Latest / Pick Up and Deliver / Oh-Wah-Ree; Spirits of the Rice Paddy; Federation; Libertalia: Winds of Galecrest (revisited)
Transcript
- 0:02Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:05Speaker 1: pick up my audio recorder as I step off the
- 0:07Speaker 1: train and deliver an episode.
- 0:08Speaker 2: D while I walk home. I'm Brendan Riley.
- 0:21Speaker 3: Well, good evening, listeners.
- 0:22Speaker 1: It's a lovely evening here in suburban Chicago. The weather
- 0:26Speaker 1: is pretty warm. I would say we're in the high thirties.
- 0:29Speaker 3: Or at worst low thirties.
- 0:31Speaker 1: It's definitely warm compared to just a couple days ago
- 0:35Speaker 1: when it was like fifteen out or ten. This is
- 0:38Speaker 1: the kind of weather I would expect for late November.
- 0:41Speaker 1: It's a little warm for early December, but not outside
- 0:43Speaker 1: the realm of normal. I just got off the train
- 0:47Speaker 1: and I'm headed home. I've had my second to last
- 0:50Speaker 1: class day for the semester. I have one more day
- 0:52Speaker 1: to do, which is nice because the last day of
- 0:55Speaker 1: class is generally a low work day. I don't have
- 0:59Speaker 1: to do a lot of prep for it because mostly
- 1:00Speaker 1: I just talk to the students about how the class went.
- 1:02Speaker 1: And that's the case for Wednesday, so looking forward to that.
- 1:05Speaker 3: Of course, I have tons of grating to do between
- 1:07Speaker 3: now and the end of.
- 1:08Speaker 1: Next week, but I will I'm going to endeavor to
- 1:12Speaker 1: get that done with the quickness walking home today from
- 1:15Speaker 1: the train makes me want to share new ideas and
- 1:18Speaker 1: insights with you about games, particularly games I've just recently
- 1:22Speaker 1: played for the first time. That's right, it's time for
- 1:25Speaker 1: a board game Espresso triple shot.
- 1:27Speaker 3: The board game especial Triple.
- 1:29Speaker 1: Shot is a segment in which I talk about some
- 1:32Speaker 1: new games I've played recently. Are new to me games anyway,
- 1:36Speaker 1: generally I've only played them once or twice, so I
- 1:38Speaker 1: don't have a deep understanding of them yet, but I
- 1:41Speaker 1: can give you the general idea. So today I am
- 1:44Speaker 1: going to be talking about three games that I played recently.
- 1:47Speaker 1: The first one which I put in the Novelty game
- 1:51Speaker 1: category in my ten for ten because I sort of
- 1:55Speaker 1: played it with the assumption that I mean sort of
- 1:58Speaker 1: it's a novelty to play at because it's pretty old.
- 2:01Speaker 3: This is a game called wah Re wah Re.
- 2:05Speaker 1: It was a three m bookshelf game later published by
- 2:09Speaker 1: the Avalon Hill Game Company. The designer is Alex Randolph
- 2:12Speaker 1: and it was published in nineteen sixty two. It is
- 2:16Speaker 1: a adaptation or variation on Moncala. The game comes in
- 2:23Speaker 1: this sort of bookshaped box and when you open it up.
- 2:26Speaker 3: It makes a.
- 2:27Speaker 1: Circle of I believe twelve little bowls, and then you
- 2:31Speaker 1: distribute rocks in the bulls little pebbles, and you add
- 2:36Speaker 1: these little colored tokens to parts of the board to indicate.
- 2:40Speaker 3: Which parts of the board belong to you.
- 2:42Speaker 1: Like most moncola games, you play by picking up the
- 2:46Speaker 1: contents of one bowl and moving them by dropping one
- 2:50Speaker 1: pebble in each of the successive bowls until you have
- 2:53Speaker 1: run out of pebbles, and then the place where you
- 2:55Speaker 1: drop them is the scoring zone.
- 2:58Speaker 3: The way the game, the way Awari.
- 3:00Speaker 1: Works in particular, is if the spot that you drop
- 3:04Speaker 1: the pebble in has I think two or three pebbles
- 3:06Speaker 1: in it, then you score that bowl. You pick those
- 3:10Speaker 1: pebbles up and put them in your scoring zone or
- 3:12Speaker 1: you're scoring tub and then you travel backwards along the path,
- 3:19Speaker 1: and if the next bowl backwards along the path also
- 3:22Speaker 1: has two or three pebbles in it, you get to
- 3:24Speaker 1: score that one also, and you keep going back. It's
- 3:26Speaker 1: like a chain reaction until one of the bowls has
- 3:29Speaker 1: one or zero or more than three pebbles in it.
