Latest / Pick Up and Deliver / Scanability
Transcript
- 0:05Welcome to pick up and deliver the podcast where I pick up my audio recorders,
- 0:08I head out for a walk and deliver an episode you while I stroll
- 0:10around. I'm Brendan Riley. Well, good morning, listeners. It's a
- 0:22gloomy day here in suburban Chicago. We've got that sort of modeled gray gross
- 0:27blanket sky overhead. Doesn't look like it's going to rain, but it does
- 0:30look like it's going to be relatively unpleasant weatherwise, although the temperature is fine.
- 0:35The home hub said it would be nearly sixty degrees at the high today
- 0:40and right now it's just crested fifty. So I'm not wearing a jacket,
- 0:44but I did bring a cap and I'm wearing that and it will see how
- 0:47I If I get warmed up, I can take it off. Well,
- 0:50this is you may have noticed there haven't been very many episodes this week.
- 0:52In fact, this is the first episode this week, and that's because I
- 0:56recorded one and it failed. I got home and listened and somehow I had
- 1:00clipped the lav mic on my jacket in such a way that it just every
- 1:03step I took, the jacket and the lav mic scraped against each other.
- 1:07So all you heard for the whole episode was and you could barely hear me
- 1:11talking, and I don't want to put that out, so I had to
- 1:14scrap that. So I'm remaking this episode, and hopefully this one will be
- 1:18audible. So today's episode comes from a conversation I had with I believe Jason
- 1:23Keglovitz somewhere. If I'm wrong about who that conversation was, I apologize,
- 1:29Please let me know by message or in the forum. Jason. If it
- 1:33was you, there you go. I think it was you. And Jason
- 1:36was talking about Praga could put Ragni the Vladimir Succi game, and specifically how
- 1:42Jason found it difficult to play that game in some ways because he didn't find
- 1:49the scoring particularly scannable. It's the phrase he used. And wanted to know
- 1:55what I thought about the idea of scannability meaning, I think the way I
- 1:57took it, or the way I understood this sort of meaning the ability to
- 2:00look at the state of the game and tell how well you're doing. And
- 2:05I thought, yeah, that's an interesting thing to talk about. And here
- 2:07we are from his lips, see your ears. So I thought I would
- 2:10talk about three or four games that I thought were hard to scan, three
- 2:15or four games that I think are easier to scan or easy to scan,
- 2:19and then three or four games that I think are tricky to scan. So
- 2:23hard easy, tricky, And by tricky, I don't mean difficult, That's
- 2:27what hard means instead, I mean deceptive. Okay, So let's jump into
- 2:30it hard. The four games that I want to talk about today being hard
- 2:35to scan, I'll start with progre Canpote Regny, but I also want to
- 2:38mention Obsession, seven Wonders and welcome to so Praga. If you haven't played,
- 2:42it is a game of many different scoring channels. There are something like
- 2:46five different ways you can score points, plus some things that just score your
- 2:51points as you go along. There's the building the wall around your personal action
- 2:55board. There's moving up the cathedral steps, there's moving up the city wall
- 3:01steps for the Hunger Wall, I think it's called maybe, there's building the
- 3:06King's Road. There is building buildings inside the city of Prague generally, and
- 3:12there are points earned for developing technologies and getting really high on the university track.
- 3:17So all of those different things can score you points, and with the
- 3:22exception of the road, and even that gets you endgame points. There are
- 3:29also points you can earn as you go along the game, and in any
- 3:31given game, you know, if I'm playing a game that's can I score
- 3:34one hundred and fifteen points? Maybe thirty to forty of those points I scored
- 3:38during the game itself and the other sixty come from endgame scoring or seventy and
- 3:43so it is a game that has a lot of different ways that you can
- 3:47score, and a lot of things that sort of multiply together, so it
- 3:52can be very difficult just glancing around to tell who's got very many points and
- 3:57where they're coming from. Now, as you play a bit, you get
- 3:59used to sort of looking for those things, but it's not easy to grab,
- 4:01hence why it's on this list. So I put Seven Wonders on here
- 4:05for the same reason that I put Praga on here, because there are lots
- 4:10of different ways to score points, and you can be pretty good at some
- 4:13of them, or very good at a couple of them, but it's often
- 4:16really difficult to on the fly look at your tableau and look at someone else's
- 4:20tableau and know who's winning. I will say Seven Wonders does have a I
- 4:25don't know, a higher flood mark. I don't know what you call it.
