Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Dice Chain Finale: Links 13-15
Transcript
- 0:03Speaker 1: Welcome back to Dice Chain, a system fluid, multi-author, experimental
- 0:08Speaker 1: fiction series. Let's briefly recap the last episode. Link 11.
- 0:19Speaker 1: BXD & D. Aristan, Buckvine, Hooli, Alice, and a handful
- 0:25Speaker 1: of archers face a terrifying four-headed hydra. They wound the creature,
- 0:30Speaker 1: but it regenerates and presses the attack, forcing them to
- 0:33Speaker 1: fall back. While retreating, Aristan begins to question his reality
- 0:37Speaker 1: and comes to the conclusion that Dr. Pooley has manipulated
- 0:40Speaker 1: him through suggestion. Alice is not real, and they are
- 0:44Speaker 1: not really fighting a terrible monster. Somehow, he manages to
- 0:48Speaker 1: convince Buckvine of the same, which causes the other man
- 0:51Speaker 1: to suddenly strike at Pooley instead of the Hydra. At
- 0:54Speaker 1: this point, the story abruptly shifts. Aristan and Buckvine awaken
- 0:59Speaker 1: in a cell, chained to the wall. Buckvine, using sheer strength,
- 1:03Speaker 1: tears the chains free of their moorings. When they hear
- 1:06Speaker 1: footsteps approaching, the two men quickly prepare an ambush. Link 12.
- 1:13Speaker 1: BXD & D Dale and Grell arrive carrying water for
- 1:17Speaker 1: the prisoners. When they enter the darkened cabin, the knights
- 1:21Speaker 1: spring their trap. Using improvised weapons, Buckvine overwhelms Dale while
- 1:25Speaker 1: Ariston tackles Grell, and both assassins are quickly subdued. Dale
- 1:30Speaker 1: loses his nerve and reveals Dr. Pooley's whereabouts. Grell, for
- 1:34Speaker 1: his part, admits that Marlaine, in a bid for the throne,
- 1:38Speaker 1: has orchestrated everything. Once they've extracted what they can, the
- 1:42Speaker 1: knights incapacitate both men, recover Ariston's stolen signet ring from Grell,
- 1:47Speaker 1: and disguise themselves in the henchman's armor, taking their swords
- 1:50Speaker 1: and crossbows as well. Then they leave the cabin under
- 1:54Speaker 1: cover of darkness in search of Dr. Pooley. Link 13
- 2:04Speaker 1: Now that the scales have fallen from Ariston and Buckvine's eyes,
- 2:08Speaker 1: I feel that we've entered the third and final act
- 2:10Speaker 1: of our story. The conclusion, I suspect, cannot be far off.
- 2:14Speaker 1: But before I proceed with the narrative, I want to
- 2:16Speaker 1: figure out a couple of things. First, did Aristan remember
- 2:19Speaker 1: to question the captives about Ivar at some point before
- 2:22Speaker 1: rendering them unconscious, or did he not think to do so?
- 2:26Speaker 1: Let's call this a roll under wisdom check. Since his
- 2:29Speaker 1: level up in link 10, Aristan has a wisdom score
- 2:32Speaker 1: of 12, rolling and hoping to get that number or less.
- 2:37Speaker 1: A 16 means that he was either too groggy or
- 2:39Speaker 1: too hot-blooded to have asked. Therefore, Ivar's fate is yet unknown. Alright,
- 2:45Speaker 1: up next, while Grell's and Dale's ill-fitting leather armor, their swords,
- 2:48Speaker 1: and their crossbows are all valuable finds, I wonder if
- 2:51Speaker 1: the henchmen might be carrying anything else, like keys. In
- 2:55Speaker 1: the last link, Dan indicated that Bugvine, using brute strength,
- 2:58Speaker 1: was able to get them free of their chains, and
- 3:00Speaker 1: use them to restrain the unconscious assassins. So obviously they
- 3:04Speaker 1: weren't carrying keys to the manacles, but might they have
- 3:07Speaker 1: other keys, or something else entirely that could be useful?
- 3:11Speaker 1: A 50% chance for that to be true.
- 3:13Speaker 2: Rolling.
- 3:15Speaker 1: A 42 says it is. Do they find a key
- 3:18Speaker 1: that fits some other lock, then? A 75% chance for
- 3:21Speaker 1: a yes.
- 3:23Speaker 2: 97.
- 3:24Speaker 1: No, it isn't a key they find, but something else.
- 3:26Speaker 1: How about an oracle roll on action and subject to
- 3:29Speaker 1: find out what? 92. Vengeance. And 60. Misfortune. That's appropriate
- 3:36Speaker 1: for link number 13. Okay, I think Aristan finds a
- 3:40Speaker 1: vial of some kind of vapor. It's one of Pooley's concoctions,
- 3:44Speaker 1: of course. And while the effects are unknown, they are
- 3:46Speaker 1: probably unhealthy if inhaled. I think Aristan would enjoy forcing
- 3:51Speaker 1: Pooley to take a dose of his own medicine if
- 3:53Speaker 1: he got the chance. Alright, enough meta-talk. Let's get to
- 3:57Speaker 1: the narrative. The two knights, now dressed in tight-fitting boiled
- 4:06Speaker 1: leather armor and free of their chains, crept across the
- 4:09Speaker 1: ruined courtyard. Overhead, a quarter moon hung in a clear sky.
- 4:14Speaker 1: It provided enough light for the two men to find
- 4:16Speaker 1: their way.' Eriston, do you know this place?' asked Buckvine.
- 4:21Speaker 1: The other man shook his head.
- 4:22Speaker 3: No, but I think it might be Gant Manor.
- 4:26Speaker 1: Somewhere from his broken memories, he recalled the smug face
- 4:29Speaker 1: of Queen Rhiannon's treasurer, along with his comment that the
- 4:32Speaker 1: manor was little more than a hovel. At the time,
- 4:35Speaker 1: he'd dismissed it as hyperbole, but if this place was
- 4:38Speaker 1: his newly entitled property, the treasurer had actually understated its condition.
- 4:44Speaker 1: In my dream, he continued wistfully, Alice was there.
- 4:48Speaker 3: She was alive. She rescued me. Twice.
- 4:52Speaker 1: Buckvine gave him a sympathetic look. He was aware of
- 4:55Speaker 1: the tragedy that had befallen Aristan's family.
- 4:58Speaker 4: I am sorry you had to experience that.
- 5:02Speaker 1: I'm not, replied Aristan after consideration.
- 5:06Speaker 3: It was good to see her again, though it does
- 5:09Speaker 3: wound me to lose her a second time.
- 5:12Speaker 1: Buckvine looked away, tightening the grip on his new sword.
- 5:15Speaker 1: Aristan changed the topic.
- 5:17Speaker 3: Did you also dream of a rebellion and an attack
- 5:20Speaker 3: by a winged creature? The flight through the woods and
- 5:23Speaker 3: the battle with the Hydra? The be- no. In my visions,
- 5:27Speaker 3: you and I were on a ship, captained by a
- 5:30Speaker 3: man with long red hair tied up in a braid.
- 5:33Speaker 3: After many days at sea, a many-tentacled creature attacked the
- 5:36Speaker 3: ship and was pulling the hold to pieces when I awoke.
- 5:40Speaker 3: We were heading to- Hush.
- 5:43Speaker 1: Said Aristan. The two men immediately dropped behind the partial
- 5:46Speaker 1: cover of a nearby crumbling half-wall, over which they then peered.
- 5:51Speaker 1: Some sixty or seventy feet ahead, and on the far
- 5:54Speaker 1: side of the courtyard, a large raven was perched on
- 5:56Speaker 1: the windowsill of a building that, apart from its roof,
- 5:59Speaker 1: was still intact. He used his beak to tap at
- 6:03Speaker 1: a tattoo against a small pane of dark green glass.
- 6:06Speaker 1: Just a bird, said Ariston, relaxing. As he and Buckvine
- 6:11Speaker 1: rose back up, the bird noticed them and squawked loudly once,
- 6:15Speaker 1: before fanning its black wings and taking off.
- 6:17Speaker 2: All right.
- 6:20Speaker 1: A bad omen, opined Buck Fine. For Pooley, maybe, Eristan
- 6:26Speaker 1: grunted back.
- 6:26Speaker 3: Come on. If he's here, that is the most likely
- 6:29Speaker 3: place to find him.
- 6:32Speaker 1: The two knights crossed the courtyard until they reached the
- 6:34Speaker 1: door of their roofless building. All seemed quiet.
- 6:37Speaker 3: Do you want to look around first?