- 3:34Speaker 1: The game is played over a couple of rounds I
- 3:36Speaker 1: think three rounds and The round ends when two players
- 3:41Speaker 1: in a row.
- 3:42Speaker 3: Have to pass, and you pass.
- 3:44Speaker 1: I believe if there are no pebbles in your zone,
- 3:49Speaker 1: you have three bowls that belong to you, and those
- 3:52Speaker 1: are the ones you get to pick up and move
- 3:53Speaker 1: when it's your turn. So that's kind of how the
- 3:56Speaker 1: game flows. I might be getting it a little bit wrong,
- 3:58Speaker 1: but if I am wrong, it's not wrong enough to
- 4:01Speaker 1: change the basic idea of how the game works. So
- 4:05Speaker 1: what to say about Oware Like many classic abstract games,
- 4:10Speaker 1: this game is fun.
- 4:13Speaker 3: It's a decent game.
- 4:14Speaker 1: It definitely falls in the category of would happily play
- 4:16Speaker 1: if someone else suggested, Do I feel like I need
- 4:19Speaker 1: a copy in my collection?
- 4:20Speaker 3: Probably not. Would I buy it if I found it goodwill? Maybe?
- 4:24Speaker 1: The novelty of it certainly fits my collector's attitude, and
- 4:29Speaker 1: a game from the nineteen sixties which is still fun
- 4:31Speaker 1: to play is rare enough that yeah, I probably would.
- 4:35Speaker 1: That said, if someone released a reprint of it today,
- 4:38Speaker 1: would I be interested in buying it at retail costs?
- 4:40Speaker 3: Probably not. Mancala is a classic game for a reason.
- 4:44Speaker 1: It is an excellent game, and it's definitely enjoyable if
- 4:47Speaker 1: you get a chance to play, but I would put
- 4:49Speaker 1: it in the category of fun but not.
- 4:51Speaker 3: Necessary for the collection.
- 4:53Speaker 1: That said, the three M bookshelf edition is pretty cool
- 4:57Speaker 1: as far as old games go. Like I have a
- 4:59Speaker 1: Choir Acquires, probably not a game I feel like I
- 5:02Speaker 1: have to have, but I have the three M bookshelf
- 5:04Speaker 1: edition of it, and I love having that older one. Correction,
- 5:09Speaker 1: I may have the very first Avalon Hill bookshelf edition
- 5:12Speaker 1: of it, which looks very similar to the three M edition.
- 5:16Speaker 1: I don't recall which one I have, but anyway, that's Owari,
- 5:19Speaker 1: designed by Alan Randolph. Next up is a game that
- 5:23Speaker 1: I had on the top of the Stack in November,
- 5:26Speaker 1: and this is Spirits of the Rice Patty. Spirits to
- 5:29Speaker 1: the Rice Patty was published in twenty fifteen. Philip Duberry
- 5:33Speaker 1: is the designer Jim Maxwell and Daniel Sallas art and
- 5:37Speaker 1: graphic design published by eight Ape Games. Philip Duberry is
- 5:42Speaker 1: a designer who has published a number of games, probably
- 5:45Speaker 1: best known for Black Orchestra. He's got a game called
- 5:48Speaker 1: Revolution with an exclamation point, and he did some stuff
- 5:52Speaker 1: on Eminent domain games his name. He's credited as a
- 5:56Speaker 1: designer on forty two games, so he's certainly no slouch.
- 6:00Speaker 1: Spirits of the Rice Patty is a sort of euro
- 6:04Speaker 1: in the classic style in which players are trying to
- 6:08Speaker 1: create a farm. Is definitely in the sort of middle
- 6:11Speaker 1: management euro sphere.
- 6:14Speaker 3: You are a farmer.
- 6:15Speaker 1: You're trying to raise crops, use those crops to buy
- 6:18Speaker 1: things that make you more efficient at raising crops, then
- 6:21Speaker 1: raise more crops, and somewhere along line, you're selling crops
- 6:24Speaker 1: to try to get currency, which ends up being points
- 6:26Speaker 1: at the end. Now, the two things that make Spirits
- 6:28Speaker 1: of the Rice Patty really interesting. One the crop management
- 6:33Speaker 1: is very precise. I mentioned this game in a previous
- 6:39Speaker 1: episode where I was talking about the ways that patterns
- 6:42Speaker 1: and flows of different movements require sort of precision thinking,
- 6:48Speaker 1: and that's kind of what this game is. You have
- 6:50Speaker 1: these fields and you have to go rice, but in
- 6:52Speaker 1: order to plant them, they have to be dry, but
- 6:54Speaker 1: then you flood them, then they grow, and then you
- 6:56Speaker 1: have to drain them again before you can harvest them,
- 6:58Speaker 1: and there's this whole back and forth thing with that.
