higher and
- 30:42Speaker 2: uncover your card. But if no one bids higher, you
- 30:46Speaker 2: have to turn that card over, and if it's a skull,
- 30:48Speaker 2: you've just you just lost your own point or your
- 30:52Speaker 2: own card. It's it's a great game. It's it's like
- 30:57Speaker 2: I said, it's actually pretty simple, and all you have
- 31:00Speaker 2: are the each player's cards and then the little placemat
- 31:04Speaker 2: type things. That's it. There are no other pieces or
- 31:07Speaker 2: dice or anything like that. And it all comes down
- 31:10Speaker 2: to the style of play. I might be partial to
- 31:14Speaker 2: it because I don't think I've ever lost a game.
- 31:17Speaker 1: Oh nice, nice, Yeah, I haven't played that. Now I
- 31:22Speaker 1: have to play that. It sounds like so much fun.
- 31:24Speaker 1: I only recently, I say recently, like in the last
- 31:28Speaker 1: ten years, learned how to play Flux.
- 31:31Speaker 2: Yeah, I've heard of that game. That's another card game, right.
- 31:35Speaker 1: Yeah, yeah, And it's a game where it's simple and
- 31:41Speaker 1: difficult at the same time. It's almost like playing a
- 31:44Speaker 1: game about programming, because you start off with one rule,
- 31:49Speaker 1: draw a card, play a card, but the cards all
- 31:51Speaker 1: have different like rules or exceptions or things on them.
- 31:57Speaker 1: So like you could play a card that says, now
- 32:00Speaker 1: draw five cards, play two cards, and you have a
- 32:02Speaker 1: hand limit, and then card that says the end goals
- 32:04Speaker 1: you want the sun and the moon and the stars
- 32:07Speaker 1: for outer space or whatever. And so you're trying to
- 32:11Speaker 1: collect cards and discard cards, and like you change the
- 32:14Speaker 1: rules as you go. But because all of the rules
- 32:16Speaker 1: are laid out, it's still pretty easy to follow. It's
- 32:19Speaker 1: a lot of fun. And I have like a Doctor
- 32:21Speaker 1: Who version and a Jamunji version and a regular version.
- 32:25Speaker 2: And wow, I have never played that, but it does
- 32:28Speaker 2: sound really interesting.
- 32:30Speaker 1: Yeah, it's a lot of fun. What do you think
- 32:33Speaker 1: of games like jack box games? I feel like those
- 32:36Speaker 1: kind of bridge a gap between board games and video games.
- 32:40Speaker 2: I love them. I love the jackbox games. I actually
- 32:44Speaker 2: I almost love watching playthroughs of it more on YouTube
- 32:48Speaker 2: than I love playing them myself, because I almost always
- 32:52Speaker 2: feel like I am in like a mental quagmire when
- 32:56Speaker 2: I'm playing, like I can never come up with the
- 32:58Speaker 2: incredibly clever pun or silly answer that's going to make
- 33:03Speaker 2: everybody crack up, like for games like Quiplash, for example.
- 33:06Speaker 2: But there are a ton of different jackbox games. I
- 33:09Speaker 2: think some of them are stronger than others. I think Quiplash,
- 33:12Speaker 2: Quiplash and Murder Hotel. I think that's a murder Trivia
- 33:17Speaker 2: Hotel or whatever it is. Yeah, those I think are
- 33:19Speaker 2: the strongest ones.
- 33:21Speaker 1: Yeah, I like those. I like Fibage too. Fimage is
- 33:24Speaker 1: also fun, basically balderdash, But when I play Fibage, I
- 33:28Speaker 1: don't play it to win. I play it to be
- 33:32Speaker 1: the most ridiculous.
- 33:34Speaker 2: I mean that's I think that's legit. Like, if you
- 33:36Speaker 2: find enjoyment from it, I think that's what's important. That's
- 33:39Speaker 2: if I can find that in myself when I'm playing
- 33:42Speaker 2: a game, I typically have a much better time because
- 33:45Speaker 2: I am aware of my personality flaws and I'm not
- 33:49Speaker 2: I'm not putting that on anyone else. That's all me.
- 33:52Speaker 2: So if I can find that in a game, then
- 33:54Speaker 2: that's great. I did have a one less board game.
- 33:57Speaker 2: I want to ask you about real quick before I
- 33:59Speaker 2: jump onto more computer games. Have you ever played Mysterium?
- 34:03Speaker 1: I have not played Mysterium.
- 34:06Speaker 2: You would really dig it, Ariel, I think you would.
- 34:08Speaker 2: It can be a frustrating game, but it is really interesting.
- 34:12Speaker 2: So the way this game works is that it's a
- 34:14Speaker 2: cooperative game. You've got all the players are working together,
- 34:18Speaker 2: but one player takes on the role of a ghost,
- 34:21Speaker 2: and this ghost has been made and well, they were
- 34:26Speaker 2: murdered when they were still alive. That's what made them
- 34:28Speaker 2: into a ghost. And the ghost is trying to communicate
- 34:33Speaker 2: with the other players who are playing psychics who are
- 34:36Speaker 2: trying to solve the ghost's murder, and the ghost is
- 34:39Speaker 2: trying to communicate to them the person who committed the murder,
- 34:45Speaker 2: the method, like the method of murder, and the location
- 34:50Speaker 2: of murder, but the ghost is not allowed to talk.
- 34:53Speaker 2: The player who's playing the ghost cannot speak. Instead, they
- 34:57Speaker 2: have cards that they play, and the cards represent visions
- 35:03Speaker 2: that the psychics have that are meant to guide the
- 35:06Speaker 2: psychics to finding the correct person weapon location. And you
- 35:13Speaker 2: have a limited number of turns and a limited amount
- 35:15Speaker 2: of time per turn to get it all right.