- 4:29Seven Wonders has a bigger area in the game where you can tell that
- 4:35you're doing badly, So you know, you can tell you're doing badly compared
- 4:39to other people, but you can't always tell how well you're doing. I
- 4:42will say case in point one of the recent more recent games I played of
- 4:45Seven Wonders, I was like against four or five other people. I thought
- 4:47I was doing okay at best, and I won. And there's another game
- 4:51recently where I thought I was doing pretty well and I lost significantly, like
- 4:56like third or fourth place. So I find Seven Wonders kind of in scrutable
- 5:00when you're glancing at it. And then Obsession and Welcome to are both games
- 5:04that I find difficult to scan because all the scoring comes at the end,
- 5:10and a lot of the scoring is kind of buried in what your opponents have.
- 5:14So in Obsession, your points are buried in. The points are on
- 5:18the tiles that you buy, they're in the cards that you draw, they're
- 5:20in the bonus cards that you get, and they're in the reputation that you
- 5:27develop. Now, the reputation is visible, but all the other things are
- 5:30either permit highly or partially obscured just by distance or by the fact that they're
- 5:34hidden in your hand, and so it's really hard to keep track of how
- 5:38well somebody's doing. You also don't know what their secret goals are, and
- 5:41the secret goals vary widely point in point value, So somebody could have a
- 5:46really good secret goal and get it and have a big swing in points at
- 5:48the end. There's a lot of points to be had in obsession and so,
- 5:53and it's often really hard to tell how well somebody's doing so Obsession and
- 5:58then finally, welcome to become to as an excellent flip and write a game
- 6:01in which you are building a neighborhood. If you haven't played it, you
- 6:04should. It's great. Like many of the other games I've given an example
- 6:09of Difficult to Scan, it is a game that has several different ways to
- 6:12score points, and the number of points you can get from those things varies
- 6:15widely wildly. I would also say, like Seven Wonders, it has a
- 6:19fairly high floodwater range, meaning if you're doing badly, you can kind of
- 6:24tell you're doing badly. If you're having trouble getting anything to go, or
- 6:28that sort of thing. Yep, other people are beating you to the interim
- 6:32goals. But if you're making if you're doing decently, if you're doing reasonably
- 6:36well, it's really hard to tell are you doing better than other people?
- 6:39And you don't know until you get to the final accounting and then suddenly you
- 6:43learn how well you've done. So those are the games that I find hard
- 6:45to scan. I think the overlapping similarity. There is lots of different ways
- 6:48you score points, and it's not always easy to tell what your score is
- 6:51currently or what your opponent's scores are. By contrast, I would point to
- 6:57four games that I think are easy to scan for different reasons. I'll start
- 7:00with another Vladimir Succi game, and this is Underwater Cities. Now I first
- 7:03thought Underwater Cities might appear to be difficult to scan. There are, like
- 7:09progu Regne or most Vladimir Succi games, there are a number of different ways
- 7:14you can score points, and they're kind of all over the place. However,
- 7:17I find that because of the interim scoring, where you're scoring in the
- 7:21middle of the game, generally the people who are doing better are scoring better
- 7:25in those sections, and often by the two thirds point the person who's leading
- 7:30is probably going to win the game. Not always, but often it's really
- 7:33hard to come back from behind, and so you can tell just looking at
- 7:36the board and looking at the scoring position who's probably going to win pretty early.
