Latest / Pick Up and Deliver / New to Me Games Roundup, part 3
Transcript
- 0:04Speaker 1: Welcome to you, pick up and deliver the podcast where
- 0:06Speaker 1: I pick up my audio recorder as I go out
- 0:08Speaker 1: for a walk and deliver an episode to you while
- 0:10Speaker 1: I stroll around. I'm Brendan Riley Well greeting these listeners.
- 0:22Speaker 1: It's a lovely day here in suburban Chicago. I continue
- 0:25Speaker 1: my walk to try to get two more episodes created
- 0:28Speaker 1: and released in February, so that my month is into
- 0:31Speaker 1: total wash in terms of episodes lost to bad microphone
- 0:36Speaker 1: slash a recorder combo. So along those lines, I'm doing
- 0:40Speaker 1: another recording now as I move into March. I generally
- 0:44Speaker 1: don't like to let games from too far away simmer
- 0:48Speaker 1: because I lose my memory of them and it becomes
- 0:50Speaker 1: hard to talk about them. So today I'm doing an
- 0:52Speaker 1: unofficial third part of recent episodes I did at the
- 0:56Speaker 1: end at the end of December, which is my Unplayed
- 1:00Speaker 1: Games Quick round Up. So, as you know normally the
- 1:04Speaker 1: way my newly played games quick round Up, as you
- 1:08Speaker 1: know the way I normally record my record of new games.
- 1:11Speaker 1: If I when I play a game for the first time,
- 1:13Speaker 1: I will include it in something called the board game Espresso.
- 1:16Speaker 1: Listen two episodes ago for that one of those. Generally
- 1:19Speaker 1: I'll talk about three games I've played first for the
- 1:21Speaker 1: first time recently, and then one game I've dusted off.
- 1:24Speaker 1: But at that pace, I generally don't have enough time
- 1:28Speaker 1: because I try to do those once every three episodes
- 1:30Speaker 1: or so, I don't have enough time to actually cover
- 1:32Speaker 1: all the games, all the new games I try, and
- 1:35Speaker 1: I get to a point where I've got games from
- 1:36Speaker 1: a couple months ago that I tried and I never
- 1:39Speaker 1: talked about on the pod. So what I did at
- 1:41Speaker 1: the end of at the end of the year last year,
- 1:45Speaker 1: at the end of season seven, oh sorry, the end
- 1:48Speaker 1: of season eight, because we're in season nine now, was
- 1:52Speaker 1: to do a quick burst of very fast lightning commentary
- 1:57Speaker 1: on a few games that I tried, and I did
- 1:59Speaker 1: two of those to get kind of cleared up, and
- 2:02Speaker 1: that left games from December. Now. My original intent was
- 2:05Speaker 1: to talk about those games from December in February in
- 2:08Speaker 1: Board Game Espresso episodes and whatnot, But then I had
- 2:11Speaker 1: the whole kerfuffle with the recorder, and I'm now at
- 2:14Speaker 1: the end of February and I have those games are
- 2:16Speaker 1: getting distant in the past. I also have a whole
- 2:19Speaker 1: January full of new games to talk about in a
- 2:21Speaker 1: whole February full of new games to talk about, so
- 2:24Speaker 1: my ability to talk about those games is getting further
- 2:26Speaker 1: and further away. So with that in mind, I thought
- 2:28Speaker 1: here for the last episode of February, I would do
- 2:31Speaker 1: a New to Me Game Roundup, Part three and talk
- 2:34Speaker 1: about all the games that I tried in December that
- 2:36Speaker 1: I have not yet talked about here on the pod.