- 35:19Speaker 1: So it sounds like Clue with an assist.
- 35:22Speaker 2: Kind of, but yeah, you know, you have to do
- 35:25Speaker 2: it in this abstract way, and so the visions, like
- 35:29Speaker 2: the cards that are visions, nothing is going to be
- 35:33Speaker 2: outright obvious for the various things that you have. You know,
- 35:37Speaker 2: people have to kind of use intuition and figure out
- 35:40Speaker 2: what you're trying to communicate. And the problem I would
- 35:44Speaker 2: run into is I would be like, oh, this is
- 35:46Speaker 2: the perfect vision card because I want to communicate this
- 35:50Speaker 2: specific thing to this specific person, So I want to
- 35:54Speaker 2: play this vision card. But it's because I hadn't paid
- 35:57Speaker 2: attention to the other alternatives that were on the board
- 35:59Speaker 2: and thought, oh wait, this also could apply to other
- 36:02Speaker 2: things and I could be leading them down the wrong
- 36:05Speaker 2: way and it's really tricky, but it's a lot of fun.
- 36:09Speaker 1: Yeah that sounds great. I do want to play that.
- 36:14Speaker 1: We got to get a game day together because I
- 36:17Speaker 1: can be fine with you being competitive and a sore loser.
- 36:21Speaker 2: Well, especially if you tell everyone ahead of time, this
- 36:23Speaker 2: is Jonathan. It's okay. He will he will want to
- 36:26Speaker 2: table flip. We have bolted the table down, so he'll
- 36:30Speaker 2: just end up straining himself and then he'll go sulk
- 36:32Speaker 2: in the corner for a while and it'll all be
- 36:33Speaker 2: all right.
- 36:34Speaker 1: Yeah, yeah, I totally get it. There have been times
- 36:37Speaker 1: where I'm like, geez, I just can't catch a break,
- 36:39Speaker 1: and then I'm like, but you know, it's fun spending
- 36:41Speaker 1: time with friends, and that's all that matters. On this
- 36:44Speaker 1: vacation that I am going on, one of my friends
- 36:49Speaker 1: has decided they want to run they want to build
- 36:51Speaker 1: and run a game changer.
- 36:54Speaker 2: Oh wow, okay, as in the dropout TV.
- 36:57Speaker 1: Yeah right, yeah, And I'm like, I don't know what
- 37:00Speaker 1: to expect.
- 37:02Speaker 2: I mean, that's kind of a point, right, you don't
- 37:03Speaker 2: know what it is until you get there.
- 37:06Speaker 1: And I'm like, if that is fun for you. You
- 37:09Speaker 1: can plan that I will watch or I will play.
- 37:12Speaker 2: Yeah, but that's wild because you really have to cater
- 37:16Speaker 2: that to whomever is actually going to be playing for
- 37:19Speaker 2: it to really work properly.
- 37:21Speaker 1: Yeah. Yeah, So there are a ton more board games
- 37:26Speaker 1: that I love that I never play or that I
- 37:28Speaker 1: hardly ever play. Yeah, I am, by no means a
- 37:33Speaker 1: board game expert, like like our friend Crispy, but I
- 37:37Speaker 1: have a lot.
- 37:39Speaker 2: I will recomm Well, I mean, it's hard to recommend
- 37:42Speaker 2: this because I don't think it's not in print anymore,
- 37:45Speaker 2: so you'd have to find like a used copy or
- 37:48Speaker 2: something somewhere, or maybe maybe you got reprinted. I don't know.
- 37:51Speaker 2: But when I was a teenager, a game I love
- 37:54Speaker 2: to play was called Family Business. This was also kind
- 37:58Speaker 2: of a card based game, and each player controls a gang,
- 38:03Speaker 2: and that's actually based off of the various gangs and
- 38:08Speaker 2: mafia members of the nineteen twenties. So like there's the
- 38:11Speaker 2: Capone Gang, the Purple Gang, the Moran Gang, Murder incorporated
- 38:16Speaker 2: all these different actual real world gangsters, and you would
- 38:19Speaker 2: get each player would have nine of these gangsters, and
- 38:22Speaker 2: your goal is to be the one surviving gang after
- 38:26Speaker 2: a gang war, and so all your cards were things
- 38:28Speaker 2: about that would allow you to attack other players or
- 38:32Speaker 2: defend from being attacked by other players. And I just
- 38:37Speaker 2: love this game. It's very fast moving. It actually was
- 38:39Speaker 2: really easy to pick up. Like it on the surface,
- 38:42Speaker 2: it was complicated because there were so many different kinds
- 38:44Speaker 2: of cards, but once you learn some basics, and the
- 38:50Speaker 2: cards were somewhat color coded to help kind of guide you, like, oh,
- 38:53Speaker 2: this is a yellow card, so this is a you know,
- 38:56Speaker 2: defense card, or this is a red card so it's
- 38:58Speaker 2: an attack card, or whatever it might be that helped.
- 39:01Speaker 2: But yeah, loved that game. It's a Steve Jackson game.
- 39:05Speaker 2: And if you can ever find a copy of Family Business,
- 39:09Speaker 2: a lot of fun for like I would say at
- 39:11Speaker 2: least at least three people, but if you can get
- 39:14Speaker 2: a full group of six to play that game, it
- 39:17Speaker 2: is a blast.
