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Massively Overthinking: Does action combat have too much of a negative effect on MMORPG scales?
A couple of weeks ago, the devs of Guild Wars 3 talked up the MMORPG’s combat model and how its design pretty much necessitated smaller MMO group sizes in order for combat to be legible. Reactions to this and to other reports about the game’s battle system seem to have had a common reaction that I’ve witnessed […]
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