- 6:39Speaker 1: Asked Eristan. Not really, replied Buck Fine. Then he grabbed
- 6:44Speaker 1: the door handle and pulled the latch. While both Aristan
- 6:48Speaker 1: and Buckvine have made their livings from the strength of
- 6:50Speaker 1: their arm, Pooley has gotten where he is today by
- 6:53Speaker 1: his brains. I think there's a reasonable chance that this
- 6:56Speaker 1: door is not only locked, but trapped, too. I'll roll
- 6:59Speaker 1: for it. A 50% chance that the door is locked.
- 7:02Speaker 1: Here's the roll. A 16 on a D percentile says yes,
- 7:06Speaker 1: it is. Is it also trapped? I'll give that a
- 7:09Speaker 1: 20% chance. The roll.
- 7:10Speaker 4: A 42.
- 7:10Speaker 1: A 42. This door is safe, though I still imagine
- 7:16Speaker 1: that Pooley, if he is here, has devised some means
- 7:19Speaker 1: of defense. Perhaps we'll see that later. But for now,
- 7:22Speaker 1: I have what I need for this story to progress.
- 7:29Speaker 1: The door shook some, but did not open. Damn it,
- 7:32Speaker 1: Buckvine cursed.
- 7:33Speaker 3: I bet there's a key hidden around here somewhere, reasoned Ariston.
- 7:37Speaker 3: Seeing how we didn't find one on either of Pooley's men....
- 7:42Speaker 1: It could be anywhere, complained the bigger knight, but Ariston
- 7:45Speaker 1: was already looking around. He made his way over to
- 7:48Speaker 1: the window where the raven had been and felt along
- 7:50Speaker 1: the sill. Nothing. He tried looking inside, but the greenish
- 7:54Speaker 1: glass was coated in grime and dirt on the inside.
- 7:57Speaker 1: It was impossible to see through. Ariston continued around to
- 8:01Speaker 1: the back of the building, which was a rectangle of
- 8:03Speaker 1: about 40 by 30 feet in size. There was no
- 8:07Speaker 1: other way in he could.
- 8:07Speaker 3: See, except, I wonder if we can get in that way, he.
- 8:11Speaker 1: Said, pointing up at the collapsed roof. To do that, however,
- 8:15Speaker 1: they'd need to climb a wall three times their height.
- 8:18Speaker 4: Do I look like a cat burglar to you?
- 8:21Speaker 1: Scoffed Buckvine. Before, despite still being barefoot, he kicked in
- 8:25Speaker 1: the door. Or did he? Even though there's a mechanic
- 8:28Speaker 1: for opening stuck doors in BX D & D, I'm
- 8:31Speaker 1: going to forgo it and instead make a strength check
- 8:34Speaker 1: to see if Buck Fine can break this one down.
- 8:37Speaker 1: Since the Knight has an incredible strength score of 18,
- 8:39Speaker 1: there's a whopping 90% chance for success here, which does
- 8:43Speaker 1: seem reasonable, especially as this door is part of a ruin.
- 8:46Speaker 1: That said, to keep things interesting, I'll say there's a
- 8:48Speaker 1: chance Buck Fine hurts himself in the process. Since a
- 8:52Speaker 1: lower roll is better in this case, I'll say he'll
- 8:54Speaker 1: take four points of damage if he rolls an 18,
- 8:57Speaker 1: the worst roll that still indicates success. On a 17,
- 9:00Speaker 1: he'll take three points, two on a 16, and one
- 9:04Speaker 1: on a 15. Here comes the roll. A 14. Ever
- 9:09Speaker 1: feel like you just made up a mechanic for nothing?
- 9:11Speaker 1: Oh well, the dice have spoken, and Buckvine kicks the
- 9:14Speaker 1: door hard enough that the wood cracks just to the
- 9:16Speaker 1: left of the lock. Almost there. The second kick split
- 9:24Speaker 1: the door into two vertical planks, one of which flopped
- 9:26Speaker 1: drunkenly from a bent hinge, and a second that flew
- 9:29Speaker 1: into the building to clatter with a hollow sound against
- 9:31Speaker 1: the flagstones. Swords first, the knights entered. If the roof
- 9:36Speaker 1: had been intact, they would not have been able to
- 9:38Speaker 1: make out anything inside. However, as most of the roof
- 9:41Speaker 1: was missing, the moonlight that shone in was adequate, almost
- 9:45Speaker 1: as good as it had been outside. By its contents,
- 9:48Speaker 1: the former purpose of the building was not readily apparent.
- 9:51Speaker 1: Most everything in it was in ruins, like the edifice itself.
- 9:55Speaker 1: There was a broken table and chair, an open trunk
- 9:57Speaker 1: full of what looked like multi-burlap sandals.
- 10:00Speaker 3: Or sheets.
- 10:01Speaker 1: The broken blade of a longsword lay discarded on the floor, and,
- 10:05Speaker 1: under the solitary window of filthy greenish glass that the
- 10:08Speaker 1: crow had tapped on, a spiral staircase descended into the earth.
- 10:12Speaker 1: Barely discernible, a faint glow, as though the room below
- 10:16Speaker 1: was lit by torches, was visible. Buckvine smiled at Aristan.
- 10:21Speaker 1: Let's go pay the doctor a visit.
- 10:27Speaker 5: Link 14. I roll the chaos check. D10. 8. That
- 10:34Speaker 5: means no change to scene. But there are still a
- 10:37Speaker 5: couple of things to set up. Because of what has
- 10:40Speaker 5: occurred previously, the true health or hit points of the
- 10:44Speaker 5: two knights is unknown. They both imagined themselves to be
- 10:50Speaker 5: fed adequately. Grell, however, spoke of only slipping them some
- 10:56Speaker 5: water plus joy juice. If they had been truly out
- 11:01Speaker 5: of food for a week, because, after all, Sir Wallace
- 11:05Speaker 5: Buckvine had definitely been under Dr Pooley's influence for a
- 11:09Speaker 5: considerable time longer, they'd lost somewhere between 6 and 11
- 11:14Speaker 5: hit points. Let's just simplify it to a D100 roll.
- 11:20Speaker 5: I mark it as likely.
- 11:24Speaker 2: 42, yes.
- 11:26Speaker 5: Aristan is therefore on 7 hit points, and Sir Wallace Buckvine,
- 11:33Speaker 5: who I have made a relatively generous sequence of saves for,
- 11:38Speaker 5: is also on 7 hit points. The next thing to
- 11:42Speaker 5: set up is a clock countdown. The two knights witnessed
- 11:46Speaker 5: a bird tapping on a pane. That means either the
- 11:50Speaker 5: doctor must become alerted to that tapping through some mystic
- 11:55Speaker 5: source or some as yet unknown guard seated at a
- 12:01Speaker 5: lower guard cell will wake the doctor. I'm going to
- 12:05Speaker 5: set this as a D6 clock. Whatever seems indicated, I
- 12:09Speaker 5: roll the D6 and if I score a 1 or 2,
- 12:12Speaker 5: that reduces to a D4. If I score a 1
- 12:16Speaker 5: or a 2 on the d4, that means the doctor
- 12:19Speaker 5: has indeed been awakened. The game begins.
- 12:39Speaker 2: Let's go pay the doctor a visit.
- 12:43Speaker 5: Aristan casts one last look around the upper chamber. No
- 12:49Speaker 5: shield over a hearth with or without a secret entrance
- 12:53Speaker 5: behind it. No handy ancient weaponry on a wall.
- 13:00Speaker 2: Hold on there.
- 13:05Speaker 5: A roll an eight on roll under whiz. That trunk
- 13:10Speaker 5: is out of place.
- 13:14Speaker 1: Dr.
- 13:14Speaker 2: Wallace, before we do that, let's ease the sucking away
- 13:19Speaker 2: there from that trunk.
- 13:22Speaker 1: What?
- 13:23Speaker 6: Oh, safe as we can, though.
- 13:26Speaker 2: My fingers itch to feel the neck of the filth
- 13:31Speaker 2: under them.
- 13:34Speaker 6: This has to be their gear, right? It's nearly certain.
- 13:41Speaker 2: Yes.
- 13:42Speaker 5: Time for a clock check.
- 13:46Speaker 6: No change.
- 13:49Speaker 5: The two knights rearm swiftly with shield and longsword, but
- 13:52Speaker 5: given the pressure of time, cannot delay to arm her up.
- 13:57Speaker 5: Time for a clock check again. It's a two that
- 14:02Speaker 5: drops the clock down to a d4. The two knights
- 14:07Speaker 5: now approach the stair again.
- 14:11Speaker 2: Dear Wallace, I shall try to move down silently. Stand ready,
- 14:18Speaker 2: or wait. How well do you handle a crossbow? Well enough.
- 14:25Speaker 6: Is this true? Not at all.