- 39:18Speaker 1: I'll definitely have to keep my eyes open for that. Yeah,
- 39:24Speaker 1: we'd love to hear some of your guys's favorite board
- 39:27Speaker 1: games too for our hypothetical hopefully happens one day game day.
- 39:35Speaker 1: But also you wanted to talk about video games, Jonathan.
- 39:38Speaker 2: Yeah, some computer games that I would wanted to mention,
- 39:41Speaker 2: So I just started playing Bouldersgate three by Larry and
- 39:45Speaker 2: Studios as a big fan of the original Bouldersgate games
- 39:48Speaker 2: that came out a couple decades ago, and so far,
- 39:52Speaker 2: I'm having a blast. It is actually based off fifth
- 39:55Speaker 2: edition D and D rules. You encounter situations where it
- 40:00Speaker 2: make you roll for various skills, like I keep running
- 40:03Speaker 2: into ones where it's like a persuasion check that kind
- 40:05Speaker 2: of stuff. It's a lot of a lot of fun,
- 40:07Speaker 2: it's a lot more there's a lot more variety and
- 40:11Speaker 2: open endedness to the situations that I would have expected.
- 40:15Speaker 2: So like, if you're playing as a barbarian, you could
- 40:18Speaker 2: have a very different experience and get to the same
- 40:21Speaker 2: like endpoint, but through a totally different journey than I would.
- 40:26Speaker 2: I'm playing a bard, so you know, I'm trying to
- 40:30Speaker 2: talk my way out of everything. But like if you
- 40:33Speaker 2: were playing a fighter or a wizard or something like that,
- 40:36Speaker 2: or a warlock, be a very different role. But yeah,
- 40:39Speaker 2: I think it's I think it's really so far, really
- 40:42Speaker 2: well done. I'm just at the very early stages of
- 40:44Speaker 2: the game, but I'm very much enjoying it. Other recommendations Dredge,
- 40:49Speaker 2: which came out this past year. It's a kind of
- 40:52Speaker 2: love crafty and horror fishing game. Yeah, you're you're you're
- 40:58Speaker 2: controlling a little boat and you're going around trying to
- 41:01Speaker 2: fish stuff. And meanwhile there's this story about I love
- 41:05Speaker 2: crafty and like god, that's in the ocean. That's really
- 41:11Speaker 2: it's a great game. It's got a great sense of atmosphere,
- 41:16Speaker 2: really easy game mechanics, a lot of fun to play.
- 41:20Speaker 2: I mentioned Dave the Diver. That's a blast too. That's
- 41:23Speaker 2: a very crazy Korean game where you're playing a diver
- 41:26Speaker 2: who's also the manager of a sushi restaurant. That one's
- 41:32Speaker 2: a ton of fun. Inscription which came out a couple
- 41:36Speaker 2: of years ago. That's like a rogue light deck building
- 41:40Speaker 2: game with other elements to it. To speak more about
- 41:44Speaker 2: it is to do the game of Disservice because a
- 41:47Speaker 2: lot of the joy of that game is discovering the secrets.
- 41:49Speaker 2: But let me tell you one of the creepiest games
- 41:52Speaker 2: I've played in a really long time, and it's a
- 41:54Speaker 2: deck building game. So that's kind of crazy. And there's
- 41:58Speaker 2: tons of others. Like my go to game if I'm
- 42:00Speaker 2: just wanting to kill some time is Seven Days to Die,
- 42:02Speaker 2: which is a zombie survival crafting game, as in your
- 42:08Speaker 2: crafting stuff to survive zombie attacks. You're not actually crafting zombies.
- 42:11Speaker 2: That would be crazy, I.
- 42:13Speaker 1: Mean and fun. Which, yeah, that's Minecraft, which is one
- 42:20Speaker 1: of the ones that I play. I haven't played in
- 42:22Speaker 1: a while. I've been a little busy with life and such.
- 42:26Speaker 1: But yeah, my mom and I play Minecraft. It was
- 42:29Speaker 1: a game I didn't I played it and I was like,
- 42:31Speaker 1: I can't get into this. It is too sandboxy. I
- 42:33Speaker 1: don't know what to do, I don't know how to
- 42:36Speaker 1: discover what to do. But I've really come to enjoy it.
- 42:41Speaker 1: I haven't played many video games. My partner is playing
- 42:45Speaker 1: video game gloom Haven with some folks, and I keep
- 42:49Speaker 1: debating playing that because I like RPGs. You know, I'm
- 42:53Speaker 1: in two right now. And then straight Gods just came
- 42:57Speaker 1: out what you were talking about a little bit before
- 42:59Speaker 1: we hit record, which is kind of like a choose
- 43:03Speaker 1: your own adventure like RPG based game with kind of
- 43:07Speaker 1: simple comic book style animation, where like the person's eyes
- 43:14Speaker 1: are closed and you hear dialogue, but then they open,
- 43:16Speaker 1: so it's not fully animated. Some of it is. Some
- 43:18Speaker 1: of it isn't. But you basically RPG and you pick.
- 43:24Speaker 1: It's kind of like mass effect where the things that
- 43:26Speaker 1: you pick will change people's emotions. And like you sing
- 43:30Speaker 1: songs and you build songs based off of your choices,
- 43:33Speaker 1: and it's it looks interesting, is what I'll say. That
- 43:36Speaker 1: just came out, and so I might play that one.
- 43:40Speaker 1: I also now I want to play boulders.
- 43:41Speaker 2: Gate, so it's great. It does start with a pretty
- 43:46Speaker 2: icky encounter with a mind flavor, which is yeah, crazy
- 43:52Speaker 2: because like you start off as a first level of character,
- 43:54Speaker 2: and if you're familiar with with D and D, a
- 43:57Speaker 2: first level character encountering a mind flavor that's only gonna
- 44:00Speaker 2: go one way.