- 7:01Speaker 1: There are bugs, there are rocks to move, and then
- 7:05Speaker 1: so you have this fairly complicated crop raising system. And
- 7:08Speaker 1: then on top of it, or in addition, the thing
- 7:11Speaker 1: that makes the game really interesting are the spirits. So
- 7:15Speaker 1: the spirits are essentially power cards that are very strong.
- 7:19Speaker 1: I mean not all of them are very strong, but
- 7:21Speaker 1: some of them are. And the way the game works
- 7:23Speaker 1: you do a draft, a seven Wonder style draft, pick
- 7:26Speaker 1: and pass, and once everyone has four of the spirits,
- 7:30Speaker 1: you're going to play three of them in the game.
- 7:32Speaker 1: You'll play that do two rounds of three spirits each,
- 7:36Speaker 1: and then the game is over. And the spirits you
- 7:38Speaker 1: take have this interesting dynamic where in the first half
- 7:41Speaker 1: the spirits are numbered one through twenty, in the second
- 7:44Speaker 1: half they're numbered twenty one through forty. The lower the
- 7:48Speaker 1: number of.
- 7:49Speaker 3: Your spirit, the higher priority you have in turn order.
- 7:53Speaker 1: So if you have Spirit number one, you get to
- 7:55Speaker 1: go first. But the thing is your priority number is
- 7:59Speaker 1: the highest number spirit you've played. So if on your
- 8:02Speaker 1: first turnout you play Spirit number twenty, it doesn't matter
- 8:05Speaker 1: if in the second round you speak Spirit one, your
- 8:07Speaker 1: number is still twenty. So there's a balance to thinking
- 8:11Speaker 1: about when you want to play a specific numbered spirit
- 8:14Speaker 1: and where it puts you in the turn order. And
- 8:17Speaker 1: then the second part is, as you can predict, the
- 8:19Speaker 1: higher number spirits are more powerful, so you get a
- 8:22Speaker 1: better deal, but you go later in turn order, and
- 8:24Speaker 1: turn order is pretty important if the water is not plentiful,
- 8:28Speaker 1: which sometimes it is and sometimes it isn't.
- 8:30Speaker 3: Of course, I've only played.
- 8:31Speaker 1: Once, so knowing the ebb and flow of the water
- 8:35Speaker 1: pun intended and no understanding how to make the most
- 8:39Speaker 1: of being early in turn order is something none of
- 8:41Speaker 1: us really new. But the spirits that you get you get.
- 8:45Speaker 1: Like I said, you draft four and you're going to
- 8:46Speaker 1: play three. Then you draft four more and you play
- 8:48Speaker 1: three of those, so you get six altogether. Each one
- 8:51Speaker 1: does something different. They'll give you powers, they'll give you
- 8:54Speaker 1: special exception rules exceptions, they'll give you points, and in
- 8:58Speaker 1: the end, the person as the most Rice wins. The
- 9:01Speaker 1: game uses a single currency Rice for both points and
- 9:05Speaker 1: when you have to buy stuff, and so that works
- 9:07Speaker 1: really well.
- 9:08Speaker 3: I can see why this game didn't.
- 9:09Speaker 1: Get more love in its era. It is pretty finicky.
- 9:14Speaker 1: There's a bunch of different stuff going on. You kind
- 9:16Speaker 1: of have to keep track of a lot of things.
- 9:18Speaker 1: And while the precise process that you have to take
- 9:22Speaker 1: that I talked about in that previous episode is interesting,
- 9:25Speaker 1: it's not quite as interesting as some of those other
- 9:26Speaker 1: games that make that kind of precision really feel great.
- 9:31Speaker 1: It's a fun game, and I'm certainly gonna keep it
- 9:33Speaker 1: for a while, but I think probably in the long
- 9:36Speaker 1: term it will move along at some point. Nonetheless, it
- 9:39Speaker 1: was fun to play, and it is a game I
- 9:41Speaker 1: would happily play again, or even a couple more times
- 9:43Speaker 1: so that I can.
- 9:44Speaker 3: Get the feel for it.
- 9:45Speaker 1: That is Spirits of the Rice Patty by Philip Doberry.
