Latest / Stuff You Should Know / How close are we to holographic environments?
Transcript
- 0:01Speaker 1: Welcome to you stuff you should know from house Stuff
- 0:04Speaker 1: Works dot com. Hey, and welcome to the podcast. I'm
- 0:12Speaker 1: Josh Clark. There's Charles W. Chuck Bryant that makes this stuff.
- 0:17Speaker 1: You snow. Jerry's back there. We're all set got our
- 0:21Speaker 1: Mike's got the dinosaur. What's this dinosaur's name? Frank the chairs?
- 0:25Speaker 1: Uncle is here year old uncle who's in the Olympics,
- 0:28Speaker 1: Uncle Merle, the Frank the chair. His uncle Merle is
- 0:32Speaker 1: the dinosaur. Oh I was talking about the chairs sitting in?
- 0:35Speaker 1: Is that a nameless Oh yeah, this isn't Frank. Is
- 0:38Speaker 1: it Frank's on set at our TV show that we're shooting,
- 0:42Speaker 1: unfortunately with a TV show we're making. Is that set in? Uh? Yeah,
- 0:47Speaker 1: it's set in that I had to sit in that
- 0:49Speaker 1: stupid chair for sixty hours a couple of weeks ago. Yeah,
- 0:51Speaker 1: it's hilarious. Yeah, they followed us there. Uh okay, So
- 0:55Speaker 1: this is Uncle Merle the dinosaur, the stegasaurs. I believe sure.
- 1:00Speaker 1: It's like a stack of source cross with a sharp
- 1:02Speaker 1: pay Look at all those wrinkles. That's about it, all right.
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- 1:47Speaker 1: O slash Charles Bryant and that's my page, or just
- 1:51Speaker 1: go to the November site. Type in Charles Bryan in
- 1:53Speaker 1: the search bar and look for the picture of me.
- 1:56Speaker 1: There's only a couple of us out there. Chuck's wearing
- 1:58Speaker 1: a red shirt. It's yeah, um, so what is that again?
- 2:02Speaker 1: That's mo bro dot CEO slash Charles Bryant. Yes, thank
- 2:06Speaker 1: you in advance. Yeah, that's nice, Chuck. All right, let's
- 2:08Speaker 1: get to it. Chuck, you selected this one. How do
- 2:12Speaker 1: you feel it sounded a lot cooler? Yeah. We're talking
- 2:16Speaker 1: about holographic environments. Yeah, and you hear that you think
- 2:19Speaker 1: Man Star Trek. Yeah, it comes to life. So I
- 2:22Speaker 1: wanted to make sure I knew what I was talking about,
- 2:24Speaker 1: and I went and looked up the holidack. Yeah, and
- 2:27Speaker 1: it's apparently just from the next generation, like it wasn't
- 2:30Speaker 1: like original. I didn't see anything. I even looked on
- 2:33Speaker 1: a Star Trek wiki and it's it seemed to indicate
- 2:37Speaker 1: the first I'm so nervous right now. Well let's say this.
- 2:39Speaker 1: We'll find out one way or the other very quickly.
- 2:41Speaker 1: But it seemed to indicate from my cursory research that
- 2:46Speaker 1: the holidack was a feature on the Enterprise from the
- 2:51Speaker 1: twenty three sixties e g. Or I e. The next generation.
- 2:57Speaker 1: All right, so what it was? The hollow deck? Have
- 3:01Speaker 1: you seen it? Are you familiar? Star Trek cital? And
- 3:04Speaker 1: now I was in a Star Trek guy. I mean,
- 3:06Speaker 1: it just kind of got past me. But have you
- 3:07Speaker 1: seen it? Did you? Did you see it? Yeah? Okay,
- 3:09Speaker 1: it's cool. You know, it is a projection, a holographic
- 3:12Speaker 1: projection room, and basically, you know, is what you would think.