- 44:03Speaker 1: Yeah, yeah, that's that's not great. I remember seeing like
- 44:08Speaker 1: a trail, like a teaser with part of that in
- 44:11Speaker 1: there for a long while or a long while ago,
- 44:15Speaker 1: although I do know we didn't talk about this on
- 44:17Speaker 1: the show because we weren't sure how that I'm If
- 44:20Speaker 1: I play Baldersgate, I might avoid being a Druid because
- 44:23Speaker 1: some of the romance options for the Druid just I.
- 44:26Speaker 2: Can't Yeah, you run into well you can. You don't
- 44:30Speaker 2: necessarily do this, but you can run into Druids pretty
- 44:34Speaker 2: early on, And I gotta tell you, I don't think
- 44:38Speaker 2: there's any danger of wanting to hook up with a
- 44:41Speaker 2: Druid because they are the worst.
- 44:47Speaker 1: Every single Druid in the entire world is the worst.
- 44:50Speaker 2: Well, they're being there, They're the Druid community I ran
- 44:55Speaker 2: into is making a decision that is adverse going to
- 45:00Speaker 2: affect an innocent population, And it's hard to be on
- 45:06Speaker 2: their side, the Druid side, because they're being so selfish
- 45:11Speaker 2: and they're being led by someone who is like uber
- 45:16Speaker 2: like strict and selfish. And yeah, I don't know, I
- 45:20Speaker 2: just I certainly do not find the druids attractive.
- 45:25Speaker 1: I get that well, especially if one tries to romance
- 45:32Speaker 1: you as a bear.
- 45:34Speaker 2: Yeah, I haven't haven't had that issue yet, and I've
- 45:37Speaker 2: only played a little bit, Like I think I'm still
- 45:40Speaker 2: just level two, Like I've only played a little bit
- 45:42Speaker 2: of the game because I just purchased it and downloaded
- 45:47Speaker 2: it today. But as I'm playing, I'm like, I'm already
- 45:51Speaker 2: really enjoying it. And I do think the romance stuff
- 45:58Speaker 2: is like they looked at Mass Effect and then they say,
- 46:00Speaker 2: hold my beer.
- 46:01Speaker 1: Oh goodness.
- 46:03Speaker 2: Yeah, I no one has directly tried to get to
- 46:10Speaker 2: know my Bard a little better. But it seems like
- 46:13Speaker 2: that's just a matter of time before everyone starts offering
- 46:17Speaker 2: my character their companionship.
- 46:21Speaker 1: And I mean, that's a that's a choice.
- 46:25Speaker 2: And I'm not playing my Bard as being super duper
- 46:29Speaker 2: like horn Dog. That's not the way I'm playing the character.
- 46:32Speaker 1: Gotcha, gotcha? So you're a corner case Bard.
- 46:35Speaker 2: Yeah, yeah, I'm definitely one of those edge cases because
- 46:38Speaker 2: the stereotypical joke about the Bard is that they're just
- 46:42Speaker 2: constantly trying to romance everybody. That is not what my
- 46:45Speaker 2: character is doing.
- 46:47Speaker 1: I mean, to be fair. In the Ebron game that
- 46:50Speaker 1: I'm currently playing, two of us recently took levels and
- 46:52Speaker 1: barred because the DM's like for the DM is super
- 46:57Speaker 1: awesome and super creative and bends the rules to whatever
- 47:00Speaker 1: there his whim is, and so he was like, you
- 47:03Speaker 1: guys can all take At one point in time, he
- 47:06Speaker 1: was like, what, it's ridiculous, you don't have this skill.
- 47:09Speaker 1: So everybody pick a skill that you should have and
- 47:12Speaker 1: take a proficiency in it or you know. And of
- 47:14Speaker 1: course this makes it difficult for him because he's got
- 47:16Speaker 1: to level up the encounters to match, but or like, hey, everybody,
- 47:21Speaker 1: go ahead and just take two levels in a second
- 47:24Speaker 1: class if you want, you know, and if it doesn't
- 47:26Speaker 1: work with your I'd rather work in a cool story
- 47:29Speaker 1: way then mechanically. So if it doesn't work mechanically, we
- 47:32Speaker 1: can adjust it so like you could have a wisdom
- 47:36Speaker 1: based Bard or something uh based, you know, situationally, and
- 47:42Speaker 1: then we build everything out in Aurora so that that
- 47:46Speaker 1: actually works on our character sheets. But yeah, so you
- 47:49Speaker 1: don't have to play a super sexy schmecksy Bard's that
- 47:54Speaker 1: that's a stereotype.
- 47:55Speaker 2: Yeah, well, just like like you know, all the stereotypes
- 48:00Speaker 2: exists because there's tons of people who have played characters
- 48:03Speaker 2: that way. But the beauty of a role playing game
- 48:07Speaker 2: is you really can craft the type of character you
- 48:09Speaker 2: want to play. And if your character is like atypical
- 48:13Speaker 2: for whatever their class is, that's just as legitimate a
- 48:17Speaker 2: choice as playing someone who is stereotypical. Right. It's whatever
- 48:21Speaker 2: is going to be entertaining to you and what you're
- 48:23Speaker 2: going to really connect with and enjoy playing. And I
- 48:29Speaker 2: really appreciate that. Like even in Balder's Gate, I suspect
- 48:33Speaker 2: I could play a totally villainous type of character, and
- 48:39Speaker 2: I would still be able to play through the whole
- 48:40Speaker 2: game making choices that reflect that. That's I just I
- 48:44Speaker 2: never enjoy that when I play like I don't like
- 48:46Speaker 2: playing for role playing games, I don't like playing baddies,
- 48:51Speaker 2: So I don't unless I'm game mastering, which case I'm
- 48:54Speaker 2: I'm playing baddies for the sole purpose of the players
- 48:57Speaker 2: to vanquish them.
