Latest / Direct From Hollywood with Ryan Seacrest / Direct From Hollywood with Ryan Seacrest: How the Video Game Mechanics of Resident Evil Inspired Zach Cregger’s New Cinematic Reboot
Transcript
- 0:00Speaker 1: Direct from Hollywood with Ryan Seacrest.
- 0:03Speaker 2: Director Zack Kreger's first two movies, Barbarian and Weapons, were
- 0:07Speaker 2: instant horror classics born entirely out of his own imagination.
- 0:10Speaker 2: And while his new third movie, Resident Evil, sticks to
- 0:14Speaker 2: the horror genre, this one is based on an existing IP,
- 0:17Speaker 2: one of the most popular video game franchises of all time.
- 0:20Speaker 3: There's also been multiple Resident Evil movies, but Zack's film
- 0:23Speaker 3: is deeply and directly inspired by the games. And that's
- 0:28Speaker 3: not to say he doesn't also put his own trademark
- 0:30Speaker 3: fingerprints all over it by analyzing the games in a
- 0:33Speaker 3: different way.
- 0:34Speaker 4: Yeah, he didn't copy the way that the games look
- 0:36Speaker 4: necessarily as much as the mechanics how you play. So
- 0:40Speaker 4: how you have to find one thing or another to advance,
- 0:43Speaker 4: he uses an example of a game character needing a
- 0:47Speaker 4: key to open a door.
- 0:48Speaker 2: Which is a very video game side quest. So he
- 0:50Speaker 2: literally said, okay, let's implement that into the movie.
- 0:53Speaker 5: Because while it's standard in a video game, it's not
- 0:56Speaker 5: in cinema.
- 0:57Speaker 2: He tells IndieWire it's fun to implement that into a
- 0:59Speaker 2: movie because you don't usually have a scene where a
- 1:01Speaker 2: character is simply trying to find keys.
- 1:03Speaker 3: He's looking for keys while zombies are looking for him.
- 1:06Speaker 5: Yeah, Resident Evil arrives tomorrow.
- 1:09Speaker 1: That's direct from Hollywood.