- 3:16Speaker 1: You know, remember in Star Wars, which I am a
- 3:19Speaker 1: fan of, when our two D two spit out the
- 3:22Speaker 1: little holographic image of Princess Leiah rendering her message. Um,
- 3:27Speaker 1: imagine a room of life sized people doing that as
- 3:30Speaker 1: if you're interacting. Yes, that's a very important key, um,
- 3:34Speaker 1: because what we're talking about is not just a three
- 3:36Speaker 1: D projection like Star Wars clunked along with. But we're
- 3:41Speaker 1: talking about the Star Trek holographic environment where you can
- 3:44Speaker 1: move around and you get a three D and sixty
- 3:47Speaker 1: degree view and you can shake hands and maybe uh,
- 3:51Speaker 1: have a cocktail or play a trombone or something with
- 3:55Speaker 1: someone else in a virtual environment. But you can interact
- 3:59Speaker 1: like you don't like when you walk around the backside
- 4:02Speaker 1: of somebody. It's not you're not getting in the way
- 4:05Speaker 1: of the projector. Can I read a line from the article? Yes,
- 4:09Speaker 1: eventually you will even be able to hug other people
- 4:11Speaker 1: using this technology. They should have put hug in quotes
- 4:16Speaker 1: because because it's not a hug, No, they're not really there.
- 4:21Speaker 1: Oh I meant I thought that they were talking about
- 4:24Speaker 1: like having virtual sex. Of course, it's going to go
- 4:28Speaker 1: to virtual sex. It's gonna be the first thing that
- 4:30Speaker 1: they come up with. That's what everybody at Microsoft is
- 4:33Speaker 1: working on right now. I'm quite sure you'll make a
- 4:35Speaker 1: trillion dollars it's like, uh, is it total recall? Ah, yeah,
- 4:40Speaker 1: where you had the three D or virtual reality experiences. Yeah,
- 4:46Speaker 1: and I'm sure it's been another stuff too. I'm not
- 4:48Speaker 1: thinking of like total recall the remake. Yeah, that was
- 4:51Speaker 1: the other thing I was thinking of. All right, what
- 4:53Speaker 1: we're talking about telet immersion. That's the real name for it, yes,
- 4:57Speaker 1: not the holidack, And it right now is mainly being
- 5:00Speaker 1: um developed for a few different things, potentially video game use, hugging,
- 5:07Speaker 1: hugging your family members at Christmas, yeah you can't be there, um,
- 5:13Speaker 1: but mainly for uh, something that's not quite as exciting
- 5:16Speaker 1: video conferencing, right which we've seen like the pinnacle of
- 5:20Speaker 1: video conferencing right now, I think so, Yeah, man, they
- 5:25Speaker 1: owe us a couple of bucks. Yeah, we've plugged them
- 5:28Speaker 1: like heavily. Well, I mean it's amazing technology, it is,
- 5:31Speaker 1: but it's it's just like nothing compared to teleimersion. Yeah,
- 5:37Speaker 1: goal of true. And this article is has got to
- 5:40Speaker 1: be outdated, because laughably out of date because after witnessing
- 5:44Speaker 1: the Tanburg in use, which basically feels like you're sitting
- 5:47Speaker 1: in a room, you know, it's HD It's not like
- 5:50Speaker 1: a hologram or three D or anything. But it's really
- 5:52Speaker 1: good and it feels like you're sitting in a room
- 5:53Speaker 1: with someone. There's no lag, there's no stuttering. And this
- 5:57Speaker 1: article talks about like these days, you know, there's some
- 5:59Speaker 1: stuttering and flickering when you try to teleconference. Right, they
- 6:03Speaker 1: figured that all out, they did. Um. They also this
- 6:06Speaker 1: article you know, this article also no it's not but
- 6:10Speaker 1: which I mean, like it's kind of I think where
- 6:12Speaker 1: the tele immersion was at when this article was written.
- 6:16Speaker 1: Where we're at with like it's pretty decent now, you know.
- 6:19Speaker 1: But the the the author Kevin Bondser makes a point
- 6:22Speaker 1: like if you walk out of the way of the webcam,
- 6:25Speaker 1: nobody can see you any longer if you are um,
- 6:29Speaker 1: like when you're looking at the computer screen, the webcams
- 6:33Speaker 1: getting your eyes, but you're not making eye contact, like
- 6:35Speaker 1: nobody thinks to do that. That's all this stuff just
- 6:38Speaker 1: kind of goes away with tele immersion. Um, because you
- 6:41Speaker 1: have a webcam that's tracking your eyes to see where
- 6:44Speaker 1: you're where you're looking at. That's a big part of it.
- 6:47Speaker 1: Facial recognition helps with that too, and then also there's
- 6:52Speaker 1: a camera ray. It's not just one webcam pointing at you.