- 7:42Now, Underwater Cities is really satisfying to play and really fun to do
- 7:46even if you're losing, and that's why one of the reasons I enjoy it
- 7:49so much. But and it's really hard to tell, like what someone's exact
- 7:53score is going to be, and certainly there can be turnarounds, but I
- 7:55feel like most of the time when I'm playing Underwater Cities, I can probably
- 7:58tell by the two thirds mark who's win just by looking at the current scores.
- 8:01I'd be interested to hear from other people if you agree with that,
- 8:05And I will say, this is not a scientific study that earned me that
- 8:07idea, I instead of just thought of it off top of my head.
- 8:11So I'm gonna have to try that the next two times I play Underwater Cities.
- 8:13When we get to the two thirds scoring point, I'm going to see
- 8:16who's winning and see if that person wins the whole game. So I think
- 8:20I feel like Underwater Cities is easy to read. Another game that I feel
- 8:24is easy to read for similar reasons is a Gricola. Now, Gricola,
- 8:28probably at high level play, is harder to read because strategies are more complex.
- 8:33There is a question for you, listener. I'm all about trying to
- 8:37help people find their belongings. So if someone loses a phone, loses the
- 8:41wallet, loses a backpack, even like a hat or glasses or something,
- 8:43I will leave them in a place where I think they're easily found. So
- 8:46like I once found a pair of glasses on the sidewalk, and I kind
- 8:50of put it on a prominent piece of furniture right next to the sidewalk,
- 8:56so that the people who glass as it was, if they walked by there
- 9:00again, they would see these glasses sitting there and maybe they find them.
- 9:03I'll do the same thing with hats or whatever. If I find belongings in
- 9:05a building, I'll tournament in the lost and found that sort of thing.
- 9:09Well, walking along the sidewalk here I just found like twelve dollars, a
- 9:11ten and two ones folded up laying on the ground right in the middle of
- 9:16the sidewalk. There's nobody else around, and I suspect if I had to
- 9:18guess that that is money. A child was given to take to school and
- 9:22they pulled something in their pocket and dropped the money. So the question is
- 9:26what do you do. Do you leave the cash on the ground do you
- 9:28take it? Those are really the only two options. There's no way to
- 9:31give the cash to someone who lost it. That's not a thing. It's
- 9:35not enough money you'd make it worth going to the police over. If I
- 9:37found a thousand dollars or something, I would certainly take it to the police
- 9:41and make sure that you know somebody had it back. But for twelve dollars,
- 9:46no one's going to go to the police to look for twelve dollars if
- 9:48it's lost. So what do you do just leaving it there in case they
- 9:52come back. Yes, they might come back and find it, but it's
- 9:56just as likely that someone else will walk along and take it, because,
- 9:58unlike belongings, there is a clear value to taking cash. So I'm curious
- 10:03what you do, listeners, If anyone inquires about it, I will let
- 10:05you know what I did. In a later episode. So all that happened
- 10:09while I was talking okay we're on too easy to read games, I was
- 10:13saying I think I find Agricola pretty easy to read as well. One of
- 10:18the things about Agricola is because it is a slow burn, difficult slog.
- 10:24When someone gains an advantage and starts, you know, ratcheting up things,
- 10:28it's often really hard to catch them. And I feel like most of the
- 10:31time when I play a Griccola, by the time i'm sort of halfway through,
- 10:35I can generally tell who's winning or not. The problem is, most
- 10:37of the time I play Agricola, I'm playing online where it's tallying the score
- 10:39for me, whereas Agricola does not have any real time tally. The problem
- 10:43is you can kind of see the score as you're going along. You can
- 10:46see how many spots someone has covered. You can see how many resources they
- 10:50have, how big is their house, how many children do they have.
- 10:54You know, it's a sliding scale that's relatively easy to assess at a glance,
- 10:58And so I feel like a Gricola is one of those games where usually
- 11:03I can look around and tell how everybody's doing. Not always, but usually.
- 11:07Now again, I don't play at a super high level, and my
- 11:09guess is people who play in tournaments are really good at a Griccola. It's
- 11:13a different story, but at my level of play, I find a Gricola
- 11:16pretty scannable. The next two games I think are slightly easier. This is
- 11:20res Arcana and Baron Park. Now, res Arcana is meant to be scannable.