- 9:49Speaker 1: Next up we have Dusty game. The dusty game I'd
- 9:53Speaker 1: like to mention is Libertalia Wins of Gael Crest. This
- 9:56Speaker 1: is a game that is one year, nine months and
- 9:59Speaker 1: changed Dusty for Libertalia is Libertalia Wins of Gail Crest
- 10:03Speaker 1: is of course, sort of a second edition of a
- 10:06Speaker 1: classic game by Paulo Moriy that was originally published as Libertalia.
- 10:10Speaker 1: The original theme was sort of Caribbean Pirates, and the
- 10:13Speaker 1: new game keeps most.
- 10:15Speaker 3: Of the gameplay of that other game.
- 10:19Speaker 1: It keeps it intact, but it changes a couple things. One,
- 10:22Speaker 1: it adds this reputation system that makes turn order much
- 10:25Speaker 1: more interesting. It adds some new pirates. The original game
- 10:28Speaker 1: I think had thirty some pirates. Topic from this game
- 10:31Speaker 1: has forty The basic gameplay is that everyone has a
- 10:35Speaker 1: deck of the identical cards. At the beginning the game,
- 10:37Speaker 1: one player shuffles up that deck and draws six cards
- 10:41Speaker 1: from that deck. Everyone else draws those same six cards
- 10:44Speaker 1: from their decks. Then you play over four rounds. You're
- 10:48Speaker 1: going to play four of those six pirates, and each
- 10:50Speaker 1: pirate has different skills on it, different ways of scoring points,
- 10:54Speaker 1: and they often interact with other pirates such that the
- 10:57Speaker 1: order they get played is really important.
- 11:00Speaker 3: But you choose which.
- 11:01Speaker 1: Ones you're gonna play each round without knowing what the
- 11:03Speaker 1: other players are going to play. So it's an issue
- 11:08Speaker 1: of trying to figure out, trying to psycho psychologically understand
- 11:12Speaker 1: what your opponents are going to do and outthink them,
- 11:16Speaker 1: along with reading the board. The place I mean that
- 11:19Speaker 1: itself is really interesting, and if it were just that
- 11:21Speaker 1: three times in the game, it would be great. But
- 11:24Speaker 1: it gets even better because remember I said, you get
- 11:26Speaker 1: six cards, you use four of them.
- 11:27Speaker 3: That means you have two left.
- 11:29Speaker 1: Well, in the next round you get six more cards,
- 11:31Speaker 1: so now you have eight, and you're gonna play five rounds,
- 11:33Speaker 1: so you'll have three left.
- 11:35Speaker 3: So now you have this escalating thing.
- 11:38Speaker 1: Where you have these cards that you have kept, and
- 11:42Speaker 1: if you play different cards than one of your colleagues,
- 11:45Speaker 1: which is quite possible, then you and they both kept
- 11:48Speaker 1: different cards, and so you'll have different cards available to you.
- 11:51Speaker 1: This mix of cards that come out then becomes really
- 11:54Speaker 1: fascinating and makes for a very interactive, interesting game with
- 12:00Speaker 1: quick gameplay because everyone's playing at the same time, great
- 12:04Speaker 1: scoring mechanisms, fun theme, animal like airship animals or anthropomorphized
- 12:11Speaker 1: animals living on pirate airships. It's it's just a bucket
- 12:14Speaker 1: of delight and I'm happy. I'm really happy to have
- 12:17Speaker 1: gotten to play it once again. That's Libertalia Wins of
- 12:21Speaker 1: Gaelcrest from Paolo Moury published by stone Meyer Games. All right,
- 12:26Speaker 1: that was my dusted off game, and finally the last
- 12:29Speaker 1: game of my play is Federation. Federation is a twenty
- 12:37Speaker 1: twenty three twenty twenty two game designed by Dmitri Perier
- 12:42Speaker 1: and Mathemataiu Verdier, art by Miguel Coimbra. Federation is a
- 12:50Speaker 1: space themed politics game or a space themed eurogame in
- 12:54Speaker 1: which you're competing. It's got a sort of track mechanism.