- 6:54Speaker 1: Your there's cameras around you, but pretty much three D
- 6:57Speaker 1: and sixty degrees, so there capturing everything you're doing. So
- 7:02Speaker 1: you can't leave the the view of the other person. Yeah,
- 7:07Speaker 1: you have to go into a different room and then
- 7:10Speaker 1: what you know, what's the point? Hang up? Your call
- 7:13Speaker 1: is over at that point, unless you just have to
- 7:16Speaker 1: be real quick and you're like, hold on, I'll be
- 7:19Speaker 1: right back. Um. One thing that's in the way right now.
- 7:22Speaker 1: I mean, they made a lot of headway that this
- 7:24Speaker 1: article points out in two thousand, twelve years ago is
- 7:28Speaker 1: when they made their first big breakthrough. Um uh, the
- 7:32Speaker 1: National telet Immersion Initiative. Yes, working together Chapel Hill looks
- 7:37Speaker 1: like North Carolina. Did you look up this group? Are
- 7:40Speaker 1: they still around? Their websites still around? But they reached
- 7:44Speaker 1: their pinnacle in May two thousand. Is it my space? Oh? Man,
- 7:48Speaker 1: yeah it is. And it's like what we're doing two thousand? Nothing? Nothing?
- 7:56Speaker 1: All right? Well, at the time, it was a big
- 7:58Speaker 1: breakthrough because it was the first time they were able
- 8:00Speaker 1: to see three dimensional holographic images of like colleagues in
- 8:06Speaker 1: different cities. Yeah, all sitting in the same room, right,
- 8:09Speaker 1: And it was a big deal. Yeah, and that's we
- 8:11Speaker 1: should also say, like the point of telemersion is basically
- 8:13Speaker 1: to create say if you want to telecommunity and you
- 8:17Speaker 1: have a conference, rather than everybody flying to the conference room,
- 8:21Speaker 1: you have a virtual conference room set up to where
- 8:24Speaker 1: everybody basically projects himself into this shared space, the shared
- 8:29Speaker 1: room that you can get up and move around and
- 8:31Speaker 1: see from different angles and um, each user is depicted
- 8:36Speaker 1: three D and sixty degrees. So it it is a
- 8:39Speaker 1: sort of telepresence, is what they call it. Yeah, and
- 8:41Speaker 1: it's sort of a green initiative to you could look
- 8:43Speaker 1: at it that way. Yeah, save a lot on jet
- 8:45Speaker 1: fuel and commuting costs, and that there's some huge challenges
- 8:50Speaker 1: to this there we're back in two thousand and it's um,
- 8:53Speaker 1: a lot of them are still around. One of them
- 8:55Speaker 1: is the kind of bandwidth that we will need because
- 8:59Speaker 1: I think it's said for the frame to refresh itself
- 9:03Speaker 1: um at ten, or the screen to refresh itself, or
- 9:05Speaker 1: the projection to refresh it time frames a second, that'd
- 9:09Speaker 1: be seamless, but it was hitting at like three back
- 9:12Speaker 1: in two thousand. I wonder what is that now. I'm
- 9:14Speaker 1: sure that we can do that now, but the problem is, um,
- 9:18Speaker 1: transmitting that data right is problematic, shuts up a lot
- 9:23Speaker 1: of bandwidth. Yeah. So you're talking about two things. A
- 9:27Speaker 1: computers that are way more juiced than they are now
- 9:31Speaker 1: even now, and you're talking about an internet um from
- 9:34Speaker 1: my internet to basically yeah, now that's still going on, right,
- 9:39Speaker 1: it's um basically this initiative by a bunch of universities
- 9:44Speaker 1: around the country to wire the US at speeds that
- 9:49Speaker 1: are just blistering fast compared to what we've got now,
- 9:54Speaker 1: up to a thousand times faster. That's really really fast. Um.
- 9:57Speaker 1: They also have enormous storage capabilities, and I saw one
- 10:02Speaker 1: of the things that they're doing is using this to
- 10:04Speaker 1: move out to underserved areas of the country. Oh really, Yeah,
- 10:08Speaker 1: it's not just like just it's not just for New
- 10:10Speaker 1: York or Francisco. It's like, yeah, it's for North Dakota.