- 2:38Speaker 1: So with that in mind, let's jump into it. To
- 2:41Speaker 1: start with, I want to talk about jang Tie. This
- 2:44Speaker 1: is the game that's very similar to chess. I was
- 2:47Speaker 1: invited to a board game arena tournament of this game
- 2:51Speaker 1: I've been playing I play. I'm on my third or
- 2:53Speaker 1: fourth game of it right now, and this is a
- 2:55Speaker 1: game similar to chess. It has pieces that are depicted
- 2:59Speaker 1: in the same shape and they move in similar ways
- 3:02Speaker 1: but not identical, so it playing it does draw on
- 3:08Speaker 1: skill sets established in years of playing chess, so the
- 3:11Speaker 1: pieces move in similar ways. You still win in similar ways,
- 3:14Speaker 1: basically forcing the king into check, but the capture and
- 3:18Speaker 1: movement of pieces are slightly different. The one thing I
- 3:21Speaker 1: don't like is this game has no undue. As soon
- 3:25Speaker 1: as you move a piece, it's moved, so you really
- 3:28Speaker 1: have to be very careful. And I had a couple
- 3:31Speaker 1: pieces that I lost in one of my games because
- 3:33Speaker 1: I didn't have an undue. Like I moved a piece,
- 3:35Speaker 1: I was like, oh no, I don't want to move
- 3:36Speaker 1: it there, and then I couldn't move it back, So
- 3:39Speaker 1: that part's a little a bit of a bummer. One
- 3:42Speaker 1: of my opponents had the same thing happen that I
- 3:45Speaker 1: moved a piece and I was like, ah, no, no undoe,
- 3:48Speaker 1: and then he took the piece, and then I moved
- 3:50Speaker 1: my piece, and then he did it a little later
- 3:52Speaker 1: and he said, oh no, no undo, and I said, sorry,
- 3:55Speaker 1: I took his piece. So that's I don't know how
- 3:58Speaker 1: to pronounce its Jane Key. I think it's from seven
- 4:01Speaker 1: to sixty two. Starts with an X no designer listed
- 4:05Speaker 1: on board game Meet you cannot surprisingly. Next up, we
- 4:07Speaker 1: have Seven Wonders Dice. This is a twenty twenty five
- 4:10Speaker 1: game designed by Antoine Bousa with art from Agnes Riposch
- 4:14Speaker 1: and published by Repost Productions. This is another in the
- 4:17Speaker 1: line of Antoine Bosa trying to figure out how to
- 4:21Speaker 1: make more Seven Wonders games. I think or Repost Productions
- 4:24Speaker 1: trying to make money on Seven Wonders games. Seven Wonders dice.
- 4:28Speaker 1: The gimmick is there's a box with these four segments
- 4:31Speaker 1: in it. In the inside the box, there's a tiny
- 4:34Speaker 1: ridge between the segments. So if you were to shake
- 4:36Speaker 1: the box horizontally, the dice bounce off the ridge and
- 4:39Speaker 1: bounce around and change faces. And what you do is
- 4:42Speaker 1: you put the cover on the box, you shake it,
- 4:44Speaker 1: and then when you lift the cover off, the dice
- 4:46Speaker 1: are in these different quadrants. And basically the way it
- 4:49Speaker 1: works is the dice in the different quadrants mean different things,
- 4:52Speaker 1: and you use the dice to mark off a roll
- 4:56Speaker 1: and write sheet, and then you get points at the
- 4:58Speaker 1: end based on how well you marked off the sheet.
- 5:00Speaker 1: The genre of rollin right is sort of the fill
- 5:03Speaker 1: up and get combos genre. Sort of reminds me a
- 5:07Speaker 1: little bit of Winter Riverside or some of the Ben
- 5:11Speaker 1: Pinchback in Matt Riddle and Adam whatever his name is
- 5:15Speaker 1: games like the Three Sisters kind of game. I thought
- 5:19Speaker 1: this was pretty refined, pretty good. It's well made. I
- 5:23Speaker 1: think the bonuses that worked interestingly enough. I didn't find
- 5:25Speaker 1: it particularly compelling. I like original Seven Wonders a lot,
- 5:29Speaker 1: so any of the alternate Seven Wonders I generally find
- 5:31Speaker 1: less interest, so it was good. I'd happily play it
- 5:34Speaker 1: again if somebody got it out, probably wouldn't request it myself.
- 5:37Speaker 1: That's Seven Wonders Dice, except we have Landmarks. This is
- 5:40Speaker 1: from Rodrigo Rego and Danilo Valente with art from Aaron
- 5:45Speaker 1: and g and Cisar Virgara, published by Floodgate Games. This
- 5:51Speaker 1: is a puzzle solving game, sort of in the neighborhood
- 5:54Speaker 1: of code Names. I guess you have these. You have these.
