
a16z Podcast: Culture and/of Design
"Mobile-first" (and now too AI-first) has been a mantra of sorts in design, but what does that mean at a company, product management, and competitive level? Especially when someone in company X will always say "we should do what Y did" -- even if they have no idea let alone data why Y did it.
And while designing for screens is "like growing a carp in a bathtub" (will inevitably grow to the size of the container), what do design constraints mean in an increasingly screen-less world -- one where everything will eventually become an input ... and even an output? What does it mean to design for a…
The skinny
The skinny isn't ready yet — notes appear once the transcript is processed.