- 10:15Speaker 1: Why can't North Dakota get online? Finally, that's funny. Uh
- 10:22Speaker 1: but true. You also have UM, well just basically tracking somebody,
- 10:29Speaker 1: which Microsoft has done a lot to get past. Are
- 10:32Speaker 1: you talking about that new thing, the hollow desk? Yes, yeah,
- 10:36Speaker 1: I just found this today. Did you look at that
- 10:39Speaker 1: the video? Yeah, it's pretty cool. Microsoft is developing something
- 10:43Speaker 1: and this is current UM called the hollow desk, and
- 10:47Speaker 1: UM he uses an overhead screen to project a two
- 10:50Speaker 1: D two D image through a half silvered beam splitter
- 10:55Speaker 1: onto a desktop. Basically, what it looks like is, UM,
- 10:58Speaker 1: it looks like you're working on a desk with a
- 11:01Speaker 1: screen between you and the desk. I can see through
- 11:03Speaker 1: clear screen. Yeah, so if you look below that screen,
- 11:06Speaker 1: you're just gonna see your hands doing nothing. If you
- 11:08Speaker 1: look through that screen, you're gonna see holographic images. In
- 11:12Speaker 1: this case, there were like little glowing balls that you
- 11:15Speaker 1: could pick up and juggle, and you could pick it
- 11:18Speaker 1: up with a piece of paper. You could put it
- 11:19Speaker 1: in a coffee cup and swirl it around. Pretty cool. Yeah,
- 11:22Speaker 1: that's huge. That's hugely different than anything that this article
- 11:27Speaker 1: was talking about or anything we thought of before, because
- 11:30Speaker 1: like you're interacting with a virtual environment. It's reacting to you.
- 11:34Speaker 1: I mean, yeah, super advanced. And it was like you
- 11:38Speaker 1: could tell looking at it. It's like the po of
- 11:41Speaker 1: what it will be one day, you know, because it's
- 11:43Speaker 1: it's kind of jittery, it's um, the edges aren't clear.
- 11:48Speaker 1: You can when you're holding one of those balls. You
- 11:50Speaker 1: can still see your fingers through on the other side,
- 11:53Speaker 1: but like there's a virtual ball and you're picking it
- 11:56Speaker 1: up and like throwing it from hand to hand, and
- 11:59Speaker 1: it's reacting to you like it's there, but it's not there.
- 12:02Speaker 1: And I mean that's an enormous lead forward. It's pretty wicked. UM.
- 12:06Speaker 1: Right now, it's a research project, so they're not gonna
- 12:10Speaker 1: like roll this out anytime soon. But the stuff you
- 12:12Speaker 1: see in movies of the future where like a surgeon
- 12:15Speaker 1: will take a model of a heart and you know,
- 12:18Speaker 1: a holographic model and moving around with his hand or
- 12:21Speaker 1: something like that's coming down the pike at some point. Um.
- 12:24Speaker 1: Training surgeons is one application. Training soldiers is another. UM.
- 12:30Speaker 1: When I was doing the research in the article for PTSD,
- 12:32Speaker 1: which we need to do eventually, it's just gonna be
- 12:36Speaker 1: like there's a lot to it. Is we have that
- 12:38Speaker 1: source who like keeps sending us like research up to
- 12:43Speaker 1: the date research, um, and yeah, we need to do
- 12:45Speaker 1: it anyway. UM. I found that one way that they
- 12:48Speaker 1: were trying to prevent PTSD later on was immersing soldiers
- 12:52Speaker 1: and like basically what they were gonna see like dead
- 12:55Speaker 1: bodies handled. It's just horrible stuff. Yeah, beforehand, it's part
- 13:00Speaker 1: of their training. Interesting, but it looked a lot like
- 13:02Speaker 1: a current video game now, which is good, but it's
- 13:05Speaker 1: not really lifelike. If you could nail this and have
- 13:08Speaker 1: somebody immersed in it, then all of a sudden, like
- 13:12Speaker 1: they're going to see what they're going to experience, and
- 13:15Speaker 1: maybe it's kind of like easing them into it a
- 13:17Speaker 1: little bit to prevent PTSD further down the road. Interesting,
- 13:19Speaker 1: so like desensitizing them beforehand. Well, that have to be
- 13:23Speaker 1: pretty real though. I imagine even the realist projection, when
- 13:28Speaker 1: you still see the real thing, it's like, I don't know,
- 13:32Speaker 1: I imagine that's still pretty bad. Sure, it's like missing something.