- 14:29Speaker 5: Does Wallace think he is the better thief? I rate
- 14:34Speaker 5: that as nearly impossible.
- 14:36Speaker 2: No. But I have, I think, a few gears and
- 14:41Speaker 2: a few stone on you. and sword and shield are
- 14:46Speaker 2: my real strengths. Perhaps you, as the lighter, should creep
- 14:51Speaker 2: down first. Wave me down if all seems well. Oh,
- 14:57Speaker 2: by polite way of putting it, I defer to your years.
- 15:03Speaker 5: Aristan could either walk down ready with shield and sword,
- 15:06Speaker 5: or probe his way down. The fact that the minions
- 15:10Speaker 5: must have just come up this way, with a big
- 15:12Speaker 5: pail of water, Means the steps must surely be safe.
- 15:17Speaker 5: Are the steps actually safe?
- 15:19Speaker 6: I rate this as very unlikely.
- 15:22Speaker 7: No.
- 15:23Speaker 5: In fact, extreme no. They are both alarmed and trapped
- 15:28Speaker 5: with a rune that immobilizes those in the zone. Aristan
- 15:35Speaker 5: makes another whiz check and lowers good. A ten, which
- 15:41Speaker 5: is okay for his wisdom of twelve. But this must
- 15:45Speaker 5: be at disadvantage owing to the poor lighting, so I'm
- 15:48Speaker 5: going to roll that again.
- 15:51Speaker 6: Another 10.
- 15:51Speaker 5: That's a success. Aristand steps down, then pauses. The doctor
- 15:58Speaker 5: must surely have some kind of defence. He mulls over
- 16:04Speaker 5: what he has heard of weird defences.
- 16:07Speaker 2: I believe the wretches will have a mystic pass barrier, but...
- 16:13Speaker 2: Other creatures will not. After all, the raven had to
- 16:18Speaker 2: stop at the window. It could be too late, or
- 16:23Speaker 2: it could be that there is a ward on the steps.
- 16:28Speaker 2: I have heard of such things. In your seaboard voyage,
- 16:35Speaker 2: was there some token taken from you? I lost my
- 16:41Speaker 2: signet ring, but at the time, that seemed mere spite.
- 16:48Speaker 5: I rate it 50-50 that Ariston is on the right track.
- 16:53Speaker 1: Yes.
- 16:55Speaker 5: Let's roll for a description. A brass ring from Wallace's
- 17:02Speaker 5: early joust days.
- 17:06Speaker 2: Aye, I remember losing my brass ring I'd run it
- 17:12Speaker 2: in jousting as a lad, and kept it to amuse
- 17:15Speaker 2: company with the tail. A folk's old rat ran it
- 17:19Speaker 2: from me at dice. Have another look about, no stay.
- 17:27Speaker 2: There's no light to find such a thing by. Say
- 17:31Speaker 2: a prayer for me. I will pass a town, using
- 17:36Speaker 2: my ring as token.
- 17:39Speaker 5: Holding his signet up as he would a shield, Aristan
- 17:43Speaker 5: creeps down step by step.
- 17:47Speaker 1: Clock check.
- 17:49Speaker 6: I roll a 1. This actually falls in line with.
- 17:52Speaker 5: The warding spell on the steps that I already know about.
- 17:56Speaker 5: So in keeping with closing threads down and keeping to
- 17:59Speaker 5: the simplest path, I rule that the ring Aristan bears
- 18:04Speaker 5: may protect him from the immobilizing effect, but that the
- 18:08Speaker 5: doctor wakes thanks to the warding. Does the ring actually
- 18:12Speaker 5: prevent immobility?
- 18:14Speaker 6: Unlikely. Yes, it does.
- 18:18Speaker 5: Sure enough, there is light down below. In fact, it's
- 18:23Speaker 5: the same chamber we viewed in link 11. Practical and comfortable.
- 18:31Speaker 5: Time for initiatives. Each side rolls a two. Ariston scans
- 18:39Speaker 5: about for any of either a brass ring.
- 18:45Speaker 6: Or the doctor. That's a whiz check.
- 18:49Speaker 5: He scrapes by with an 11 on his 12, just
- 18:52Speaker 5: making it.
- 18:54Speaker 6: What does he see?
- 18:56Speaker 5: Another description. It's the ring, a loud reminder of Wallace's boyhood.
- 19:04Speaker 5: Ariston creeps back up with it. Meanwhile, And at the
- 19:08Speaker 5: same time, in the secret chamber adjacent to the chamber
- 19:12Speaker 5: that Aristan has now entered, the true form of Dr. Puli,
- 19:19Speaker 5: a dragon, begins its sorceries. It's the Almohadji dragon, but
- 19:26Speaker 5: in this case, evil. It begins one of its greatest,
- 19:32Speaker 5: Astral Spell. Once cast, he can leave his body, and
- 19:36Speaker 5: cast spells from wherever his astral form is, though with
- 19:41Speaker 5: some strictures. The only real weakness that we need to
- 19:45Speaker 5: concern ourselves with in this climax is the fear of
- 19:51Speaker 5: the Almahaji that the invaders will sever his dummy, Dr. Puli,
- 19:59Speaker 5: and then find his true body, or sever the silvery
- 20:05Speaker 5: cord that connects his astral form to his true body.
- 20:10Speaker 5: And this fear will grow as the seconds tick by.
- 20:20Speaker 5: Round 2.
- 20:21Speaker 6: Initiatives.
- 20:24Speaker 5: I get Knights 6 and Doctor 4.
- 20:30Speaker 6: First turn.
- 20:31Speaker 5: With finger to lips, Ariston hands over the brass ring.
- 20:35Speaker 5: The two men descend the stair. On the second bound,
- 20:40Speaker 5: the doctor duly casts Astral Spell from his hiding place
- 20:43Speaker 5: and moves swiftly to inspect the danger.
- 20:47Speaker 3: Oh no!
- 20:48Speaker 5: His minions are nowhere to be found. And two armed
- 20:52Speaker 5: knights are.
- 20:53Speaker 6: In his lair.
- 20:55Speaker 5: How could they have avoided the trap? Oh right, they
- 20:59Speaker 5: overpowered Grell and took the signet ring. It is keyed
- 21:03Speaker 5: into this ruin. Initiative round three. Knights 5, Doctor 6.
- 21:12Speaker 5: In the first bound, Doctor Pooley casts Confusion using his
- 21:16Speaker 5: Astral Self. Each Knight rolls against spells on a high-as-good
- 21:21Speaker 5: OSE basis. They'll need a 16 or better. At this
- 21:26Speaker 5: point I need to check if Wallace Buckvine has a
- 21:29Speaker 5: bonus on his Wisdom. We know Aristan with Wisdom 12
- 21:33Speaker 5: does not.
- 21:34Speaker 6: Off mic, I roll.
- 21:36Speaker 5: A 10 as Buckvine's Wisdom And there have been no
- 21:39Speaker 5: level gains. So 10 it is.
- 21:43Speaker 6: Here are the saves.
- 21:46Speaker 5: Aristan 6 is fail. And 2d6 on what that failure
- 21:52Speaker 5: means with the confusion is 6.
- 21:56Speaker 6: No action.
- 21:58Speaker 5: Wallace 16 plus 0 is succeed.
- 22:05Speaker 6: Second bout.
- 22:06Speaker 5: The mighty buckvine visually sweeps the chamber, seeking the caster.
- 22:13Speaker 5: Its clutter of comfortable furniture and weird equipment may prevent
- 22:16Speaker 5: him from seeing where the doctor's physical body might be.
- 22:21Speaker 5: Here's a wisdom check for Sir Wallace.
- 22:25Speaker 6: It's a nine.
- 22:26Speaker 5: He does spot something that looks like the caster's body
- 22:30Speaker 5: might well be concealed in it. I'm going to roll
- 22:34Speaker 5: on the meaning element object rather than the full descriptor generator.
- 22:40Speaker 6: Bizarre.
- 22:41Speaker 5: Definitely catches Wallace's eye. With a roar he leaps across
- 22:45Speaker 5: and strikes the defenseless object beneath which is the doctor's
- 22:49Speaker 5: physical form.
- 22:50Speaker 3: Or is it?
- 22:55Speaker 1: O2. Yes.
- 22:57Speaker 2: Extreme.
- 22:58Speaker 5: The doctor can react if he has a charm that
- 23:00Speaker 5: does so.
- 23:02Speaker 1: Does he?
- 23:04Speaker 6: Very likely.
- 23:06Speaker 2: No.
- 23:08Speaker 5: Crit is threatened if Buckbine strikes a prone helpless form,
- 23:12Speaker 5: and this would slay the caster, or at least this
- 23:15Speaker 5: form of the caster. 15 is success. The damage becomes critical.