- 6:01Speaker 1: You're on a map and you're trying to navigate the map,
- 6:03Speaker 1: and you do so through clues being given by the
- 6:08Speaker 1: clue giver. And the premise is to try to figure
- 6:11Speaker 1: out where to put your pieces based on the clue
- 6:15Speaker 1: that's being given. It's kind of hard to explain without
- 6:18Speaker 1: seeing it, except to say that, like Seven Wonders or
- 6:22Speaker 1: like Code Names, there's an element of trying to interpret
- 6:25Speaker 1: what the person is telling you and figure out how
- 6:27Speaker 1: to place that. So that's Landmarks. Pretty fun, takes about
- 6:31Speaker 1: half an hour to play. You play in teams. Interesting
- 6:35Speaker 1: and not difficult. Worth a play, I think if you
- 6:39Speaker 1: get a chance, that's Landmarks. Next up, we have Slay
- 6:42Speaker 1: the Spire. I will probably talk about this more at
- 6:46Speaker 1: some point in the future. This is an adaptation of
- 6:48Speaker 1: the video game by the same name. The gimmick is
- 6:51Speaker 1: you play as one of the four characters from the
- 6:53Speaker 1: game and you have this deck of cards. It's a
- 6:56Speaker 1: deck builder. As you go through, you get more cards.
- 6:59Speaker 1: One of the things I like is the game comes
- 7:00Speaker 1: with sleeves and all the cards are sleeved. They're opaque
- 7:03Speaker 1: back sleeves, and in the video game there's an option
- 7:06Speaker 1: to upgrade your cards. You can do that in the
- 7:08Speaker 1: board game too, and when you upgrade them, you just
- 7:09Speaker 1: take them out of the sleeve and flip them over
- 7:11Speaker 1: and then they're the upgraded card. Works really well. The
- 7:14Speaker 1: downsides of this game it's very slow and very long,
- 7:17Speaker 1: so it's meant to be three acts, and when we
- 7:20Speaker 1: played one act it took like two and a half
- 7:22Speaker 1: or three hours. It was really long. I enjoyed myself
- 7:25Speaker 1: the whole time, but some of the other players we
- 7:27Speaker 1: were with it wasn't for them. Nonetheless, I think Slay
- 7:30Speaker 1: the Spire is pretty interesting and fun, well worth to try.
- 7:32Speaker 1: If to get a chance, I think it would be
- 7:34Speaker 1: I think my son would really like it, so I
- 7:37Speaker 1: may get it for him at some point. It is
- 7:38Speaker 1: on the expensive side, but it's a pretty big game too,
- 7:42Speaker 1: so not surprising. That's designed by Gary Dwartsky, Anthony Giovanetti,
- 7:48Speaker 1: and Casey Yano, with art from Bruce Brenias, Jose David Lanza,
- 7:54Speaker 1: Sabrian an Ales Dorta and published by Contention Games. Next up,
- 7:58Speaker 1: we have Eto, designed by three twenty six, which I
- 8:01Speaker 1: presume is a design group, with art from three twenty six,
- 8:05Speaker 1: arc Light and Nadia Karim, published by arc Light Games.
- 8:09Speaker 1: Itto is a cooperative clue giving game in which you
- 8:14Speaker 1: are working together to put cards in order. It's sort
- 8:17Speaker 1: of like Wavelength, only if everybody's giving clues instead of
- 8:21Speaker 1: just one person. So in Wavelength, one person gives a clue,
- 8:23Speaker 1: everyone else tries to figure out kind of what number
- 8:25Speaker 1: between one and one hundred that clue corresponds to. In Eto,
- 8:29Speaker 1: everyone is there's a category everyone's giving clues. You're arranging
- 8:32Speaker 1: the clues in order to try to figure out whose
- 8:35Speaker 1: clue goes where. It's fine. I thought it was fun.
- 8:38Speaker 1: I'd happily play it again. I don't know that I'll
- 8:41Speaker 1: seek it out just because I have a lot of
- 8:42Speaker 1: interesting games, and I didn't think that game was dramatically
- 8:45Speaker 1: more interesting than others I have. But that was fun.