- 13:35Speaker 1: It's like interacting with a robot. It's missing something. Even
- 13:38Speaker 1: the greatest robot is missing. Yeah, it could maybe prime
- 13:42Speaker 1: your brain to see the real thing. At the very least,
- 13:45Speaker 1: even if it doesn't work to prevent PTSD, they'll make
- 13:48Speaker 1: a lot a lot of money. It's making video games
- 13:51Speaker 1: like that, like using it as a straight up video game.
- 13:53Speaker 1: I think that's one of the big goals of tele immersion,
- 13:56Speaker 1: is to create a virtual world that you are interacting with,
- 14:00Speaker 1: Like look at the Microsoft connect the little bar that
- 14:04Speaker 1: tracks your movements. So now you can like dance and
- 14:07Speaker 1: like the little avatar and the screen is making your movements. Right.
- 14:11Speaker 1: You've been to the mall and seeing people doing this? Right? Yeah?
- 14:14Speaker 1: I think so I know what you're talking about. So
- 14:15Speaker 1: what have you seen, like people just dancing in the
- 14:18Speaker 1: middle of the mall in front of the TV screen? No?
- 14:20Speaker 1: But is it like we fit very much? Okay? Um,
- 14:23Speaker 1: but I think Microsoft is the one who really had
- 14:25Speaker 1: the breakthrough with this connect gotch um. So they they've
- 14:28Speaker 1: got that, They've got tracking human motion down. Yeah. Now
- 14:31Speaker 1: all they have to do is make it so that
- 14:33Speaker 1: you're not looking at a screen, you're in the screen. Yeah,
- 14:37Speaker 1: that's the tele imersion part. Yeah, and the whole um
- 14:40Speaker 1: hubbub we were talking about with being able to hug
- 14:42Speaker 1: something for with the hollow deck with Microsoft, like you're
- 14:47Speaker 1: you're juggling these invisible balls, these holographic balls, but you
- 14:51Speaker 1: can't feel them. Um. But with something called haptics tectic sensors,
- 14:56Speaker 1: potentially you might be able to at least replicate some
- 14:59Speaker 1: of this. Um it is uh tactile feedback technology. So
- 15:04Speaker 1: if you ever played like PS three, now they have
- 15:06Speaker 1: the vibrating controllers. Yeah, that's one. So like when you
- 15:10Speaker 1: get shot or you shoot a guy or something in
- 15:12Speaker 1: the first person shooter at like vibrates. They also have
- 15:14Speaker 1: them so that like you can you get little shocks
- 15:17Speaker 1: to stimulate your sense of touch really to simulate pressure,
- 15:21Speaker 1: temperature change and basically just screw with your brain. Um.
- 15:25Speaker 1: So that yeah, then that all of a sudden, now
- 15:28Speaker 1: hugging would be virtual hugging is like that's I guess
- 15:33Speaker 1: that would be the holy grail. But it still needs
- 15:35Speaker 1: to be something physical. So when you have to like
- 15:37Speaker 1: wear some sort of a suit that's wired to like
- 15:40Speaker 1: compress like arms around you or m but I mean,
- 15:45Speaker 1: like we're almost there, and and I don't even know
- 15:49Speaker 1: if you would have to wear I mean a suit
- 15:51Speaker 1: would probably be helpful, but I'll bet there's little like
- 15:53Speaker 1: patches of your skin where if you're wired into that
- 15:57Speaker 1: and you electrocute those, you could simulate like your whole
- 15:59Speaker 1: arm feeling a sensation rather than just that finger that
- 16:02Speaker 1: has that electrode array on it. So you're talking about
- 16:04Speaker 1: plugging in very much so, and that's the haptic part
- 16:08Speaker 1: of it. And I think we're already starting to get
- 16:10Speaker 1: there like some of the some smartphones have like this.