- 23:24Speaker 5: Paulie's current form has 20 hit points as a 6-hit
- 23:27Speaker 5: dice dragon alchemist. The longsword, driven by Buckthorn's near-legendary strength,
- 23:33Speaker 5: she is right through the gaudy bizarre box-like affair in
- 23:38Speaker 5: which hides the illusionist. As the sides and top sunder,
- 23:44Speaker 5: the form beneath takes lethal damage. The doctor's head falls off.
- 23:50Speaker 5: The mask slips away. There is nothing under it. It's
- 23:57Speaker 5: just a puppet-like effigy. Buckthorne utters a cry of horror
- 24:04Speaker 5: wrought from a strong man facing unknown terror. The silver
- 24:08Speaker 5: thread activates. But Aristan has been released from confusion thanks
- 24:13Speaker 5: to the killing.
- 24:16Speaker 6: Initiatives. Round four. Dragon four, knights one.
- 24:24Speaker 2: First bout.
- 24:25Speaker 5: A thunderous roar sounds from beyond the wall. The stone
- 24:29Speaker 5: blocks shatter around a door that explodes outward. and the
- 24:33Speaker 5: chaotic evil analogue of an Almohadji bursts out. This is
- 24:38Speaker 5: an assault on the wall in its large state.
- 24:42Speaker 6: Nat 1. Second attack. Nat 20.
- 24:47Speaker 1: Alright.
- 24:48Speaker 6: That will do real damage. And it means that.
- 24:51Speaker 5: Sir Wallace is in danger. Let's make a strength test
- 24:55Speaker 5: for it to emerge fully. I roll an 8.
- 25:02Speaker 6: Success.
- 25:03Speaker 5: But that means it's used all three attacks, but will
- 25:06Speaker 5: be able to fight next round. Returning to Wallace to
- 25:10Speaker 5: find out if he survived the exploding blocks, he'll make
- 25:14Speaker 5: a save versus paralysis with advantage since the first attack
- 25:18Speaker 5: was a nat 1. Wallace rolls a nat 20, and
- 25:22Speaker 5: so with advantage he leaps clear and is ready to
- 25:24Speaker 5: flank the beast with Aristan. In bound 2, the two
- 25:28Speaker 5: knights attack. Aristan needs to roll a 15 to hit,
- 25:33Speaker 5: Buckvine needs to roll the 14 to hit, but has
- 25:36Speaker 5: flank advantage plus 2.
- 25:38Speaker 2: Here we go.
- 25:39Speaker 6: Aristan succeeds.
- 25:43Speaker 5: Buckvine also succeeds using that plus 2. Longsword, single-handed. Aristan
- 25:51Speaker 5: delivers 6 damage. Ooh, Buckvine scores max 11 damage. Now
- 25:58Speaker 5: the hit dice of the dragon are 6, and it
- 26:00Speaker 5: really does have only 20 hit points. Now it is
- 26:04Speaker 5: on three. Initiatives, round five. Dragon six, knights two.
- 26:13Speaker 2: Bound one.
- 26:14Speaker 6: Given the extreme danger to.
- 26:15Speaker 5: Itself, the dragon breathes steam, which does damage, not forgetfulness,
- 26:22Speaker 5: while casting Hallucinatory Terrain to prevent any further advantage. The
- 26:28Speaker 5: entire chamber becomes a volcanic caldera full of scorching steam.
- 26:33Speaker 5: Both knights save versus dragon breath. Hand roll 12 and
- 26:40Speaker 5: 8 respectively. Buckvine shoves Aristan out of the way of
- 26:43Speaker 5: the geyser and takes 12 damage. He is reduced to
- 26:46Speaker 5: zero hit points. Aristan saves as Buckvine violently hurls him sideways.
- 26:53Speaker 5: Half damage reduces him to one hit point.
- 26:59Speaker 6: Bound two.
- 27:00Speaker 5: Groping forward, Aristan drops his sword and then flings the
- 27:04Speaker 5: vial he relieved Grelo down the dragon's throat. With disadvantage,
- 27:11Speaker 5: he rolls two successful attacks, 15 and 16. The dragon
- 27:15Speaker 5: takes some mystical damage, plus 1d6 physical damage.
- 27:22Speaker 2: Three.
- 27:23Speaker 6: That kills it.
- 27:27Speaker 2: Wallace!
- 27:28Speaker 4: Comrade!
- 27:30Speaker 1: Brother!
- 27:33Speaker 6: It is too late.
- 27:34Speaker 5: The boiled eyes and suffused features of the mighty knight.
- 27:38Speaker 6: Show he has been cooked through.
- 27:41Speaker 5: Aristan is alone in the ruins of two chambers. The
- 27:48Speaker 5: chamber beyond must be the true lair of the dragon.
- 27:52Speaker 5: Let's roll per book treasure, but ensure there is something that.
- 27:55Speaker 6: Hooks us forward towards Morlane.
- 27:59Speaker 5: And we'll do a final corpse check Is Ivar's corpse there?
- 28:04Speaker 6: It's unlikely.
- 28:06Speaker 4: No.
- 28:08Speaker 5: Relentlessly, grimly, Aristand studies every piece of equipment that may
- 28:13Speaker 5: prove useful. Some things are clearly labelled, probably so that
- 28:18Speaker 5: the minions could serve a useful purpose inside the lab.
- 28:24Speaker 5: Aristand finds two things in particular that will serve him well.
- 28:30Speaker 5: a ring of invisibility, and the sword that served some
- 28:34Speaker 5: arcane purpose.
- 28:37Speaker 6: Clearly magical.
- 28:38Speaker 5: He bags all the rest up, taking care that potion
- 28:41Speaker 5: bottles won't break. That burla comes in handy, and there
- 28:46Speaker 5: are plenty of cushion covers.
- 28:47Speaker 6: To double his wraps.
- 28:51Speaker 5: Before that, though, he first searches the grounds. By now,
- 28:56Speaker 5: he's nearly certain that his own mount, and that of
- 28:59Speaker 5: Sir Wallace's, have been seized by Morlane, the pretender. But
- 29:04Speaker 5: it also seems near certain that Grell and Dale have
- 29:07Speaker 5: mounts stable around the ruin. Yes, they're very adequate palfreys,
- 29:15Speaker 5: comfortable to ride and in good shape should he need
- 29:18Speaker 5: to push himself. He chooses one to ride and one
- 29:22Speaker 5: as pack horse and loads up everything that seems useful
- 29:26Speaker 5: for the fast ride back to find the sheriff.
- 29:30Speaker 6: Or wait?
- 29:32Speaker 5: Should he seek out Morlane, alone as he is? He
- 29:37Speaker 5: knows that had Sir Wallace Buckvine been with him... him,
- 29:40Speaker 5: they would surely seek out Morlane the Pretender, and bring
- 29:44Speaker 5: the Queen his head. But on his own? If this
- 29:49Speaker 5: is indeed Gant Manor, he has no resources to call
- 29:53Speaker 5: on here, regardless of his warrant. The best course of action, surely,
- 29:58Speaker 5: is to ride back down the new road at best pace,
- 30:01Speaker 5: to report back to the Queen's military representatives, most notably
- 30:06Speaker 5: the Sheriff. That man, he feels, is trustworthy. He will
- 30:11Speaker 5: surely call a posse comitatus to saddle up and ride.
- 30:16Speaker 5: The matter, Aristan turns over and over in his mind,
- 30:20Speaker 5: without making any final decision. With all packed to his satisfactions,
- 30:28Speaker 5: and he himself attired properly and armoured as well as
- 30:31Speaker 5: riding permits, it's dawn. The weather is overcast, promising scattered showers.
- 30:39Speaker 5: He rests to eat the rations allowed by the simple
- 30:42Speaker 5: kitchens on the premises, and regains.
- 30:47Speaker 6: Three hit points.
- 30:50Speaker 5: For a time, he sits in the warrior's pose, meditating.
- 30:56Speaker 5: At length, He rises, feeling stronger and more determined than
- 31:02Speaker 5: at any point in his career. With a definite plan
- 31:07Speaker 5: now set in his mind, he mounts up and turns
- 31:12Speaker 5: the horse's noses towards the new.
- 31:14Speaker 6: Road and rides out.
- 31:22Speaker 5: It's level up time. Irrespective of his original hit points,
- 31:27Speaker 5: Wallace is currently at 4, and he's allowed a further d8.
- 31:32Speaker 6: I roll a 5.
- 31:35Speaker 5: That elevates him to 9. An added d8 hit points
- 31:40Speaker 5: is just icing, because at level 4, knights gain plus
- 31:45Speaker 5: 2 to hit, and plus 2 across the board all saves.