- 8:48Speaker 1: Next up we have Lord of the Rings The Fellowship
- 8:50Speaker 1: of the Ring, the trick taking game. The designer is
- 8:52Speaker 1: Brian Bournemueler, the art is Elaine Ryan, Samuel R. Shimota,
- 8:58Speaker 1: and it's published by Office Dog. I thought this was
- 9:03Speaker 1: pretty good. I really enjoyed what they were doing with
- 9:06Speaker 1: Lord of the Rings the Fellowship of the Ring trick
- 9:09Speaker 1: Taking game, but ultimately I was like, this is just
- 9:12Speaker 1: the Crew again. I like the theme better, and sure
- 9:14Speaker 1: there's different puzzles, but if they had said this is
- 9:18Speaker 1: Lord of the Rings the Crew, Okay, yeah, I mean
- 9:21Speaker 1: it's the same game. You're cooperatively trying to do trick
- 9:26Speaker 1: taking and you're trying to solve trick taking puzzles as
- 9:31Speaker 1: you do. So the theme is fun, sure, but and
- 9:34Speaker 1: the art is beautiful. But if you've played The Crew,
- 9:36Speaker 1: you've played this. As far as I'm concerned, it's very
- 9:38Speaker 1: very close. So it was good. I enjoyed it. I'll
- 9:40Speaker 1: have me play it again, mostly because I didn't. I
- 9:42Speaker 1: don't get to play enough trick taking Games, and I
- 9:44Speaker 1: like the co op trick taking thing. It's fun. Next up,
- 9:49Speaker 1: we've got Speakeasy, designed by vital Aserta with art from
- 9:53Speaker 1: ian O'Toole and published by Ego Griffin Games. Speakeasy is great,
- 9:58Speaker 1: maybe my favorite life sort of game since on Mars.
- 10:03Speaker 1: I think that's fair to say. I really liked Invention.
- 10:07Speaker 1: I thought weather Machine was fine, but I think Speakeasy
- 10:10Speaker 1: is as good as on Mars. There's just a lot
- 10:13Speaker 1: going on. I'll talk about it later at some point,
- 10:15Speaker 1: I think, but for now, really good, well worth trying
- 10:19Speaker 1: if you get a chance. It is everything assert of
- 10:21Speaker 1: game is usually very complicated, really interesting systems where you
- 10:26Speaker 1: have to get something in place to do something else,
- 10:28Speaker 1: and often they have interlocking desires, so good players can
- 10:33Speaker 1: figure out how to make those work with each other
- 10:36Speaker 1: and read the board well. I had a pretty significant
- 10:38Speaker 1: tactical blunder in my game that resulted in me losing
- 10:41Speaker 1: one of my speakeasies and basically put me out of
- 10:43Speaker 1: the running. I think, so it's a good game, but
- 10:45Speaker 1: you really need to understand how the cops work. That said,
- 10:49Speaker 1: a lot of fun. I've happily played again. I hope
- 10:51Speaker 1: I will get to and beautiful to look at, as
- 10:54Speaker 1: one could expect from an Eno tool game. That's speakeasy,
- 10:57Speaker 1: top notch, really really good. Next time, we have Rolling
- 11:01Speaker 1: America from Kisashi Hayashi and Game Right. This is a
- 11:06Speaker 1: Roll and Right game. It comes in the same form
- 11:08Speaker 1: factor box as Quicks and Bloom and is meant to
- 11:11Speaker 1: be very similar to that. You're rolling dice. You're filling
- 11:14Speaker 1: in numbers in the United States divided into different categories
- 11:19Speaker 1: or different regions, and you're trying to fill up the
- 11:21Speaker 1: region with numbers getting higher or lower. It is good.
- 11:24Speaker 1: I think it was fun. I'm happily gonna play it
- 11:26Speaker 1: again a few times. I don't think it's going to
- 11:28Speaker 1: break the bank, and it's not Quicks, so it's not
- 11:30Speaker 1: gonna be a game. I'm gonna use the whole pad,
- 11:32Speaker 1: I don't think, but I'm holding on to it. It's
- 11:34Speaker 1: fun to play, easy enough. It's a nice little filler.
- 11:37Speaker 1: That's Rolling America. Next up, we've got Power Hungry Pets.
- 11:42Speaker 1: The designer is Segi Kanai. It's published by Exploding Kittens
- 11:46Speaker 1: and has Exploding Kittens art. This is essentially Exploding Kittens
- 11:50Speaker 1: meets love Letter. They have the exploding kittens style characters.
- 11:54Speaker 1: You've got a variety of powers. You have a deck
- 11:57Speaker 1: optimized to play up to six or eight people, so
- 12:00Speaker 1: there's a lot more cards. But essentially it is love Letter.