- 16:15Speaker 1: This haptic effect or is what it's called. The haptic
- 16:17Speaker 1: sensor senses you squeezing something, and the haptic effect or
- 16:22Speaker 1: would be the array on the person's arm that simulated
- 16:26Speaker 1: the pressure of that squeeze. In between, you have a
- 16:29Speaker 1: lot of information being measured and crunched and transmitted because
- 16:35Speaker 1: you know how much pressure are you applying, like are
- 16:37Speaker 1: you trying to hurt the person? Like that? All that
- 16:40Speaker 1: has to be tracked and then sent and sent out
- 16:43Speaker 1: to the effect or which replicates it. Well, you want
- 16:45Speaker 1: it to be exact right, otherwise it's just clumsy, sure,
- 16:49Speaker 1: or it hurts. That's a good point. It's like, stop squeeze,
- 16:52Speaker 1: it's hard. I'm not it's the machine. You always say that.
- 16:56Speaker 1: I know. Uh, the two pack hologram. Yeah, um, I
- 17:00Speaker 1: looked up. Actually, the NPR did a great story on
- 17:03Speaker 1: how that was done. But I think I should just
- 17:05Speaker 1: read real quickly what one of the designers um. He
- 17:07Speaker 1: sort of explains it by saying sort of a lot.
- 17:10Speaker 1: He's one of those guys. Uh. He said. There's an
- 17:13Speaker 1: overhead projector that sort of reflects down onto basically a
- 17:16Speaker 1: tilted piece of glass that's sort of on the stage floor.
- 17:20Speaker 1: Then uh, that reflects the well reflection onto a milar
- 17:24Speaker 1: sort of screen and it sort of projects in this
- 17:27Speaker 1: sort of three D kind of thing where it allows
- 17:29Speaker 1: the other performers to sort of walk in front of
- 17:32Speaker 1: Tupac and basically interact with him. And he said sort
- 17:35Speaker 1: of literally like six times. But that's a pretty basic
- 17:41Speaker 1: way of explaining how hologram works. But we have a
- 17:44Speaker 1: really detailed article on that if we ever feel squirrely holograms. Yeah,
- 17:48Speaker 1: Tracy wrote it and it's I tried to read it
- 17:50Speaker 1: today and it flew way over my head. So it's
- 17:52Speaker 1: gonna require some more effort. That and Blood is going
- 17:55Speaker 1: to require like a lot of effort that we should
- 17:58Speaker 1: That should be our last podcast ever. Yeah, and we
- 18:01Speaker 1: should just like at the same time, cut each other's
- 18:04Speaker 1: jackulars and flee out on cameras and you got anything else. Oh,
- 18:08Speaker 1: tele immersion is still going on, yeah, um at Berkeley.
- 18:13Speaker 1: Berkeley has a big tele immersion lamb you see Berkeley,
- 18:17Speaker 1: not the music school, same school though, mm hmmmm, Berkeley
- 18:22Speaker 1: School of Music. That's it. Um, that's like in Massachusetts. Yeah,
- 18:26Speaker 1: I didn't know that Massachusetts. Yeah, I think it's around Boston.
- 18:29Speaker 1: I feel like a dummy. Now. Oh it's okay, man,
- 18:31Speaker 1: and it's not related to Berkeley in California at all.
- 18:34Speaker 1: I don't believe, so I will. It's all right. Sometimes
- 18:37Speaker 1: you're swinging thiss, but you look good doing it. I
- 18:41Speaker 1: appreciate it. Um. Can we be done talking about this?
- 18:45Speaker 1: I think so? Look for um realistic holographic video conferencing
- 18:50Speaker 1: in an office near you in the future. In seven years,
- 18:53Speaker 1: your boss in Japan will be hugging you just because
- 18:56Speaker 1: he can. Yeah. All right, Well, if you want to
- 19:01Speaker 1: learn more about virtual environments or holographs or holodecks, you
- 19:06Speaker 1: can type any of those words into the search bar
- 19:09Speaker 1: at how stuff works dot com. See what comes up,
- 19:12Speaker 1: spin the wheel, take your chances, and then just read
- 19:16Speaker 1: them all. There you go, I said, search bar, Yes,
- 19:19Speaker 1: so do it, Josh, I'm gonna call this email from
- 19:24Speaker 1: or Ol buddy Lance Spangler. Oh him, he was, Um,
- 19:29Speaker 1: he's in the military. Okay, rights all the time. Yes,
- 19:32Speaker 1: I remember, get hats from him. I don't remember. I
- 19:36Speaker 1: think our traditional Afghani tribal heads. How was that for him?