- 31:49Speaker 5: As a side note, knights gain a plus 4 bonus
- 31:54Speaker 5: to saving throws against hold spells, which could have been
- 31:57Speaker 5: handy on the stair had I known about that, but
- 31:59Speaker 5: it didn't come into it. Charms, Mind Control, Hypnotism, Suggestion,
- 32:05Speaker 5: and so forth. They gain a plus 2 bonus to
- 32:09Speaker 5: saving throws against Illusion, and gain a saving throw, though
- 32:13Speaker 5: one is not normally allowed, against Sleep Spells. Chance of
- 32:18Speaker 5: Attribute Gain, rolled SIWDCC. Strength goes up 1. For the record,
- 32:25Speaker 5: his level 4 attributes are now Strength 17, Intelligence 9,
- 32:32Speaker 5: Wisdom 12, Dexterity 11, Constitution 13, and Charisma 17. He
- 32:41Speaker 5: is armoured with full knightly armour as he appeared in
- 32:45Speaker 5: Episode 1. He wears a shield according to his rank,
- 32:49Speaker 5: which presumably is a normal knightly shield. While he no
- 32:54Speaker 5: longer has a lance, he has upgraded with a very
- 32:58Speaker 5: magical sword, rated at a plus 3 to attack and damage,
- 33:02Speaker 5: and his normal knightly dagger. He can choose to further
- 33:07Speaker 5: equip himself with a short sword, a crossbow, a spear dagger,
- 33:12Speaker 5: a spear longsword, and potentially further knives or daggers.
- 33:23Speaker 2: Are you looking for an actual play podcast with young,
- 33:27Speaker 2: hot role players, disciplined, professional voice actors, and wholesome content?
- 33:34Speaker 3: Well, this isn't that podcast.
- 33:38Speaker 1: AARPG is an adults-only podcast with.
- 33:41Speaker 7: Interviews, actual play.
- 33:42Speaker 1: Stories, where.
- 33:44Speaker 3: Uh, excuse me, Matt.
- 33:45Speaker 7: Why do you sound like you've been chain-smoking since you
- 33:47Speaker 7: were a toddler?
- 33:48Speaker 3: What do you mean? Uh, the voice. You don't have
- 33:50Speaker 3: to do that voice, man.
- 33:51Speaker 2: I don't?
- 33:52Speaker 7: Nah, just tell them that we're a group of old
- 33:54Speaker 7: friends who like to get together, hang out, play lots
- 33:57Speaker 7: of different types of games, and we want them to
- 33:59Speaker 7: feel like they're sitting at the table with us. And
- 34:02Speaker 7: they can find us just by searching for the AARPG
- 34:05Speaker 7: Podcast on their favorite podcatcher, and at the AARPGs on YouTube.
- 34:15Speaker 4: Fifteenth Link Before I dive into this link, I played
- 34:20Speaker 4: through an entire alternate ending to the story from The
- 34:24Speaker 4: Knight's Fork the previous author gave me. It ended up
- 34:27Speaker 4: being much too long for this format, but I loved
- 34:30Speaker 4: how it turned out, so I wanted to share. You
- 34:32Speaker 4: can find those three full episodes on my Patreon at patreon.com
- 34:37Speaker 4: slash rollponderandplay, all one word, for free subscribers. Just search
- 34:42Speaker 4: for Dice Chain or link 15 there. I've also left
- 34:46Speaker 4: links in the show notes. Enjoy, and please reach out
- 34:49Speaker 4: and let me know which ending you preferred. And now,
- 34:53Speaker 4: on to link 15. Aristan had studied the map from
- 34:59Speaker 4: Pooley's workshop, and it clearly indicated two key locations that
- 35:02Speaker 4: likely would bring him face-to-face with Morlain. One, a base
- 35:06Speaker 4: where those sympathetic to Morlain were training and gathering. And
- 35:10Speaker 4: the other, Morlain's current hideout. Both were about 25 miles
- 35:14Speaker 4: north where the bridge into Gant County crossed the Talon River.
- 35:18Speaker 4: By midday, Aristan had found the bridge and then turned
- 35:23Speaker 4: north into the woods. If he kept the bridge on
- 35:25Speaker 4: his right and pressed on through the night, he should
- 35:29Speaker 4: run right into the rebel base. And beyond that, higher
- 35:32Speaker 4: in elevation, more lanes hid an abode. The hooves of
- 35:38Speaker 4: Ariston's palfrey galloped west along the New Queen's Road, deeper
- 35:42Speaker 4: into the autumnal depths of the forested Gant County. The
- 35:46Speaker 4: second palfrey followed behind. A blustery wind in a gray
- 35:51Speaker 4: but rainless sky tore at the branches and leaves, and
- 35:53Speaker 4: the muted hues of orange, yellow, and rust flecked with
- 35:57Speaker 4: the promise of winter flashed past him as they spiraled
- 36:01Speaker 4: down from the trees. He squinted and ducked a low
- 36:06Speaker 4: branch that whipped his cheek, drawing a faint line of red.
- 36:09Speaker 4: He didn't notice. His mind thought only of his quarry.
- 36:13Speaker 2: More lane.
- 36:16Speaker 4: Okay, we are back to using the Ironsworn system. I've
- 36:18Speaker 4: put Aristan's current character along with some asset updates to
- 36:22Speaker 4: reflect level ups in the show notes. To keep things
- 36:25Speaker 4: moving along, I won't go over them in the audio here,
- 36:28Speaker 4: but I will mention his current statuses.
- 36:31Speaker 1: So his health.
- 36:33Speaker 4: He is 2 out of 5. Spirit, 3 out of 5. Supply,
- 36:37Speaker 4: 3 out of 5. Momentum, 5 out of 10. Let's
- 36:42Speaker 4: do a weather check. I rolled a 9. Because he
- 36:44Speaker 4: has the map, this is considered moving along a known route.
- 36:48Speaker 4: I'm going to use follow a path, and I am
- 36:52Speaker 4: rolling plus supply. And I rolled a 5 on the
- 36:55Speaker 4: action dice, followed by a 3 for the supplies, an
- 36:57Speaker 4: 8 against a 3, and a 10 on the challenge
- 37:00Speaker 4: dice for a weak hit. We face a complication. I'm
- 37:04Speaker 4: going to choose that resources were wasted and supply goes
- 37:07Speaker 4: down by minus one. Supply is now two out of five.
- 37:12Speaker 4: Aristan pressed on through the night, moving at speed upriver
- 37:15Speaker 4: as fast as illumination, terrain, and as palfreys would allow.
- 37:18Speaker 4: In the early hours of morning, Aristan's current mount, sides
- 37:22Speaker 4: heaving with effort, stumbled and slipped on the wet riverbank.
- 37:26Speaker 4: As it did so, it planted its right forehoof between
- 37:29Speaker 4: two river rocks and.
- 37:31Speaker 1: Its hoof caught.
- 37:31Speaker 4: It fell hard on its right side, snapping its thin fetla.
- 37:36Speaker 4: Ariston leapt free, but the horse thrashed in the onrushing river,
- 37:40Speaker 4: trying to get its feet under itself and keep itself free.
- 37:43Speaker 4: But its hoof remained stuck, and the bones from its
- 37:46Speaker 4: compound fracture speared through its skin, blood swirling around its leg.
- 37:51Speaker 4: The animal screamed in pain, thrashing its head in fright
- 37:54Speaker 4: as the swift water collided into it. Aristan moved over
- 37:59Speaker 4: to the frantic mount, wading into the cold water up
- 38:02Speaker 4: to his thighs. He pulled out his knife and slashed
- 38:05Speaker 4: his blade across the beast's throat, giving it a mercy kill.
- 38:09Speaker 4: The horse's warm blood sloshed over his hands as it struggled.
- 38:13Speaker 4: As it weakened, Aristan placed a bloody hand on its head.
- 38:17Speaker 4: Go in peace, he said in sorrow. The horse lowered
- 38:21Speaker 4: its head with a faint gurgle into the water and
- 38:25Speaker 4: then stopped moving. Ariston washed off the blood and resumed
- 38:29Speaker 4: his journey. Let's find out a little bit more about
- 38:33Speaker 4: the rebel base that was on the map. I'll use
- 38:36Speaker 4: action theme. I got a 59, take, and 36, world.
- 38:41Speaker 4: This tells me it's built up on a high butte,
- 38:43Speaker 4: where they can take a view of the world. It's morning,
- 38:46Speaker 4: so I'm rolling for weather again, and I got a 17,
- 38:49Speaker 4: a beautiful day. As morning dawned rose-colored upon a field
- 38:54Speaker 4: of azure, Ariston crested a rise. In the distance, in
- 38:59Speaker 4: a wide valley miles across, a sandstone butte rose up
- 39:03Speaker 4: out of the surrounding forest of pine, oak, and maple.