- 11:26The points are these big red circles, and the way that you score
- 11:31points as a relatively small number of things you might do, and I find
- 11:35that as I'm playing, you're constantly checking to see how many points people have,
- 11:39looking at what possible engines they might have in case they're about to,
- 11:43you know, cascade into victory, that sort of thing. And so I
- 11:48think with the public nature of the scoring cards in rez Arcana, most of
- 11:54the time you can see somebody's victory coming or tell sort of how you are.
- 12:01The one place that's different is if you are running an engine that's going
- 12:05to have a big output. Sometimes that's not as obvious. And also I
- 12:09think playing online it's excuse me, not as obvious unless you're really focusing on
- 12:16what the other person's doing and really scrutinizing it. Because online it's very easy
- 12:20to not notice that someone's gathered up a huge pile of tokens such that when
- 12:24they expend those tokens, suddenly they have a lot of stuff that happened in
- 12:28the game. I was playing a couple of weeks ago. I had gotten
- 12:33an engine that allowed me to just dug, just pile up a huge mountain
- 12:37of blue and green tokens. Are huge for my level of play anyway,
- 12:41doesn't compare to the people who are really good, but a big mountain of
- 12:46these tokens. And then on the last turn, when my opponent had I
- 12:50think just crossed ten and I was at six or something, then I expended
- 12:54all of these tokens and ended up at seventeen points, just because I had
- 13:00this huge pilot tokens that I was working with, and my opponent hadn't really
- 13:03noticed that I was building those up, so to them it looked like I
- 13:05went from six to seventeen in one turn and they couldn't see how, which
- 13:11is a little a little confusing, But I think generally resarcana is pretty scannable.
- 13:15You can usually tell how well you're doing compared to other people. It
- 13:18also has a very predictable arc. Good players finish the game in four or
- 13:22five rounds, and so probably five rounds and so you can kind of tell
- 13:26am I on track to finish the game in that many rounds. If not,
- 13:31well, probably need to do better, all right. The last game
- 13:33I mentioned here is Baron Park. I find Barren Park very scannable because you
- 13:39can usually just look at the other person's board and see how close are they
- 13:43to completing their board? How many of the expensive statues have they gotten?
- 13:48How many of the scoring objectives have they gotten? Right? Like those things?
- 13:52There's only like four ways to score points, and all the points are
- 13:54on the board, so it's literally a matter of moments to actually add up
- 13:58their or even if you didn't want to go that far, it's not too
- 14:03hard to get a good sense of their score just from looking at it,
- 14:05and you can often tell how you're doing. Now. I will say again,
- 14:09at very high level play, and I can't say that I'm super good
- 14:13at this, but I am. I do win most of the games of
- 14:16Baron Park that I play, so I would say I am pretty close to
- 14:18high level, at least in my circle. There a lot of times there
- 14:22isn't It isn't clear who's going to win until the last turn, right,
- 14:28because things get super tight. Most high level games I've played with Baron in
- 14:31Baron Park, Me and my opponent finish our boards on the same turn,
- 14:35or maybe the person who's in the second play or who person who didn't finish
- 14:39would have finished on the next turn. Often very close. We're often competing
- 14:43for the statues and for the bonuses. You know, we're splitting the bonuses,
- 14:48and so yeah, Baron Park usually pretty scannable. All right, So
- 14:54now I want to take a couple of minutes here as we're wrapping up,
- 14:56to talk about some games that I find tricky. Tricky games are one is
- 15:00where if you are looking at the board, you can feel like you're doing
- 15:05well or think you're doing well, but then it could turn out that you're
- 15:07not. The first example I want to give is Quest for Eldorado. This
- 15:13is a deck building game, and this game, because of the way the
- 15:16deck building part works, can be really swingy. You can be kind of
- 15:20running ahead and feel like you've got everything made, and then suddenly you get
- 15:22a couple bad hands, or you're drawing only money cards, or you're you're