- 19:39Speaker 1: I believe so? If not, we're gonna hear about it.
- 19:42Speaker 1: Josh and Chuck in your production assistant, and I was
- 19:46Speaker 1: not talking about Jerry. I think he thinks we actually
- 19:48Speaker 1: have like a team working for us, which is funny
- 19:51Speaker 1: in itself. It is we've got Uncle Merle. Let's take
- 19:54Speaker 1: a source. Sharp Pick always crack up when people email me,
- 19:57Speaker 1: They're like, whoever entranses were? Josh and Chuck? Yeah, I
- 20:00Speaker 1: wish Um. I first discovered y'all while working in Iraq
- 20:04Speaker 1: several years ago and continue to listen to everything you do. Um.
- 20:08Speaker 1: You even sent me some stickers in two T shirts
- 20:10Speaker 1: back then. The stickers are no doubt still stuck to
- 20:13Speaker 1: a number of buildings from Baghdad to Kuwait. I love
- 20:16Speaker 1: that you missed one testing method, however, in your nuclear devices.
- 20:21Speaker 1: In your most recent podcasts, Um, remember we talked about
- 20:25Speaker 1: underground outer space and what in the water and yeah
- 20:30Speaker 1: yeah what is currently the world's fastest computer located in
- 20:32Speaker 1: California has been contracted by the d O E and
- 20:35Speaker 1: d O D to run simulations on each device's output
- 20:40Speaker 1: real life versus the estimated design output. The computer is
- 20:44Speaker 1: powerful enough that it models the simulators at the sub
- 20:47Speaker 1: atomic level. Each sub atomic particle from beginning to end
- 20:51Speaker 1: is represented that it's crazy because our nuclear arsenal is aging.
- 20:56Speaker 1: Some weapons are twenty five plus years old. That is
- 20:59Speaker 1: kind of crazy, uh, in any number of treaty restrictions. Uh.
- 21:03Speaker 1: These simulations are the perfect way to test the device
- 21:06Speaker 1: without any nuclear fallout. Even more interesting, these simulations have
- 21:09Speaker 1: uncovered some surprises, some good, others not so good. I
- 21:14Speaker 1: guess he's gonna keep this private, right, um, but last
- 21:18Speaker 1: you think this computer is just a mushroom cloud in disguise.
- 21:20Speaker 1: They're also modeling the human heart at the cellular level, um,
- 21:24Speaker 1: each individual cell. That is, to determine the effects of
- 21:27Speaker 1: various drugs and diseases. All and I'll keep up the
- 21:30Speaker 1: great work in what you're doing. And as an old
- 21:33Speaker 1: television producer, knock them dead with the new TV show.
- 21:36Speaker 1: Thank you. What an interesting project to be a part of.
- 21:39Speaker 1: And with the kind of brand awareness and the following
- 21:41Speaker 1: you have, it's sure to be a success. And that
- 21:44Speaker 1: is from our old buddy Lance Spangler in Castle Rock, Colorado,
- 21:48Speaker 1: who hopefully um knocked on wood with that last sentence.
- 21:52Speaker 1: We're knocking now just in case. Yeah, UM, thank you
- 21:55Speaker 1: very much, Lance. I won't I don't know if you
- 21:59Speaker 1: saw me sending the hats are not well. I definitely
- 22:02Speaker 1: remember that we sent him stickers and shirts and now
- 22:04Speaker 1: they're in baghday and I believe he might have sent
- 22:07Speaker 1: a picture back of them wearing the shirts, but that
- 22:10Speaker 1: might have been another year. Right. But then we have
- 22:12Speaker 1: another guy who's taking who took pictures of the flint
- 22:15Speaker 1: Stone Amusement park in Baghdad. Oh yeah he I think
- 22:20Speaker 1: he was the one who sent us the hat that
- 22:22Speaker 1: was awesome off to all our military listeners. Afghany hats off. Uh,
- 22:26Speaker 1: let's see if you have a correction or uh like
- 22:30Speaker 1: lance head just a I guess a mind blowing add Yes,
- 22:37Speaker 1: thank you, Chuck, because I was really having trouble there. Um.
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- 22:50Speaker 1: an email to Stuff Podcast at Discovery dot com. For
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- 23:04Speaker 1: Works dot com.