- 39:07Speaker 4: A few scraggly scrub oaks and pines clung to its side.
- 39:12Speaker 4: The forest below it crept directly up to the butte's neck.
- 39:16Speaker 4: A road cut into the butte's face wound its way
- 39:20Speaker 4: up around to the top. Atop the plateau's surface, The
- 39:24Speaker 4: ruins of a keep, its gray cracked stone choked with ivy, crumbled.
- 39:29Speaker 4: Under the weight of time. and the forces of nature.
- 39:32Speaker 4: That had to be their base, Ariston reasoned, scratching his
- 39:35Speaker 4: chin at the stubble starting to grow there. Remaining in
- 39:39Speaker 4: the tree line, he studied the rocky plateau for an
- 39:42Speaker 4: hour as the warm sun climbed higher in the sky.
- 39:46Speaker 4: The shadow cast by the butte to the west toward
- 39:49Speaker 4: Aristan slowly receded. Okay, this is secure and advantage, rolling
- 39:53Speaker 4: plus wits as he's pausing a moment to study the scene.
- 39:56Speaker 4: I rolled a 5 on the action dice, plus 1
- 39:59Speaker 4: for his wits is a 6 against a 5 and
- 40:02Speaker 4: a 5 on the challenge dice. Oh yeah, that is
- 40:05Speaker 4: a great roll, a strong hit with a positive match.
- 40:08Speaker 2: Nice.
- 40:10Speaker 4: I'm going to prepare to act and take plus 2 momentum.
- 40:13Speaker 4: Momentum is now 7 out of 10. and I figured
- 40:16Speaker 4: out what the positive match is off-mic, and I will
- 40:20Speaker 4: reveal it in the narrative. My thought processes are in
- 40:23Speaker 4: the show notes if interested. Aristan heard the thunder of
- 40:28Speaker 4: hooves upon the dirt road before he saw them. From
- 40:31Speaker 4: the shadows of the trees, he squinted across the valley
- 40:34Speaker 4: below and at a gap. His eyes widened as he
- 40:37Speaker 4: spotted Morlane himself atop a tall and muscular black war-charger.
- 40:42Speaker 4: The man had an ostentatious streak, and even here in
- 40:46Speaker 4: the wild he was dressed in finely cut black clothing,
- 40:49Speaker 4: ornamented in gold and crimson scrollwork, sable cloak, bordered in
- 40:53Speaker 4: forest green, equally fine, flared out behind him as he
- 40:56Speaker 4: and four companions galloped up the road, two in front
- 40:59Speaker 4: of Morlain and two behind. A long sword hung at
- 41:03Speaker 4: Morlain's waist. The others bore assorted weapons and armor. Aristam
- 41:08Speaker 4: put his helm on, brought his shield in front of him,
- 41:12Speaker 4: and drew out his ancestral longsword. I shall now end
- 41:15Speaker 4: Morlain's threat to the kingdom.
- 41:17Speaker 1: He vowed.
- 41:20Speaker 4: Okay, this is a troublesome vow, as Morlain is right
- 41:23Speaker 4: there below him. That shouldn't be too complex. This is
- 41:26Speaker 4: swear and iron vow. He's rolling plus heart. I rolled
- 41:29Speaker 4: a six on the action dice, plus three is a
- 41:30Speaker 4: nine against a six and a ten on the challenge
- 41:33Speaker 4: dice for a weak hit. You are determined, but begin
- 41:36Speaker 4: the quest with more questions than answers. Take plus one
- 41:39Speaker 4: momentum and envision what you do to find a path forward.
- 41:44Speaker 4: Momentum is now eight out of ten. As they drew closer,
- 41:50Speaker 4: Ariston noticed their fear. The rider's stirrups, digging into sides,
- 41:54Speaker 4: bending low to the backs of their flagging, sweat-rimed mounts.
- 41:58Speaker 4: He saw the blood streaming down the furrowed flanks of
- 42:01Speaker 4: their mounts, the torn clothing, the bloody, riven links of
- 42:05Speaker 4: chainmail armor. Two warriors and Morlain pulled up their reins
- 42:10Speaker 4: at a switchback below Aristan, the exhalations from their mounts
- 42:14Speaker 4: casting clouds of white below them in the cold morning air.
- 42:19Speaker 4: Why did you summon it? A warrior next to Morlain
- 42:22Speaker 4: shook his head, face white from fear or blood loss
- 42:25Speaker 4: or both.
- 42:26Speaker 3: Are you mad?
- 42:28Speaker 4: Why didn't the Binding Rune work? Morlain cried out. It
- 42:33Speaker 4: should have held the thing, bound it to my will. Ah,
- 42:38Speaker 4: hell's beneath, how would I know? I'm no worker of
- 42:40Speaker 4: film magics. You're the one who claimed to be able
- 42:43Speaker 4: to control such a creature, wanted to ride it into
- 42:46Speaker 4: battle against the Queen. Morlain gave the man a dark look,
- 42:50Speaker 4: then peered behind the man. What of the others?
- 42:54Speaker 3: Who knows?
- 42:55Speaker 4: The other man muttered. Hold fast as lost. None could
- 42:58Speaker 4: stand against that thing. Just then the fourth rider rounded
- 43:02Speaker 4: the corner nearing the others, but he did not slow
- 43:05Speaker 4: his lathered mount.
- 43:07Speaker 1: Is it to follow us still?
- 43:09Speaker 4: Morlain called out to the man, fear causing his voice
- 43:12Speaker 4: to climb in pitch. A good question, Morlain. A question
- 43:17Speaker 4: that needs answering, is it?
- 43:19Speaker 1: Likely.
- 43:19Speaker 4: On a roll of a ten, yes, and.
- 43:24Speaker 4: The Forthrider shouted as he kicked his mount and raced
- 43:27Speaker 4: ahead of the others, tearing up the road to the
- 43:29Speaker 4: final bend, fear written across his visage. Down in the
- 43:34Speaker 4: valley below, Eristan saw something large and dark, darting through
- 43:38Speaker 4: the trees, rushing towards them as it crashed through the
- 43:41Speaker 4: branches and bramble.
- 43:43Speaker 1: It was big.
- 43:45Speaker 4: His eyes widened. It was still a ways off, but
- 43:47Speaker 4: gaining ground very quickly. Orlane, Eristan breathed.
- 43:53Speaker 2: What have you done?
- 43:54Speaker 4: And a part of him wanted to run in fear too,
- 43:58Speaker 4: to flee up the road away from this thing. But
- 44:01Speaker 4: he had made his vow. All the more reason to
- 44:03Speaker 4: deal with Morlain first if he had brought this creature
- 44:06Speaker 4: into existence. He lowered his visor and charged down the road.
- 44:12Speaker 4: I'm handling this fight with Morlain and his men as
- 44:15Speaker 4: a single battle move. It's happening in a blur and
- 44:18Speaker 4: they're wounded. I don't see them. Getting away easily from Aristan,
- 44:22Speaker 4: and I don't want to get bogged down in rolling
- 44:24Speaker 4: out an extensive combat at the moment.
- 44:27Speaker 1: Battle.
- 44:27Speaker 4: When you fight a battle and it happens in a blur,
- 44:29Speaker 4: envision your objective and roll. I am primarily fighting up
- 44:34Speaker 4: close to overpower my opponent, so I'm rolling plus iron.
- 44:39Speaker 4: His objective is to defeat all four men and to
- 44:41Speaker 4: leave none alive or conscious. I've made my roll, and
- 44:45Speaker 4: I will reveal its results later. Aristan rushed to the
- 44:51Speaker 4: first warrior, surprising him, taking his helmeted head with a
- 44:54Speaker 4: flash of steel in the morning sun and a spray
- 44:56Speaker 4: of red. The head toppled into the brush. Then he
- 45:00Speaker 4: was past the rider, its mount with its headless corpse
- 45:02Speaker 4: still holding the reins, continued on up the road, a
- 45:05Speaker 4: dozen paces before the fingers loosened, and the corpse fell
- 45:08Speaker 4: from the saddle. Then Aristan was among Morlane and his warriors,
- 45:12Speaker 4: and before they could react with any cohesion, they knew
- 45:15Speaker 4: not where to turn. His sword rose and fell, spearing
- 45:19Speaker 4: one torso, sweeping off another head, cleaving through someone's shoulder blade,
- 45:24Speaker 4: and slashing across the middle of another. Then he was
- 45:27Speaker 4: through them on the other side of the pack.