- 12:04Speaker 1: It's funny. I hadn't noticed the designer name when we
- 12:07Speaker 1: started playing it, so this explained to me. I'm like, oh,
- 12:09Speaker 1: this is definitely inspired by love Letter. Then we start playing,
- 12:12Speaker 1: I'm like, oh, this rips off love Letter. No it doesn't,
- 12:15Speaker 1: because Segi Ca and I helped design it, so it
- 12:17Speaker 1: re implements love Letter with the designer's help. So that's fine.
- 12:21Speaker 1: I mean it is good. If you like love Letter,
- 12:24Speaker 1: you'll like this. If you like the art from the
- 12:27Speaker 1: Oatmeal or the style that was that's been developed by
- 12:30Speaker 1: that studio, you'll love this. It's a good blend between
- 12:33Speaker 1: the two. If I did not have love Letter at all,
- 12:36Speaker 1: I would probably suggest Power Hungry Pets is a nice
- 12:39Speaker 1: way to approach it. I think the love Letter theme
- 12:41Speaker 1: is a little boring. The Power Hungry Pets art is
- 12:44Speaker 1: more entertaining anyway, worth worth getting or worth trying if
- 12:47Speaker 1: you get a chance. That's Power Hungry Pets. Nextcept, we
- 12:50Speaker 1: have Joe name. It designed by Wendy Harris and published
- 12:53Speaker 1: by Game Right. This is an old party game with
- 12:56Speaker 1: a very simple premise. When it's your turn, you're gonna
- 12:59Speaker 1: draw a card and it's either going to be a
- 13:02Speaker 1: group answer or an individual answer, and generally what it's
- 13:07Speaker 1: asking for is a list of things. So there's a
- 13:10Speaker 1: trivial game that asks you to name a list of things,
- 13:13Speaker 1: and there is a die that connects to a letter
- 13:16Speaker 1: that shapes what you're answering, and sometimes it just doesn't
- 13:20Speaker 1: work other time or sorry, there's a die that's a
- 13:25Speaker 1: number and it's attached to a category, and sometimes it
- 13:28Speaker 1: just doesn't work. But the idea is when you are answering,
- 13:31Speaker 1: you can get points for yourself, or you can compete
- 13:33Speaker 1: and get points for the table, and the game also
- 13:37Speaker 1: can get points. If people do badly, the game gets points,
- 13:41Speaker 1: and so the game can win. And the whole thing
- 13:43Speaker 1: is that Joe is the name of the character winning.
- 13:46Speaker 1: It's not great. I probably wouldn't recommend buying it. It
- 13:48Speaker 1: was fun to play once or twice I held onto.
- 13:50Speaker 1: It comes in a very small box and I found
- 13:52Speaker 1: it at Goodwill, so worth the two dollars or three
- 13:55Speaker 1: dollars I paid. I don't know if I would pay
- 13:57Speaker 1: ten for it. That's Joe name it. Part of why
- 14:00Speaker 1: I got it is because it is a running gag
- 14:02Speaker 1: on the podcast blue Peg Thing Peg, So happy to
- 14:06Speaker 1: do that. Next up is Cross Clues. This is from Gregory,
- 14:11Speaker 1: Gregory Gerard, Simon Duche, with art from with art from
- 14:16Speaker 1: Simon Duche, Gregory Gerard, and Theo del Ponte, published by
- 14:20Speaker 1: Blue Orange Games. The vibe of this game, the art
- 14:23Speaker 1: vibe looks a little bit like nineteen fifties ads. Reminds
- 14:28Speaker 1: me of the art design on the original edition of
- 14:31Speaker 1: Food Chain Magnate. With this game, it is sort of
- 14:35Speaker 1: like Code Names. It's a little bit like Code Names.
- 14:38Speaker 1: The idea is you have this grid of clues and
- 14:42Speaker 1: you are trying to give other people clues, and the
- 14:46Speaker 1: clues interact with each other based on that's funny. There
- 14:50Speaker 1: are some kids going by on these little bowery parts
- 14:52Speaker 1: scooters that sound like the cars from the Jetsons. So
- 14:56Speaker 1: you're giving clues to each other and the clues snap
- 14:58Speaker 1: together like a crossword puzzle. So you have a grid
- 15:01Speaker 1: and there's whole bunch of different words on there, and
- 15:04Speaker 1: the grid has you connect pick one of the words
- 15:08Speaker 1: on the grid and you're supposed to give a clue
- 15:09Speaker 1: to try to get people to get that clue, and
- 15:12Speaker 1: you go back and forth trying to get different clues
- 15:14Speaker 1: on the grid in order to get the most It
- 15:17Speaker 1: was fine, you could even say it was good. I
- 15:21Speaker 1: don't know that it beats other word clue giving games,
- 15:24Speaker 1: like I don't know that it's better than code names.