- 48:59Speaker 1: I don't. I don't In tabletops, I don't like playing baddies.
- 49:03Speaker 1: An anti hero is cool, or someone who who's got
- 49:06Speaker 1: some flexible morals is fun, but a pure batty is hard.
- 49:11Speaker 1: Sometimes in LARPs, I like playing a shady character. I don't.
- 49:15Speaker 1: I can't explain it. That's a huge viera away from
- 49:19Speaker 1: board games and video games.
- 49:21Speaker 2: But not really. I mean it's an extension. LARPs are
- 49:24Speaker 2: really an extension of tabletop role playing games. So I
- 49:28Speaker 2: was actually going to ask you which role playing games
- 49:32Speaker 2: do you typically play? Are you just playing D and
- 49:34Speaker 2: D or are there other systems you're playing?
- 49:38Speaker 1: So my LARP is not based off My LARP is
- 49:40Speaker 1: based off of their own system.
- 49:44Speaker 2: I mean specifically the role playing games role.
- 49:46Speaker 1: Playing I'm playing a fifth edition Ebron, but you know,
- 49:52Speaker 1: super it all serves as story, so Superlucy Goosey. We
- 49:56Speaker 1: recently started using the role for emphasis, which they're using
- 49:59Speaker 1: in Worlds Beyond Number, which is a pod like a
- 50:05Speaker 1: role playing podcast done by the dropout people. And are
- 50:09Speaker 1: you familiar with role for Emphasis?
- 50:10Speaker 2: I am not.
- 50:12Speaker 1: It's where you roll two dice and the one that
- 50:17Speaker 1: is further away from ten is your result, so you
- 50:22Speaker 1: either get generally, you either get a spectacular win or fail.
- 50:25Speaker 1: Sometimes you'll roll like two ones or two and eleven
- 50:28Speaker 1: and a nine and then the higher role wins. But
- 50:31Speaker 1: you know, usually it's pretty fun because you'll roll like
- 50:34Speaker 1: a three and a seventeen or you know, those are
- 50:37Speaker 1: also the same distance away from ten. But you know
- 50:39Speaker 1: what I mean, So it can be a way that
- 50:44Speaker 1: it's not just yeah it's rolling for emphasis, it's it's
- 50:47Speaker 1: a storytelling thing. And then I'm playing the Changeling the
- 50:54Speaker 1: Dreaming reboot, which is a White Wolf game.
- 50:58Speaker 2: So like one of the Masquerade spin off game.
- 51:03Speaker 1: Yeah, it's a we're all fairy folk said, feuh, And
- 51:08Speaker 1: it takes place this this particular campaign takes place in
- 51:12Speaker 1: modern day Atlanta, so that's fun. I play a ferret
- 51:18Speaker 1: Puka stunt woman.
- 51:22Speaker 2: Do you go Earth when every year running around?
- 51:26Speaker 1: I don't, but now I should.
- 51:27Speaker 2: Okay, because that's what that's the noise Ferret's make.
- 51:30Speaker 1: Yeah. Yeah, Well, And the thing is like, I built
- 51:32Speaker 1: this character because it is a fun game. I love
- 51:36Speaker 1: my DM, I love the fellow players. It's a it's
- 51:38Speaker 1: a wonderful game. The rules mechanics are just a little
- 51:43Speaker 1: extra convoluted for me, and I struggle with them. Yeah,
- 51:48Speaker 1: and I used to struggle with all game mechanics, but
- 51:51Speaker 1: it's a lot better now, but this one's still there.
- 51:52Speaker 2: I'm just like, yeah, the the White Wolf ones were
- 51:57Speaker 2: a little always a little tricky for me when I
- 52:02Speaker 2: was a kid. I remember I played a DC Superhero
- 52:07Speaker 2: role playing game and those those mechanics were tricky too,
- 52:10Speaker 2: because every rank in something was twice as much as
- 52:16Speaker 2: the last rank, which gets really ridiculous when you start
- 52:19Speaker 2: getting above like rank four, to the point where where
- 52:23Speaker 2: you know, like, because of the way the the system worked,
- 52:28Speaker 2: and because it was such such big jumps from one
- 52:31Speaker 2: rank to the next, it meant that technically Batman, because
- 52:35Speaker 2: of his strength, if he got the right roles, be
- 52:38Speaker 2: able to juggle cars. And you're like, well, this this
- 52:43Speaker 2: doesn't work, whereas the I also played the Marvel Superheroes
- 52:48Speaker 2: role playing game from way back again, like this is
- 52:51Speaker 2: a game that's been out of print forever. But that
- 52:53Speaker 2: one was a little easier in that each game had
- 52:56Speaker 2: or each power had a rank and it had a
- 52:59Speaker 2: descript to it. But the problem with that was trying
- 53:01Speaker 2: to remember which ranks were. Like they had charts so
- 53:05Speaker 2: you could see, but if you're just casually saying, oh, yeah,
- 53:09Speaker 2: my strength is that amazing, like, oh, mine's at uncanny,
- 53:13Speaker 2: You're like, I don't remember which one's bigger. You have
- 53:17Speaker 2: to look at the chart. But it was. It was
- 53:20Speaker 2: a lot of fun. And both of those were tons
- 53:22Speaker 2: of fun for things like character creation. I haven't played
- 53:25Speaker 2: any tabletop RPGs in a very long time. I'm still
- 53:28Speaker 2: working on the one I want to run as soon
- 53:32Speaker 2: as my as soon as my the repairs on my
- 53:35Speaker 2: home are complete, which who knows when that's gonna happen,
- 53:39Speaker 2: but I want to. I've got a D and D
- 53:44Speaker 2: Pirate themed game I want to run.