- 45:30Speaker 1: He wheeled his mount, and.
- 45:31Speaker 4: Found that all had fallen and were lying still, unmoving,
- 45:34Speaker 4: save two, one with a cleft collarbone at his feet,
- 45:38Speaker 4: blood oozing out onto the ground, and more laying. The
- 45:43Speaker 4: duke still sat in his saddle and clutched at a
- 45:45Speaker 4: gut wound in one hand, trying to keep his entrails inside,
- 45:49Speaker 4: and held his sword in his right.
- 45:52Speaker 2: Aristan!
- 45:53Speaker 4: Morlane hissed in pain.
- 45:55Speaker 2: You dog!
- 45:57Speaker 1: It's over, Morlane.
- 45:59Speaker 4: Your long rebellion against the throne, your machinations in shadow
- 46:02Speaker 4: against your queen, your perfidy of existence, all of it
- 46:06Speaker 4: ends now. You'll at least go down with it, Morlane
- 46:12Speaker 4: shouted and grinned. Just look behind you at what I
- 46:16Speaker 4: have wrought. The man gave a slightly unhinged cackle. Aristan
- 46:23Speaker 4: did not look. He could sense the thing behind him,
- 46:25Speaker 4: as could his mount. He dug his heels into its
- 46:28Speaker 4: flanks as something large whistled through the air where he
- 46:32Speaker 4: had been. His mount leaped over the warrior crawling on
- 46:35Speaker 4: the ground in front of him, and Aristan engaged Morlane again.
- 46:39Speaker 4: A brief swing, a clash of steel on steel as
- 46:41Speaker 4: their swords met, then his counter-strike in a flash of steel.
- 46:46Speaker 1: Took Orlane's head.
- 46:48Speaker 4: The head bounced off a nearby tree, and the man's
- 46:51Speaker 4: body rolled off the side of his mount into the dirt.
- 46:56Speaker 4: Aristand wheeled his mount, his vow not yet done. What
- 47:01Speaker 4: I rolled on the battle, a six on the action
- 47:03Speaker 4: dice plus two for his iron is an eight against
- 47:05Speaker 4: a three and a four on the challenge dice for
- 47:08Speaker 4: a strong hit. His momentum goes up by two, now
- 47:11Speaker 4: ten out of ten. The creature's stats and how I
- 47:15Speaker 4: came up with it are in the show notes. The
- 47:20Speaker 4: huge creature, a demon kin, was dark as charcoal, with
- 47:23Speaker 4: a cat-like lower body, with four claws, but instead of
- 47:27Speaker 4: hair was completely covered with thick, black, scale-like armor. Where
- 47:31Speaker 4: the cat's neck would have begun, a serpent-like torso, also black,
- 47:36Speaker 4: extended upwards like a rearing cobra, ending in a serpent's head,
- 47:41Speaker 4: with cat-like eyes narrowed into slits of sulfurous crimson. It
- 47:45Speaker 4: stank of death and blood. Beneath its head built into
- 47:49Speaker 4: the snake-like torso an extra set of forearm limbs extended
- 47:54Speaker 4: into vicious mantis-like arms, ending in sharp blades, dripping recent blood,
- 48:01Speaker 4: easily the size of two scythe blades.
- 48:04Speaker 1: End to end.
- 48:06Speaker 4: The thing lowered its head and, using the arm-like appendages,
- 48:09Speaker 4: snatched the wounded warrior off the ground in both mantis-like arms.
- 48:14Speaker 4: Holding it still as the snake head bit the man
- 48:16Speaker 4: in half, sword-like teeth tearing off head and torso, leaving
- 48:21Speaker 4: the lower half to fall in a spray of gore
- 48:23Speaker 4: and entrails to the ground. Then it rushed at Ariston.
- 48:28Speaker 4: Ariston shouted, dug his heels into his mount and charged
- 48:32Speaker 4: at it his battle cry of, Queen Rhiannon! snatched from
- 48:35Speaker 4: the air by the weird and deafening hissing screech that
- 48:40Speaker 4: warbled through the forest. Again, I'm going to do this
- 48:44Speaker 4: fight also as another single battle move, lest this episode
- 48:48Speaker 4: go on too long. My objective is to slay the
- 48:51Speaker 4: creature or somehow get it to retreat to its own realm.
- 48:54Speaker 4: Here comes the roll. Wish me luck! Okay, I've rolled,
- 48:58Speaker 4: and I will reveal the results of that later. They
- 49:02Speaker 4: came together in a flurry of claws, scales, steel, and
- 49:06Speaker 4: horse flesh. Aristan's blade carved a furrow into the creature's
- 49:09Speaker 4: side on his first pass, but one of the creature's
- 49:12Speaker 4: mantis arms had lashed out impossibly fast and gutted Aristan's horse,
- 49:18Speaker 4: sending Aristan tumbling forward. the saddle as the horse fell screaming,
- 49:23Speaker 4: steaming hot entrails spilling onto the cold ground. Aristan rolled
- 49:28Speaker 4: to his feet just as the thing snatched up the
- 49:30Speaker 4: horse's remains, one half in each appendage stuffing bits of
- 49:34Speaker 4: horse gore into its maw. Aristan rushed to re-engage, With
- 49:39Speaker 4: a mighty heave, he embedded his magical blade into the
- 49:42Speaker 4: creature's chest, driving it hard up.
- 49:44Speaker 1: To the hilt.
- 49:45Speaker 4: Thick, black blood burst over his hands, and his sword
- 49:48Speaker 4: thrummed with power as if this were its calling. A
- 49:52Speaker 4: mantis limb lashed out reflexively, shattering Aristan's shield to bits
- 49:57Speaker 4: and batting him away. He flew through the air and
- 50:00Speaker 4: slammed against a pine tree. Stunned, pine needles falling about him,
- 50:05Speaker 4: Aristan groggily regained his feet. charged towards him, running cat-like,
- 50:11Speaker 4: the clawed feet churning up the rich earth of the
- 50:13Speaker 4: forest floor, the head weaving back and forth, crimson eyes
- 50:17Speaker 4: pinning the night. Ariston timed his blow, and as it neared,
- 50:21Speaker 4: he swung and sliced off one of the mantis-like arms
- 50:25Speaker 4: of the shoulder, sending more black blood spraying into the air,
- 50:28Speaker 4: just as the creature's mouth darted down and bit into
- 50:31Speaker 4: his breastplate, pulling him off his feet. He found himself
- 50:35Speaker 4: yanked up into the air, on his side great iron
- 50:38Speaker 4: teeth scraping around his armored carapace. Aristan swung his blade,
- 50:42Speaker 4: cleaving through fangs and snout and several teeth. The thing
- 50:45Speaker 4: hissed in pain and dropped Aristan as it pulled back
- 50:48Speaker 4: a few paces. Aristan hit bodily with a groan upon
- 50:52Speaker 4: a bed of pine needles. He tried to rise, then
- 50:55Speaker 4: the creature brought its remaining mantis-like blade, slashing down at him.
- 50:59Speaker 4: Aristan tried to parry, but the powerful strike was only
- 51:03Speaker 4: somewhat turned aside, slashing through his left pauldron and driving
- 51:06Speaker 4: deeply into his collarbone. just as Aristan's blade cleaved through
- 51:10Speaker 4: an artery in his neck. Aristan groaned from the white-hot pain,
- 51:16Speaker 4: falling to his knees as more vile black blood spurted
- 51:19Speaker 4: onto him. The demon kin, blind with pain, ran and
- 51:23Speaker 4: slammed into multiple trees, its large serpent head knocking down
- 51:27Speaker 4: pine branches and causing a shower of needles. Aristan moved
- 51:31Speaker 4: after it, limping and dragging his sword one-handed behind him.
- 51:36Speaker 4: It weakened enough to finally fall, gasping for breath on
- 51:39Speaker 4: its side, the strange serpent head wheezing out flecks of
- 51:43Speaker 4: blood onto the forest floor. It struggled to lift its head,
- 51:48Speaker 4: opening its mouth, the snake's tongue flitting out between rows
- 51:51Speaker 4: of teeth. Its large eye rotated and reflected Ariston as
- 51:56Speaker 4: he approached. Ariston with one hand turned his blade a
- 52:00Speaker 4: point down and.
- 52:01Speaker 1: Hefted it above the demon's head. Go back to the
- 52:05Speaker 1: pits that spawned you, demon!