- 15:26Speaker 1: It was easier than code names, but generally we had
- 15:29Speaker 1: a lot of fun with it. We played a couple
- 15:31Speaker 1: rounds and nobody at the end of the second one
- 15:33Speaker 1: was like, well, I never need to play that again.
- 15:35Speaker 1: But if I don't play it again, I can't imagine
- 15:37Speaker 1: being sad about it. But it was fun, so could
- 15:40Speaker 1: get a chance to play Cross Clues worth a try.
- 15:43Speaker 1: Except we have Wandering Galaxy from designer Jerry Hawthorne with
- 15:46Speaker 1: art from Elias Stern and published by Plaid Hat Games.
- 15:49Speaker 1: Wandering Galaxy is the latest in Plaid Hats adventure games
- 15:53Speaker 1: that involve characters going on these outlandish adventures. They usually
- 15:58Speaker 1: use a storybook and Hilaire writing and narration. The first
- 16:02Speaker 1: of these was Forgotten Waters, the second one was Freelancers,
- 16:06Speaker 1: and then this is Wandering Galaxy great start. We played
- 16:09Speaker 1: one adventure of it and it was a riotous good time.
- 16:12Speaker 1: I'm happily, happily going to play more of it when
- 16:14Speaker 1: we get a chance. This is true of Freelancers. Also.
- 16:17Speaker 1: We played one game of Freelancers. We had a great
- 16:20Speaker 1: time with me maybe we played twice. We had a
- 16:21Speaker 1: great time with it, but then we never got back
- 16:23Speaker 1: to it again. So it is a game I definitely
- 16:25Speaker 1: want to return to. The narration is fun. The decisions
- 16:29Speaker 1: you're making are interesting. Of course, there's a lot of
- 16:32Speaker 1: randomness to it, but I thought it was thoughtful and
- 16:35Speaker 1: interesting and well crafted. So Wandering Galaxy. If you like
- 16:39Speaker 1: those other games, you probably would like this too. If
- 16:42Speaker 1: you think it'd be fun to be a member of
- 16:43Speaker 1: a crew of a sort of spaceship and going on
- 16:46Speaker 1: and go on adventures that are kind of on the
- 16:48Speaker 1: silly side, and listen to hilarious stories as you're going,
- 16:52Speaker 1: Wandering Galaxy could be for you good time well worth
- 16:55Speaker 1: checking out. Except we have sanctuary. Sanctuary. It was designed
- 16:59Speaker 1: by Matthias whig or Wigi, with art from Dennis Lohausen,
- 17:03Speaker 1: Christoff Tisch and Felix Wormkey. Published by Feuerland spiel and
- 17:08Speaker 1: distributed by Capstone in the United States. When they say
- 17:11Speaker 1: art by those people, it uses clip art or photography anyway,
- 17:16Speaker 1: So I don't know how much you say art is
- 17:18Speaker 1: by those people. Maybe design Sanctuary is the tile, the
- 17:23Speaker 1: lighter tile version of the beast ark Nova. Ark Nova
- 17:28Speaker 1: is course a huge, sprawling game of building a zoo,
- 17:34Speaker 1: getting overlapping and complimentary sets of goals and animal cards
- 17:40Speaker 1: and so on. It's a delightful experience, but it's huge.
- 17:45Speaker 1: Sanctuary is to ark Nova what the Area's expedition is
- 17:49Speaker 1: to terraforming Mars. In other words, it is a lighter
- 17:52Speaker 1: version of the game that you can play in like
- 17:54Speaker 1: an hour to ninety minutes, that does some of the
- 17:57Speaker 1: same things. It hits on saying that some of the
- 17:59Speaker 1: same themes as ark Nova, but it is itself a
- 18:02Speaker 1: different game. I will highlight Sanctuary is not ark Nova.