- 53:48Speaker 1: I'm looking forward to that one. Yeah. Building building my
- 53:52Speaker 1: white Wolf character, I was able to get at advantages
- 53:55Speaker 1: and disadvantages, you know, based to free up points and whatnot,
- 54:00Speaker 1: and I picked things that I thought would go well
- 54:02Speaker 1: with the character, but it makes it. I can only
- 54:07Speaker 1: imagine that my character's hilarious, but I can only imagine
- 54:10Speaker 1: she's the most infuriating person to play a game with
- 54:15Speaker 1: because uh, pokahs in Changeling can't tell the truth. You
- 54:20Speaker 1: have to spend willpower to tell the truth. And then
- 54:24Speaker 1: I also took absent minded and impulsive. So once per game,
- 54:30Speaker 1: I have to roll if I'm being made to wait,
- 54:32Speaker 1: and if I fail, then I just run into the situation. Uh.
- 54:37Speaker 1: And then I usually just end up role playing it
- 54:39Speaker 1: because I forget or or like to remember certain things
- 54:46Speaker 1: other than very basic information. I have to roll or
- 54:49Speaker 1: spend a willpower, and thankfully the DM doesn't make me
- 54:52Speaker 1: hold to any of those things super hard and fast
- 54:54Speaker 1: because it would just be unbearable.
- 54:56Speaker 2: But be cautious, I mean, that's the whole, that's the
- 54:59Speaker 2: real I think the secret to being a great games
- 55:02Speaker 2: master is knowing when to rely on the rules and
- 55:06Speaker 2: when to set them aside. And it should all be
- 55:09Speaker 2: in service of the story you're telling collectively, Like, if
- 55:14Speaker 2: the rules are going to help you tell that story,
- 55:17Speaker 2: then there's nothing wrong with leaning hard on those rules
- 55:20Speaker 2: to help, you know, take take on some of the work.
- 55:22Speaker 2: That's what they're there for. But if the rules are
- 55:25Speaker 2: going to prevent the story from you know, proceeding to
- 55:30Speaker 2: any good degree, then it's okay to set them aside.
- 55:32Speaker 2: Like I think about things like, you know, if if
- 55:37Speaker 2: you come up to a door, like the question of
- 55:41Speaker 2: do you have the door be locked or not? And
- 55:43Speaker 2: if the door is locked, is there a fun thing
- 55:46Speaker 2: that the players can do in order to either unlock
- 55:48Speaker 2: the door or to find a way to get the
- 55:50Speaker 2: door open, And if there's not a fun thing for
- 55:53Speaker 2: them to do, then maybe that door doesn't need to
- 55:55Speaker 2: be locked.
- 55:57Speaker 1: Yeah, yeah, yeah, yeah, it's really it's it's really good
- 56:04Speaker 1: to to play with people who are flexible and not yeah,
- 56:07Speaker 1: rule sticklers.
- 56:09Speaker 2: It's one of the reasons why it's actually good to
- 56:11Speaker 2: watch or listen to actual playthroughs where you've got someone
- 56:17Speaker 2: who's a very good game master running the game, because
- 56:20Speaker 2: if you pay attention to what that person is doing,
- 56:25Speaker 2: like on a technical level, then you can start to
- 56:29Speaker 2: pick up on good habits to incorporate in your own games.
- 56:34Speaker 1: I'm gonna yeah, yeah. It's also why I like like
- 56:38Speaker 1: Monster of the Week, because everything is a fail up
- 56:40Speaker 1: and it encourages that kind of behavior. I'm going to
- 56:43Speaker 1: bring this back to board games as as we kind
- 56:45Speaker 1: of close this out. Since we're talking about how we're
- 56:48Speaker 1: totally fine with house rules and flubbing for RPGs, how
- 56:52Speaker 1: do you feel about house rules and flubbing for board
- 56:55Speaker 1: games to make them more enjoyable? You know, Monopoly house.
- 56:59Speaker 2: Rules or well, I would say that house rules are
- 57:03Speaker 2: the only thing that can make a game of Monopoly
- 57:05Speaker 2: even remotely entertaining. Monopoly is a terrible board game. You
- 57:12Speaker 2: should never play it. It's a perversion of what the
- 57:16Speaker 2: game was originally created to be, because the person who
- 57:19Speaker 2: created the game was really trying to make a game
- 57:21Speaker 2: that would illustrate how terrible capitalism is, and instead it's
- 57:29Speaker 2: sort of become a celebration of capitalism. It's like the
- 57:32Speaker 2: opposite of what the intent was. But I do think
- 57:35Speaker 2: like I think house rules, as long as everyone is
- 57:37Speaker 2: aware of them and agrees to them ahead of time,
- 57:39Speaker 2: I have no problem with them. I mean, like the
- 57:41Speaker 2: game I play, not that I've played it recently, but
- 57:44Speaker 2: the game that I would only play with house rules
- 57:47Speaker 2: was uno right, Like the rules about things like with
- 57:53Speaker 2: una where you can continue to stack for draw cards,
- 57:59Speaker 2: Like if I play draw to on someone and they
- 58:02Speaker 2: have a draw to card, they can stack. It's now
- 58:05Speaker 2: become four and it goes to the next player, and
- 58:07Speaker 2: so on and so forth. But those can get out
- 58:10Speaker 2: of hand too. Have you ever heard of the house
- 58:12Speaker 2: rule that if you play a seven you have to
- 58:17Speaker 2: swap hands with somebody else, or if you play a
- 58:20Speaker 2: zero then everybody has to hand their cards to the
- 58:23Speaker 2: person that's on there, you know, in the direction of play.