- 52:07Speaker 4: He growled and slammed his ancestral longsword down through the eye,
- 52:13Speaker 4: pinning the skull to the earth. The thing twitched and
- 52:16Speaker 4: finally lay still. Its scales grew brittle. It began to
- 52:20Speaker 4: turn a grayish hue until soon Aristan stared at a
- 52:23Speaker 4: huge mound of dry ash. Then the creature's remains began
- 52:27Speaker 4: to slowly flake away upon the morning breeze. Blood drenched
- 52:33Speaker 4: Ariston's left side. He groaned and managed to remove his breastplate,
- 52:37Speaker 4: then with his right hand and teeth tied a rough
- 52:39Speaker 4: bandage from his pack over his left shoulder, staunching the
- 52:42Speaker 4: flow of blood. Wearily, he slid to the ground, his
- 52:46Speaker 4: back against a tree, eyes closing from his ordeal and
- 52:49Speaker 4: the pulsing pain each heartbeat brought. What I rolled on
- 52:54Speaker 4: the battle? I rolled a one on the action dice
- 52:57Speaker 4: plus two. For his iron is a 3 against a
- 52:59Speaker 4: 5 and a 10 on the challenge dice for a
- 53:01Speaker 4: clear miss. But I spent my 10 momentum to turn
- 53:05Speaker 4: that miss into a weak hit. Momentum resets to 1
- 53:09Speaker 4: because of his ironclad asset. On a weak hit, you
- 53:12Speaker 4: achieve your objective, but not without cost. Pay the price.
- 53:16Speaker 4: He took 3 harm. He's now 0 out of 5,
- 53:18Speaker 4: and his momentum soaks the rest. Now 0 out of 10.
- 53:21Speaker 3: I am.
- 53:23Speaker 4: Rolling endure harm with his ironclad asset. I get plus
- 53:26Speaker 4: 2 for this. I roll the 1. On the action dice,
- 53:29Speaker 4: plus four is a five against a seven and a four.
- 53:32Speaker 4: For a weak hit, you press on. Slaying both Morlane
- 53:37Speaker 4: and his summoned creature is an obvious milestone on the vow.
- 53:40Speaker 4: He also found out that the rebel base had been
- 53:43Speaker 4: attacked by the thing. That counts as three milestone boxes
- 53:47Speaker 4: being filled, and since it's a troublesome vow, that means
- 53:50Speaker 4: nine out of ten boxes are filled. Time to fulfill
- 53:54Speaker 4: his vow. I rolled two eights on the challenge dice
- 53:57Speaker 4: against the ten boxes. That means a strong hit and
- 54:02Speaker 4: a positive match. He gets plus one XP for the
- 54:05Speaker 4: Troublesome Vow and one XP for Banner Sworn Asset. And
- 54:10Speaker 4: I'm going to award him an extra XP for that
- 54:13Speaker 4: positive match, bringing his total XP earned to three. Was
- 54:18Speaker 4: Ivar's body found at the Rebel base? I think that's
- 54:20Speaker 4: somewhat unlikely, and on a roll of a four, I
- 54:22Speaker 4: get a no. Was it ever found? Fifty-fifty chance on
- 54:25Speaker 4: a ten, I get a yes, and... And he's alive.
- 54:32Speaker 4: Within a church courtyard, silver trumpets pierced the cold air
- 54:35Speaker 4: in a mournful blast, and Aristan helped carry Buckvine's casket
- 54:40Speaker 4: made of expensive dark wood lined in silver. They set
- 54:44Speaker 4: it beside the cold, dark hole in the churchyard ground,
- 54:48Speaker 4: where he was to be interred with all honor's. The
- 54:51Speaker 4: onlookers tossed blood-red roses upon it, as large flakes of
- 54:56Speaker 4: pristine snow twisted from a frigid gray sky to fall
- 55:00Speaker 4: upon wood and roses alike. Goodbye, my friend, Ariston whispered,
- 55:07Speaker 4: and set his rose gently on the casket, his hand
- 55:10Speaker 4: lingering on the polished wood a moment before he stepped away,
- 55:13Speaker 4: moving under a cloister to rejoin his squire, Ivor, next
- 55:17Speaker 4: to a stone pillar. A choir of children began singing
- 55:21Speaker 4: a solemn funeral hymn for the fallen. Ivor stood by
- 55:25Speaker 4: his side, solemn and contemplative. The lad didn't smile anymore,
- 55:31Speaker 4: didn't play with the other boys. Aristan sighed and felt
- 55:36Speaker 4: the ache in his heart mingle with the ache from
- 55:38Speaker 4: his left collarbone. Two weeks had passed since Aristan's fight
- 55:42Speaker 4: with Morlane and the creature. Aristan still wore a sling,
- 55:46Speaker 4: but the healers said it would be coming off in
- 55:48Speaker 4: another week. Queen Rhiannon, young and regal, approached them. Her
- 55:55Speaker 4: retainers stood back a respectful distance, giving them some privacy.
- 56:00Speaker 4: She flashed him a beautiful smile, her milk-white teeth contrasting
- 56:04Speaker 4: with the dark eyes and dark hair that ran down
- 56:07Speaker 4: her back in a braid entwined with gold and silver wire,
- 56:10Speaker 4: exposing her graceful neck, her white gown embroidered with gold
- 56:14Speaker 4: and silver scrollwork and set with pearls enhanced her graceful figure.
- 56:19Speaker 4: Though shorter than Ariston, Her bearing made her seem somehow taller.
- 56:23Speaker 4: Your Majesty, he said, inclining his head. Then he turned
- 56:28Speaker 4: to watch the singers. No need for honorifics between us, Ariston,
- 56:34Speaker 4: my friend, she said, joining him at his side. With
- 56:39Speaker 4: creaking ropes, the warriors began to lower Buckvine's casket into
- 56:42Speaker 4: the ground. Her proximity thrilled him and made him edgy
- 56:47Speaker 4: at the same time. You don't have to go, you know,
- 56:51Speaker 4: she whispered.
- 56:53Speaker 1: I know, but....
- 56:56Speaker 4: But you must, she finished, a sadness in her voice,
- 57:00Speaker 4: her eyes searching his. He didn't say it, but the
- 57:04Speaker 4: past held painful memories. He had loved her, still did,
- 57:09Speaker 4: but she had wed another, and though her husband, their
- 57:12Speaker 4: late King James III, had died in a hunting accident...
- 57:16Speaker 4: It was rumored that for the good of the crown,
- 57:19Speaker 4: she had wet again.
- 57:22Speaker 2: I need to.
- 57:24Speaker 4: Morlain's place of ritual, wherever it is, is somewhere out
- 57:28Speaker 4: there in that forest. It and any texts must be
- 57:32Speaker 4: burned to the ground.
- 57:34Speaker 1: She nodded.
- 57:36Speaker 4: Be careful, Eristan, she said. You have stopped Morlain's machinations. But,
- 57:44Speaker 4: she grimaced. But there were always others, he finished. He
- 57:50Speaker 4: picked a rose from a nearby bundle and handed it
- 57:53Speaker 4: to her, and their hands touched briefly. She smiled at
- 57:57Speaker 4: the gesture and brought it to her delicate nose. And
- 58:02Speaker 4: when another enemy arises, I know which.
- 58:06Speaker 1: Knight I can call.
- 58:09Speaker 4: And I shall answer, my queen, Ariston said. Then, giving
- 58:15Speaker 4: her one last searching look. He bowed again, wincing from
- 58:20Speaker 4: the pain in his shoulder, and then turned and walked away,
- 58:24Speaker 4: Ivor following behind.
- 58:39Speaker 1: You have been listening to Dice Chain. In this special
- 58:42Speaker 1: extended episode, we heard from three different podcasters. Link 13
- 58:46Speaker 1: was created by me, John, from Tale of the Manticore.
- 58:50Speaker 1: Link 14 was done by Larry Mann of the Solo
- 58:53Speaker 1: Bickering podcast, and the final link, Link 15, was forged
- 58:57Speaker 1: by Jared Hess of Roll, Ponder, and Play. You'll find
- 59:01Speaker 1: Larry's and Jared's show everywhere you get podcasts. As this
- 59:04Speaker 1: sixth installment of Dice Chain is the finale of our
- 59:07Speaker 1: little experiment in fiction, on behalf of all the creators involved,
- 59:10Speaker 1: I want to say thank you for listening, and I
- 59:12Speaker 1: hope you enjoyed it. I also hope it will inspire
- 59:15Speaker 1: you to check out some new shows. you can find
- 59:17Speaker 1: a veritable buffet of solo play styles, genres, and voices
- 59:21Speaker 1: on SolarWorldPlayersNetwork.com. The next time you hear from me in
- 59:25Speaker 1: 10 days, it'll be at the premiere of Season 4
- 59:28Speaker 1: of Tale of the Manticore as I embark on a
- 59:31Speaker 1: brand new adventure. Thanks again for listening, and I'll see
- 59:34Speaker 1: you soon.