- 12:59Speaker 1: There's a theory of different boards on which you can
- 13:02Speaker 1: progress and each board, you progress on functions a slightly
- 13:06Speaker 1: different way, and you get bonuses and other elements for
- 13:10Speaker 1: your civilization from these different boards. Basically the premise of
- 13:15Speaker 1: the game as there's a galactic Senate and your senators
- 13:19Speaker 1: are interacting with the Senate in ways that are meant
- 13:22Speaker 1: to help your civilization do better. You move yourself up
- 13:26Speaker 1: on a variety of different tracks, which are in kind
- 13:30Speaker 1: of in the game, unlike a Simil Nucciani game or
- 13:33Speaker 1: something where they would just be vertical tracks all kind
- 13:36Speaker 1: of out. These are hidden, but there's a number of
- 13:39Speaker 1: different places where you're gaining benefits but also gaining influence
- 13:43Speaker 1: with the planet, and then you try to get the
- 13:46Speaker 1: planet funded and you get bonuses based on how much
- 13:49Speaker 1: influence you have with the planet. There's a whole bunch
- 13:51Speaker 1: of sort of overlapping magisteria that result in different kinds
- 13:56Speaker 1: of scoring, and I will confess it's still a little
- 13:59Speaker 1: bit opaque to me the scoring I've read about it.
- 14:02Speaker 1: I've played two games of it now or maybe three
- 14:05Speaker 1: on board game Arena with Gabriel. Hello, Gabriel, if you'd
- 14:09Speaker 1: like to try it, you're welcome to join us. I
- 14:12Speaker 1: haven't played it more than two players yet, but I
- 14:15Speaker 1: suspect it's pretty good. And in the game you are
- 14:18Speaker 1: trying to get majorities in a variety of different ways,
- 14:22Speaker 1: so there's, like I said, a bunch of overlapping nuance
- 14:25Speaker 1: to try to grapple with in order to score the points.
- 14:29Speaker 1: And the idea is then there are a couple scoring rounds.
- 14:32Speaker 1: I think there's three or four scoring rounds, and when
- 14:35Speaker 1: those happen, your majority based on a couple different things
- 14:39Speaker 1: triggers and you get points or not. Thus far, I've
- 14:42Speaker 1: done pretty poorly, but yeah, I've played twice. In my
- 14:45Speaker 1: second game, I did much better than my first game,
- 14:47Speaker 1: but still way behind in my scoring over somebody who'd
- 14:51Speaker 1: played before. I don't know how many times Gabriel has played,
- 14:53Speaker 1: so we'll have to see. The art and design is
- 14:56Speaker 1: pretty cute on this game. I'm not sure how good
- 14:59Speaker 1: it is. I'm not sure how it feels on the table.
- 15:01Speaker 1: I haven't played it in person. It looks like it
- 15:04Speaker 1: would be pretty finicky. There's an awful lot of stuff
- 15:06Speaker 1: going on, which does give me pause a little bit.
- 15:10Speaker 1: As the game you might play on the table top,
- 15:12Speaker 1: but as a digital game, it's pretty interesting. That said,
- 15:15Speaker 1: it's complex enough. I'm going to have to play it
- 15:16Speaker 1: several times before I really feel like I start to
- 15:19Speaker 1: get a hang of it, because I'm not playing it
- 15:21Speaker 1: in one sitting, and you know, that's a trade off
- 15:25Speaker 1: I'm willing to make for an online game. It's pretty fun,
- 15:29Speaker 1: but a little challenging that way. That said, I do
- 15:32Speaker 1: enjoy it quite a bit so far, and I'm looking
- 15:34Speaker 1: forward to playing more games of it. That's Federation on
- 15:38Speaker 1: board Game Arena. So what games have you been playing recently.
- 15:41Speaker 1: We're into the second week of December, so hopefully you've
- 15:44Speaker 1: been playing some wintery games. I'd love to hear how
- 15:47Speaker 1: the winter is working out for you and what games
- 15:51Speaker 1: you're enjoying in the blustery cold of the end of
- 15:54Speaker 1: the year.
- 15:55Speaker 3: You can share that.
- 15:56Speaker 1: With me over on the board game Geek forum for
- 15:58Speaker 1: this podcast Up and Deliver forum. That's board game geek
- 16:02Speaker 1: dot com slash Guild Slash three two sixty nine, where
- 16:05Speaker 1: you can follow the link from the show page at
- 16:07Speaker 1: radoboxgames dot com. If you have a message for me,
- 16:12Speaker 1: you can send it to me on board game Geek.
- 16:14Speaker 1: Wanbat nineteen nine is my user name there, or you
- 16:17Speaker 1: could send me an email Brendan at radoboxgames dot com.
- 16:20Speaker 1: I would love to hear what you're playing and what
- 16:22Speaker 1: you've been playing. Well, that's about it for my walk today.
- 16:25Speaker 1: Thanks for joining me for this board Game Espresso episode.
- 16:28Speaker 1: Help your next walk. This pleasant is my most
- 16:31Speaker 3: So bye, brought to you by Rattlebox Game