- 58:27Speaker 1: I haven't, but I love it.
- 58:29Speaker 2: It is chaos chaos.
- 58:33Speaker 1: Oh, there are two more board games I want to
- 58:35Speaker 1: mention that are lesser known but really really fun, okay
- 58:39Speaker 1: for people out there. One are the Penny Arcade board games. Again,
- 58:42Speaker 1: it's a kind of a deck building game. It's not cooperative,
- 58:45Speaker 1: but it's it's ridiculous. It is a little bit It
- 58:48Speaker 1: can be a little bit saucy because it is Penny Arcade.
- 58:52Speaker 1: It can be a lot saucy because it's Penny Arcade,
- 58:54Speaker 1: but it's it's a well built game if you like
- 58:58Speaker 1: puns and you like deck building games. The other is Encore.
- 59:04Speaker 1: I feel like you've got to be familiar with on
- 59:06Speaker 1: Core Jonathan.
- 59:07Speaker 2: The name sounds familiar, but I can't conjure up any
- 59:12Speaker 2: thoughts about it. Can you give a quick description?
- 59:15Speaker 1: Yes, it is a board game where you have two
- 59:19Speaker 1: teams and you Each team has a marker and they
- 59:22Speaker 1: move it through the board and you'll land on you'll
- 59:25Speaker 1: rollodize and you'll move that many spots and you'll land
- 59:28Speaker 1: on a color and the color could be like team
- 59:34Speaker 1: against team, or individual versus individual, or or one person
- 59:42Speaker 1: against a team. And then you also get a word
- 59:45Speaker 1: or a phrase and you go back and forth. Each
- 59:48Speaker 1: team has a minute back and forth, and it usually
- 59:50Speaker 1: doesn't take that long. It's probably less than a minute.
- 59:52Speaker 1: But let's say the word is moon, so team one
- 59:56Speaker 1: has to sing or say it's flexible seven consecutive words
- 1:00:02Speaker 1: in a song that have or a song lyric that
- 1:00:06Speaker 1: has the word moon in it. So blue moon, I
- 1:00:08Speaker 1: saw Hugh standing a loan. Yeah, that's It can get
- 1:00:13Speaker 1: tricky with syllables, but and then the next person will
- 1:00:18Speaker 1: the other team will go, I see a bad moon rising,
- 1:00:20Speaker 1: blah blah blah blah blah. And you go back and
- 1:00:22Speaker 1: forth until a team can't get a song within the
- 1:00:26Speaker 1: time limit and then the other person gets the point
- 1:00:29Speaker 1: and moves on. It's a lot of fun because there's
- 1:00:32Speaker 1: no limit of to what you can do musicals. You
- 1:00:34Speaker 1: can do heavy metal, you can do punk, you can
- 1:00:36Speaker 1: do stuck ska, you can do Bible songs, you can
- 1:00:38Speaker 1: do children's songs. You can pick a song that says
- 1:00:44Speaker 1: the same word over and over and over and over
- 1:00:46Speaker 1: and over and over and over again, like blue, I'm blue,
- 1:00:51Speaker 1: dabadi daba yeah, yeah, And it's just so you know,
- 1:00:55Speaker 1: and you know you're not supposed to but a lot
- 1:00:58Speaker 1: of times people will try to like convince you that
- 1:01:02Speaker 1: a song lyric is a song lyric, and sometimes you
- 1:01:04Speaker 1: don't know, and so it's also trying to catch the
- 1:01:08Speaker 1: people who are either genuinely incorrect or trying to pull
- 1:01:12Speaker 1: a fast one over on you. And it's a lot
- 1:01:13Speaker 1: of fun. And like one team might be like, ooh,
- 1:01:16Speaker 1: I have a song for this, and they'll try to
- 1:01:18Speaker 1: whisper to it, and the other team will be like, oh,
- 1:01:19Speaker 1: I heard you, and then they'll take it. So it's
- 1:01:21Speaker 1: it's surprisingly like fast paced and energetic and fun. And
- 1:01:27Speaker 1: you don't have to be super great at lyrics because
- 1:01:30Speaker 1: most of the time. It's team against team, and your
- 1:01:33Speaker 1: teammates can help you, so it's a lot of fun.
- 1:01:36Speaker 2: That's great. You know, I haven't. I actually have never
- 1:01:38Speaker 2: played that, but it sounds like it would be a
- 1:01:40Speaker 2: blast I would love to get. I mean, we have
- 1:01:44Speaker 2: Ariel and I have so many common friends who are
- 1:01:46Speaker 2: all or rather I should say friends in common. They're
- 1:01:49Speaker 2: not common people, but we have a lot of friends
- 1:01:52Speaker 2: in common who are like musical theater geeks, and they
- 1:01:57Speaker 2: just love like music in general, not just musical theater,
- 1:02:00Speaker 2: but music in general. That I think, like, I just
- 1:02:03Speaker 2: think about the groups that we would do karaoke with, Like,
- 1:02:06Speaker 2: that's the same group that would have a lot of
- 1:02:07Speaker 2: fun with this kind of game.