- 18:07Speaker 1: They don't scratch the same itch. They are similar, and
- 18:10Speaker 1: there are some thematic and mechanical similarities that if you've
- 18:14Speaker 1: played Arknova you could learn Sanctuary a little faster. But
- 18:18Speaker 1: generally they're different enough that I feel like both have
- 18:21Speaker 1: a spot in your collection and both are worth playing.
- 18:25Speaker 1: We have played several games of Sanctuary since we got it,
- 18:27Speaker 1: and we've been enjoying it like Gangbusters. So Matthias Wiggy
- 18:33Speaker 1: has another hit on his hands. As far as I'm concerned,
- 18:35Speaker 1: I don't see us keep I don't see us getting
- 18:38Speaker 1: rid of either game. But I actually see Sanctuary getting
- 18:40Speaker 1: more play because you can play it in under two
- 18:42Speaker 1: hours and ark Nova is a three to four hour commitment.
- 18:46Speaker 1: Maybe not a two player if you're hurrying, but why hurry?
- 18:49Speaker 1: Don't do that? Give the game room to breathe. Anyway,
- 18:52Speaker 1: that's Sanctuary. Next time, we have Cafe Barras from designer ROBERTA.
- 18:56Speaker 1: Taylor with art from cimdy Monroy, published by ATBG. Cafe
- 19:01Speaker 1: Barras is a pretty simple set collection game in which
- 19:05Speaker 1: you are building up a tableau of workers at a cafe.
- 19:09Speaker 1: These are all cafe barras who work at a cafe
- 19:13Speaker 1: and they are serving up different treats and trying to
- 19:17Speaker 1: lure guests into the cafe. Like I said, it's a
- 19:19Speaker 1: tableau builder. So you're accumulating these cards and they're going
- 19:22Speaker 1: in front of you, and they give you bonuses once
- 19:24Speaker 1: you have a certain number of them. That triggers the
- 19:26Speaker 1: end of the game. It's a relatively simple game, easy
- 19:30Speaker 1: to teach. I think when I played it it was
- 19:32Speaker 1: taught to us in five minutes. But it really worked
- 19:35Speaker 1: well as a play experience. We had a lot of
- 19:36Speaker 1: fun with it and we got a lot from it.
- 19:40Speaker 1: It's definitely a game I would happily introduce to other
- 19:42Speaker 1: people when I get a chance. I don't have it myself,
- 19:45Speaker 1: but I will happily play it, and I like the
- 19:49Speaker 1: art as well. Lovely Little game, Cafe Barras And finally,
- 19:53Speaker 1: I Dissent. This is from designer Jonathan Gilmour Long and
- 19:56Speaker 1: published by Buffalo Games. This is a party game themed
- 19:59Speaker 1: around the Supreme Court. The idea is that somebody presents
- 20:03Speaker 1: one of the controversy cards and presents an argument either
- 20:08Speaker 1: for or against this idea, and then everybody votes on
- 20:12Speaker 1: whether they go with the idea, whether they vote yay
- 20:15Speaker 1: or nay, and you can dissent, and if you're the
- 20:18Speaker 1: only dissenter you get a bunch of points. This game
- 20:20Speaker 1: purports to be interesting because the themes are supposed to
- 20:24Speaker 1: be interesting, but most of the theme cards are not.
- 20:28Speaker 1: It's very obvious which the right answer should be, and
- 20:31Speaker 1: so it doesn't make it super fun because everyone knows
- 20:33Speaker 1: how everyone's gonna go. Yeah, I dissent is not good.
- 20:37Speaker 1: I wouldn't recommend trying it. I did buy it at
- 20:40Speaker 1: Goodwill for two dollars, and I don't know that it's
- 20:42Speaker 1: worth it, so keep that in mind. Well, that brings
- 20:45Speaker 1: me to the end of my roundup of games I
- 20:49Speaker 1: played in December but haven't talked about on the pod yet.
- 20:51Speaker 1: Have you played any of these games? Head over to
- 20:53Speaker 1: board Game Get Guild three, two, six to nine and
- 20:55Speaker 1: let me know. I'd love to know what you think
- 20:57Speaker 1: of them and if you want to them as well.
- 21:00Speaker 1: Thanks for joining me on the lot today.
- 21:02Speaker 2: I hope your next look is a pleasant his mind
- 21:04Speaker 2: lest bye bye.
- 21:25Speaker 1: Brought to you by rattle Box