- 15:26just not really making any forward progress and you meanwhile, your opponent draws out
- 15:30a couple expensive cards. They bought and suddenly they're shooting ahead. This has
- 15:33happened to me a number of times. Maybe I'm bad at it, but
- 15:35mostly it just means I can't tell how I'm doing, and I feel like
- 15:39I'm doing better than I am. I would say both Magic the Gathering and
- 15:43net Runner have an experience where there can be a turnaround as somebody's gimmick or
- 15:50somebody's twist in their deck or move that they're trying to build up hits,
- 15:56you can suddenly have a big reversal in fortune that can make it very tricky
- 16:00to read the board state. Now, sometimes you can just tell, okay,
- 16:03I'm losing. There's nothing I can do. But often the mix of
- 16:10different things that can happen in the board make it really hard to tell how
- 16:14you're doing or make it seem like you're doing better than you are. Another
- 16:18game that can seem like you're doing better than you are and can have a
- 16:19late game twist as MATYNI now, matyn I maybe isn't fair to put in
- 16:23the scannable category at all. It's pretty unscannable because there's so many different ways
- 16:27that things can happen, and you can have these big turnarounds moments in different
- 16:33turns, but ultimately Matyni is interesting because of those swingy elements and kind of
- 16:38understanding what does and doesn't work about them is a key part of what makes
- 16:42them makes the game interesting. But I also mean sometimes you feel like you're
- 16:47winning and then your opponent pulls off something that gives them a huge swinging points,
- 16:52or sometimes there's a card. There are actually cards in Tyni that just
- 16:56let you win regardless of points or at least one, and there's enough sort
- 17:00of wild stuff in the game that you could ultimately have a really weird swingy
- 17:06round, which is kind of why I like it, but it really does
- 17:07mean that the understanding the gameplay is tricky. And finally, the last one
- 17:12on point two is through the ages. Now, through the ages of the
- 17:15game I've played more than one hundred times. I really really like it a
- 17:18lot, But the end of the game is often really swingy for me because
- 17:23all of the third age cards that get put in pay off for the players.
- 17:30Sometimes you have a good idea of what's coming out, and sometimes you
- 17:33don't, and if you don't, there can be a huge swing in what
- 17:37happens in the game because those endgame, those level three politics cards come out,
- 17:42and sometimes they just help your opponent a lot more than you. Now,
- 17:47I would say again, this is probably a matter of poor strategy more
- 17:49than poor scannability, because Through the Ages does keep score as you go along,
- 17:55and you can often tell. But I certainly I've had games where I
- 17:59feel like it's close, or I'm even winning by ten, twenty thirty points,
- 18:03and then we get to the end and there's a big reversal of fortune.
- 18:07And if that doesn't fit tricky scannability, I don't know what does.
- 18:11So that's my thinking on the idea of scannability in board games. I'm curious
- 18:17what are your favorite games and how scannable are they. Do you feel like
- 18:21you can tell from looking at the board state how well you're doing, or
- 18:23do you feel like it's kind of a mystery till you get to scoring.
- 18:26You can share your thoughts on that over on board game Geek can guild three
- 18:29two six nine, or you can send me a message directly Wombat nine two
- 18:32nine at onboard game Geek. You can email me Brendon at rattlebox games dot
- 18:36com, or you could reach out to me on board game Arena Boatazou for
- 18:41however long it stays up, and you caught a dot D in all three
- 18:45cases. My user name is Wombat nine two nine. If you have comments
- 18:48or thoughts about games that you think would make for a good hey Brendon and
- 18:52talk about this for twenty minutes suggestion. I'd also appreciate hearing those either in
- 18:56direct message or over on the forum. I would like to hear you listener
- 19:00feedback about different kinds of conversations that I'm having on this podcast. That's about
- 19:06it for me today. Thanks for joining me on my walk. I hope
- 19:08that your next walk is as pleasant as mind walks. Bye bye. Brought
- 19:33to you by rattle Bogs