- 1:02:09Speaker 1: Yeah, we should. We should do that. We should get
- 1:02:11Speaker 1: people together and play it. I've gotta I've got a
- 1:02:13Speaker 1: copy of it. We should figure out a time to
- 1:02:16Speaker 1: do that.
- 1:02:16Speaker 2: Yeah, I would love that. All right, Well, I feel
- 1:02:18Speaker 2: like that was a great discussion about some games. I mean, obviously,
- 1:02:21Speaker 2: like we're barely scratching the surface. We're just talking about
- 1:02:24Speaker 2: some stuff that's sort of top of mind. But games
- 1:02:28Speaker 2: are one of those things where I think it's great.
- 1:02:29Speaker 2: It brings people together, Like if you invite me, then
- 1:02:34Speaker 2: make sure it's a cooperative game so that way you
- 1:02:36Speaker 2: don't have to deal with jerk face Jonathan. Uh and uh, Yeah,
- 1:02:40Speaker 2: I love playing them. It's probably why I play a
- 1:02:45Speaker 2: lot of computer games, honestly, because the computer doesn't care
- 1:02:49Speaker 2: if I get mad at it.
- 1:02:51Speaker 1: Yeah. Yeah, so I get that.
- 1:02:54Speaker 2: Yeah, I will say. I meant to mention this too
- 1:02:56Speaker 2: about Balder's Gate. I haven't done it yet, but I
- 1:02:59Speaker 2: can easily see myself falling into the trap of saving
- 1:03:03Speaker 2: before every conversation in case there's a skilled check so
- 1:03:06Speaker 2: that if I fail it, I can go back, reload
- 1:03:09Speaker 2: and try it again. I haven't done that. I've actually
- 1:03:12Speaker 2: lived with the failures, and y'all, my character's pretty darn
- 1:03:16Speaker 2: skilled and those dice rolls have not been going my way.
- 1:03:21Speaker 1: So it's a good note because I might pick up
- 1:03:22Speaker 1: Balder's Gate, and so I'm glad to know about that pitfall.
- 1:03:28Speaker 2: Yeah, you can save like at any time. So if
- 1:03:31Speaker 2: you want to save before every conversation or attempt at
- 1:03:34Speaker 2: doing something you, I mean, it'll take up they'll make
- 1:03:38Speaker 2: your game session last five times as long. But you
- 1:03:41Speaker 2: can do that if you really want to.
- 1:03:43Speaker 1: Yeah, Well, if that's something you'd like to do, or
- 1:03:46Speaker 1: you have games and video games that you'd like to
- 1:03:48Speaker 1: share with us. I know you have in the past,
- 1:03:51Speaker 1: but you can always do so again, Jonathan, How can
- 1:03:54Speaker 1: they reach out to you?
- 1:03:55Speaker 2: Well, you're gonna have to go on a long walk
- 1:03:59Speaker 2: in the world. So if you don't live near the woods,
- 1:04:01Speaker 2: you're gonna have to take a drive out to someplace
- 1:04:03Speaker 2: that's got some decent woods in it, enough so that
- 1:04:05Speaker 2: you know you're not gonna see roads and houses and
- 1:04:08Speaker 2: that kind of stuff. You're gonna go out there, gonna
- 1:04:11Speaker 2: walk for probably fifteen twenty minutes, and you'll come across
- 1:04:15Speaker 2: the clearing. It's got an old, beat up, faded tent,
- 1:04:19Speaker 2: like a carnival tent. Not a huge one, a medium
- 1:04:22Speaker 2: sized one. You go in there, I'm gonna see a
- 1:04:24Speaker 2: table gets set up. On that table, there's gonna be
- 1:04:28Speaker 2: a wooden cup and a pair of dice made out
- 1:04:32Speaker 2: of some material that you know, you could swear it
- 1:04:35Speaker 2: could be bone, You're not entirely sure. And there'll be
- 1:04:39Speaker 2: nothing else in there except an empty chair on the
- 1:04:42Speaker 2: other side of the table. So you sit down on
- 1:04:44Speaker 2: your side, put those dice in the cup, give it
- 1:04:47Speaker 2: a roll, something terrible will happen, But then you can
- 1:04:51Speaker 2: ask me your question and I'll be glad to give
- 1:04:54Speaker 2: you an answer.
- 1:04:57Speaker 1: If you don't want to trust the dice God want
- 1:05:00Speaker 1: terrible things to happen after the last few years. You
- 1:05:03Speaker 1: can also reach out to us on social media on Facebook, Instagram, threads,
- 1:05:09Speaker 1: and discord. We are Large neurdrounk colighter on x we
- 1:05:15Speaker 1: are ellenc.
- 1:05:16Speaker 2: Podcast that's called Twitter, y'all.
- 1:05:19Speaker 1: Yeah, still no, still no Blue Sky account, but I'm waiting,
- 1:05:23Speaker 1: just waiting, and yeah, until next time I have been Aeriel.
- 1:05:33Speaker 1: I still have so many customized dice for my wedding
- 1:05:36Speaker 1: cast in.
- 1:05:37Speaker 2: And I am Jonathan. Do not pass go, do not
- 1:05:41Speaker 2: collect two hundred dollars. Strickland The Large Nerdron Collider was
- 1:05:47Speaker 2: created by Aeriel Caston and produced, edited, published, deleted, undeleted,
- 1:05:55Speaker 2: published again. Curse That by Jonathan Strickland. Music by Kevin
- 1:06:00Speaker 2: McLeod of incomptech dot com